
register()
{
	game[ "teamset" ] = [];
	game[ "teamset" ][ "cdc" ] = ::cdc;
}

level_init()
{
	game[ "allies" ] = "cdc";
	game[ "axis" ] = "cia";
	setdvar( "g_TeamName_Allies", &"ZMUI_CDC_SHORT" );
	setdvar( "g_TeamName_Axis", &"ZMUI_CIA_SHORT" );
	game[ "strings" ][ "allies_win" ] = &"ZM_CDC_WIN_MATCH";
	game[ "strings" ][ "allies_win_round" ] = &"ZM_CDC_WIN_ROUND";
	game[ "strings" ][ "allies_mission_accomplished" ] = &"ZM_CDC_MISSION_ACCOMPLISHED";
	game[ "strings" ][ "allies_eliminated" ] = &"ZM_CDC_ELIMINATED";
	game[ "strings" ][ "allies_forfeited" ] = &"ZM_CDC_FORFEITED";
	game[ "strings" ][ "allies_name" ] = &"ZM_CDC_NAME";
	game[ "music" ][ "spawn_allies" ] = "SPAWN_OPS";
	game[ "music" ][ "victory_allies" ] = "mus_victory_usa";
	game[ "icons" ][ "allies" ] = "faction_cdc";
	game[ "colors" ][ "allies" ] = ( 0, 0, 0 );
	game[ "voice" ][ "allies" ] = "vox_st6_";
	setdvar( "scr_allies", "marines" );
	game[ "strings" ][ "axis_win" ] = &"ZM_CIA_WIN_MATCH";
	game[ "strings" ][ "axis_win_round" ] = &"ZM_CIA_WIN_ROUND";
	game[ "strings" ][ "axis_mission_accomplished" ] = &"ZM_CIA_MISSION_ACCOMPLISHED";
	game[ "strings" ][ "axis_eliminated" ] = &"ZM_CIA_ELIMINATED";
	game[ "strings" ][ "axis_forfeited" ] = &"ZM_CIA_FORFEITED";
	game[ "strings" ][ "axis_name" ] = &"ZM_CIA_NAME";
	game[ "music" ][ "spawn_axis" ] = "SPAWN_RUS";
	game[ "music" ][ "victory_axis" ] = "mus_victory_soviet";
	game[ "icons" ][ "axis" ] = "faction_cia";
	game[ "colors" ][ "axis" ] = ( 0,65, 0,57, 0,41 );
	game[ "voice" ][ "axis" ] = "vox_pmc_";
}

cdc()
{
	allies();
	axis();
}

allies()
{
}

axis()
{
}
