mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-11 03:07:57 -05:00
rechecked bot scripts
This commit is contained in:
@ -79,40 +79,42 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
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counts[ team ] = 0;
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}
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i = 0;
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while ( i < level.players.size )
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players = get_players;
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while ( i < players.size )
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{
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if ( !isDefined( level.players[ i ].team ) )
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if ( !isDefined( players[ i ].team ) )
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{
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i++;
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continue;
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}
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if ( !isDefined( counts[ level.players[ i ].team ] ) )
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if ( !isDefined( counts[ players[ i ].team ] ) )
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{
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i++;
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continue;
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}
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counts[ level.players[ i ].team ]++;
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counts[ players[ i ].team ]++;
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i++;
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}
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count = 999999;
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enemy_team = player_team;
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i = 0;
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while ( i < level.teams.size )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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if ( level.teams[ i ] == player_team )
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if ( teams[ i ] == player_team )
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{
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i++;
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continue;
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}
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if ( level.teams[ i ] == "spectator" )
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if ( teams[ i ] == "spectator" )
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{
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i++;
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continue;
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}
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if ( counts[ level.teams[ i ] ] < count )
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if ( counts[ teams[ i ] ] < count )
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{
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enemy_team = level.teams[ i ];
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count = counts[ level.teams[ i ] ];
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enemy_team = teams[ i ];
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count = counts[ teams[ i ] ];
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}
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i++;
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}
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@ -127,45 +129,47 @@ getenemyteamwithgreatestbotcount( player_team ) //checked partially changed to m
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counts[ team ] = 0;
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}
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i = 0;
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while ( i < level.players.size )
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players = get_players();
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while ( i < players.size )
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{
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if ( !isDefined( level.players[ i ].team ) )
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if ( !isDefined( players[ i ].team ) )
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{
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i++;
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continue;
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}
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if ( !isDefined( counts[ level.players[ i ].team ] ) )
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if ( !isDefined( counts[ players[ i ].team ] ) )
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{
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i++;
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continue;
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}
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if ( !level.players[ i ] is_bot() )
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if ( !players[ i ] is_bot() )
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{
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i++;
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continue;
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}
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counts[ level.players[ i ].team ]++;
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counts[ players[ i ].team ]++;
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i++;
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}
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count = -1;
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enemy_team = undefined;
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i = 0;
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while ( i < level.teams.size )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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if ( level.teams[ i ] == player_team )
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if ( teams[ i ] == player_team )
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{
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i++;
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continue;
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}
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if ( level.teams[ i ] == "spectator" )
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if ( teams[ i ] == "spectator" )
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{
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i++;
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continue;
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}
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if ( counts[ level.teams[ i ] ] > count )
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if ( counts[ teams[ i ] ] > count )
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{
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enemy_team = level.teams[ i ];
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count = counts[ level.teams[ i ] ];
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enemy_team = teams[ i ];
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count = counts[ teams[ i ] ];
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}
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i++;
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}
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@ -248,14 +252,15 @@ bot_count_enemy_bots( friend_team ) //checked partially changed to match cerberu
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}
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enemies = 0;
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i = 0;
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while ( i < level.teams.size )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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if ( level.teams[ i ] == friend_team )
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if ( teams[ i ] == friend_team )
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{
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i++;
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continue;
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}
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enemies += bot_count_bots( level.teams[ i ] );
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enemies += bot_count_bots( teams[ i ] );
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i++;
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}
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return enemies;
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@ -1494,26 +1499,23 @@ bot_gametype_allowed() //checked matches cerberus output
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bot_get_difficulty() //checked matches cerberus output
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{
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if ( !isDefined( level.bot_difficulty ) )
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level.bot_difficulty = "normal";
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difficulty = getdvarintdefault( "bot_difficulty", 1 );
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if ( difficulty == 0 )
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{
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level.bot_difficulty = "easy";
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}
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else if ( difficulty == 1 )
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{
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level.bot_difficulty = "normal";
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difficulty = getdvarintdefault( "bot_difficulty", 1 );
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if ( difficulty == 0 )
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{
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level.bot_difficulty = "easy";
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}
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else if ( difficulty == 1 )
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{
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level.bot_difficulty = "normal";
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}
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else if ( difficulty == 2 )
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{
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level.bot_difficulty = "hard";
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}
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else if ( difficulty == 3 )
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{
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level.bot_difficulty = "fu";
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}
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}
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else if ( difficulty == 2 )
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{
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level.bot_difficulty = "hard";
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}
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else if ( difficulty == 3 )
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{
