mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-08 02:58:24 -05:00
fixed bug relating to default dvars
This commit is contained in:
parent
ecc03afae4
commit
b81532a48a
@ -1,34 +1,11 @@
|
|||||||
/*
|
|
||||||
* Black Ops 2 - GSC Studio by iMCSx
|
|
||||||
*
|
|
||||||
* Creator : JezuzLizard
|
|
||||||
* Project : grieffix2
|
|
||||||
* Mode : Zombies
|
|
||||||
* Date : 2020/01/31 - 03:36:03
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Black Ops 2 - GSC Studio by iMCSx
|
|
||||||
*
|
|
||||||
* Creator : JezuzLizard
|
|
||||||
* Project : grieffix2
|
|
||||||
* Mode : Zombies
|
|
||||||
* Date : 2020/01/31 - 03:36:03
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include maps\mp\_utility;
|
#include maps\mp\_utility;
|
||||||
#include common_scripts\utility;
|
#include common_scripts\utility;
|
||||||
|
#include maps\mp\zombies\_zm_utility;
|
||||||
#include maps\mp\gametypes_zm\_hud_util;
|
#include maps\mp\gametypes_zm\_hud_util;
|
||||||
#include maps\mp\gametypes_zm\_hud_message;
|
#include maps\mp\gametypes_zm\_hud_message;
|
||||||
#include maps\mp\zombies\_zm;
|
#include maps\mp\zombies\_zm;
|
||||||
#include maps\mp\zombies\_zm_utility;
|
|
||||||
#include maps\mp\zombies\_zm_perks;
|
#include maps\mp\zombies\_zm_perks;
|
||||||
#include maps\mp\zm_alcatraz_grief_cellblock;
|
|
||||||
#include maps\mp\zm_prison;
|
|
||||||
#include maps\mp\zm_transit;
|
|
||||||
#include maps\mp\zm_buried;
|
|
||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
@ -45,49 +22,49 @@ init()
|
|||||||
gameSettings()
|
gameSettings()
|
||||||
{
|
{
|
||||||
//random game settings options set these to 0 to disable them happening
|
//random game settings options set these to 0 to disable them happening
|
||||||
level.random_game_settings = getDvarIntDefault( "randomGameSettings", "1" ); //disable this to disable all random settings effects
|
level.random_game_settings = getDvarIntDefault( "randomGameSettings", 1 ); //disable this to disable all random settings effects
|
||||||
|
|
||||||
level.hyper_speed_spawns_chance_active = getDvarIntDefault( "hyperSpeedSpawnsChanceActive", "1" ); //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds
|
level.hyper_speed_spawns_chance_active = getDvarIntDefault( "hyperSpeedSpawnsChanceActive", 1 ); //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds
|
||||||
level.extra_drops_chance_active = getDvarIntDefault( "extraDropsChanceActive", "1" ); //this enables a chance that drops will drop upto 4x as much per round
|
level.extra_drops_chance_active = getDvarIntDefault( "extraDropsChanceActive", 1 ); //this enables a chance that drops will drop upto 4x as much per round
|
||||||
level.max_zombies_chance_active = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", "1" ); //this enables a chance to increase max ai at once to 32
|
level.max_zombies_chance_active = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", 1 ); //this enables a chance to increase max ai at once to 32
|
||||||
level.reduced_zombies_per_round_chance_active = getDvarIntDefault( "shorterRoundsChanceActive", "1" ); //enable this for a chance to get to higher rounds quicker
|
level.reduced_zombies_per_round_chance_active = getDvarIntDefault( "shorterRoundsChanceActive", 1 ); //enable this for a chance to get to higher rounds quicker
|
||||||
level.deflation_chance_active = getDvarIntDefault( "deflationChanceActive", "1" ); //this enables a chance that the zombies only give points when killed
|
level.deflation_chance_active = getDvarIntDefault( "deflationChanceActive", 1 ); //this enables a chance that the zombies only give points when killed
|
||||||
level.deadlier_emps_chance_active = getDvarIntDefault( "deadlierEMPsChanceActive", "1" ); //this enables a chance to make emp duration 4x as long
|
