2020-04-09 01:44:28 -07:00

212 lines
8.7 KiB
INI

//////////////////////////////////////////////////
/// PlutoT6 ZM ServerConfiguration file //
//////////////////////////////////////////////////
// This config best view with Notepad++ OR //
// Other *nix compatible editors of your choice.//
//////////////////////////////////////////////////
// 0.1 Basic version //
// 0.2 Added map list and map rotation //
// 0.3 Added Colors and B3/Log/RCon section //
// 0.4 Added gametype to map list and rotation //
// 0.5 Added location to map list and rotation //
// 0.6 Added Sharp Shooter and Gun game //
// 0.7 Clean up //
// 0.8 Additional gts -Fry //
// 0.9 Cleaned up the mess Fry merged, //
// added more comments //
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
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// ^0 Black //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
//////////////////////////////////////////////////
sv_hostname "^1Mob ^4Starting Room Only" //Give your server a name so you can spot it on the serverlist.
//////////////////////////////////////////////////
// GENERAL SETTINGS //
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sv_offline "1" // Enables the offline mode. 1 = offline, 0 = online useful for LANs or in the case we get shut down.
//g_password "" // Password protected Game Server
party_maxplayers "8" // Maximum players that are allowed in your server (1-8)
//sv_minPing "0" // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!)
//sv_maxPing "400" // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!)
//zm_gungame "1" // Enable Pluto's custom Gun Game?
//zm_sharpshooter "1" // Enable Pluto's custom Sharp Shooter?
gts zmDifficulty "1" // Difficulty? 0 = Easy, 1 = Normal
gts startRound "1" // Starting Round. Only Survival and Grief have this option!
//gts autoTeamBalance "1"
//gts teamCount "2" // Turn this on for grief only!
//gts magic "0" // Remove all supernatural assistance? Only Survival and Grief have this option!
//gts headshotsonly "1" // Headshots only? Only Survival and Grief have this option!
//gts allowdogs "1" // Allow Hellhounds? Only Survival has this option!
//gts cleansedLoadout "1" // Allow players to choose their Loadout? Only Turned has this option!
//set g_loadScripts "0"
set playerStartingPoints 500
set perkLimit 4
set zombieAiLimit 24
set zombieActorLimit 32
set midroundDogs 0
set noEndGameCheck 0
set soloLaststandWeapon "m1911_upgraded_zm"
set coopLaststandWeapon "m1911_zm"
set startWeaponZm "m1911_zm"
set disableWalkers 0
set zombieMoveSpeed 1
set roundNumber 1
set currentZombieHealth 100
set currentZombieTotal 6
set soloModeDisabled 0
//powerups properties
set maxPowerupsPerRound 4
set powerupDropRate 2000
set zombiesAlwaysDropPowerups 1
set fourPlayerPowerupScore 50
set threePlayerPowerupScore 50
set twoPlayerPowerupScore 50
set onePlayerPowerupScore 50
set powerupScoreMeleeKill 80
set powerupScoreHeadshotKill 50
set powerupScoreNeckKill 20
set powerupScoreTorsoKill 10
//zombie properties dvars
set zombieSpawnRate 2
set zombiesPerPlayer 6
set zombieHealthIncreaseFlat 100
set zombieHealthIncreaseMultiplier 0.1
set zombieHealthStart 150
set zombieNewRunnerInterval 10
set zombieMoveSpeedMultiplier 10
set zombieMoveSpeedMultiplierEasy 8
set zombieMaxAi 24
set belowWorldCheck -1000
//round properties
set customSpectatorsRespawn 1
set zombieIntermissionTime 20
set zombieBetweenRoundTime 15
set roundStartDelay 0
//player properties
set bleedoutPointsLostAllPlayers 0.1
set bleedoutPointsLostSelf 0.1
set downedPointsLostSelf 0.05
set playerStartingLives 1
set fourPlayerScorePerZombieKill 50
set threePlayerScorePerZombieKill 50
set twoPlayerScorePerZombieKill 50
set onePlayerScorePerZombieKill 50
set pointsPerNormalAttack 10
set pointsPerLightAttack 10
set shouldZombifyPlayer 0
set alliesPointsMultiplier 1
set axisPointsMultiplier 1
//perk properties
set empPerkExplosionRadius 420
set empPerkOffDuration 90
set riotshieldHitPoints 2250
set juggHealthBonus 160
set permaJuggHealthBonus 190
set minPhdExplosionDamage 1000
set maxPhdExplosionDamage 5000
set phdDamageRadius 300
//builtin dvars
//sets whether the mystery box moves ever
set magic_chest_movable 1
//sets how close players have to be to revive another player
set revive_trigger_radius 75
//sets the amount time before a player will bleedout after going down
set player_lastStandBleedoutTime 45
//sets speed colas reload multiplier lower is better WARNING: animation doesn't sync
set perk_weapReloadMultiplier 0.5
//sets double taps firing speed multiplier lower is better
set perk_weapRateMultiplier 0.75
//sets deadshot crosshair size multiplier lower is better
set perk_weapSpreadMultiplier 0.70
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// B3, GAME LOG & RCON SETTINGS //
//////////////////////////////////////////////////
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs.
g_log "" // Disable logs per default.
g_log "logs\games_zm.log" // If you choose to use this make sure the filename is unique for each server!
rcon_password "" // RemoteCONtrol password, needed for most management tools.
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// MAP LIST WITH ALL GAME MODES AND LOCATIONS //
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// At the moment only the first game mode of //
// each map works on dedicated servers (31/3/18)//
//////////////////////////////////////////////////
// Buried aka Resolution 1295 //
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//gametype zclassic loc processing map zm_buried//
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// Die Rise aka Great Leap Forward //
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//gametype zclassic loc rooftop map zm_highrise//
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// Nuketown //
//////////////////////////////////////////////////
//gametype zstandard loc nuked map zm_nuked //
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// Mob of the Dead //
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//gametype zclassic loc prison map zm_prison//
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// Origins //
//Make sure you don't allow more than 4 players!//
//////////////////////////////////////////////////
//gametype zclassic loc tomb map zm_tomb //
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// Diner (Turned only) //
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//gametype zcleansed loc diner map zm_transit_dr//
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// Green Run aka Bus Depot aka Farm aka Town //
//////////////////////////////////////////////////
//gametype zclassic loc transit map zm_transit //
//////////////////////////////////////////////////
//g_gametype zgrief
//////////////////////////////////////////////////////////////////////////////////////
//Unlike in other games/MP you should always define the game type and location. //
//////////////////////////////////////////////////////////////////////////////////////
//Die Rise
//sv_maprotation "gametype zclassic loc rooftop map zm_highrise"
//map_rotate
//Buried
sv_maprotation "gametype zclassic loc processing map zm_buried"
map_rotate
//Alcatraz
//sv_maprotation "gametype zclassic loc prison map zm_prison"
//map_rotate
//Tranzit
//sv_maprotation "gametype zclassic loc transit map zm_transit"
//map_rotate
//Origins
//sv_maprotation "gametype zclassic loc tomb map zm_tomb"
//map_rotate
//Nuketown
//sv_maprotation "gametype zstandard loc nuked map zm_nuked"
//map_rotate