mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
fixed several syntax errors and replace for loops with continues with while loops
For loops and foreaches with continues cause an infinite loop with the current compiler. As a result they can only be used in a while loop so any instances of a foreach or for loop with a continue must be converted to a while loop.
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@ -49,8 +49,6 @@
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#include maps/mp/_utility;
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#include common_scripts\utility;
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init() //checked matches bo3 _globallogic.gsc within reason
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{
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@ -66,10 +64,10 @@ init() //checked matches bo3 _globallogic.gsc within reason
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level.wiiu = (GetDvar( "wiiuGame") == "true");
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level.onlineGame = SessionModeIsOnlineGame();
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level.console = (level.xenon || level.ps3 || level.wiiu);
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level.console = 0;
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level.rankedMatch = ( GameModeIsUsingXP() && !isPreGame() );
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level.leagueMatch = ( GameModeIsMode( level.GAMEMODE_LEAGUE_MATCH ) );
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level.rankedMatch = GameModeIsUsingXP();
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level.leagueMatch = GameModeIsMode( level.GAMEMODE_LEAGUE_MATCH );
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level.contractsEnabled = !GetGametypeSetting( "disableContracts" );
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@ -546,7 +544,7 @@ doSpawnQueueUpdates() //checked matches bo3 _globallogic.gsc within reason
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isTeamAllDead( team ) //checked matches bo3 _globallogic.gsc within reason
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{
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return (level.everExisted[team] && !level.aliveCount[team] && !level.playerLives[team] );
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return level.everExisted[team] && !level.aliveCount[team] && !level.playerLives[team];
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}
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areAllTeamsDead( ) //checked matches bo3 _globallogic.gsc within reason
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@ -613,10 +611,10 @@ doDeadEventUpdates() //checked changed to match bo3 _globallogic.gsc
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else
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{
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// everyone is dead
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if ( (totalAliveCount() == 0) && (totalPlayerLives() == 0) && level.maxPlayerCount > 1 )
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if ( totalAliveCount() == 0 && totalPlayerLives() == 0 && level.maxPlayerCount > 1 )
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{
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[[ level.onDeadEvent ]]( "all" );
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return true;;
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return true;
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}
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}
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@ -625,7 +623,7 @@ doDeadEventUpdates() //checked changed to match bo3 _globallogic.gsc
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isOnlyOneLeftAliveOnTeam( team ) //checked matches bo3 _globallogic.gsc within reason
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{
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return (level.lastAliveCount[team] > 1 && level.aliveCount[team] == 1 && level.playerLives[team] == 1 );
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return level.lastAliveCount[team] > 1 && level.aliveCount[team] == 1 && level.playerLives[team] == 1 ;
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}
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@ -639,7 +637,7 @@ doOneLeftEventUpdates() //checked matches bo3 _globallogic.gsc within reason
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if ( isOnlyOneLeftAliveOnTeam( team ) )
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{
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[[level.onOneLeftEvent]]( team );
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return true;;
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return true;
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}
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}
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}
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@ -649,7 +647,7 @@ doOneLeftEventUpdates() //checked matches bo3 _globallogic.gsc within reason
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if ( (totalAliveCount() == 1) && (totalPlayerLives() == 1) && level.maxPlayerCount > 1 )
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{
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[[level.onOneLeftEvent]]( "all" );
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return true;;
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return true;
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}
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}
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@ -666,7 +664,7 @@ updateGameEvents() //checked matches bo3 _globallogic.gsc within reason
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}
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#/
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*/
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if ( ( level.rankedMatch || level.wagerMatch || level.leagueMatch ) && !level.inGracePeriod )
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if ( level.rankedMatch && !level.inGracePeriod || level.wagerMatch && !level.inGracePeriod || level.leagueMatch && !level.inGracePeriod )
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{
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if ( level.teamBased )
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{
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@ -867,12 +865,14 @@ sendAfterActionReport() //checked matches bo3 _globallogic.gsc within reason
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}
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//Send After Action Report information to the client
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for ( index = 0; index < level.players.size; index++ )
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index = 0;
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while ( index < level.players.size )
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{
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player = level.players[index];
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if ( player is_bot() )
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{
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index++;
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continue;
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}
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@ -890,7 +890,7 @@ sendAfterActionReport() //checked matches bo3 _globallogic.gsc within reason
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if( player.pers["cur_kill_streak"] > player.pers["best_kill_streak"] )
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player.pers["best_kill_streak"] = player.pers["cur_kill_streak"];
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if ( ( level.rankedMatch || level.wagerMatch || level.leagueMatch ) )
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if ( level.rankedMatch || level.wagerMatch || level.leagueMatch )
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player maps\mp\gametypes\_persistence::setAfterActionReportStat( "privateMatch", 0 );
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else
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player maps\mp\gametypes\_persistence::setAfterActionReportStat( "privateMatch", 1 );
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@ -942,7 +942,7 @@ sendAfterActionReport() //checked matches bo3 _globallogic.gsc within reason
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}
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player maps\mp\gametypes\_persistence::setAfterActionReportStat( "wagerMatchFailed", 0 );
