Create tombstone.gsc

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Sparker 2020-02-20 23:59:11 +05:30 committed by GitHub
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#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\zombies\_zm_perks;
init()
{
level thread perk_machine_spawn_init();
thread solo_tombstone_removal();
thread turn_tombstone_on();
}
solo_tombstone_removal()
{
notify( "tombstone_on" );
}
turn_tombstone_on()
{
while ( 1 )
{
machine = getentarray( "vending_tombstone", "targetname" );
machine_triggers = getentarray( "vending_tombstone", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "tombstone" ].off_model );
i++;
}
level thread do_initial_power_off_callback( machine, "tombstone" );
array_thread( machine_triggers, ::set_power_on, 0 );
level waittill( "tombstone_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "tombstone" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "tombstone_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_scavenger_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "tombstone" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "tombstone" ].power_on_callback );
}
level waittill( "tombstone_off" );
if ( isDefined( level.machine_assets[ "tombstone" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "tombstone" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
players = get_players();
_a1718 = players;
_k1718 = getFirstArrayKey( _a1718 );
while ( isDefined( _k1718 ) )
{
player = _a1718[ _k1718 ];
player.hasperkspecialtytombstone = undefined;
_k1718 = getNextArrayKey( _a1718, _k1718 );
}
}
}