mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
uploaded the checked versions of the last 6 scripts
Also fixed _zm_utility where zombies would not die to nukes and insta kill. Starting work on gametypes_zm now as well as uploading a patch mp folder since I will do the similar mp scripts at the same time.
This commit is contained in:
parent
21835a4989
commit
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File diff suppressed because it is too large
Load Diff
@ -7,9 +7,9 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#using_animtree( "zombie_turbine" );
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//#using_animtree( "zombie_turbine" );
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init( hint, howto )
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init( hint, howto ) //checked matches cerberus output
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{
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if ( !isDefined( hint ) )
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{
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@ -35,7 +35,7 @@ init( hint, howto )
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level._turbine_disappear_fx = loadfx( "maps/zombie/fx_zmb_tranzit_turbine_explo" );
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}
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onplayerconnect()
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onplayerconnect() //checked matches cerberus output
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{
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for ( ;; )
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{
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@ -44,7 +44,7 @@ onplayerconnect()
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}
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}
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onplayerspawned()
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onplayerspawned() //checked matches cerberus output
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{
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self endon( "disconnect" );
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self thread setupwatchers();
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@ -55,14 +55,14 @@ onplayerspawned()
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}
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}
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setupwatchers()
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setupwatchers() //checked matches cerberus output
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{
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self waittill( "weapon_watchers_created" );
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watcher = maps/mp/gametypes_zm/_weaponobjects::getweaponobjectwatcher( "equip_turbine" );
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watcher.onspawnretrievetriggers = ::maps/mp/zombies/_zm_equipment::equipment_onspawnretrievableweaponobject;
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watcher.onspawnretrievetriggers = maps/mp/zombies/_zm_equipment::equipment_onspawnretrievableweaponobject;
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}
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watchturbineuse()
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watchturbineuse() //checked matches cerberus output
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{
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self notify( "watchTurbineUse" );
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self endon( "watchTurbineUse" );
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@ -81,7 +81,7 @@ watchturbineuse()
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}
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}
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cleanupoldturbine( preserve_state )
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cleanupoldturbine( preserve_state ) //checked matches cerberus output
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{
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if ( isDefined( self.localpower ) )
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{
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@ -109,7 +109,7 @@ cleanupoldturbine( preserve_state )
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}
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}
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watchforcleanup()
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watchforcleanup() //checked matches cerberus output
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{
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self notify( "turbine_cleanup" );
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self endon( "turbine_cleanup" );
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@ -120,7 +120,7 @@ watchforcleanup()
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}
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}
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depower_on_disconnect( localpower )
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depower_on_disconnect( localpower ) //checked matches cerberus output
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{
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self notify( "depower_on_disconnect" );
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self endon( "depower_on_disconnect" );
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@ -131,13 +131,13 @@ depower_on_disconnect( localpower )
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}
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}
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placeturbine( origin, angles )
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placeturbine( origin, angles ) //checked matches cerberus output
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{
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item = self maps/mp/zombies/_zm_equipment::placed_equipment_think( "p6_anim_zm_buildable_turbine", "equip_turbine_zm", origin, angles );
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return item;
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}
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dropturbine()
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dropturbine() //checked matches cerberus output
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{
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item = thread maps/mp/zombies/_zm_equipment::dropped_equipment_think( "p6_anim_zm_buildable_turbine", "equip_turbine_zm", self.origin, self.angles );
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if ( isDefined( item ) )
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@ -159,7 +159,7 @@ dropturbine()
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return item;
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}
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pickupturbine( item )
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pickupturbine( item ) //checked matches cerberus output
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{
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item.owner = self;
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self.turbine_power_on = item.turbine_power_on;
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@ -177,11 +177,11 @@ pickupturbine( item )
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self.turbine_is_powering_on = undefined;
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}
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transferturbine( fromplayer, toplayer )
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transferturbine( fromplayer, toplayer ) //checked changed to match cerberus output
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{
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while ( isDefined( toplayer.turbine_is_powering_on ) || toplayer.turbine_is_powering_on && isDefined( fromplayer.turbine_is_powering_on ) && fromplayer.turbine_is_powering_on )
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while ( isDefined( toplayer.turbine_is_powering_on ) && toplayer.turbine_is_powering_on || isDefined( fromplayer.turbine_is_powering_on ) && fromplayer.turbine_is_powering_on )
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{
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wait 0,05;
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wait 0.05;
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}
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if ( isDefined( fromplayer.buildableturbine ) && isDefined( fromplayer.buildableturbine.dying ) && fromplayer.buildableturbine.dying )
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{
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@ -236,7 +236,7 @@ transferturbine( fromplayer, toplayer )
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}
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}
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startturbinedeploy( weapon )
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startturbinedeploy( weapon ) //checked matches cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -260,9 +260,11 @@ startturbinedeploy( weapon )
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self thread turbinepowerdiminish( origin, powerradius );
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if ( isDefined( weapon ) )
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{
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/*
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/#
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self thread debugturbine( powerradius );
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#/
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*/
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self thread turbineaudio();
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self thread turbineanim();
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self thread turbinepowerthink( weapon, powerradius );
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@ -277,7 +279,7 @@ startturbinedeploy( weapon )
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}
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}
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turbine_watch_for_emp( weapon, powerradius )
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turbine_watch_for_emp( weapon, powerradius ) //checked changed to match cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -294,16 +296,13 @@ turbine_watch_for_emp( weapon, powerradius )
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{
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break;
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}
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else
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{
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}
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}
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self.turbine_emped = 1;
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self.turbine_emp_time = getTime();
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self notify( "turbine_power_change" );
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}
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turbinepowerthink( weapon, powerradius )
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turbinepowerthink( weapon, powerradius ) //checked changed to match cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -311,7 +310,7 @@ turbinepowerthink( weapon, powerradius )
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self.buildableturbine endon( "death" );
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origin = weapon.origin;
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self thread turbine_watch_for_emp( weapon, powerradius );
