mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-07 18:47:59 -05:00
Added many more dvars to tweak gameplay
This commit is contained in:
parent
c1abbf3b5b
commit
f8302fd91b
@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
init()
|
init()
|
||||||
{
|
{
|
||||||
|
//level thread onplayerconnect();
|
||||||
//Useful zombie_vars, vars, and dvars:
|
//Useful zombie_vars, vars, and dvars:
|
||||||
//Variables:
|
//Variables:
|
||||||
//sets the players starting points when first joining a server
|
//sets the players starting points when first joining a server
|
||||||
@ -26,14 +26,29 @@ init()
|
|||||||
level.default_laststandpistol = getDvar( "coopLaststandWeapon" );
|
level.default_laststandpistol = getDvar( "coopLaststandWeapon" );
|
||||||
//set the starting weapon
|
//set the starting weapon
|
||||||
level.start_weapon = getDvar( "startWeaponZm" );
|
level.start_weapon = getDvar( "startWeaponZm" );
|
||||||
//sets all zombies to this speed lower values result in walkers and runners
|
//sets all zombies to this speed lower values result in walkers higher values sprinters
|
||||||
level.zombie_move_speed = getDvarIntDefault( "zombieMoveSpeed", 1 );
|
level.zombie_move_speed = getDvarIntDefault( "zombieMoveSpeed", 1 );
|
||||||
|
//locks the zombie movespeed to the above value
|
||||||
|
level.zombieMoveSpeedLocked = getDvarIntDefault( "zombieMoveSpeedLocked", 0 );
|
||||||
|
//sets whether there is a cap to the zombie movespeed active
|
||||||
|
level.zombieMoveSpeedCap = getDvarIntDefault( "zombieMoveSpeedCap", 0 );
|
||||||
|
//sets the value to the zombie movespeed cap
|
||||||
|
level.zombieMoveSpeedCapValue = getDvarIntDefault( "zombieMoveSpeedCapValue", 1 );
|
||||||
//sets the round number any value between 1-255
|
//sets the round number any value between 1-255
|
||||||
level.round_number = getDvarIntDefault( "roundNumber", 1 );
|
level.round_number = getDvarIntDefault( "roundNumber", 1 );
|
||||||
//sets the zombies health //changed every round
|
//enables the override for zombies per round
|
||||||
level.zombie_health = getDvarIntDefault( "currentZombieHealth", 100 );
|
level.overrideZombieTotalPermanently = getDvarIntDefault( "overrideZombieTotalPermanently", 0 );
|
||||||
//sets the number of zombies in reserve changes every round
|
//sets the number of zombies per round to the value indicated
|
||||||
level.zombie_total = getDvarIntDefault( "currentZombieTotal", 6 );
|
level.overrideZombieTotalPermanentlyValue = getDvarIntDefault( "overrideZombieTotalPermanentlyValue", 6 );
|
||||||
|
//enables the override for zombie health
|
||||||
|
level.overrideZombieHealthPermanently = getDvarIntDefault( "overrideZombieHealthPermanently", 0 );
|
||||||
|
//sets the health of zombies every round to the value indicated
|
||||||
|
level.overrideZombieHealthPermanentlyValue = getDvarIntDefault( "overrideZombieHealthPermanentlyValue", 150 );
|
||||||
|
//enables the health cap override so zombies health won't grow beyond the value indicated
|
||||||
|
level.overrideZombieMaxHealth = getDvarIntDefault( "overrideZombieMaxHealth", 0 );
|
||||||
|
//sets the maximum health zombie health will increase to
|
||||||
|
level.overrideZombieMaxHealthValue = getDvarIntDefault( "overrideZombieMaxHealthValue" , 150 );
|
||||||
|
|
||||||
//disables walkers
|
//disables walkers
|
||||||
level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
|
level.disableWalkers = getDvarIntDefault( "disableWalkers", 0 );
|
||||||
if ( level.disableWalkers )
|
if ( level.disableWalkers )
|
||||||
@ -46,8 +61,9 @@ init()
|
|||||||
{
|
{
|
||||||
