mirror of
https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-07 18:47:59 -05:00
212 lines
8.7 KiB
INI
212 lines
8.7 KiB
INI
//////////////////////////////////////////////////
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/// PlutoT6 ZM ServerConfiguration file //
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//////////////////////////////////////////////////
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// This config best view with Notepad++ OR //
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// Other *nix compatible editors of your choice.//
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//////////////////////////////////////////////////
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// 0.1 Basic version //
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// 0.2 Added map list and map rotation //
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// 0.3 Added Colors and B3/Log/RCon section //
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// 0.4 Added gametype to map list and rotation //
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// 0.5 Added location to map list and rotation //
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// 0.6 Added Sharp Shooter and Gun game //
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// 0.7 Clean up //
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// 0.8 Additional gts -Fry //
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// 0.9 Cleaned up the mess Fry merged, //
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// added more comments //
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//////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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//////////////////////////////////////////////////
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// ^0 Black //
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// ^1 Red //
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// ^2 Green //
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// ^3 Yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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//////////////////////////////////////////////////
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sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist.
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//////////////////////////////////////////////////
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// GENERAL SETTINGS //
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//////////////////////////////////////////////////
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sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
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//g_password "" // Password protected Game Server
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party_maxplayers "8" // Maximum players that are allowed in your server (1-8)
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//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
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//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
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//zm_gungame "1" // Enable Pluto's custom Gun Game?
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//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
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gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
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gts startRound "1" // Starting Round. Only Survival and Grief have this option!
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//gts autoTeamBalance "1"
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//gts teamCount "2" // Turn this on for grief only!
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//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
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//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
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//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
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//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
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//set g_loadScripts "0"
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set playerStartingPoints 500
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set perkLimit 4
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set zombieAiLimit 24
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set zombieActorLimit 32
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set midroundDogs 0
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set noEndGameCheck 0
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set soloLaststandWeapon "m1911_upgraded_zm"
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set coopLaststandWeapon "m1911_zm"
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set startWeaponZm "m1911_zm"
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set disableWalkers 0
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set zombieMoveSpeed 1
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set roundNumber 1
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set currentZombieHealth 100
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set currentZombieTotal 6
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set soloModeDisabled 0
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//powerups properties
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set maxPowerupsPerRound 4
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set powerupDropRate 2000
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set zombiesAlwaysDropPowerups 1
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set fourPlayerPowerupScore 50
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set threePlayerPowerupScore 50
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set twoPlayerPowerupScore 50
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set onePlayerPowerupScore 50
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set powerupScoreMeleeKill 80
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set powerupScoreHeadshotKill 50
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set powerupScoreNeckKill 20
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set powerupScoreTorsoKill 10
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//zombie properties dvars
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set zombieSpawnRate 2
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set zombiesPerPlayer 6
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set zombieHealthIncreaseFlat 100
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set zombieHealthIncreaseMultiplier 0.1
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set zombieHealthStart 150
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set zombieNewRunnerInterval 10
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set zombieMoveSpeedMultiplier 10
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set zombieMoveSpeedMultiplierEasy 8
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set zombieMaxAi 24
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set belowWorldCheck -1000
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//round properties
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set customSpectatorsRespawn 1
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set zombieIntermissionTime 20
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set zombieBetweenRoundTime 15
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set roundStartDelay 0
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//player properties
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set bleedoutPointsLostAllPlayers 0.1
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set bleedoutPointsLostSelf 0.1
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set downedPointsLostSelf 0.05
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set playerStartingLives 1
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set fourPlayerScorePerZombieKill 50
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set threePlayerScorePerZombieKill 50
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set twoPlayerScorePerZombieKill 50
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set onePlayerScorePerZombieKill 50
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set pointsPerNormalAttack 10
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set pointsPerLightAttack 10
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set shouldZombifyPlayer 0
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set alliesPointsMultiplier 1
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set axisPointsMultiplier 1
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//perk properties
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set empPerkExplosionRadius 420
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set empPerkOffDuration 90
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set riotshieldHitPoints 2250
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set juggHealthBonus 160
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set permaJuggHealthBonus 190
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set minPhdExplosionDamage 1000
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set maxPhdExplosionDamage 5000
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set phdDamageRadius 300
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//builtin dvars
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//sets whether the mystery box moves ever
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set magic_chest_movable 1
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//sets how close players have to be to revive another player
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set revive_trigger_radius 75
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//sets the amount time before a player will bleedout after going down
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set player_lastStandBleedoutTime 45
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//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync
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set perk_weapReloadMultiplier 0.5
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//sets double taps firing speed multiplier lower is better
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set perk_weapRateMultiplier 0.75
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//sets deadshot crosshair size multiplier lower is better
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set perk_weapSpreadMultiplier 0.70
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// B3, GAME LOG & RCON SETTINGS //
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//////////////////////////////////////////////////
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g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
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g_log "" // Disable logs per default.
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g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
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rcon_password "" // RemoteCONtrol password, needed for most management tools.
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//////////////////////////////////////////////////
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//////////////////////////////////////////////////
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// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
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//////////////////////////////////////////////////
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// At the moment only the first game mode of //
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// each map works on dedicated servers (31/3/18)//
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//////////////////////////////////////////////////
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// Buried aka Resolution 1295 //
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//////////////////////////////////////////////////
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//gametype zclassic loc processing map zm_buried//
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//////////////////////////////////////////////////
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// Die Rise aka Great Leap Forward //
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//////////////////////////////////////////////////
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//gametype zclassic loc rooftop map zm_highrise//
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//////////////////////////////////////////////////
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// Nuketown //
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//////////////////////////////////////////////////
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//gametype zstandard loc nuked map zm_nuked //
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//////////////////////////////////////////////////
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// Mob of the Dead //
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//////////////////////////////////////////////////
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//gametype zclassic loc prison map zm_prison//
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//////////////////////////////////////////////////
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// Origins //
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//Make sure you don't allow more than 4 players!//
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//////////////////////////////////////////////////
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//gametype zclassic loc tomb map zm_tomb //
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//////////////////////////////////////////////////
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// Diner (Turned only) //
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//////////////////////////////////////////////////
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//gametype zcleansed loc diner map zm_transit_dr//
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//////////////////////////////////////////////////
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// Green Run aka Bus Depot aka Farm aka Town //
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//////////////////////////////////////////////////
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//gametype zclassic loc transit map zm_transit //
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//////////////////////////////////////////////////
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//g_gametype zgrief
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//////////////////////////////////////////////////////////////////////////////////////
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//Unlike in other games/MP you should always define the game type and location. //
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//////////////////////////////////////////////////////////////////////////////////////
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//Die Rise
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//sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
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//map_rotate
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//Buried
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sv_maprotation "gametype zclassic loc processing map zm_buried"
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map_rotate
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//Alcatraz
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//sv_maprotation "gametype zclassic loc prison map zm_prison"
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//map_rotate
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//Tranzit
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//sv_maprotation "gametype zclassic loc transit map zm_transit"
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//map_rotate
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//Origins
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//sv_maprotation "gametype zclassic loc tomb map zm_tomb"
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//map_rotate
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//Nuketown
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//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
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//map_rotate
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