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level.bot_difficulty = "fu";
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}
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return level.bot_difficulty;
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}
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@ -1658,7 +1660,7 @@ bot_update_c4()
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if ( watcher.objectarray.size )
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{
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i = 0;
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while ( i < watcher.objectarray.size )
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while ( i < watcherArray.objectarray.size )
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{
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if ( !isDefined( watcher.objectarray[ i ] ) )
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{
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@ -1712,7 +1714,7 @@ bot_update_launcher() //checked partially changed to match cerberus output //con
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continue;
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}
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origin = self getplayercamerapos();
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angles = vectorToAngle( enemies[ i ].origin - origin );
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angles = vectorToAngles( enemies[ i ].origin - origin );
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if ( angles[ 0 ] < 290 )
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{
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i++;
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@ -1759,8 +1761,9 @@ bot_update_weapon()
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{
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return;
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}
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primaries = self getweaponslistprimaries();
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primariesArray = self getweaponslistprimaries();
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i = 0;
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primaries = getArrayKeys( primariesArray );
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while ( i < primaries.size )
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{
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if ( primaries[ i ] == "knife_held_mp" )
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@ -1773,7 +1776,6 @@ bot_update_weapon()
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self switchtoweapon( primaries[ i ] );
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return;
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}
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i++;
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}
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}
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@ -1908,6 +1910,7 @@ bot_update_killstreak() //checked partially changed to match cerberus output see
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ks_weapon = undefined;
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inventoryweapon = self getinventoryweapon();
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i = 0;
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while ( i < weapons.size )
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{
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if ( self getweaponammoclip( weapons[ i ] ) <= 0 && !isDefined( inventoryweapon ) || weapons[ i ] != inventoryweapon )
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@ -2553,7 +2556,7 @@ devgui_bot_spawn( team ) //didn't check dev call
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direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
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trace = bullettrace( eye, eye + direction_vec, 0, undefined );
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direction_vec = player.origin - trace[ "position" ];
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direction = vectorToAngle( direction_vec );
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direction = vectorToAngles( direction_vec );
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bot = addtestclient();
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if ( !isDefined( bot ) )
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{
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@ -2585,3 +2588,8 @@ devgui_bot_spawn_think( origin, yaw ) //didn't check dev call
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}
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@ -1017,7 +1017,7 @@ bot_weapon_ammo_frac() //checked matches cerberus output
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bot_select_weapon() //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
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{
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if ( !self isthrowinggrenade() || self isswitchingweapons() || self isreloading() )
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if ( self isthrowinggrenade() || self isswitchingweapons() || self isreloading() )
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{
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return;
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}
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@ -1457,19 +1457,20 @@ bot_combat_throw_smoke( origin ) //checked partially changed to match cerberus o
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}
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time = getTime();
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i = 0;
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while ( i < level.players.size )
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players = get_players();
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while ( i < players.size )
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{
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if ( !isDefined( level.players[ i ].smokegrenadetime ) )
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if ( !isDefined( players[ i ].smokegrenadetime ) )
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{
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i++;
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continue;
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}
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if ( ( time - level.players[ i ].smokegrenadetime ) > 12000 )
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if ( ( time - players[ i ].smokegrenadetime ) > 12000 )
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{
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i++;
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continue;
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}
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if ( distancesquared( origin, level.players[ i ].smokegrenadeposition ) < 65536 )
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if ( distancesquared( origin, players[ i ].smokegrenadeposition ) < 65536 )
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{
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return 0;
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}
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@ -1603,9 +1604,10 @@ bot_shotgun_think() //checked partially changed to match cerberus output did not
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{
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return;
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}
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primaries = self getweaponslistprimaries();
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primariesArray = self getweaponslistprimaries();
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weapon = self getcurrentweapon();
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i = 0;
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primaries = getArrayKeys( primariesArray );
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while ( i < primaries.size )
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{
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if ( primaries[ i ] == weapon )
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@ -1724,14 +1726,15 @@ bot_turret_nearest_node( turret ) //checked changed to match cerberus output
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turret_mark_node_dangerous( node ) //checked partially changed to match cerberus output did not change while loop to foreach see github for more info
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{
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i = 0;
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teams = getArrayKeys( level.teams );
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while ( i < level.teams.size )
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{
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if ( level.teams[ i ] == self.owner.team )
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if ( teams[ i ] == self.owner.team )
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{
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i++;
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continue;
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}
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node setdangerous( level.teams[ i ], 1 );
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node setdangerous( teams[ i ], 1 );
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i++;
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}
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self.dangerous_nodes[ self.dangerous_nodes.size ] = node;
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@ -1862,3 +1865,5 @@ bot_riotshield_dangerous_think( enemy, goal ) //checked partially changed to mat
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}
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@ -253,14 +253,11 @@ bot_construct_class( class, items, allocation_max ) //checked partially changed
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allocation += 2;
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}
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}
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else
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else if ( remaining >= 1 && !claimed_count[ "specialgrenade" ] )
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{
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if ( remaining >= 1 && !claimed_count[ "specialgrenade" ] )
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{
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bot_choose_weapon( class, items[ "specialgrenade" ] );
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claimed_count[ "specialgrenade" ]++;
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allocation++;
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}
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bot_choose_weapon( class, items[ "specialgrenade" ] );
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claimed_count[ "specialgrenade" ]++;
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allocation++;
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}
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}
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}
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