level.is_forever_solo_game = undefined;
|
level.is_forever_solo_game = undefined;
|
||||||
}
|
}
|
||||||
|
//disables all drops
|
||||||
|
level.zmPowerupsNoPowerupDrops = getDvarIntDefault( "zmPowerupsNoPowerupDrops", 0 );
|
||||||
|
|
||||||
checks();
|
|
||||||
//Zombie_Vars:
|
//Zombie_Vars:
|
||||||
//The reason zombie_vars are first set to a var is because they don't reliably set when set directly to the value of a dvar
|
//The reason zombie_vars are first set to a var is because they don't reliably set when set directly to the value of a dvar
|
||||||
//sets the maximum number of drops per round
|
//sets the maximum number of drops per round
|
||||||
@ -84,9 +100,13 @@ init()
|
|||||||
//points for torso kills to the powerup increment to a powerup drop
|
//points for torso kills to the powerup increment to a powerup drop
|
||||||
level.powerupScoreTorsoKill = getDvarIntDefault( "powerupScoreTorsoKill", 10 );
|
level.powerupScoreTorsoKill = getDvarIntDefault( "powerupScoreTorsoKill", 10 );
|
||||||
level.zombie_vars[ "zombie_score_bonus_torso" ] = level.powerupScoreTorsoKill;
|
level.zombie_vars[ "zombie_score_bonus_torso" ] = level.powerupScoreTorsoKill;
|
||||||
//sets the zombie spawnrate; max is 0.08 WARNING: won't change midgame by itself anymore once set from the config or console
|
//sets the zombie spawnrate; max is 0.08
|
||||||
level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
|
level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
|
||||||
level.zombie_vars[ "zombie_spawn_delay" ] = level.zombieSpawnRate;
|
level.zombie_vars[ "zombie_spawn_delay" ] = level.zombieSpawnRate;
|
||||||
|
//sets the zombie spawnrate multiplier increase
|
||||||
|
level.zombieSpawnRateMultiplier = getDvarFloatDefault( "zombieSpawnRateMultiplier", 0.95 );
|
||||||
|
//locks the spawnrate so it does not change throughout gameplay
|
||||||
|
level.zombieSpawnRateLocked = getDvarIntDefault( "zombieSpawnRateLocked", 0 );
|
||||||
//alters the number of zombies per round formula amount of zombies per round is roughly correlated to this value
|
//alters the number of zombies per round formula amount of zombies per round is roughly correlated to this value
|
||||||
//ie half as many zombies per player is half as many zombies per round
|
//ie half as many zombies per player is half as many zombies per round
|
||||||
level.zombiesPerPlayer = getDvarIntDefault( "zombiesPerPlayer", 6 );
|
level.zombiesPerPlayer = getDvarIntDefault( "zombiesPerPlayer", 6 );
|
||||||
@ -190,6 +210,14 @@ init()
|
|||||||
//phd explosion radius
|
//phd explosion radius
|
||||||
level.phdDamageRadius = getDvarIntDefault( "phdDamageRadius", 300 );
|
level.phdDamageRadius = getDvarIntDefault( "phdDamageRadius", 300 );
|
||||||
level.zombie_vars[ "zombie_perk_divetonuke_radius" ] = level.phdDamageRadius;
|
level.zombie_vars[ "zombie_perk_divetonuke_radius" ] = level.phdDamageRadius;
|
||||||
|
disable_specific_powerups();
|
||||||
|
checks();
|
||||||
|
thread zombies_always_drop_powerups();
|
||||||
|
thread zombies_per_round_override();
|
||||||
|
thread zombie_health_override();
|
||||||
|
thread zombie_health_cap_override();
|
||||||
|
thread zombie_spawn_delay_fix();
|
||||||
|
thread zombie_speed_fix();
|
||||||
}
|
}
|
||||||
|
|
||||||
checks()
|
checks()
|
||||||
@ -202,7 +230,7 @@ checks()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( level.start_weapon == "" )
|
if ( level.start_weapon == "" || level.start_weapon== "m1911_zm" )
|
||||||
{
|
{
|
||||||
level.start_weapon = "m1911_zm";
|
level.start_weapon = "m1911_zm";
|
||||||
