[Zombie Core] Replaced all scripts with scripts decompiled by...

Xensik's gsc-tool.
This commit is contained in:
JezuzLizard 2022-02-25 22:03:12 -08:00
parent 5467e47fa8
commit 0d2c068adb
157 changed files with 87715 additions and 94302 deletions

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@ -1,216 +1,201 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
setmodelfromarray( a )
{
self setmodel( a[ randomint( a.size ) ] );
self setmodel( a[randomint( a.size )] );
}
precachemodelarray( a )
{
i = 0;
while ( i < a.size )
{
precachemodel( a[ i ] );
i++;
}
for ( i = 0; i < a.size; i++ )
precachemodel( a[i] );
}
randomelement( a )
{
return a[ randomint( a.size ) ];
return a[randomint( a.size )];
}
attachfromarray( a )
{
self attach( randomelement( a ), "", 1 );
self attach( randomelement( a ), "", 1 );
}
new()
{
self detachall();
oldgunhand = self.anim_gunhand;
if ( !isDefined( oldgunhand ) )
{
return;
}
self.anim_gunhand = "none";
self [[ anim.putguninhand ]]( oldgunhand );
self detachall();
oldgunhand = self.anim_gunhand;
if ( !isdefined( oldgunhand ) )
return;
self.anim_gunhand = "none";
self [[ anim.putguninhand ]]( oldgunhand );
}
save()
{
info[ "gunHand" ] = self.anim_gunhand;
info[ "gunInHand" ] = self.anim_guninhand;
info[ "model" ] = self.model;
info[ "hatModel" ] = self.hatmodel;
info[ "gearModel" ] = self.gearmodel;
if ( isDefined( self.name ) )
{
info[ "name" ] = self.name;
info["gunHand"] = self.anim_gunhand;
info["gunInHand"] = self.anim_guninhand;
info["model"] = self.model;
info["hatModel"] = self.hatmodel;
info["gearModel"] = self.gearmodel;
if ( isdefined( self.name ) )
{
info["name"] = self.name;
/#
println( "Save: Guy has name ", self.name );
println( "Save: Guy has name ", self.name );
#/
}
else
{
}
else
{
/#
println( "save: Guy had no name!" );
println( "save: Guy had no name!" );
#/
}
attachsize = self getattachsize();
i = 0;
while ( i < attachsize )
{
info[ "attach" ][ i ][ "model" ] = self getattachmodelname( i );
info[ "attach" ][ i ][ "tag" ] = self getattachtagname( i );
i++;
}
return info;
}
attachsize = self getattachsize();
for ( i = 0; i < attachsize; i++ )
{
info["attach"][i]["model"] = self getattachmodelname( i );
info["attach"][i]["tag"] = self getattachtagname( i );
}
return info;
}
load( info )
{
self detachall();
self.anim_gunhand = info[ "gunHand" ];
self.anim_guninhand = info[ "gunInHand" ];
self setmodel( info[ "model" ] );
self.hatmodel = info[ "hatModel" ];
self.gearmodel = info[ "gearModel" ];
if ( isDefined( info[ "name" ] ) )
{
self.name = info[ "name" ];
self detachall();
self.anim_gunhand = info["gunHand"];
self.anim_guninhand = info["gunInHand"];
self setmodel( info["model"] );
self.hatmodel = info["hatModel"];
self.gearmodel = info["gearModel"];
if ( isdefined( info["name"] ) )
{
self.name = info["name"];
/#
println( "Load: Guy has name ", self.name );
println( "Load: Guy has name ", self.name );
#/
}
else
{
}
else
{
/#
println( "Load: Guy had no name!" );
println( "Load: Guy had no name!" );
#/
}
attachinfo = info[ "attach" ];
attachsize = attachinfo.size;
i = 0;
while ( i < attachsize )
{
self attach( attachinfo[ i ][ "model" ], attachinfo[ i ][ "tag" ] );
i++;
}
}
attachinfo = info["attach"];
attachsize = attachinfo.size;
for ( i = 0; i < attachsize; i++ )
self attach( attachinfo[i]["model"], attachinfo[i]["tag"] );
}
precache( info )
{
if ( isDefined( info[ "name" ] ) )
{
if ( isdefined( info["name"] ) )
{
/#
println( "Precache: Guy has name ", info[ "name" ] );
println( "Precache: Guy has name ", info["name"] );
#/
}
else
{
}
else
{
/#
println( "Precache: Guy had no name!" );
println( "Precache: Guy had no name!" );
#/
}
precachemodel( info[ "model" ] );
attachinfo = info[ "attach" ];
attachsize = attachinfo.size;
i = 0;
while ( i < attachsize )
{
precachemodel( attachinfo[ i ][ "model" ] );
i++;
}
}
precachemodel( info["model"] );
attachinfo = info["attach"];
attachsize = attachinfo.size;
for ( i = 0; i < attachsize; i++ )
precachemodel( attachinfo[i]["model"] );
}
get_random_character( amount )
{
self_info = strtok( self.classname, "_" );
if ( self_info.size <= 2 )
{
return randomint( amount );
}
group = "auto";
index = undefined;
prefix = self_info[ 2 ];
if ( isDefined( self.script_char_index ) )
{
index = self.script_char_index;
}
if ( isDefined( self.script_char_group ) )
{
type = "grouped";
group = "group_" + self.script_char_group;
}
if ( !isDefined( level.character_index_cache ) )
{
level.character_index_cache = [];
}
if ( !isDefined( level.character_index_cache[ prefix ] ) )
{
level.character_index_cache[ prefix ] = [];
}
if ( !isDefined( level.character_index_cache[ prefix ][ group ] ) )
{
initialize_character_group( prefix, group, amount );
}
if ( !isDefined( index ) )
{
index = get_least_used_index( prefix, group );
if ( !isDefined( index ) )
{
index = randomint( 5000 );
}
}
while ( index >= amount )
{
index -= amount;
}
level.character_index_cache[ prefix ][ group ][ index ]++;
return index;
self_info = strtok( self.classname, "_" );
if ( self_info.size <= 2 )
return randomint( amount );
group = "auto";
index = undefined;
prefix = self_info[2];
if ( isdefined( self.script_char_index ) )
index = self.script_char_index;
if ( isdefined( self.script_char_group ) )
{
type = "grouped";
group = "group_" + self.script_char_group;
}
if ( !isdefined( level.character_index_cache ) )
level.character_index_cache = [];
if ( !isdefined( level.character_index_cache[prefix] ) )
level.character_index_cache[prefix] = [];
if ( !isdefined( level.character_index_cache[prefix][group] ) )
initialize_character_group( prefix, group, amount );
if ( !isdefined( index ) )
{
index = get_least_used_index( prefix, group );
if ( !isdefined( index ) )
index = randomint( 5000 );
}
while ( index >= amount )
index -= amount;
level.character_index_cache[prefix][group][index]++;
return index;
}
get_least_used_index( prefix, group )
{
lowest_indices = [];
lowest_use = level.character_index_cache[ prefix ][ group ][ 0 ];
lowest_indices[ 0 ] = 0;
i = 1;
while ( i < level.character_index_cache[ prefix ][ group ].size )
{
if ( level.character_index_cache[ prefix ][ group ][ i ] > lowest_use )
{
i++;
continue;
}
else
{
if ( level.character_index_cache[ prefix ][ group ][ i ] < lowest_use )
{
lowest_indices = [];
lowest_use = level.character_index_cache[ prefix ][ group ][ i ];
}
lowest_indices[ lowest_indices.size ] = i;
}
i++;
}
lowest_indices = [];
lowest_use = level.character_index_cache[prefix][group][0];
lowest_indices[0] = 0;
for ( i = 1; i < level.character_index_cache[prefix][group].size; i++ )
{
if ( level.character_index_cache[prefix][group][i] > lowest_use )
continue;
if ( level.character_index_cache[prefix][group][i] < lowest_use )
{
lowest_indices = [];
lowest_use = level.character_index_cache[prefix][group][i];
}
lowest_indices[lowest_indices.size] = i;
}
/#
assert( lowest_indices.size, "Tried to spawn a character but the lowest indices didn't exist" );
assert( lowest_indices.size, "Tried to spawn a character but the lowest indices didn't exist" );
#/
return random( lowest_indices );
return random( lowest_indices );
}
initialize_character_group( prefix, group, amount )
{
i = 0;
while ( i < amount )
{
level.character_index_cache[ prefix ][ group ][ i ] = 0;
i++;
}
for ( i = 0; i < amount; i++ )
level.character_index_cache[prefix][group][i] = 0;
}
random( array )
{
return array[ randomint( array.size ) ];
return array[randomint( array.size )];
}

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@ -1,23 +1,26 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
/#
assert( isDefined( self ) );
assert( isdefined( self ) );
#/
wait 0;
if ( isDefined( self ) )
{
wait 0;
if ( isdefined( self ) )
{
/#
if ( isDefined( self.classname ) )
{
if ( self.classname != "trigger_once" || self.classname == "trigger_radius" && self.classname == "trigger_multiple" )
{
println( "" );
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
println( "" );
if ( isdefined( self.classname ) )
{
if ( self.classname == "trigger_once" || self.classname == "trigger_radius" || self.classname == "trigger_multiple" )
{
println( "" );
println( "*** trigger debug: delete.gsc is deleting trigger with ent#: " + self getentitynumber() + " at origin: " + self.origin );
println( "" );
}
}
#/
}
}
self delete();
}
self delete();
}
}

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@ -1,41 +1,29 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
initstructs()
{
level.struct = [];
level.struct = [];
}
createstruct()
{
struct = spawnstruct();
level.struct[ level.struct.size ] = struct;
return struct;
struct = spawnstruct();
level.struct[level.struct.size] = struct;
return struct;
}
findstruct( position )
{
_a20 = level.struct_class_names;
key = getFirstArrayKey( _a20 );
while ( isDefined( key ) )
{
_ = _a20[ key ];
_a22 = level.struct_class_names[ key ];
val = getFirstArrayKey( _a22 );
while ( isDefined( val ) )
{
s_array = _a22[ val ];
_a24 = s_array;
_k24 = getFirstArrayKey( _a24 );
while ( isDefined( _k24 ) )
{
struct = _a24[ _k24 ];
if ( distancesquared( struct.origin, position ) < 1 )
{
return struct;
}
_k24 = getNextArrayKey( _a24, _k24 );
}
val = getNextArrayKey( _a22, val );
}
key = getNextArrayKey( _a20, key );
}
foreach ( key, _ in level.struct_class_names )
{
foreach ( val, s_array in level.struct_class_names[key] )
{
foreach ( struct in s_array )
{
if ( distancesquared( struct.origin, position ) < 1 )
return struct;
}
}
}
}

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@ -1,56 +1,61 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
for (;;)
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
self.do_face_anims = 1;
if ( !isdefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events["death"] = "face_death";
level.face_event_handler.events["grenade danger"] = "face_alert";
level.face_event_handler.events["bulletwhizby"] = "face_alert";
level.face_event_handler.events["projectile_impact"] = "face_alert";
level.face_event_handler.events["explode"] = "face_alert";
level.face_event_handler.events["alert"] = "face_alert";
level.face_event_handler.events["shoot"] = "face_shoot_single";
level.face_event_handler.events["melee"] = "face_melee";
level.face_event_handler.events["damage"] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
while ( true )
{
level waittill( "face", face_notify, ent );
if ( isdefined( ent ) && isdefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isdefined( level.face_event_handler.events[face_notify] ) )
ent sendfaceevent( level.face_event_handler.events[face_notify] );
}
}
}

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@ -1,378 +1,367 @@
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
#using_animtree( "zombie_cymbal_monkey" );
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_laststand;
init()
{
if ( !cymbal_monkey_exists() )
{
return;
}
if ( !cymbal_monkey_exists() )
return;
/#
level.zombiemode_devgui_cymbal_monkey_give = ::player_give_cymbal_monkey;
level.zombiemode_devgui_cymbal_monkey_give = ::player_give_cymbal_monkey;
#/
level._effect[ "monkey_glow" ] = loadfx( "maps/zombie/fx_zombie_monkey_light" );
level._effect[ "grenade_samantha_steal" ] = loadfx( "maps/zombie/fx_zmb_blackhole_trap_end" );
level.cymbal_monkeys = [];
scriptmodelsuseanimtree( -1 );
level._effect["monkey_glow"] = loadfx( "maps/zombie/fx_zombie_monkey_light" );
level._effect["grenade_samantha_steal"] = loadfx( "maps/zombie/fx_zmb_blackhole_trap_end" );
level.cymbal_monkeys = [];
scriptmodelsuseanimtree( -1 );
}
player_give_cymbal_monkey()
{
self giveweapon( "cymbal_monkey_zm" );
self set_player_tactical_grenade( "cymbal_monkey_zm" );
self thread player_handle_cymbal_monkey();
self giveweapon( "cymbal_monkey_zm" );
self set_player_tactical_grenade( "cymbal_monkey_zm" );
self thread player_handle_cymbal_monkey();
}
player_handle_cymbal_monkey()
{
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isDefined( attract_dist_diff ) )
{
attract_dist_diff = 45;
}
num_attractors = level.num_monkey_attractors;
if ( !isDefined( num_attractors ) )
{
num_attractors = 96;
}
max_attract_dist = level.monkey_attract_dist;
if ( !isDefined( max_attract_dist ) )
{
max_attract_dist = 1536;
}
while ( 1 )
{
grenade = get_thrown_monkey();
self player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
wait 0,05;
}
self notify( "starting_monkey_watch" );
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
attract_dist_diff = level.monkey_attract_dist_diff;
if ( !isdefined( attract_dist_diff ) )
attract_dist_diff = 45;
num_attractors = level.num_monkey_attractors;
if ( !isdefined( num_attractors ) )
num_attractors = 96;
max_attract_dist = level.monkey_attract_dist;
if ( !isdefined( max_attract_dist ) )
max_attract_dist = 1536;
while ( true )
{
grenade = get_thrown_monkey();
self player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
wait 0.05;
}
}
watch_for_dud( model )
{
self endon( "death" );
self waittill( "grenade_dud" );
model.dud = 1;
self playsound( "zmb_vox_monkey_scream" );
self.monk_scream_vox = 1;
wait 3;
if ( isDefined( model ) )
{
model delete();
}
if ( isDefined( self ) )
{
self delete();
}
self endon( "death" );
self waittill( "grenade_dud" );
model.dud = 1;
self playsound( "zmb_vox_monkey_scream" );
self.monk_scream_vox = 1;
wait 3;
if ( isdefined( model ) )
model delete();
if ( isdefined( self ) )
self delete();
}
#using_animtree("zombie_cymbal_monkey");
watch_for_emp( model )
{
self endon( "death" );
while ( 1 )
{
level waittill( "emp_detonate", origin, radius );
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
break;
}
else
{
}
}
self.stun_fx = 1;
if ( isDefined( level._equipment_emp_destroy_fx ) )
{
playfx( level._equipment_emp_destroy_fx, self.origin + vectorScale( ( 0, 0, 1 ), 5 ), ( 0, randomfloat( 360 ), 0 ) );
}
wait 0,15;
self.attract_to_origin = 0;
self deactivate_zombie_point_of_interest();
model clearanim( %o_monkey_bomb, 0 );
wait 1;
self detonate();
wait 1;
if ( isDefined( model ) )
{
model delete();
}
if ( isDefined( self ) )
{
self delete();
}
self endon( "death" );
while ( true )
{
level waittill( "emp_detonate", origin, radius );
if ( distancesquared( origin, self.origin ) < radius * radius )
break;
}
self.stun_fx = 1;
if ( isdefined( level._equipment_emp_destroy_fx ) )
playfx( level._equipment_emp_destroy_fx, self.origin + vectorscale( ( 0, 0, 1 ), 5.0 ), ( 0, randomfloat( 360 ), 0 ) );
wait 0.15;
self.attract_to_origin = 0;
self deactivate_zombie_point_of_interest();
model clearanim( %o_monkey_bomb, 0 );
wait 1;
self detonate();
wait 1;
if ( isdefined( model ) )
model delete();
if ( isdefined( self ) )
self delete();
}
player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff )
{
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
if ( isDefined( grenade ) )
{
grenade endon( "death" );
if ( self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
grenade delete();
return;
}
grenade hide();
model = spawn( "script_model", grenade.origin );
model setmodel( "weapon_zombie_monkey_bomb" );
model useanimtree( -1 );
model linkto( grenade );
model.angles = grenade.angles;
model thread monkey_cleanup( grenade );
grenade thread watch_for_dud( model );
grenade thread watch_for_emp( model );
info = spawnstruct();
info.sound_attractors = [];
grenade thread monitor_zombie_groans( info );
grenade waittill( "stationary" );
if ( isDefined( level.grenade_planted ) )
{
self thread [[ level.grenade_planted ]]( grenade, model );
}
if ( isDefined( grenade ) )
{
if ( isDefined( model ) )
{
model setanim( %o_monkey_bomb );
if ( isDefined( grenade.backlinked ) && !grenade.backlinked )
{
model unlink();
model.origin = grenade.origin;
model.angles = grenade.angles;
}
}
grenade resetmissiledetonationtime();
playfxontag( level._effect[ "monkey_glow" ], model, "origin_animate_jnt" );
valid_poi = check_point_in_active_zone( grenade.origin );
if ( valid_poi )
{
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
grenade.attract_to_origin = 1;
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
grenade thread wait_for_attractor_positions_complete();
grenade thread do_monkey_sound( model, info );
level.cymbal_monkeys[ level.cymbal_monkeys.size ] = grenade;
}
else
{
grenade.script_noteworthy = undefined;
level thread grenade_stolen_by_sam( grenade, model );
}
return;
}
else
{
grenade.script_noteworthy = undefined;
level thread grenade_stolen_by_sam( grenade, model );
}
}
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
if ( isdefined( grenade ) )
{
grenade endon( "death" );
if ( self maps\mp\zombies\_zm_laststand::player_is_in_laststand() )
{
grenade delete();
return;
}
grenade hide();
model = spawn( "script_model", grenade.origin );
model setmodel( "weapon_zombie_monkey_bomb" );
model useanimtree( -1 );
model linkto( grenade );
model.angles = grenade.angles;
model thread monkey_cleanup( grenade );
grenade thread watch_for_dud( model );
grenade thread watch_for_emp( model );
info = spawnstruct();
info.sound_attractors = [];
grenade thread monitor_zombie_groans( info );
grenade waittill( "stationary" );
if ( isdefined( level.grenade_planted ) )
self thread [[ level.grenade_planted ]]( grenade, model );
if ( isdefined( grenade ) )
{
if ( isdefined( model ) )
{
model setanim( %o_monkey_bomb );
if ( !( isdefined( grenade.backlinked ) && grenade.backlinked ) )
{
model unlink();
model.origin = grenade.origin;
model.angles = grenade.angles;
}
}
grenade resetmissiledetonationtime();
playfxontag( level._effect["monkey_glow"], model, "origin_animate_jnt" );
valid_poi = check_point_in_active_zone( grenade.origin );
if ( valid_poi )
{
grenade create_zombie_point_of_interest( max_attract_dist, num_attractors, 10000 );
grenade.attract_to_origin = 1;
grenade thread create_zombie_point_of_interest_attractor_positions( 4, attract_dist_diff );
grenade thread wait_for_attractor_positions_complete();
grenade thread do_monkey_sound( model, info );
level.cymbal_monkeys[level.cymbal_monkeys.size] = grenade;
}
else
{
grenade.script_noteworthy = undefined;
level thread grenade_stolen_by_sam( grenade, model );
}
}
else
{
grenade.script_noteworthy = undefined;
level thread grenade_stolen_by_sam( grenade, model );
}
}
}
grenade_stolen_by_sam( ent_grenade, ent_model )
{
if ( !isDefined( ent_model ) )
{
return;
}
direction = ent_model.origin;
direction = ( direction[ 1 ], direction[ 0 ], 0 );
if ( direction[ 1 ] < 0 || direction[ 0 ] > 0 && direction[ 1 ] > 0 )
{
direction = ( direction[ 0 ], direction[ 1 ] * -1, 0 );
}
else
{
if ( direction[ 0 ] < 0 )
{
direction = ( direction[ 0 ] * -1, direction[ 1 ], 0 );
}
}
players = get_players();
i = 0;
while ( i < players.size )
{
if ( isalive( players[ i ] ) )
{
players[ i ] playlocalsound( level.zmb_laugh_alias );
}
i++;
}
playfxontag( level._effect[ "grenade_samantha_steal" ], ent_model, "tag_origin" );
ent_model movez( 60, 1, 0,25, 0,25 );
ent_model vibrate( direction, 1,5, 2,5, 1 );
ent_model waittill( "movedone" );
ent_model delete();
if ( isDefined( ent_grenade ) )
{
ent_grenade delete();
}
if ( !isdefined( ent_model ) )
return;
direction = ent_model.origin;
direction = ( direction[1], direction[0], 0 );
if ( direction[1] < 0 || direction[0] > 0 && direction[1] > 0 )
direction = ( direction[0], direction[1] * -1, 0 );
else if ( direction[0] < 0 )
direction = ( direction[0] * -1, direction[1], 0 );
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( isalive( players[i] ) )
players[i] playlocalsound( level.zmb_laugh_alias );
}
playfxontag( level._effect["grenade_samantha_steal"], ent_model, "tag_origin" );
ent_model movez( 60, 1.0, 0.25, 0.25 );
ent_model vibrate( direction, 1.5, 2.5, 1.0 );
ent_model waittill( "movedone" );
ent_model delete();
if ( isdefined( ent_grenade ) )
ent_grenade delete();
}
wait_for_attractor_positions_complete()
{
self waittill( "attractor_positions_generated" );
self.attract_to_origin = 0;
self waittill( "attractor_positions_generated" );
self.attract_to_origin = 0;
}
monkey_cleanup( parent )
{
while ( 1 )
{
if ( !isDefined( parent ) )
{
if ( isDefined( self ) && isDefined( self.dud ) && self.dud )
{
wait 6;
}
self_delete();
return;
}
wait 0,05;
}
while ( true )
{
if ( !isdefined( parent ) )
{
if ( isdefined( self ) && ( isdefined( self.dud ) && self.dud ) )
wait 6;
self_delete();
return;
}
wait 0.05;
}
}
do_monkey_sound( model, info )
{
self.monk_scream_vox = 0;
if ( isDefined( level.grenade_safe_to_bounce ) )
{
if ( !( [[ level.grenade_safe_to_bounce ]]( self.owner, "cymbal_monkey_zm" ) ) )
{
self playsound( "zmb_vox_monkey_scream" );
self.monk_scream_vox = 1;
}
}
if ( !self.monk_scream_vox && level.music_override == 0 )
{
self playsound( "zmb_monkey_song" );
}
if ( !self.monk_scream_vox )
{
self thread play_delayed_explode_vox();
}
self waittill( "explode", position );
level notify( "grenade_exploded" );
monkey_index = -1;
i = 0;
while ( i < level.cymbal_monkeys.size )
{
if ( !isDefined( level.cymbal_monkeys[ i ] ) )
{
monkey_index = i;
break;
}
else
{
i++;
}
}
if ( monkey_index >= 0 )
{
arrayremoveindex( level.cymbal_monkeys, monkey_index );
}
if ( isDefined( model ) )
{
model clearanim( %o_monkey_bomb, 0,2 );
}
i = 0;
while ( i < info.sound_attractors.size )
{
if ( isDefined( info.sound_attractors[ i ] ) )
{
info.sound_attractors[ i ] notify( "monkey_blown_up" );
}
i++;
}
self.monk_scream_vox = 0;
if ( isdefined( level.grenade_safe_to_bounce ) )
{
if ( ![[ level.grenade_safe_to_bounce ]]( self.owner, "cymbal_monkey_zm" ) )
{
self playsound( "zmb_vox_monkey_scream" );
self.monk_scream_vox = 1;
}
}
if ( !self.monk_scream_vox && level.music_override == 0 )
self playsound( "zmb_monkey_song" );
if ( !self.monk_scream_vox )
self thread play_delayed_explode_vox();
self waittill( "explode", position );
level notify( "grenade_exploded", position, 100, 5000, 450 );
monkey_index = -1;
for ( i = 0; i < level.cymbal_monkeys.size; i++ )
{
if ( !isdefined( level.cymbal_monkeys[i] ) )
{
monkey_index = i;
break;
}
}
if ( monkey_index >= 0 )
arrayremoveindex( level.cymbal_monkeys, monkey_index );
if ( isdefined( model ) )
model clearanim( %o_monkey_bomb, 0.2 );
for ( i = 0; i < info.sound_attractors.size; i++ )
{
if ( isdefined( info.sound_attractors[i] ) )
info.sound_attractors[i] notify( "monkey_blown_up" );
}
}
play_delayed_explode_vox()
{
wait 6,5;
if ( isDefined( self ) )
{
self playsound( "zmb_vox_monkey_explode" );
}
wait 6.5;
if ( isdefined( self ) )
self playsound( "zmb_vox_monkey_explode" );
}
get_thrown_monkey()
{
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
while ( 1 )
{
self waittill( "grenade_fire", grenade, weapname );
if ( weapname == "cymbal_monkey_zm" )
{
grenade.use_grenade_special_long_bookmark = 1;
grenade.grenade_multiattack_bookmark_count = 1;
return grenade;
}
wait 0,05;
}
self endon( "disconnect" );
self endon( "starting_monkey_watch" );
while ( true )
{
self waittill( "grenade_fire", grenade, weapname );
if ( weapname == "cymbal_monkey_zm" )
{
grenade.use_grenade_special_long_bookmark = 1;
grenade.grenade_multiattack_bookmark_count = 1;
return grenade;
}
wait 0.05;
}
}
monitor_zombie_groans( info )
{
self endon( "explode" );
while ( 1 )
{
if ( !isDefined( self ) )
{
return;
}
while ( !isDefined( self.attractor_array ) )
{
wait 0,05;
}
i = 0;
while ( i < self.attractor_array.size )
{
if ( array_check_for_dupes( info.sound_attractors, self.attractor_array[ i ] ) )
{
if ( isDefined( self.origin ) && isDefined( self.attractor_array[ i ].origin ) )
{
if ( distancesquared( self.origin, self.attractor_array[ i ].origin ) < 250000 )
{
info.sound_attractors[ info.sound_attractors.size ] = self.attractor_array[ i ];
self.attractor_array[ i ] thread play_zombie_groans();
}
}
}
i++;
}
wait 0,05;
}
self endon( "explode" );
while ( true )
{
if ( !isdefined( self ) )
return;
if ( !isdefined( self.attractor_array ) )
{
wait 0.05;
continue;
}
for ( i = 0; i < self.attractor_array.size; i++ )
{
if ( array_check_for_dupes( info.sound_attractors, self.attractor_array[i] ) )
{
if ( isdefined( self.origin ) && isdefined( self.attractor_array[i].origin ) )
{
if ( distancesquared( self.origin, self.attractor_array[i].origin ) < 250000 )
{
info.sound_attractors[info.sound_attractors.size] = self.attractor_array[i];
self.attractor_array[i] thread play_zombie_groans();
}
}
}
}
wait 0.05;
}
}
play_zombie_groans()
{
self endon( "death" );
self endon( "monkey_blown_up" );
while ( 1 )
{
if ( isDefined( self ) )
{
self playsound( "zmb_vox_zombie_groan" );
wait randomfloatrange( 2, 3 );
continue;
}
else
{
return;
}
}
self endon( "death" );
self endon( "monkey_blown_up" );
while ( true )
{
if ( isdefined( self ) )
{
self playsound( "zmb_vox_zombie_groan" );
wait( randomfloatrange( 2, 3 ) );
}
else
return;
}
}
cymbal_monkey_exists()
{
return isDefined( level.zombie_weapons[ "cymbal_monkey_zm" ] );
return isdefined( level.zombie_weapons["cymbal_monkey_zm"] );
}

