# GriefFix Features: Added team balancing Added game start delay and quota Added randomized game settings Added map_restart Added map change option (only for farm, town, and bus depot) Added empty lobby restart Added dvar support ## Team Balancing: Picks a team for a player on join based on how many players are on each team CIA/Inmates are the default team if teams are equal ## Game Start Delay and Quota: Adjustable wait time Adjustable quota Either the wait time and quota can be fully disabled by changing the value of 1 variable each ## Randomized Game Settings: Can be turned off by disabling the corresponding variables **defaults:** 50% chance of disabling quick revive 30% chance of diabling jugg 20% chance of first room only 30% chance of hyper speed spawns (max move speed, max spawnrate, no walkers, 1 second between rounds) 15% chance of 4x max drops per round 10% chance of box moving disabled 50% chance of max zombies set to 32 40% chance of deadlier emps (4x duration) 20% chance of deflation (points only earned from kills) 20% chance of shorter rounds 40% chance of electric doors being disabled ## Map Restart: After intermission the map restarts using map_restart instead of a normal restart This fixes the no sound bug on respawn But requires all other players except 1 player to be killed and respawned Player downs are reset after players respawn ## Map Rotate The map can rotate between 3 locations Town, Farm and Bus Depot //requires one of these maps to be loaded initially and only works on tranzit ## Requirements Grief requires gts teamCount "2" to work properly in the server config turn it off when loading non-grief maps ### Changelog //Players are set to spectator state directly instead of being killed Reverted to killing players on Grief only InitialMapRestart() replaced with give_team_characters 3/21/20 //Made the script map agnostic allowing it to be loaded on non-grief maps and Map agnostic is too cumbersome to support don't load this mod on anything other than grief mode Added dvar support allowing server hosters to change the vars from the config Fixed a check involving mapMapChange()