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if ( ( level.rankedMatch || level.wagerMatch || level.leagueMatch ) )
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if ( level.rankedMatch || level.wagerMatch || level.leagueMatch )
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player maps\mp\gametypes\_persistence::setAfterActionReportStat( "valid", 1 );
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if ( IsDefined( player.pers["matchesPlayedStatsTracked"] ) )
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@ -967,6 +967,7 @@ sendAfterActionReport() //checked matches bo3 _globallogic.gsc within reason
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recordPlayerMatchEnd( player );
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RecordPlayerStats(player, "presentAtEnd", 1 );
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index++;
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}
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}
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@ -985,7 +986,8 @@ displayRoundEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc
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setmatchflag( "cg_drawSpectatorMessages", 0 );
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players = level.players;
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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player = players[index];
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@ -994,6 +996,7 @@ displayRoundEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc
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player [[level.spawnIntermission]]( true );
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player closeMenu();
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player closeInGameMenu();
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index++;
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continue;
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}
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@ -1020,6 +1023,7 @@ displayRoundEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc
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player setClientUIVisibilityFlag( "hud_visible", 0 );
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player setClientUIVisibilityFlag( "g_compassShowEnemies", 0 );
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index++;
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}
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}
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@ -1071,7 +1075,8 @@ displayRoundSwitch( winner, endReasonText ) //checked matches bo3 _globallogic.g
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SetMatchTalkFlag( "EveryoneHearsEveryone", 1 );
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players = level.players;
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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player = players[index];
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@ -1080,6 +1085,7 @@ displayRoundSwitch( winner, endReasonText ) //checked matches bo3 _globallogic.g
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player [[level.spawnIntermission]]( true );
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player closeMenu();
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player closeInGameMenu();
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index++;
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continue;
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}
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@ -1091,6 +1097,7 @@ displayRoundSwitch( winner, endReasonText ) //checked matches bo3 _globallogic.g
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else
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player thread [[level.onTeamOutcomeNotify]]( switchType, false, level.halftimeSubCaption );
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player setClientUIVisibilityFlag( "hud_visible", 0 );
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index++;
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}
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roundEndWait( level.halftimeRoundEndDelay, false );
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@ -1114,7 +1121,8 @@ displayGameEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc w
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}
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// catching gametype, since DM forceEnd sends winner as player entity, instead of string
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players = level.players;
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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player = players[index];
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@ -1123,6 +1131,7 @@ displayGameEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc w
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player [[level.spawnIntermission]]( true );
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player closeMenu();
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player closeInGameMenu();
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index++;
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continue;
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}
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@ -1157,6 +1166,7 @@ displayGameEnd( winner, endReasonText ) //checked matches bo3 _globallogic.gsc w
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player setClientUIVisibilityFlag( "hud_visible", 0 );
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player setClientUIVisibilityFlag( "g_compassShowEnemies", 0 );
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index++;
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}
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if ( level.teamBased )
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@ -1419,7 +1429,7 @@ endGame( winner, endReasonText ) //checked matches bo3 _globallogic.gsc within r
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}
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}
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if ( isdefined( winner ) && ( level.teambased && isdefined( level.teams[winner] ) ) )
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if ( isdefined( winner ) && level.teambased && isdefined( level.teams[winner] ) )
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{
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level.finalKillCam_winner = winner;
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}
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@ -1470,8 +1480,8 @@ endGame( winner, endReasonText ) //checked matches bo3 _globallogic.gsc within r
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}
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}
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}
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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player = players[index];
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player maps\mp\gametypes\_globallogic_player::freezePlayerForRoundEnd();
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@ -1485,15 +1495,17 @@ endGame( winner, endReasonText ) //checked matches bo3 _globallogic.gsc within r
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player bbPlayerMatchEnd( gameLength, endReasonText, bbGameOver );
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if( isPregame() )
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index++;
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continue;
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if( ( level.rankedMatch || level.wagerMatch || level.leagueMatch ) && !player IsSplitscreen() )
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if( level.rankedMatch || level.wagerMatch || level.leagueMatch && !player IsSplitscreen() )
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{
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if ( isDefined( player.setPromotion ) )
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player setDStat( "AfterActionReportStats", "lobbyPopup", "promotion" );
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else
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player setDStat( "AfterActionReportStats", "lobbyPopup", "summary" );
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}
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index++;
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}
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maps\mp\_music::setmusicstate( "SILENT" );
