// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\createfx\mp_express_fx;
#include maps\mp\createart\mp_express_art;

main()
{
    precache_fxanim_props();
    precache_scripted_fx();
    precache_createfx_fx();
    maps\mp\createfx\mp_express_fx::main();
    maps\mp\createart\mp_express_art::main();
}

precache_scripted_fx()
{
    level._effect["fx_mp_debris_papers"] = loadfx( "maps/mp_maps/fx_mp_debris_papers" );
    level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" );
    level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
    level._effect["fx_mp_fog_low"] = loadfx( "maps/mp_maps/fx_mp_fog_low" );
    level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" );
    level._effect["fx_mp_express_fog_water"] = loadfx( "maps/mp_maps/fx_mp_express_fog_water" );
    level._effect["fx_mp_fumes_vent_xsm_int"] = loadfx( "maps/mp_maps/fx_mp_fumes_vent_xsm_int" );
    level._effect["fx_mp_vent_heat_distort"] = loadfx( "maps/mp_maps/fx_mp_vent_heat_distort" );
    level._effect["fx_insects_swarm_dark_lg"] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" );
    level._effect["fx_mp_debris_papers_narrow"] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" );
    level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
    level._effect["fx_insects_swarm_md_light"] = loadfx( "bio/insects/fx_insects_swarm_md_light" );
    level._effect["fx_mp_express_train_dust_side2"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side2" );
    level._effect["fx_mp_express_train_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust" );
    level._effect["fx_mp_express_train_dust_side"] = loadfx( "maps/mp_maps/fx_mp_express_train_dust_side" );
    level._effect["fx_lf_mp_express_sun1"] = loadfx( "lens_flares/fx_lf_mp_express_sun1" );
    level._effect["fx_light_god_ray_mp_express"] = loadfx( "env/light/fx_light_god_ray_mp_express" );
    level._effect["fx_light_god_ray_mp_express2"] = loadfx( "env/light/fx_light_god_ray_mp_express2" );
    level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" );
    level._effect["fx_express_ceiling_light_big"] = loadfx( "light/fx_express_ceiling_light_big" );
    level._effect["fx_express_ceiling_light_small"] = loadfx( "light/fx_express_ceiling_light_small" );
    level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" );
    level._effect["fx_express_train_side_light"] = loadfx( "light/fx_express_train_side_light" );
    level._effect["fx_express_hall_light_one"] = loadfx( "light/fx_express_hall_light_one" );
    level._effect["fx_express_hall_light_5"] = loadfx( "light/fx_express_hall_light_5" );
    level._effect["fx_light_god_ray_mp_slums"] = loadfx( "env/light/fx_light_god_ray_mp_slums" );
    level._effect["fx_express_ceiling_light_xsm"] = loadfx( "light/fx_express_ceiling_light_xsm" );
    level._effect["fx_mp_light_police_car"] = loadfx( "maps/mp_maps/fx_mp_light_police_car" );
    level._effect["fx_drone_rectangle_light_03"] = loadfx( "light/fx_drone_rectangle_light_03" );
    level._effect["fx_express_flood_light"] = loadfx( "light/fx_express_flood_light" );
    level._effect["fx_express_flood_light_beam"] = loadfx( "light/fx_express_flood_light_beam" );
    level._effect["fx_mp_express_vista_smoke01"] = loadfx( "maps/mp_maps/fx_mp_express_vista_smoke01" );
    level._effect["fx_mp_express_vista_fire01"] = loadfx( "maps/mp_maps/fx_mp_express_vista_fire01" );
}

precache_createfx_fx()
{

}

#using_animtree("fxanim_props");

precache_fxanim_props()
{
    level.scr_anim["fxanim_props"]["banner_side_thin"] = %fxanim_mp_express_banner_side_thin_anim;
}
