#include codescripts/character;

#using_animtree( "zm_buried_basic" );

reference_anims_from_animtree()
{
	dummy_anim_ref = %ai_zombie_idle_v1_delta;
	dummy_anim_ref = %ai_zombie_idle_crawl_delta;
	dummy_anim_ref = %ai_zombie_walk_v1;
	dummy_anim_ref = %ai_zombie_walk_v2;
	dummy_anim_ref = %ai_zombie_walk_v3;
	dummy_anim_ref = %ai_zombie_walk_v4;
	dummy_anim_ref = %ai_zombie_walk_v6;
	dummy_anim_ref = %ai_zombie_walk_v7;
	dummy_anim_ref = %ai_zombie_walk_v9;
	dummy_anim_ref = %ai_zombie_crawl;
	dummy_anim_ref = %ai_zombie_crawl_v1;
	dummy_anim_ref = %ai_zombie_crawl_v2;
	dummy_anim_ref = %ai_zombie_crawl_v3;
	dummy_anim_ref = %ai_zombie_crawl_v4;
	dummy_anim_ref = %ai_zombie_crawl_v5;
	dummy_anim_ref = %ai_zombie_walk_fast_v1;
	dummy_anim_ref = %ai_zombie_walk_fast_v2;
	dummy_anim_ref = %ai_zombie_walk_fast_v3;
	dummy_anim_ref = %ai_zombie_run_v2;
	dummy_anim_ref = %ai_zombie_run_v4;
	dummy_anim_ref = %ai_zombie_run_v3;
	dummy_anim_ref = %ai_zombie_sprint_v1;
	dummy_anim_ref = %ai_zombie_sprint_v2;
	dummy_anim_ref = %ai_zombie_crawl_sprint;
	dummy_anim_ref = %ai_zombie_crawl_sprint_1;
	dummy_anim_ref = %ai_zombie_crawl_sprint_2;
	dummy_anim_ref = %ai_zombie_fast_sprint_01;
	dummy_anim_ref = %ai_zombie_fast_sprint_02;
	dummy_anim_ref = %ai_zombie_walk_on_hands_a;
	dummy_anim_ref = %ai_zombie_walk_on_hands_b;
	dummy_anim_ref = %ai_zombie_attack_v2;
	dummy_anim_ref = %ai_zombie_attack_v4;
	dummy_anim_ref = %ai_zombie_attack_v6;
	dummy_anim_ref = %ai_zombie_attack_v1;
	dummy_anim_ref = %ai_zombie_attack_forward_v1;
	dummy_anim_ref = %ai_zombie_attack_forward_v2;
	dummy_anim_ref = %ai_zombie_walk_attack_v1;
	dummy_anim_ref = %ai_zombie_walk_attack_v2;
	dummy_anim_ref = %ai_zombie_walk_attack_v3;
	dummy_anim_ref = %ai_zombie_walk_attack_v4;
	dummy_anim_ref = %ai_zombie_run_attack_v1;
	dummy_anim_ref = %ai_zombie_run_attack_v2;
	dummy_anim_ref = %ai_zombie_run_attack_v3;
	dummy_anim_ref = %ai_zombie_attack_crawl;
	dummy_anim_ref = %ai_zombie_attack_crawl_lunge;
	dummy_anim_ref = %ai_zombie_walk_on_hands_shot_a;
	dummy_anim_ref = %ai_zombie_walk_on_hands_shot_b;
	dummy_anim_ref = %ai_zombie_spets_sidestep_left_a;
	dummy_anim_ref = %ai_zombie_spets_sidestep_left_b;
	dummy_anim_ref = %ai_zombie_spets_sidestep_right_a;
	dummy_anim_ref = %ai_zombie_spets_sidestep_right_b;
	dummy_anim_ref = %ai_zombie_spets_roll_a;
	dummy_anim_ref = %ai_zombie_spets_roll_b;
	dummy_anim_ref = %ai_zombie_spets_roll_c;
	dummy_anim_ref = %ai_zombie_taunts_4;
	dummy_anim_ref = %ai_zombie_taunts_7;
	dummy_anim_ref = %ai_zombie_taunts_9;
	dummy_anim_ref = %ai_zombie_taunts_5b;
	dummy_anim_ref = %ai_zombie_taunts_5c;
	dummy_anim_ref = %ai_zombie_taunts_5d;
	dummy_anim_ref = %ai_zombie_taunts_5e;
	dummy_anim_ref = %ai_zombie_taunts_5f;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_1_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_2_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_3_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_4_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_5_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_6_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_1_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_2_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_3_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_4_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_5_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_6_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_1_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_2_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_3_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_4_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_5_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_6_grab;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_1_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_2_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_3_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_4_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_5_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_6_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_1_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_2_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_3_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_4_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_5_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_6_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_1_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_2_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_3_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_