level.deadlier_emps_chance_active = getDvarIntDefault( "deadlierEMPsChanceActive", 1 ); //this enables a chance to make emp duration 4x as long
|
||||||
level.disable_revive_chance_active = getDvarIntDefault( "disableReviveChanceActive", "1" ); //this enables a chance to disable revive from appearing in games
|
level.disable_revive_chance_active = getDvarIntDefault( "disableReviveChanceActive", 1 ); //this enables a chance to disable revive from appearing in games
|
||||||
level.disable_jugg_chance_active = getDvarIntDefault( "disableJuggChanceActive", "1" ); //this enables a chance to disable jugg from appearing in games
|
level.disable_jugg_chance_active = getDvarIntDefault( "disableJuggChanceActive", 1 ); //this enables a chance to disable jugg from appearing in games
|
||||||
level.electric_doors_enabled_chance_active = getDvarIntDefault( "electricDoorsDisabledChanceActive", "1" ); //this enables a chance that the electric doors on transit maps will be disabled
|
level.electric_doors_enabled_chance_active = getDvarIntDefault( "electricDoorsDisabledChanceActive", 1 ); //this enables a chance that the electric doors on transit maps will be disabled
|
||||||
level.first_room_doors_enabled_chance_active = getDvarIntDefault( "firstRoomOnlyChanceActive", "1" ); //this enables a chance that the first room doors on all grief maps will be disabled
|
level.first_room_doors_enabled_chance_active = getDvarIntDefault( "firstRoomOnlyChanceActive", 1 ); //this enables a chance that the first room doors on all grief maps will be disabled
|
||||||
level.disable_box_moving_chance_active = getDvarIntDefault( "disableBoxMoveChanceActive", "1" ); //this enables a chance that the box won't move after too many uses
|
level.disable_box_moving_chance_active = getDvarIntDefault( "disableBoxMoveChanceActive", 1 ); //this enables a chance that the box won't move after too many uses
|
||||||
|
|
||||||
//chances of something happening setting to 100 makes it always on
|
//chances of something happening setting to 100 makes it always on
|
||||||
level.hyper_speed_spawns_chance = getDvarIntDefault( "hyperSpeedSpawnsChance", "50" ); //50% default
|
level.hyper_speed_spawns_chance = getDvarIntDefault( "hyperSpeedSpawnsChance", 50 ); //50% default
|
||||||
level.extra_drops_chance = getDvarIntDefault( "extraDropsChance", "15" ); //15% default
|
level.extra_drops_chance = getDvarIntDefault( "extraDropsChance", 15 ); //15% default
|
||||||
level.max_zombies_chance = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", "50" ); //50% default
|
level.max_zombies_chance = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", 50 ); //50% default
|
||||||
level.reduced_zombies_per_round_chance = getDvarIntDefault( "shorterRoundsChanceActive", "20" ); //20% default
|
level.reduced_zombies_per_round_chance = getDvarIntDefault( "shorterRoundsChanceActive", 20 ); //20% default
|
||||||
level.deflation_chance = getDvarIntDefault( "deflationChance", "20" ); //20% default
|
level.deflation_chance = getDvarIntDefault( "deflationChance", 20 ); //20% default
|
||||||
level.deadlier_emps_chance = getDvarIntDefault( "deadlierEMPsChance", "40" ); //40% default
|
level.deadlier_emps_chance = getDvarIntDefault( "deadlierEMPsChance", 40 ); //40% default
|
||||||
level.disable_revive_chance = getDvarIntDefault( "disableReviveChance", "50" ); //50% default
|
level.disable_revive_chance = getDvarIntDefault( "disableReviveChance", 50 ); //50% default
|
||||||
level.disable_jugg_chance = getDvarIntDefault( "disableJuggChance", "30" ); //30% default
|
level.disable_jugg_chance = getDvarIntDefault( "disableJuggChance", 30 ); //30% default
|
||||||
level.first_room_doors_enabled_chance = getDvarIntDefault( "electricDoorsDisabledChance", "20" ); //20% default
|
level.first_room_doors_enabled_chance = getDvarIntDefault( "electricDoorsDisabledChance", 20 ); //20% default
|
||||||