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if ( isDefined( self.turbine_power_on ) || self.turbine_power_on && isDefined( self.turbine_emped ) && self.turbine_emped )
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if ( isDefined( self.turbine_power_on ) && self.turbine_power_on || isDefined( self.turbine_emped ) && self.turbine_emped )
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{
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self thread turbinepoweron( origin, powerradius );
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}
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@ -326,28 +325,22 @@ turbinepowerthink( weapon, powerradius )
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origin = weapon.origin;
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}
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self thread turbinepoweron( origin, powerradius );
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continue;
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//continue;
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}
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else
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else if ( isDefined( self.turbine_power_is_on ) && !self.turbine_power_is_on )
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{
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if ( isDefined( self.turbine_power_is_on ) && !self.turbine_power_is_on )
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{
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self thread turbinepoweroff( origin, powerradius );
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break;
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}
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else
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{
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if ( isDefined( weapon ) )
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{
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origin = weapon.origin;
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}
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self thread turbinepoweron( origin, powerradius );
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}
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self thread turbinepoweroff( origin, powerradius );
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break;
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}
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else if ( isDefined( weapon ) )
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{
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origin = weapon.origin;
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}
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self thread turbinepoweron( origin, powerradius );
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}
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}
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turbinepowermove( weapon )
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turbinepowermove( weapon ) //checked matches cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -364,11 +357,11 @@ turbinepowermove( weapon )
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}
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origin = weapon.origin;
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}
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wait 0,5;
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wait 0.5;
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}
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}
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turbinewarmup()
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turbinewarmup() //checked matches cerberus output //order of operations may need to be checked
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{
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if ( isDefined( self.turbine_emped ) && self.turbine_emped )
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{
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@ -383,14 +376,14 @@ turbinewarmup()
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self.turbine_emp_time = undefined;
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}
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self.buildableturbine maps/mp/zombies/_zm_equipment::signal_equipment_activated( 3 );
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wait 0,5;
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wait 0.5;
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self.buildableturbine maps/mp/zombies/_zm_equipment::signal_equipment_activated( 2 );
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wait 0,5;
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wait 0.5;
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self.buildableturbine maps/mp/zombies/_zm_equipment::signal_equipment_activated( 1 );
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wait 0,5;
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wait 0.5;
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}
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turbinepoweron( origin, powerradius )
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turbinepoweron( origin, powerradius ) //checked matches cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -420,7 +413,7 @@ turbinepoweron( origin, powerradius )
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}
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}
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turbinepoweroff( origin, powerradius )
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turbinepoweroff( origin, powerradius ) //checked matches cerberus output
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{
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if ( isDefined( self.turbine_power_is_on ) && self.turbine_power_is_on )
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{
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@ -439,7 +432,7 @@ turbinepoweroff( origin, powerradius )
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}
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}
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turbine_disappear_fx( origin, waittime )
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turbine_disappear_fx( origin, waittime ) //checked matches cerberus output
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{
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if ( isDefined( waittime ) && waittime > 0 )
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{
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@ -452,7 +445,7 @@ turbine_disappear_fx( origin, waittime )
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}
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}
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turbinefxonce( withaoe )
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turbinefxonce( withaoe ) //checked matches cerberus output
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{
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if ( isDefined( self ) && isDefined( self.buildableturbine ) && isDefined( self.turbine_power_is_on ) && self.turbine_power_is_on )
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{
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@ -488,26 +481,26 @@ turbinefxonce( withaoe )
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}
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}
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turbinefx()
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turbinefx() //checked matches cerberus output
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{
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self endon( "disconnect" );
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self endon( "equip_turbine_zm_taken" );
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while ( isDefined( self ) && isDefined( self.buildableturbine ) && isDefined( self.turbine_power_is_on ) && self.turbine_power_is_on )
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{
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self turbinefxonce( 1 );
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wait 0,5;
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wait 0.5;
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self turbinefxonce( 0 );
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wait 0,5;
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wait 0.5;
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}
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}
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turbineaudio()
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turbineaudio() //checked changed to match cerberus output
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{
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if ( !isDefined( self.buildableturbine ) )
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{
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return;
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}
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if ( isDefined( self.turbine_power_is_on ) || !self.turbine_power_is_on && isDefined( self.turbine_emped ) && self.turbine_emped )
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if ( isDefined( self.turbine_power_is_on ) && !self.turbine_power_is_on || isDefined( self.turbine_emped ) && self.turbine_emped )
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{
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self.buildableturbine stoploopsound();
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return;
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@ -515,12 +508,12 @@ turbineaudio()
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self.buildableturbine playloopsound( "zmb_turbine_loop", 2 );
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}
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init_animtree()
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init_animtree() //checked matches cerberus output
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{
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scriptmodelsuseanimtree( -1 );
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}
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turbineanim( wait_for_end )
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turbineanim( wait_for_end ) //checked changed to match cerberus output
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{
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if ( !isDefined( self.buildableturbine ) )
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{
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@ -533,17 +526,12 @@ turbineanim( wait_for_end )
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animlength = getanimlength( %o_zombie_buildable_turbine_death );
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self.buildableturbine setanim( %o_zombie_buildable_turbine_death );
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break;
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}
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else
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{
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}
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if ( isDefined( self.turbine_emped ) && self.turbine_emped )
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{
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self.buildableturbine clearanim( %o_zombie_buildable_turbine_fullpower, 0 );
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return;
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break;
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}
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else
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{
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}
