fixed bug relating to default dvars

This commit is contained in:
JezuzLizard 2020-04-04 18:48:01 -07:00
parent ecc03afae4
commit b81532a48a

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@ -1,34 +1,11 @@
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : JezuzLizard
* Project : grieffix2
* Mode : Zombies
* Date : 2020/01/31 - 03:36:03
*
*/
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : JezuzLizard
* Project : grieffix2
* Mode : Zombies
* Date : 2020/01/31 - 03:36:03
*
*/
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\zombies\_zm;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zm_alcatraz_grief_cellblock;
#include maps\mp\zm_prison;
#include maps\mp\zm_transit;
#include maps\mp\zm_buried;
init()
{
@ -45,49 +22,49 @@ init()
gameSettings()
{
//random game settings options set these to 0 to disable them happening
level.random_game_settings = getDvarIntDefault( "randomGameSettings", "1" ); //disable this to disable all random settings effects
level.random_game_settings = getDvarIntDefault( "randomGameSettings", 1 ); //disable this to disable all random settings effects
level.hyper_speed_spawns_chance_active = getDvarIntDefault( "hyperSpeedSpawnsChanceActive", "1" ); //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds
level.extra_drops_chance_active = getDvarIntDefault( "extraDropsChanceActive", "1" ); //this enables a chance that drops will drop upto 4x as much per round
level.max_zombies_chance_active = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", "1" ); //this enables a chance to increase max ai at once to 32
level.reduced_zombies_per_round_chance_active = getDvarIntDefault( "shorterRoundsChanceActive", "1" ); //enable this for a chance to get to higher rounds quicker
level.deflation_chance_active = getDvarIntDefault( "deflationChanceActive", "1" ); //this enables a chance that the zombies only give points when killed
level.deadlier_emps_chance_active = getDvarIntDefault( "deadlierEMPsChanceActive", "1" ); //this enables a chance to make emp duration 4x as long
level.disable_revive_chance_active = getDvarIntDefault( "disableReviveChanceActive", "1" ); //this enables a chance to disable revive from appearing in games
level.disable_jugg_chance_active = getDvarIntDefault( "disableJuggChanceActive", "1" ); //this enables a chance to disable jugg from appearing in games
level.electric_doors_enabled_chance_active = getDvarIntDefault( "electricDoorsDisabledChanceActive", "1" ); //this enables a chance that the electric doors on transit maps will be disabled
level.first_room_doors_enabled_chance_active = getDvarIntDefault( "firstRoomOnlyChanceActive", "1" ); //this enables a chance that the first room doors on all grief maps will be disabled
level.disable_box_moving_chance_active = getDvarIntDefault( "disableBoxMoveChanceActive", "1" ); //this enables a chance that the box won't move after too many uses
level.hyper_speed_spawns_chance_active = getDvarIntDefault( "hyperSpeedSpawnsChanceActive", 1 ); //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds
level.extra_drops_chance_active = getDvarIntDefault( "extraDropsChanceActive", 1 ); //this enables a chance that drops will drop upto 4x as much per round
level.max_zombies_chance_active = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", 1 ); //this enables a chance to increase max ai at once to 32
level.reduced_zombies_per_round_chance_active = getDvarIntDefault( "shorterRoundsChanceActive", 1 ); //enable this for a chance to get to higher rounds quicker
level.deflation_chance_active = getDvarIntDefault( "deflationChanceActive", 1 ); //this enables a chance that the zombies only give points when killed
level.deadlier_emps_chance_active = getDvarIntDefault( "deadlierEMPsChanceActive", 1 ); //this enables a chance to make emp duration 4x as long
level.disable_revive_chance_active = getDvarIntDefault( "disableReviveChanceActive", 1 ); //this enables a chance to disable revive from appearing in games
level.disable_jugg_chance_active = getDvarIntDefault( "disableJuggChanceActive", 1 ); //this enables a chance to disable jugg from appearing in games