View File

@ -1,396 +1,379 @@
#include maps/mp/zombies/_zm_audio;
#include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_score;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_net;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zombies\_zm_score;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zombies\_zm_audio;
init()
{
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "thundergun_zm" ) )
{
return;
}
level._effect[ "thundergun_viewmodel_power_cell1" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view1" );
level._effect[ "thundergun_viewmodel_power_cell2" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view2" );
level._effect[ "thundergun_viewmodel_power_cell3" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view3" );
level._effect[ "thundergun_viewmodel_steam" ] = loadfx( "weapon/thunder_gun/fx_thundergun_steam_view" );
level._effect[ "thundergun_viewmodel_power_cell1_upgraded" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view1" );
level._effect[ "thundergun_viewmodel_power_cell2_upgraded" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view2" );
level._effect[ "thundergun_viewmodel_power_cell3_upgraded" ] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view3" );
level._effect[ "thundergun_viewmodel_steam_upgraded" ] = loadfx( "weapon/thunder_gun/fx_thundergun_steam_view" );
level._effect[ "thundergun_knockdown_ground" ] = loadfx( "weapon/thunder_gun/fx_thundergun_knockback_ground" );
level._effect[ "thundergun_smoke_cloud" ] = loadfx( "weapon/thunder_gun/fx_thundergun_smoke_cloud" );
set_zombie_var( "thundergun_cylinder_radius", 180 );
set_zombie_var( "thundergun_fling_range", 480 );
set_zombie_var( "thundergun_gib_range", 900 );
set_zombie_var( "thundergun_gib_damage", 75 );
set_zombie_var( "thundergun_knockdown_range", 1200 );
set_zombie_var( "thundergun_knockdown_damage", 15 );
level.thundergun_gib_refs = [];
level.thundergun_gib_refs[ level.thundergun_gib_refs.size ] = "guts";
level.thundergun_gib_refs[ level.thundergun_gib_refs.size ] = "right_arm";
level.thundergun_gib_refs[ level.thundergun_gib_refs.size ] = "left_arm";
level.basic_zombie_thundergun_knockdown = ::zombie_knockdown;
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "thundergun_zm" ) )
return;
level._effect["thundergun_viewmodel_power_cell1"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view1" );
level._effect["thundergun_viewmodel_power_cell2"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view2" );
level._effect["thundergun_viewmodel_power_cell3"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view3" );
level._effect["thundergun_viewmodel_steam"] = loadfx( "weapon/thunder_gun/fx_thundergun_steam_view" );
level._effect["thundergun_viewmodel_power_cell1_upgraded"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view1" );
level._effect["thundergun_viewmodel_power_cell2_upgraded"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view2" );
level._effect["thundergun_viewmodel_power_cell3_upgraded"] = loadfx( "weapon/thunder_gun/fx_thundergun_power_cell_view3" );
level._effect["thundergun_viewmodel_steam_upgraded"] = loadfx( "weapon/thunder_gun/fx_thundergun_steam_view" );
level._effect["thundergun_knockdown_ground"] = loadfx( "weapon/thunder_gun/fx_thundergun_knockback_ground" );
level._effect["thundergun_smoke_cloud"] = loadfx( "weapon/thunder_gun/fx_thundergun_smoke_cloud" );
set_zombie_var( "thundergun_cylinder_radius", 180 );
set_zombie_var( "thundergun_fling_range", 480 );
set_zombie_var( "thundergun_gib_range", 900 );
set_zombie_var( "thundergun_gib_damage", 75 );
set_zombie_var( "thundergun_knockdown_range", 1200 );
set_zombie_var( "thundergun_knockdown_damage", 15 );
level.thundergun_gib_refs = [];
level.thundergun_gib_refs[level.thundergun_gib_refs.size] = "guts";
level.thundergun_gib_refs[level.thundergun_gib_refs.size] = "right_arm";
level.thundergun_gib_refs[level.thundergun_gib_refs.size] = "left_arm";
level.basic_zombie_thundergun_knockdown = ::zombie_knockdown;
/#
level thread thundergun_devgui_dvar_think();
level thread thundergun_devgui_dvar_think();
#/
onplayerconnect_callback( ::thundergun_on_player_connect );
onplayerconnect_callback( ::thundergun_on_player_connect );
}
thundergun_devgui_dvar_think()
{
/#
if ( !maps/mp/zombies/_zm_weapons::is_weapon_included( "thundergun_zm" ) )
{
return;
}
setdvar( "scr_thundergun_cylinder_radius", level.zombie_vars[ "thundergun_cylinder_radius" ] );
setdvar( "scr_thundergun_fling_range", level.zombie_vars[ "thundergun_fling_range" ] );
setdvar( "scr_thundergun_gib_range", level.zombie_vars[ "thundergun_gib_range" ] );
setdvar( "scr_thundergun_gib_damage", level.zombie_vars[ "thundergun_gib_damage" ] );
setdvar( "scr_thundergun_knockdown_range", level.zombie_vars[ "thundergun_knockdown_range" ] );
setdvar( "scr_thundergun_knockdown_damage", level.zombie_vars[ "thundergun_knockdown_damage" ] );
for ( ;; )
{
level.zombie_vars[ "thundergun_cylinder_radius" ] = getDvarInt( "scr_thundergun_cylinder_radius" );
level.zombie_vars[ "thundergun_fling_range" ] = getDvarInt( "scr_thundergun_fling_range" );
level.zombie_vars[ "thundergun_gib_range" ] = getDvarInt( "scr_thundergun_gib_range" );
level.zombie_vars[ "thundergun_gib_damage" ] = getDvarInt( "scr_thundergun_gib_damage" );
level.zombie_vars[ "thundergun_knockdown_range" ] = getDvarInt( "scr_thundergun_knockdown_range" );
level.zombie_vars[ "thundergun_knockdown_damage" ] = getDvarInt( "scr_thundergun_knockdown_damage" );
wait 0,5;
if ( !maps\mp\zombies\_zm_weapons::is_weapon_included( "thundergun_zm" ) )
return;
setdvar( "scr_thundergun_cylinder_radius", level.zombie_vars["thundergun_cylinder_radius"] );
setdvar( "scr_thundergun_fling_range", level.zombie_vars["thundergun_fling_range"] );
setdvar( "scr_thundergun_gib_range", level.zombie_vars["thundergun_gib_range"] );
setdvar( "scr_thundergun_gib_damage", level.zombie_vars["thundergun_gib_damage"] );
setdvar( "scr_thundergun_knockdown_range", level.zombie_vars["thundergun_knockdown_range"] );
setdvar( "scr_thundergun_knockdown_damage", level.zombie_vars["thundergun_knockdown_damage"] );
for (;;)
{
level.zombie_vars["thundergun_cylinder_radius"] = getdvarint( _hash_DEA6F730 );
level.zombie_vars["thundergun_fling_range"] = getdvarint( _hash_16044A2B );
level.zombie_vars["thundergun_gib_range"] = getdvarint( _hash_F5270E6D );
level.zombie_vars["thundergun_gib_damage"] = getdvarint( _hash_795FFDFF );
level.zombie_vars["thundergun_knockdown_range"] = getdvarint( _hash_2721E469 );
level.zombie_vars["thundergun_knockdown_damage"] = getdvarint( _hash_EAB5937B );
wait 0.5;
}
#/
}
}
thundergun_on_player_connect()
{
self thread wait_for_thundergun_fired();
self thread wait_for_thundergun_fired();
}
wait_for_thundergun_fired()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
for ( ;; )
{
self waittill( "weapon_fired" );
currentweapon = self getcurrentweapon();
if ( currentweapon == "thundergun_zm" || currentweapon == "thundergun_upgraded_zm" )
{
self thread thundergun_fired();
view_pos = self gettagorigin( "tag_flash" ) - self getplayerviewheight();
view_angles = self gettagangles( "tag_flash" );
playfx( level._effect[ "thundergun_smoke_cloud" ], view_pos, anglesToForward( view_angles ), anglesToUp( view_angles ) );
}
}
self endon( "disconnect" );
self waittill( "spawned_player" );
for (;;)
{
self waittill( "weapon_fired" );
currentweapon = self getcurrentweapon();
if ( currentweapon == "thundergun_zm" || currentweapon == "thundergun_upgraded_zm" )
{
self thread thundergun_fired();
view_pos = self gettagorigin( "tag_flash" ) - self getplayerviewheight();
view_angles = self gettagangles( "tag_flash" );
playfx( level._effect["thundergun_smoke_cloud"], view_pos, anglestoforward( view_angles ), anglestoup( view_angles ) );
}
}
}
thundergun_network_choke()
{
level.thundergun_network_choke_count++;
if ( level.thundergun_network_choke_count % 10 )
{
wait_network_frame();
wait_network_frame();
wait_network_frame();
}
level.thundergun_network_choke_count++;
if ( !( level.thundergun_network_choke_count % 10 ) )
{
wait_network_frame();
wait_network_frame();
wait_network_frame();
}
}
thundergun_fired()
{
physicsexplosioncylinder( self.origin, 600, 240, 1 );
if ( !isDefined( level.thundergun_knockdown_enemies ) )
{
level.thundergun_knockdown_enemies = [];
level.thundergun_knockdown_gib = [];
level.thundergun_fling_enemies = [];
level.thundergun_fling_vecs = [];
}
self thundergun_get_enemies_in_range();
level.thundergun_network_choke_count = 0;
i = 0;
while ( i < level.thundergun_fling_enemies.size )
{
thundergun_network_choke();
level.thundergun_fling_enemies[ i ] thread thundergun_fling_zombie( self, level.thundergun_fling_vecs[ i ], i );
i++;
}
i = 0;
while ( i < level.thundergun_knockdown_enemies.size )
{
thundergun_network_choke();
level.thundergun_knockdown_enemies[ i ] thread thundergun_knockdown_zombie( self, level.thundergun_knockdown_gib[ i ] );
i++;
}
level.thundergun_knockdown_enemies = [];
level.thundergun_knockdown_gib = [];
level.thundergun_fling_enemies = [];
level.thundergun_fling_vecs = [];
physicsexplosioncylinder( self.origin, 600, 240, 1 );
if ( !isdefined( level.thundergun_knockdown_enemies ) )
{
level.thundergun_knockdown_enemies = [];
level.thundergun_knockdown_gib = [];
level.thundergun_fling_enemies = [];
level.thundergun_fling_vecs = [];
}
self thundergun_get_enemies_in_range();
level.thundergun_network_choke_count = 0;
for ( i = 0; i < level.thundergun_fling_enemies.size; i++ )
{
thundergun_network_choke();
level.thundergun_fling_enemies[i] thread thundergun_fling_zombie( self, level.thundergun_fling_vecs[i], i );
}
for ( i = 0; i < level.thundergun_knockdown_enemies.size; i++ )
{
thundergun_network_choke();
level.thundergun_knockdown_enemies[i] thread thundergun_knockdown_zombie( self, level.thundergun_knockdown_gib[i] );
}
level.thundergun_knockdown_enemies = [];
level.thundergun_knockdown_gib = [];
level.thundergun_fling_enemies = [];
level.thundergun_fling_vecs = [];
}
thundergun_get_enemies_in_range()
{
view_pos = self getweaponmuzzlepoint();
zombies = get_array_of_closest( view_pos, get_round_enemy_array(), undefined, undefined, level.zombie_vars[ "thundergun_knockdown_range" ] );
if ( !isDefined( zombies ) )
{
return;
}
knockdown_range_squared = level.zombie_vars[ "thundergun_knockdown_range" ] * level.zombie_vars[ "thundergun_knockdown_range" ];
gib_range_squared = level.zombie_vars[ "thundergun_gib_range" ] * level.zombie_vars[ "thundergun_gib_range" ];
fling_range_squared = level.zombie_vars[ "thundergun_fling_range" ] * level.zombie_vars[ "thundergun_fling_range" ];
cylinder_radius_squared = level.zombie_vars[ "thundergun_cylinder_radius" ] * level.zombie_vars[ "thundergun_cylinder_radius" ];
forward_view_angles = self getweaponforwarddir();
end_pos = view_pos + vectorScale( forward_view_angles, level.zombie_vars[ "thundergun_knockdown_range" ] );
view_pos = self getweaponmuzzlepoint();
zombies = get_array_of_closest( view_pos, get_round_enemy_array(), undefined, undefined, level.zombie_vars["thundergun_knockdown_range"] );
if ( !isdefined( zombies ) )
return;
knockdown_range_squared = level.zombie_vars["thundergun_knockdown_range"] * level.zombie_vars["thundergun_knockdown_range"];
gib_range_squared = level.zombie_vars["thundergun_gib_range"] * level.zombie_vars["thundergun_gib_range"];
fling_range_squared = level.zombie_vars["thundergun_fling_range"] * level.zombie_vars["thundergun_fling_range"];
cylinder_radius_squared = level.zombie_vars["thundergun_cylinder_radius"] * level.zombie_vars["thundergun_cylinder_radius"];
forward_view_angles = self getweaponforwarddir();
end_pos = view_pos + vectorscale( forward_view_angles, level.zombie_vars["thundergun_knockdown_range"] );
/#
if ( getDvarInt( #"AAC84AD6" ) == 2 )
{
near_circle_pos = view_pos + vectorScale( forward_view_angles, 2 );
circle( near_circle_pos, level.zombie_vars[ "thundergun_cylinder_radius" ], ( 0, 0, 1 ), 0, 0, 100 );
line( near_circle_pos, end_pos, ( 0, 0, 1 ), 1, 0, 100 );
circle( end_pos, level.zombie_vars[ "thundergun_cylinder_radius" ], ( 0, 0, 1 ), 0, 0, 100 );
if ( 2 == getdvarint( _hash_AAC84AD6 ) )
{
near_circle_pos = view_pos + vectorscale( forward_view_angles, 2 );
circle( near_circle_pos, level.zombie_vars["thundergun_cylinder_radius"], ( 1, 0, 0 ), 0, 0, 100 );
line( near_circle_pos, end_pos, ( 0, 0, 1 ), 1, 0, 100 );
circle( end_pos, level.zombie_vars["thundergun_cylinder_radius"], ( 1, 0, 0 ), 0, 0, 100 );
}
#/
}
i = 0;
while ( i < zombies.size )
{
if ( !isDefined( zombies[ i ] ) || !isalive( zombies[ i ] ) )
{
i++;
continue;
}
else
{
test_origin = zombies[ i ] getcentroid();
test_range_squared = distancesquared( view_pos, test_origin );
if ( test_range_squared > knockdown_range_squared )
{
zombies[ i ] thundergun_debug_print( "range", ( 0, 0, 1 ) );
return;
}
normal = vectornormalize( test_origin - view_pos );
dot = vectordot( forward_view_angles, normal );
if ( dot <= 0 )
{
zombies[ i ] thundergun_debug_print( "dot", ( 0, 0, 1 ) );
i++;
continue;
}
else radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
{
zombies[ i ] thundergun_debug_print( "cylinder", ( 0, 0, 1 ) );
i++;
continue;
}
else if ( zombies[ i ] damageconetrace( view_pos, self ) == 0 )
{
zombies[ i ] thundergun_debug_print( "cone", ( 0, 0, 1 ) );
i++;
continue;
}
else if ( test_range_squared < fling_range_squared )
{
level.thundergun_fling_enemies[ level.thundergun_fling_enemies.size ] = zombies[ i ];
dist_mult = ( fling_range_squared - test_range_squared ) / fling_range_squared;
fling_vec = vectornormalize( test_origin - view_pos );
if ( test_range_squared >= 5000 )
{
fling_vec += vectornormalize( test_origin - radial_origin );
}
fling_vec = ( fling_vec[ 0 ], fling_vec[ 1 ], abs( fling_vec[ 2 ] ) );
fling_vec = vectorScale( fling_vec, 100 + ( 100 * dist_mult ) );
level.thundergun_fling_vecs[ level.thundergun_fling_vecs.size ] = fling_vec;
zombies[ i ] thread setup_thundergun_vox( self, 1, 0, 0 );
i++;
continue;
}
else if ( test_range_squared < gib_range_squared )
{
level.thundergun_knockdown_enemies[ level.thundergun_knockdown_enemies.size ] = zombies[ i ];
level.thundergun_knockdown_gib[ level.thundergun_knockdown_gib.size ] = 1;
zombies[ i ] thread setup_thundergun_vox( self, 0, 1, 0 );
i++;
continue;
}
else
{
level.thundergun_knockdown_enemies[ level.thundergun_knockdown_enemies.size ] = zombies[ i ];
level.thundergun_knockdown_gib[ level.thundergun_knockdown_gib.size ] = 0;
zombies[ i ] thread setup_thundergun_vox( self, 0, 0, 1 );
}
}
i++;
}
for ( i = 0; i < zombies.size; i++ )
{
if ( !isdefined( zombies[i] ) || !isalive( zombies[i] ) )
continue;
test_origin = zombies[i] getcentroid();
test_range_squared = distancesquared( view_pos, test_origin );
if ( test_range_squared > knockdown_range_squared )
{
zombies[i] thundergun_debug_print( "range", ( 1, 0, 0 ) );
return;
}
normal = vectornormalize( test_origin - view_pos );
dot = vectordot( forward_view_angles, normal );
if ( 0 > dot )
{
zombies[i] thundergun_debug_print( "dot", ( 1, 0, 0 ) );
continue;
}
radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
{
zombies[i] thundergun_debug_print( "cylinder", ( 1, 0, 0 ) );
continue;
}
if ( 0 == zombies[i] damageconetrace( view_pos, self ) )
{
zombies[i] thundergun_debug_print( "cone", ( 1, 0, 0 ) );
continue;
}
if ( test_range_squared < fling_range_squared )
{
level.thundergun_fling_enemies[level.thundergun_fling_enemies.size] = zombies[i];
dist_mult = ( fling_range_squared - test_range_squared ) / fling_range_squared;
fling_vec = vectornormalize( test_origin - view_pos );
if ( 5000 < test_range_squared )
fling_vec += vectornormalize( test_origin - radial_origin );
fling_vec = ( fling_vec[0], fling_vec[1], abs( fling_vec[2] ) );
fling_vec = vectorscale( fling_vec, 100 + 100 * dist_mult );
level.thundergun_fling_vecs[level.thundergun_fling_vecs.size] = fling_vec;
zombies[i] thread setup_thundergun_vox( self, 1, 0, 0 );
continue;
}
if ( test_range_squared < gib_range_squared )
{
level.thundergun_knockdown_enemies[level.thundergun_knockdown_enemies.size] = zombies[i];
level.thundergun_knockdown_gib[level.thundergun_knockdown_gib.size] = 1;
zombies[i] thread setup_thundergun_vox( self, 0, 1, 0 );
continue;
}
level.thundergun_knockdown_enemies[level.thundergun_knockdown_enemies.size] = zombies[i];
level.thundergun_knockdown_gib[level.thundergun_knockdown_gib.size] = 0;
zombies[i] thread setup_thundergun_vox( self, 0, 0, 1 );
}
}
thundergun_debug_print( msg, color )
{
/#
if ( !getDvarInt( #"AAC84AD6" ) )
{
return;
}
if ( !isDefined( color ) )
{
color = ( 0, 0, 1 );
}
print3d( self.origin + vectorScale( ( 0, 0, 1 ), 60 ), msg, color, 1, 1, 40 );
if ( !getdvarint( _hash_AAC84AD6 ) )
return;
if ( !isdefined( color ) )
color = ( 1, 1, 1 );
print3d( self.origin + vectorscale( ( 0, 0, 1 ), 60.0 ), msg, color, 1, 1, 40 );
#/
}
thundergun_fling_zombie( player, fling_vec, index )
{
if ( !isDefined( self ) || !isalive( self ) )
{
return;
}
if ( isDefined( self.thundergun_fling_func ) )
{
self [[ self.thundergun_fling_func ]]( player );
return;
}
self dodamage( self.health + 666, player.origin, player );
if ( self.health <= 0 )
{
points = 10;
if ( !index )
{
points = maps/mp/zombies/_zm_score::get_zombie_death_player_points();
}
else
{
if ( index == 1 )
{
points = 30;
}
}
player maps/mp/zombies/_zm_score::player_add_points( "thundergun_fling", points );
self startragdoll();
self launchragdoll( fling_vec );
self.thundergun_death = 1;
}
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.thundergun_fling_func ) )
{
self [[ self.thundergun_fling_func ]]( player );
return;
}
self dodamage( self.health + 666, player.origin, player );
if ( self.health <= 0 )
{
points = 10;
if ( !index )
points = maps\mp\zombies\_zm_score::get_zombie_death_player_points();
else if ( 1 == index )
points = 30;
player maps\mp\zombies\_zm_score::player_add_points( "thundergun_fling", points );
self startragdoll();
self launchragdoll( fling_vec );
self.thundergun_death = 1;
}
}
zombie_knockdown( player, gib )
{
if ( gib && !self.gibbed )
{
self.a.gib_ref = random( level.thundergun_gib_refs );
self thread maps/mp/animscripts/zm_death::do_gib();
}
damage = level.zombie_vars[ "thundergun_knockdown_damage" ];
if ( isDefined( level.override_thundergun_damage_func ) )
{
self [[ level.override_thundergun_damage_func ]]( player, gib );
}
else
{
self.thundergun_handle_pain_notetracks = ::handle_thundergun_pain_notetracks;
self dodamage( damage, player.origin, player );
}
if ( gib && !self.gibbed )
{
self.a.gib_ref = random( level.thundergun_gib_refs );
self thread maps\mp\animscripts\zm_death::do_gib();
}
damage = level.zombie_vars["thundergun_knockdown_damage"];
if ( isdefined( level.override_thundergun_damage_func ) )
self [[ level.override_thundergun_damage_func ]]( player, gib );
else
{
self.thundergun_handle_pain_notetracks = ::handle_thundergun_pain_notetracks;
self dodamage( damage, player.origin, player );
}
}
thundergun_knockdown_zombie( player, gib )
{
self endon( "death" );
playsoundatposition( "vox_thundergun_forcehit", self.origin );
playsoundatposition( "wpn_thundergun_proj_impact", self.origin );
if ( !isDefined( self ) || !isalive( self ) )
{
return;
}
if ( isDefined( self.thundergun_knockdown_func ) )
{
self [[ self.thundergun_knockdown_func ]]( player, gib );
}
else
{
self dodamage( level.zombie_vars[ "thundergun_knockdown_damage" ], player.origin, player );
}
if ( gib )
{
self.a.gib_ref = random( level.thundergun_gib_refs );
self thread maps/mp/animscripts/zm_death::do_gib();
}
self.thundergun_handle_pain_notetracks = ::handle_thundergun_pain_notetracks;
self dodamage( level.zombie_vars[ "thundergun_knockdown_damage" ], player.origin, player );
self playsound( "fly_thundergun_forcehit" );
self endon( "death" );
playsoundatposition( "vox_thundergun_forcehit", self.origin );
playsoundatposition( "wpn_thundergun_proj_impact", self.origin );
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( isdefined( self.thundergun_knockdown_func ) )
self [[ self.thundergun_knockdown_func ]]( player, gib );
else
self dodamage( level.zombie_vars["thundergun_knockdown_damage"], player.origin, player );
if ( gib )
{
self.a.gib_ref = random( level.thundergun_gib_refs );
self thread maps\mp\animscripts\zm_death::do_gib();
}
self.thundergun_handle_pain_notetracks = ::handle_thundergun_pain_notetracks;
self dodamage( level.zombie_vars["thundergun_knockdown_damage"], player.origin, player );
self playsound( "fly_thundergun_forcehit" );
}
handle_thundergun_pain_notetracks( note )
{
if ( note == "zombie_knockdown_ground_impact" )
{
playfx( level._effect[ "thundergun_knockdown_ground" ], self.origin, anglesToForward( self.angles ), anglesToUp( self.angles ) );
self playsound( "fly_thundergun_forcehit" );
}
if ( note == "zombie_knockdown_ground_impact" )
{
playfx( level._effect["thundergun_knockdown_ground"], self.origin, anglestoforward( self.angles ), anglestoup( self.angles ) );
self playsound( "fly_thundergun_forcehit" );
}
}
is_thundergun_damage()
{
if ( isDefined( self.damageweapon ) && self.damageweapon != "thundergun_zm" && self.damageweapon == "thundergun_upgraded_zm" )
{
if ( self.damagemod != "MOD_GRENADE" )
{
return self.damagemod != "MOD_GRENADE_SPLASH";
}
}
return isdefined( self.damageweapon ) && ( self.damageweapon == "thundergun_zm" || self.damageweapon == "thundergun_upgraded_zm" ) && ( self.damagemod != "MOD_GRENADE" && self.damagemod != "MOD_GRENADE_SPLASH" );
}
enemy_killed_by_thundergun()
{
if ( isDefined( self.thundergun_death ) )
{
return self.thundergun_death == 1;
}
return isdefined( self.thundergun_death ) && self.thundergun_death == 1;
}
thundergun_sound_thread()
{
self endon( "disconnect" );
self waittill( "spawned_player" );
for ( ;; )
{
result = self waittill_any_return( "grenade_fire", "death", "player_downed", "weapon_change", "grenade_pullback" );
if ( !isDefined( result ) )
{
continue;
}
else if ( result != "weapon_change" && result == "grenade_fire" && self getcurrentweapon() == "thundergun_zm" )
{
self playloopsound( "tesla_idle", 0,25 );
continue;
}
else
{
self notify( "weap_away" );
self stoploopsound( 0,25 );
}
}
self endon( "disconnect" );
self waittill( "spawned_player" );
for (;;)
{
result = self waittill_any_return( "grenade_fire", "death", "player_downed", "weapon_change", "grenade_pullback" );
if ( !isdefined( result ) )
continue;
if ( ( result == "weapon_change" || result == "grenade_fire" ) && self getcurrentweapon() == "thundergun_zm" )
{
self playloopsound( "tesla_idle", 0.25 );
continue;
}
self notify( "weap_away" );
self stoploopsound( 0.25 );
}
}
setup_thundergun_vox( player, fling, gib, knockdown )
{
if ( !isDefined( self ) || !isalive( self ) )
{
return;
}
if ( !fling || gib && knockdown )
{
if ( randomintrange( 1, 100 ) <= 25 )
{
}
}
if ( fling )
{
if ( randomintrange( 1, 100 ) <= 30 )
{
player maps/mp/zombies/_zm_audio::create_and_play_dialog( "kill", "thundergun" );
}
}
if ( !isdefined( self ) || !isalive( self ) )
return;
if ( !fling && ( gib || knockdown ) )
{
if ( 25 > randomintrange( 1, 100 ) )
{
}
}
if ( fling )
{
if ( 30 > randomintrange( 1, 100 ) )
player maps\mp\zombies\_zm_audio::create_and_play_dialog( "kill", "thundergun" );
}
}

