GriefFix Features: Added team balancing Added game start delay and quota Added randomized game settings Added map_restart Added map change option (only for farm, town, and bus depot) Added empty lobby restart
Team Balancing: Picks a team for a player on join based on how many players are on each team CIA/Inmates are the default team if teams are equal
Game Start Delay and Quota: adjustable wait time adjustable quota either the wait time and quota can be fully disabled by changing the value of 1 variable each
Randomized Game Settings: can be turned off by disabling the corresponding variables defaults: 50% chance of disabling quick revive 30% chance of diabling jugg 20% chance of first room only 30% chance of hyper speed spawns (max move speed, max spawnrate, no walkers, 1 second between rounds) 15% chance of 4x max drops per round 10% chance of box moving disabled 50% chance of max zombies set to 32 40% chance of deadlier emps (4x duration) 20% chance of deflation (points only earned from kills) 20% chance of shorter rounds 40% chance of electric doors being disabled
Map Restart after intermission the map restarts using map_restart instead of a normal restart this fixes the no sound bug on respawn but requires all other players except 1 player to be killed and respawned
Map Rotate the map can rotate between 3 locations town, farm and bus depot