level.electric_doors_enabled_chance = getDvarIntDefault( "firstRoomOnlyChance", "40" ); //40% default
|
level.electric_doors_enabled_chance = getDvarIntDefault( "firstRoomOnlyChance", 40 ); //40% default
|
||||||
level.disable_box_moving_chance = getDvarIntDefault( "disableBoxMoveChance", "10" ); //10% default
|
level.disable_box_moving_chance = getDvarIntDefault( "disableBoxMoveChance", 10 ); //10% default
|
||||||
|
|
||||||
//map rotate feature overrides the normal restart if active
|
//map rotate feature overrides the normal restart if active
|
||||||
level.map_rotate = getDvarIntDefault( "townFarmBusdepotRotation", "1" );
|
level.map_rotate = getDvarIntDefault( "townFarmBusdepotRotation", 1 );
|
||||||
return level.random_game_settings;
|
return level.random_game_settings;
|
||||||
}
|
}
|
||||||
|
|
||||||
gameDelayFunctionsAndVars()
|
gameDelayFunctionsAndVars()
|
||||||
{
|
{
|
||||||
//game delay functions options
|
//game delay functions options
|
||||||
level.wait_time = getDvarIntDefault( "waitTime", "30" ); //change this to adjust the start time once the player quota is met
|
level.wait_time = getDvarIntDefault( "waitTime", 30 ); //change this to adjust the start time once the player quota is met
|
||||||
level.player_quota_active = getDvarIntDefault( "playerQuotaActive", "1" ); //set this to 0 to disable player quotas recommended to be 1 for grief
|
level.player_quota_active = getDvarIntDefault( "playerQuotaActive", 1 ); //set this to 0 to disable player quotas recommended to be 1 for grief
|
||||||
level.player_quota = getDvarIntDefault( "playerQuota", "2" ); //number of players required before the game starts
|
level.player_quota = getDvarIntDefault( "playerQuota", 2 ); //number of players required before the game starts
|
||||||
level.waiting = 0; //don't change this
|
level.waiting = 0; //don't change this
|
||||||
level.countdown_start = 0; //don't change this
|
level.countdown_start = 0; //don't change this
|
||||||
|
|
||||||
level.round_prestart_func =::round_prestart_func; //delays the rounds from starting
|
level.round_prestart_func =::round_prestart_func; //delays the rounds from starting
|
||||||
SetDvar( "scr_zm_enable_bots", "1" ); //this is required for the mod to work
|
SetDvar( "scr_zm_enable_bots", 1 ); //this is required for the mod to work
|
||||||
thread flag_clearer();
|
thread flag_clearer();
|
||||||
thread add_bots(); //this overrides the typical start time logic
|
thread add_bots(); //this overrides the typical start time logic
|
||||||
}
|
}
|
||||||
@ -312,65 +289,21 @@ deleteBuyableDoors()
|
|||||||
{
|
{
|
||||||
door = _a41[ _k41 ];
|
door = _a41[ _k41 ];
|
||||||
//deletes the depot main door trigger
|
//deletes the depot main door trigger
|
||||||
if (IsDefined(door.target) && door.target == "busstop_doors" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
door self_delete();
|
||||||
|
_k41 = getNextArrayKey( _a41, _k41 );
|
||||||
}
|
}
|
||||||
//deletes the first electric door in depot
|
}
|
||||||
else if (IsDefined(door.target) && door.target == "pf1766_auto2352" && !level.electric_doors_enabled)
|
|
||||||
|
deleteBuyableDebris()
|
||||||
|
{
|
||||||
|
debris_trigs = getentarray( "zombie_debris", "targetname" );
|
||||||
|
_a41 = debris_trigs;
|
||||||
|
_k41 = getFirstArrayKey( _a41 );
|
||||||
|
while ( isDefined( _k41 ) )
|
||||||
{
|
{
|
||||||
door self_delete();
|
debris = _a41[ _k41 ];
|
||||||
}
|
//deletes the depot main door trigger
|
||||||
//deletes the second electric door in depot
|
debris self_delete();
|
||||||
else if (IsDefined(door.target) && door.target == "pf1766_auto2353" && !level.electric_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//farm electric door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf1766_auto2358" && !level.electric_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//farm house door