View File

@ -1,21 +1,19 @@
#include codescripts/character;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include codescripts\character;
setmodelfromarray( a )
{
self setmodel( a[ randomint( a.size ) ] );
self setmodel( a[randomint( a.size )] );
}
precachemodelarray( a )
{
i = 0;
while ( i < a.size )
{
precachemodel( a[ i ] );
i++;
}
for ( i = 0; i < a.size; i++ )
precachemodel( a[i] );
}
attachfromarray( a )
{
self attach( codescripts/character::randomelement( a ), "", 1 );
self attach( codescripts\character::randomelement( a ), "", 1 );
}

File diff suppressed because it is too large Load Diff

View File

@ -1,497 +1,447 @@
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
/#
if ( getDvar( "scr_art_tweak" ) == "" || getDvar( "scr_art_tweak" ) == "0" )
{
setdvar( "scr_art_tweak", 0 );
}
if ( getDvar( "scr_dof_enable" ) == "" )
{
setdvar( "scr_dof_enable", "1" );
}
if ( getDvar( "scr_cinematic_autofocus" ) == "" )
{
setdvar( "scr_cinematic_autofocus", "1" );
}
if ( getDvar( "scr_art_visionfile" ) == "" && isDefined( level.script ) )
{
setdvar( "scr_art_visionfile", level.script );
}
if ( getDvar( "debug_reflection" ) == "" )
{
setdvar( "debug_reflection", "0" );
}
if ( getDvar( "debug_reflection_matte" ) == "" )
{
setdvar( "debug_reflection_matte", "0" );
}
if ( getDvar( "debug_color_pallete" ) == "" )
{
setdvar( "debug_color_pallete", "0" );
}
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
if ( getdvar( "scr_art_tweak" ) == "" || getdvar( "scr_art_tweak" ) == "0" )
setdvar( "scr_art_tweak", 0 );
if ( getdvar( "scr_dof_enable" ) == "" )
setdvar( "scr_dof_enable", "1" );
if ( getdvar( "scr_cinematic_autofocus" ) == "" )
setdvar( "scr_cinematic_autofocus", "1" );
if ( getdvar( "scr_art_visionfile" ) == "" && isdefined( level.script ) )
setdvar( "scr_art_visionfile", level.script );
if ( getdvar( "debug_reflection" ) == "" )
setdvar( "debug_reflection", "0" );
if ( getdvar( "debug_reflection_matte" ) == "" )
setdvar( "debug_reflection_matte", "0" );
if ( getdvar( "debug_color_pallete" ) == "" )
setdvar( "debug_color_pallete", "0" );
precachemodel( "test_sphere_lambert" );
precachemodel( "test_macbeth_chart" );
precachemodel( "test_macbeth_chart_unlit" );
precachemodel( "test_sphere_silver" );
level thread debug_reflection();
level thread debug_reflection_matte();
level thread debug_color_pallete();
#/
if ( !isDefined( level.dofdefault ) )
{
level.dofdefault[ "nearStart" ] = 0;
level.dofdefault[ "nearEnd" ] = 1;
level.dofdefault[ "farStart" ] = 8000;
level.dofdefault[ "farEnd" ] = 10000;
level.dofdefault[ "nearBlur" ] = 6;
level.dofdefault[ "farBlur" ] = 0;
}
level.curdof = ( level.dofdefault[ "farStart" ] - level.dofdefault[ "nearEnd" ] ) / 2;
if ( !isdefined( level.dofdefault ) )
{
level.dofdefault["nearStart"] = 0;
level.dofdefault["nearEnd"] = 1;
level.dofdefault["farStart"] = 8000;
level.dofdefault["farEnd"] = 10000;
level.dofdefault["nearBlur"] = 6;
level.dofdefault["farBlur"] = 0;
}
level.curdof = ( level.dofdefault["farStart"] - level.dofdefault["nearEnd"] ) / 2;
/#
thread tweakart();
thread tweakart();
#/
if ( !isDefined( level.script ) )
{
level.script = tolower( getDvar( "mapname" ) );
}
if ( !isdefined( level.script ) )
level.script = tolower( getdvar( "mapname" ) );
}
artfxprintln( file, string )
{
/#
if ( file == -1 )
{
return;
}
fprintln( file, string );
if ( file == -1 )
return;
fprintln( file, string );
#/
}
strtok_loc( string, par1 )
{
stringlist = [];
indexstring = "";
i = 0;
while ( i < string.size )
{
if ( string[ i ] == " " )
{
stringlist[ stringlist.size ] = indexstring;
indexstring = "";
i++;
continue;
}
else
{
indexstring += string[ i ];
}
i++;
}
if ( indexstring.size )
{
stringlist[ stringlist.size ] = indexstring;
}
return stringlist;
stringlist = [];
indexstring = "";
for ( i = 0; i < string.size; i++ )
{
if ( string[i] == " " )
{
stringlist[stringlist.size] = indexstring;
indexstring = "";
continue;
}
indexstring += string[i];
}
if ( indexstring.size )
stringlist[stringlist.size] = indexstring;
return stringlist;
}
setfogsliders()
{
fogall = strtok_loc( getDvar( "g_fogColorReadOnly" ), " " );
red = fogall[ 0 ];
green = fogall[ 1 ];
blue = fogall[ 2 ];
halfplane = getDvar( "g_fogHalfDistReadOnly" );
nearplane = getDvar( "g_fogStartDistReadOnly" );
if ( isDefined( red ) && isDefined( green ) || !isDefined( blue ) && !isDefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", ( red + " " ) + green + " " + blue );
fogall = strtok_loc( getdvar( "g_fogColorReadOnly" ), " " );
red = fogall[0];
green = fogall[1];
blue = fogall[2];
halfplane = getdvar( "g_fogHalfDistReadOnly" );
nearplane = getdvar( "g_fogStartDistReadOnly" );
if ( !isdefined( red ) || !isdefined( green ) || !isdefined( blue ) || !isdefined( halfplane ) )
{
red = 1;
green = 1;
blue = 1;
halfplane = 10000001;
nearplane = 10000000;
}
setdvar( "scr_fog_exp_halfplane", halfplane );
setdvar( "scr_fog_nearplane", nearplane );
setdvar( "scr_fog_color", red + " " + green + " " + blue );
}
tweakart()
{
/#
if ( !isDefined( level.tweakfile ) )
{
level.tweakfile = 0;
}
if ( getDvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
setdvar( "scr_dof_nearBlur", level.dofdefault[ "nearBlur" ] );
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for ( ;; )
{
while ( getDvarInt( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0,05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[ 0 ] );
setdvar( "scr_fog_exp_halfplane", fogsettings[ 1 ] );
setdvar( "scr_fog_exp_halfheight", fogsettings[ 3 ] );
setdvar( "scr_fog_baseheight", fogsettings[ 2 ] );
setdvar( "scr_fog_color", fogsettings[ 4 ] + " " + fogsettings[ 5 ] + " " + fogsettings[ 6 ] );
setdvar( "scr_fog_color_scale", fogsettings[ 7 ] );
setdvar( "scr_sun_fog_color", fogsettings[ 8 ] + " " + fogsettings[ 9 ] + " " + fogsettings[ 10 ] );
level.fogsundir = [];
level.fogsundir[ 0 ] = fogsettings[ 11 ];
level.fogsundir[ 1 ] = fogsettings[ 12 ];
level.fogsundir[ 2 ] = fogsettings[ 13 ];
setdvar( "scr_sun_fog_start_angle", fogsettings[ 14 ] );
setdvar( "scr_sun_fog_end_angle", fogsettings[ 15 ] );
setdvar( "scr_fog_max_opacity", fogsettings[ 16 ] );
}
level.fogexphalfplane = getDvarFloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getDvarFloat( "scr_fog_exp_halfheight" );
level.fognearplane = getDvarFloat( "scr_fog_nearplane" );
level.fogbaseheight = getDvarFloat( "scr_fog_baseheight" );
level.fogcolorred = getDvarColorRed( "scr_fog_color" );
level.fogcolorgreen = getDvarColorGreen( "scr_fog_color" );
level.fogcolorblue = getDvarColorBlue( "scr_fog_color" );
level.fogcolorscale = getDvarFloat( "scr_fog_color_scale" );
level.sunfogcolorred = getDvarColorRed( "scr_sun_fog_color" );
level.sunfogcolorgreen = getDvarColorGreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getDvarColorBlue( "scr_sun_fog_color" );
level.sunstartangle = getDvarFloat( "scr_sun_fog_start_angle" );
level.sunendangle = getDvarFloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getDvarFloat( "scr_fog_max_opacity" );
if ( getDvarInt( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglesToForward( players[ 0 ] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[ 0 ] = dir[ 0 ];
level.fogsundir[ 1 ] = dir[ 1 ];
level.fogsundir[ 2 ] = dir[ 2 ];
}
fovslidercheck();
dumpsettings();
if ( !getDvarInt( "scr_fog_disable" ) )
{
if ( !isDefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[ 0 ] = 1;
level.fogsundir[ 1 ] = 0;
level.fogsundir[ 2 ] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[ 0 ], level.fogsundir[ 1 ], level.fogsundir[ 2 ], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
{
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
}
wait 0,1;
if ( !isdefined( level.tweakfile ) )
level.tweakfile = 0;
if ( getdvar( "scr_fog_baseheight" ) == "" )
{
setdvar( "scr_fog_exp_halfplane", "500" );
setdvar( "scr_fog_exp_halfheight", "500" );
setdvar( "scr_fog_nearplane", "0" );
setdvar( "scr_fog_baseheight", "0" );
}
setdvar( "scr_fog_fraction", "1.0" );
setdvar( "scr_art_dump", "0" );
setdvar( "scr_art_sun_fog_dir_set", "0" );
setdvar( "scr_dof_nearStart", level.dofdefault["nearStart"] );
setdvar( "scr_dof_nearEnd", level.dofdefault["nearEnd"] );
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
setdvar( "scr_dof_farEnd", level.dofdefault["farEnd"] );
setdvar( "scr_dof_nearBlur", level.dofdefault["nearBlur"] );
setdvar( "scr_dof_farBlur", level.dofdefault["farBlur"] );
file = undefined;
filename = undefined;
tweak_toggle = 1;
for (;;)
{
while ( getdvarint( "scr_art_tweak" ) == 0 )
{
tweak_toggle = 1;
wait 0.05;
}
if ( tweak_toggle )
{
tweak_toggle = 0;
fogsettings = getfogsettings();
setdvar( "scr_fog_nearplane", fogsettings[0] );
setdvar( "scr_fog_exp_halfplane", fogsettings[1] );
setdvar( "scr_fog_exp_halfheight", fogsettings[3] );
setdvar( "scr_fog_baseheight", fogsettings[2] );
setdvar( "scr_fog_color", fogsettings[4] + " " + fogsettings[5] + " " + fogsettings[6] );
setdvar( "scr_fog_color_scale", fogsettings[7] );
setdvar( "scr_sun_fog_color", fogsettings[8] + " " + fogsettings[9] + " " + fogsettings[10] );
level.fogsundir = [];
level.fogsundir[0] = fogsettings[11];
level.fogsundir[1] = fogsettings[12];
level.fogsundir[2] = fogsettings[13];
setdvar( "scr_sun_fog_start_angle", fogsettings[14] );
setdvar( "scr_sun_fog_end_angle", fogsettings[15] );
setdvar( "scr_fog_max_opacity", fogsettings[16] );
}
level.fogexphalfplane = getdvarfloat( "scr_fog_exp_halfplane" );
level.fogexphalfheight = getdvarfloat( "scr_fog_exp_halfheight" );
level.fognearplane = getdvarfloat( "scr_fog_nearplane" );
level.fogbaseheight = getdvarfloat( "scr_fog_baseheight" );
level.fogcolorred = getdvarcolorred( "scr_fog_color" );
level.fogcolorgreen = getdvarcolorgreen( "scr_fog_color" );
level.fogcolorblue = getdvarcolorblue( "scr_fog_color" );
level.fogcolorscale = getdvarfloat( "scr_fog_color_scale" );
level.sunfogcolorred = getdvarcolorred( "scr_sun_fog_color" );
level.sunfogcolorgreen = getdvarcolorgreen( "scr_sun_fog_color" );
level.sunfogcolorblue = getdvarcolorblue( "scr_sun_fog_color" );
level.sunstartangle = getdvarfloat( "scr_sun_fog_start_angle" );
level.sunendangle = getdvarfloat( "scr_sun_fog_end_angle" );
level.fogmaxopacity = getdvarfloat( "scr_fog_max_opacity" );
if ( getdvarint( "scr_art_sun_fog_dir_set" ) )
{
setdvar( "scr_art_sun_fog_dir_set", "0" );
println( "Setting sun fog direction to facing of player" );
players = get_players();
dir = vectornormalize( anglestoforward( players[0] getplayerangles() ) );
level.fogsundir = [];
level.fogsundir[0] = dir[0];
level.fogsundir[1] = dir[1];
level.fogsundir[2] = dir[2];
}
fovslidercheck();
dumpsettings();
if ( !getdvarint( _hash_DBBD8F3B ) )
{
if ( !isdefined( level.fogsundir ) )
{
level.fogsundir = [];
level.fogsundir[0] = 1;
level.fogsundir[1] = 0;
level.fogsundir[2] = 0;
}
setvolfog( level.fognearplane, level.fogexphalfplane, level.fogexphalfheight, level.fogbaseheight, level.fogcolorred, level.fogcolorgreen, level.fogcolorblue, level.fogcolorscale, level.sunfogcolorred, level.sunfogcolorgreen, level.sunfogcolorblue, level.fogsundir[0], level.fogsundir[1], level.fogsundir[2], level.sunstartangle, level.sunendangle, 0, level.fogmaxopacity );
}
else
setexpfog( 100000000, 100000001, 0, 0, 0, 0 );
wait 0.1;
}
#/
}
}
fovslidercheck()
{
if ( level.dofdefault[ "nearStart" ] >= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "nearStart" ] = level.dofdefault[ "nearEnd" ] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault[ "nearStart" ] );
}
if ( level.dofdefault[ "nearEnd" ] <= level.dofdefault[ "nearStart" ] )
{
level.dofdefault[ "nearEnd" ] = level.dofdefault[ "nearStart" ] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault[ "nearEnd" ] );
}
if ( level.dofdefault[ "farStart" ] >= level.dofdefault[ "farEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "farEnd" ] - 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault[ "farEnd" ] <= level.dofdefault[ "farStart" ] )
{
level.dofdefault[ "farEnd" ] = level.dofdefault[ "farStart" ] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault[ "farEnd" ] );
}
if ( level.dofdefault[ "farBlur" ] >= level.dofdefault[ "nearBlur" ] )
{
level.dofdefault[ "farBlur" ] = level.dofdefault[ "nearBlur" ] - 0,1;
setdvar( "scr_dof_farBlur", level.dofdefault[ "farBlur" ] );
}
if ( level.dofdefault[ "farStart" ] <= level.dofdefault[ "nearEnd" ] )
{
level.dofdefault[ "farStart" ] = level.dofdefault[ "nearEnd" ] + 1;
setdvar( "scr_dof_farStart", level.dofdefault[ "farStart" ] );
}
if ( level.dofdefault["nearStart"] >= level.dofdefault["nearEnd"] )
{
level.dofdefault["nearStart"] = level.dofdefault["nearEnd"] - 1;
setdvar( "scr_dof_nearStart", level.dofdefault["nearStart"] );
}
if ( level.dofdefault["nearEnd"] <= level.dofdefault["nearStart"] )
{
level.dofdefault["nearEnd"] = level.dofdefault["nearStart"] + 1;
setdvar( "scr_dof_nearEnd", level.dofdefault["nearEnd"] );
}
if ( level.dofdefault["farStart"] >= level.dofdefault["farEnd"] )
{
level.dofdefault["farStart"] = level.dofdefault["farEnd"] - 1;
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
}
if ( level.dofdefault["farEnd"] <= level.dofdefault["farStart"] )
{
level.dofdefault["farEnd"] = level.dofdefault["farStart"] + 1;
setdvar( "scr_dof_farEnd", level.dofdefault["farEnd"] );
}
if ( level.dofdefault["farBlur"] >= level.dofdefault["nearBlur"] )
{
level.dofdefault["farBlur"] = level.dofdefault["nearBlur"] - 0.1;
setdvar( "scr_dof_farBlur", level.dofdefault["farBlur"] );
}
if ( level.dofdefault["farStart"] <= level.dofdefault["nearEnd"] )
{
level.dofdefault["farStart"] = level.dofdefault["nearEnd"] + 1;
setdvar( "scr_dof_farStart", level.dofdefault["farStart"] );
}
}
dumpsettings()
{
/#
if ( getDvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[ 0 ] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[ 1 ] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[ 2 ] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
if ( getdvar( "scr_art_dump" ) != "0" )
{
println( "\tstart_dist = " + level.fognearplane + ";" );
println( "\thalf_dist = " + level.fogexphalfplane + ";" );
println( "\thalf_height = " + level.fogexphalfheight + ";" );
println( "\tbase_height = " + level.fogbaseheight + ";" );
println( "\tfog_r = " + level.fogcolorred + ";" );
println( "\tfog_g = " + level.fogcolorgreen + ";" );
println( "\tfog_b = " + level.fogcolorblue + ";" );
println( "\tfog_scale = " + level.fogcolorscale + ";" );
println( "\tsun_col_r = " + level.sunfogcolorred + ";" );
println( "\tsun_col_g = " + level.sunfogcolorgreen + ";" );
println( "\tsun_col_b = " + level.sunfogcolorblue + ";" );
println( "\tsun_dir_x = " + level.fogsundir[0] + ";" );
println( "\tsun_dir_y = " + level.fogsundir[1] + ";" );
println( "\tsun_dir_z = " + level.fogsundir[2] + ";" );
println( "\tsun_start_ang = " + level.sunstartangle + ";" );
println( "\tsun_stop_ang = " + level.sunendangle + ";" );
println( "\ttime = 0;" );
println( "\tmax_fog_opacity = " + level.fogmaxopacity + ";" );
println( "" );
println( "\tsetVolFog(start_dist, half_dist, half_height, base_height, fog_r, fog_g, fog_b, fog_scale," );
println( "\t\tsun_col_r, sun_col_g, sun_col_b, sun_dir_x, sun_dir_y, sun_dir_z, sun_start_ang, " );
println( "\t\tsun_stop_ang, time, max_fog_opacity);" );
setdvar( "scr_art_dump", "0" );
}
#/
}
}
debug_reflection()
{
/#
level.debug_reflection = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection" ) == "2" || level.debug_reflection != 2 && getDvar( "debug_reflection" ) == "3" && level.debug_reflection != 3 )
{
remove_reflection_objects();
if ( getDvar( "debug_reflection" ) == "2" )
{
create_reflection_objects();
level.debug_reflection = 2;
}
else
{
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
}
continue;
}
else
{
if ( getDvar( "debug_reflection" ) == "1" && level.debug_reflection != 1 )
{
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
break;
}
else
{
if ( getDvar( "debug_reflection" ) == "0" && level.debug_reflection != 0 )
{
remove_reflection_objects();
level.debug_reflection = 0;
}
}
}
for ( level.debug_reflection = 0; 1; level.debug_reflection = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_reflection" ) == "2" && level.debug_reflection != 2 || getdvar( "debug_reflection" ) == "3" && level.debug_reflection != 3, loc_1498 );
remove_reflection_objects();
asm_cond( getdvar( "debug_reflection" ) == "2", loc_147C );
create_reflection_objects();
level.debug_reflection = 2;
asm_jump( loc_1495 );
create_reflection_objects();
create_reflection_object();
level.debug_reflection = 3;
asm_jump( loc_1517 );
asm_cond( getdvar( "debug_reflection" ) == "1" && level.debug_reflection != 1, loc_14EC );
setdvar( "debug_reflection_matte", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object();
level.debug_reflection = 1;
asm_jump( loc_1517 );
asm_cond( getdvar( "debug_reflection" ) == "0" && level.debug_reflection != 0, loc_1517 );
remove_reflection_objects();
}
#/
}
}
remove_reflection_objects()
{
/#
if ( level.debug_reflection != 2 && level.debug_reflection == 3 && isDefined( level.debug_reflection_objects ) )
{
i = 0;
while ( i < level.debug_reflection_objects.size )
{
level.debug_reflection_objects[ i ] delete();
i++;
}
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection != 1 && level.debug_reflection != 3 && level.debug_reflection_matte != 1 || level.debug_color_pallete == 1 && level.debug_color_pallete == 2 )
{
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
if ( ( level.debug_reflection == 2 || level.debug_reflection == 3 ) && isdefined( level.debug_reflection_objects ) )
{
for ( i = 0; i < level.debug_reflection_objects.size; i++ )
level.debug_reflection_objects[i] delete();
level.debug_reflection_objects = undefined;
}
if ( level.debug_reflection == 1 || level.debug_reflection == 3 || level.debug_reflection_matte == 1 || level.debug_color_pallete == 1 || level.debug_color_pallete == 2 )
{
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject delete();
}
#/
}
}
}
create_reflection_objects()
{
/#
reflection_locs = getreflectionlocs();
i = 0;
while ( i < reflection_locs.size )
{
level.debug_reflection_objects[ i ] = spawn( "script_model", reflection_locs[ i ] );
level.debug_reflection_objects[ i ] setmodel( "test_sphere_silver" );
i++;
reflection_locs = getreflectionlocs();
for ( i = 0; i < reflection_locs.size; i++ )
{
level.debug_reflection_objects[i] = spawn( "script_model", reflection_locs[i] );
level.debug_reflection_objects[i] setmodel( "test_sphere_silver" );
}
#/
}
}
create_reflection_object( model )
{
if ( !isDefined( model ) )
{
model = "test_sphere_silver";
}
if ( !isdefined( model ) )
model = "test_sphere_silver";
/#
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject delete();
}
players = get_players();
player = players[ 0 ];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorScale( anglesToForward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorScale( anglesToForward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject delete();
players = get_players();
player = players[0];
level.debug_reflectionobject = spawn( "script_model", player geteye() + vectorscale( anglestoforward( player.angles ), 100 ) );
level.debug_reflectionobject setmodel( model );
level.debug_reflectionobject.origin = player geteye() + vectorscale( anglestoforward( player getplayerangles() ), 100 );
level.debug_reflectionobject linkto( player );
thread debug_reflection_buttons();
#/
}
debug_reflection_buttons()
{
/#
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getDvar( "debug_reflection" ) != "1" && getDvar( "debug_reflection" ) != "3" && getDvar( "debug_reflection_matte" ) != "1" || getDvar( "debug_color_pallete" ) == "1" && getDvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[ 0 ] buttonpressed( "BUTTON_X" ) )
{
offset += 50;
}
if ( players[ 0 ] buttonpressed( "BUTTON_Y" ) )
{
offset -= 50;
}
if ( offset > 1000 )
{
offset = 1000;
}
if ( offset < 64 )
{
offset = 64;
}
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[ 0 ] geteye() + vectorScale( anglesToForward( players[ 0 ] getplayerangles() ), offset );
temp_angles = vectorToAngle( players[ 0 ].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[ 1 ], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0,05;
if ( isDefined( level.debug_reflectionobject ) )
{
level.debug_reflectionobject linkto( players[ 0 ] );
}
level notify( "new_reflection_button_running" );
level endon( "new_reflection_button_running" );
level.debug_reflectionobject endon( "death" );
offset = 100;
lastoffset = offset;
while ( getdvar( "debug_reflection" ) == "1" || getdvar( "debug_reflection" ) == "3" || getdvar( "debug_reflection_matte" ) == "1" || getdvar( "debug_color_pallete" ) == "1" || getdvar( "debug_color_pallete" ) == "2" )
{
players = get_players();
if ( players[0] buttonpressed( "BUTTON_X" ) )
offset += 50;
if ( players[0] buttonpressed( "BUTTON_Y" ) )
offset -= 50;
if ( offset > 1000 )
offset = 1000;
if ( offset < 64 )
offset = 64;
level.debug_reflectionobject unlink();
level.debug_reflectionobject.origin = players[0] geteye() + vectorscale( anglestoforward( players[0] getplayerangles() ), offset );
temp_angles = vectortoangles( players[0].origin - level.debug_reflectionobject.origin );
level.debug_reflectionobject.angles = ( 0, temp_angles[1], 0 );
lastoffset = offset;
line( level.debug_reflectionobject.origin, getreflectionorigin( level.debug_reflectionobject.origin ), ( 1, 0, 0 ), 1, 1 );
wait 0.05;
if ( isdefined( level.debug_reflectionobject ) )
level.debug_reflectionobject linkto( players[0] );
}
#/
}
}
debug_reflection_matte()
{
/#
level.debug_reflection_matte = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
continue;
}
else
{
if ( getDvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0 )
{
remove_reflection_objects();
level.debug_reflection_matte = 0;
}
}
for ( level.debug_reflection_matte = 0; 1; level.debug_reflection_matte = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_reflection_matte" ) == "1" && level.debug_reflection_matte != 1, loc_18DC );
setdvar( "debug_reflection", "0" );
setdvar( "debug_color_pallete", "0" );
remove_reflection_objects();
create_reflection_object( "test_sphere_lambert" );
level.debug_reflection_matte = 1;
asm_jump( loc_1907 );
asm_cond( getdvar( "debug_reflection_matte" ) == "0" && level.debug_reflection_matte != 0, loc_1907 );
remove_reflection_objects();
}
#/
}
}
debug_color_pallete()
{
/#
level.debug_color_pallete = 0;
while ( 1 )
{
wait 0,1;
if ( getDvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1 )
{
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
continue;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2 )
{
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
break;
}
else
{
if ( getDvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0 )
{
remove_reflection_objects();
level.debug_color_pallete = 0;
}
}
}
for ( level.debug_color_pallete = 0; 1; level.debug_color_pallete = 0 )
{
wait 0.1;
asm_cond( getdvar( "debug_color_pallete" ) == "1" && level.debug_color_pallete != 1, loc_1980 );
setdvar( "debug_reflection", "0" );
setdvar( "debug_reflection_matte", "0" );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart" );
level.debug_color_pallete = 1;
asm_jump( loc_19E7 );
asm_cond( getdvar( "debug_color_pallete" ) == "2" && level.debug_color_pallete != 2, loc_19BC );
remove_reflection_objects();
create_reflection_object( "test_macbeth_chart_unlit" );
level.debug_color_pallete = 2;
asm_jump( loc_19E7 );
asm_cond( getdvar( "debug_color_pallete" ) == "0" && level.debug_color_pallete != 0, loc_19E7 );
remove_reflection_objects();
}
#/
}
}

