////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // ////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice.// ////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // ////////////////////////////////////////////////// // ^0 Black // // ^1 Red // // ^2 Green // // ^3 Yellow // // ^4 Blue // // ^5 Cyan // // ^6 Pink // // ^7 White // ////////////////////////////////////////////////// sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist. ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. //g_password "" // Password protected Game Server party_maxplayers "8" // Maximum players that are allowed in your server (1-8) //sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //zm_gungame "1" // Enable Pluto's custom Gun Game? //zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter? gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal gts startRound "1" // Starting Round. Only Survival and Grief have this option! //gts autoTeamBalance "1" //gts teamCount "2" // Turn this on for grief only! //gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option! //gts allowdogs "1" // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option! //set g_loadScripts "0" //level properties set cmLevelNoEndGameCheck 0 set cmLevelRoundNumber 1 set cmLevelSoloModeDisabled 0 set cmLevelDoSpectatorsRespawn 1 set cmLevelIntermissionTime 20 set cmLevelBetweenRoundTime 15 set cmLevelGameStartDelay 0 //powerups properties set cmPowerupMaxPerRound 4 set cmPowerupDropRate 2000 set cmPowerupAlwaysDrop 0 set cmPowerupFourPlayerScore 50 set cmPowerupThreePlayerScore 50 set cmPowerupTwoPlayerScore 50 set cmPowerupOnePlayerScore 50 set cmPowerupNukeEnabled 1 set cmPowerupInstaKillEnabled 1 set cmPowerupMaxAmmoEnabled 1 set cmPowerupDoublePointsEnabled 1 set cmPowerupCarpenterEnabled 1 set cmPowerupFireSaleEnabled 1 set cmPowerupPerkBottleEnabled 1 set cmPowerupCarpenterEnabled 1 set cmPowerupZombieBloodEnabled 1 set cmPowerupNoPowerupDrops 0 //these require _zm_powerups to be installed to do anything set cmPowerupRandomDropChance 2 set cmPowerupFieldLifetime 15 set cmPowerupFireSaleDuration 30 set cmPowerupDoublePointsDuration 30 set cmPowerupDoublePointsScalar 2 set cmPowerupInstaKillDuration 30 set cmPowerupCarpenterPoints 200 set cmPowerupNukePoints 400 set cmPowerupNukeShouldWaitToKillZombies 1 set cmPowerupNukeMinTimeToKill 0.1 set cmPowerupNukeMaxTimeToKill 0.7 set cmPowerupMaxAmmoAffectsLastandPlayers 0 //zombie properties dvars set cmZombieAiLimit 24 set cmZombieActorLimit 32 set cmZombieMidroundDogs 0 set cmZombieDisableWalkers 0 set cmZombieTotalPermanentOverride 0 set cmZombieTotalPermanentOverrideValue 100 set cmZombieHealthPermanentOverride 0 set cmZombieHealthPermanentOverrideValue 150 set cmZombieMaxHealthOverride 0 set cmZombieMaxHealthOverrideValue 150 set cmZombieSpawnRate 2 set cmZombieSpawnRateMultiplier 0.95 set cmZombieSpawnRateLocked 0 set cmZombiePerPlayer 6 set cmZombieHealthIncreaseFlat 100 set cmZombieHealthIncreaseMultiplier 0.1 set cmZombieHealthStart 150 set cmZombieNewRunnerInterval 10 set cmZombieMoveSpeed 1 set cmZombieMoveSpeedLocked 1 set cmZombieMoveSpeedCap 0 set cmZombieMoveSpeedCapValue 1 set cmZombieMoveSpeedMultiplier 10 set cmZombieMoveSpeedMultiplierEasy 8 set cmZombieMoveAnimation "" set cmZombieMaxAi 24 //player properties set cmPlayerMaxHealth 100 set cmPlayerPerkLimit 4 set cmPlayerRetainPerks 0 set cmPlayerStartingPoints 500 set cmPlayerStartingLives 1 set cmPlayerFourPlayerScorePerZombieKill 50 set cmPlayerThreePlayerScorePerZombieKill 50 set cmPlayerTwoPlayerScorePerZombieKill 50 set cmPlayerOnePlayerScorePerZombieKill 50 set cmPlayerPointsPerNormalAttack 10 set cmPlayerPointsPerLightAttack 10 