From c19ad7ba924953a1e574d5bf4e25cb22efb10ea7 Mon Sep 17 00:00:00 2001 From: Sparker <60593579+Sparker-99@users.noreply.github.com> Date: Sun, 23 Feb 2020 13:28:14 +0530 Subject: [PATCH] Update and rename main.gsc to grief.gsc --- GriefFix/{main.gsc => grief.gsc} | 62 +++++++++----------------------- 1 file changed, 16 insertions(+), 46 deletions(-) rename GriefFix/{main.gsc => grief.gsc} (84%) diff --git a/GriefFix/main.gsc b/GriefFix/grief.gsc similarity index 84% rename from GriefFix/main.gsc rename to GriefFix/grief.gsc index 7d58c70..6da70e5 100644 --- a/GriefFix/main.gsc +++ b/GriefFix/grief.gsc @@ -1,13 +1,3 @@ -/* -* Black Ops 2 - GSC Studio by iMCSx -* -* Creator : JezuzLizard -* Project : grieffix2 -* Mode : Zombies -* Date : 2020/01/31 - 03:36:03 -* -*/ - #include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/gametypes_zm/_hud_util; @@ -130,16 +120,17 @@ waitMessage() } Waiting = create_simple_hud(); - Waiting.horzAlign = "center"; //valid inputs: center, top, bottom, left, right, top_right, top_left, topcenter, bottom_right, bottom_left + Waiting.horzAlign = "center"; Waiting.vertAlign = "middle"; Waiting.alignX = "center"; Waiting.alignY = "middle"; - Waiting.y = 0; //- is top 0 is middle + is bottom - Waiting.x = -1; + Waiting.y = -130; + Waiting.x = 0; Waiting.foreground = 1; - Waiting.fontscale = 3.0; - Waiting.alpha = 1; //transparency - Waiting.color = ( 1.000, 1.000, 1.000 ); //RGB + Waiting.fontscale = 2.0; + Waiting.alpha = 1; + Waiting.color = ( 1.000, 1.000, 1.000 ); + Waiting.hideWhenInMenu = true; Waiting SetText( "Waiting for 1 more player" ); while ( 1 ) @@ -165,27 +156,27 @@ countdownTimer() Remaining = create_simple_hud(); Remaining.horzAlign = "center"; Remaining.vertAlign = "middle"; - Remaining.alignX = "Left"; + Remaining.alignX = "center"; Remaining.alignY = "middle"; - Remaining.y = 0; - Remaining.x = 135; + Remaining.y = 20; + Remaining.x = 0; Remaining.foreground = 1; - Remaining.fontscale = 3.0; + Remaining.fontscale = 2.0; Remaining.alpha = 1; - Remaining.color = ( 1.000, 1.000, 1.000 ); + Remaining.color = ( 0.98, 0.549, 0 ); Countdown = create_simple_hud(); Countdown.horzAlign = "center"; Countdown.vertAlign = "middle"; Countdown.alignX = "center"; Countdown.alignY = "middle"; - Countdown.y = 0; - Countdown.x = -1; + Countdown.y = -20; + Countdown.x = 0; Countdown.foreground = 1; - Countdown.fontscale = 3.0; + Countdown.fontscale = 2.0; Countdown.alpha = 1; Countdown.color = ( 1.000, 1.000, 1.000 ); - Countdown SetText( "Time until game starts:" ); + Countdown SetText( "Match begins in" ); timer = level.wait_time; while ( level.countdown_start == 1 ) @@ -201,24 +192,3 @@ countdownTimer() } } } - - - - - - - - - - - - - - - - - - - - -