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@ -1,150 +1,139 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
}
wait_until_first_player()
{
players = get_players();
if ( !isDefined( players[ 0 ] ) )
{
level waittill( "first_player_ready" );
}
players = get_players();
i = 0;
while ( i < players.size )
{
players[ i ] thread monitor_player_sprint();
i++;
}
players = get_players();
if ( !isdefined( players[0] ) )
level waittill( "first_player_ready" );
players = get_players();
for ( i = 0; i < players.size; i++ )
players[i] thread monitor_player_sprint();
}
stand_think( trig )
{
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( 1 )
{
if ( self.player_is_moving )
{
trig playsound( trig.script_label );
}
wait 1;
}
killtext = "kill_stand_think" + trig getentitynumber();
self endon( "disconnect" );
self endon( "death" );
self endon( killtext );
while ( true )
{
if ( self.player_is_moving )
trig playsound( trig.script_label );
wait 1;
}
}
monitor_player_sprint()
{
self endon( "disconnect" );
self thread monitor_player_movement();
self._is_sprinting = 0;
while ( 1 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
self._is_sprinting = 0;
}
self endon( "disconnect" );
self thread monitor_player_movement();
for ( self._is_sprinting = 0; 1; self._is_sprinting = 0 )
{
self waittill( "sprint_begin" );
self._is_sprinting = 1;
self waittill( "sprint_end" );
}
}
monitor_player_movement()
{
self endon( "disconnect" );
while ( 1 )
{
org_1 = self.origin;
wait 1;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
{
self.player_is_moving = 1;
continue;
}
else
{
self.player_is_moving = 0;
}
}
self endon( "disconnect" );
while ( true )
{
org_1 = self.origin;
wait 1.0;
org_2 = self.origin;
distancemoved = distancesquared( org_1, org_2 );
if ( distancemoved > 4096 )
self.player_is_moving = 1;
else
self.player_is_moving = 0;
}
}
thread_enter_exit_sound( trig )
{
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[ self getentitynumber() ] = 1;
if ( isDefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
{
self playsound( trig.script_sound );
}
self thread stand_think( trig );
while ( self istouching( trig ) )
{
wait 0,1;
}
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[ self getentitynumber() ] = 0;
self endon( "death" );
self endon( "disconnect" );
trig.touchingplayers[self getentitynumber()] = 1;
if ( isdefined( trig.script_sound ) && trig.script_activated && self._is_sprinting )
self playsound( trig.script_sound );
self thread stand_think( trig );
while ( self istouching( trig ) )
wait 0.1;
self notify( "kill_stand_think" + trig getentitynumber() );
self playsound( trig.script_noteworthy );
trig.touchingplayers[self getentitynumber()] = 0;
}
thread_step_trigger()
{
if ( !isDefined( self.script_activated ) )
{
self.script_activated = 1;
}
while ( !isDefined( self.touchingplayers ) )
{
self.touchingplayers = [];
i = 0;
while ( i < 4 )
{
self.touchingplayers[ i ] = 0;
i++;
}
}
while ( 1 )
{
self waittill( "trigger", who );
if ( self.touchingplayers[ who getentitynumber() ] == 0 )
{
who thread thread_enter_exit_sound( self );
}
}
if ( !isdefined( self.script_activated ) )
self.script_activated = 1;
if ( !isdefined( self.touchingplayers ) )
{
self.touchingplayers = [];
for ( i = 0; i < 4; i++ )
self.touchingplayers[i] = 0;
}
while ( true )
{
self waittill( "trigger", who );
if ( self.touchingplayers[who getentitynumber()] == 0 )
who thread thread_enter_exit_sound( self );
}
}
disable_bump_trigger( triggername )
{
triggers = getentarray( "audio_bump_trigger", "targetname" );
while ( isDefined( triggers ) )
{
i = 0;
while ( i < triggers.size )
{
if ( isDefined( triggers[ i ].script_label ) && triggers[ i ].script_label == triggername )
{
triggers[ i ].script_activated = 0;
}
i++;
}
}
triggers = getentarray( "audio_bump_trigger", "targetname" );
if ( isdefined( triggers ) )
{
for ( i = 0; i < triggers.size; i++ )
{
if ( isdefined( triggers[i].script_label ) && triggers[i].script_label == triggername )
triggers[i].script_activated = 0;
}
}
}
get_player_index_number( player )
{
players = get_players();
i = 0;
while ( i < players.size )
{
if ( players[ i ] == player )
{
return i;
}
i++;
}
return 1;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
if ( players[i] == player )
return i;
}
return 1;
}

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@ -1,273 +1,262 @@
#include maps/mp/_challenges;
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\_challenges;
init()
{
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
precachemodel( "t6_wpn_ballistic_knife_projectile" );
precachemodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
onspawn( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isDefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isDefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
{
isfriendly = 1;
}
else
{
if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
{
isfriendly = 1;
}
}
if ( !isfriendly )
{
if ( isalive( prey ) )
{
retrievable_model droptoground( retrievable_model.origin, 80 );
}
else
{
retrievable_model linkto( prey, bone );
}
}
else
{
if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
}
watcher.objectarray[ watcher.objectarray.size ] = retrievable_model;
if ( isfriendly )
{
retrievable_model waittill( "stationary" );
}
retrievable_model thread dropknivestoground();
if ( isfriendly )
{
player notify( "ballistic_knife_stationary" );
}
else
{
player notify( "ballistic_knife_stationary" );
}
retrievable_model thread wait_to_show_glowing_model( prey );
}
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
self waittill( "stationary", endpos, normal, angles, attacker, prey, bone );
isfriendly = 0;
if ( isdefined( endpos ) )
{
retrievable_model = spawn( "script_model", endpos );
retrievable_model setmodel( "t6_wpn_ballistic_knife_projectile" );
retrievable_model setteam( player.team );
retrievable_model setowner( player );
retrievable_model.owner = player;
retrievable_model.angles = angles;
retrievable_model.name = watcher.weapon;
retrievable_model.targetname = "sticky_weapon";
if ( isdefined( prey ) )
{
if ( level.teambased && isplayer( prey ) && player.team == prey.team )
isfriendly = 1;
else if ( level.teambased && isai( prey ) && player.team == prey.aiteam )
isfriendly = 1;
if ( !isfriendly )
{
if ( isalive( prey ) )
retrievable_model droptoground( retrievable_model.origin, 80 );
else
retrievable_model linkto( prey, bone );
}
else if ( isfriendly )
{
retrievable_model physicslaunch( normal, ( randomint( 10 ), randomint( 10 ), randomint( 10 ) ) );
normal = ( 0, 0, 1 );
}
}
watcher.objectarray[watcher.objectarray.size] = retrievable_model;
if ( isfriendly )
retrievable_model waittill( "stationary" );
retrievable_model thread dropknivestoground();
if ( isfriendly )
player notify( "ballistic_knife_stationary", retrievable_model, normal );
else
player notify( "ballistic_knife_stationary", retrievable_model, normal, prey );
retrievable_model thread wait_to_show_glowing_model( prey );
}
}
wait_to_show_glowing_model( prey )
{
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( isDefined( prey ) && !isalive( prey ) )
{
wait 2;
}
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
level endon( "game_ended" );
self endon( "death" );
glowing_retrievable_model = spawn( "script_model", self.origin );
self.glowing_model = glowing_retrievable_model;
glowing_retrievable_model.angles = self.angles;
glowing_retrievable_model linkto( self );
if ( isdefined( prey ) && !isalive( prey ) )
wait 2;
glowing_retrievable_model setmodel( "t6_wpn_ballistic_knife_blade_retrieve" );
}
watch_shutdown()
{
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( glowing_model ) )
{
glowing_model delete();
}
pickuptrigger = self.pickuptrigger;
glowing_model = self.glowing_model;
self waittill( "death" );
if ( isdefined( pickuptrigger ) )
pickuptrigger delete();
if ( isdefined( glowing_model ) )
glowing_model delete();
}
onspawnretrievetrigger( watcher, player )
{
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isDefined( retrievable_model ) )
{
return;
}
vec_scale = 10;
trigger_pos = [];
if ( isDefined( prey ) || isplayer( prey ) && isai( prey ) )
{
trigger_pos[ 0 ] = prey.origin[ 0 ];
trigger_pos[ 1 ] = prey.origin[ 1 ];
trigger_pos[ 2 ] = prey.origin[ 2 ] + vec_scale;
}
else
{
trigger_pos[ 0 ] = retrievable_model.origin[ 0 ] + ( vec_scale * normal[ 0 ] );
trigger_pos[ 1 ] = retrievable_model.origin[ 1 ] + ( vec_scale * normal[ 1 ] );
trigger_pos[ 2 ] = retrievable_model.origin[ 2 ] + ( vec_scale * normal[ 2 ] );
}
trigger_pos[ 2 ] -= 50;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[ 0 ], trigger_pos[ 1 ], trigger_pos[ 2 ] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isDefined( prey ) )
{
pickup_trigger linkto( prey );
}
else
{
pickup_trigger linkto( retrievable_model );
}
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
player endon( "death" );
player endon( "disconnect" );
level endon( "game_ended" );
player waittill( "ballistic_knife_stationary", retrievable_model, normal, prey );
if ( !isdefined( retrievable_model ) )
return;
vec_scale = 10;
trigger_pos = [];
if ( isdefined( prey ) && ( isplayer( prey ) || isai( prey ) ) )
{
trigger_pos[0] = prey.origin[0];
trigger_pos[1] = prey.origin[1];
trigger_pos[2] = prey.origin[2] + vec_scale;
}
else
{
trigger_pos[0] = retrievable_model.origin[0] + vec_scale * normal[0];
trigger_pos[1] = retrievable_model.origin[1] + vec_scale * normal[1];
trigger_pos[2] = retrievable_model.origin[2] + vec_scale * normal[2];
}
trigger_pos[2] -= 50.0;
pickup_trigger = spawn( "trigger_radius", ( trigger_pos[0], trigger_pos[1], trigger_pos[2] ), 0, 50, 100 );
pickup_trigger.owner = player;
retrievable_model.pickuptrigger = pickup_trigger;
pickup_trigger enablelinkto();
if ( isdefined( prey ) )
pickup_trigger linkto( prey );
else
pickup_trigger linkto( retrievable_model );
retrievable_model thread watch_use_trigger( pickup_trigger, retrievable_model, ::pick_up, watcher.pickupsoundplayer, watcher.pickupsound );
retrievable_model thread watch_shutdown();
}
watch_use_trigger( trigger, model, callback, playersoundonuse, npcsoundonuse )
{
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( 1 )
{
trigger waittill( "trigger", player );
while ( !isalive( player ) )
{
continue;
}
while ( !player isonground() )
{
continue;
}
if ( isDefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
{
continue;
}
if ( isDefined( trigger.claimedby ) && player != trigger.claimedby )
{
continue;
}
while ( !player hasweapon( "knife_ballistic_mp" ) )
{
continue;
}
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
{
hasreloaded = 0;
}
if ( total_ammo >= max_ammo || !hasreloaded )
{
continue;
}
if ( isDefined( playersoundonuse ) )
{
player playlocalsound( playersoundonuse );
}
if ( isDefined( npcsoundonuse ) )
{
player playsound( npcsoundonuse );
}
self thread [[ callback ]]( player );
return;
}
self endon( "death" );
self endon( "delete" );
level endon( "game_ended" );
max_ammo = weaponmaxammo( "knife_ballistic_mp" ) + 1;
while ( true )
{
trigger waittill( "trigger", player );
if ( !isalive( player ) )
continue;
if ( !player isonground() )
continue;
if ( isdefined( trigger.triggerteam ) && player.team != trigger.triggerteam )
continue;
if ( isdefined( trigger.claimedby ) && player != trigger.claimedby )
continue;
if ( !player hasweapon( "knife_ballistic_mp" ) )
continue;
ammo_stock = player getweaponammostock( "knife_ballistic_mp" );
ammo_clip = player getweaponammoclip( "knife_ballistic_mp" );
current_weapon = player getcurrentweapon();
total_ammo = ammo_stock + ammo_clip;
hasreloaded = 1;
if ( total_ammo > 0 && ammo_stock == total_ammo && current_weapon == "knife_ballistic_mp" )
hasreloaded = 0;
if ( total_ammo >= max_ammo || !hasreloaded )
continue;
if ( isdefined( playersoundonuse ) )
player playlocalsound( playersoundonuse );
if ( isdefined( npcsoundonuse ) )
player playsound( npcsoundonuse );
self thread [[ callback ]]( player );
break;
}
}
pick_up( player )
{
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps/mp/_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
{
player setweaponammoclip( "knife_ballistic_mp", 1 );
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
self destroy_ent();
current_weapon = player getcurrentweapon();
player maps\mp\_challenges::pickedupballisticknife();
if ( current_weapon != "knife_ballistic_mp" )
{
clip_ammo = player getweaponammoclip( "knife_ballistic_mp" );
if ( !clip_ammo )
player setweaponammoclip( "knife_ballistic_mp", 1 );
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
else
{
new_ammo_stock = player getweaponammostock( "knife_ballistic_mp" ) + 1;
player setweaponammostock( "knife_ballistic_mp", new_ammo_stock );
}
}
destroy_ent()
{
if ( isDefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isDefined( pickuptrigger ) )
{
pickuptrigger delete();
}
if ( isDefined( self.glowing_model ) )
{
self.glowing_model delete();
}
self delete();
}
if ( isdefined( self ) )
{
pickuptrigger = self.pickuptrigger;
if ( isdefined( pickuptrigger ) )
pickuptrigger delete();
if ( isdefined( self.glowing_model ) )
self.glowing_model delete();
self delete();
}
}
dropknivestoground()
{
self endon( "death" );
for ( ;; )
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
self endon( "death" );
for (;;)
{
level waittill( "drop_objects_to_ground", origin, radius );
self droptoground( origin, radius );
}
}
droptoground( origin, radius )
{
if ( distancesquared( origin, self.origin ) < ( radius * radius ) )
{
self physicslaunch( ( 0, 0, 1 ), vectorScale( ( 0, 0, 1 ), 5 ) );
self thread updateretrievetrigger();
}
if ( distancesquared( origin, self.origin ) < radius * radius )
{
self physicslaunch( ( 0, 0, 1 ), vectorscale( ( 1, 1, 1 ), 5.0 ) );
self thread updateretrievetrigger();
}
}
updateretrievetrigger()
{
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 10 );
trigger linkto( self );
self endon( "death" );
self waittill( "stationary" );
trigger = self.pickuptrigger;
trigger.origin = ( self.origin[0], self.origin[1], self.origin[2] + 10 );
trigger linkto( self );
}

View File

@ -1,87 +1,91 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
level thread onplayerconnect();
level thread onplayerconnect();
}
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
for (;;)
{
level waittill( "connected", player );
player thread onplayerspawned();
player thread onplayerdeath();
}
}
onplayerspawned()
{
self endon( "disconnect" );
self._bbdata = [];
for ( ;; )
{
self waittill( "spawned_player" );
self._bbdata[ "score" ] = 0;
self._bbdata[ "momentum" ] = 0;
self._bbdata[ "spawntime" ] = getTime();
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
}
self endon( "disconnect" );
self._bbdata = [];
for (;;)
{
self waittill( "spawned_player" );
self._bbdata["score"] = 0;
self._bbdata["momentum"] = 0;
self._bbdata["spawntime"] = gettime();
self._bbdata["shots"] = 0;
self._bbdata["hits"] = 0;
}
}
onplayerdisconnect()
{
for ( ;; )
{
self waittill( "disconnect" );
self commitspawndata();
return;
}
for (;;)
{
self waittill( "disconnect" );
self commitspawndata();
break;
}
}
onplayerdeath()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "death" );
self commitspawndata();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "death" );
self commitspawndata();
}
}
commitspawndata()
{
/#
assert( isDefined( self._bbdata ) );
assert( isdefined( self._bbdata ) );
#/
if ( !isDefined( self._bbdata ) )
{
return;
}
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", getTime(), getplayerspawnid( self ), self._bbdata[ "score" ], self._bbdata[ "momentum" ], getTime() - self._bbdata[ "spawntime" ], self.name );
if ( !isdefined( self._bbdata ) )
return;
bbprint( "mpplayerlives", "gametime %d spawnid %d lifescore %d lifemomentum %d lifetime %d name %s", gettime(), getplayerspawnid( self ), self._bbdata["score"], self._bbdata["momentum"], gettime() - self._bbdata["spawntime"], self.name );
}
commitweapondata( spawnid, currentweapon, time0 )
{
/#
assert( isDefined( self._bbdata ) );
assert( isdefined( self._bbdata ) );
#/
if ( !isDefined( self._bbdata ) )
{
return;
}
time1 = getTime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata[ "shots" ], self._bbdata[ "hits" ] );
self._bbdata[ "shots" ] = 0;
self._bbdata[ "hits" ] = 0;
if ( !isdefined( self._bbdata ) )
return;
time1 = gettime();
bbprint( "mpweapons", "spawnid %d name %s duration %d shots %d hits %d", spawnid, currentweapon, time1 - time0, self._bbdata["shots"], self._bbdata["hits"] );
self._bbdata["shots"] = 0;
self._bbdata["hits"] = 0;
}
bbaddtostat( statname, delta )
{
if ( isDefined( self._bbdata ) && isDefined( self._bbdata[ statname ] ) )
{
self._bbdata[ statname ] += delta;
}
if ( isdefined( self._bbdata ) && isdefined( self._bbdata[statname] ) )
self._bbdata[statname] += delta;
}

View File

@ -1,19 +1,20 @@
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
businit()
{
/#
assert( level.clientscripts );
assert( level.clientscripts );
#/
level.busstate = "";
registerclientsys( "busCmd" );
level.busstate = "";
registerclientsys( "busCmd" );
}
setbusstate( state )
{
if ( level.busstate != state )
{
setclientsysstate( "busCmd", state );
}
level.busstate = state;
if ( level.busstate != state )
setclientsysstate( "busCmd", state );
level.busstate = state;
}

