// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\createfx\mp_slums_fx;

main()
{
    precache_fxanim_props();
    precache_scripted_fx();
    precache_createfx_fx();
    maps\mp\createfx\mp_slums_fx::main();
}

precache_scripted_fx()
{

}

precache_createfx_fx()
{
    level._effect["fx_mp_debris_papers"] = loadfx( "maps/mp_maps/fx_mp_debris_papers" );
    level._effect["fx_mp_debris_papers_narrow"] = loadfx( "maps/mp_maps/fx_mp_debris_papers_narrow" );
    level._effect["fx_mp_express_train_blow_dust"] = loadfx( "maps/mp_maps/fx_mp_express_train_blow_dust" );
    level._effect["fx_insects_swarm_dark_lg"] = loadfx( "bio/insects/fx_insects_swarm_dark_lg" );
    level._effect["fx_mp_slums_leaves"] = loadfx( "maps/mp_maps/fx_mp_slums_leaves" );
    level._effect["fx_insects_swarm_lg_light"] = loadfx( "bio/insects/fx_insects_swarm_lg_light" );
    level._effect["fx_mp_elec_spark_burst_md_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_md_runner" );
    level._effect["fx_insects_butterfly_flutter"] = loadfx( "bio/insects/fx_insects_butterfly_flutter" );
    level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
    level._effect["fx_mp_slums_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_sm" );
    level._effect["fx_mp_slums_fire_lg"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_lg" );
    level._effect["fx_mp_slums_fire_distant"] = loadfx( "maps/mp_maps/fx_mp_slums_fire_distant" );
    level._effect["fx_mp_slums_embers"] = loadfx( "maps/mp_maps/fx_mp_slums_embers" );
    level._effect["fx_hvac_steam_md"] = loadfx( "smoke/fx_hvac_steam_md" );
    level._effect["fx_smk_smolder_gray_slow_shrt"] = loadfx( "smoke/fx_smk_smolder_gray_slow_shrt" );
    level._effect["fx_mp_slums_dark_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke" );
    level._effect["fx_smk_tin_hat_sm"] = loadfx( "smoke/fx_smk_tin_hat_sm" );
    level._effect["fx_mp_slums_vista_smoke"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke" );
    level._effect["fx_mp_slums_vista_smoke_low"] = loadfx( "maps/mp_maps/fx_mp_slums_vista_smoke_low" );
    level._effect["fx_mp_slums_dark_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_slums_dark_smoke_sm" );
    level._effect["fx_window_god_ray_sm"] = loadfx( "light/fx_window_god_ray_sm" );
    level._effect["fx_window_god_ray"] = loadfx( "light/fx_window_god_ray" );
    level._effect["fx_village_tube_light"] = loadfx( "light/fx_village_tube_light" );
    level._effect["fx_mp_slums_sprinkle_water"] = loadfx( "maps/mp_maps/fx_mp_slums_sprinkle_water" );
    level._effect["fx_wall_water_bottom"] = loadfx( "water/fx_wall_water_bottom" );
    level._effect["fx_water_splash_detail"] = loadfx( "water/fx_water_splash_detail" );
    level._effect["fx_pipe_water_ground"] = loadfx( "water/fx_pipe_water_ground" );
    level._effect["fx_water_fire_sprinkler_gush_splash_sm"] = loadfx( "water/fx_water_fire_sprinkler_gush_splash_sm" );
    level._effect["fx_lf_mp_slums_sun1"] = loadfx( "lens_flares/fx_lf_mp_slums_sun1" );
}

#using_animtree("fxanim_props");

precache_fxanim_props()
{
    level.scr_anim["fxanim_props"]["control_wire_sm"] = %fxanim_gp_control_wire_sm_anim;
    level.scr_anim["fxanim_props"]["roofvent"] = %fxanim_gp_roofvent_anim;
    level.scr_anim["fxanim_props"]["rope_coil"] = %fxanim_gp_rope_coil_anim;
    level.scr_anim["fxanim_props"]["dryer_loop"] = %fxanim_gp_dryer_loop_anim;
}