4_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_5_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_6_hold;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_1_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_2_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_3_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_4_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_5_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_m_6_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_1_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_2_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_3_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_4_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_5_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_r_6_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_1_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_2_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_3_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_4_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_5_pull;
	dummy_anim_ref = %ai_zombie_boardtear_aligned_l_6_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_1_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_2_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_3_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_4_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_5_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_6_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_1_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_2_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_3_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_4_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_5_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_6_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_1_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_2_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_3_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_grab;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_1_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_2_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_3_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_4_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_5_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_6_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_1_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_2_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_3_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_4_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_5_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_6_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_1_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_2_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_3_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_hold;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_1_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_2_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_3_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_4_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_5_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_m_6_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_1_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_2_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_3_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_4_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_5_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_r_6_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_1_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_2_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_3_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_4_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_5_pull;
	dummy_anim_ref = %ai_zombie_crawl_boardtear_aligned_l_6_pull;
	dummy_anim_ref = %ai_zombie_inert_look_v1;
	dummy_anim_ref = %ai_zombie_inert_look_v2;
	dummy_anim_ref = %ai_zombie_inert_stagger_v1;
	dummy_anim_ref = %ai_zombie_inert_stagger_v2;
	dummy_anim_ref = %ai_zombie_inert_stagger_v3;
	dummy_anim_ref = %ai_zombie_inert_stagger_v4;
	dummy_anim_ref = %ai_zombie_inert_circle_v1;
	dummy_anim_ref = %ai_zombie_inert_2_walk_v11;
	dummy_anim_ref = %ai_zombie_inert_2_walk_v12;
	dummy_anim_ref = %ai_zombie_inert_2_walk_v13;
	dummy_anim_ref = %ai_zombie_inert_2_walk_v14;
	dummy_anim_ref = %ai_zombie_inert_2_run_v1;
	dummy_anim_ref = %ai_zombie_inert_2_run_v2;
	dummy_anim_ref = %ai_zombie_inert_2_sprint_v1;
	dummy_anim_ref = %ai_zombie_inert_2_sprint_v2;