level.electric_doors_enabled_chance_active = getDvarIntDefault( "electricDoorsDisabledChanceActive", 1 ); //this enables a chance that the electric doors on transit maps will be disabled
level.first_room_doors_enabled_chance_active = getDvarIntDefault( "firstRoomOnlyChanceActive", 1 ); //this enables a chance that the first room doors on all grief maps will be disabled
level.disable_box_moving_chance_active = getDvarIntDefault( "disableBoxMoveChanceActive", 1 ); //this enables a chance that the box won't move after too many uses
//chances of something happening setting to 100 makes it always on
level.hyper_speed_spawns_chance = getDvarIntDefault( "hyperSpeedSpawnsChance", "50" ); //50% default
level.extra_drops_chance = getDvarIntDefault( "extraDropsChance", "15" ); //15% default
level.max_zombies_chance = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", "50" ); //50% default
level.reduced_zombies_per_round_chance = getDvarIntDefault( "shorterRoundsChanceActive", "20" ); //20% default
level.deflation_chance = getDvarIntDefault( "deflationChance", "20" ); //20% default
level.deadlier_emps_chance = getDvarIntDefault( "deadlierEMPsChance", "40" ); //40% default
level.disable_revive_chance = getDvarIntDefault( "disableReviveChance", "50" ); //50% default
level.disable_jugg_chance = getDvarIntDefault( "disableJuggChance", "30" ); //30% default
level.first_room_doors_enabled_chance = getDvarIntDefault( "electricDoorsDisabledChance", "20" ); //20% default
level.electric_doors_enabled_chance = getDvarIntDefault( "firstRoomOnlyChance", "40" ); //40% default
level.disable_box_moving_chance = getDvarIntDefault( "disableBoxMoveChance", "10" ); //10% default
level.hyper_speed_spawns_chance = getDvarIntDefault( "hyperSpeedSpawnsChance", 50 ); //50% default
level.extra_drops_chance = getDvarIntDefault( "extraDropsChance", 15 ); //15% default
level.max_zombies_chance = getDvarIntDefault( "maxHordeSizeIncreaseChanceActive", 50 ); //50% default
level.reduced_zombies_per_round_chance = getDvarIntDefault( "shorterRoundsChanceActive", 20 ); //20% default
level.deflation_chance = getDvarIntDefault( "deflationChance", 20 ); //20% default
level.deadlier_emps_chance = getDvarIntDefault( "deadlierEMPsChance", 40 ); //40% default
level.disable_revive_chance = getDvarIntDefault( "disableReviveChance", 50 ); //50% default
level.disable_jugg_chance = getDvarIntDefault( "disableJuggChance", 30 ); //30% default
level.first_room_doors_enabled_chance = getDvarIntDefault( "electricDoorsDisabledChance", 20 ); //20% default
level.electric_doors_enabled_chance = getDvarIntDefault( "firstRoomOnlyChance", 40 ); //40% default
level.disable_box_moving_chance = getDvarIntDefault( "disableBoxMoveChance", 10 ); //10% default
//map rotate feature overrides the normal restart if active
level.map_rotate = getDvarIntDefault( "townFarmBusdepotRotation", "1" );
level.map_rotate = getDvarIntDefault( "townFarmBusdepotRotation", 1 );
return level.random_game_settings;
}
gameDelayFunctionsAndVars()
{
//game delay functions options
level.wait_time = getDvarIntDefault( "waitTime", "30" ); //change this to adjust the start time once the player quota is met
level.player_quota_active = getDvarIntDefault( "playerQuotaActive", "1" ); //set this to 0 to disable player quotas recommended to be 1 for grief
level.player_quota = getDvarIntDefault( "playerQuota", "2" ); //number of players required before the game starts
level.wait_time = getDvarIntDefault( "waitTime", 30 ); //change this to adjust the start time once the player quota is met
level.player_quota_active = getDvarIntDefault( "playerQuotaActive", 1 ); //set this to 0 to disable player quotas recommended to be 1 for grief
level.player_quota = getDvarIntDefault( "playerQuota", 2 ); //number of players required before the game starts
level.waiting = 0; //don't change this
level.countdown_start = 0; //don't change this
level.round_prestart_func =::round_prestart_func; //delays the rounds from starting
SetDvar( "scr_zm_enable_bots", "1" ); //this is required for the mod to work
SetDvar( "scr_zm_enable_bots", 1 ); //this is required for the mod to work
thread flag_clearer();
thread add_bots(); //this overrides the typical start time logic
}
@ -105,7 +82,7 @@ griefFunctionsAndVars()
