// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\gametypes_zm\_zm_gametype;
#include maps\mp\zombies\_zm_game_module;
#include maps\mp\zombies\_zm_magicbox;

precache()
{

}

main()
{
    maps\mp\gametypes_zm\_zm_gametype::setup_standard_objects( "nuked" );
    maps\mp\zombies\_zm_game_module::set_current_game_module( level.game_module_standard_index );
    level.enemy_location_override_func = ::enemy_location_override;
    flag_wait( "initial_blackscreen_passed" );
    flag_set( "power_on" );
    nuked_treasure_chest_init();
}

enemy_location_override( zombie, enemy )
{
    location = enemy.origin;

    if ( is_true( self.reroute ) )
    {
        if ( isdefined( self.reroute_origin ) )
            location = self.reroute_origin;
    }

    return location;
}

nuked_treasure_chest_init()
{
    chest1 = getstruct( "start_chest1", "script_noteworthy" );
    chest2 = getstruct( "start_chest2", "script_noteworthy" );
    chest3 = getstruct( "culdesac_chest", "script_noteworthy" );
    chest4 = getstruct( "oh2_chest", "script_noteworthy" );
    chest5 = getstruct( "oh1_chest", "script_noteworthy" );
    level.chests = [];
    level.chests[level.chests.size] = chest1;
    level.chests[level.chests.size] = chest2;
    level.chests[level.chests.size] = chest3;
    level.chests[level.chests.size] = chest4;
    level.chests[level.chests.size] = chest5;
    maps\mp\zombies\_zm_magicbox::treasure_chest_init( "start_chest" );
}