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switch( self.turbine_power_level )
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{
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case 3:
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@ -560,15 +548,13 @@ else
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self.buildableturbine setanim( %o_zombie_buildable_turbine_neardeath );
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break;
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}
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}
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}
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if ( isDefined( wait_for_end ) && wait_for_end )
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{
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wait animlength;
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}
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if ( isDefined( wait_for_end ) && wait_for_end )
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{
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wait animlength;
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}
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}
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turbinedecay()
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turbinedecay() //checked changed to match cerberus output //order of operations may need to be checked
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{
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self notify( "turbineDecay" );
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self endon( "turbineDecay" );
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@ -601,30 +587,27 @@ turbinedecay()
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{
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self.turbine_power_level = 0;
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}
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else
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else if ( isDefined( self.turbine_power_is_on ) && self.turbine_power_is_on )
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{
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if ( isDefined( self.turbine_power_is_on ) && self.turbine_power_is_on )
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cost = 1;
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if ( isDefined( self.localpower ) )
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{
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cost = 1;
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if ( isDefined( self.localpower ) )
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{
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cost += maps/mp/zombies/_zm_power::get_local_power_cost( self.localpower );
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}
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self.turbine_health -= cost;
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if ( self.turbine_health < 200 )
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{
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self.turbine_power_level = 1;
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break;
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}
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else if ( self.turbine_health < 600 )
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{
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self.turbine_power_level = 2;
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break;
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}
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else
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{
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self.turbine_power_level = 4;
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}
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cost += maps/mp/zombies/_zm_power::get_local_power_cost( self.localpower );
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}
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self.turbine_health -= cost;
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if ( self.turbine_health < 200 )
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{
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self.turbine_power_level = 1;
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break;
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}
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else if ( self.turbine_health < 600 )
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{
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self.turbine_power_level = 2;
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break;
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}
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else
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{
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self.turbine_power_level = 4;
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}
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}
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if ( old_power_level != self.turbine_power_level )
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@ -653,7 +636,7 @@ turbinedecay()
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self cleanupoldturbine();
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}
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destroy_placed_turbine()
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destroy_placed_turbine() //checked matches cerberus output
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{
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if ( isDefined( self.buildableturbine ) )
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{
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@ -661,7 +644,7 @@ destroy_placed_turbine()
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{
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while ( isDefined( self.buildableturbine ) )
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{
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wait 0,05;
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wait 0.05;
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}
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return;
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}
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@ -675,13 +658,13 @@ destroy_placed_turbine()
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}
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}
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wait_and_take_equipment()
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wait_and_take_equipment() //checked matches cerberus output
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{
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wait 0,05;
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wait 0.05;
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self thread maps/mp/zombies/_zm_equipment::equipment_release( "equip_turbine_zm" );
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}
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turbinepowerdiminish( origin, powerradius )
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turbinepowerdiminish( origin, powerradius ) //checked changed to match cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -696,31 +679,32 @@ turbinepowerdiminish( origin, powerradius )
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case 4:
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break;
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case 3:
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case 2:
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self.turbine_power_on = 1;
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wait randomintrange( 12, 20 );
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self turbinepoweroff( origin, powerradius );
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self.turbine_power_on = 0;
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wait randomintrange( 3, 8 );
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self turbinepoweron( origin, powerradius );
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break;
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case 1:
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self.turbine_power_on = 1;
|
||||
wait randomintrange( 3, 7 );
|
||||
self turbinepoweroff( origin, powerradius );
|
||||
self.turbine_power_on = 0;
|
||||
wait randomintrange( 6, 12 );
|
||||
self turbinepoweron( origin, powerradius );
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
self.turbine_power_on = 1;
|
||||
wait randomintrange( 12, 20 );
|
||||
self turbinepoweroff( origin, powerradius );
|
||||
self.turbine_power_on = 0;
|
||||
wait randomintrange( 3, 8 );
|
||||
self turbinepoweron( origin, powerradius );
|
||||
break;
|
||||
case 1:
|
||||
self.turbine_power_on = 1;
|
||||
wait randomintrange( 3, 7 );
|
||||
self turbinepoweroff( origin, powerradius );
|
||||
self.turbine_power_on = 0;
|
||||
wait randomintrange( 6, 12 );
|
||||
self turbinepoweron( origin, powerradius );
|
||||
break;
|
||||
}
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debugturbine( radius )
|
||||
debugturbine( radius ) //checked changed to match cerberus output may need to check order of operations
|
||||
{
|
||||
/*
|
||||
/#
|
||||
self endon( "death" );
|
||||
self endon( "disconnect" );
|
||||
@ -728,9 +712,10 @@ debugturbine( radius )
|
||||
self.buildableturbine endon( "death" );
|
||||
while ( isDefined( self.buildableturbine ) )
|
||||
{
|
||||
//missing dvar name
|
||||
if ( getDvarInt( #"EB512CB7" ) )
|
||||
{
|
||||
color = ( 0, 0, 1 );
|
||||
color = ( 0, 1, 0 );
|
||||
text = "";
|
||||
if ( isDefined( self.turbine_health ) )
|
||||
{
|
||||
@ -739,7 +724,7 @@ debugturbine( radius )
|
||||
if ( isDefined( self.buildableturbine.dying ) && self.buildableturbine.dying )
|
||||
{
|
||||
text = "dying";
|
||||
color = ( 0, 0, 1 );
|
||||
color = ( 0, 0, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -765,7 +750,7 @@ debugturbine( radius )
|
||||
{
|
||||
if ( self.turbine_health < 200 )
|
||||
{
|
||||
color = ( 0, 0, 1 );
|
||||
color = ( 1, 0, 0 );
|
||||
break;
|
||||
}
|
||||
else if ( self.turbine_health < 600 )
|
||||
@ -775,15 +760,17 @@ debugturbine( radius )
|
||||
}
|
||||
else
|
||||
{
|
||||
color = ( 0, 0, 1 );
|
||||
color = ( 1, 1, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
print3d( self.buildableturbine.origin + vectorScale( ( 0, 0, 1 ), 60 ), text, color, 1, 0,5, 1 );
|
||||
print3d( self.buildableturbine.origin + vectorScale( ( 0, 0, 1 ), 60 ), text, color, 1, 0.5, 1 );
|
||||
}
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,16 +2,18 @@
|
||||
#include maps/mp/_utility;
|
||||
#include common_scripts/utility;
|
||||
|
||||
init_sidequests()
|
||||
init_sidequests() //checked matches cerberus output
|
||||
{
|
||||
level._sidequest_icons_base_x = -225;
|
||||
level._zombie_sidequests = [];
|
||||
/*
|
||||
/#
|
||||
level thread sidequest_debug();
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
is_sidequest_allowed( a_gametypes )
|
||||
is_sidequest_allowed( a_gametypes ) //checked changed to match cerberus output
|
||||
{
|
||||
if ( isDefined( level.gamedifficulty ) && level.gamedifficulty == 0 )
|
||||
{
|
||||
@ -22,21 +24,21 @@ is_sidequest_allowed( a_gametypes )
|
||||
{
|
||||
a_gametypes = array( a_gametypes );
|
||||
}
|
||||
i = 0;
|
||||
while ( i < a_gametypes.size )
|
||||
for ( i = 0; i < a_gametypes.size; i++ )
|
||||
{
|
||||
if ( getDvar( "g_gametype" ) == a_gametypes[ i ] )
|
||||
{
|
||||
b_is_gametype_active = 1;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return b_is_gametype_active;
|
||||
}
|
||||
|
||||
sidequest_debug()
|
||||
sidequest_debug() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
//dvar name is unknown
|
||||
if ( getDvar( #"A7AC338D" ) != "1" )
|
||||
{
|
||||
return;
|
