rechecked bot scripts

This commit is contained in:
JezuzLizard
2020-05-02 10:32:24 -07:00
parent 6d2b484585
commit 046d571f12
3 changed files with 72 additions and 62 deletions

View File

@ -79,40 +79,42 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
counts[ team ] = 0;
}
i = 0;
while ( i < level.players.size )
players = get_players;
while ( i < players.size )
{
if ( !isDefined( level.players[ i ].team ) )
if ( !isDefined( players[ i ].team ) )
{
i++;
continue;
}
if ( !isDefined( counts[ level.players[ i ].team ] ) )
if ( !isDefined( counts[ players[ i ].team ] ) )
{
i++;
continue;
}
counts[ level.players[ i ].team ]++;
counts[ players[ i ].team ]++;
i++;
}
count = 999999;
enemy_team = player_team;
i = 0;
while ( i < level.teams.size )
teams = getArrayKeys( level.teams );
while ( i < teams.size )
{
if ( level.teams[ i ] == player_team )
if ( teams[ i ] == player_team )
{
i++;
continue;
}
if ( level.teams[ i ] == "spectator" )
if ( teams[ i ] == "spectator" )
{
i++;
continue;
}
if ( counts[ level.teams[ i ] ] < count )
if ( counts[ teams[ i ] ] < count )
{
enemy_team = level.teams[ i ];
count = counts[ level.teams[ i ] ];
enemy_team = teams[ i ];
count = counts[ teams[ i ] ];
}
i++;
}
@ -127,45 +129,47 @@ getenemyteamwithgreatestbotcount( player_team ) //checked partially changed to m
counts[ team ] = 0;
}
i = 0;
while ( i < level.players.size )
players = get_players();
while ( i < players.size )
{
if ( !isDefined( level.players[ i ].team ) )
if ( !isDefined( players[ i ].team ) )
{
i++;
continue;
}
if ( !isDefined( counts[ level.players[ i ].team ] ) )
if ( !isDefined( counts[ players[ i ].team ] ) )
{
i++;
continue;
}
if ( !level.players[ i ] is_bot() )
if ( !players[ i ] is_bot() )
{
i++;
continue;
}
counts[ level.players[ i ].team ]++;
counts[ players[ i ].team ]++;
i++;
}
count = -1;
enemy_team = undefined;
i = 0;
while ( i < level.teams.size )
teams = getArrayKeys( level.teams );
while ( i < teams.size )
{
if ( level.teams[ i ] == player_team )
if ( teams[ i ] == player_team )
{
i++;
continue;
}
if ( level.teams[ i ] == "spectator" )
if ( teams[ i ] == "spectator" )
{
i++;
continue;
}
if ( counts[ level.teams[ i ] ] > count )
if ( counts[ teams[ i ] ] > count )
{
enemy_team = level.teams[ i ];
count = counts[ level.teams[ i ] ];
enemy_team = teams[ i ];
count = counts[ teams[ i ] ];
}
i++;
}
@ -248,14 +252,15 @@ bot_count_enemy_bots( friend_team ) //checked partially changed to match cerberu
}
enemies = 0;
i = 0;
while ( i < level.teams.size )
teams = getArrayKeys( level.teams );
while ( i < teams.size )
{
if ( level.teams[ i ] == friend_team )
if ( teams[ i ] == friend_team )
{
i++;
continue;
}
enemies += bot_count_bots( level.teams[ i ] );
enemies += bot_count_bots( teams[ i ] );
i++;
}
return enemies;
@ -1494,26 +1499,23 @@ bot_gametype_allowed() //checked matches cerberus output
bot_get_difficulty() //checked matches cerberus output
{
if ( !isDefined( level.bot_difficulty ) )
level.bot_difficulty = "normal";
difficulty = getdvarintdefault( "bot_difficulty", 1 );
if ( difficulty == 0 )
{
level.bot_difficulty = "easy";
}
else if ( difficulty == 1 )
{
level.bot_difficulty = "normal";
difficulty = getdvarintdefault( "bot_difficulty", 1 );
if ( difficulty == 0 )
{
level.bot_difficulty = "easy";
}
else if ( difficulty == 1 )
{
level.bot_difficulty = "normal";
}
else if ( difficulty == 2 )
{
level.bot_difficulty = "hard";
}
else if ( difficulty == 3 )
{
level.bot_difficulty = "fu";
}
}
else if ( difficulty == 2 )
{
level.bot_difficulty = "hard";
}
else if ( difficulty == 3 )
{
level.bot_difficulty = "fu";
}
return level.bot_difficulty;
}
@ -1658,7 +1660,7 @@ bot_update_c4()
if ( watcher.objectarray.size )
{
i = 0;
while ( i < watcher.objectarray.size )
while ( i < watcherArray.objectarray.size )
{
if ( !isDefined( watcher.objectarray[ i ] ) )
{
@ -1712,7 +1714,7 @@ bot_update_launcher() //checked partially changed to match cerberus output //con
continue;
}
origin = self getplayercamerapos();
angles = vectorToAngle( enemies[ i ].origin - origin );
angles = vectorToAngles( enemies[ i ].origin - origin );
if ( angles[ 0 ] < 290 )
{
i++;
@ -1759,8 +1761,9 @@ bot_update_weapon()
{
return;
}
primaries = self getweaponslistprimaries();
primariesArray = self getweaponslistprimaries();
i = 0;
primaries = getArrayKeys( primariesArray );
while ( i < primaries.size )
{
if ( primaries[ i ] == "knife_held_mp" )
@ -1773,7 +1776,6 @@ bot_update_weapon()
self switchtoweapon( primaries[ i ] );
return;
}
i++;
}
}
@ -1908,6 +1910,7 @@ bot_update_killstreak() //checked partially changed to match cerberus output see
ks_weapon = undefined;
inventoryweapon = self getinventoryweapon();
i = 0;
while ( i < weapons.size )
{
if ( self getweaponammoclip( weapons[ i ] ) <= 0 && !isDefined( inventoryweapon ) || weapons[ i ] != inventoryweapon )
@ -2553,7 +2556,7 @@ devgui_bot_spawn( team ) //didn't check dev call
direction_vec = ( direction_vec[ 0 ] * scale, direction_vec[ 1 ] * scale, direction_vec[ 2 ] * scale );
trace = bullettrace( eye, eye + direction_vec, 0, undefined );
direction_vec = player.origin - trace[ "position" ];
direction = vectorToAngle( direction_vec );
direction = vectorToAngles( direction_vec );
bot = addtestclient();
if ( !isDefined( bot ) )
{
@ -2585,3 +2588,8 @@ devgui_bot_spawn_think( origin, yaw ) //didn't check dev call
}