diff --git a/patch_mp/maps/mp/gametypes/_globallogic.gsc b/patch_mp/maps/mp/gametypes/_globallogic.gsc index 894078f..ba5c5a1 100644 --- a/patch_mp/maps/mp/gametypes/_globallogic.gsc +++ b/patch_mp/maps/mp/gametypes/_globallogic.gsc @@ -2111,8 +2111,10 @@ updatePlacement() //checked matches bo3 _globallogic.gsc within reason { player = placementAll[ i ]; playerScore = player.score; - for ( j = i - 1; j >= 0 && playerScore > placementAll[j].score || playerScore == placementAll[j].score && player.deaths < placementAll[j].deaths; j-- ) + for ( j = i - 1; j >= 0 && playerScore > placementAll[j].score || playerScore == placementAll[j].score && player.deaths < placementAll[j].deaths ; j-- ) + { placementAll[ j + 1 ] = placementAll[ j ]; + } placementAll[ j + 1 ] = player; } } @@ -2122,7 +2124,7 @@ updatePlacement() //checked matches bo3 _globallogic.gsc within reason { player = placementall[i]; playerscore = player.pointstowin; - for(j = i - 1; j >= 0 && (playerscore > placementall[j].pointstowin || (playerscore == placementall[j].pointstowin && player.deaths < placementall[j].deaths)); j--) + for(j = i - 1; j >= 0 && playerscore > placementall[j].pointstowin || playerscore == placementall[j].pointstowin && player.deaths < placementall[j].deaths; j--) { placementall[j + 1] = placementall[j]; }