||||
@ -46,9 +48,10 @@ sidequest_debug()
|
||||
wait 1;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
damager_trigger_thread( dam_types, trigger_func )
|
||||
damager_trigger_thread( dam_types, trigger_func ) //checked changed to match cerberus output
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
@ -58,17 +61,12 @@ damager_trigger_thread( dam_types, trigger_func )
|
||||
self.dam_dir = dir;
|
||||
self.dam_point = point;
|
||||
self.dam_type = type;
|
||||
i = 0;
|
||||
while ( i < dam_types.size )
|
||||
for ( i = 0; i < dam_types.size; i++ )
|
||||
{
|
||||
if ( type == dam_types[ i ] )
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isDefined( trigger_func ) )
|
||||
@ -78,7 +76,7 @@ damager_trigger_thread( dam_types, trigger_func )
|
||||
self notify( "triggered" );
|
||||
}
|
||||
|
||||
damage_trigger_thread()
|
||||
damage_trigger_thread() //checked matches cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
while ( 1 )
|
||||
@ -88,18 +86,18 @@ damage_trigger_thread()
|
||||
}
|
||||
}
|
||||
|
||||
sidequest_uses_teleportation( name )
|
||||
sidequest_uses_teleportation( name ) //checked matches cerberus output
|
||||
{
|
||||
level._zombie_sidequests[ name ].uses_teleportation = 1;
|
||||
}
|
||||
|
||||
declare_sidequest_icon( sidequest_name, icon_name, shader_name )
|
||||
declare_sidequest_icon( sidequest_name, icon_name, shader_name ) //checked matches cerberus output
|
||||
{
|
||||
sidequest = level._zombie_sidequests[ sidequest_name ];
|
||||
sidequest.icons[ icon_name ] = shader_name;
|
||||
}
|
||||
|
||||
create_icon( shader_name, x )
|
||||
create_icon( shader_name, x ) //checked matches cerberus output
|
||||
{
|
||||
icon = create_simple_hud( self );
|
||||
icon.foreground = 1;
|
||||
@ -116,7 +114,7 @@ create_icon( shader_name, x )
|
||||
return icon;
|
||||
}
|
||||
|
||||
add_sidequest_icon( sidequest_name, icon_name )
|
||||
add_sidequest_icon( sidequest_name, icon_name ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( self.sidequest_icons ) )
|
||||
{
|
||||
@ -132,10 +130,10 @@ add_sidequest_icon( sidequest_name, icon_name )
|
||||
{
|
||||
base_x += level._zombiemode_sidequest_icon_offset;
|
||||
}
|
||||
self.sidequest_icons[ icon_name ] = self create_icon( sq.icons[ icon_name ], base_x + ( self.sidequest_icons.size * 34 ) );
|
||||
self.sidequest_icons[ icon_name ] = self create_icon( sq.icons[ icon_name ], base_x + self.sidequest_icons.size * 34 );
|
||||
}
|
||||
|
||||
remove_sidequest_icon( sidequest_name, icon_name )
|
||||
remove_sidequest_icon( sidequest_name, icon_name ) //checked changed to match cerberus output
|
||||
{
|
||||
if ( !isDefined( self.sidequest_icons ) )
|
||||
{
|
||||
@ -148,14 +146,12 @@ remove_sidequest_icon( sidequest_name, icon_name )
|
||||
icon = self.sidequest_icons[ icon_name ];
|
||||
new_array = [];
|
||||
keys = getarraykeys( self.sidequest_icons );
|
||||
i = 0;
|
||||
while ( i < keys.size )
|
||||
for ( i = 0; i < keys.size; i++ )
|
||||
{
|
||||
if ( keys[ i ] != icon_name )
|
||||
{
|
||||
new_array[ keys[ i ] ] = self.sidequest_icons[ keys[ i ] ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
self.sidequest_icons = new_array;
|
||||
icon destroy();
|
||||
@ -165,20 +161,19 @@ remove_sidequest_icon( sidequest_name, icon_name )
|
||||
{
|
||||
base_x += level._zombiemode_sidequest_icon_offset;
|
||||
}
|
||||
i = 0;
|
||||
while ( i < keys.size )
|
||||
for ( i = 0; i < keys.size; i++ )
|
||||
{
|
||||
self.sidequest_icons[ keys[ i ] ].x = base_x + ( i * 34 );
|
||||
i++;
|
||||
self.sidequest_icons[ keys[ i ] ].x = base_x + i * 34;
|
||||
}
|
||||
}
|
||||
|
||||
declare_sidequest( name, init_func, logic_func, complete_func, generic_stage_start_func, generic_stage_end_func )
|
||||
declare_sidequest( name, init_func, logic_func, complete_func, generic_stage_start_func, generic_stage_end_func ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
init_sidequests();
|
||||
}
|
||||
/*
|
||||
/#
|
||||
if ( isDefined( level._zombie_sidequests[ name ] ) )
|
||||
{
|
||||
@ -186,6 +181,7 @@ declare_sidequest( name, init_func, logic_func, complete_func, generic_stage_sta
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
sq = spawnstruct();
|
||||
sq.name = name;
|
||||
sq.stages = [];
|
||||
@ -205,8 +201,9 @@ declare_sidequest( name, init_func, logic_func, complete_func, generic_stage_sta
|
||||
level._zombie_sidequests[ name ] = sq;
|
||||
}
|
||||
|
||||
declare_sidequest_stage( sidequest_name, stage_name, init_func, logic_func, exit_func )
|
||||
declare_sidequest_stage( sidequest_name, stage_name, init_func, logic_func, exit_func ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -224,6 +221,7 @@ declare_sidequest_stage( sidequest_name, stage_name, init_func, logic_func, exit
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
stage = spawnstruct();
|
||||
stage.name = stage_name;
|
||||
stage.stage_number = level._zombie_sidequests[ sidequest_name ].stages.size;
|
||||
@ -237,8 +235,9 @@ declare_sidequest_stage( sidequest_name, stage_name, init_func, logic_func, exit
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ] = stage;
|
||||
}
|
||||
|
||||
set_stage_time_limit( sidequest_name, stage_name, time_limit, timer_func )
|
||||
set_stage_time_limit( sidequest_name, stage_name, time_limit, timer_func ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -256,13 +255,15 @@ set_stage_time_limit( sidequest_name, stage_name, time_limit, timer_func )
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].time_limit = time_limit;
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].time_limit_func = timer_func;
|
||||
}
|
||||
|
||||
declare_stage_asset_from_struct( sidequest_name, stage_name, target_name, thread_func, trigger_thread_func )
|
||||
declare_stage_asset_from_struct( sidequest_name, stage_name, target_name, thread_func, trigger_thread_func ) //checked changed to match cerberus output
|
||||
{
|
||||
structs = getstructarray( target_name, "targetname" );
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -285,8 +286,8 @@ declare_stage_asset_from_struct( sidequest_name, stage_name, target_name, thread
|
||||
return;
|
||||
#/
|
||||
}
|
||||
i = 0;
|
||||
while ( i < structs.size )
|
||||
*/
|
||||
for ( i = 0; i < structs.size; i++ )
|
||||
{
|
||||
asset = spawnstruct();
|
||||
asset.type = "struct";
|
||||
@ -294,12 +295,12 @@ declare_stage_asset_from_struct( sidequest_name, stage_name, target_name, thread
|
||||
asset.thread_func = thread_func;
|
||||
asset.trigger_thread_func = trigger_thread_func;
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].assets[ level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].assets.size ] = asset;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
declare_stage_title( sidequest_name, stage_name, title )
|
||||
declare_stage_title( sidequest_name, stage_name, title ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -317,12 +318,14 @@ declare_stage_title( sidequest_name, stage_name, title )
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].title = title;
|
||||
}
|
||||
|
||||
declare_stage_asset( sidequest_name, stage_name, target_name, thread_func, trigger_thread_func )
|
||||
declare_stage_asset( sidequest_name, stage_name, target_name, thread_func, trigger_thread_func ) //checked changed to match cerberus output
|
||||
{
|
||||
ents = getentarray( target_name, "targetname" );
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -345,8 +348,8 @@ declare_stage_asset( sidequest_name, stage_name, target_name, thread_func, trigg
|
||||
return;
|
||||
#/
|
||||
}
|
||||
i = 0;
|
||||
while ( i < ents.size )
|
||||
*/
|
||||
for ( i = 0; i < ents.size; i++ )
|
||||
{
|
||||
asset = spawnstruct();
|
||||
asset.type = "entity";
|
||||
@ -354,13 +357,13 @@ declare_stage_asset( sidequest_name, stage_name, target_name, thread_func, trigg
|
||||
asset.thread_func = thread_func;
|
||||
asset.trigger_thread_func = trigger_thread_func;
|
||||
level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].assets[ level._zombie_sidequests[ sidequest_name ].stages[ stage_name ].assets.size ] = asset;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
declare_sidequest_asset( sidequest_name, target_name, thread_func, trigger_thread_func )
|
||||
declare_sidequest_asset( sidequest_name, target_name, thread_func, trigger_thread_func ) //checked changed to match cerberus output
|
||||
{
|
||||
ents = getentarray( target_name, "targetname" );
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -378,8 +381,8 @@ declare_sidequest_asset( sidequest_name, target_name, thread_func, trigger_threa
|
||||
return;
|
||||
#/
|
||||
}
|
||||
i = 0;
|
||||
while ( i < ents.size )
|
||||
*/
|
||||
for ( i = 0; i < ents.size; i++ )
|
||||
{
|
||||
asset = spawnstruct();
|
||||
asset.type = "entity";
|
||||
@ -389,13 +392,13 @@ declare_sidequest_asset( sidequest_name, target_name, thread_func, trigger_threa
|
||||
asset.ent.thread_func = thread_func;
|
||||
asset.ent.trigger_thread_func = trigger_thread_func;
|
||||
level._zombie_sidequests[ sidequest_name ].assets[ level._zombie_sidequests[ sidequest_name ].assets.size ] = asset;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
declare_sidequest_asset_from_struct( sidequest_name, target_name, thread_func, trigger_thread_func )
|
||||
declare_sidequest_asset_from_struct( sidequest_name, target_name, thread_func, trigger_thread_func ) //checked changed to match cerberus output
|
||||
{
|
||||
structs = getstructarray( target_name, "targetname" );
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -413,8 +416,8 @@ declare_sidequest_asset_from_struct( sidequest_name, target_name, thread_func, t
|
||||
return;
|
||||
#/
|
||||
}
|
||||
i = 0;
|
||||
while ( i < structs.size )
|
||||
*/
|
||||
for ( i = 0; i < structs.size; i++ )
|
||||
{
|
||||
asset = spawnstruct();
|
||||
asset.type = "struct";
|
||||
@ -422,11 +425,10 @@ declare_sidequest_asset_from_struct( sidequest_name, target_name, thread_func, t
|
||||
asset.thread_func = thread_func;
|
||||
asset.trigger_thread_func = trigger_thread_func;
|
||||
level._zombie_sidequests[ sidequest_name ].assets[ level._zombie_sidequests[ sidequest_name ].assets.size ] = asset;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
build_asset_from_struct( asset, parent_struct )
|
||||
build_asset_from_struct( asset, parent_struct ) //checked matches cerberus output
|
||||
{
|
||||
ent = spawn( "script_model", asset.origin );
|
||||
if ( isDefined( asset.model ) )
|
||||
@ -453,10 +455,9 @@ build_asset_from_struct( asset, parent_struct )
|
||||
return ent;
|
||||
}
|
||||
|
||||
delete_stage_assets()
|
||||
delete_stage_assets() //checked changed to match cerberus output
|
||||
{
|
||||
i = 0;
|
||||
while ( i < self.active_assets.size )
|
||||
for ( i = 0; i < self.active_assets.size; i++ )
|
||||
{
|
||||
asset = self.active_assets[ i ];
|
||||
switch( asset.type )
|
||||
@ -464,48 +465,44 @@ delete_stage_assets()
|
||||
case "struct":
|
||||
if ( isDefined( asset.trigger ) )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "Deleting trigger from struct type asset." );
|
||||
#/
|
||||
*/
|
||||
asset.trigger delete();
|
||||
asset.trigger = undefined;
|
||||
}
|
||||
asset delete();
|
||||
break;
|
||||
i++;
|
||||
continue;
|
||||
case "entity":
|
||||
if ( isDefined( asset.trigger ) )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "Deleting trigger from ent type asset." );
|
||||
#/
|
||||
*/
|
||||
asset.trigger delete();
|
||||
asset.trigger = undefined;
|
||||
}
|
||||
break;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
remaining_assets = [];
|
||||
i = 0;
|
||||
while ( i < self.active_assets.size )
|
||||
for ( i = 0; i < self.active_assets.size; i++ )
|
||||
{
|
||||
if ( isDefined( self.active_assets[ i ] ) )
|
||||
{
|
||||
remaining_assets[ remaining_assets.size ] = self.active_assets[ i ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
self.active_assets = remaining_assets;
|
||||
}
|
||||
|
||||
build_assets()
|
||||
build_assets() //checked changed to match cerberus output
|
||||
{
|
||||
i = 0;
|
||||
while ( i < self.assets.size )
|
||||
for ( i = 0; i < self.assets.size; i++ )
|
||||
{
|
