GriefFix Features:
Added team balancing
Added game start delay and quota
Added randomized game settings
Added map_restart
Added map change option (only for farm, town, and bus depot)
Added empty lobby restart
Team Balancing:
Picks a team for a player on join based on how many players are on each team
CIA/Inmates are the default team if teams are equal
Game Start Delay and Quota:
Adjustable wait time
Adjustable quota
Either the wait time and quota can be fully disabled by changing the value of 1 variable each
Randomized Game Settings:
Can be turned off by disabling the corresponding variables
defaults:
50% chance of disabling quick revive
30% chance of diabling jugg
20% chance of first room only
30% chance of hyper speed spawns (max move speed, max spawnrate, no walkers, 1 second between rounds)
15% chance of 4x max drops per round
10% chance of box moving disabled
50% chance of max zombies set to 32
40% chance of deadlier emps (4x duration)
20% chance of deflation (points only earned from kills)
20% chance of shorter rounds
40% chance of electric doors being disabled
Map Restart:
After intermission the map restarts using map_restart instead of a normal restart
This fixes the no sound bug on respawn
But requires all other players except 1 player to be killed and respawned
Player downs are reset after players respawn
Map Rotate
The map can rotate between 3 locations
Town, Farm and Bus Depot //requires one of these maps to be loaded initially and only works on tranzit