File diff suppressed because it is too large Load Diff

View File

@ -1,67 +1,76 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
setupminimap( material )
{
requiredmapaspectratio = getDvarFloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
requiredmapaspectratio = getdvarfloat( "scr_RequiredMapAspectratio" );
corners = getentarray( "minimap_corner", "targetname" );
if ( corners.size != 2 )
{
/#
println( "^1Error: There are not exactly two "minimap_corner" entities in the map. Could not set up minimap." );
println( "^1Error: There are not exactly two \"minimap_corner\" entities in the map. Could not set up minimap." );
#/
return;
}
corner0 = ( corners[ 0 ].origin[ 0 ], corners[ 0 ].origin[ 1 ], 0 );
corner1 = ( corners[ 1 ].origin[ 0 ], corners[ 1 ].origin[ 1 ], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[ 1 ], north[ 0 ], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0,5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0,5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[ 0 ], northwest[ 1 ], southeast[ 0 ], southeast[ 1 ] );
return;
}
corner0 = ( corners[0].origin[0], corners[0].origin[1], 0 );
corner1 = ( corners[1].origin[0], corners[1].origin[1], 0 );
cornerdiff = corner1 - corner0;
north = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 );
west = ( 0 - north[1], north[0], 0 );
if ( vectordot( cornerdiff, west ) > 0 )
{
if ( vectordot( cornerdiff, north ) > 0 )
{
northwest = corner1;
southeast = corner0;
}
else
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner1 - side;
southeast = corner0 + side;
}
}
else if ( vectordot( cornerdiff, north ) > 0 )
{
side = vecscale( north, vectordot( cornerdiff, north ) );
northwest = corner0 + side;
southeast = corner1 - side;
}
else
{
northwest = corner0;
southeast = corner1;
}
if ( requiredmapaspectratio > 0 )
{
northportion = vectordot( northwest - southeast, north );
westportion = vectordot( northwest - southeast, west );
mapaspectratio = westportion / northportion;
if ( mapaspectratio < requiredmapaspectratio )
{
incr = requiredmapaspectratio / mapaspectratio;
addvec = vecscale( west, westportion * ( incr - 1 ) * 0.5 );
}
else
{
incr = mapaspectratio / requiredmapaspectratio;
addvec = vecscale( north, northportion * ( incr - 1 ) * 0.5 );
}
northwest += addvec;
southeast -= addvec;
}
setminimap( material, northwest[0], northwest[1], southeast[0], southeast[1] );
}
vecscale( vec, scalar )
{
return ( vec[ 0 ] * scalar, vec[ 1 ] * scalar, vec[ 2 ] * scalar );
return ( vec[0] * scalar, vec[1] * scalar, vec[2] * scalar );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,545 +1,508 @@
#include maps/mp/_createfxmenu;
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_createfx;
#include maps\mp\_createfxmenu;
store_undo_state( change_type, ents )
{
if ( !isDefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
{
ents = array( ents );
}
temp_array = [];
i = 0;
while ( i < ents.size )
{
temp_array[ i ] = copy_fx_ent( ents[ i ] );
i++;
}
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
if ( !isdefined( level.cfx_undo_states ) )
{
level.cfx_undo_states = [];
level.cfx_redo_states = [];
level.cfx_limbo_state = spawnstruct();
level.cfx_max_states = 10;
}
if ( !isarray( ents ) )
ents = array( ents );
temp_array = [];
for ( i = 0; i < ents.size; i++ )
temp_array[i] = copy_fx_ent( ents[i] );
state = spawnstruct();
state.operation = change_type;
state.last_action = level.cfx_last_action;
state.ent_array = temp_array;
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = state;
level.cfx_redo_states = [];
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
}
undo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_undo_states ) && level.cfx_undo_states.size < 1 )
{
return;
}
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
if ( !isdefined( level.createfxent ) || !isdefined( level.cfx_undo_states ) || level.cfx_undo_states.size < 1 )
return;
revert_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
if ( level.cfx_last_action != "none" )
{
store_undo_state( "edit", level.selected_fx_ents );
move_undo_state_to_redo();
clear_entity_selection( "skip_undo" );
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
clear_entity_selection( "skip_undo" );
if ( revert_state.operation != "edit" )
{
apply_state_change( "undo", revert_state );
move_undo_state_to_redo();
level.cfx_last_action = "none";
}
else if ( isdefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_redo();
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
level.cfx_last_action = "none";
}
else
{
if ( level.cfx_undo_states.size > 1 )
{
move_undo_state_to_redo();
revert_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
}
apply_state_change( "undo", revert_state );
move_undo_state_to_limbo();
}
}
}
apply_state_change( type, revert_state )
{
if ( type == "undo" )
{
if ( type == "undo" )
{
/#
println( "^2CreateFX: Undo operation" );
println( "^2CreateFX: Undo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_add( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_delete( revert_state.ent_array );
}
}
}
else /#
println( "^2CreateFX: Redo operation" );
if ( revert_state.operation == "edit" )
undo_edit( revert_state.ent_array );
else if ( revert_state.operation == "add" )
undo_add( revert_state.ent_array );
else if ( revert_state.operation == "delete" )
undo_delete( revert_state.ent_array );
}
else
{
/#
println( "^2CreateFX: Redo operation" );
#/
if ( revert_state.operation == "edit" )
{
undo_edit( revert_state.ent_array );
}
else if ( revert_state.operation == "add" )
{
undo_delete( revert_state.ent_array );
}
else
{
if ( revert_state.operation == "delete" )
{
undo_add( revert_state.ent_array );
}
}
if ( revert_state.operation == "edit" )
undo_edit( revert_state.ent_array );
else if ( revert_state.operation == "add" )
undo_delete( revert_state.ent_array );
else if ( revert_state.operation == "delete" )
undo_add( revert_state.ent_array );
}
}
move_undo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
if ( level.cfx_redo_states.size >= level.cfx_max_states )
level.cfx_redo_states = array_drop( level.cfx_redo_states );
level.cfx_redo_states[level.cfx_redo_states.size] = level.cfx_undo_states[level.cfx_undo_states.size - 1];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_redo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = level.cfx_redo_states[level.cfx_redo_states.size - 1];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "redo" );
}
move_undo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
level.cfx_limbo_state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
level.cfx_undo_states = array_pop( level.cfx_undo_states );
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_redo_state_to_limbo()
{
level.cfx_limbo_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
level.cfx_limbo_state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
level.cfx_redo_states = array_pop( level.cfx_redo_states );
debug_print_latest_state( "redo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_undo()
{
if ( level.cfx_undo_states.size >= level.cfx_max_states )
{
level.cfx_undo_states = array_drop( level.cfx_undo_states );
}
level.cfx_undo_states[ level.cfx_undo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
if ( level.cfx_undo_states.size >= level.cfx_max_states )
level.cfx_undo_states = array_drop( level.cfx_undo_states );
level.cfx_undo_states[level.cfx_undo_states.size] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "undo" );
debug_print_latest_state( "limbo" );
}
move_limbo_state_to_redo()
{
if ( level.cfx_redo_states.size >= level.cfx_max_states )
{
level.cfx_redo_states = array_drop( level.cfx_redo_states );
}
level.cfx_redo_states[ level.cfx_redo_states.size ] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
if ( level.cfx_redo_states.size >= level.cfx_max_states )
level.cfx_redo_states = array_drop( level.cfx_redo_states );
level.cfx_redo_states[level.cfx_redo_states.size] = level.cfx_limbo_state;
level.cfx_limbo_state = undefined;
debug_print_latest_state( "redo" );
}
undo_edit( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3CreateFX: Undoing edit" );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
update_selected_entities();
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
copy_values_between_fx_ents( source_ent, target_ent );
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
update_selected_entities();
/#
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1CreateFX: Finished edit" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
}
undo_add( ent_array )
{
ent_array = reorder_ent_array_by_uniqueid( ent_array );
ent_array = reorder_ent_array_by_uniqueid( ent_array );
/#
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3createfx: Undoing add." );
debug_print_ent_array( ent_array, "ent_array[]" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isDefined( target_ent.looper ) )
{
target_ent.looper delete();
}
target_ent notify( "stop_loop" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
if ( isdefined( target_ent.looper ) )
target_ent.looper delete();
target_ent notify( "stop_loop" );
level.createfxent[i] = undefined;
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
/#
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "createfx: Starting array_remove_undefined()" );
#/
arrayremovevalue( level.createfxent, undefined );
arrayremovevalue( level.createfxent, undefined );
/#
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1CreateFX: Finished undo add." );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
clear_fx_hudelements();
clear_fx_hudelements();
}
undo_delete( ent_array )
{
/#
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^3CreateFX: Undoing delete" );
debug_print_ent_array( ent_array, "ent_array in undo_delete()" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
ent_array = reorder_ent_array_by_uniqueid( ent_array );
if ( level.createfxent.size == 0 )
{
i = 0;
while ( i < ent_array.size )
{
level.createfxent[ i ] = copy_fx_ent( ent_array[ i ] );
i++;
}
}
else temp_array = [];
i = 0;
j = 0;
while ( j < level.createfxent.size )
{
target_ent = level.createfxent[ j ];
if ( i >= ent_array.size )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else source_ent = ent_array[ i ];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[ temp_array.size ] = target_ent;
j++;
continue;
}
else
{
temp_array[ temp_array.size ] = copy_fx_ent( source_ent );
j--;
ent_array = reorder_ent_array_by_uniqueid( ent_array );
i++;
}
j++;
}
while ( i < ent_array.size )
{
temp_array[ temp_array.size ] = ent_array[ i ];
i++;
}
level.createfxent = temp_array;
if ( level.createfxent.size == 0 )
{
for ( i = 0; i < ent_array.size; i++ )
level.createfxent[i] = copy_fx_ent( ent_array[i] );
}
else
{
temp_array = [];
i = 0;
for ( j = 0; j < level.createfxent.size; j++ )
{
target_ent = level.createfxent[j];
if ( i >= ent_array.size )
{
temp_array[temp_array.size] = target_ent;
continue;
}
source_ent = ent_array[i];
if ( target_ent.uniqueid < source_ent.uniqueid )
{
temp_array[temp_array.size] = target_ent;
continue;
}
temp_array[temp_array.size] = copy_fx_ent( source_ent );
j--;
i++;
}
while ( i < ent_array.size )
{
temp_array[temp_array.size] = ent_array[i];
i++;
}
level.createfxent = temp_array;
}
/#
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
println( "^1Createfx: Finished undoing delete, pre-selection" );
debug_print_ent_array( level.createfxent, "level.createFXent[]" );
#/
last_id = ent_array[ ent_array.size - 1 ].uniqueid;
if ( last_id > ( level.createfxent.size - 1 ) )
{
last_id = level.createfxent.size - 1;
}
j = ent_array.size - 1;
source_ent = ent_array[ j ];
i = last_id;
while ( i >= 0 )
{
target_ent = level.createfxent[ i ];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
last_id = ent_array[ent_array.size - 1].uniqueid;
if ( j < 0 )
{
break;
}
else
{
source_ent = ent_array[ j ];
}
i--;
if ( last_id > level.createfxent.size - 1 )
last_id = level.createfxent.size - 1;
}
}
update_selected_entities();
j = ent_array.size - 1;
source_ent = ent_array[j];
for ( i = last_id; i >= 0; i-- )
{
target_ent = level.createfxent[i];
if ( source_ent.uniqueid == target_ent.uniqueid )
{
target_ent post_entity_creation_function();
select_entity( i, target_ent, "skip_undo" );
j--;
if ( j < 0 )
break;
source_ent = ent_array[j];
}
}
update_selected_entities();
}
redo()
{
if ( isDefined( level.createfxent ) || !isDefined( level.cfx_redo_states ) && level.cfx_redo_states.size < 1 )
{
return;
}
clear_entity_selection( "skip_undo" );
if ( isDefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else revert_state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
{
move_redo_state_to_limbo();
}
else
{
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
if ( !isdefined( level.createfxent ) || !isdefined( level.cfx_redo_states ) || level.cfx_redo_states.size < 1 )
return;
clear_entity_selection( "skip_undo" );
if ( isdefined( level.cfx_limbo_state ) )
{
move_limbo_state_to_undo();
move_redo_state_to_limbo();
apply_state_change( "redo", level.cfx_limbo_state );
}
else
{
revert_state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
apply_state_change( "redo", revert_state );
if ( revert_state.operation == "edit" )
move_redo_state_to_limbo();
else
move_redo_state_to_undo();
}
level.cfx_last_action = "none";
}
reorder_ent_array_by_uniqueid( ent_array )
{
if ( ent_array.size <= 1 )
{
return ent_array;
}
array_size = ent_array.size;
i = 0;
while ( i < ( array_size - 1 ) )
{
j = i + 1;
while ( j < array_size )
{
if ( ent_array[ i ].uniqueid > ent_array[ j ].uniqueid )
{
temp_ent = ent_array[ i ];
ent_array[ i ] = ent_array[ j ];
ent_array[ j ] = temp_ent;
}
j++;
}
i++;
}
return ent_array;
if ( ent_array.size <= 1 )
return ent_array;
array_size = ent_array.size;
for ( i = 0; i < array_size - 1; i++ )
{
for ( j = i + 1; j < array_size; j++ )
{
if ( ent_array[i].uniqueid > ent_array[j].uniqueid )
{
temp_ent = ent_array[i];
ent_array[i] = ent_array[j];
ent_array[j] = temp_ent;
}
}
}
return ent_array;
}
copy_fx_ent( ent )
{
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
temp_ent = spawnstruct();
temp_ent.drawn = ent.drawn;
temp_ent.drawn_axis_model = ent.drawn_axis_model;
temp_ent.last_fx_index = ent.last_fx_index;
temp_ent.textalpha = ent.textalpha;
temp_ent.uniqueid = ent.uniqueid;
temp_ent.v = ent.v;
return temp_ent;
}
copy_values_between_fx_ents( source, dest )
{
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
dest.drawn = source.drawn;
dest.drawn_axis_model = source.drawn_axis_model;
dest.last_fx_index = source.last_fx_index;
dest.textalpha = source.textalpha;
dest.v = source.v;
return dest;
}
array_pop( array )
{
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
{
return temp_array;
}
i = 0;
while ( i < array_size )
{
temp_array[ i ] = array[ i ];
i++;
}
array = temp_array;
return array;
array_size = array.size - 1;
temp_array = [];
if ( array_size <= 0 )
return temp_array;
for ( i = 0; i < array_size; i++ )
temp_array[i] = array[i];
array = temp_array;
return array;
}
array_drop( array )
{
if ( array.size > 0 )
{
temp_array = [];
i = 1;
while ( i < array.size )
{
temp_array[ i - 1 ] = array[ i ];
i++;
}
array = temp_array;
}
return array;
if ( array.size > 0 )
{
temp_array = [];
for ( i = 1; i < array.size; i++ )
temp_array[i - 1] = array[i];
array = temp_array;
}
return array;
}
debug_print_ent_array( array, name )
{
/#
if ( isDefined( name ) )
{
println( "Printing out " + name );
}
else
{
println( "Printing out some array" );
}
i = 0;
while ( i < array.size )
{
if ( !isDefined( array[ i ] ) )
{
println( "" + i + ": deleted effect" );
i++;
continue;
}
else
{
println( "" + i + ": uniqueid: " + array[ i ].uniqueid + " fxid: " + array[ i ].v[ "fxid" ] );
}
i++;
if ( isdefined( name ) )
println( "Printing out " + name );
else
println( "Printing out some array" );
for ( i = 0; i < array.size; i++ )
{
if ( !isdefined( array[i] ) )
{
println( "" + i + ": deleted effect" );
continue;
}
println( "" + i + ": uniqueid: " + array[i].uniqueid + " fxid: " + array[i].v["fxid"] );
}
#/
}
}
debug_print_latest_state( type )
{
/#
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isDefined( level.cfx_undo_states[ level.cfx_undo_states.size - 1 ] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[ level.cfx_undo_states.size - 1 ];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isDefined( level.cfx_redo_states[ level.cfx_redo_states.size - 1 ] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[ level.cfx_redo_states.size - 1 ];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isDefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
println( "^3Saving " + type + " state" );
if ( type == "undo" )
{
if ( !isdefined( level.cfx_undo_states[level.cfx_undo_states.size - 1] ) )
{
println( "There are no undo states." );
return;
}
state = level.cfx_undo_states[level.cfx_undo_states.size - 1];
size = level.cfx_undo_states.size - 1;
}
else if ( type == "redo" )
{
if ( !isdefined( level.cfx_redo_states[level.cfx_redo_states.size - 1] ) )
{
println( "There are no redo states." );
return;
}
state = level.cfx_redo_states[level.cfx_redo_states.size - 1];
size = level.cfx_redo_states.size - 1;
}
else
{
if ( !isdefined( level.cfx_limbo_state ) )
{
println( "There is no limbo state." );
return;
}
state = level.cfx_limbo_state;
size = 0;
}
println( "State " + size + " - " + state.operation + ": " + state.last_action );
debug_print_ent_array( state.ent_array, "save state ent_array" );
#/
}

View File

@ -1,97 +1,94 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init()
{
level.bookmark[ "kill" ] = 0;
level.bookmark[ "event" ] = 1;
level.bookmark[ "zm_round_end" ] = 2;
level.bookmark[ "zm_player_downed" ] = 3;
level.bookmark[ "zm_player_revived" ] = 4;
level.bookmark[ "zm_player_bledout" ] = 5;
level.bookmark[ "zm_player_use_magicbox" ] = 6;
level.bookmark[ "score_event" ] = 7;
level.bookmark[ "medal" ] = 8;
level.bookmark[ "round_result" ] = 9;
level.bookmark[ "game_result" ] = 10;
level.bookmark[ "zm_powerup_dropped" ] = 11;
level.bookmark[ "zm_player_powerup_grabbed" ] = 12;
level.bookmark[ "zm_player_perk" ] = 13;
level.bookmark[ "zm_power" ] = 14;
level.bookmark[ "zm_player_door" ] = 15;
level.bookmark[ "zm_player_buildable_placed" ] = 16;
level.bookmark[ "zm_player_use_packapunch" ] = 17;
level.bookmark[ "zm_player_rampage" ] = 18;
level.bookmark[ "zm_player_grenade_special" ] = 19;
level.bookmark[ "zm_player_grenade_multiattack" ] = 20;
level.bookmark[ "zm_player_meat_stink" ] = 21;
level.bookmark[ "zm_player_grabbed_magicbox" ] = 22;
level.bookmark[ "zm_player_grabbed_packapunch" ] = 23;
level.bookmark[ "zm_player_grenade_special_long" ] = 24;
level.bookmark["kill"] = 0;
level.bookmark["event"] = 1;
level.bookmark["zm_round_end"] = 2;
level.bookmark["zm_player_downed"] = 3;
level.bookmark["zm_player_revived"] = 4;
level.bookmark["zm_player_bledout"] = 5;
level.bookmark["zm_player_use_magicbox"] = 6;
level.bookmark["score_event"] = 7;
level.bookmark["medal"] = 8;
level.bookmark["round_result"] = 9;
level.bookmark["game_result"] = 10;
level.bookmark["zm_powerup_dropped"] = 11;
level.bookmark["zm_player_powerup_grabbed"] = 12;
level.bookmark["zm_player_perk"] = 13;
level.bookmark["zm_power"] = 14;
level.bookmark["zm_player_door"] = 15;
level.bookmark["zm_player_buildable_placed"] = 16;
level.bookmark["zm_player_use_packapunch"] = 17;
level.bookmark["zm_player_rampage"] = 18;
level.bookmark["zm_player_grenade_special"] = 19;
level.bookmark["zm_player_grenade_multiattack"] = 20;
level.bookmark["zm_player_meat_stink"] = 21;
level.bookmark["zm_player_grabbed_magicbox"] = 22;
level.bookmark["zm_player_grabbed_packapunch"] = 23;
level.bookmark["zm_player_grenade_special_long"] = 24;
}
bookmark( type, time, clientent1, clientent2, eventpriority, inflictorent, overrideentitycamera, actorent )
{
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
assert( isdefined( level.bookmark[type] ), "Unable to find a bookmark type for type - " + type );
#/
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isDefined( clientent1 ) )
{
client1 = clientent1 getentitynumber();
}
if ( isDefined( clientent2 ) )
{
client2 = clientent2 getentitynumber();
}
if ( isDefined( eventpriority ) )
{
scoreeventpriority = eventpriority;
}
if ( isDefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isDefined( inflictorent.birthtime ) )
{
inflictorbirthtime = inflictorent.birthtime;
}
}
if ( !isDefined( overrideentitycamera ) )
{
overrideentitycamera = 0;
}
if ( isDefined( actorent ) )
{
actorentnum = actorent getentitynumber();
}
adddemobookmark( level.bookmark[ type ], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
client1 = 255;
client2 = 255;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
actorentnum = undefined;
scoreeventpriority = 0;
if ( isdefined( clientent1 ) )
client1 = clientent1 getentitynumber();
if ( isdefined( clientent2 ) )
client2 = clientent2 getentitynumber();
if ( isdefined( eventpriority ) )
scoreeventpriority = eventpriority;
if ( isdefined( inflictorent ) )
{
inflictorentnum = inflictorent getentitynumber();
inflictorenttype = inflictorent getentitytype();
if ( isdefined( inflictorent.birthtime ) )
inflictorbirthtime = inflictorent.birthtime;
}
if ( !isdefined( overrideentitycamera ) )
overrideentitycamera = 0;
if ( isdefined( actorent ) )
actorentnum = actorent getentitynumber();
adddemobookmark( level.bookmark[type], time, client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}
gameresultbookmark( type, winningteamindex, losingteamindex )
{
/#
assert( isDefined( level.bookmark[ type ] ), "Unable to find a bookmark type for type - " + type );
assert( isdefined( level.bookmark[type] ), "Unable to find a bookmark type for type - " + type );
#/
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isDefined( winningteamindex ) )
{
client1 = winningteamindex;
}
if ( isDefined( losingteamindex ) )
{
client2 = losingteamindex;
}
adddemobookmark( level.bookmark[ type ], getTime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
client1 = 255;
client2 = 255;
scoreeventpriority = 0;
inflictorentnum = -1;
inflictorenttype = 0;
inflictorbirthtime = 0;
overrideentitycamera = 0;
actorentnum = undefined;
if ( isdefined( winningteamindex ) )
client1 = winningteamindex;
if ( isdefined( losingteamindex ) )
client2 = losingteamindex;
adddemobookmark( level.bookmark[type], gettime(), client1, client2, scoreeventpriority, inflictorentnum, inflictorenttype, inflictorbirthtime, overrideentitycamera, actorentnum );
}

View File

@ -1,458 +1,455 @@
#include maps/mp/_createfx;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_createfx;
print_org( fxcommand, fxid, fxpos, waittime )
{
/#
if ( getDvar( "debug" ) == "1" )
{
println( "{" );
println( ""origin" "" + fxpos[ 0 ] + " " + fxpos[ 1 ] + " " + fxpos[ 2 ] + """ );
println( ""classname" "script_model"" );
println( ""model" "fx"" );
println( ""script_fxcommand" "" + fxcommand + """ );
println( ""script_fxid" "" + fxid + """ );
println( ""script_delay" "" + waittime + """ );
println( "}" );
if ( getdvar( _hash_F49A52C ) == "1" )
{
println( "{" );
println( "\"origin\" \"" + fxpos[0] + " " + fxpos[1] + " " + fxpos[2] + "\"" );
println( "\"classname\" \"script_model\"" );
println( "\"model\" \"fx\"" );
println( "\"script_fxcommand\" \"" + fxcommand + "\"" );
println( "\"script_fxid\" \"" + fxid + "\"" );
println( "\"script_delay\" \"" + waittime + "\"" );
println( "}" );
}
#/
}
}
oneshotfx( fxid, fxpos, waittime, fxpos2 )
{
}
oneshotfxthread()
{
wait 0,05;
if ( self.v[ "delay" ] > 0 )
{
wait self.v[ "delay" ];
}
create_triggerfx();
wait 0.05;
if ( self.v["delay"] > 0 )
wait( self.v["delay"] );
create_triggerfx();
}
create_triggerfx()
{
self.looper = spawnfx_wrapper( self.v[ "fxid" ], self.v[ "origin" ], self.v[ "forward" ], self.v[ "up" ] );
triggerfx( self.looper, self.v[ "delay" ] );
create_loopsound();
self.looper = spawnfx_wrapper( self.v["fxid"], self.v["origin"], self.v["forward"], self.v["up"] );
triggerfx( self.looper, self.v["delay"] );
create_loopsound();
}
exploderfx( num, fxid, fxpos, waittime, fxpos2, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout, exploder_group )
{
if ( 1 )
{
ent = createexploder( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent.v[ "exploder" ] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectorToAngle( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglesToForward( fx.angles );
forward = vectorScale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isDefined( level._script_exploders ) )
{
level._script_exploders = [];
}
level._script_exploders[ level._script_exploders.size ] = fx;
maps/mp/_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
if ( 1 )
{
ent = createexploder( fxid );
ent.v["origin"] = fxpos;
ent.v["angles"] = ( 0, 0, 0 );
if ( isdefined( fxpos2 ) )
ent.v["angles"] = vectortoangles( fxpos2 - fxpos );
ent.v["delay"] = waittime;
ent.v["exploder"] = num;
return;
}
fx = spawn( "script_origin", ( 0, 0, 0 ) );
fx.origin = fxpos;
fx.angles = vectortoangles( fxpos2 - fxpos );
fx.script_exploder = num;
fx.script_fxid = fxid;
fx.script_delay = waittime;
fx.script_firefx = firefx;
fx.script_firefxdelay = firefxdelay;
fx.script_firefxsound = firefxsound;
fx.script_sound = fxsound;
fx.script_earthquake = fxquake;
fx.script_damage = fxdamage;
fx.script_radius = damage_radius;
fx.script_soundalias = soundalias;
fx.script_firefxtimeout = firefxtimeout;
fx.script_repeat = repeat;
fx.script_delay_min = delay_min;
fx.script_delay_max = delay_max;
fx.script_exploder_group = exploder_group;
forward = anglestoforward( fx.angles );
forward = vectorscale( forward, 150 );
fx.targetpos = fxpos + forward;
if ( !isdefined( level._script_exploders ) )
level._script_exploders = [];
level._script_exploders[level._script_exploders.size] = fx;
maps\mp\_createfx::createfx_showorigin( fxid, fxpos, waittime, fxpos2, "exploderfx", fx, undefined, firefx, firefxdelay, firefxsound, fxsound, fxquake, fxdamage, soundalias, repeat, delay_min, delay_max, damage_radius, firefxtimeout );
}
loopfx( fxid, fxpos, waittime, fxpos2, fxstart, fxstop, timeout )
{
/#
println( "Loopfx is deprecated!" );
println( "Loopfx is deprecated!" );
#/
ent = createloopeffect( fxid );
ent.v[ "origin" ] = fxpos;
ent.v[ "angles" ] = ( 0, 0, 0 );
if ( isDefined( fxpos2 ) )
{
ent.v[ "angles" ] = vectorToAngle( fxpos2 - fxpos );
}
ent.v[ "delay" ] = waittime;
ent = createloopeffect( fxid );
ent.v["origin"] = fxpos;
ent.v["angles"] = ( 0, 0, 0 );
if ( isdefined( fxpos2 ) )
ent.v["angles"] = vectortoangles( fxpos2 - fxpos );
ent.v["delay"] = waittime;
}
create_looper()
{
self.looper = playloopedfx( level._effect[ self.v[ "fxid" ] ], self.v[ "delay" ], self.v[ "origin" ], 0, self.v[ "forward" ], self.v[ "up" ] );
create_loopsound();
self.looper = playloopedfx( level._effect[self.v["fxid"]], self.v["delay"], self.v["origin"], 0, self.v["forward"], self.v["up"] );
create_loopsound();
}
create_loopsound()
{
self notify( "stop_loop" );
if ( isDefined( self.v[ "soundalias" ] ) && self.v[ "soundalias" ] != "nil" )
{
if ( isDefined( self.looper ) )
{
self.looper thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "death" );
return;
}
else
{
thread maps/mp/_utility::loop_fx_sound( self.v[ "soundalias" ], self.v[ "origin" ], "stop_loop" );
}
}
self notify( "stop_loop" );
if ( isdefined( self.v["soundalias"] ) && self.v["soundalias"] != "nil" )
{
if ( isdefined( self.looper ) )
self.looper thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "death" );
else
thread maps\mp\_utility::loop_fx_sound( self.v["soundalias"], self.v["origin"], "stop_loop" );
}
}
stop_loopsound()
{
self notify( "stop_loop" );
self notify( "stop_loop" );
}
loopfxthread()
{
wait 0,05;
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
}
while ( 1 )
{
create_looper();
if ( isDefined( self.timeout ) )
{
thread loopfxstop( self.timeout );
}
if ( isDefined( self.fxstop ) )
{
level waittill( "stop fx" + self.fxstop );
}
else
{
return;
}
if ( isDefined( self.looper ) )
{
self.looper delete();
}
if ( isDefined( self.fxstart ) )
{
level waittill( "start fx" + self.fxstart );
continue;
}
else
{
return;
}
}
wait 0.05;
if ( isdefined( self.fxstart ) )
level waittill( "start fx" + self.fxstart );
while ( true )
{
create_looper();
if ( isdefined( self.timeout ) )
thread loopfxstop( self.timeout );
if ( isdefined( self.fxstop ) )
level waittill( "stop fx" + self.fxstop );
else
return;
if ( isdefined( self.looper ) )
self.looper delete();
if ( isdefined( self.fxstart ) )
level waittill( "start fx" + self.fxstart );
else
return;
}
}
loopfxchangeid( ent )
{
self endon( "death" );
ent waittill( "effect id changed", change );
self endon( "death" );
ent waittill( "effect id changed", change );
}
loopfxchangeorg( ent )
{
self endon( "death" );
for ( ;; )
{
ent waittill( "effect org changed", change );
self.origin = change;
}
self endon( "death" );
for (;;)
{
ent waittill( "effect org changed", change );
self.origin = change;
}
}
loopfxchangedelay( ent )
{
self endon( "death" );
ent waittill( "effect delay changed", change );
self endon( "death" );
ent waittill( "effect delay changed", change );
}
loopfxdeletion( ent )
{
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
self endon( "death" );
ent waittill( "effect deleted" );
self delete();
}
loopfxstop( timeout )
{
self endon( "death" );
wait timeout;
self.looper delete();
self endon( "death" );
wait( timeout );
self.looper delete();
}
loopsound( sound, pos, waittime )
{
level thread loopsoundthread( sound, pos, waittime );
level thread loopsoundthread( sound, pos, waittime );
}
loopsoundthread( sound, pos, waittime )
{
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
org = spawn( "script_origin", pos );
org.origin = pos;
org playloopsound( sound );
}
gunfireloopfx( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
thread gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxthread( fxid, fxpos, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[ fxid ], fxpos );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < shotnum )
{
triggerfx( fxent );
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
i++;
}
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
level endon( "stop all gunfireloopfx" );
wait 0.05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxent = spawnfx( level._effect[fxid], fxpos );
for (;;)
{
shotnum = shotsbase + randomint( shotsrange );
for ( i = 0; i < shotnum; i++ )
{
triggerfx( fxent );
wait( shotdelaybase + randomfloat( shotdelayrange ) );
}
wait( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
gunfireloopfxvec( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
thread gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax );
}
gunfireloopfxvecthread( fxid, fxpos, fxpos2, shotsmin, shotsmax, shotdelaymin, shotdelaymax, betweensetsmin, betweensetsmax )
{
level endon( "stop all gunfireloopfx" );
wait 0,05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[ fxid ], fxpos, fxpos2 );
for ( ;; )
{
shotnum = shotsbase + randomint( shotsrange );
i = 0;
while ( i < int( shotnum / level.fxfireloopmod ) )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0,05 )
{
delay = 0,05;
}
wait delay;
i++;
}
wait ( shotdelaybase + randomfloat( shotdelayrange ) );
wait ( betweensetsbase + randomfloat( betweensetsrange ) );
}
level endon( "stop all gunfireloopfx" );
wait 0.05;
if ( betweensetsmax < betweensetsmin )
{
temp = betweensetsmax;
betweensetsmax = betweensetsmin;
betweensetsmin = temp;
}
betweensetsbase = betweensetsmin;
betweensetsrange = betweensetsmax - betweensetsmin;
if ( shotdelaymax < shotdelaymin )
{
temp = shotdelaymax;
shotdelaymax = shotdelaymin;
shotdelaymin = temp;
}
shotdelaybase = shotdelaymin;
shotdelayrange = shotdelaymax - shotdelaymin;
if ( shotsmax < shotsmin )
{
temp = shotsmax;
shotsmax = shotsmin;
shotsmin = temp;
}
shotsbase = shotsmin;
shotsrange = shotsmax - shotsmin;
fxpos2 = vectornormalize( fxpos2 - fxpos );
fxent = spawnfx( level._effect[fxid], fxpos, fxpos2 );
for (;;)
{
shotnum = shotsbase + randomint( shotsrange );
for ( i = 0; i < int( shotnum / level.fxfireloopmod ); i++ )
{
triggerfx( fxent );
delay = ( shotdelaybase + randomfloat( shotdelayrange ) ) * level.fxfireloopmod;
if ( delay < 0.05 )
delay = 0.05;
wait( delay );
}
wait( shotdelaybase + randomfloat( shotdelayrange ) );
wait( betweensetsbase + randomfloat( betweensetsrange ) );
}
}
setfireloopmod( value )
{
level.fxfireloopmod = 1 / value;
level.fxfireloopmod = 1 / value;
}
setup_fx()
{
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
return;
}
org = undefined;
if ( isDefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isDefined( ent ) )
{
org = ent.origin;
}
}
fxstart = undefined;
if ( isDefined( self.script_fxstart ) )
{
fxstart = self.script_fxstart;
}
fxstop = undefined;
if ( isDefined( self.script_fxstop ) )
{
fxstop = self.script_fxstop;
}
if ( self.script_fxcommand == "OneShotfx" )
{
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
}
if ( self.script_fxcommand == "loopfx" )
{
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
}
if ( self.script_fxcommand == "loopsound" )
{
loopsound( self.script_fxid, self.origin, self.script_delay );
}
self delete();
if ( !isdefined( self.script_fxid ) || !isdefined( self.script_fxcommand ) || !isdefined( self.script_delay ) )
return;
org = undefined;
if ( isdefined( self.target ) )
{
ent = getent( self.target, "targetname" );
if ( isdefined( ent ) )
org = ent.origin;
}
fxstart = undefined;
if ( isdefined( self.script_fxstart ) )
fxstart = self.script_fxstart;
fxstop = undefined;
if ( isdefined( self.script_fxstop ) )
fxstop = self.script_fxstop;
if ( self.script_fxcommand == "OneShotfx" )
oneshotfx( self.script_fxid, self.origin, self.script_delay, org );
if ( self.script_fxcommand == "loopfx" )
loopfx( self.script_fxid, self.origin, self.script_delay, org, fxstart, fxstop );
if ( self.script_fxcommand == "loopsound" )
loopsound( self.script_fxid, self.origin, self.script_delay );
self delete();
}
script_print_fx()
{
/#
if ( isDefined( self.script_fxid ) || !isDefined( self.script_fxcommand ) && !isDefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isDefined( self.target ) )
{
org = getent( self.target, "targetname" ).origin;
}
else
{
org = "undefined";
}
if ( self.script_fxcommand == "OneShotfx" )
{
println( "mapsmp_fx::OneShotfx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopfx" )
{
println( "mapsmp_fx::LoopFx("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
}
if ( self.script_fxcommand == "loopsound" )
{
println( "mapsmp_fx::LoopSound("" + self.script_fxid + "", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( !isdefined( self.script_fxid ) || !isdefined( self.script_fxcommand ) || !isdefined( self.script_delay ) )
{
println( "Effect at origin ", self.origin, " doesn't have script_fxid/script_fxcommand/script_delay" );
self delete();
return;
}
if ( isdefined( self.target ) )
org = getent( self.target, "targetname" ).origin;
else
org = "undefined";
if ( self.script_fxcommand == "OneShotfx" )
println( "mapsmp_fx::OneShotfx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( self.script_fxcommand == "loopfx" )
println( "mapsmp_fx::LoopFx(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
if ( self.script_fxcommand == "loopsound" )
println( "mapsmp_fx::LoopSound(\"" + self.script_fxid + "\", " + self.origin + ", " + self.script_delay + ", " + org + ");" );
#/
}
}
script_playfx( id, pos, pos2 )
{
if ( !id )
{
return;
}
if ( isDefined( pos2 ) )
{
playfx( id, pos, pos2 );
}
else
{
playfx( id, pos );
}
if ( !id )
return;
if ( isdefined( pos2 ) )
playfx( id, pos, pos2 );
else
playfx( id, pos );
}
script_playfxontag( id, ent, tag )
{
if ( !id )
{
return;
}
playfxontag( id, ent, tag );
if ( !id )
return;
playfxontag( id, ent, tag );
}
grenadeexplosionfx( pos )
{
playfx( level._effect[ "mechanical explosion" ], pos );
earthquake( 0,15, 0,5, pos, 250 );
playfx( level._effect["mechanical explosion"], pos );
earthquake( 0.15, 0.5, pos, 250 );
}
soundfx( fxid, fxpos, endonnotify )
{
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isDefined( endonnotify ) )
{
org thread soundfxdelete( endonnotify );
}
org = spawn( "script_origin", ( 0, 0, 0 ) );
org.origin = fxpos;
org playloopsound( fxid );
if ( isdefined( endonnotify ) )
org thread soundfxdelete( endonnotify );
}
soundfxdelete( endonnotify )
{
level waittill( endonnotify );
self delete();
level waittill( endonnotify );
self delete();
}
blenddelete( blend )
{
self waittill( "death" );
blend delete();
self waittill( "death" );
blend delete();
}
spawnfx_wrapper( fx_id, origin, forward, up )
{
/#
assert( isDefined( level._effect[ fx_id ] ), "Missing level._effect["" + fx_id + ""]. You did not setup the fx before calling it in createFx." );
assert( isdefined( level._effect[fx_id] ), "Missing level._effect[\"" + fx_id + "\"]. You did not setup the fx before calling it in createFx." );
#/
fx_object = spawnfx( level._effect[ fx_id ], origin, forward, up );
return fx_object;
fx_object = spawnfx( level._effect[fx_id], origin, forward, up );
return fx_object;
}