	dummy_anim_ref = %ai_zombie_crawl_inert_v1;
	dummy_anim_ref = %ai_zombie_crawl_inert_v2;
	dummy_anim_ref = %ai_zombie_crawl_inert_v3;
	dummy_anim_ref = %ai_zombie_crawl_inert_v4;
	dummy_anim_ref = %ai_zombie_crawl_inert_v5;
	dummy_anim_ref = %ai_zombie_crawl_inert_v6;
	dummy_anim_ref = %ai_zombie_crawl_inert_v7;
	dummy_anim_ref = %ai_zombie_crawl_inert_2_walk_v1;
	dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v1;
	dummy_anim_ref = %ai_zombie_crawl_inert_2_run_v2;
	dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v1;
	dummy_anim_ref = %ai_zombie_crawl_inert_2_sprint_v2;
	dummy_anim_ref = %ai_zombie_window_attack_arm_l_out;
	dummy_anim_ref = %ai_zombie_window_attack_arm_r_out;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_walk;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_run;
	dummy_anim_ref = %ai_zombie_traverse_ground_climbout_fast;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathinside_alt;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside;
	dummy_anim_ref = %ai_zombie_traverse_ground_v1_deathoutside_alt;
	dummy_anim_ref = %ai_zombie_ceiling_attack_01;
	dummy_anim_ref = %ai_zombie_ceiling_attack_02;
	dummy_anim_ref = %ai_zombie_ceiling_emerge_01;
	dummy_anim_ref = %ai_zombie_ceiling_death;
	dummy_anim_ref = %ai_zombie_ceiling_dropdown_01;
	dummy_anim_ref = %ai_zombie_ceiling_fall_loop;
	dummy_anim_ref = %ai_zombie_ceiling_fall_land;
	dummy_anim_ref = %ai_zombie_ceiling_fall_land_02;
	dummy_anim_ref = %ch_dazed_a_death;
	dummy_anim_ref = %ch_dazed_b_death;
	dummy_anim_ref = %ch_dazed_c_death;
	dummy_anim_ref = %ch_dazed_d_death;
	dummy_anim_ref = %ai_zombie_crawl_death_v1;
	dummy_anim_ref = %ai_zombie_crawl_death_v2;
	dummy_anim_ref = %ai_zombie_traverse_v1;
	dummy_anim_ref = %ai_zombie_traverse_v2;
	dummy_anim_ref = %ai_zombie_traverse_v5;
	dummy_anim_ref = %ai_zombie_traverse_v6;
	dummy_anim_ref = %ai_zombie_traverse_v7;
	dummy_anim_ref = %ai_zombie_traverse_crawl_v1;
	dummy_anim_ref = %ai_zombie_traverse_v4;
	dummy_anim_ref = %ai_zombie_barricade_enter_l;
	dummy_anim_ref = %ai_zombie_barricade_enter_r;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_nolegs;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v1;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v2;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v3;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v4;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v5;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v6;
	dummy_anim_ref = %ai_zombie_barricade_enter_m_v7;
	dummy_anim_ref = %ai_zombie_barricade_enter_run_l;
	dummy_anim_ref = %ai_zombie_barricade_enter_run_r;
	dummy_anim_ref = %ai_zombie_barricade_enter_sprint_l;
	dummy_anim_ref = %ai_zombie_barricade_enter_sprint_r;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_l;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_r;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_l;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_run_r;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_l;
	dummy_anim_ref = %ai_zombie_crawl_barricade_enter_sprint_r;
	dummy_anim_ref = %ai_zombie_slipslide_collapse;
	dummy_anim_ref = %ai_zombie_walk_slipslide;
	dummy_anim_ref = %ai_zombie_walk_slipslide_a;
	dummy_anim_ref = %ai_zombie_run_slipslide;
	dummy_anim_ref = %ai_zombie_run_slipslide_a;
	dummy_anim_ref = %ai_zombie_sprint_slipslide;
	dummy_anim_ref = %ai_zombie_sprint_slipslide_a;
	dummy_anim_ref = %ai_zombie_stand_slipslide_recover;
	dummy_anim_ref = %ai_zombie_crawl_slipslide_slow;
	dummy_anim_ref = %ai_zombie_crawl_slipslide_fast;
	dummy_anim_ref = %ai_zombie_crawl_slipslide_recover;
	dummy_anim_ref = %ai_zombie_thundergun_hit;
	dummy_anim_ref = %ai_zombie_thundergun_hit_armslegsforward;
	dummy_anim_ref = %ai_zombie_thundergun_hit_doublebounce;
	dummy_anim_ref = %ai_zombie_thundergun_hit_flatonback;
	dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_vertical;
	dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_left;
	dummy_anim_ref = %ai_zombie_thundergun_hit_stumblefall;
	dummy_anim_ref = %ai_zombie_thundergun_hit_upontoback;
	dummy_anim_ref = %ai_zombie_thundergun_getup;
	dummy_anim_ref = %ai_zombie_thundergun_getup_b;
	dummy_anim_ref = %ai_zombie_thundergun_getup_c;
	dummy_anim_ref = %ai_zombie_thundergun_getup_quick_b;
	dummy_anim_ref = %ai_zombie_thundergun_getup_quick_c;
	dummy_anim_ref = %ai_zombie_thundergun_hit_deadfallknee;
	dummy_anim_ref = %ai_zombie_thundergun_hit_faceplant;
	dummy_anim_ref = %ai_zombie_thundergun_hit_forwardtoface;
	dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_left;
	dummy_anim_ref = %ai_zombie_thundergun_hit_jackiespin_right;