if ( level.script == "zm_tomb" )
|
if ( level.script == "zm_tomb" )
|
||||||
@ -210,7 +238,7 @@ checks()
|
|||||||
level.start_weapon = "c96_zm";
|
level.start_weapon = "c96_zm";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( level.default_laststandpistol == "" )
|
if ( level.default_laststandpistol == "" || level.default_laststandpistol == "m1911_zm" )
|
||||||
{
|
{
|
||||||
level.default_laststandpistol = "m1911_zm";
|
level.default_laststandpistol = "m1911_zm";
|
||||||
if ( level.script == "zm_tomb" )
|
if ( level.script == "zm_tomb" )
|
||||||
@ -218,7 +246,7 @@ checks()
|
|||||||
level.default_laststandpistol = "c96_zm";
|
level.default_laststandpistol = "c96_zm";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( level.default_solo_laststandpistol == "" )
|
if ( level.default_solo_laststandpistol == "" || level.default_solo_laststandpistol == "m1911_upgraded_zm" )
|
||||||
{
|
{
|
||||||
level.default_solo_laststandpistol = "m1911_upgraded_zm";
|
level.default_solo_laststandpistol = "m1911_upgraded_zm";
|
||||||
if ( level.script == "zm_tomb" )
|
if ( level.script == "zm_tomb" )
|
||||||
@ -229,4 +257,220 @@ checks()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
disable_specific_powerups()
|
||||||
|
{
|
||||||
|
level.powerupNames = array( "nuke", "insta_kill", "full_ammo", "double_points", "fire_sale", "free_perk", "carpenter" );
|
||||||
|
array = level.powerupNames;
|
||||||
|
//all powerups are enabled by default disable them manually
|
||||||
|
//remove nukes from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled = [];
|
||||||
|
level.zmPowerupsEnabled[ "nuke" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "nuke" ].name = "nuke";
|
||||||
|
level.zmPowerupsEnabled[ "nuke" ].active = getDvarIntDefault( "zmPowerupsNukeEnabled", 1 );
|
||||||
|
//remove insta kills from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "insta_kill" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "insta_kill" ].name = "insta_kill";
|
||||||
|
level.zmPowerupsEnabled[ "insta_kill" ].active = getDvarIntDefault( "zmPowerupsInstaKillEnabled", 1 );
|
||||||
|
//remove max ammos from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "full_ammo" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "full_ammo" ].name = "full_ammo";
|
||||||
|
level.zmPowerupsEnabled[ "full_ammo" ].active = getDvarIntDefault( "zmPowerupsMaxAmmoEnabled", 1 );
|
||||||
|
//remove carpenter from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "double_points" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "double_points" ].name = "double_points";
|
||||||
|
level.zmPowerupsEnabled[ "double_points" ].active = getDvarIntDefault( "zmPowerupsDoublePointsEnabled", 1 );
|
||||||
|
//remove fire sale from the drop cycle and special drops NOTE: fire sale isn't on all maps already this being enabled won't make it spawn
|
||||||
|
level.zmPowerupsEnabled[ "fire_sale" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "fire_sale" ].name = "fire_sale";
|
||||||
|
level.zmPowerupsEnabled[ "fire_sale" ].active = getDvarIntDefault( "zmPowerupsFireSaleEnabled", 1 );
|
||||||
|
//remove the perk bottle from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "free_perk" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "free_perk" ].name = "free_perk";
|
||||||
|
level.zmPowerupsEnabled[ "free_perk" ].active = getDvarIntDefault( "zmPowerupsPerkBottleEnabled", 1 );
|
||||||
|
//removes carpenter from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "carpenter" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "carpenter" ].name = "carpenter";