View File

@ -1,6 +1,8 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init()
{
level.scr_anim = [];
level.scr_anim[ "fxanim_props" ] = [];
level.scr_anim = [];
level.scr_anim["fxanim_props"] = [];
}

View File

@ -1,60 +1,53 @@
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
randomstartdelay = randomfloatrange( -20, -15 );
global_fx( "barrel_fireFX_origin", "global_barrel_fire", "fire/firelp_barrel_pm", randomstartdelay, "fire_barrel_small" );
global_fx( "ch_streetlight_02_FX_origin", "ch_streetlight_02_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_streetlight_01_FX_origin", "me_streetlight_01_FX", "misc/lighthaze_bog_a", randomstartdelay );
global_fx( "ch_street_light_01_on", "lamp_glow_FX", "misc/light_glow_white", randomstartdelay );
global_fx( "highway_lamp_post", "ch_streetlight_02_FX", "misc/lighthaze_villassault", randomstartdelay );
global_fx( "cs_cargoship_spotlight_on_FX_origin", "cs_cargoship_spotlight_on_FX", "misc/lighthaze", randomstartdelay );
global_fx( "me_dumpster_fire_FX_origin", "me_dumpster_fire_FX", "fire/firelp_med_pm_nodistort", randomstartdelay, "fire_dumpster_medium" );
global_fx( "com_tires_burning01_FX_origin", "com_tires_burning01_FX", "fire/tire_fire_med", randomstartdelay );
global_fx( "icbm_powerlinetower_FX_origin", "icbm_powerlinetower_FX", "misc/power_tower_light_red_blink", randomstartdelay );
}
global_fx( targetname, fxname, fxfile, delay, soundalias )
{
ents = getstructarray( targetname, "targetname" );
if ( !isDefined( ents ) )
{
return;
}
if ( ents.size <= 0 )
{
return;
}
i = 0;
while ( i < ents.size )
{
ents[ i ] global_fx_create( fxname, fxfile, delay, soundalias );
i++;
}
ents = getstructarray( targetname, "targetname" );
if ( !isdefined( ents ) )
return;
if ( ents.size <= 0 )
return;
for ( i = 0; i < ents.size; i++ )
ents[i] global_fx_create( fxname, fxfile, delay, soundalias );
}
global_fx_create( fxname, fxfile, delay, soundalias )
{
if ( !isDefined( level._effect ) )
{
level._effect = [];
}
if ( !isDefined( level._effect[ fxname ] ) )
{
level._effect[ fxname ] = loadfx( fxfile );
}
if ( !isDefined( self.angles ) )
{
self.angles = ( 0, 0, 0 );
}
ent = createoneshoteffect( fxname );
ent.v[ "origin" ] = self.origin;
ent.v[ "angles" ] = self.angles;
ent.v[ "fxid" ] = fxname;
ent.v[ "delay" ] = delay;
if ( isDefined( soundalias ) )
{
ent.v[ "soundalias" ] = soundalias;
}
if ( !isdefined( level._effect ) )
level._effect = [];
if ( !isdefined( level._effect[fxname] ) )
level._effect[fxname] = loadfx( fxfile );
if ( !isdefined( self.angles ) )
self.angles = ( 0, 0, 0 );
ent = createoneshoteffect( fxname );
ent.v["origin"] = self.origin;
ent.v["angles"] = self.angles;
ent.v["fxid"] = fxname;
ent.v["delay"] = delay;
if ( isdefined( soundalias ) )
ent.v["soundalias"] = soundalias;
}

View File

@ -1,407 +1,387 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
while ( isDefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
i = 0;
while ( i < barrels.size )
{
all_barrels[ all_barrels.size ] = barrels[ i ];
i++;
}
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx[ "barrel" ][ "burn_start" ] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx[ "barrel" ][ "burn" ] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx[ "barrel" ][ "explode" ] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
while ( isDefined( crates ) && crates.size > 0 )
{
qcrates = 1;
i = 0;
while ( i < crates.size )
{
all_crates[ all_crates.size ] = crates[ i ];
i++;
}
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx[ "ammo_crate" ][ "burn_start" ] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx[ "ammo_crate" ][ "burn" ] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx[ "ammo_crate" ][ "explode" ] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
{
return;
}
level.barrelexplodingthisframe = 0;
qbarrels = 0;
all_barrels = [];
barrels = getentarray( "explodable_barrel", "targetname" );
if ( isdefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
for ( i = 0; i < barrels.size; i++ )
all_barrels[all_barrels.size] = barrels[i];
}
barrels = getentarray( "explodable_barrel", "script_noteworthy" );
if ( isdefined( barrels ) && barrels.size > 0 )
{
qbarrels = 1;
for ( i = 0; i < barrels.size; i++ )
all_barrels[all_barrels.size] = barrels[i];
}
if ( qbarrels )
{
precachemodel( "global_explosive_barrel" );
level.barrelburn = 100;
level.barrelhealth = 250;
level.barrelingsound = "exp_redbarrel_ignition";
level.barrelexpsound = "exp_redbarrel";
level.breakables_fx["barrel"]["burn_start"] = loadfx( "destructibles/fx_barrel_ignite" );
level.breakables_fx["barrel"]["burn"] = loadfx( "destructibles/fx_barrel_fire_top" );
level.breakables_fx["barrel"]["explode"] = loadfx( "destructibles/fx_dest_barrelexp" );
array_thread( all_barrels, ::explodable_barrel_think );
}
qcrates = 0;
all_crates = [];
crates = getentarray( "flammable_crate", "targetname" );
if ( isdefined( crates ) && crates.size > 0 )
{
qcrates = 1;
for ( i = 0; i < crates.size; i++ )
all_crates[all_crates.size] = crates[i];
}
crates = getentarray( "flammable_crate", "script_noteworthy" );
if ( isdefined( crates ) && crates.size > 0 )
{
qcrates = 1;
for ( i = 0; i < crates.size; i++ )
all_crates[all_crates.size] = crates[i];
}
if ( qcrates )
{
precachemodel( "global_flammable_crate_jap_piece01_d" );
level.crateburn = 100;
level.cratehealth = 200;
level.breakables_fx["ammo_crate"]["burn_start"] = loadfx( "destructibles/fx_ammobox_ignite" );
level.breakables_fx["ammo_crate"]["burn"] = loadfx( "destructibles/fx_ammobox_fire_top" );
level.breakables_fx["ammo_crate"]["explode"] = loadfx( "destructibles/fx_ammoboxExp" );
level.crateignsound = "Ignition_ammocrate";
level.crateexpsound = "Explo_ammocrate";
array_thread( all_crates, ::flammable_crate_think );
}
if ( !qbarrels && !qcrates )
return;
}
explodable_barrel_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
{
self.removeexplodable = 1;
}
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( self.classname != "script_model" )
return;
self endon( "exploding" );
self breakable_clip();
self.health = level.barrelhealth;
self setcandamage( 1 );
self.targetname = "explodable_barrel";
if ( sessionmodeiszombiesgame() )
self.removeexplodable = 1;
for (;;)
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
/#
println( "BARRELDAMAGE: " + type );
println( "BARRELDAMAGE: " + type );
#/
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
{
continue;
}
else
{
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
break;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
self.health -= amount;
if ( self.health <= level.barrelburn )
{
self thread explodable_barrel_burn();
}
}
}
}
if ( type == "MOD_MELEE" || type == "MOD_IMPACT" )
continue;
if ( isdefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
continue;
if ( isdefined( self.script_selfisattacker ) && self.script_selfisattacker )
self.damageowner = self;
else
self.damageowner = attacker;
self.health -= amount;
if ( self.health <= level.barrelburn )
self thread explodable_barrel_burn();
}
}
explodable_barrel_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "barrel" ][ "burn_start" ], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "barrel" ][ "burn" ], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
count = 0;
startedfx = 0;
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 44.0 );
if ( dot < 0.5 )
{
offset1 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) - vectorscale( ( 0, 0, 1 ), 30.0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) + vectorscale( ( 0, 0, 1 ), 14.0 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx["barrel"]["burn_start"], self.origin + offset1 );
level thread play_sound_in_space( level.barrelingsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
count = 0;
playfx( level.breakables_fx["barrel"]["burn"], self.origin + offset2 );
self playloopsound( "barrel_fuse" );
if ( count == 0 )
self.health -= 10 + randomint( 10 );
count++;
wait 0.05;
}
level notify( "explosion_started" );
self thread explodable_barrel_explode();
}
explodable_barrel_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx[ "barrel" ][ "explode" ], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 56 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
level.lastexplodingbarrel[ "time" ] = getTime();
level.lastexplodingbarrel[ "origin" ] = self.origin + vectorScale( ( 0, 0, 1 ), 30 );
if ( isDefined( self.removeexplodable ) )
{
self hide();
}
else
{
self setmodel( "global_explosive_barrel" );
}
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
self notify( "exploding" );
self death_notify_wrapper();
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 0 );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
end = trace["position"];
offset = end - self.origin;
}
offset += vectorscale( ( 0, 0, 1 ), 4.0 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.barrelexpsound, self.origin );
playfx( level.breakables_fx["barrel"]["explode"], self.origin + offset );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isdefined( self.remove ) )
self.remove delete();
if ( isdefined( self.radius ) )
blastradius = self.radius;
self radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 56.0 ), blastradius, maxdamage, mindamage, self.damageowner );
attacker = undefined;
if ( isdefined( self.damageowner ) )
attacker = self.damageowner;
level.lastexplodingbarrel["time"] = gettime();
level.lastexplodingbarrel["origin"] = self.origin + vectorscale( ( 0, 0, 1 ), 30.0 );
if ( isdefined( self.removeexplodable ) )
self hide();
else
self setmodel( "global_explosive_barrel" );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
pos = trace["position"];
self.origin = pos;
self.angles += vectorscale( ( 0, 0, 1 ), 90.0 );
}
wait 0.05;
level.barrelexplodingthisframe = 0;
}
flammable_crate_think()
{
if ( self.classname != "script_model" )
{
return;
}
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for ( ;; )
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isDefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
{
continue;
}
else
{
if ( isDefined( self.script_selfisattacker ) && self.script_selfisattacker )
{
self.damageowner = self;
}
else
{
self.damageowner = attacker;
}
if ( level.barrelexplodingthisframe )
{
wait randomfloat( 1 );
}
self.health -= amount;
if ( self.health <= level.crateburn )
{
self thread flammable_crate_burn();
}
}
}
if ( self.classname != "script_model" )
return;
self endon( "exploding" );
self breakable_clip();
self.health = level.cratehealth;
self setcandamage( 1 );
for (;;)
{
self waittill( "damage", amount, attacker, direction_vec, p, type );
if ( isdefined( self.script_requires_player ) && self.script_requires_player && !isplayer( attacker ) )
continue;
if ( isdefined( self.script_selfisattacker ) && self.script_selfisattacker )
self.damageowner = self;
else
self.damageowner = attacker;
if ( level.barrelexplodingthisframe )
wait( randomfloat( 1 ) );
self.health -= amount;
if ( self.health <= level.crateburn )
self thread flammable_crate_burn();
}
}
flammable_crate_burn()
{
count = 0;
startedfx = 0;
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 1 );
offset2 = up * vectorScale( ( 0, 0, 1 ), 44 );
if ( dot < 0,5 )
{
offset1 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) - vectorScale( ( 0, 0, 1 ), 30 );
offset2 = ( up * vectorScale( ( 0, 0, 1 ), 22 ) ) + vectorScale( ( 0, 0, 1 ), 14 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx[ "ammo_crate" ][ "burn_start" ], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
{
count = 0;
}
playfx( level.breakables_fx[ "ammo_crate" ][ "burn" ], self.origin );
if ( count == 0 )
{
self.health -= 10 + randomint( 10 );
}
count++;
wait 0,05;
}
self thread flammable_crate_explode();
count = 0;
startedfx = 0;
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset1 = ( 0, 0, 0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 44.0 );
if ( dot < 0.5 )
{
offset1 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) - vectorscale( ( 0, 0, 1 ), 30.0 );
offset2 = up * vectorscale( ( 0, 0, 1 ), 22.0 ) + vectorscale( ( 0, 0, 1 ), 14.0 );
}
while ( self.health > 0 )
{
if ( !startedfx )
{
playfx( level.breakables_fx["ammo_crate"]["burn_start"], self.origin );
level thread play_sound_in_space( level.crateignsound, self.origin );
startedfx = 1;
}
if ( count > 20 )
count = 0;
playfx( level.breakables_fx["ammo_crate"]["burn"], self.origin );
if ( count == 0 )
self.health -= 10 + randomint( 10 );
count++;
wait 0.05;
}
self thread flammable_crate_explode();
}
flammable_crate_explode()
{
self notify( "exploding" );
self death_notify_wrapper();
up = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
worldup = anglesToUp( vectorScale( ( 0, 0, 1 ), 90 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 1 );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
end = trace[ "position" ];
offset = end - self.origin;
}
offset += vectorScale( ( 0, 0, 1 ), 4 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx[ "ammo_crate" ][ "explode" ], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isDefined( self.remove ) )
{
self.remove delete();
}
if ( isDefined( self.radius ) )
{
blastradius = self.radius;
}
attacker = undefined;
if ( isDefined( self.damageowner ) )
{
attacker = self.damageowner;
}
self radiusdamage( self.origin + vectorScale( ( 0, 0, 1 ), 30 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0,5 )
{
start = self.origin + vectorScale( up, 22 );
trace = physicstrace( start, start + vectorScale( ( 0, 0, 1 ), 64 ) );
pos = trace[ "position" ];
self.origin = pos;
self.angles += vectorScale( ( 0, 0, 1 ), 90 );
}
wait 0,05;
level.barrelexplodingthisframe = 0;
self notify( "exploding" );
self death_notify_wrapper();
up = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
worldup = anglestoup( vectorscale( ( 0, 1, 0 ), 90.0 ) );
dot = vectordot( up, worldup );
offset = ( 0, 0, 0 );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
end = trace["position"];
offset = end - self.origin;
}
offset += vectorscale( ( 0, 0, 1 ), 4.0 );
mindamage = 1;
maxdamage = 250;
blastradius = 250;
level thread play_sound_in_space( level.crateexpsound, self.origin );
playfx( level.breakables_fx["ammo_crate"]["explode"], self.origin );
physicsexplosionsphere( self.origin + offset, 100, 80, 1, maxdamage, mindamage );
level.barrelexplodingthisframe = 1;
if ( isdefined( self.remove ) )
self.remove delete();
if ( isdefined( self.radius ) )
blastradius = self.radius;
attacker = undefined;
if ( isdefined( self.damageowner ) )
attacker = self.damageowner;
self radiusdamage( self.origin + vectorscale( ( 0, 0, 1 ), 30.0 ), blastradius, maxdamage, mindamage, attacker );
self setmodel( "global_flammable_crate_jap_piece01_d" );
if ( dot < 0.5 )
{
start = self.origin + vectorscale( up, 22 );
trace = physicstrace( start, start + vectorscale( ( 0, 0, -1 ), 64.0 ) );
pos = trace["position"];
self.origin = pos;
self.angles += vectorscale( ( 0, 0, 1 ), 90.0 );
}
wait 0.05;
level.barrelexplodingthisframe = 0;
}
breakable_clip()
{
if ( isDefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isDefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
{
self.remove = getclosestent( self.origin, level.breakables_clip );
}
if ( isDefined( self.remove ) )
{
arrayremovevalue( level.breakables_clip, self.remove );
}
if ( isdefined( self.target ) )
{
targ = getent( self.target, "targetname" );
if ( targ.classname == "script_brushmodel" )
{
self.remove = targ;
return;
}
}
if ( isdefined( level.breakables_clip ) && level.breakables_clip.size > 0 )
self.remove = getclosestent( self.origin, level.breakables_clip );
if ( isdefined( self.remove ) )
arrayremovevalue( level.breakables_clip, self.remove );
}
getclosestent( org, array )
{
if ( array.size < 1 )
{
return;
}
dist = 256;
ent = undefined;
i = 0;
while ( i < array.size )
{
newdist = distance( array[ i ] getorigin(), org );
if ( newdist >= dist )
{
i++;
continue;
}
else
{
dist = newdist;
ent = array[ i ];
}
i++;
}
return ent;
if ( array.size < 1 )
return;
dist = 256;
ent = undefined;
for ( i = 0; i < array.size; i++ )
{
newdist = distance( array[i] getorigin(), org );
if ( newdist >= dist )
continue;
dist = newdist;
ent = array[i];
}
return ent;
}

View File

@ -1,30 +1,28 @@
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
music_init()
{
/#
assert( level.clientscripts );
assert( level.clientscripts );
#/
level.musicstate = "";
registerclientsys( "musicCmd" );
level.musicstate = "";
registerclientsys( "musicCmd" );
}
setmusicstate( state, player )
{
if ( isDefined( level.musicstate ) )
{
if ( isDefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else
{
if ( level.musicstate != state )
{
setclientsysstate( "musicCmd", state );
}
}
}
level.musicstate = state;
if ( isdefined( level.musicstate ) )
{
if ( isdefined( player ) )
{
setclientsysstate( "musicCmd", state, player );
return;
}
else if ( level.musicstate != state )
setclientsysstate( "musicCmd", state );
}
level.musicstate = state;
}

