made a small change relating to zone_flag_wait

This commit is contained in:
JezuzLizard 2020-05-23 10:20:36 -07:00
parent 5eb1b54b84
commit 057e88ea38

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@ -1,3 +1,4 @@
//checked include match cerberus output
#include maps/mp/zombies/_zm_zonemgr; #include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/gametypes_zm/_zm_gametype; #include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_utility; #include maps/mp/zombies/_zm_utility;
@ -158,10 +159,12 @@ deactivate_initial_barrier_goals() //checked changed to match cerberus output
zone_init( zone_name ) //checked changed to match cerberus output zone_init( zone_name ) //checked changed to match cerberus output
{ {
if ( isDefined( level.zones[ zone_name ] ) ) if ( isDefined( level.zones[ zone_name ] ) )
{ {
return; return;
} }
level.zones[ zone_name ] = spawnstruct(); level.zones[ zone_name ] = spawnstruct();
zone = level.zones[ zone_name ]; zone = level.zones[ zone_name ];
zone.is_enabled = 0; zone.is_enabled = 0;
@ -169,6 +172,7 @@ zone_init( zone_name ) //checked changed to match cerberus output
zone.is_active = 0; zone.is_active = 0;
zone.adjacent_zones = []; zone.adjacent_zones = [];
zone.is_spawning_allowed = 0; zone.is_spawning_allowed = 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype(); spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for( i = 0; i < spawn_points.size; i++ ) for( i = 0; i < spawn_points.size; i++ )
{ {
@ -533,8 +537,9 @@ zone_flag_wait( flag_name )
break; break;
} }
} }
//break;
} }
else
{
flags_set = 1; flags_set = 1;
for ( f = 0; f < azone.flags.size; f++ ) for ( f = 0; f < azone.flags.size; f++ )
{ {
@ -543,6 +548,7 @@ zone_flag_wait( flag_name )
flags_set = 0; flags_set = 0;
} }
} }
}
if ( flags_set ) if ( flags_set )
{ {
enable_zone( zkeys[ z ] ); //essential priority over manage_zones //was disabled enable_zone( zkeys[ z ] ); //essential priority over manage_zones //was disabled
@ -569,7 +575,7 @@ zone_flag_wait( flag_name )
{ {
flag_set( check_flag[ k ] ); flag_set( check_flag[ k ] );
} }
//break; break;
} }
} }
} }
@ -629,13 +635,13 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
for ( i = 0; i < initial_zone.size; i++ ) for ( i = 0; i < initial_zone.size; i++ )
{ {
zone_init( initial_zone[ i ] ); zone_init( initial_zone[ i ] );
enable_zone( initial_zone[ i ] ); //was disabled enable_zone( initial_zone[ i ] );
} }
} }
else else
{ {
zone_init( initial_zone ); zone_init( initial_zone );
enable_zone( initial_zone ); //was disabled enable_zone( initial_zone );
} }
setup_zone_flag_waits(); setup_zone_flag_waits();
zkeys = getarraykeys( level.zones ); zkeys = getarraykeys( level.zones );
@ -650,11 +656,6 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
flag_wait( "begin_spawning" ); flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 ) while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{ {
players = get_players();
zone = players[ 0 ] get_current_zone();
players[ 0 ] iprintln( zone );
for( z = 0; z < zkeys.size; z++ ) for( z = 0; z < zkeys.size; z++ )
{ {
level.newzones[ zkeys[ z ] ].is_active = 0; level.newzones[ zkeys[ z ] ].is_active = 0;
@ -1095,7 +1096,7 @@ is_player_in_zone( zone_name ) //checked changed to match cerberus output
zone = level.zones[ zone_name ]; zone = level.zones[ zone_name ];
for ( i = 0; i < zone.volumes.size; i++ ) for ( i = 0; i < zone.volumes.size; i++ )
{ {
if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator") if ( self istouching( level.zones[zone_name].volumes[ i ] ) && !self.sessionstate == "spectator" )
{ {
return 1; return 1;
} }