checked 10 more scripts

8 are for mp and zm _healthoverlay, _hostmigration, _menus, and _tweakables. Additionally _zm_chugabud, and _zm_equipment were checked for zm.
This commit is contained in:
JezuzLizard
2020-04-30 09:03:46 -07:00
parent 535c5c1737
commit 09e3ff45ed
12 changed files with 851 additions and 931 deletions

View File

@ -1,4 +1,4 @@
### The following gscs compile and run successfully with no known errors:
### The following scripts compile and run successfully with no known errors:
```
patch_zm/maps/mp/gametypes_zm/_clientids.gsc
patch_zm/maps/mp/gametypes_zm/_globalentities.gsc
@ -50,12 +50,18 @@ patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
```
patch_zm/maps/mp/gametypes_zm/_callbacksetup.gsc
patch_zm/maps/mp/gametypes_zm/_damagefeedback.gsc
patch_zm/maps/mp/gametypes_zm/_healthoverlay.gsc
patch_zm/maps/mp/gametypes_zm/_hostmigration.gsc
patch_zm/maps/mp/gametypes_zm/_hud.gsc
patch_zm/maps/mp/gametypes_zm/_menus.gsc
patch_zm/maps/mp/gametypes_zm/_perplayer.gsc
patch_zm/maps/mp/gametypes_zm/_serversettings.gsc
patch_zm/maps/mp/gametypes_zm/_tweakables.gsc
patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
patch_zm/maps/mp/zombies/_zm_blockers.gsc
patch_zm/maps/mp/zombies/_zm_buildables.gsc
patch_zm/maps/mp/zombies/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/_zm_equipment.gsc
patch_zm/maps/mp/zombies/_zm_equip_turbine.gsc
patch_zm/maps/mp/zombies/_zm_game_module.gsc
patch_zm/maps/mp/zombies/_zm_laststand.gsc
@ -71,7 +77,6 @@ patch_zm/maps/mp/zombies/_zm_weap_cymbal_monkey.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline:
```
patch_zm/maps/mp/gametypes_zm/_dev.gsc
patch_zm/maps/mp/gametypes_zm/_gameobjects.gsc
patch_zm/maps/mp/gametypes_zm/_globallogic.gsc
patch_zm/maps/mp/gametypes_zm/_globallogic_actor.gsc
@ -84,15 +89,11 @@ patch_zm/maps/mp/gametypes_zm/_globallogic_ui.gsc
patch_zm/maps/mp/gametypes_zm/_globallogic_utils.gsc
patch_zm/maps/mp/gametypes_zm/_globallogic_vehicle.gsc
patch_zm/maps/mp/gametypes_zm/_gv_actions.gsc
patch_zm/maps/mp/gametypes_zm/_healthoverlay.gsc
patch_zm/maps/mp/gametypes_zm/_hostmigration.gsc
patch_zm/maps/mp/gametypes_zm/_hud_message.gsc
patch_zm/maps/mp/gametypes_zm/_hud_util.gsc
patch_zm/maps/mp/gametypes_zm/_menus.gsc
patch_zm/maps/mp/gametypes_zm/_spawning.gsc
patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc
patch_zm/maps/mp/gametypes_zm/_spectating.gsc
patch_zm/maps/mp/gametypes_zm/_tweakables.gsc
patch_zm/maps/mp/gametypes_zm/_weaponobjects.gsc
patch_zm/maps/mp/gametypes_zm/_weapons.gsc
```
@ -100,9 +101,8 @@ patch_zm/maps/mp/gametypes_zm/_weapons.gsc
```
//I will put these off to towards much later since the hacker and gas mask are parts of the game that do not exist inside the game in any capacity whatsoever.
//Therefore, whether or not they work is irrelevant.
patch_zm/maps/mp/gametypes_zm/_dev.gsc
patch_zm/maps/mp/zombies/_zm_devgui.gsc
patch_zm/maps/mp/zombies/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/_zm_equipment.gsc
patch_zm/maps/mp/zombies/_zm_equip_hacker.gsc
patch_zm/maps/mp/zombies/_zm_equip_gasmask.gsc
patch_zm/maps/mp/zombies/_zm_hackables_boards.gsc