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https://github.com/JezuzLizard/Public-BO2-Mods.git
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fixed a bug relating the first spawn check
Where the variable checking for first spawn wasn't attached to the player struct.
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@ -260,9 +260,9 @@ onplayerspawned()
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{
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{
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self waittill( "spawned_player" );
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self waittill( "spawned_player" );
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self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 );
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self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 );
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if ( !isDefined( isFirstSpawn ) || !isFirstSpawn )
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if ( !isDefined( self.cmIsFirstSpawn ) || !self.cmIsFirstSpawn )
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{
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{
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isFirstSpawn = 1;
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self.cmIsFirstSpawn = 1;
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self thread watch_for_respawn();
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self thread watch_for_respawn();
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self.health = level.cmPlayerMaxHealth;
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self.health = level.cmPlayerMaxHealth;
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self.maxHealth = self.health;
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self.maxHealth = self.health;
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@ -612,3 +612,4 @@ init_custom_zm_powerups_gsc_exclusive_dvars()
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@ -26,6 +26,8 @@ This will add support for changing a few aspects of the vanilla powerups
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Hopefully fixed maxhealth not being set for all players
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Hopefully fixed maxhealth not being set for all players
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Properly set the variable checking for first spawn to be attached to the player struct
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# Update 5/12/20
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# Update 5/12/20
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## Main Changes
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## Main Changes
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