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https://github.com/JezuzLizard/Public-BO2-Mods.git
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87 lines
2.2 KiB
Plaintext
87 lines
2.2 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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//these map specific includes are all required for give_team_characters(), and give_personality_characters to work
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#include maps\mp\zm_alcatraz_grief_cellblock;
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#include maps\mp\zm_prison;
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#include maps\mp\zm_highrise;
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#include maps\mp\zm_transit;
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#include maps\mp\zm_buried;
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#include maps\mp\zm_tomb;
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#include maps\mp\zm_nuked;
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init()
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{
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thread gscRestart();
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thread setPlayersToSpectator();
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for(;;)
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{
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level waittill("connected", player);
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if ( level.scr_zm_ui_gametype_group == "zencounter" || level.scr_zm_ui_gametype_group == "zsurvival" )
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{
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player thread give_team_characters(); //the real cause of the invisible player glitch these 2 functions aren't always called on map_restart so call them here
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}
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else
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{
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player thread give_personality_characters(); //this has to commented out when loading nuketown
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//unfortunately nuketown is the only map without this function therefore it can't find it and the server will throw an error
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//the only way to fix this would be to copy both give_team_characters() and give_personality_characters() into this file and account for all maps
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//this would make the fix more cumbersome which is why I haven't done it
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}
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}
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}
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gscRestart()
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{
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level waittill( "end_game" );
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wait 20; //20 is ideal
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map_restart( false );
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}
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setPlayersToSpectator()
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{
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level.no_end_game_check = 1;
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wait 3;
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players = get_players();
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i = 0;
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while ( i < players.size )
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{
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if ( i == 0 )
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{
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i++;
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}
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players[ i ] setToSpectator();
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i++;
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}
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wait 5;
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spawnAllPlayers();
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}
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setToSpectator()
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{
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self.sessionstate = "spectator";
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if (isDefined(self.is_playing))
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{
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self.is_playing = false;
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}
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}
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spawnAllPlayers()
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{
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players = get_players();
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i = 0;
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while ( i < players.size )
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{
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if ( players[ i ].sessionstate == "spectator" && isDefined( players[ i ].spectator_respawn ) )
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{
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players[ i ] [[ level.spawnplayer ]]();
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if ( !level.script == "zm_tomb" || !level.script == "zm_prison" || !is_classic() )
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{
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thread maps\mp\zombies\_zm::refresh_player_navcard_hud();
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}
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}
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i++;
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}
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level.no_end_game_check = 0;
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}
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