// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\createfx\mp_concert_fx;

main()
{
    precache_fxanim_props();
    precache_fxanim_props_dlc();
    precache_scripted_fx();
    precache_createfx_fx();
    maps\mp\createfx\mp_concert_fx::main();
}

precache_scripted_fx()
{
    level._effect["water_splash"] = loadfx( "bio/player/fx_player_water_splash_mp" );
}

precache_createfx_fx()
{
    level._effect["fx_lf_mp_concert_sun"] = loadfx( "lens_flares/fx_lf_mp_concert_sun" );
    level._effect["fx_pigeon_panic_flight_med"] = loadfx( "bio/animals/fx_pigeon_panic_flight_med" );
    level._effect["fx_leaves_ground_wind"] = loadfx( "foliage/fx_leaves_ground_wind" );
    level._effect["fx_sand_gust_ground_sm"] = loadfx( "dirt/fx_sand_gust_ground_sm" );
    level._effect["fx_sand_gust_ground_md_xslw"] = loadfx( "dirt/fx_sand_gust_ground_md_xslw" );
    level._effect["fx_concert_leaves_falling_red"] = loadfx( "foliage/fx_concert_leaves_falling_red" );
    level._effect["fx_concert_leaves_falling_orange"] = loadfx( "foliage/fx_concert_leaves_falling_orange" );
    level._effect["fx_leaves_ground_windy"] = loadfx( "foliage/fx_leaves_ground_windy" );
    level._effect["fx_patio_flame_lamp_heat"] = loadfx( "props/fx_patio_flame_lamp_heat" );
    level._effect["fx_water_sprinkler_drip_physics"] = loadfx( "water/fx_water_sprinkler_drip_physics" );
    level._effect["fx_fire_fireplace_md2"] = loadfx( "fire/fx_fire_fireplace_md2" );
    level._effect["fx_smk_linger_lit"] = loadfx( "smoke/fx_concert_smk_linger_lit" );
    level._effect["fx_concert_smk_field_md"] = loadfx( "smoke/fx_concert_smk_field_md" );
    level._effect["fx_light_floodlight_sqr_cool_xlg"] = loadfx( "light/fx_light_floodlight_sqr_cool_xlg" );
    level._effect["fx_light_buoy_red_blink"] = loadfx( "light/fx_light_buoy_red_blink" );
    level._effect["fx_light_floodlight_stadium_lg"] = loadfx( "light/fx_light_floodlight_stadium_lg" );
    level._effect["fx_light_stagelight_wht"] = loadfx( "light/fx_light_stagelight_wht" );
    level._effect["fx_concert_can_light_blue"] = loadfx( "light/fx_concert_can_light_blue" );
    level._effect["fx_concert_can_light_blue_static"] = loadfx( "light/fx_concert_can_light_blue_static" );
    level._effect["fx_concert_can_light_purple"] = loadfx( "light/fx_concert_can_light_purple" );
    level._effect["fx_concert_can_light_red"] = loadfx( "light/fx_concert_can_light_red" );
    level._effect["fx_concert_can_light_red_static"] = loadfx( "light/fx_concert_can_light_red_static" );
    level._effect["fx_light_spotlight_md_cool"] = loadfx( "light/fx_light_spotlight_md_cool" );
    level._effect["fx_light_baracade_yellow"] = loadfx( "light/fx_light_baracade_yellow" );
    level._effect["fx_light_fluorescent_overhead_bright"] = loadfx( "light/fx_light_fluorescent_overhead_bright" );
    level._effect["fx_light_flourescent_ceiling_panel_2"] = loadfx( "light/fx_light_flourescent_ceiling_panel_2" );
    level._effect["fx_track_light"] = loadfx( "light/fx_track_light" );
    level._effect["fx_light_button_yellow_on"] = loadfx( "light/fx_light_button_yellow_on" );
    level._effect["fx_light_vend_machine_sm_orange"] = loadfx( "light/fx_light_vend_machine_sm_orange" );
    level._effect["fx_light_vend_machine_sm_blue"] = loadfx( "light/fx_light_vend_machine_sm_blue" );
    level._effect["fx_concert_bathroom_monitor_glow"] = loadfx( "light/fx_concert_bathroom_monitor_glow" );