||||
asset = undefined;
|
||||
switch( self.assets[ i ].type )
|
||||
@ -515,30 +512,27 @@ build_assets()
|
||||
self.active_assets[ self.active_assets.size ] = build_asset_from_struct( asset, self.assets[ i ] );
|
||||
break;
|
||||
case "entity":
|
||||
j = 0;
|
||||
while ( j < self.active_assets.size )
|
||||
for ( j = 0; j < self.active_assets.size; j++ )
|
||||
{
|
||||
if ( self.active_assets[ j ] == self.assets[ i ].ent )
|
||||
{
|
||||
asset = self.active_assets[ j ];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
j++;
|
||||
}
|
||||
}
|
||||
asset = self.assets[ i ].ent;
|
||||
asset.type = "entity";
|
||||
self.active_assets[ self.active_assets.size ] = asset;
|
||||
break;
|
||||
default:
|
||||
/*
|
||||
/#
|
||||
println( "*** ERROR: Don't know how to build asset of type " + self.assets.type );
|
||||
#/
|
||||
*/
|
||||
break;
|
||||
}
|
||||
if ( isDefined( asset.script_noteworthy ) && self.assets[ i ].type == "entity" || !isDefined( asset.trigger ) && isDefined( asset.script_noteworthy ) )
|
||||
if ( isDefined( asset.script_noteworthy ) && self.assets[ i ].type == "entity" && !isDefined( asset.trigger ) || isDefined( asset.script_noteworthy ) )
|
||||
{
|
||||
trigger_radius = 15;
|
||||
trigger_height = 72;
|
||||
@ -555,7 +549,7 @@ build_assets()
|
||||
{
|
||||
trigger_spawnflags = asset.script_trigger_spawnflags;
|
||||
}
|
||||
trigger_offset = ( 0, 1, 0 );
|
||||
trigger_offset = ( 0, 0, 0 );
|
||||
if ( isDefined( asset.script_vector ) )
|
||||
{
|
||||
trigger_offset = asset.script_vector;
|
||||
@ -581,7 +575,6 @@ build_assets()
|
||||
}
|
||||
self.active_assets[ self.active_assets.size - 1 ].trigger = use_trigger;
|
||||
break;
|
||||
break;
|
||||
case "trigger_radius_damage":
|
||||
damage_trigger = spawn( "trigger_damage", asset.origin + trigger_offset, trigger_spawnflags, trigger_radius, trigger_height );
|
||||
if ( isDefined( asset.radius ) )
|
||||
@ -599,7 +592,6 @@ build_assets()
|
||||
}
|
||||
self.active_assets[ self.active_assets.size - 1 ].trigger = damage_trigger;
|
||||
break;
|
||||
break;
|
||||
case "trigger_radius":
|
||||
radius_trigger = spawn( "trigger_radius", asset.origin + trigger_offset, trigger_spawnflags, trigger_radius, trigger_height );
|
||||
if ( isDefined( asset.radius ) )
|
||||
@ -617,22 +609,21 @@ build_assets()
|
||||
}
|
||||
self.active_assets[ self.active_assets.size - 1 ].trigger = radius_trigger;
|
||||
break;
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
if ( isDefined( self.assets[ i ].thread_func ) && !isDefined( self.active_assets[ self.active_assets.size - 1 ].dont_rethread ) )
|
||||
{
|
||||
self.active_assets[ self.active_assets.size - 1 ] thread [[ self.assets[ i ].thread_func ]]();
|
||||
}
|
||||
if ( ( i % 2 ) == 0 )
|
||||
if ( i % 2 == 0 )
|
||||
{
|
||||
wait_network_frame();
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
radius_trigger_thread()
|
||||
radius_trigger_thread() //checked matches cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
while ( 1 )
|
||||
@ -645,36 +636,35 @@ radius_trigger_thread()
|
||||
self.owner_ent notify( "triggered" );
|
||||
while ( player istouching( self ) )
|
||||
{
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
}
|
||||
self.owner_ent notify( "untriggered" );
|
||||
}
|
||||
}
|
||||
|
||||
thread_on_assets( target_name, thread_func )
|
||||
thread_on_assets( target_name, thread_func ) //checked changed to match cerberus output
|
||||
{
|
||||
i = 0;
|
||||
while ( i < self.active_assets.size )
|
||||
for ( i = 0; i < self.active_assets.size; i++ )
|
||||
{
|
||||
if ( self.active_assets[ i ].targetname == target_name )
|
||||
{
|
||||
self.active_assets[ i ] thread [[ thread_func ]]();
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
stage_logic_func_wrapper( sidequest, stage )
|
||||
stage_logic_func_wrapper( sidequest, stage ) //checked matches cerberus output
|
||||
{
|
||||
if ( isDefined( stage.logic_func ) )
|
||||
{
|
||||
level endon( ( sidequest.name + "_" ) + stage.name + "_over" );
|
||||
level endon( sidequest.name + "_" + stage.name + "_over" );
|
||||
stage [[ stage.logic_func ]]();
|
||||
}
|
||||
}
|
||||
|
||||
sidequest_start( sidequest_name )
|
||||
sidequest_start( sidequest_name ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -687,6 +677,7 @@ sidequest_start( sidequest_name )
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
sidequest = level._zombie_sidequests[ sidequest_name ];
|
||||
sidequest build_assets();
|
||||
if ( isDefined( sidequest.init_func ) )
|
||||
@ -699,7 +690,7 @@ sidequest_start( sidequest_name )
|
||||
}
|
||||
}
|
||||
|
||||
stage_start( sidequest, stage )
|
||||
stage_start( sidequest, stage ) //checked matches cerberus output
|
||||
{
|
||||
if ( isstring( sidequest ) )
|
||||
{
|
||||
@ -711,7 +702,7 @@ stage_start( sidequest, stage )
|
||||
}
|
||||
stage build_assets();
|
||||
sidequest.active_stage = stage.stage_number;
|
||||
level notify( ( sidequest.name + "_" ) + stage.name + "_started" );
|
||||
level notify( sidequest.name + "_" + stage.name + "_started" );
|
||||
stage.completed = 0;
|
||||
if ( isDefined( sidequest.generic_stage_start_func ) )
|
||||
{
|
||||
@ -733,7 +724,7 @@ stage_start( sidequest, stage )
|
||||
}
|
||||
}
|
||||
|
||||
display_stage_title( wait_for_teleport_done_notify )
|
||||
display_stage_title( wait_for_teleport_done_notify ) //checked changed to match cerberus output
|
||||
{
|
||||
if ( wait_for_teleport_done_notify )
|
||||
{
|
||||
@ -745,16 +736,16 @@ display_stage_title( wait_for_teleport_done_notify )
|
||||
stage_text.alignx = "center";
|
||||
stage_text.aligny = "middle";
|
||||
stage_text.foreground = 1;
|
||||
stage_text.fontscale = 1,6;
|
||||
stage_text.fontscale = 1.6;
|
||||
stage_text.sort = 20;
|
||||
stage_text.x = 320;
|
||||
stage_text.y = 300;
|
||||
stage_text.og_scale = 1;
|
||||
stage_text.color = vectorScale( ( 0, 1, 0 ), 128 );
|
||||
stage_text.color = vectorScale( ( 1, 0, 0 ), 128 );
|
||||
stage_text.alpha = 0;
|
||||
stage_text.fontstyle3d = "shadowedmore";
|
||||
stage_text settext( self.title );
|
||||
stage_text fadeovertime( 0,5 );
|
||||
stage_text fadeovertime( 0.5 );
|
||||
stage_text.alpha = 1;
|
||||
wait 5;
|
||||
stage_text fadeovertime( 1 );
|
||||
@ -763,22 +754,24 @@ display_stage_title( wait_for_teleport_done_notify )
|
||||
stage_text destroy();
|
||||
}
|
||||
|
||||
time_limited_stage( sidequest )
|
||||
time_limited_stage( sidequest ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "*** Starting timer for sidequest " + sidequest.name + " stage " + self.name + " : " + self.time_limit + " seconds." );
|
||||
#/
|
||||
level endon( ( sidequest.name + "_" ) + self.name + "_over" );
|
||||
*/
|
||||
level endon( sidequest.name + "_" + self.name + "_over" );
|
||||
level endon( "suspend_timer" );
|
||||
level endon( "end_game" );
|
||||
time_limit = undefined;
|
||||
if ( isDefined( self.time_limit_func ) )
|
||||
{
|
||||
time_limit = [[ self.time_limit_func ]]() * 0,25;
|
||||
time_limit = [[ self.time_limit_func ]]() * 0.25;
|
||||
}
|
||||
else
|
||||
{
|
||||
time_limit = self.time_limit * 0,25;
|
||||
time_limit = self.time_limit * 0.25;
|
||||
}
|
||||
wait time_limit;
|
||||
level notify( "timed_stage_75_percent" );
|
||||
@ -792,8 +785,9 @@ time_limited_stage( sidequest )
|
||||
stage_failed( sidequest, self );
|
||||
}
|
||||
|
||||
sidequest_println( str )
|
||||
sidequest_println( str ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( getDvar( #"A7AC338D" ) != "1" )
|
||||
{
|
||||
@ -801,29 +795,25 @@ sidequest_println( str )
|
||||
}
|
||||
println( str );
|
||||
#/
|
||||
*/
|
||||
}
|
||||
|
||||
precache_sidequest_assets()
|
||||
precache_sidequest_assets() //checked changed to match cerberus output
|
||||
{
|
||||
sidequest_names = getarraykeys( level._zombie_sidequests );
|
||||
i = 0;
|
||||
while ( i < sidequest_names.size )
|
||||
for ( i = 0; i < sidequest_names.size; i++ )
|
||||
{
|
||||
sq = level._zombie_sidequests[ sidequest_names[ i ] ];
|
||||
icon_keys = getarraykeys( sq.icons );
|
||||
j = 0;
|
||||
while ( j < icon_keys.size )
|
||||
for ( j = 0; j < icon_keys.size; j++ )
|
||||
{
|
||||
precacheshader( sq.icons[ icon_keys[ j ] ] );
|
||||
j++;
|
||||
}
|
||||
stage_names = getarraykeys( sq.stages );
|
||||
j = 0;
|
||||
while ( j < stage_names.size )
|
||||
for ( j = 0; j < stage_names.size; j++ )
|
||||
{
|
||||
stage = sq.stages[ stage_names[ j ] ];
|
||||
k = 0;
|
||||
while ( k < stage.assets.size )
|
||||
for ( k = 0; k < stage.assets.size; k++ )
|
||||
{
|
||||
asset = stage.assets[ k ];
|
||||
if ( isDefined( asset.type ) && asset.type == "struct" )
|
||||
@ -833,16 +823,14 @@ precache_sidequest_assets()
|
||||
precachemodel( asset.model );
|
||||
}
|
||||
}
|
||||
k++;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
sidequest_complete( sidequest_name )
|
||||
sidequest_complete( sidequest_name ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -855,11 +843,13 @@ sidequest_complete( sidequest_name )
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
return level._zombie_sidequests[ sidequest_name ].sidequest_complete;
|
||||
}
|
||||
|
||||
stage_completed( sidequest_name, stage_name )
|
||||
stage_completed( sidequest_name, stage_name ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -878,27 +868,32 @@ stage_completed( sidequest_name, stage_name )
|
||||
}
|
||||
println( "*** stage completed called." );
|
||||
#/
|
||||
*/
|
||||
sidequest = level._zombie_sidequests[ sidequest_name ];
|
||||
stage = sidequest.stages[ stage_name ];
|
||||
level thread stage_completed_internal( sidequest, stage );
|
||||
}
|
||||
|
||||
stage_completed_internal( sidequest, stage )
|
||||
stage_completed_internal( sidequest, stage ) //checked changed to match cerberus output
|
||||
{
|
||||
level notify( ( sidequest.name + "_" ) + stage.name + "_over" );
|
||||
level notify( ( sidequest.name + "_" ) + stage.name + "_completed" );
|
||||
level notify( sidequest.name + "_" + stage.name + "_over" );
|
||||
level notify( sidequest.name + "_" + stage.name + "_completed" );
|
||||
if ( isDefined( sidequest.generic_stage_end_func ) )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "Calling generic end func." );
|
||||
#/
|
||||
*/
|
||||
stage [[ sidequest.generic_stage_end_func ]]();
|
||||
}
|
||||
if ( isDefined( stage.exit_func ) )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "Calling stage end func." );
|
||||
#/
|
||||
*/
|
||||
stage [[ stage.exit_func ]]( 1 );
|
||||
}
|
||||
stage.completed = 1;
|
||||
@ -907,18 +902,13 @@ stage_completed_internal( sidequest, stage )
|
||||
stage delete_stage_assets();
|
||||
all_complete = 1;
|
||||
stage_names = getarraykeys( sidequest.stages );
|
||||
i = 0;
|
||||
while ( i < stage_names.size )
|
||||
for ( i = 0; i < stage_names.size; i++ )
|
||||
{
|
||||
if ( sidequest.stages[ stage_names[ i ] ].completed == 0 )
|
||||
{
|
||||
all_complete = 0;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
if ( all_complete == 1 )
|
||||
{
|
||||
@ -931,10 +921,10 @@ stage_completed_internal( sidequest, stage )
|
||||
}
|
||||
}
|
||||
|
||||
stage_failed_internal( sidequest, stage )
|
||||
stage_failed_internal( sidequest, stage ) //checked matches cerberus output
|
||||
{
|
||||
level notify( ( sidequest.name + "_" ) + stage.name + "_over" );
|
||||
level notify( ( sidequest.name + "_" ) + stage.name + "_failed" );
|
||||
level notify( sidequest.name + "_" + stage.name + "_over" );
|
||||
level notify( sidequest.name + "_" + stage.name + "_failed" );
|
||||
if ( isDefined( sidequest.generic_stage_end_func ) )
|
||||
{
|
||||
stage [[ sidequest.generic_stage_end_func ]]();
|
||||
@ -947,11 +937,13 @@ stage_failed_internal( sidequest, stage )
|
||||
stage delete_stage_assets();
|
||||
}
|
||||
|
||||
stage_failed( sidequest, stage )
|
||||
stage_failed( sidequest, stage ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "*** Stage failed called." );
|
||||
#/
|
||||
*/
|
||||
if ( isstring( sidequest ) )
|
||||
{
|
||||
sidequest = level._zombie_sidequests[ sidequest ];
|
||||
@ -963,64 +955,57 @@ stage_failed( sidequest, stage )
|
||||
level thread stage_failed_internal( sidequest, stage );