View File

@ -1,342 +1,291 @@
#include maps/mp/_script_gen;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\_script_gen;
script_gen_dump_checksaved()
{
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !isDefined( level.script_gen_dump2[ signatures[ i ] ] ) )
{
level.script_gen_dump_reasons[ level.script_gen_dump_reasons.size ] = "Signature unmatched( removed feature ): " + signatures[ i ];
}
i++;
}
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
{
if ( !isdefined( level.script_gen_dump2[signatures[i]] ) )
{
level.script_gen_dump[signatures[i]] = undefined;
level.script_gen_dump_reasons[level.script_gen_dump_reasons.size] = "Signature unmatched( removed feature ): " + signatures[i];
}
}
}
script_gen_dump()
{
/#
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
i = 0;
while ( i < level.script_gen_dump_reasons.size )
{
if ( issubstr( level.script_gen_dump_reasons[ i ], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[ i ], 15 );
println( ( i + ". ) " ) + substr );
}
else
{
println( ( i + ". ) " ) + level.script_gen_dump_reasons[ i ] );
}
if ( level.script_gen_dump_reasons[ i ] == "First run" )
{
firstrun = 1;
}
i++;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\\scriptgen\\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \\ / \\ / \\" );
println( "^2scroll up" );
println( "^2 / \\ / \\ / \\" );
println( " " );
}
else
{
return;
}
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
{
file = openfile( filename, "write" );
}
else
{
file = 0;
}
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[ signatures[ i ] ] );
}
i++;
}
i = 0;
while ( i < signatures.size )
{
if ( !issubstr( level.script_gen_dump[ signatures[ i ] ], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + """ + signatures[ i ] + """ + ";" );
i++;
continue;
}
else
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + """ + signatures[ i ] + """ + " ] = " + ""nowrite"" + ";" );
}
i++;
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[ i ] + "();" );
i++;
}
}
script_gen_dumpprintln( file, "\tmaps\\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isDefined( level.sg_precacheanims ) )
{
keys1 = getarraykeys( level.sg_precacheanims );
}
while ( isDefined( keys1 ) )
{
i = 0;
while ( i < keys1.size )
{
script_gen_dumpprintln( file, "#using_animtree( "" + keys1[ i ] + "" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[ i ] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ "" + keys1[ i ] + "" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[ keys1[ i ] ] );
while ( isDefined( keys2 ) )
{
j = 0;
while ( j < keys2.size )
{
script_gen_dumpprintln( file, "\tlevel.sg_anim[ "" + keys2[ j ] + "" ] = %" + keys2[ j ] + ";" );
j++;
}
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
i++;
}
}
if ( level.bscriptgened )
{
saved = closefile( file );
}
else
{
saved = 1;
}
if ( level.bcsvgened )
{
csvfile = openfile( csvfilename, "write" );
}
else
{
csvfile = 0;
}
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
i = 0;
while ( i < signatures.size )
{
script_gen_csvdumpprintln( csvfile, signatures[ i ] );
i++;
}
if ( level.bcsvgened )
{
csvfilesaved = closefile( csvfile );
}
else
{
csvfilesaved = 1;
}
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
script_gen_dump_checksaved();
if ( !level.script_gen_dump_reasons.size )
{
flag_set( "scriptgen_done" );
return;
}
firstrun = 0;
if ( level.bscriptgened )
{
println( " " );
println( " " );
println( " " );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( "^3Dumping scriptgen dump for these reasons" );
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
for ( i = 0; i < level.script_gen_dump_reasons.size; i++ )
{
if ( issubstr( level.script_gen_dump_reasons[i], "nowrite" ) )
{
substr = getsubstr( level.script_gen_dump_reasons[i], 15 );
println( i + ". ) " + substr );
}
else
println( i + ". ) " + level.script_gen_dump_reasons[i] );
if ( level.script_gen_dump_reasons[i] == "First run" )
firstrun = 1;
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
if ( firstrun )
{
println( "for First Run make sure you delete all of the vehicle precache script calls, createart calls, createfx calls( most commonly placed in maps\" + level.script + "_fx.gsc ) " );
println( " " );
println( "replace:" );
println( "maps\_load::main( 1 );" );
println( " " );
println( "with( don't forget to add this file to P4 ):" );
println( "maps\scriptgen\" + level.script + "_scriptgen::main();" );
println( " " );
}
println( "^2 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- " );
println( " " );
println( "^2 / \ / \ / \" );
println( "^2scroll up" );
println( "^2 / \ / \ / \" );
println( " " );
}
else
return;
filename = "scriptgen/" + level.script + "_scriptgen.gsc";
csvfilename = "zone_source/" + level.script + ".csv";
if ( level.bscriptgened )
file = openfile( filename, "write" );
else
file = 0;
assert( file != -1, "File not writeable( check it and and restart the map ): " + filename );
script_gen_dumpprintln( file, "// script generated script do not write your own script here it will go away if you do." );
script_gen_dumpprintln( file, "main()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "" );
script_gen_dumpprintln( file, "\tlevel.script_gen_dump = [];" );
script_gen_dumpprintln( file, "" );
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
{
if ( !issubstr( level.script_gen_dump[signatures[i]], "nowrite" ) )
script_gen_dumpprintln( file, "\t" + level.script_gen_dump[signatures[i]] );
}
for ( i = 0; i < signatures.size; i++ )
{
if ( !issubstr( level.script_gen_dump[signatures[i]], "nowrite" ) )
{
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + "\"" + signatures[i] + "\"" + " ] = " + "\"" + signatures[i] + "\"" + ";" );
continue;
}
script_gen_dumpprintln( file, "\tlevel.script_gen_dump[ " + "\"" + signatures[i] + "\"" + " ] = " + "\"nowrite\"" + ";" );
}
script_gen_dumpprintln( file, "" );
keys1 = undefined;
keys2 = undefined;
if ( isdefined( level.sg_precacheanims ) )
keys1 = getarraykeys( level.sg_precacheanims );
if ( isdefined( keys1 ) )
{
for ( i = 0; i < keys1.size; i++ )
script_gen_dumpprintln( file, "\tanim_precach_" + keys1[i] + "();" );
}
script_gen_dumpprintln( file, "\tmaps\_load::main( 1, " + level.bcsvgened + ", 1 );" );
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
if ( isdefined( level.sg_precacheanims ) )
keys1 = getarraykeys( level.sg_precacheanims );
if ( isdefined( keys1 ) )
{
for ( i = 0; i < keys1.size; i++ )
{
script_gen_dumpprintln( file, "#using_animtree( \"" + keys1[i] + "\" );" );
script_gen_dumpprintln( file, "anim_precach_" + keys1[i] + "()" );
script_gen_dumpprintln( file, "{" );
script_gen_dumpprintln( file, "\tlevel.sg_animtree[ \"" + keys1[i] + "\" ] = #animtree;" );
keys2 = getarraykeys( level.sg_precacheanims[keys1[i]] );
if ( isdefined( keys2 ) )
{
for ( j = 0; j < keys2.size; j++ )
script_gen_dumpprintln( file, "\tlevel.sg_anim[ \"" + keys2[j] + "\" ] = %" + keys2[j] + ";" );
}
script_gen_dumpprintln( file, "}" );
script_gen_dumpprintln( file, "" );
}
}
if ( level.bscriptgened )
saved = closefile( file );
else
saved = 1;
if ( level.bcsvgened )
csvfile = openfile( csvfilename, "write" );
else
csvfile = 0;
assert( csvfile != -1, "File not writeable( check it and and restart the map ): " + csvfilename );
signatures = getarraykeys( level.script_gen_dump );
for ( i = 0; i < signatures.size; i++ )
script_gen_csvdumpprintln( csvfile, signatures[i] );
if ( level.bcsvgened )
csvfilesaved = closefile( csvfile );
else
csvfilesaved = 1;
assert( csvfilesaved == 1, "csv not saved( see above message? ): " + csvfilename );
assert( saved == 1, "map not saved( see above message? ): " + filename );
#/
/#
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
assert( !level.bscriptgened, "SCRIPTGEN generated: follow instructions listed above this error in the console" );
#/
if ( level.bscriptgened )
{
if ( level.bscriptgened )
{
/#
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
assertmsg( "SCRIPTGEN updated: Rebuild fast file and run map again" );
#/
}
flag_set( "scriptgen_done" );
}
flag_set( "scriptgen_done" );
}
script_gen_csvdumpprintln( file, signature )
{
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
{
prefix = "ignore";
}
else if ( issubstr( signature, "col_map_sp" ) )
{
prefix = "col_map_sp";
}
else if ( issubstr( signature, "gfx_map" ) )
{
prefix = "gfx_map";
}
else if ( issubstr( signature, "rawfile" ) )
{
prefix = "rawfile";
}
else if ( issubstr( signature, "sound" ) )
{
prefix = "sound";
}
else if ( issubstr( signature, "xmodel" ) )
{
prefix = "xmodel";
}
else if ( issubstr( signature, "xanim" ) )
{
prefix = "xanim";
}
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
{
prefix = "fx";
}
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
prefix = undefined;
writtenprefix = undefined;
path = "";
extension = "";
if ( issubstr( signature, "ignore" ) )
prefix = "ignore";
else if ( issubstr( signature, "col_map_sp" ) )
prefix = "col_map_sp";
else if ( issubstr( signature, "gfx_map" ) )
prefix = "gfx_map";
else if ( issubstr( signature, "rawfile" ) )
prefix = "rawfile";
else if ( issubstr( signature, "sound" ) )
prefix = "sound";
else if ( issubstr( signature, "xmodel" ) )
prefix = "xmodel";
else if ( issubstr( signature, "xanim" ) )
prefix = "xanim";
else if ( issubstr( signature, "item" ) )
{
prefix = "item";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "fx" ) )
prefix = "fx";
else if ( issubstr( signature, "menu" ) )
{
prefix = "menu";
writtenprefix = "menufile";
path = "ui / scriptmenus/";
extension = ".menu";
}
else if ( issubstr( signature, "rumble" ) )
{
prefix = "rumble";
writtenprefix = "rawfile";
path = "rumble/";
}
else if ( issubstr( signature, "shader" ) )
{
prefix = "shader";
writtenprefix = "material";
}
else if ( issubstr( signature, "shock" ) )
{
prefix = "shock";
writtenprefix = "rawfile";
extension = ".shock";
path = "shock/";
}
else if ( issubstr( signature, "string" ) )
{
prefix = "string";
/#
assertmsg( "string not yet supported by scriptgen" );
assertmsg( "string not yet supported by scriptgen" );
#/
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else
{
if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
}
if ( !isDefined( prefix ) )
{
return;
}
if ( !isDefined( writtenprefix ) )
{
string = ( prefix + ", " ) + getsubstr( signature, prefix.size + 1, signature.size );
}
else
{
string = ( writtenprefix + ", " ) + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
}
}
else if ( issubstr( signature, "turret" ) )
{
prefix = "turret";
writtenprefix = "weapon";
path = "sp/";
}
else if ( issubstr( signature, "vehicle" ) )
{
prefix = "vehicle";
writtenprefix = "rawfile";
path = "vehicles/";
}
if ( !isdefined( prefix ) )
return;
if ( !isdefined( writtenprefix ) )
string = prefix + ", " + getsubstr( signature, prefix.size + 1, signature.size );
else
string = writtenprefix + ", " + path + getsubstr( signature, prefix.size + 1, signature.size ) + extension;
/#
if ( file == -1 || !level.bcsvgened )
{
println( string );
}
else
{
fprintln( file, string );
if ( file == -1 || !level.bcsvgened )
println( string );
else
fprintln( file, string );
#/
}
}
script_gen_dumpprintln( file, string )
{
/#
if ( file == -1 || !level.bscriptgened )
{
println( string );
}
else
{
fprintln( file, string );
if ( file == -1 || !level.bscriptgened )
println( string );
else
fprintln( file, string );
#/
}
}

View File

@ -1,56 +1,61 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
for (;;)
{
level waittill( "connecting", player );
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread init_serverfaceanim();
}
}
init_serverfaceanim()
{
self.do_face_anims = 1;
if ( !isDefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events[ "death" ] = "face_death";
level.face_event_handler.events[ "grenade danger" ] = "face_alert";
level.face_event_handler.events[ "bulletwhizby" ] = "face_alert";
level.face_event_handler.events[ "projectile_impact" ] = "face_alert";
level.face_event_handler.events[ "explode" ] = "face_alert";
level.face_event_handler.events[ "alert" ] = "face_alert";
level.face_event_handler.events[ "shoot" ] = "face_shoot_single";
level.face_event_handler.events[ "melee" ] = "face_melee";
level.face_event_handler.events[ "damage" ] = "face_pain";
level thread wait_for_face_event();
}
self.do_face_anims = 1;
if ( !isdefined( level.face_event_handler ) )
{
level.face_event_handler = spawnstruct();
level.face_event_handler.events = [];
level.face_event_handler.events["death"] = "face_death";
level.face_event_handler.events["grenade danger"] = "face_alert";
level.face_event_handler.events["bulletwhizby"] = "face_alert";
level.face_event_handler.events["projectile_impact"] = "face_alert";
level.face_event_handler.events["explode"] = "face_alert";
level.face_event_handler.events["alert"] = "face_alert";
level.face_event_handler.events["shoot"] = "face_shoot_single";
level.face_event_handler.events["melee"] = "face_melee";
level.face_event_handler.events["damage"] = "face_pain";
level thread wait_for_face_event();
}
}
wait_for_face_event()
{
while ( 1 )
{
level waittill( "face", face_notify, ent );
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler.events[ face_notify ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ face_notify ] );
}
}
}
while ( true )
{
level waittill( "face", face_notify, ent );
if ( isdefined( ent ) && isdefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isdefined( level.face_event_handler.events[face_notify] ) )
ent sendfaceevent( level.face_event_handler.events[face_notify] );
}
}
}

View File

@ -1,12 +1,15 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_grn_os" );
loadfx( "weapon/crossbow/fx_trail_crossbow_blink_red_os" );
}
watch_bolt_detonation( owner )
{
}

File diff suppressed because it is too large Load Diff

View File

@ -1,474 +1,451 @@
//checked includes matches beta dump
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
init() //checked matches beta dump
init()
{
if ( level.createfx_enabled )
{
return;
}
level.vsmgr_initializing = 1;
level.vsmgr_default_info_name = "none";
level.vsmgr = [];
level thread register_type( "visionset" );
level thread register_type( "overlay" );
onfinalizeinitialization_callback( ::finalize_clientfields );
level thread monitor();
level thread onplayerconnect();
if ( level.createfx_enabled )
return;
level.vsmgr_initializing = 1;
level.vsmgr_default_info_name = "none";
level.vsmgr = [];
level thread register_type( "visionset" );
level thread register_type( "overlay" );
onfinalizeinitialization_callback( ::finalize_clientfields );
level thread monitor();
level thread onplayerconnect();
}
vsmgr_register_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread ) //checked matches beta dump
vsmgr_register_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread )
{
if ( level.createfx_enabled )
{
return;
}
/*
if ( level.createfx_enabled )
return;
/#
assert( level.vsmgr_initializing, "All info registration in the visionset_mgr system must occur during the first frame while the system is initializing" );
assert( level.vsmgr_initializing, "All info registration in the visionset_mgr system must occur during the first frame while the system is initializing" );
#/
*/
lower_name = tolower( name );
validate_info( type, lower_name, priority );
add_sorted_name_key( type, lower_name );
add_sorted_priority_key( type, lower_name, priority );
level.vsmgr[ type ].info[ lower_name ] = spawnstruct();
level.vsmgr[ type ].info[ lower_name ] add_info( type, lower_name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread );
if ( level.vsmgr[ type ].highest_version < version )
{
level.vsmgr[ type ].highest_version = version;
}
lower_name = tolower( name );
validate_info( type, lower_name, priority );
add_sorted_name_key( type, lower_name );
add_sorted_priority_key( type, lower_name, priority );
level.vsmgr[type].info[lower_name] = spawnstruct();
level.vsmgr[type].info[lower_name] add_info( type, lower_name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread );
if ( level.vsmgr[type].highest_version < version )
level.vsmgr[type].highest_version = version;
}
vsmgr_activate( type, name, player, opt_param_1, opt_param_2 ) //checked changed to match beta dump
vsmgr_activate( type, name, player, opt_param_1, opt_param_2 )
{
if ( level.vsmgr[ type ].info[ name ].state.activate_per_player )
{
activate_per_player( type, name, player, opt_param_1, opt_param_2 );
return;
}
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count++;
if ( state.ref_count > 1 )
{
return;
}
}
if ( isDefined( state.lerp_thread ) )
{
state thread lerp_thread_wrapper( state.lerp_thread, opt_param_1, opt_param_2 );
}
else
{
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
state vsmgr_set_state_active( players[ player_index ], 1 );
}
}
if ( level.vsmgr[type].info[name].state.activate_per_player )
{
activate_per_player( type, name, player, opt_param_1, opt_param_2 );
return;
}
state = level.vsmgr[type].info[name].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count++;
if ( 1 < state.ref_count )
return;
}
if ( isdefined( state.lerp_thread ) )
state thread lerp_thread_wrapper( state.lerp_thread, opt_param_1, opt_param_2 );
else
{
players = getplayers();
for ( player_index = 0; player_index < players.size; player_index++ )
state vsmgr_set_state_active( players[player_index], 1 );
}
}
vsmgr_deactivate( type, name, player ) //checked changed to match beta dump
vsmgr_deactivate( type, name, player )
{
if ( level.vsmgr[ type ].info[ name ].state.activate_per_player )
{
deactivate_per_player( type, name, player );
return;
}
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count--;
if ( level.vsmgr[type].info[name].state.activate_per_player )
{
deactivate_per_player( type, name, player );
return;
}
if ( state.ref_count > 0 )
{
return;
}
}
state notify( "deactivate" );
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
state vsmgr_set_state_inactive( players[ player_index ] );
}
state = level.vsmgr[type].info[name].state;
if ( state.ref_count_lerp_thread )
{
state.ref_count--;
if ( 0 < state.ref_count )
return;
}
state notify( "deactivate" );
players = getplayers();
for ( player_index = 0; player_index < players.size; player_index++ )
state vsmgr_set_state_inactive( players[player_index] );
}
vsmgr_set_state_active( player, lerp ) //checked matches cerberus output
vsmgr_set_state_active( player, lerp )
{
player_entnum = player getentitynumber();
if ( !isDefined( self.players[ player_entnum ] ) )
{
return;
}
self.players[ player_entnum ].active = 1;
self.players[ player_entnum ].lerp = lerp;
player_entnum = player getentitynumber();
if ( !isdefined( self.players[player_entnum] ) )
return;
self.players[player_entnum].active = 1;
self.players[player_entnum].lerp = lerp;
}
vsmgr_set_state_inactive( player ) //checked matches cerberus output
vsmgr_set_state_inactive( player )
{
player_entnum = player getentitynumber();
if ( !isDefined( self.players[ player_entnum ] ) )
{
return;
}
self.players[ player_entnum ].active = 0;
self.players[ player_entnum ].lerp = 0;
player_entnum = player getentitynumber();
if ( !isdefined( self.players[player_entnum] ) )
return;
self.players[player_entnum].active = 0;
self.players[player_entnum].lerp = 0;
}
vsmgr_timeout_lerp_thread( timeout, opt_param_2 ) //checked changed to match beta dump
vsmgr_timeout_lerp_thread( timeout, opt_param_2 )
{
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
self vsmgr_set_state_active( players[ player_index ], 1 );
}
wait timeout;
vsmgr_deactivate( self.type, self.name );
players = getplayers();
for ( player_index = 0; player_index < players.size; player_index++ )
self vsmgr_set_state_active( players[player_index], 1 );
wait( timeout );
vsmgr_deactivate( self.type, self.name );
}
vsmgr_timeout_lerp_thread_per_player( player, timeout, opt_param_2 ) //checked matches beta dump
vsmgr_timeout_lerp_thread_per_player( player, timeout, opt_param_2 )
{
self vsmgr_set_state_active( player, 1 );
wait timeout;
deactivate_per_player( self.type, self.name, player );
self vsmgr_set_state_active( player, 1 );
wait( timeout );
deactivate_per_player( self.type, self.name, player );
}
vsmgr_duration_lerp_thread( duration, max_duration ) //checked changed to match beta dump
vsmgr_duration_lerp_thread( duration, max_duration )
{
start_time = getTime();
end_time = start_time + int( duration * 1000 );
if ( isDefined( max_duration ) )
{
start_time = end_time - int( max_duration * 1000 );
}
while ( 1 )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( lerp <= 0 )
{
break;
}
players = getplayers();
for( player_index = 0; player_index < players.size; player_index++ )
{
self vsmgr_set_state_active( players[ player_index ], lerp );
}
wait 0.05;
}
vsmgr_deactivate( self.type, self.name );
start_time = gettime();
end_time = start_time + int( duration * 1000 );
if ( isdefined( max_duration ) )
start_time = end_time - int( max_duration * 1000 );
while ( true )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( 0 >= lerp )
break;
players = getplayers();
for ( player_index = 0; player_index < players.size; player_index++ )
self vsmgr_set_state_active( players[player_index], lerp );
wait 0.05;
}
vsmgr_deactivate( self.type, self.name );
}
vsmgr_duration_lerp_thread_per_player( player, duration, max_duration ) //checked changed to match beta dump
vsmgr_duration_lerp_thread_per_player( player, duration, max_duration )
{
start_time = getTime();
end_time = start_time + int( duration * 1000 );
if ( isDefined( max_duration ) )
{
start_time = end_time - int( max_duration * 1000 );
}
while ( 1 )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( lerp <= 0 )
{
break;
}
self vsmgr_set_state_active( player, lerp );
wait 0.05;
}
deactivate_per_player( self.type, self.name, player );
start_time = gettime();
end_time = start_time + int( duration * 1000 );
if ( isdefined( max_duration ) )
start_time = end_time - int( max_duration * 1000 );
while ( true )
{
lerp = calc_remaining_duration_lerp( start_time, end_time );
if ( 0 >= lerp )
break;
self vsmgr_set_state_active( player, lerp );
wait 0.05;
}
deactivate_per_player( self.type, self.name, player );
}
register_type( type ) //checked matches beta dump
register_type( type )
{
level.vsmgr[ type ] = spawnstruct();
level.vsmgr[ type ].type = type;
level.vsmgr[ type ].in_use = 0;
level.vsmgr[ type ].highest_version = 0;
level.vsmgr[ type ].cf_slot_name = type + "_slot";
level.vsmgr[ type ].cf_lerp_name = type + "_lerp";
level.vsmgr[ type ].info = [];
level.vsmgr[ type ].sorted_name_keys = [];
level.vsmgr[ type ].sorted_prio_keys = [];
vsmgr_register_info( type, level.vsmgr_default_info_name, 1, 0, 1, 0, undefined );
level.vsmgr[type] = spawnstruct();
level.vsmgr[type].type = type;
level.vsmgr[type].in_use = 0;
level.vsmgr[type].highest_version = 0;
level.vsmgr[type].cf_slot_name = type + "_slot";
level.vsmgr[type].cf_lerp_name = type + "_lerp";
level.vsmgr[type].info = [];
level.vsmgr[type].sorted_name_keys = [];
level.vsmgr[type].sorted_prio_keys = [];
vsmgr_register_info( type, level.vsmgr_default_info_name, 1, 0, 1, 0, undefined );
}
finalize_clientfields() //checked changed to match beta dump
finalize_clientfields()
{
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
level.vsmgr[ typekeys[ type_index ] ] thread finalize_type_clientfields();
}
level.vsmgr_initializing = 0;
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typekeys.size; type_index++ )
level.vsmgr[typekeys[type_index]] thread finalize_type_clientfields();
level.vsmgr_initializing = 0;
}
finalize_type_clientfields() //checked changed to match beta dump
finalize_type_clientfields()
{
if ( self.info.size <= 1 )
{
return;
}
self.in_use = 1;
self.cf_slot_bit_count = getminbitcountfornum( self.info.size - 1 );
self.cf_lerp_bit_count = self.info[ self.sorted_name_keys[ 0 ] ].lerp_bit_count;
for ( i = 0; i < self.sorted_name_keys.size; i++ )
{
self.info[ self.sorted_name_keys[ i ] ].slot_index = i;
if ( self.info[ self.sorted_name_keys[ i ] ].lerp_bit_count > self.cf_lerp_bit_count )
{
self.cf_lerp_bit_count = self.info[ self.sorted_name_keys[ i ] ].lerp_bit_count;
}
}
registerclientfield( "toplayer", self.cf_slot_name, self.highest_version, self.cf_slot_bit_count, "int" );
if ( self.cf_lerp_bit_count > 1 )
{
registerclientfield( "toplayer", self.cf_lerp_name, self.highest_version, self.cf_lerp_bit_count, "float" );
}
if ( 1 >= self.info.size )
return;
self.in_use = 1;
self.cf_slot_bit_count = getminbitcountfornum( self.info.size - 1 );
self.cf_lerp_bit_count = self.info[self.sorted_name_keys[0]].lerp_bit_count;
for ( i = 0; i < self.sorted_name_keys.size; i++ )
{
self.info[self.sorted_name_keys[i]].slot_index = i;
if ( self.info[self.sorted_name_keys[i]].lerp_bit_count > self.cf_lerp_bit_count )
self.cf_lerp_bit_count = self.info[self.sorted_name_keys[i]].lerp_bit_count;
}
registerclientfield( "toplayer", self.cf_slot_name, self.highest_version, self.cf_slot_bit_count, "int" );
if ( 1 < self.cf_lerp_bit_count )
registerclientfield( "toplayer", self.cf_lerp_name, self.highest_version, self.cf_lerp_bit_count, "float" );
}
validate_info( type, name, priority ) //checked changed to match beta dump
validate_info( type, name, priority )
{
keys = getarraykeys( level.vsmgr );
for ( i = 0; i < keys.size; i++ )
{
if ( type == keys[ i ] )
{
break;
}
}
/*
keys = getarraykeys( level.vsmgr );
for ( i = 0; i < keys.size; i++ )
{
if ( type == keys[i] )
break;
}
/#
assert( i < keys.size, "In visionset_mgr, type '" + type + "'is unknown" );
assert( i < keys.size, "In visionset_mgr, type '" + type + "'is unknown" );
#/
*/
keys = getarraykeys( level.vsmgr[ type ].info );
for ( i = 0; i < keys.size; i++ )
{
/*
keys = getarraykeys( level.vsmgr[type].info );
for ( i = 0; i < keys.size; i++ )
{
/#
assert( level.vsmgr[ type ].info[ keys[ i ] ].name != name, "In visionset_mgr of type '" + type + "': name '" + name + "' has previously been registered" );
assert( level.vsmgr[type].info[keys[i]].name != name, "In visionset_mgr of type '" + type + "': name '" + name + "' has previously been registered" );
#/
/#
assert( level.vsmgr[ type ].info[ keys[ i ] ].priority != priority, "In visionset_mgr of type '" + type + "': priority '" + priority + "' requested for name '" + name + "' has previously been registered under name '" + level.vsmgr[ type ].info[ keys[ i ] ].name + "'" );
assert( level.vsmgr[type].info[keys[i]].priority != priority, "In visionset_mgr of type '" + type + "': priority '" + priority + "' requested for name '" + name + "' has previously been registered under name '" + level.vsmgr[type].info[keys[i]].name + "'" );
#/
*/
}
}
}
add_sorted_name_key( type, name ) //checked changed to match beta dump
add_sorted_name_key( type, name )
{
for ( i = 0; i < level.vsmgr[type].sorted_name_keys.size; i++ )
{
if ( name < level.vsmgr[ type ].sorted_name_keys[ i ] )
{
break;
}
}
arrayinsert( level.vsmgr[ type ].sorted_name_keys, name, i );
for ( i = 0; i < level.vsmgr[type].sorted_name_keys.size; i++ )
{
if ( name < level.vsmgr[type].sorted_name_keys[i] )
break;
}
arrayinsert( level.vsmgr[type].sorted_name_keys, name, i );
}
add_sorted_priority_key( type, name, priority ) //checked changed to match beta dump
add_sorted_priority_key( type, name, priority )
{
for ( i = 0; i < level.vsmgr[type].sorted_prio_keys.size; i++ )
{
if ( priority > level.vsmgr[ type ].info[ level.vsmgr[ type ].sorted_prio_keys[ i ] ].priority )
{
break;
}
}
arrayinsert( level.vsmgr[ type ].sorted_prio_keys, name, i );
for ( i = 0; i < level.vsmgr[type].sorted_prio_keys.size; i++ )
{
if ( priority > level.vsmgr[type].info[level.vsmgr[type].sorted_prio_keys[i]].priority )
break;
}
arrayinsert( level.vsmgr[type].sorted_prio_keys, name, i );
}
add_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread ) //checked matches beta dump
add_info( type, name, version, priority, lerp_step_count, activate_per_player, lerp_thread, ref_count_lerp_thread )
{
self.type = type;
self.name = name;
self.version = version;
self.priority = priority;
self.lerp_step_count = lerp_step_count;
self.lerp_bit_count = getminbitcountfornum( lerp_step_count );
if ( !isDefined( ref_count_lerp_thread ) )
{
ref_count_lerp_thread = 0;
}
self.state = spawnstruct();
self.state.type = type;
self.state.name = name;
self.state.activate_per_player = activate_per_player;
self.state.lerp_thread = lerp_thread;
self.state.ref_count_lerp_thread = ref_count_lerp_thread;
self.state.players = [];
if ( ref_count_lerp_thread && !activate_per_player )
{
self.state.ref_count = 0;
}
self.type = type;
self.name = name;
self.version = version;
self.priority = priority;
self.lerp_step_count = lerp_step_count;
self.lerp_bit_count = getminbitcountfornum( lerp_step_count );
if ( !isdefined( ref_count_lerp_thread ) )
ref_count_lerp_thread = 0;
self.state = spawnstruct();
self.state.type = type;
self.state.name = name;
self.state.activate_per_player = activate_per_player;
self.state.lerp_thread = lerp_thread;
self.state.ref_count_lerp_thread = ref_count_lerp_thread;
self.state.players = [];
if ( ref_count_lerp_thread && !activate_per_player )
self.state.ref_count = 0;
}
onplayerconnect() //checked matches beta dump
onplayerconnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread on_player_connect();
}
for (;;)
{
level waittill( "connected", player );
player thread on_player_connect();
}
}
on_player_connect() //checked partially changed to match beta dump
on_player_connect()
{
self._player_entnum = self getentitynumber();
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
type = typekeys[ type_index ];
if ( !level.vsmgr[ type ].in_use )
{
type_index++;
}
else
{
for ( name_index = 0; name_index < level.vsmgr[type].sorted_name_keys.size; name_index++ )
{
name_key = level.vsmgr[ type ].sorted_name_keys[ name_index ];
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ] = spawnstruct();
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].active = 0;
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].lerp = 0;
if ( level.vsmgr[ type ].info[ name_key ].state.ref_count_lerp_thread && level.vsmgr[ type ].info[ name_key ].state.activate_per_player )
{
level.vsmgr[ type ].info[ name_key ].state.players[ self._player_entnum ].ref_count = 0;
}
}
level.vsmgr[ type ].info[ level.vsmgr_default_info_name ].state vsmgr_set_state_active( self, 1 );
}
}
self._player_entnum = self getentitynumber();
typekeys = getarraykeys( level.vsmgr );
for ( type_index = 0; type_index < typekeys.size; type_index++ )
{
type = typekeys[type_index];
if ( !level.vsmgr[type].in_use )
continue;
for ( name_index = 0; name_index < level.vsmgr[type].sorted_name_keys.size; name_index++ )
{
name_key = level.vsmgr[type].sorted_name_keys[name_index];
level.vsmgr[type].info[name_key].state.players[self._player_entnum] = spawnstruct();
level.vsmgr[type].info[name_key].state.players[self._player_entnum].active = 0;
level.vsmgr[type].info[name_key].state.players[self._player_entnum].lerp = 0;
if ( level.vsmgr[type].info[name_key].state.ref_count_lerp_thread && level.vsmgr[type].info[name_key].state.activate_per_player )
level.vsmgr[type].info[name_key].state.players[self._player_entnum].ref_count = 0;
}
level.vsmgr[type].info[level.vsmgr_default_info_name].state vsmgr_set_state_active( self, 1 );
}
}
monitor() //checked partially changed to match beta dump
monitor()
{
while ( level.vsmgr_initializing )
{
wait 0.05;
}
typekeys = getarraykeys( level.vsmgr );
while ( 1 )
{
wait 0.05;
waittillframeend;
players = get_players();
for ( type_index = 0; type_index < typeKeys.size; type_index++ )
{
type = typekeys[ type_index ];
if ( !level.vsmgr[ type ].in_use )
{
type_index++;
}
else
{
for ( player_index = 0; player_index < players.size; player_index++ )
{
/*
while ( level.vsmgr_initializing )
wait 0.05;
typekeys = getarraykeys( level.vsmgr );
while ( true )
{
wait 0.05;
waittillframeend;
players = get_players();
for ( type_index = 0; type_index < typekeys.size; type_index++ )
{
type = typekeys[type_index];
if ( !level.vsmgr[type].in_use )
continue;
for ( player_index = 0; player_index < players.size; player_index++ )
{
/#
if ( is_true( players[ player_index ].pers[ "isBot" ] ) )
{
player_index++;
continue;
if ( is_true( players[player_index].pers["isBot"] ) )
continue;
#/
}
*/
update_clientfields( players[ player_index ], level.vsmgr[ type ] );
}
}
}
}
update_clientfields( players[player_index], level.vsmgr[type] );
}
}
}
}
get_first_active_name( type_struct ) //checked partially changed to match beta dump
get_first_active_name( type_struct )
{
size = type_struct.sorted_prio_keys.size;
for ( prio_index = 0; prio_index < size; prio_index++ )
{
prio_key = type_struct.sorted_prio_keys[ prio_index ];
if ( type_struct.info[ prio_key ].state.players[ self._player_entnum ].active )
{
return prio_key;
}
}
return level.vsmgr_default_info_name;
size = type_struct.sorted_prio_keys.size;
for ( prio_index = 0; prio_index < size; prio_index++ )
{
prio_key = type_struct.sorted_prio_keys[prio_index];
if ( type_struct.info[prio_key].state.players[self._player_entnum].active )
return prio_key;
}
return level.vsmgr_default_info_name;
}
update_clientfields( player, type_struct ) //checked changed to match beta dump
update_clientfields( player, type_struct )
{
name = player get_first_active_name( type_struct );
player setclientfieldtoplayer( type_struct.cf_slot_name, type_struct.info[ name ].slot_index );
if ( type_struct.cf_lerp_bit_count > 1 )
{
player setclientfieldtoplayer( type_struct.cf_lerp_name, type_struct.info[ name ].state.players[ player._player_entnum ].lerp );
}
name = player get_first_active_name( type_struct );
player setclientfieldtoplayer( type_struct.cf_slot_name, type_struct.info[name].slot_index );
if ( 1 < type_struct.cf_lerp_bit_count )
player setclientfieldtoplayer( type_struct.cf_lerp_name, type_struct.info[name].state.players[player._player_entnum].lerp );
}
lerp_thread_wrapper( func, opt_param_1, opt_param_2 ) //checked matches beta dump
lerp_thread_wrapper( func, opt_param_1, opt_param_2 )
{
self notify( "deactivate" );
self endon( "deactivate" );
self [[ func ]]( opt_param_1, opt_param_2 );
self notify( "deactivate" );
self endon( "deactivate" );
self [[ func ]]( opt_param_1, opt_param_2 );
}
lerp_thread_per_player_wrapper( func, player, opt_param_1, opt_param_2 ) //checked matches beta dump
lerp_thread_per_player_wrapper( func, player, opt_param_1, opt_param_2 )
{
player_entnum = player getentitynumber();
self notify( "deactivate" );
self endon( "deactivate" );
self.players[ player_entnum ] notify( "deactivate" );
self.players[ player_entnum ] endon( "deactivate" );
player endon( "disconnect" );
self [[ func ]]( player, opt_param_1, opt_param_2 );
player_entnum = player getentitynumber();
self notify( "deactivate" );
self endon( "deactivate" );
self.players[player_entnum] notify( "deactivate" );
self.players[player_entnum] endon( "deactivate" );
player endon( "disconnect" );
self [[ func ]]( player, opt_param_1, opt_param_2 );
}
activate_per_player( type, name, player, opt_param_1, opt_param_2 ) //checked changed to match beta dump
activate_per_player( type, name, player, opt_param_1, opt_param_2 )
{
player_entnum = player getentitynumber();
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.players[ player_entnum ].ref_count++;
if ( state.players[ player_entnum ].ref_count > 1 )
{
return;
}
}
if ( isDefined( state.lerp_thread ) )
{
state thread lerp_thread_per_player_wrapper( state.lerp_thread, player, opt_param_1, opt_param_2 );
}
else
{
state vsmgr_set_state_active( player, 1 );
}
player_entnum = player getentitynumber();
state = level.vsmgr[type].info[name].state;
if ( state.ref_count_lerp_thread )
{
state.players[player_entnum].ref_count++;
if ( 1 < state.players[player_entnum].ref_count )
return;
}
if ( isdefined( state.lerp_thread ) )
state thread lerp_thread_per_player_wrapper( state.lerp_thread, player, opt_param_1, opt_param_2 );
else
state vsmgr_set_state_active( player, 1 );
}
deactivate_per_player( type, name, player ) //checked changed to match beta dump
deactivate_per_player( type, name, player )
{
player_entnum = player getentitynumber();
state = level.vsmgr[ type ].info[ name ].state;
if ( state.ref_count_lerp_thread )
{
state.players[ player_entnum ].ref_count--;
player_entnum = player getentitynumber();
state = level.vsmgr[type].info[name].state;
if ( state.players[ player_entnum ].ref_count > 0 )
{
return;
}
}
state vsmgr_set_state_inactive( player );
state notify( "deactivate" );
if ( state.ref_count_lerp_thread )
{
state.players[player_entnum].ref_count--;
if ( 0 < state.players[player_entnum].ref_count )
return;
}
state vsmgr_set_state_inactive( player );
state notify( "deactivate" );
}
calc_remaining_duration_lerp( start_time, end_time ) //checked matches beta dump
calc_remaining_duration_lerp( start_time, end_time )
{
now = getTime();
frac = float( end_time - now ) / float( end_time - start_time );
return clamp( frac, 0, 1 );
now = gettime();
frac = float( end_time - now ) / float( end_time - start_time );
return clamp( frac, 0, 1 );
}