set cmPlayerPointsBonusMeleeKill 80 set cmPlayerPointsBonusHeadshotKill 50 set cmPlayerPointsBonusNeckKill 20 set cmPlayerPointsBonusTorsoKill 10 set cmPlayerShouldZombify 0 set cmPlayerSoloLaststandWeapon "m1911_upgraded_zm" set cmPlayerCoopLaststandWeapon "m1911_zm" set cmPlayerStartWeapon "m1911_zm" set cmPlayerBleedoutPointsLostAllPlayers 0.1 set cmPlayerBleedoutPointsLostSelf 0.1 set cmPlayerDownedPointsLostSelf 0.05 set cmPlayerReviveTriggerRadius 75 set cmPlayerLaststandBleedoutTime 45 //team properties set cmTeamAlliesPointsMultiplier 1 set cmTeamAxisPointsMultiplier 1 //perk properties set cmPerkJuggHealth 250 set cmPerkPermaJuggHealth 190 set cmPerkMinPhdExplosionDamage 2000 set cmPerkMaxPhdExplosionDamage 5000 set cmPerkPhdDamageRadius 300 set cmPerkSpeedColaReloadSpeed 0.5 set cmPerkDoubleTapFireRate 0.75 set cmPerkDeadshotAccuracyModifier 0.70 //equipment properties set cmEquipmentRiotshieldHitPoints 2250 //weapon properties set cmWeaponEmpPerkExplosionRadius 420 set cmWeaponEmpPerkOffDuration 90 //mystery box properties //sets whether the mystery box moves ever set magic_chest_movable 1 ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "" // Disable logs per default. g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "" // RemoteCONtrol password, needed for most management tools. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP LIST WITH ALL GAME MODES AND LOCATIONS // ////////////////////////////////////////////////// // At the moment only the first game mode of // // each map works on dedicated servers (31/3/18)// ////////////////////////////////////////////////// // Buried aka Resolution 1295 // ////////////////////////////////////////////////// //gametype zclassic loc processing map zm_buried// ////////////////////////////////////////////////// // Die Rise aka Great Leap Forward // ////////////////////////////////////////////////// //gametype zclassic loc rooftop map zm_highrise// ////////////////////////////////////////////////// // Nuketown // ////////////////////////////////////////////////// //gametype zstandard loc nuked map zm_nuked // ////////////////////////////////////////////////// // Mob of the Dead // ////////////////////////////////////////////////// //gametype zclassic loc prison map zm_prison// ////////////////////////////////////////////////// // Origins // //Make sure you don't allow more than 4 players!// ////////////////////////////////////////////////// //gametype zclassic loc tomb map zm_tomb // ////////////////////////////////////////////////// // Diner (Turned only) // ////////////////////////////////////////////////// //gametype zcleansed loc diner map zm_transit_dr// ////////////////////////////////////////////////// // Green Run aka Bus Depot aka Farm aka Town // ////////////////////////////////////////////////// //gametype zclassic loc transit map zm_transit // ////////////////////////////////////////////////// //g_gametype zgrief ////////////////////////////////////////////////////////////////////////////////////// //Unlike in other games/MP you should always define the game type and location. // ////////////////////////////////////////////////////////////////////////////////////// //Die Rise //sv_maprotation "gametype zclassic loc rooftop map zm_highrise" //map_rotate //Buried //sv_maprotation "gametype zclassic loc processing map zm_buried" //map_rotate //Alcatraz //sv_maprotation "gametype zclassic loc prison map zm_prison" //map_rotate //Tranzit //sv_maprotation "gametype zclassic loc transit map zm_transit" //map_rotate //Origins sv_maprotation "gametype zclassic loc tomb map zm_tomb" map_rotate //Nuketown //sv_maprotation "gametype zstandard loc nuked map zm_nuked" //map_rotate