|
||||
}
|
||||
|
||||
get_sidequest_stage( sidequest, stage_number )
|
||||
get_sidequest_stage( sidequest, stage_number ) //checked changed to match cerberus output
|
||||
{
|
||||
stage = undefined;
|
||||
stage_names = getarraykeys( sidequest.stages );
|
||||
i = 0;
|
||||
while ( i < stage_names.size )
|
||||
for ( i = 0; i < stage_names.size; i++ )
|
||||
{
|
||||
if ( sidequest.stages[ stage_names[ i ] ].stage_number == stage_number )
|
||||
{
|
||||
stage = sidequest.stages[ stage_names[ i ] ];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
return stage;
|
||||
}
|
||||
|
||||
get_damage_trigger( radius, origin, damage_types )
|
||||
get_damage_trigger( radius, origin, damage_types ) //checked matches cerberus output
|
||||
{
|
||||
trig = spawn( "trigger_damage", origin, 0, radius, 72 );
|
||||
trig thread dam_trigger_thread( damage_types );
|
||||
return trig;
|
||||
}
|
||||
|
||||
dam_trigger_thread( damage_types )
|
||||
dam_trigger_thread( damage_types ) //checked changed to match cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
damage_type = "NONE";
|
||||
while ( 1 )
|
||||
{
|
||||
self waittill( "damage", amount, attacker, dir, point, mod );
|
||||
i = 0;
|
||||
while ( i < damage_types.size )
|
||||
for ( i = 0; i < damage_types.size; i++ )
|
||||
{
|
||||
if ( mod == damage_types[ i ] )
|
||||
{
|
||||
self notify( "triggered" );
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
use_trigger_thread()
|
||||
use_trigger_thread() //checked matches cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
while ( 1 )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
self.owner_ent notify( "triggered" );
|
||||
wait 0,1;
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
sidequest_stage_active( sidequest_name, stage_name )
|
||||
sidequest_stage_active( sidequest_name, stage_name ) //checked matches cerberus output
|
||||
{
|
||||
sidequest = level._zombie_sidequests[ sidequest_name ];
|
||||
stage = sidequest.stages[ stage_name ];
|
||||
@ -1034,8 +1019,9 @@ sidequest_stage_active( sidequest_name, stage_name )
|
||||
}
|
||||
}
|
||||
|
||||
sidequest_start_next_stage( sidequest_name )
|
||||
sidequest_start_next_stage( sidequest_name ) //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( !isDefined( level._zombie_sidequests ) )
|
||||
{
|
||||
@ -1048,6 +1034,7 @@ sidequest_start_next_stage( sidequest_name )
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
sidequest = level._zombie_sidequests[ sidequest_name ];
|
||||
if ( sidequest.sidequest_complete == 1 )
|
||||
{
|
||||
@ -1065,20 +1052,22 @@ sidequest_start_next_stage( sidequest_name )
|
||||
stage = get_sidequest_stage( sidequest, last_completed );
|
||||
if ( !isDefined( stage ) )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "*** ERROR: Sidequest " + sidequest_name + " has no stage number " + last_completed );
|
||||
#/
|
||||
*/
|
||||
return;
|
||||
}
|
||||
stage_start( sidequest, stage );
|
||||
return stage;
|
||||
}
|
||||
|
||||
main()
|
||||
main() //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
is_facing( facee )
|
||||
is_facing( facee ) //checked matches cerberus output
|
||||
{
|
||||
orientation = self getplayerangles();
|
||||
forwardvec = anglesToForward( orientation );
|
||||
@ -1088,10 +1077,10 @@ is_facing( facee )
|
||||
tofaceevec2d = ( tofaceevec[ 0 ], tofaceevec[ 1 ], 0 );
|
||||
unittofaceevec2d = vectornormalize( tofaceevec2d );
|
||||
dotproduct = vectordot( unitforwardvec2d, unittofaceevec2d );
|
||||
return dotproduct > 0,9;
|
||||
return dotproduct > 0.9;
|
||||
}
|
||||
|
||||
fake_use( notify_string, qualifier_func )
|
||||
fake_use( notify_string, qualifier_func ) //checked changed to match cerberus output
|
||||
{
|
||||
waittillframeend;
|
||||
while ( 1 )
|
||||
@ -1100,12 +1089,13 @@ fake_use( notify_string, qualifier_func )
|
||||
{
|
||||
return;
|
||||
}
|
||||
/*
|
||||
/#
|
||||
print3d( self.origin, "+", vectorScale( ( 0, 1, 0 ), 255 ), 1 );
|
||||
#/
|
||||
*/
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
qualifier_passed = 1;
|
||||
if ( isDefined( qualifier_func ) )
|
||||
@ -1118,13 +1108,13 @@ fake_use( notify_string, qualifier_func )
|
||||
{
|
||||
if ( players[ i ] usebuttonpressed() )
|
||||
{
|
||||
self notify( notify_string );
|
||||
self notify( notify_string, players[ i ] );
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
wait 0,1;
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include maps/mp/_utility;
|
||||
#include common_scripts/utility;
|
||||
|
||||
init()
|
||||
init() //checked matches cerberus output
|
||||
{
|
||||
level.player_stats_init = ::player_stats_init;
|
||||
level.add_client_stat = ::add_client_stat;
|
||||
@ -14,7 +14,7 @@ init()
|
||||
level.track_gibs = ::do_stats_for_gibs;
|
||||
}
|
||||
|
||||
player_stats_init()
|
||||
player_stats_init() //checked matches cerberus output
|
||||
{
|
||||
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "kills", 0 );
|
||||
self maps/mp/gametypes_zm/_globallogic_score::initpersstat( "suicides", 0 );
|
||||
@ -195,7 +195,7 @@ player_stats_init()
|
||||
}
|
||||
}
|
||||
|
||||
update_players_stats_at_match_end( players )
|
||||
update_players_stats_at_match_end( players ) //checked partially matches cerberus output //did not change while loop to for loop to prevent infinite loop continue bug
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -214,12 +214,9 @@ update_players_stats_at_match_end( players )
|
||||
{
|
||||
matchrecorderincrementheaderstat( "winningTeam", 1 );
|
||||
}
|
||||
else
|
||||
else if ( level.gamemodulewinningteam == "A" )
|
||||
{
|
||||
if ( level.gamemodulewinningteam == "A" )
|
||||
{
|
||||
matchrecorderincrementheaderstat( "winningTeam", 2 );
|
||||
}
|
||||
matchrecorderincrementheaderstat( "winningTeam", 2 );
|
||||
}
|
||||
}
|
||||
recordmatchsummaryzombieendgamedata( game_mode, game_mode_group, map_location_name, level.round_number );
|
||||
@ -233,49 +230,46 @@ update_players_stats_at_match_end( players )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
distance = player get_stat_distance_traveled();
|
||||
player addplayerstatwithgametype( "distance_traveled", distance );
|
||||
player add_location_gametype_stat( level.scr_zm_map_start_location, level.scr_zm_ui_gametype, "time_played_total", player.pers[ "time_played_total" ] );
|
||||
recordplayermatchend( player );
|
||||
recordplayerstats( player, "presentAtEnd", 1 );
|
||||
player maps/mp/zombies/_zm_weapons::updateweapontimingszm( newtime );
|
||||
if ( isDefined( level._game_module_stat_update_func ) )
|
||||
{
|
||||
distance = player get_stat_distance_traveled();
|
||||
player addplayerstatwithgametype( "distance_traveled", distance );
|
||||
player add_location_gametype_stat( level.scr_zm_map_start_location, level.scr_zm_ui_gametype, "time_played_total", player.pers[ "time_played_total" ] );
|
||||
recordplayermatchend( player );
|
||||
recordplayerstats( player, "presentAtEnd", 1 );
|
||||
player maps/mp/zombies/_zm_weapons::updateweapontimingszm( newtime );
|
||||
if ( isDefined( level._game_module_stat_update_func ) )
|
||||
player [[ level._game_module_stat_update_func ]]();
|
||||
}
|
||||
old_high_score = player get_game_mode_stat( game_mode, "score" );
|
||||
if ( player.score_total > old_high_score )
|
||||
{
|
||||
player set_game_mode_stat( game_mode, "score", player.score_total );
|
||||
}
|
||||
if ( gamemodeismode( level.gamemode_public_match ) )
|
||||
{
|
||||
player gamehistoryfinishmatch( 4, 0, 0, 0, 0, 0 );
|
||||
if ( isDefined( player.pers[ "matchesPlayedStatsTracked" ] ) )
|
||||
{
|
||||
player [[ level._game_module_stat_update_func ]]();
|
||||
}
|
||||
old_high_score = player get_game_mode_stat( game_mode, "score" );
|
||||
if ( player.score_total > old_high_score )
|
||||
{
|
||||
player set_game_mode_stat( game_mode, "score", player.score_total );
|
||||
}
|
||||
if ( gamemodeismode( level.gamemode_public_match ) )
|
||||
{
|
||||
player gamehistoryfinishmatch( 4, 0, 0, 0, 0, 0 );
|
||||
if ( isDefined( player.pers[ "matchesPlayedStatsTracked" ] ) )
|
||||
gamemode = maps/mp/gametypes_zm/_globallogic::getcurrentgamemode();
|
||||
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "played", "completed" );
|
||||
if ( isDefined( player.pers[ "matchesHostedStatsTracked" ] ) )
|
||||
{
|
||||
gamemode = maps/mp/gametypes_zm/_globallogic::getcurrentgamemode();
|
||||
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "played", "completed" );
|
||||
if ( isDefined( player.pers[ "matchesHostedStatsTracked" ] ) )
|
||||
{
|
||||
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "hosted", "completed" );
|
||||
}
|
||||
player maps/mp/gametypes_zm/_globallogic::incrementmatchcompletionstat( gamemode, "hosted", "completed" );
|
||||
}
|
||||
}
|
||||
if ( !isDefined( player.pers[ "previous_distance_traveled" ] ) )
|
||||
{
|
||||
player.pers[ "previous_distance_traveled" ] = 0;
|
||||
}
|
||||
distancethisround = int( player.pers[ "distance_traveled" ] - player.pers[ "previous_distance_traveled" ] );
|
||||
player.pers[ "previous_distance_traveled" ] = player.pers[ "distance_traveled" ];
|
||||
player incrementplayerstat( "distance_traveled", distancethisround );
|
||||
}
|
||||
if ( !isDefined( player.pers[ "previous_distance_traveled" ] ) )
|
||||
{
|
||||
player.pers[ "previous_distance_traveled" ] = 0;
|
||||
}
|
||||
distancethisround = int( player.pers[ "distance_traveled" ] - player.pers[ "previous_distance_traveled" ] );
|
||||
player.pers[ "previous_distance_traveled" ] = player.pers[ "distance_traveled" ];
|
||||
player incrementplayerstat( "distance_traveled", distancethisround );
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
update_playing_utc_time( matchendutctime )
|
||||
update_playing_utc_time( matchendutctime ) //checked changed to match cerberus output //order of operations may need to be reviewed
|
||||
{
|
||||
current_days = int( matchendutctime / 86400 );
|
||||
last_days = self get_global_stat( "TIMESTAMPLASTDAY1" );
|
||||
@ -284,36 +278,32 @@ update_playing_utc_time( matchendutctime )
|
||||
timestamp_name = "";
|
||||
if ( diff_days > 0 )
|
||||
{
|
||||
i = 5;
|
||||
while ( i > diff_days )
|
||||
for ( i = 5; i > diff_days; i-- )
|
||||
{
|
||||
timestamp_name = "TIMESTAMPLASTDAY" + ( i - diff_days );
|
||||
timestamp_name_to = "TIMESTAMPLASTDAY" + i;
|
||||
timestamp_value = self get_global_stat( timestamp_name );
|
||||
self set_global_stat( timestamp_name_to, timestamp_value );
|
||||
i--;
|
||||
|
||||
}
|
||||
i = 2;
|
||||
while ( i <= diff_days && i < 6 )
|
||||
for ( i = 2; i <= diff_days && i < 6; i++ )
|
||||
{
|
||||
timestamp_name = "TIMESTAMPLASTDAY" + i;
|
||||
self set_global_stat( timestamp_name, 0 );
|
||||
i++;
|
||||
}
|
||||
self set_global_stat( "TIMESTAMPLASTDAY1", matchendutctime );
|
||||
}
|
||||
}
|
||||
|
||||
survival_classic_custom_stat_update()
|
||||
survival_classic_custom_stat_update() //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
grief_custom_stat_update()
|
||||
{
|
||||
grief_custom_stat_update() //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
add_game_mode_group_stat( game_mode, stat_name, value )
|
||||
add_game_mode_group_stat( game_mode, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -322,7 +312,7 @@ add_game_mode_group_stat( game_mode, stat_name, value )
|
||||
self adddstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue", value );
|
||||
}
|
||||
|
||||
set_game_mode_group_stat( game_mode, stat_name, value )
|
||||
set_game_mode_group_stat( game_mode, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -331,12 +321,12 @@ set_game_mode_group_stat( game_mode, stat_name, value )
|
||||
self setdstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue", value );
|
||||
}
|
||||
|
||||
get_game_mode_group_stat( game_mode, stat_name )
|
||||
get_game_mode_group_stat( game_mode, stat_name ) //checked matches cerberus output
|
||||
{
|
||||
return self getdstat( "PlayerStatsByGameTypeGroup", game_mode, stat_name, "statValue" );
|
||||
}
|
||||
|
||||
add_game_mode_stat( game_mode, stat_name, value )
|
||||
add_game_mode_stat( game_mode, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -345,7 +335,7 @@ add_game_mode_stat( game_mode, stat_name, value )