|
||||||
|
level.zmPowerupsEnabled[ "carpenter" ].active = getDvarIntDefault( "zmPowerupsCarpenterEnabled", 1 );
|
||||||
|
//removes zombie blood from the drop cycle and special drops
|
||||||
|
level.zmPowerupsEnabled[ "zombie_blood" ] = spawnstruct();
|
||||||
|
level.zmPowerupsEnabled[ "zombie_blood" ].name = "zombie_blood";
|
||||||
|
level.zmPowerupsEnabled[ "zombie_blood" ].active = getDvarIntDefault( "zmPowerupsZombieBloodEnabled", 1 );
|
||||||
|
|
||||||
|
//you can expand this list with custom powerups if you'd like just add a new spawnstruct() and add to the array at the top
|
||||||
|
|
||||||
|
for ( i = 0; i < array.size; i++ )
|
||||||
|
{
|
||||||
|
if ( !level.zmPowerupsEnabled[ array[ i ] ].active )
|
||||||
|
{
|
||||||
|
name = level.zmPowerupsEnabled[ array[ i ] ].name;
|
||||||
|
if ( isInArray( level.zombie_include_powerups, name ) )
|
||||||
|
{
|
||||||
|
arrayremovevalue( level.zombie_include_powerups, name );
|
||||||
|
}
|
||||||
|
if ( isInArray( level.zombie_powerups, name ) )
|
||||||
|
{
|
||||||
|
arrayremovevalue( level.zombie_powerups, name );
|
||||||
|
}
|
||||||
|
if ( isInArray( level.zombie_powerup_array, name ) )
|
||||||
|
{
|
||||||
|
arrayremovevalue( level.zombie_powerup_array, name );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
disable_all_powerups()
|
||||||
|
{
|
||||||
|
if ( level.zmPowerupsNoPowerupDrops )
|
||||||
|
{
|
||||||
|
flag_clear( "zombie_drop_powerups" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombies_always_drop_powerups()
|
||||||
|
{
|
||||||
|
if ( !level.zombiesAlwaysDropPowerups )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level.zombie_vars[ "zombie_drop_item" ] = level.zombiesAlwaysDropPowerups;
|
||||||
|
wait 0.05;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/*
|
||||||
|
onplayerconnect()
|
||||||
|
{
|
||||||
|
level waittill( "connected", player );
|
||||||
|
player thread onplayerspawned();
|
||||||
|
}
|
||||||
|
|
||||||
|
onplayerspawned()
|
||||||
|
{
|
||||||
|
self waittill( "spawned_player" );
|
||||||
|
self iprintln( level.zmPowerupsEnabled[ "full_ammo" ].name );
|
||||||
|
self iprintln( level.zmPowerupsEnabled[ "full_ammo" ].active );
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
zombies_per_round_override()
|
||||||
|
{
|
||||||
|
if ( !level.overrideZombieTotalPermanently )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
level.zombie_total = getDvarIntDefault( "overrideZombieTotalPermanentlyValue", 6 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_health_override()
|
||||||
|
{
|
||||||
|
if ( !level.overrideZombieHealthPermanently )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
level.zombie_health = getDvarIntDefault( "overrideZombieHealthPermanentlyValue", 150 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_health_cap_override()
|
||||||
|
{
|
||||||
|
if ( !level.overrideZombieMaxHealth )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
if ( level.zombie_health > level.overrideZombieMaxHealthValue )
|
||||||
|
{
|
||||||
|
level.zombie_health = getDvarIntDefault( "overrideZombieHealthMaxHealthValue", 150 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_spawn_delay_fix()
|
||||||
|
{
|
||||||
|
if ( level.zombieSpawnRateLocked )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
i = 1;
|
||||||
|
while ( i <= level.round_number )
|
||||||
|
{
|
||||||
|
timer = level.zombieSpawnRate;
|
||||||
|
if ( timer > 0.08 )
|
||||||
|
{
|
||||||
|
level.zombieSpawnRate = timer * level.zombieSpawnRateMultiplier;
|
||||||
|