    level._effect["fx_concert_bath_hygiene_box_glow"] = loadfx( "light/fx_concert_bath_hygiene_box_glow" );
    level._effect["fx_concert_hand_dryer_glow"] = loadfx( "light/fx_concert_hand_dryer_glow" );
    level._effect["fx_light_com_utility_cool"] = loadfx( "light/fx_light_com_utility_cool" );
    level._effect["fx_light_exit_sign_glow"] = loadfx( "light/fx_light_exit_sign_glow" );
    level._effect["fx_light_recessed_cool"] = loadfx( "light/fx_light_recessed_cool" );
    level._effect["fx_light_recessed_wrm"] = loadfx( "light/fx_light_recessed_wrm" );
    level._effect["fx_light_hanging_modern"] = loadfx( "light/fx_light_hanging_modern" );
    level._effect["fx_light_neon_open_sign"] = loadfx( "light/fx_light_neon_open_sign" );
    level._effect["fx_concert_light_ceiling_recessed_short"] = loadfx( "light/fx_concert_light_ceiling_recessed_short" );
    level._effect["fx_concert_light_ceiling_recessed"] = loadfx( "light/fx_concert_light_ceiling_recessed" );
    level._effect["fx_light_exit_sign_glow_yellowish"] = loadfx( "light/fx_light_exit_sign_glow_yellowish" );
    level._effect["fx_light_flour_glow_v_shape_cool"] = loadfx( "light/fx_light_flour_glow_v_shape_cool" );
    level._effect["fx_light_flour_glow_v_shape_cool_sm"] = loadfx( "light/fx_light_flour_glow_v_shape_cool_sm" );
    level._effect["fx_concert_light_ray_sun_lg_spread_1s"] = loadfx( "light/fx_concert_light_ray_sun_lg_spread_1s" );
    level._effect["fx_concert_light_ray_sun_md_1s"] = loadfx( "light/fx_concert_light_ray_sun_md_1s" );
    level._effect["fx_concert_light_ray_sun_md_short_1s"] = loadfx( "light/fx_concert_light_ray_sun_md_short_1s" );
    level._effect["fx_concert_light_ray_sun_md_spread_1s"] = loadfx( "light/fx_concert_light_ray_sun_md_spread_1s" );
    level._effect["fx_concert_light_ray_sun_md_wide_1s"] = loadfx( "light/fx_concert_light_ray_sun_md_wide_1s" );
    level._effect["fx_concert_light_ray_sun_window_1s"] = loadfx( "light/fx_concert_light_ray_sun_window_1s" );
    level._effect["fx_light_dust_motes_xsm_short"] = loadfx( "light/fx_concert_dust_motes_xsm_short" );
    level._effect["fx_light_dust_motes_sm"] = loadfx( "light/fx_light_dust_motes_sm" );
    level._effect["fx_dust_motes_blowing_sm"] = loadfx( "debris/fx_dust_motes_blowing_sm" );
    level._effect["fx_concert_fountain_sides"] = loadfx( "water/fx_concert_fountain_sides" );
    level._effect["fx_concert_fountain_middle"] = loadfx( "water/fx_concert_fountain_middle" );
    level._effect["fx_insects_butterfly_flutter_radial2"] = loadfx( "bio/insects/fx_insects_butterfly_flutter_radial2" );
}

#using_animtree("fxanim_props");

precache_fxanim_props()
{
    level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim;
    level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim;
    level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim;
    level.scr_anim["fxanim_props"]["london_eye"] = %fxanim_mp_con_london_eye_anim;
}

#using_animtree("fxanim_props_dlc");

precache_fxanim_props_dlc()
{
    level.scr_anim["fxanim_props_dlc"]["wires_stage_rear"] = %fxanim_mp_con_wires_stage_rear_anim;
    level.scr_anim["fxanim_props_dlc"]["wires_stage_scaffold"] = %fxanim_mp_con_wires_stage_scaffold_anim;
    level.scr_anim["fxanim_props_dlc"]["wires_seats_scaffold"] = %fxanim_mp_con_wires_seats_scaffold_anim;
    level.scr_anim["fxanim_props_dlc"]["river_boats"] = %fxanim_mp_con_boat_link_anim;
    level.scr_anim["fxanim_props_dlc"]["wires_stage_right"] = %fxanim_mp_con_wires_stage_right_anim;
}