	dummy_anim_ref = %ai_zombie_thundergun_hit_legsout_right;
	dummy_anim_ref = %ai_zombie_thundergun_getup_a;
	dummy_anim_ref = %ai_zombie_thundergun_getup_quick_a;
	dummy_anim_ref = %ai_zombie_hedgemaze_emerge_slow;
	dummy_anim_ref = %ai_zombie_hedgemaze_emerge_fast;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle;
	dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth;
	dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth;
	dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp;
	dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex;
	dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling;
	dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_slung_idle;
	dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_idle_hunched;
	dummy_anim_ref = %ai_zombie_crawler_pickup_by_sloth_hunched;
	dummy_anim_ref = %ai_zombie_crawler_putdown_by_sloth_hunched;
	dummy_anim_ref = %ai_zombie_crawler_slothkill_stomp_hunched;
	dummy_anim_ref = %ai_zombie_crawler_slothkill_suplex_hunched;
	dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_sling_hunched;
	dummy_anim_ref = %ai_zombie_crawler_sloth_crawlerhold_unsling_hunched;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_hunched_turn_180;
	dummy_anim_ref = %ai_zombie_crawler_crawlerhold_walk_turn_180;
	dummy_anim_ref = %ai_zombie_jump_across_120;
	dummy_anim_ref = %ai_zombie_crawl_jump_across_120;
	dummy_anim_ref = %ai_zombie_jump_down_48;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_48;
	dummy_anim_ref = %ai_zombie_jump_down_72;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_72;
	dummy_anim_ref = %ai_zombie_jump_down_96;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_96;
	dummy_anim_ref = %ai_zombie_jump_down_127;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_127;
	dummy_anim_ref = %ai_zombie_jump_down_176;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_176;
	dummy_anim_ref = %ai_zombie_jump_down_190;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_189;
	dummy_anim_ref = %ai_zombie_jump_down_222;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_222;
	dummy_anim_ref = %ai_zombie_jump_down_240;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_240;
	dummy_anim_ref = %ai_zombie_jump_up_96;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_96;
	dummy_anim_ref = %ai_zombie_jump_up_127;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_127;
	dummy_anim_ref = %ai_zombie_jump_up_154;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_154;
	dummy_anim_ref = %ai_zombie_jump_up_222;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_222;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_startrailing;
	dummy_anim_ref = %ai_zombie_jump_up_startrailing;
	dummy_anim_ref = %ai_zombie_crawl_jump_down_startrailing;
	dummy_anim_ref = %ai_zombie_jump_down_startrailing;
	dummy_anim_ref = %ai_zombie_jump_up_grabbed_48;
	dummy_anim_ref = %ai_zombie_crawl_jump_up_grabbed_48;
	dummy_anim_ref = %ai_zombie_crawl_traverse_48;
	dummy_anim_ref = %ai_zombie_traverse_48;
}

main()
{
	self.accuracy = 1;
	self.animstatedef = "zm_buried_basic.asd";
	self.animtree = "zm_buried_basic.atr";
	self.csvinclude = "";
	self.demolockonhighlightdistance = 100;
	self.demolockonviewheightoffset1 = 60;
	self.demolockonviewheightoffset2 = 30;
	self.demolockonviewpitchmax1 = 60;
	self.demolockonviewpitchmax2 = 60;
	self.demolockonviewpitchmin1 = -15;
	self.demolockonviewpitchmin2 = -5;
	self.footstepfxtable = "";
	self.footstepprepend = "";
	self.footstepscriptcallback = 0;
	self.grenadeammo = 0;
	self.grenadeweapon = "";
	self.health = 200;
	self.precachescript = "";
	self.secondaryweapon = "";
	self.sidearm = "";
	self.subclass = "regular";
	self.team = "axis";
	self.type = "zombie";
	self.weapon = "";
	self setengagementmindist( 0, 0 );
	self setengagementmaxdist( 100, 300 );
	randchar = codescripts/character::get_random_character( 4 );
	switch( randchar )
	{
		case 0:
			character/c_zom_zombie_buried_civilian5::main();
			break;
		case 1:
			character/c_zom_zombie_buried_civilian5_nohat::main();
			break;
		case 2:
			character/c_zom_zombie_buried_civilian5_nohat::main();
			break;
		case 3:
			character/c_zom_zombie_buried_civilian5_nohat::main();
			break;
	}
	self setcharacterindex( randchar );
}

spawner()
{
	self setspawnerteam( "axis" );
}

precache( ai_index )
{
	level thread reference_anims_from_animtree();
	precacheanimstatedef( ai_index, -1, "zm_buried_basic" );
	character/c_zom_zombie_buried_civilian5::precache();
	character/c_zom_zombie_buried_civilian5_nohat::precache();
	character/c_zom_zombie_buried_civilian5_nohat::precache();
	character/c_zom_zombie_buried_civilian5_nohat::precache();
}
