// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\createfx\mp_bridge_fx;

main()
{
    precache_fxanim_props();
    precache_fxanim_props_dlc3();
    precache_scripted_fx();
    precache_createfx_fx();
    maps\mp\createfx\mp_bridge_fx::main();
}

precache_scripted_fx()
{
    level._effect["water_splash"] = loadfx( "bio/player/fx_player_water_splash_mp" );
}

precache_createfx_fx()
{
    level._effect["fx_mp_carrier_smoke_center"] = loadfx( "maps/mp_maps/fx_mp_carrier_smoke_center" );
    level._effect["fx_mp_bridge_smoke_md"] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_md" );
    level._effect["fx_mp_bridge_smoke_sm"] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_sm" );
    level._effect["fx_mp_bridge_smoke_area"] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_area" );
    level._effect["fx_mp_bridge_smoke_vista"] = loadfx( "maps/mp_maps/fx_mp_bridge_smoke_vista" );
    level._effect["fx_mp_bridge_under_smoke"] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke" );
    level._effect["fx_mp_bridge_under_smoke_lg"] = loadfx( "maps/mp_maps/fx_mp_bridge_under_smoke_lg" );
    level._effect["fx_mp_bridge_fire_med"] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_med" );
    level._effect["fx_mp_bridge_fire_sm"] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_sm" );
    level._effect["fx_mp_bridge_fire_fireball"] = loadfx( "maps/mp_maps/fx_mp_bridge_fire_fireball" );
    level._effect["fx_mp_elec_spark_burst_xsm_thin_runner"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin_runner" );
    level._effect["fx_mp_bridge_spark_light_runner"] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light_runner" );
    level._effect["fx_mp_bridge_spark_light02_runner"] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light02_runner" );
    level._effect["fx_mp_bridge_spark_light"] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_light" );
    level._effect["fx_mp_bridge_spark_loop"] = loadfx( "maps/mp_maps/fx_mp_bridge_spark_loop" );
    level._effect["fx_mp_bridge_sparks_loop_sm"] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_loop_sm" );
    level._effect["fx_mp_bridge_sparks_sm_runner"] = loadfx( "maps/mp_maps/fx_mp_bridge_sparks_sm_runner" );
    level._effect["fx_vertigo_rectangle_light01"] = loadfx( "light/fx_vertigo_rectangle_light01" );
    level._effect["fx_mp_bridge_god_ray_01"] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_01" );
    level._effect["fx_mp_bridge_god_ray_02"] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_02" );
    level._effect["fx_mp_bridge_god_ray_03"] = loadfx( "maps/mp_maps/fx_mp_bridge_god_ray_03" );
    level._effect["fx_bridge_street_light"] = loadfx( "light/fx_bridge_street_light" );
    level._effect["fx_vertigo_vista_glare01"] = loadfx( "light/fx_vertigo_vista_glare01" );
    level._effect["fx_vertigo_vista_glare02"] = loadfx( "light/fx_vertigo_vista_glare02" );
    level._effect["fx_bridge_vista_glare_red"] = loadfx( "light/fx_bridge_vista_glare_red" );
    level._effect["fx_mp_light_cougar_vehicle"] = loadfx( "maps/mp_maps/fx_mp_light_cougar_vehicle" );
    level._effect["fx_mp_light_cmd_vehicle_cab"] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_cab" );
    level._effect["fx_mp_light_cmd_vehicle_trailer"] = loadfx( "maps/mp_maps/fx_mp_light_cmd_vehicle_trailer" );
    level._effect["fx_bridge_rectangle_light"] = loadfx( "light/fx_bridge_rectangle_light" );
    level._effect["fx_dust_crumble_lg_runner"] = loadfx( "dirt/fx_dust_crumble_lg_runner" );
    level._effect["fx_dust_crumble_windy_runner"] = loadfx( "dirt/fx_dust_crumble_windy_runner" );
    level._effect["fx_mp_bridge_blowing_ash"] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_ash" );
    level._effect["fx_mp_bridge_blowing_dust"] = loadfx( "maps/mp_maps/fx_mp_bridge_blowing_dust" );
    level._effect["fx_mp_light_dust_motes_md"] = loadfx( "maps/mp_maps/fx_mp_light_dust_motes_md" );
    level._effect["fx_mp_castaway_air_dust_blow"] = loadfx( "maps/mp_maps/fx_mp_castaway_air_dust_blow" );
    level._effect["fx_mp_bridge_air_dust_blow"] = loadfx( "maps/mp_maps/fx_mp_bridge_air_dust_blow" );
    level._effect["fx_paper_interior_short"] = loadfx( "debris/fx_paper_interior_short" );
    level._effect["fx_lf_mp_bridge_sun"] = loadfx( "lens_flares/fx_lf_mp_bridge_sun" );
    level._effect["fx_mp_elec_spark_burst_xsm_thin"] = loadfx( "maps/mp_maps/fx_mp_elec_spark_burst_xsm_thin" );
    level._effect["fx_mp_light_police_car"] = loadfx( "maps/mp_maps/fx_mp_light_police_car" );
}

#using_animtree("fxanim_props");

precache_fxanim_props()
{
    level.scr_anim = [];
    level.scr_anim["fxanim_props"] = [];
    level.scr_anim["fxanim_props"]["seagull_circle_01"] = %fxanim_gp_seagull_circle_01_anim;
    level.scr_anim["fxanim_props"]["seagull_circle_02"] = %fxanim_gp_seagull_circle_02_anim;
    level.scr_anim["fxanim_props"]["seagull_circle_03"] = %fxanim_gp_seagull_circle_03_anim;
    level.scr_anim["fxanim_props"]["wirespark_long"] = %fxanim_gp_wirespark_long_anim;
    level.scr_anim["fxanim_props"]["wirespark_med"] = %fxanim_gp_wirespark_med_anim;
}

#using_animtree("fxanim_props_dlc3");

precache_fxanim_props_dlc3()
{
    level.scr_anim["fxanim_props_dlc3"] = [];
    level.scr_anim["fxanim_props_dlc3"]["wires_01"] = %fxanim_mp_bridge_wires_01_anim;
    level.scr_anim["fxanim_props_dlc3"]["wires_02"] = %fxanim_mp_bridge_wires_02_anim;
    level.scr_anim["fxanim_props_dlc3"]["wires_03"] = %fxanim_mp_bridge_wires_03_anim;
    level.scr_anim["fxanim_props_dlc3"]["truck_parts"] = %viewmodel_fxanim_mp_bridge_truck_parts_anim;
    level.scr_anim["fxanim_props_dlc3"]["truck_wires"] = %fxanim_mp_bridge_truck_wires_anim;
    level.scr_anim["fxanim_props_dlc3"]["control_wires"] = %fxanim_mp_bridge_control_wires_anim;
    level.scr_anim["fxanim_props_dlc3"]["wires_billboard"] = %fxanim_mp_bridge_wires_billboard_anim;
    level.scr_anim["fxanim_props_dlc3"]["wires_generator"] = %fxanim_mp_bridge_wires_generator_anim;
    level.scr_anim["fxanim_props_dlc3"]["wires_road_hole"] = %fxanim_mp_bridge_wires_road_hole_anim;
}