|
||||
self adddstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue", value );
|
||||
}
|
||||
|
||||
set_game_mode_stat( game_mode, stat_name, value )
|
||||
set_game_mode_stat( game_mode, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -354,17 +344,17 @@ set_game_mode_stat( game_mode, stat_name, value )
|
||||
self setdstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue", value );
|
||||
}
|
||||
|
||||
get_game_mode_stat( game_mode, stat_name )
|
||||
get_game_mode_stat( game_mode, stat_name ) //checked matches cerberus output
|
||||
{
|
||||
return self getdstat( "PlayerStatsByGameType", game_mode, stat_name, "statValue" );
|
||||
}
|
||||
|
||||
get_global_stat( stat_name )
|
||||
get_global_stat( stat_name ) //checked matches cerberus output
|
||||
{
|
||||
return self getdstat( "PlayerStatsList", stat_name, "StatValue" );
|
||||
}
|
||||
|
||||
set_global_stat( stat_name, value )
|
||||
set_global_stat( stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -373,7 +363,7 @@ set_global_stat( stat_name, value )
|
||||
self setdstat( "PlayerStatsList", stat_name, "StatValue", value );
|
||||
}
|
||||
|
||||
add_global_stat( stat_name, value )
|
||||
add_global_stat( stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -382,7 +372,7 @@ add_global_stat( stat_name, value )
|
||||
self adddstat( "PlayerStatsList", stat_name, "StatValue", value );
|
||||
}
|
||||
|
||||
get_map_stat( stat_name, map )
|
||||
get_map_stat( stat_name, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -391,7 +381,7 @@ get_map_stat( stat_name, map )
|
||||
return self getdstat( "PlayerStatsByMap", map, stat_name );
|
||||
}
|
||||
|
||||
set_map_stat( stat_name, value, map )
|
||||
set_map_stat( stat_name, value, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -404,7 +394,7 @@ set_map_stat( stat_name, value, map )
|
||||
self setdstat( "PlayerStatsByMap", map, stat_name, value );
|
||||
}
|
||||
|
||||
add_map_stat( stat_name, value, map )
|
||||
add_map_stat( stat_name, value, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -417,12 +407,12 @@ add_map_stat( stat_name, value, map )
|
||||
self adddstat( "PlayerStatsByMap", map, stat_name, value );
|
||||
}
|
||||
|
||||
get_location_gametype_stat( start_location, game_type, stat_name )
|
||||
get_location_gametype_stat( start_location, game_type, stat_name ) //checked matches cerberus output
|
||||
{
|
||||
return self getdstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue" );
|
||||
}
|
||||
|
||||
set_location_gametype_stat( start_location, game_type, stat_name, value )
|
||||
set_location_gametype_stat( start_location, game_type, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -431,7 +421,7 @@ set_location_gametype_stat( start_location, game_type, stat_name, value )
|
||||
self setdstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue", value );
|
||||
}
|
||||
|
||||
add_location_gametype_stat( start_location, game_type, stat_name, value )
|
||||
add_location_gametype_stat( start_location, game_type, stat_name, value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -440,7 +430,7 @@ add_location_gametype_stat( start_location, game_type, stat_name, value )
|
||||
self adddstat( "PlayerStatsByStartLocation", start_location, "startLocationGameTypeStats", game_type, "stats", stat_name, "StatValue", value );
|
||||
}
|
||||
|
||||
get_map_weaponlocker_stat( stat_name, map )
|
||||
get_map_weaponlocker_stat( stat_name, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -449,7 +439,7 @@ get_map_weaponlocker_stat( stat_name, map )
|
||||
return self getdstat( "PlayerStatsByMap", map, "weaponLocker", stat_name );
|
||||
}
|
||||
|
||||
set_map_weaponlocker_stat( stat_name, value, map )
|
||||
set_map_weaponlocker_stat( stat_name, value, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -469,7 +459,7 @@ set_map_weaponlocker_stat( stat_name, value, map )
|
||||
}
|
||||
}
|
||||
|
||||
add_map_weaponlocker_stat( stat_name, value, map )
|
||||
add_map_weaponlocker_stat( stat_name, value, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -482,21 +472,21 @@ add_map_weaponlocker_stat( stat_name, value, map )
|
||||
self adddstat( "PlayerStatsByMap", map, "weaponLocker", stat_name, value );
|
||||
}
|
||||
|
||||
has_stored_weapondata( map )
|
||||
has_stored_weapondata( map ) //checked changed to match cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
map = level.script;
|
||||
}
|
||||
storedweapon = self get_map_weaponlocker_stat( "name", map );
|
||||
if ( isDefined( storedweapon ) && isstring( storedweapon ) || storedweapon == "" && isint( storedweapon ) && storedweapon == 0 )
|
||||
if ( isDefined( storedweapon ) || isstring( storedweapon ) && storedweapon == "" || isint( storedweapon ) && storedweapon == 0 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
get_stored_weapondata( map )
|
||||
get_stored_weapondata( map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -516,7 +506,7 @@ get_stored_weapondata( map )
|
||||
return undefined;
|
||||
}
|
||||
|
||||
clear_stored_weapondata( map )
|
||||
clear_stored_weapondata( map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -530,7 +520,7 @@ clear_stored_weapondata( map )
|
||||
self set_map_weaponlocker_stat( "alt_stock", 0, map );
|
||||
}
|
||||
|
||||
set_stored_weapondata( weapondata, map )
|
||||
set_stored_weapondata( weapondata, map ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( map ) )
|
||||
{
|
||||
@ -544,7 +534,7 @@ set_stored_weapondata( weapondata, map )
|
||||
self set_map_weaponlocker_stat( "alt_stock", weapondata[ "alt_stock" ], map );
|
||||
}
|
||||
|
||||
add_client_stat( stat_name, stat_value, include_gametype )
|
||||
add_client_stat( stat_name, stat_value, include_gametype ) //checked matches cerberus output
|
||||
{
|
||||
if ( getDvar( "ui_zm_mapstartlocation" ) == "" || is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -558,7 +548,7 @@ add_client_stat( stat_name, stat_value, include_gametype )
|
||||
self.stats_this_frame[ stat_name ] = 1;
|
||||
}
|
||||
|
||||
increment_player_stat( stat_name )
|
||||
increment_player_stat( stat_name ) //checked matches cerberus output
|
||||
{
|
||||
if ( getDvar( "ui_zm_mapstartlocation" ) == "" || is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -567,7 +557,7 @@ increment_player_stat( stat_name )
|
||||
self incrementplayerstat( stat_name, 1 );
|
||||
}
|
||||
|
||||
increment_root_stat( stat_name, stat_value )
|
||||
increment_root_stat( stat_name, stat_value ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -576,7 +566,7 @@ increment_root_stat( stat_name, stat_value )
|
||||
self adddstat( stat_name, stat_value );
|
||||
}
|
||||
|
||||
increment_client_stat( stat_name, include_gametype )
|
||||
increment_client_stat( stat_name, include_gametype ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -585,7 +575,7 @@ increment_client_stat( stat_name, include_gametype )
|
||||
add_client_stat( stat_name, 1, include_gametype );
|
||||
}
|
||||
|
||||
set_client_stat( stat_name, stat_value, include_gametype )
|
||||
set_client_stat( stat_name, stat_value, include_gametype ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -596,7 +586,7 @@ set_client_stat( stat_name, stat_value, include_gametype )
|
||||
self.stats_this_frame[ stat_name ] = 1;
|
||||
}
|
||||
|
||||
zero_client_stat( stat_name, include_gametype )
|
||||
zero_client_stat( stat_name, include_gametype ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -607,7 +597,7 @@ zero_client_stat( stat_name, include_gametype )
|
||||
self.stats_this_frame[ stat_name ] = 1;
|
||||
}
|
||||
|
||||
increment_map_cheat_stat( stat_name )
|
||||
increment_map_cheat_stat( stat_name ) //checked matches cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -616,30 +606,27 @@ increment_map_cheat_stat( stat_name )
|
||||
self adddstat( "PlayerStatsByMap", level.script, "cheats", stat_name, 1 );
|
||||
}
|
||||
|
||||
get_stat_distance_traveled()
|
||||
get_stat_distance_traveled() //checked changed to match cerberu output
|
||||
{
|
||||
miles = int( self.pers[ "distance_traveled" ] / 63360 );
|
||||
remainder = ( self.pers[ "distance_traveled" ] / 63360 ) - miles;
|
||||
if ( miles < 1 && remainder < 0,5 )
|
||||
if ( miles < 1 && remainder < 0.5 )
|
||||
{
|
||||
miles = 1;
|
||||
}
|
||||
else
|
||||
else if ( remainder >= 0.5 )
|
||||
{
|
||||
if ( remainder >= 0,5 )
|
||||
{
|
||||
miles++;
|
||||
}
|
||||
miles++;
|
||||
}
|
||||
return miles;
|
||||
}
|
||||
|
||||
get_stat_round_number()
|
||||
get_stat_round_number() //checked matches cerberus output
|
||||
{
|
||||
return level.round_number;
|
||||
}
|
||||
|
||||
get_stat_combined_rank_value_survival_classic()
|
||||
get_stat_combined_rank_value_survival_classic() //checked matches cerberus output
|
||||
{
|
||||
rounds = get_stat_round_number();
|
||||
kills = self.pers[ "kills" ];
|
||||
@ -647,11 +634,11 @@ get_stat_combined_rank_value_survival_classic()
|
||||
{
|
||||
rounds = 99;
|
||||
}
|
||||
result = ( rounds * 10000000 ) + kills;
|
||||
result = rounds * 10000000 + kills;
|
||||
return result;
|
||||
}
|
||||
|
||||
get_stat_combined_rank_value_grief()
|
||||
get_stat_combined_rank_value_grief() //checked matches cerberus output
|
||||
{
|
||||
wins = self.pers[ "wins" ];
|
||||
losses = self.pers[ "losses" ];
|
||||
@ -664,11 +651,11 @@ get_stat_combined_rank_value_grief()
|
||||
losses = 9999;
|
||||
}
|
||||
losses_value = 9999 - losses;
|
||||
result = ( wins * 10000 ) + losses_value;
|
||||
result = wins * 10000 + losses_value;
|
||||
return result;
|
||||
}
|
||||
|
||||
update_global_counters_on_match_end()
|
||||
update_global_counters_on_match_end() //checked changed to match cerberus output
|
||||
{
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
@ -776,11 +763,8 @@ update_global_counters_on_match_end()
|
||||
tomb_golden_hard_hat = 0;
|
||||
tomb_perk_extension = 0;
|
||||
players = get_players();
|
||||
_a838 = players;
|
||||
_k838 = getFirstArrayKey( _a838 );
|
||||
while ( isDefined( _k838 ) )
|
||||
foreach ( player in players )
|
||||
{
|
||||
player = _a838[ _k838 ];
|
||||
deaths += player.pers[ "deaths" ];
|
||||
kills += player.pers[ "kills" ];
|
||||
headshots += player.pers[ "headshots" ];
|
||||
@ -882,7 +866,6 @@ update_global_counters_on_match_end()
|
||||
tomb_golden_shovel += player.pers[ "tomb_golden_shovel" ];
|
||||
tomb_golden_hard_hat += player.pers[ "tomb_golden_hard_hat" ];
|
||||
tomb_perk_extension += player.pers[ "tomb_perk_extension" ];
|
||||
_k838 = getNextArrayKey( _a838, _k838 );
|
||||
}
|
||||
game_mode = getDvar( "ui_gametype" );
|
||||
incrementcounter( "global_zm_" + game_mode, 1 );
|
||||
@ -996,58 +979,52 @@ update_global_counters_on_match_end()
|
||||
incrementcounter( "global_zm_tomb_perk_extension", tomb_perk_extension );
|
||||
}
|
||||
|
||||
get_specific_stat( stat_category, stat_name )
|
||||
get_specific_stat( stat_category, stat_name ) //checked matches cerberus output
|
||||
{
|
||||
return self getdstat( stat_category, stat_name, "StatValue" );
|
||||
}
|
||||
|
||||
do_stats_for_gibs( zombie, limb_tags_array )
|
||||
do_stats_for_gibs( zombie, limb_tags_array ) //checked partially changed to match cerberus output //did not use foreach to prevent infinite loop due to continue
|
||||
{
|
||||
while ( isDefined( zombie ) && isDefined( zombie.attacker ) && isplayer( zombie.attacker ) )
|
||||
{
|
||||
_a1069 = limb_tags_array;
|
||||
_k1069 = getFirstArrayKey( _a1069 );
|
||||
while ( isDefined( _k1069 ) )
|
||||
if ( isDefined( zombie ) && isDefined( zombie.attacker ) && isplayer( zombie.attacker ) )
|
||||
{
|
||||
i = 0;
|
||||
while ( i < limb_tags_array.size )
|
||||
{
|
||||
limb = _a1069[ _k1069 ];
|
||||
stat_name = undefined;
|
||||
if ( limb == level._zombie_gib_piece_index_right_arm )
|
||||
if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_right_arm )
|
||||
{
|
||||
stat_name = "right_arm_gibs";
|
||||
}
|
||||
else if ( limb == level._zombie_gib_piece_index_left_arm )
|
||||
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_left_arm )
|
||||
{
|
||||
stat_name = "left_arm_gibs";
|