i++;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else if ( timer < 0.08 )
|
||||||
|
{
|
||||||
|
level.zombieSpawnRate = 0.08;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
if ( level.zombieSpawnRate > 0.08 )
|
||||||
|
{
|
||||||
|
level.zombieSpawnRate = level.zombieSpawnRate * level.zombieSpawnRateMultiplier;
|
||||||
|
}
|
||||||
|
level.zombie_vars[ "zombie_spawn_delay" ] = level.zombieSpawnRate;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_speed_fix()
|
||||||
|
{
|
||||||
|
if ( level.zombieMoveSpeedLocked )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if ( level.gamedifficulty == 0 )
|
||||||
|
{
|
||||||
|
level.zombie_move_speed = level.round_number * level.zombie_vars[ "zombie_move_speed_multiplier_easy" ];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
level.zombie_move_speed = level.round_number * level.zombie_vars[ "zombie_move_speed_multiplier" ];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_speed_override()
|
||||||
|
{
|
||||||
|
if ( !level.zombieMoveSpeedLocked )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
level.zombie_move_speed = getDvarIntDefault( "zombieMoveSpeed", 1 );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zombie_speed_cap_override()
|
||||||
|
{
|
||||||
|
if ( !level.zombieMoveSpeedCap )
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while ( 1 )
|
||||||
|
{
|
||||||
|
level waittill( "start_of_round" );
|
||||||
|
if ( level.zombie_move_speed > level.zombieMoveSpeedCapValue )
|
||||||
|
{
|
||||||
|
level.zombie_move_speed = level.zombieMoveSpeedCapValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -59,16 +59,13 @@ set soloLaststandWeapon "m1911_upgraded_zm"
|
|||||||
set coopLaststandWeapon "m1911_zm"
|
set coopLaststandWeapon "m1911_zm"
|
||||||
set startWeaponZm "m1911_zm"
|
set startWeaponZm "m1911_zm"
|
||||||
set disableWalkers 0
|
set disableWalkers 0
|
||||||
set zombieMoveSpeed 1
|
|
||||||
set roundNumber 1
|
set roundNumber 1
|
||||||
set currentZombieHealth 100
|
|
||||||
set currentZombieTotal 6
|
|
||||||
set soloModeDisabled 0
|
set soloModeDisabled 0
|
||||||
|
|
||||||
//powerups properties
|
//powerups properties
|
||||||
set maxPowerupsPerRound 4
|
set maxPowerupsPerRound 4
|
||||||
set powerupDropRate 2000
|
set powerupDropRate 2000
|
||||||
set zombiesAlwaysDropPowerups 1
|
set zombiesAlwaysDropPowerups 0
|
||||||
set fourPlayerPowerupScore 50
|
set fourPlayerPowerupScore 50
|
||||||
set threePlayerPowerupScore 50
|
set threePlayerPowerupScore 50
|
||||||
set twoPlayerPowerupScore 50
|
set twoPlayerPowerupScore 50
|
||||||
@ -77,14 +74,36 @@ set powerupScoreMeleeKill 80
|
|||||||
set powerupScoreHeadshotKill 50
|
set powerupScoreHeadshotKill 50
|
||||||
set powerupScoreNeckKill 20
|
set powerupScoreNeckKill 20
|
||||||
set powerupScoreTorsoKill 10
|
set powerupScoreTorsoKill 10
|
||||||
|
set zmPowerupsNukeEnabled 1
|
||||||
|
set zmPowerupsInstaKillEnabled 1
|
||||||
|
set zmPowerupsMaxAmmoEnabled 1
|
||||||
|
set zmPowerupsDoublePointsEnabled 1
|
||||||
|
set zmPowerupsCarpenterEnabled 1
|
||||||
|
set zmPowerupsFireSaleEnabled 1
|
||||||
|
set zmPowerupsPerkBottleEnabled 1
|
||||||
|
set zmPowerupsCarpenterEnabled 1
|
||||||
|
set zmPowerupsZombieBloodEnabled 1
|
||||||
|
set zmPowerupsNoPowerupDrops 0
|
||||||
|
|
||||||
//zombie properties dvars
|
//zombie properties dvars
|
||||||
|
set overrideZombieTotalPermanently 0
|
||||||
|
set overrideZombieTotalPermanentlyValue 100
|
||||||
|
set overrideZombieHealthPermanently 0
|
||||||
|
set overrideZombieHealthPermanentlyValue 150
|
||||||
|
set overrideZombieMaxHealth 0
