// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_audio;
#include maps\mp\zombies\_zm_perks;

electric_switch()
{
    trig = getent( "use_elec_switch", "targetname" );
    master_switch = getent( "elec_switch", "targetname" );
    master_switch notsolid();
    trig sethintstring( &"ZOMBIE_ELECTRIC_SWITCH" );
    trig setvisibletoall();

    trig waittill( "trigger", user );

    trig setinvisibletoall();
    master_switch rotateroll( -90, 0.3 );
    master_switch playsound( "zmb_switch_flip" );
    master_switch playsound( "zmb_poweron" );
    level delay_thread( 11.8, ::sndpoweronmusicstinger );

    if ( isdefined( user ) )
        user thread maps\mp\zombies\_zm_audio::create_and_play_dialog( "power", "power_on" );

    level thread maps\mp\zombies\_zm_perks::perk_unpause_all_perks();

    master_switch waittill( "rotatedone" );

    playfx( level._effect["switch_sparks"], master_switch.origin + ( 0, 12, -60 ), anglestoforward( master_switch.angles ) );
    master_switch playsound( "zmb_turn_on" );
    level notify( "electric_door" );
    clientnotify( "power_on" );
    flag_set( "power_on" );
    level setclientfield( "zombie_power_on", 1 );
}

sndpoweronmusicstinger()
{
    level thread maps\mp\zombies\_zm_audio::sndmusicstingerevent( "poweron" );
}
