diff --git a/GriefFix/main.gsc b/GriefFix/main.gsc index 3b135e6..68a14ea 100644 --- a/GriefFix/main.gsc +++ b/GriefFix/main.gsc @@ -94,7 +94,7 @@ gameDelayFunctionsAndVars() griefFunctionsAndVars() { - if ( !level.scr_zm_ui_gametype_group == "zencounter" ) + if ( level.scr_zm_ui_gametype_group != "zencounter" ) { return; } diff --git a/MapRestartWorkaround/main.gsc b/MapRestartWorkaround/main.gsc index f8f2fab..dca50fa 100644 --- a/MapRestartWorkaround/main.gsc +++ b/MapRestartWorkaround/main.gsc @@ -8,6 +8,7 @@ #include maps\mp\zm_buried; #include maps\mp\zm_tomb; #include maps\mp\zm_nuked; +#include maps\mp\zombies\_zm_utility; init() { @@ -75,7 +76,7 @@ spawnAllPlayers() if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) ) { players[ i ] [[ level.spawnplayer ]](); - if ( !level.script == "zm_tomb" || !level.script == "zm_prison" || !is_classic() ) + if ( level.script != "zm_tomb" || level.script != "zm_prison" || !is_classic() ) { thread maps\mp\zombies\_zm::refresh_player_navcard_hud(); } diff --git a/Tombstone For Town server/tombstone.gsc b/Tombstone For Town server/tombstone.gsc index 6fccbf9..a6901de 100644 --- a/Tombstone For Town server/tombstone.gsc +++ b/Tombstone For Town server/tombstone.gsc @@ -35,7 +35,7 @@ turn_tombstone_on() while ( i < machine.size ) { machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model ); - machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 ); + machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 ); machine[ i ] playsound( "zmb_perks_power_on" ); machine[ i ] thread perk_fx( "tombstone_light" ); machine[ i ] thread play_loop_on_machine();