////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // ////////////////////////////////////////////////// // This config best view with Notepad++ OR // // Other *nix compatible editors of your choice.// ////////////////////////////////////////////////// // 0.1 Basic version // // 0.2 Added map list and map rotation // // 0.3 Added Colors and B3/Log/RCon section // // 0.4 Added gametype to map list and rotation // // 0.5 Added location to map list and rotation // // 0.6 Added Sharp Shooter and Gun game // // 0.7 Clean up // // 0.8 Additional gts -Fry // // 0.9 Cleaned up the mess Fry merged, // // added more comments // ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // ////////////////////////////////////////////////// // ^0 Black // // ^1 Red // // ^2 Green // // ^3 Yellow // // ^4 Blue // // ^5 Cyan // // ^6 Pink // // ^7 White // ////////////////////////////////////////////////// sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist. ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down. //g_password "" // Password protected Game Server party_maxplayers "8" // Maximum players that are allowed in your server (1-8) //sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!) //sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) //zm_gungame "1" // Enable Pluto's custom Gun Game? //zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter? gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal gts startRound "1" // Starting Round. Only Survival and Grief have this option! //gts autoTeamBalance "1" //gts teamCount "2" // Turn this on for grief only! //gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option! //gts allowdogs "1" // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option! //set g_loadScripts "0" //level properties set cmLevelNoEndGameCheck 0 set cmLevelRoundNumber 1 set cmLevelSoloModeDisabled 0 set cmLevelDoSpectatorsRespawn 1 set cmLevelIntermissionTime 20 set cmLevelBetweenRoundTime 15 set cmLevelGameStartDelay 0 //powerups properties set cmPowerupMaxPerRound 4 set cmPowerupDropRate 2000 set cmPowerupAlwaysDrop 0 set cmPowerupFourPlayerScore 50 set cmPowerupThreePlayerScore 50 set cmPowerupTwoPlayerScore 50 set cmPowerupOnePlayerScore 50 set cmPowerupScoreMeleeKill 80 set cmPowerupScoreHeadshotKill 50 set cmPowerupScoreNeckKill 20 set cmPowerupScoreTorsoKill 10 set cmPowerupNukeEnabled 1 set cmPowerupInstaKillEnabled 1 set cmPowerupMaxAmmoEnabled 1 set cmPowerupDoublePointsEnabled 1 set cmPowerupCarpenterEnabled 1 set cmPowerupFireSaleEnabled 1 set cmPowerupPerkBottleEnabled 1 set cmPowerupCarpenterEnabled 1 set cmPowerupZombieBloodEnabled 1 set cmPowerupNoPowerupDrops 0 //these require _zm_powerups to be installed to do anything set cmPowerupRandomDropChance 2 set cmPowerupFieldLifetime 15 set cmPowerupFireSaleDuration 30 set cmPowerupDoublePointsDuration 30 set cmPowerupDoublePointsScalar 2 set cmPowerupInstaKillDuration 30 set cmPowerupCarpenterPoints 200 set cmPowerupCarpenterPoints 400 set cmPowerupNukeShouldWaitToKillZombies 1 set cmPowerupNukeMinTimeToKill 0.1 set cmPowerupNukeMaxTimeToKill 0.7 set cmPowerupMaxAmmoAffectsLastandPlayers 0 //zombie properties dvars set cmZombieAiLimit 24 set cmZombieActorLimit 32 set cmZombieMidroundDogs 0 set cmZombieDisableWalkers 0 set cmZombieTotalPermanentOverride 0 set cmZombieTotalPermanentOverrideValue 100 set cmZombieHealthPermanentOverride 0 set cmZombieHealthPermanentOverrideValue 150 set cmZombieMaxHealthOverride 0 set cmZombieMaxHealthOverrideValue 150 set cmZombieSpawnRate 2 set cmZombieSpawnRateMultiplier 0.95 set cmZombieSpawnRateLocked 0 set cmZombiePerPlayer 6 set cmZombieHealthIncreaseFlat 100 set cmZombieHealthIncreaseMultiplier 0.1 set cmZombieHealthStart 150 set cmZombieNewRunnerInterval 10 set cmZombieMoveSpeed 1 set cmZombieMoveSpeedLocked 1 set cmZombieMoveSpeedCap 0 set cmZombieMoveSpeedCapValue 1 set cmZombieMoveSpeedMultiplier 10 set cmZombieMoveSpeedMultiplierEasy 8 set cmZombieMoveAnimation "" set cmZombieMaxAi 24 set cmZombieBelowWorldCheck -1000 //player properties set cmPlayerMaxHealth 100 set