||||
}
|
||||
else if ( limb == level._zombie_gib_piece_index_right_leg )
|
||||
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_right_leg )
|
||||
{
|
||||
stat_name = "right_leg_gibs";
|
||||
}
|
||||
else if ( limb == level._zombie_gib_piece_index_left_leg )
|
||||
else if ( limb_tags_array[ i ] == level._zombie_gib_piece_index_left_leg )
|
||||
{
|
||||
stat_name = "left_leg_gibs";
|
||||
}
|
||||
else
|
||||
else if ( limb == level._zombie_gib_piece_index_head )
|
||||
{
|
||||
if ( limb == level._zombie_gib_piece_index_head )
|
||||
{
|
||||
stat_name = "head_gibs";
|
||||
}
|
||||
stat_name = "head_gibs";
|
||||
}
|
||||
if ( !isDefined( stat_name ) )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
zombie.attacker increment_client_stat( stat_name, 0 );
|
||||
zombie.attacker increment_client_stat( "gibs" );
|
||||
}
|
||||
_k1069 = getNextArrayKey( _a1069, _k1069 );
|
||||
zombie.attacker increment_client_stat( stat_name, 0 );
|
||||
zombie.attacker increment_client_stat( "gibs" );
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
initializematchstats()
|
||||
initializematchstats() //checked matches cerberus output
|
||||
{
|
||||
if ( !level.onlinegame || !gamemodeismode( level.gamemode_public_match ) )
|
||||
{
|
||||
@ -1058,18 +1035,20 @@ initializematchstats()
|
||||
self gamehistorystartmatch( getgametypeenumfromname( currgametype, 0 ) );
|
||||
}
|
||||
|
||||
adjustrecentstats()
|
||||
adjustrecentstats() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
if ( getDvarInt( "scr_writeConfigStrings" ) == 1 || getDvarInt( "scr_hostmigrationtest" ) == 1 )
|
||||
{
|
||||
return;
|
||||
#/
|
||||
}
|
||||
*/
|
||||
initializematchstats();
|
||||
}
|
||||
|
||||
uploadstatssoon()
|
||||
uploadstatssoon() //checked matches cerberus output
|
||||
{
|
||||
self notify( "upload_stats_soon" );
|
||||
self endon( "upload_stats_soon" );
|
||||
@ -1077,3 +1056,4 @@ uploadstatssoon()
|
||||
wait 1;
|
||||
uploadstats( self );
|
||||
}
|
||||
|
||||
|
@ -3093,6 +3093,7 @@ is_magic_bullet_shield_enabled( ent ) //checked changed at own discretion
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
really_play_2d_sound( sound ) //checked changed to match cerberus output
|
||||
@ -3604,22 +3605,30 @@ register_lethal_grenade_for_level( weaponname ) //checked changed at own discret
|
||||
level.zombie_lethal_grenade_list[ weaponname ] = weaponname;
|
||||
}
|
||||
|
||||
is_lethal_grenade( weaponname ) //checked matches cerberus output
|
||||
is_lethal_grenade( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( level.zombie_lethal_grenade_list ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return isDefined( level.zombie_lethal_grenade_list[ weaponname ] );
|
||||
if ( isDefined( level.zombie_lethal_grenade_list[ weaponname ] ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_player_lethal_grenade( weaponname ) //checked matches cerberus output
|
||||
is_player_lethal_grenade( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( self.current_lethal_grenade ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return self.current_lethal_grenade == weaponname;
|
||||
if ( self.current_lethal_grenade == weaponname )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get_player_lethal_grenade() //checked matches cerberus output
|
||||
@ -3655,22 +3664,30 @@ register_tactical_grenade_for_level( weaponname ) //checked changed at own discr
|
||||
level.zombie_tactical_grenade_list[ weaponname ] = weaponname;
|
||||
}
|
||||
|
||||
is_tactical_grenade( weaponname ) //checked matches cerberus output
|
||||
is_tactical_grenade( weaponname ) //checked matches cerberus output //checked changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( level.zombie_tactical_grenade_list ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return isDefined( level.zombie_tactical_grenade_list[ weaponname ] );
|
||||
if ( isDefined( level.zombie_tactical_grenade_list[ weaponname ] ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_player_tactical_grenade( weaponname ) //checked matches cerberus output
|
||||
is_player_tactical_grenade( weaponname ) //checked matches cerberus output //checked changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( self.current_tactical_grenade ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return self.current_tactical_grenade == weaponname;
|
||||
if ( self.current_tactical_grenade == weaponname )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get_player_tactical_grenade() //checked matches cerberus output
|
||||
@ -3707,22 +3724,30 @@ register_placeable_mine_for_level( weaponname ) //checked changed at own discret
|
||||
level.zombie_placeable_mine_list[ weaponname ] = weaponname;
|
||||
}
|
||||
|
||||
is_placeable_mine( weaponname ) //checked matches cerberus output
|
||||
is_placeable_mine( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( level.zombie_placeable_mine_list ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return isDefined( level.zombie_placeable_mine_list[ weaponname ] );
|
||||
if ( isDefined( level.zombie_placeable_mine_list[ weaponname ] ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_player_placeable_mine( weaponname ) //checked matches cerberus output
|
||||
is_player_placeable_mine( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( self.current_placeable_mine ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return self.current_placeable_mine == weaponname;
|
||||
if ( self.current_placeable_mine == weaponname )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get_player_placeable_mine() //checked matches cerberus output
|
||||
@ -3753,22 +3778,30 @@ register_melee_weapon_for_level( weaponname ) //checked matches cerberus output
|
||||
level.zombie_melee_weapon_list[ weaponname ] = weaponname;
|
||||
}
|
||||
|
||||
is_melee_weapon( weaponname ) //checked matches cerberus output
|
||||
is_melee_weapon( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( level.zombie_melee_weapon_list ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return isDefined( level.zombie_melee_weapon_list[ weaponname ] );
|
||||
if ( isDefined( level.zombie_melee_weapon_list[ weaponname ] ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_player_melee_weapon( weaponname ) //checked matches cerberus output
|
||||
is_player_melee_weapon( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( self.current_melee_weapon ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return self.current_melee_weapon == weaponname;
|
||||
if ( self.current_melee_weapon == weaponname )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
get_player_melee_weapon() //checked matches cerberus output
|
||||
@ -3804,27 +3837,39 @@ register_equipment_for_level( weaponname ) //checked matches cerberus output
|
||||
level.zombie_equipment_list[ weaponname ] = weaponname;
|
||||
}
|
||||
|
||||
is_equipment( weaponname ) //checked matches cerberus output
|
||||
is_equipment( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( level.zombie_equipment_list ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return isDefined( level.zombie_equipment_list[ weaponname ] );
|
||||
if ( isDefined( level.zombie_equipment_list[ weaponname ] ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_equipment_that_blocks_purchase( weaponname ) //checked matches cerberus output
|
||||
is_equipment_that_blocks_purchase( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
return is_equipment( weaponname );
|
||||
if ( is_equipment( weaponname ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
is_player_equipment( weaponname ) //checked matches cerberus output
|
||||
is_player_equipment( weaponname ) //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
if ( !isDefined( weaponname ) || !isDefined( self.current_equipment ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return self.current_equipment == weaponname;
|
||||
if ( self.current_equipment == weaponname )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
has_deployed_equipment( weaponname ) //checked changed to match cerberus output
|
||||
@ -3857,9 +3902,13 @@ get_player_equipment() //checked matches cerberus output
|
||||
return self.current_equipment;
|
||||
}
|
||||
|
||||
hacker_active() //checked matches cerberus output
|
||||
hacker_active() //checked matches cerberus output //changed at own discretion
|
||||
{
|
||||
return self maps/mp/zombies/_zm_equipment::is_equipment_active( "equip_hacker_zm" );
|
||||
if ( self maps/mp/zombies/_zm_equipment::is_equipment_active( "equip_hacker_zm" ) )
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
set_player_equipment( weaponname ) //checked matches cerberus output
|
||||
@ -5623,3 +5672,5 @@ get_player_perk_purchase_limit() //checked matches cerberus output
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -48,23 +48,53 @@ patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
|
||||
```
|
||||
### The following scripts have been checked, but they have not been tested yet
|
||||
```
|
||||
patch_zm/maps/mp/zombies/_zm_blockers.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_buildables.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_equip_turbine.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_game_module.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_laststand.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_magicbox_lock.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_playerhealth.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_power.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_sidequests.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_stats.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_traps.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_turned.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_unitrigger.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_weap_cymbal_monkey.gsc
|
||||
```
|
||||
### The following scripts are not checked yet, uploaded to setup a baseline:
|
||||
```
|
||||
patch_zm/maps/mp/zombies/_zm_blockers.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_equip_turbine.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_laststand.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_sidequests.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_stats.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_unitrigger.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_callbacksetup.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_damagefeedback.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_dev.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_gameobjects.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_actor.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_audio.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_defaults.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_player.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_score.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_spawn.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_ui.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_utils.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic_vehicle.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_gv_actions.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_healthoverlay.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hostmigration.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud_message.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud_util.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_menus.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_perplayer.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_serversettings.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spawning.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spectating.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_tweakables.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_weaponobjects.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_weapons.gsc
|
||||
```
|
||||
### The following scripts have not been checked using the proper debugging methods:
|
||||
```
|
||||
|
Loading…
x
Reference in New Issue
Block a user