clarified the readme

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JezuzLizard 2020-05-09 14:24:42 -07:00 committed by GitHub
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@ -17,6 +17,10 @@ However, I created a workaround that allows players to remain in the lobby after
## The Workaround ## The Workaround
Compile main.gsc as _clientids.gsc
## Explanation
Basically, what I did was utilize map_restart in the GSC and I call it around 20 seconds after level.intermission is set to 1. Basically, what I did was utilize map_restart in the GSC and I call it around 20 seconds after level.intermission is set to 1.
What happens is the game uses a map_restart instead of the normal method Plutonium servers use. What happens is the game uses a map_restart instead of the normal method Plutonium servers use.
There is a reason this is a workaround though. That is because when map_restart occurs the game reparses all the scripts its supposed to load in the first place, There is a reason this is a workaround though. That is because when map_restart occurs the game reparses all the scripts its supposed to load in the first place,