cmPlayerPerkLimit 4 set cmPlayerRetainPerks 0 set cmPlayerStartingPoints 500 set cmPlayerStartingLives 1 set cmPlayerFourPlayerScorePerZombieKill 50 set cmPlayerThreePlayerScorePerZombieKill 50 set cmPlayerTwoPlayerScorePerZombieKill 50 set cmPlayerOnePlayerScorePerZombieKill 50 set cmPlayerPointsPerNormalAttack 10 set cmPlayerPointsPerLightAttack 10 set cmPlayerShouldZombify 0 set cmPlayerSoloLaststandWeapon "m1911_upgraded_zm" set cmPlayerCoopLaststandWeapon "m1911_zm" set cmPlayerStartWeapon "m1911_zm" set cmPlayerBleedoutPointsLostAllPlayers 0.1 set cmPlayerBleedoutPointsLostSelf 0.1 set cmPlayerDownedPointsLostSelf 0.05 set cmPlayerReviveTriggerRadius 75 set cmPlayerLaststandBleedoutTime 45 //team properties set cmTeamAlliesPointsMultiplier 1 set cmTeamAxisPointsMultiplier 1 //perk properties set cmPerkJuggHealthBonus 160 set cmPerkPermaJuggHealthBonus 190 set cmPerkMinPhdExplosionDamage 2000 set cmPerkMaxPhdExplosionDamage 5000 set cmPerkPhdDamageRadius 300 set cmPerkSpeedColaReloadSpeed 0.5 set cmPerkDoubleTapFireRate 0.75 set cmPerkDeadshotAccuracyModifier 0.70 //equipment properties set cmEquipmentRiotshieldHitPoints 2250 //weapon properties set cmWeaponEmpPerkExplosionRadius 420 set cmWeaponEmpPerkOffDuration 90 //mystery box properties //sets whether the mystery box moves ever set magic_chest_movable 1 ////////////////////////////////////////////////// ////////////////////////////////////////////////// // B3, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. g_log "" // Disable logs per default. g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "" // RemoteCONtrol password, needed for most management tools. ////////////////////////////////////////////////// ////////////////////////////////////////////////// // MAP LIST WITH ALL GAME MODES AND LOCATIONS // ////////////////////////////////////////////////// // At the moment only the first game mode of // // each map works on dedicated servers (31/3/18)// ////////////////////////////////////////////////// // Buried aka Resolution 1295 // ////////////////////////////////////////////////// //gametype zclassic loc processing map zm_buried// ////////////////////////////////////////////////// // Die Rise aka Great Leap Forward // ////////////////////////////////////////////////// //gametype zclassic loc rooftop map zm_highrise// ////////////////////////////////////////////////// // Nuketown // ////////////////////////////////////////////////// //gametype zstandard loc nuked map zm_nuked // ////////////////////////////////////////////////// // Mob of the Dead // ////////////////////////////////////////////////// //gametype zclassic loc prison map zm_prison// ////////////////////////////////////////////////// // Origins // //Make sure you don't allow more than 4 players!// ////////////////////////////////////////////////// //gametype zclassic loc tomb map zm_tomb // ////////////////////////////////////////////////// // Diner (Turned only) // ////////////////////////////////////////////////// //gametype zcleansed loc diner map zm_transit_dr// ////////////////////////////////////////////////// // Green Run aka Bus Depot aka Farm aka Town // ////////////////////////////////////////////////// //gametype zclassic loc transit map zm_transit // ////////////////////////////////////////////////// //g_gametype zgrief ////////////////////////////////////////////////////////////////////////////////////// //Unlike in other games/MP you should always define the game type and location. // ////////////////////////////////////////////////////////////////////////////////////// //Die Rise //sv_maprotation "gametype zclassic loc rooftop map zm_highrise" //map_rotate //Buried //sv_maprotation "gametype zclassic loc processing map zm_buried" //map_rotate //Alcatraz //sv_maprotation "gametype zclassic loc prison map zm_prison" //map_rotate //Tranzit //sv_maprotation "gametype zclassic loc transit map zm_transit" //map_rotate //Origins sv_maprotation "gametype zclassic loc tomb map zm_tomb" map_rotate //Nuketown //sv_maprotation "gametype zstandard loc nuked map zm_nuked" //map_rotate