made a small change relating to zone_flag_wait

This commit is contained in:
JezuzLizard 2020-05-23 10:20:36 -07:00
parent 5eb1b54b84
commit 057e88ea38

View File

@ -1,3 +1,4 @@
//checked include match cerberus output
#include maps/mp/zombies/_zm_zonemgr;
#include maps/mp/gametypes_zm/_zm_gametype;
#include maps/mp/zombies/_zm_utility;
@ -44,12 +45,12 @@ get_zone_from_position( v_pos, ignore_enabled_check ) //checked changed to match
{
zone = undefined;
scr_org = spawn( "script_origin", v_pos );
keys = getarraykeys( level.zones );
keys = getarraykeys(level.zones);
for ( i = 0; i < keys.size; i++ )
{
if ( scr_org entity_in_zone( keys[ i ], ignore_enabled_check ) )
{
zone = keys[ i ];
zone = keys [i ];
break;
}
}
@ -79,7 +80,7 @@ get_zone_zbarriers( zone_name ) //checked matches cerberus output
get_players_in_zone( zone_name, return_players ) //checked changed to match cerberus output
{
if(!zone_is_enabled(zone_name))
if ( !zone_is_enabled( zone_name ) )
{
return 0;
}
@ -117,7 +118,7 @@ player_in_zone( zone_name ) //checked changed to match cerberus output
players = get_players();
for ( j = 0; j < players.size; j++ )
{
if ( players[ j ] istouching( zone.volumes[ i ]) && !players[ j ] .sessionstate == "spectator" )
if ( players[ j ] istouching( zone.volumes[ i ] ) && !players[ j ] .sessionstate == "spectator" )
{
return 1;
}
@ -132,7 +133,7 @@ entity_in_zone( zone_name, ignore_enabled_check ) //checked changed to match cer
{
return 0;
}
zone = level.zones[zone_name];
zone = level.zones[ zone_name ];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( zone.volumes[ i ] ) )
@ -158,17 +159,20 @@ deactivate_initial_barrier_goals() //checked changed to match cerberus output
zone_init( zone_name ) //checked changed to match cerberus output
{
if ( isDefined( level.zones[ zone_name ] ) )
{
return;
}
level.zones[ zone_name ] = spawnstruct();
zone = level.zones[ zone_name ];
zone.is_enabled = 0;
zone.is_occupied = 0;
zone.is_enabled = 0;
zone.is_occupied = 0;
zone.is_active = 0;
zone.adjacent_zones = [];
zone.is_spawning_allowed = 0;
spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
for( i = 0; i < spawn_points.size; i++ )
{
@ -453,7 +457,7 @@ add_zone_flags( wait_flag, add_flags ) //checked changed to match cerberus outpu
i = 0;
for ( i = 0; i < keys.size; i++ )
{
if(keys[ i ] == wait_flag)
if ( keys[ i ] == wait_flag )
{
level.zone_flags[ keys[ i ] ] = arraycombine( level.zone_flags[ keys[ i ] ], add_flags, 1, 0 );
return;
@ -533,14 +537,16 @@ zone_flag_wait( flag_name )
break;
}
}
//break;
}
flags_set = 1;
for ( f = 0; f < azone.flags.size; f++ )
else
{
if ( !flag(azone.flags[ f ] ) )
flags_set = 1;
for ( f = 0; f < azone.flags.size; f++ )
{
flags_set = 0;
if ( !flag(azone.flags[ f ] ) )
{
flags_set = 0;
}
}
}
if ( flags_set )
@ -569,7 +575,7 @@ zone_flag_wait( flag_name )
{
flag_set( check_flag[ k ] );
}
//break;
break;
}
}
}
@ -629,13 +635,13 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
for ( i = 0; i < initial_zone.size; i++ )
{
zone_init( initial_zone[ i ] );
enable_zone( initial_zone[ i ] ); //was disabled
enable_zone( initial_zone[ i ] );
}
}
else
{
zone_init( initial_zone );
enable_zone( initial_zone ); //was disabled
enable_zone( initial_zone );
}
setup_zone_flag_waits();
zkeys = getarraykeys( level.zones );
@ -649,12 +655,7 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
flag_set( "zones_initialized" );
flag_wait( "begin_spawning" );
while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
{
players = get_players();
zone = players[ 0 ] get_current_zone();
players[ 0 ] iprintln( zone );
{
for( z = 0; z < zkeys.size; z++ )
{
level.newzones[ zkeys[ z ] ].is_active = 0;
@ -1095,7 +1096,7 @@ is_player_in_zone( zone_name ) //checked changed to match cerberus output
zone = level.zones[ zone_name ];
for ( i = 0; i < zone.volumes.size; i++ )
{
if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator")
if ( self istouching( level.zones[zone_name].volumes[ i ] ) && !self.sessionstate == "spectator" )
{
return 1;
}