#include maps/mp/_compass;
#include common_scripts/utility;
#include maps/mp/_utility;

main()
{
	level.levelspawndvars = ::levelspawndvars;
	maps/mp/mp_la_fx::main();
	if ( gamemodeismode( level.gamemode_wager_match ) )
	{
		maps/mp/_compass::setupminimap( "compass_map_mp_la_wager" );
	}
	else
	{
		maps/mp/_compass::setupminimap( "compass_map_mp_la" );
	}
	maps/mp/_load::main();
	maps/mp/mp_la_amb::main();
	game[ "strings" ][ "war_callsign_a" ] = &"MPUI_CALLSIGN_MAPNAME_A";
	game[ "strings" ][ "war_callsign_b" ] = &"MPUI_CALLSIGN_MAPNAME_B";
	game[ "strings" ][ "war_callsign_c" ] = &"MPUI_CALLSIGN_MAPNAME_C";
	game[ "strings" ][ "war_callsign_d" ] = &"MPUI_CALLSIGN_MAPNAME_D";
	game[ "strings" ][ "war_callsign_e" ] = &"MPUI_CALLSIGN_MAPNAME_E";
	game[ "strings_menu" ][ "war_callsign_a" ] = "@MPUI_CALLSIGN_MAPNAME_A";
	game[ "strings_menu" ][ "war_callsign_b" ] = "@MPUI_CALLSIGN_MAPNAME_B";
	game[ "strings_menu" ][ "war_callsign_c" ] = "@MPUI_CALLSIGN_MAPNAME_C";
	game[ "strings_menu" ][ "war_callsign_d" ] = "@MPUI_CALLSIGN_MAPNAME_D";
	game[ "strings_menu" ][ "war_callsign_e" ] = "@MPUI_CALLSIGN_MAPNAME_E";
	registerclientfield( "scriptmover", "police_car_lights", 1, 1, "int" );
	registerclientfield( "scriptmover", "ambulance_lights", 1, 1, "int" );
	level thread destructible_lights();
	level.remotemotarviewleft = 45;
	level.remotemotarviewright = 45;
}

levelspawndvars( reset_dvars )
{
	ss = level.spawnsystem;
	ss.enemy_influencer_radius = set_dvar_float_if_unset( "scr_spawn_enemy_influencer_radius", "2600", reset_dvars );
}

destructible_lights()
{
	wait 0,05;
	destructibles = getentarray( "destructible", "targetname" );
	_a66 = destructibles;
	_k66 = getFirstArrayKey( _a66 );
	while ( isDefined( _k66 ) )
	{
		destructible = _a66[ _k66 ];
		if ( destructible.destructibledef == "veh_t6_police_car_destructible_mp" )
		{
			destructible thread destructible_think( "police_car_lights" );
			destructible setclientfield( "police_car_lights", 1 );
		}
		else
		{
			if ( destructible.destructibledef == "veh_iw_civ_ambulance_destructible" )
			{
				destructible thread destructible_think( "ambulance_lights" );
				destructible setclientfield( "ambulance_lights", 1 );
			}
		}
		_k66 = getNextArrayKey( _a66, _k66 );
	}
}

destructible_think( clientfield )
{
	self waittill_any( "death", "destructible_base_piece_death" );
	self setclientfield( clientfield, 0 );
}
