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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
made a small change relating to zone_flag_wait
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5eb1b54b84
commit
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@ -1,3 +1,4 @@
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//checked include match cerberus output
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#include maps/mp/zombies/_zm_zonemgr;
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#include maps/mp/gametypes_zm/_zm_gametype;
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#include maps/mp/zombies/_zm_utility;
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@ -44,12 +45,12 @@ get_zone_from_position( v_pos, ignore_enabled_check ) //checked changed to match
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{
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zone = undefined;
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scr_org = spawn( "script_origin", v_pos );
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keys = getarraykeys( level.zones );
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keys = getarraykeys(level.zones);
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for ( i = 0; i < keys.size; i++ )
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{
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if ( scr_org entity_in_zone( keys[ i ], ignore_enabled_check ) )
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{
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zone = keys[ i ];
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zone = keys [i ];
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break;
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}
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}
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@ -79,7 +80,7 @@ get_zone_zbarriers( zone_name ) //checked matches cerberus output
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get_players_in_zone( zone_name, return_players ) //checked changed to match cerberus output
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{
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if(!zone_is_enabled(zone_name))
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if ( !zone_is_enabled( zone_name ) )
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{
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return 0;
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}
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@ -117,7 +118,7 @@ player_in_zone( zone_name ) //checked changed to match cerberus output
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players = get_players();
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for ( j = 0; j < players.size; j++ )
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{
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if ( players[ j ] istouching( zone.volumes[ i ]) && !players[ j ] .sessionstate == "spectator" )
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if ( players[ j ] istouching( zone.volumes[ i ] ) && !players[ j ] .sessionstate == "spectator" )
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{
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return 1;
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}
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@ -132,7 +133,7 @@ entity_in_zone( zone_name, ignore_enabled_check ) //checked changed to match cer
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{
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return 0;
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}
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zone = level.zones[zone_name];
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zone = level.zones[ zone_name ];
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for ( i = 0; i < zone.volumes.size; i++ )
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{
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if ( self istouching( zone.volumes[ i ] ) )
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@ -158,17 +159,20 @@ deactivate_initial_barrier_goals() //checked changed to match cerberus output
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zone_init( zone_name ) //checked changed to match cerberus output
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{
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if ( isDefined( level.zones[ zone_name ] ) )
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{
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return;
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}
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level.zones[ zone_name ] = spawnstruct();
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zone = level.zones[ zone_name ];
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zone.is_enabled = 0;
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zone.is_occupied = 0;
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zone.is_enabled = 0;
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zone.is_occupied = 0;
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zone.is_active = 0;
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zone.adjacent_zones = [];
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zone.is_spawning_allowed = 0;
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spawn_points = maps/mp/gametypes_zm/_zm_gametype::get_player_spawns_for_gametype();
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for( i = 0; i < spawn_points.size; i++ )
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{
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@ -453,7 +457,7 @@ add_zone_flags( wait_flag, add_flags ) //checked changed to match cerberus outpu
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i = 0;
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for ( i = 0; i < keys.size; i++ )
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{
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if(keys[ i ] == wait_flag)
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if ( keys[ i ] == wait_flag )
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{
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level.zone_flags[ keys[ i ] ] = arraycombine( level.zone_flags[ keys[ i ] ], add_flags, 1, 0 );
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return;
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@ -533,14 +537,16 @@ zone_flag_wait( flag_name )
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break;
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}
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}
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//break;
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}
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flags_set = 1;
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for ( f = 0; f < azone.flags.size; f++ )
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else
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{
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if ( !flag(azone.flags[ f ] ) )
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flags_set = 1;
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for ( f = 0; f < azone.flags.size; f++ )
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{
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flags_set = 0;
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if ( !flag(azone.flags[ f ] ) )
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{
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flags_set = 0;
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}
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}
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}
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if ( flags_set )
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@ -569,7 +575,7 @@ zone_flag_wait( flag_name )
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{
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flag_set( check_flag[ k ] );
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}
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//break;
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break;
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}
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}
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}
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@ -629,13 +635,13 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
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for ( i = 0; i < initial_zone.size; i++ )
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{
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zone_init( initial_zone[ i ] );
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enable_zone( initial_zone[ i ] ); //was disabled
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enable_zone( initial_zone[ i ] );
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}
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}
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else
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{
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zone_init( initial_zone );
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enable_zone( initial_zone ); //was disabled
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enable_zone( initial_zone );
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}
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setup_zone_flag_waits();
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zkeys = getarraykeys( level.zones );
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@ -649,12 +655,7 @@ manage_zones( initial_zone ) //checked changed to match cerberus output
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flag_set( "zones_initialized" );
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flag_wait( "begin_spawning" );
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while ( getDvarInt( "noclip" ) == 0 || getDvarInt( "notarget" ) != 0 )
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{
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players = get_players();
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zone = players[ 0 ] get_current_zone();
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players[ 0 ] iprintln( zone );
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{
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for( z = 0; z < zkeys.size; z++ )
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{
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level.newzones[ zkeys[ z ] ].is_active = 0;
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@ -1095,7 +1096,7 @@ is_player_in_zone( zone_name ) //checked changed to match cerberus output
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zone = level.zones[ zone_name ];
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for ( i = 0; i < zone.volumes.size; i++ )
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{
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if ( self istouching( level.zones[ zone_name ].volumes[ i ] ) && self.sessionstate != "spectator")
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if ( self istouching( level.zones[zone_name].volumes[ i ] ) && !self.sessionstate == "spectator" )
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{
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return 1;
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}
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