
main()
{
	init( "axis" );
	maps/mp/teams/_teamset::customteam_init();
	precache();
}

init( team )
{
	maps/mp/teams/_teamset::init();
	game[ team ] = "cd";
	game[ "defenders" ] = team;
	precacheshader( "faction_cd" );
	game[ "entity_headicon_" + team ] = "faction_cd";
	game[ "headicon_" + team ] = "faction_cd";
	level.teamprefix[ team ] = "vox_cd";
	level.teampostfix[ team ] = "cda";
	setdvar( "g_TeamName_" + team, &"MPUI_CD_SHORT" );
	setdvar( "g_TeamColor_" + team, "0.65 0.57 0.41" );
	setdvar( "g_ScoresColor_" + team, "0.65 0.57 0.41" );
	setdvar( "g_FactionName_" + team, "cd" );
	game[ "strings" ][ team + "_win" ] = &"MP_CD_WIN_MATCH";
	game[ "strings" ][ team + "_win_round" ] = &"MP_CD_WIN_ROUND";
	game[ "strings" ][ team + "_mission_accomplished" ] = &"MP_CD_MISSION_ACCOMPLISHED";
	game[ "strings" ][ team + "_eliminated" ] = &"MP_CD_ELIMINATED";
	game[ "strings" ][ team + "_forfeited" ] = &"MP_CD_FORFEITED";
	game[ "strings" ][ team + "_name" ] = &"MP_CD_NAME";
	game[ "music" ][ "spawn_" + team ] = "SPAWN_TER";
	game[ "music" ][ "spawn_short" + team ] = "SPAWN_SHORT_TER";
	game[ "music" ][ "victory_" + team ] = "VICTORY_TER";
	game[ "icons" ][ team ] = "faction_cd";
	game[ "voice" ][ team ] = "vox_cda_";
	setdvar( "scr_" + team, "ussr" );
	level.heli_vo[ team ][ "hit" ] = "vox_ops_2_kls_attackheli_hit";
	game[ "flagmodels" ][ team ] = "mp_flag_axis_3";
	game[ "carry_flagmodels" ][ team ] = "mp_flag_axis_3_carry";
	game[ "carry_icon" ][ team ] = "hudicon_spetsnaz_ctf_flag_carry";
}

precache()
{
	mpbody/class_assault_cd::precache();
	mpbody/class_lmg_cd::precache();
	mpbody/class_shotgun_cd::precache();
	mpbody/class_smg_cd::precache();
	mpbody/class_sniper_cd::precache();
}
