### The following gscs compile and run successfully with no known errors:
```
zm_highrise_patch/maps/mp/gametypes_zm/zstandard.gsc

```
### The following scripts compile and run successfully with minor errors:

### The following scripts compile and run successfully with major errors:
```
zm_highrise_patch/maps/mp/zombies/_zm_ai_leapers.gsc

```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch

### The following scripts compile but cause a minidump or other severe error:

### The following scripts have been checked, but they have not been tested yet
```
zm_highrise_patch/maps/mp/zm_highrise.gsc
zm_highrise_patch/maps/mp/zm_highrise_ffotd.gsc
zm_highrise_patch/maps/mp/zombies/_zm_weap_slipgun.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline:
```
zm_highrise_patch/maps/mp/_sticky_grenade.gsc
zm_highrise_patch/maps/mp/zm_highrise_achievement.gsc
zm_highrise_patch/maps/mp/zm_highrise_amb.gsc
zm_highrise_patch/maps/mp/zm_highrise_buildables.gsc
zm_highrise_patch/maps/mp/zm_highrise_classic.gsc
zm_highrise_patch/maps/mp/zm_highrise_distance_tracking.gsc
zm_highrise_patch/maps/mp/zm_highrise_elevators.gsc
zm_highrise_patch/maps/mp/zm_highrise_fx.gsc
zm_highrise_patch/maps/mp/zm_highrise_gamemodes.gsc
zm_highrise_patch/maps/mp/zm_highrise_sq.gsc
zm_highrise_patch/maps/mp/zm_highrise_sq_atd.gsc
zm_highrise_patch/maps/mp/zm_highrise_sq_pts.gsc
zm_highrise_patch/maps/mp/zm_highrise_sq_slb.gsc
zm_highrise_patch/maps/mp/zm_highrise_sq_ssp.gsc
zm_highrise_patch/maps/mp/zm_highrise_utility.gsc
```
### notes:

