fixed a bug relating the first spawn check

Where the variable checking for first spawn wasn't attached to the player struct.
This commit is contained in:
JezuzLizard 2020-05-18 05:43:11 -07:00
parent d64279230e
commit b5cb954672
2 changed files with 5 additions and 2 deletions

View File

@ -260,9 +260,9 @@ onplayerspawned()
{
self waittill( "spawned_player" );
self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 );
if ( !isDefined( isFirstSpawn ) || !isFirstSpawn )
if ( !isDefined( self.cmIsFirstSpawn ) || !self.cmIsFirstSpawn )
{
isFirstSpawn = 1;
self.cmIsFirstSpawn = 1;
self thread watch_for_respawn();
self.health = level.cmPlayerMaxHealth;
self.maxHealth = self.health;
@ -612,3 +612,4 @@ init_custom_zm_powerups_gsc_exclusive_dvars()

View File

@ -26,6 +26,8 @@ This will add support for changing a few aspects of the vanilla powerups
Hopefully fixed maxhealth not being set for all players
Properly set the variable checking for first spawn to be attached to the player struct
# Update 5/12/20
## Main Changes