level.playerTeamNameTag = player getTeamNameTag();
player teamPicking();
player teamBalancing();
player [[ level.givecustomcharacters ]]();
player [[ level.givecustomcharacters ]]();
}
}
@ -312,65 +289,21 @@ deleteBuyableDoors()
{
door = _a41[ _k41 ];
//deletes the depot main door trigger
if (IsDefined(door.target) && door.target == "busstop_doors" && !level.first_room_doors_enabled)
{
door self_delete();
}
//deletes the first electric door in depot
else if (IsDefined(door.target) && door.target == "pf1766_auto2352" && !level.electric_doors_enabled)
{
door self_delete();
}
//deletes the second electric door in depot
else if (IsDefined(door.target) && door.target == "pf1766_auto2353" && !level.electric_doors_enabled)
{
door self_delete();
}
//farm electric door
else if (IsDefined(door.target) && door.target == "pf1766_auto2358" && !level.electric_doors_enabled)
{
door self_delete();
}
//farm house door
else if (IsDefined(door.target) && door.target == "auto2434" && !level.electric_doors_enabled)
{
door self_delete();
}
//cellblock starting room door
else if (IsDefined(door.target) && door.target == "cellblock_start_door" && !level.first_room_doors_enabled)
{
door self_delete();
}
//cafeteria door
else if (IsDefined(door.target) && door.target == "pf3642_auto2546" && !level.first_room_doors_enabled)
{
door self_delete();
}
//wardens office door
else if (IsDefined(door.target) && door.target == "pf3663_auto2547" && !level.first_room_doors_enabled)
{
door self_delete();
}
//packapunch door
else if (IsDefined(door.target) && door.target == "pf3674_auto2555" && !level.first_room_doors_enabled)
{
door self_delete();
}
//bar door
else if (IsDefined(door.target) && door.target == "pf30_auto2282" && !level.first_room_doors_enabled)
{
door self_delete();
}
//bank door
else if (IsDefined(door.target) && door.target == "pf30_auto2174" && !level.first_room_doors_enabled)
{
door self_delete();
}
//jugg door
else if (IsDefined(door.target) && door.target == "pf30_auto2433" && !level.first_room_doors_enabled)
{
door self_delete();
}
door self_delete();
_k41 = getNextArrayKey( _a41, _k41 );
}
}
deleteBuyableDebris()
{
debris_trigs = getentarray( "zombie_debris", "targetname" );
_a41 = debris_trigs;
_k41 = getFirstArrayKey( _a41 );
while ( isDefined( _k41 ) )
{
debris = _a41[ _k41 ];
//deletes the depot main door trigger
debris self_delete();
_k41 = getNextArrayKey( _a41, _k41 );
}
}
@ -422,24 +355,24 @@ gscMapChange()
location()
{
//move the order of the if statements to change the order of the rotation
if ( getDvarIntDefault( "farm", "1" ) )
if ( getDvarIntDefault( "farm", 1 ) )
{
setDvar( "farm", "0" );
setDvar( "farm", 0 );
return "farm";
}
if ( getDvarIntDefault( "town", "1" ) )
if ( getDvarIntDefault( "town", 1 ) )
{
setDvar( "town", "0" );
setDvar( "town", 0 );
return "town";
}
if ( getDvarIntDefault( "transit", "1" ) )
if ( getDvarIntDefault( "transit", 1 ) )
{
setDvar( "transit", "0" );
setDvar( "transit", 0 );
return "transit";
}
setDvar( "farm", "1" );
setDvar( "transit", "1" );
setDvar( "town", "1" );
setDvar( "farm", 1 );
setDvar( "transit", 1 );
setDvar( "town", 1 );
}
mapChange( startlocation )
@ -458,7 +391,8 @@ randomizedSettings()
if ( ( randomint( 100 ) <= level.first_room_doors_enabled_chance ) && level.first_room_doors_enabled_chance_active )
{
level.first_room_doors_enabled = 0;
deleteBuyableDebris();
deleteBuyableDoors();
}
if ( ( randomint( 100 ) <= level.electric_doors_enabled_chance ) && level.electric_doors_enabled_chance_active )
{
@ -495,7 +429,7 @@ randomizedSettings()
}
if ( ( randomint( 100 ) <= level.disable_box_moving_chance ) && level.disable_box_moving_chance_active)
{
SetDvar( "magic_chest_movable", "0" );
SetDvar( "magic_chest_movable", 0 );
}
if ( ( randomint( 100 ) <= level.deflation_chance ) && level.deflation_chance_active)
{
@ -513,7 +447,7 @@ randomizedSettings()
{
level.zombie_vars["emp_perk_off_time"] = 240;
}
if ( disable_jugg && level.script == "zm_transit" || disable_jugg && level.script == "zm_buried" )
if ( disable_jugg && level.script == "zm_transit" || disable_jugg && level.script == "zm_buried" )
{
level thread perk_machine_removal( "specialty_armorvest" );
}