|
|
||||||
else if (IsDefined(door.target) && door.target == "auto2434" && !level.electric_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//cellblock starting room door
|
|
||||||
else if (IsDefined(door.target) && door.target == "cellblock_start_door" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//cafeteria door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf3642_auto2546" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//wardens office door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf3663_auto2547" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//packapunch door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf3674_auto2555" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//bar door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf30_auto2282" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//bank door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf30_auto2174" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
//jugg door
|
|
||||||
else if (IsDefined(door.target) && door.target == "pf30_auto2433" && !level.first_room_doors_enabled)
|
|
||||||
{
|
|
||||||
door self_delete();
|
|
||||||
}
|
|
||||||
_k41 = getNextArrayKey( _a41, _k41 );
|
_k41 = getNextArrayKey( _a41, _k41 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -422,24 +355,24 @@ gscMapChange()
|
|||||||
location()
|
location()
|
||||||
{
|
{
|
||||||
//move the order of the if statements to change the order of the rotation
|
//move the order of the if statements to change the order of the rotation
|
||||||
if ( getDvarIntDefault( "farm", "1" ) )
|
if ( getDvarIntDefault( "farm", 1 ) )
|
||||||
{
|
{
|
||||||
setDvar( "farm", "0" );
|
setDvar( "farm", 0 );
|
||||||
return "farm";
|
return "farm";
|
||||||
}
|
}
|
||||||
if ( getDvarIntDefault( "town", "1" ) )
|
if ( getDvarIntDefault( "town", 1 ) )
|
||||||
{
|
{
|
||||||
setDvar( "town", "0" );
|
setDvar( "town", 0 );
|
||||||
return "town";
|
return "town";
|
||||||
}
|
}
|
||||||
if ( getDvarIntDefault( "transit", "1" ) )
|
if ( getDvarIntDefault( "transit", 1 ) )
|
||||||
{
|
{
|
||||||
setDvar( "transit", "0" );
|
setDvar( "transit", 0 );
|
||||||
return "transit";
|
return "transit";
|
||||||
}
|
}
|
||||||
setDvar( "farm", "1" );
|
setDvar( "farm", 1 );
|
||||||
setDvar( "transit", "1" );
|
setDvar( "transit", 1 );
|
||||||
setDvar( "town", "1" );
|
setDvar( "town", 1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
mapChange( startlocation )
|
mapChange( startlocation )
|
||||||
@ -458,7 +391,8 @@ randomizedSettings()
|
|||||||
|
|
||||||
if ( ( randomint( 100 ) <= level.first_room_doors_enabled_chance ) && level.first_room_doors_enabled_chance_active )
|
if ( ( randomint( 100 ) <= level.first_room_doors_enabled_chance ) && level.first_room_doors_enabled_chance_active )
|
||||||
{
|
{
|
||||||
level.first_room_doors_enabled = 0;
|
deleteBuyableDebris();
|
||||||
|
deleteBuyableDoors();
|
||||||
}
|
}
|
||||||
if ( ( randomint( 100 ) <= level.electric_doors_enabled_chance ) && level.electric_doors_enabled_chance_active )
|
if ( ( randomint( 100 ) <= level.electric_doors_enabled_chance ) && level.electric_doors_enabled_chance_active )
|
||||||
{
|
{
|
||||||
@ -495,7 +429,7 @@ randomizedSettings()
|
|||||||
}
|
}
|
||||||
if ( ( randomint( 100 ) <= level.disable_box_moving_chance ) && level.disable_box_moving_chance_active)
|
if ( ( randomint( 100 ) <= level.disable_box_moving_chance ) && level.disable_box_moving_chance_active)
|
||||||
{
|
{
|
||||||
SetDvar( "magic_chest_movable", "0" );
|
SetDvar( "magic_chest_movable", 0 );
|
||||||
}
|
}
|
||||||
if ( ( randomint( 100 ) <= level.deflation_chance ) && level.deflation_chance_active)
|
if ( ( randomint( 100 ) <= level.deflation_chance ) && level.deflation_chance_active)
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user