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@ -1532,7 +1544,7 @@ endGame( winner, endReasonText ) //checked matches bo3 _globallogic.gsc within r
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setTopPlayerStats();
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thread maps\mp\_challenges::gameEnd( winner );
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if ( IsDefined( winner ) && ( !isDefined( level.skipGameEnd ) || !level.skipGameEnd ) )
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if ( IsDefined( winner ) && !isDefined( level.skipGameEnd ) || !level.skipGameEnd )
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displayGameEnd( winner, endReasonText );
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if ( isOneRound() )
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@ -1609,12 +1621,15 @@ roundEndWait( defaultDelay, matchBonus ) //checked matches bo3 _globallogic.gsc
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{
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players = level.players;
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notifiesDone = true;
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
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index++;
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continue;
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notifiesDone = false;
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index++;
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}
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wait ( 0.5 );
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}
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@ -1635,12 +1650,15 @@ roundEndWait( defaultDelay, matchBonus ) //checked matches bo3 _globallogic.gsc
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{
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players = level.players;
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notifiesDone = true;
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for ( index = 0; index < players.size; index++ )
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index = 0;
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while ( index < players.size )
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{
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if ( !isDefined( players[index].doingNotify ) || !players[index].doingNotify )
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index++;
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continue;
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notifiesDone = false;
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index++;
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}
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wait ( 0.5 );
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}
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@ -1836,7 +1854,7 @@ updatePlacement() //checked matches bo3 _globallogic.gsc within reason
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{
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player = placementAll[ i ];
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playerScore = player.score;
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for ( j = i - 1; j >= 0 && (playerScore > placementAll[j].score || (playerScore == placementAll[j].score && player.deaths < placementAll[j].deaths)); j-- )
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for ( j = i - 1; j >= 0 && playerScore > placementAll[j].score || playerScore == placementAll[j].score && player.deaths < placementAll[j].deaths; j-- )
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placementAll[ j + 1 ] = placementAll[ j ];
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placementAll[ j + 1 ] = player;
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}
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@ -2006,17 +2024,19 @@ updateTeamStatus() //checked matches bo3 _globallogic.gsc within reason
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level.activePlayers = [];
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players = level.players;
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for ( i = 0; i < players.size; i++ )
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i = 0;
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while ( i < players.size )
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{
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player = players[i];
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if ( !isDefined( player ) && level.splitscreen )
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i++;
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continue;
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team = player.team;
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class = player.class;
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if ( team != "spectator" && (isDefined( class ) && class != "") )
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if ( team != "spectator" && isDefined( class ) && class != "" )
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{
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level.playerCount[team]++;
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@ -2046,6 +2066,7 @@ updateTeamStatus() //checked matches bo3 _globallogic.gsc within reason
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level.playerLives[team]++;
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}
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}
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i++;
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}
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totalAlive = totalAliveCount();
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@ -2146,7 +2167,7 @@ timeLimitClock() //checked matches bo3 _globallogic.gsc within reason
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if( timeLeftInt <= 32 )
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level notify ( "match_ending_vox" );
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if ( timeLeftInt <= 10 || (timeLeftInt <= 30 && timeLeftInt % 2 == 0) )
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if ( timeLeftInt <= 10 || timeLeftInt <= 30 && timeLeftInt % 2 == 0 )
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{
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level notify ( "match_ending_very_soon", "time" );
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// don't play a tick at exactly 0 seconds, that's when something should be happening!
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@ -2629,8 +2650,9 @@ Callback_StartGameType() //checked does not match bo3 _globallogic.gsc did not c
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stringNames = getArrayKeys( game["strings"] );
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for ( index = 0; index < stringNames.size; index++ )
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{
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precacheString( game[ "strings" ][ stringNames[ index ] ] );
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}
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foreach( team in level.teams )
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{
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initTeamVariables( team );
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@ -2822,8 +2844,8 @@ getKillStreaks( player ) //checked matches bo3 _globallogic.gsc within reason
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killstreak[ killstreakNum ] = "killstreak_null";
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}
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if ( isPlayer( player ) && !level.oldschool && ( level.disableCAC != 1 ) &&
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( !isdefined( player.pers["isBot"] ) && isdefined(player.killstreak) ) )
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if ( isPlayer( player ) && !level.oldschool && level.disableCAC != 1 &&
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!isdefined( player.pers["isBot"] ) && isdefined( player.killstreak ) )
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{
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currentKillstreak = 0;
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for ( killstreakNum = 0; killstreakNum < level.maxKillstreaks; killstreakNum++ )
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@ -2857,3 +2879,5 @@ updateRankedMatch(winner) //checked matches bo3 _globallogic.gsc within reason
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}
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}
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