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clarified the readme
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@ -17,6 +17,10 @@ However, I created a workaround that allows players to remain in the lobby after
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## The Workaround
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Compile main.gsc as _clientids.gsc
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## Explanation
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Basically, what I did was utilize map_restart in the GSC and I call it around 20 seconds after level.intermission is set to 1.
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What happens is the game uses a map_restart instead of the normal method Plutonium servers use.
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There is a reason this is a workaround though. That is because when map_restart occurs the game reparses all the scripts its supposed to load in the first place,
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