From d158f09bf4adabb3c220a58bff9a2a44fedf93be Mon Sep 17 00:00:00 2001 From: JezuzLizard Date: Wed, 18 Mar 2020 11:11:12 -0700 Subject: [PATCH] set more vars to bools --- GriefFix/main.gsc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GriefFix/main.gsc b/GriefFix/main.gsc index 6f932b3..cb7eb67 100644 --- a/GriefFix/main.gsc +++ b/GriefFix/main.gsc @@ -41,7 +41,7 @@ gameSettings() level.hyper_speed_spawns_chance_active = true; //this enables a chance that zombies will have max move speed, max spawnrate, no walkers, and 1 second between rounds level.extra_drops_chance_active = true; //this enables a chance that drops will drop upto 4x as much per round level.max_zombies_chance_active = true; //this enables a chance to increase max ai at once to 32 - level.reduced_zombies_per_round_chance_active = 1; //enable this for a chance to get to higher rounds quicker + level.reduced_zombies_per_round_chance_active = true; //enable this for a chance to get to higher rounds quicker level.deflation_chance_active = true; //this enables a chance that the zombies only give points when killed level.deadlier_emps_chance_active = true; //this enables a chance to make emp duration 4x as long level.disable_revive_chance_active = true; //this enables a chance to disable revive from appearing in games @@ -64,7 +64,7 @@ gameSettings() level.disable_box_moving_chance = 10; //10% default //map rotate feature overrides the normal restart if active - level.map_rotate = 1; + level.map_rotate = true; } gameDelayFunctionsAndVars()