// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
#include maps\mp\animscripts\traverse\zm_shared;

main()
{
    self thread alcove_traverse_fx( "rise_billow" );
    dosimpletraverse( "alcove_56" );
}

alcove_traverse_fx( str_fx )
{
    self endon( "death" );
    wait 0.15;
    v_facing = anglestoforward( self.angles );
    v_offset = v_facing * 32;
    playfx( level._effect[str_fx], self.origin + v_offset );
    self playsound( "zmb_spawn_tomb" );
}