|
||||||
|
set overrideZombieMaxHealthValue 150
|
||||||
set zombieSpawnRate 2
|
set zombieSpawnRate 2
|
||||||
|
set zombieSpawnRateMultiplier 0.95
|
||||||
|
set zombieSpawnRateLocked 0
|
||||||
set zombiesPerPlayer 6
|
set zombiesPerPlayer 6
|
||||||
set zombieHealthIncreaseFlat 100
|
set zombieHealthIncreaseFlat 100
|
||||||
set zombieHealthIncreaseMultiplier 0.1
|
set zombieHealthIncreaseMultiplier 0.1
|
||||||
set zombieHealthStart 150
|
set zombieHealthStart 150
|
||||||
set zombieNewRunnerInterval 10
|
set zombieNewRunnerInterval 10
|
||||||
|
set zombieMoveSpeed 1
|
||||||
|
set zombieMoveSpeedLocked 1
|
||||||
|
set zombieMoveSpeedCap 0
|
||||||
|
set zombieMoveSpeedCapValue 1
|
||||||
set zombieMoveSpeedMultiplier 10
|
set zombieMoveSpeedMultiplier 10
|
||||||
set zombieMoveSpeedMultiplierEasy 8
|
set zombieMoveSpeedMultiplierEasy 8
|
||||||
set zombieMaxAi 24
|
set zombieMaxAi 24
|
||||||
@ -191,8 +210,8 @@ rcon_password "" // RemoteCONtrol password, needed
|
|||||||
//map_rotate
|
//map_rotate
|
||||||
|
|
||||||
//Buried
|
//Buried
|
||||||
sv_maprotation "gametype zclassic loc processing map zm_buried"
|
//sv_maprotation "gametype zclassic loc processing map zm_buried"
|
||||||
map_rotate
|
//map_rotate
|
||||||
|
|
||||||
//Alcatraz
|
//Alcatraz
|
||||||
//sv_maprotation "gametype zclassic loc prison map zm_prison"
|
//sv_maprotation "gametype zclassic loc prison map zm_prison"
|
||||||
@ -203,8 +222,8 @@ map_rotate
|
|||||||
//map_rotate
|
//map_rotate
|
||||||
|
|
||||||
//Origins
|
//Origins
|
||||||
//sv_maprotation "gametype zclassic loc tomb map zm_tomb"
|
sv_maprotation "gametype zclassic loc tomb map zm_tomb"
|
||||||
//map_rotate
|
map_rotate
|
||||||
|
|
||||||
//Nuketown
|
//Nuketown
|
||||||
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
|
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
|
||||||
|
@ -5,4 +5,45 @@ All dvars are included in the config and descriptions are in the code itself.
|
|||||||
|
|
||||||
Added dvars should be working but not all have been tested, also dvar names should not conflict.
|
Added dvars should be working but not all have been tested, also dvar names should not conflict.
|
||||||
|
|
||||||
Weapon names can be found in the included black ops 2 names.
|
Weapon names can be found in the included black ops 2 names.
|
||||||
|
|
||||||
|
### Updates:
|
||||||
|
|
||||||
|
4/10/20
|
||||||
|
|
||||||
|
#### New dvars
|
||||||
|
|
||||||
|
##### Powerups
|
||||||
|
|
||||||
|
Added support for disabling individual powerups
|
||||||
|
|
||||||
|
Added the ability to disable all powerup drops
|
||||||
|
|
||||||
|
Added the ability to make all zombies drop a powerup
|
||||||
|
|
||||||
|
##### Spawnrate
|
||||||
|
|
||||||
|
Added the ability to set the zombie spawn rate
|
||||||
|
|
||||||
|
Added the ability to lock the zombie spawn rate
|
||||||
|
|
||||||
|
Added the ability to change the spawn rate multiplier
|
||||||
|
|
||||||
|
Added the ability for the zombie spawn rate to automatically adjust if the roundNumber dvar was used
|
||||||
|
|
||||||
|
###### Zombie Movespeed
|
||||||
|
|
||||||
|
Added the ability to lock the zombie movespeed
|
||||||
|
|
||||||
|
Added the ability to set a cap to the zombie movespeed
|
||||||
|
|
||||||
|
##### Zombie Health
|
||||||
|
|
||||||
|
Added the ability to set a health cap
|
||||||
|
|
||||||
|
Added tha ability to lock the zombie health
|
||||||
|
|
||||||
|
##### Zombies Per Round
|
||||||
|
|
||||||
|
Added the ability to lock the zombies per round
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user