View File

@ -1,106 +1,105 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
if ( !debug_allow_combat() )
{
combatidle();
return;
}
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
if ( isdefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
self meleebiteattackplayer( self.enemy );
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[ 0 ] = "combat_attackidle";
idleanims[ 1 ] = "combat_attackidle_bark";
idleanims[ 2 ] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics", 0 );
idleanims = [];
idleanims[0] = "combat_attackidle";
idleanims[1] = "combat_attackidle_bark";
idleanims[2] = "combat_attackidle_growl";
idleanim = random( idleanims );
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstate( idleanim );
self maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
meleebiteattackplayer( player )
{
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0,35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
{
self meleewithoffset( vectorScale( ( 0, 0, -1 ), 9 ) );
}
else
{
self melee();
}
self maps/mp/animscripts/shared::donotetracksfortime( 1,2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps/mp/animscripts/shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
self set_orient_mode( "face enemy" );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
if ( use_low_attack() )
{
self animmode( "angle deltas", 0 );
self setanimstate( "combat_attack_player_close_range" );
wait 0.35;
if ( isplayer( self.enemy ) && self.enemy getstance() == "prone" )
self meleewithoffset( vectorscale( ( 0, 0, -1 ), 9.0 ) );
else
self melee();
self maps\mp\animscripts\shared::donotetracksfortime( 1.2, "done" );
self animmode( "gravity", 0 );
}
else
{
attack_time = 1.2 + randomfloat( 0.4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstate( "combat_attack_run" );
self maps\mp\animscripts\shared::donotetracksfortime( attack_time, "done", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
self.safetochangescript = 1;
self animmode( "none", 0 );
}
handlemeleebiteattacknotetracks( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
if ( note == "dog_melee" )
self melee( anglestoforward( self.angles ) );
}
use_low_attack()
{
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[ 2 ] + 16;
if ( self.enemy.origin[ 2 ] < attack_height )
{
return 1;
}
}
}
return 0;
if ( isplayer( self.enemy ) )
{
if ( self.enemy getstance() == "prone" )
{
attack_height = self.origin[2] + 16;
if ( self.enemy.origin[2] < attack_height )
return true;
}
}
return false;
}

View File

@ -1,30 +1,34 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isdefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
wait 3;
return;
}
self unlink();
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
self.enemy.syncedmeleetarget = undefined;
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
println( death_anim );
#/
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps/mp/animscripts/shared::donotetracks( "done" );
self animmode( "gravity", 0 );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstate( death_anim );
self maps\mp\animscripts\shared::donotetracks( "done" );
}

View File

@ -1,29 +1,28 @@
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait randomfloatrange( 0, 0,4 );
duration = self startflashbanged() * 0,001;
self setanimstate( "flashed" );
self maps/mp/animscripts/shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
wait( randomfloatrange( 0, 0.4 ) );
duration = self startflashbanged() * 0.001;
self setanimstate( "flashed" );
self maps\mp\animscripts\shared::donotetracks( "done" );
self setflashbanged( 0 );
self.flashed = 0;
self notify( "stop_flashbang_effect" );
}
startflashbanged()
{
if ( isDefined( self.flashduration ) )
{
duration = self.flashduration;
}
else
{
duration = self getflashbangedstrength() * 1000;
}
self.flashendtime = getTime() + duration;
self notify( "flashed" );
return duration;
if ( isdefined( self.flashduration ) )
duration = self.flashduration;
else
duration = self getflashbangedstrength() * 1000;
self.flashendtime = gettime() + duration;
self notify( "flashed" );
return duration;
}

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@ -1,62 +1,64 @@
#include maps/mp/animscripts/dog_combat;
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\dog_move;
#include maps\mp\animscripts\dog_combat;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps\mp\animscripts\dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
anim_get_dvar_int( "dog_force_walk", 0 );
anim_get_dvar_int( "dog_force_run", 0 );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "run";
set_anim_playback_rate();
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416.82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "dog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isdefined( level.dog_hits_before_kill ) )
level.dog_hits_before_kill = 1;
}
set_anim_playback_rate()
{
self.animplaybackrate = 0,9 + randomfloat( 0,2 );
self.moveplaybackrate = 1;
self.animplaybackrate = 0.9 + randomfloat( 0.2 );
self.moveplaybackrate = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
self.meleeattackdist = 0;
if ( self maps/mp/animscripts/dog_combat::use_low_attack() )
{
self.meleeattackdist = 64;
}
wait 1;
}
self endon( "death" );
while ( true )
{
self.meleeattackdist = 0;
if ( self maps\mp\animscripts\dog_combat::use_low_attack() )
self.meleeattackdist = 64;
wait 1;
}
}

View File

@ -1,13 +1,15 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps/mp/animscripts/shared::donotetracks( "done" );
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstate( "traverse_wallhop" );
maps\mp\animscripts\shared::donotetracks( "done" );
self.safetochangescript = 1;
}

View File

@ -1,185 +1,173 @@
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\dog_stop;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
level.dog_sounds["far"] = spawnstruct();
level.dog_sounds["close"] = spawnstruct();
level.dog_sounds["close"].minrange = 0;
level.dog_sounds["close"].maxrange = 500;
level.dog_sounds["close"].sound = "aml_dog_bark_close";
level.dog_sounds["close"].soundlengthplaceholder = 0.2;
level.dog_sounds["close"].aftersoundwaitmin = 0.1;
level.dog_sounds["close"].aftersoundwaitmax = 0.3;
level.dog_sounds["close"].minrangesqr = level.dog_sounds["close"].minrange * level.dog_sounds["close"].minrange;
level.dog_sounds["close"].maxrangesqr = level.dog_sounds["close"].maxrange * level.dog_sounds["close"].maxrange;
level.dog_sounds["far"].minrange = 500;
level.dog_sounds["far"].maxrange = 0;
level.dog_sounds["far"].sound = "aml_dog_bark";
level.dog_sounds["far"].soundlengthplaceholder = 0.2;
level.dog_sounds["far"].aftersoundwaitmin = 0.1;
level.dog_sounds["far"].aftersoundwaitmax = 0.3;
level.dog_sounds["far"].minrangesqr = level.dog_sounds["far"].minrange * level.dog_sounds["far"].minrange;
level.dog_sounds["far"].maxrangesqr = level.dog_sounds["far"].maxrange * level.dog_sounds["far"].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !isdefined( self.traversecomplete ) && !isdefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
blendtime = 0.2;
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( shouldrun() )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstate( "move_walk" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
}
}
self thread maps\mp\animscripts\dog_stop::lookattarget( "normal" );
while ( true )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
self thread stopmove();
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( true )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps\mp\animscripts\shared::donotetracks( "done" );
continue;
}
if ( self.disablearrivals )
self.stopanimdistsq = 0;
else
self.stopanimdistsq = level.dogstoppingdistsq;
if ( shouldrun() )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
}
else
{
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstate( "move_walk" );
maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstate( "move_start" );
maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none", 0 );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstate( "move_stop" );
maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
shouldrun()
{
/#
if ( getDvarInt( #"DFB12081" ) != 0 )
{
return 1;
}
else
{
if ( getDvarInt( #"D5D7999B" ) != 0 )
{
return 0;
if ( getdvarint( _hash_DFB12081 ) != 0 )
return true;
else if ( getdvarint( _hash_D5D7999B ) != 0 )
return false;
#/
}
}
if ( isDefined( self.enemy ) )
{
return 1;
}
if ( self.lookaheaddist <= 90 )
{
return 0;
}
angles = vectorToAngle( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[ 1 ] );
yaw = absangleclamp180( self.angles[ 1 ] );
if ( abs( yaw_desired - yaw ) >= 8 )
{
return 0;
}
return 1;
if ( isdefined( self.enemy ) )
return true;
if ( self.lookaheaddist <= 90 )
return false;
angles = vectortoangles( self.lookaheaddir );
yaw_desired = absangleclamp180( angles[1] );
yaw = absangleclamp180( self.angles[1] );
if ( abs( yaw_desired - yaw ) >= 8 )
return false;
return true;
}

View File

@ -1,26 +1,28 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
{
pain_anim = "pain_run_" + pain_anim;
}
else
{
pain_anim = "pain_" + pain_anim;
}
self setanimstate( pain_anim );
self maps/mp/animscripts/shared::donotetracksfortime( 0,2, "done" );
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self unlink();
self.enemy.syncedmeleetarget = undefined;
}
speed = length( self getvelocity() );
pain_anim = getanimdirection( self.damageyaw );
if ( speed > level.dogrunpainspeed )
pain_anim = "pain_run_" + pain_anim;
else
pain_anim = "pain_" + pain_anim;
self setanimstate( pain_anim );
self maps\mp\animscripts\shared::donotetracksfortime( 0.2, "done" );
}

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@ -1,132 +1,129 @@
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps/mp/animscripts/shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( true )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps\mp\animscripts\shared::donotetracks( "done" );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstate( "stop_idle" );
maps\mp\animscripts\shared::donotetracks( "done" );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
return 1;
forward = anglestoforward( self.angles );
val1 = forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1];
val2 = ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy;
return ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
if ( isfacingenemy( -0.5 ) )
self set_orient_mode( "face current" );
else
self set_orient_mode( "face enemy" );
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstate( "stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isdefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstate( "stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstate( "stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstate( "stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
return isdefined( self.enemy ) && isalive( self.enemy ) && distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
if ( isdefined( self.script_growl ) )
return 1;
if ( !isalive( self.enemy ) )
return 1;
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps\mp\animscripts\shared::setanimaimweight( 1, 0.2 );
self maps\mp\animscripts\shared::trackloop();
}

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@ -1,117 +1,123 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_turn_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
turn_180( deltayaw );
else
turn_90( deltayaw );
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= ( -1 * angle ) )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return 0;
angle = getdvarfloat( "dog_turn180_angle" );
if ( deltayaw >= angle || deltayaw <= -1 * angle )
{
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " YES" );
return true;
}
debug_turn_print( "dog_turn::need_to_turn_around(): " + deltayaw + " NO" );
return false;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps/mp/animscripts/shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_turn_print( "dog_turn::do_turn_anim() - Setting " + do_anim );
self setanimstate( do_anim );
maps\mp\animscripts\shared::donotetracksfortime( run_wait_time, "done" );
debug_turn_print( "dog_turn::do_turn_anim() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0.5, 0.5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0.5, 0.5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0.5, 0.7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0.5, 0.7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps/mp/animscripts/shared::donotetracksfortime( 0,1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
if ( self.a.movement == "run" )
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_run" );
self setanimstate( "move_run" );
maps\mp\animscripts\shared::donotetracksfortime( 0.1, "done" );
debug_turn_print( "dog_turn::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_turn_print( "dog_turn::move_out_of_turn() - Setting move_start " );
self setanimstate( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_90() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_90() left", 1 );
self turn_left();
}
else
{
debug_turn_print( "dog_turn::turn_90() right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
self animmode( "zonly_physics", 0 );
debug_turn_print( "dog_turn::turn_180() deltaYaw: " + deltayaw );
if ( deltayaw > 0 )
{
debug_turn_print( "dog_turn::turn_180() left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "dog_turn::turn_180() right", 1 );
self turn_180_right();
}
}

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@ -1,306 +1,287 @@
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
handledogsoundnotetracks( note )
{
if ( note == "sound_dogstep_run_default" )
{
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
return 1;
if ( note == "sound_dogstep_run_default" )
return true;
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
return false;
return true;
}
growling()
{
return isDefined( self.script_growl );
return isdefined( self.script_growl );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
/#
if ( getDvarInt( #"6EBEB982" ) )
{
println( "dog notetrack: " + flagname + " " + note + " " + getTime() );
if ( getdvarint( _hash_6EBEB982 ) )
println( "dog notetrack: " + flagname + " " + note + " " + gettime() );
#/
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
return note;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
if ( isai( self ) && self.type == "dog" )
{
if ( handledogsoundnotetracks( note ) )
return;
}
switch ( note )
{
case "undefined":
case "finish":
case "end":
return note;
default:
if ( isdefined( customfunction ) )
{
if ( !isdefined( var1 ) )
return [[ customfunction ]]( note );
else
return [[ customfunction ]]( note, var1 );
}
break;
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
for (;;)
{
self waittill( flagname, note );
if ( !isdefined( note ) )
note = "undefined";
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isdefined( val ) )
return val;
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
if ( isdefined( killstring ) )
self endon( killstring );
self endon( "killanimscript" );
for (;;)
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
println( gettime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
wait( 0.05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
wait( time );
self notify( "stop_notetracks" );
}
trackloop()
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0,05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type != "dog" || self.type == "zombie" && self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isDefined( self.a.covermode ) && self.a.covermode == "lean" )
{
pitchadd = -1 * anim.covercrouchleanpitch;
}
if ( self.a.script != "cover_left" && self.a.script == "cover_right" && isDefined( self.a.cornermode ) && self.a.cornermode == "lean" )
{
yawadd = self.covernode.angles[ 1 ] - self.angles[ 1 ];
}
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for ( ;; )
{
incranimaimweight();
selfshootatpos = ( self.origin[ 0 ], self.origin[ 1 ], self geteye()[ 2 ] );
shootpos = undefined;
if ( isDefined( self.enemy ) )
{
shootpos = self.enemy getshootatpos();
}
if ( !isDefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectorToAngle( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[ 0 ];
pitchdelta = angleClamp180( pitchdelta + pitchadd );
yawdelta = self.angles[ 1 ] - anglestoshootpos[ 1 ];
yawdelta = angleClamp180( yawdelta + yawadd );
}
if ( domaxanglecheck || abs( yawdelta ) > 60 && abs( pitchdelta ) > 60 )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
{
yawdelta = self.rightaimlimit;
}
else
{
if ( yawdelta < self.leftaimlimit )
{
yawdelta = self.leftaimlimit;
}
}
if ( pitchdelta > self.upaimlimit )
{
pitchdelta = self.upaimlimit;
break;
}
else
{
if ( pitchdelta < self.downaimlimit )
{
pitchdelta = self.downaimlimit;
}
}
}
if ( firstframe )
{
firstframe = 0;
}
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
{
yawdelta = prevyawdelta + ( maxyawdeltachange * sign( yawdeltachange ) );
}
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
{
pitchdelta = prevpitchdelta + ( maxpitchdeltachange * sign( pitchdeltachange ) );
}
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
players = get_players();
deltachangeperframe = 5;
aimblendtime = 0.05;
prevyawdelta = 0;
prevpitchdelta = 0;
maxyawdeltachange = 5;
maxpitchdeltachange = 5;
pitchadd = 0;
yawadd = 0;
if ( self.type == "dog" || self.type == "zombie" || self.type == "zombie_dog" )
{
domaxanglecheck = 0;
self.shootent = self.enemy;
}
else
{
domaxanglecheck = 1;
if ( self.a.script == "cover_crouch" && isdefined( self.a.covermode ) && self.a.covermode == "lean" )
pitchadd = -1 * anim.covercrouchleanpitch;
if ( ( self.a.script == "cover_left" || self.a.script == "cover_right" ) && isdefined( self.a.cornermode ) && self.a.cornermode == "lean" )
yawadd = self.covernode.angles[1] - self.angles[1];
}
yawdelta = 0;
pitchdelta = 0;
firstframe = 1;
for (;;)
{
incranimaimweight();
selfshootatpos = ( self.origin[0], self.origin[1], self geteye()[2] );
shootpos = undefined;
if ( isdefined( self.enemy ) )
shootpos = self.enemy getshootatpos();
if ( !isdefined( shootpos ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
vectortoshootpos = shootpos - selfshootatpos;
anglestoshootpos = vectortoangles( vectortoshootpos );
pitchdelta = 360 - anglestoshootpos[0];
pitchdelta = angleclamp180( pitchdelta + pitchadd );
yawdelta = self.angles[1] - anglestoshootpos[1];
yawdelta = angleclamp180( yawdelta + yawadd );
}
if ( domaxanglecheck && ( abs( yawdelta ) > 60 || abs( pitchdelta ) > 60 ) )
{
yawdelta = 0;
pitchdelta = 0;
}
else
{
if ( yawdelta > self.rightaimlimit )
yawdelta = self.rightaimlimit;
else if ( yawdelta < self.leftaimlimit )
yawdelta = self.leftaimlimit;
if ( pitchdelta > self.upaimlimit )
pitchdelta = self.upaimlimit;
else if ( pitchdelta < self.downaimlimit )
pitchdelta = self.downaimlimit;
}
if ( firstframe )
firstframe = 0;
else
{
yawdeltachange = yawdelta - prevyawdelta;
if ( abs( yawdeltachange ) > maxyawdeltachange )
yawdelta = prevyawdelta + maxyawdeltachange * sign( yawdeltachange );
pitchdeltachange = pitchdelta - prevpitchdelta;
if ( abs( pitchdeltachange ) > maxpitchdeltachange )
pitchdelta = prevpitchdelta + maxpitchdeltachange * sign( pitchdeltachange );
}
prevyawdelta = yawdelta;
prevpitchdelta = pitchdelta;
updown = 0;
leftright = 0;
if ( yawdelta > 0 )
{
/#
assert( yawdelta <= self.rightaimlimit );
assert( yawdelta <= self.rightaimlimit );
#/
weight = ( yawdelta / self.rightaimlimit ) * self.a.aimweight;
leftright = weight;
}
else
{
if ( yawdelta < 0 )
{
weight = yawdelta / self.rightaimlimit * self.a.aimweight;
leftright = weight;
}
else if ( yawdelta < 0 )
{
/#
assert( yawdelta >= self.leftaimlimit );
assert( yawdelta >= self.leftaimlimit );
#/
weight = ( yawdelta / self.leftaimlimit ) * self.a.aimweight;
leftright = -1 * weight;
}
}
if ( pitchdelta > 0 )
{
weight = yawdelta / self.leftaimlimit * self.a.aimweight;
leftright = -1 * weight;
}
if ( pitchdelta > 0 )
{
/#
assert( pitchdelta <= self.upaimlimit );
assert( pitchdelta <= self.upaimlimit );
#/
weight = ( pitchdelta / self.upaimlimit ) * self.a.aimweight;
updown = weight;
}
else
{
if ( pitchdelta < 0 )
{
weight = pitchdelta / self.upaimlimit * self.a.aimweight;
updown = weight;
}
else if ( pitchdelta < 0 )
{
/#
assert( pitchdelta >= self.downaimlimit );
assert( pitchdelta >= self.downaimlimit );
#/
weight = ( pitchdelta / self.downaimlimit ) * self.a.aimweight;
updown = -1 * weight;
}
}
self setaimanimweights( updown, leftright );
wait 0,05;
}
weight = pitchdelta / self.downaimlimit * self.a.aimweight;
updown = -1 * weight;
}
self setaimanimweights( updown, leftright );
wait 0.05;
}
}
setanimaimweight( goalweight, goaltime )
{
if ( !isDefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
if ( !isdefined( goaltime ) || goaltime <= 0 )
{
self.a.aimweight = goalweight;
self.a.aimweight_start = goalweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = 0;
}
else
{
self.a.aimweight = goalweight;
self.a.aimweight_start = self.a.aimweight;
self.a.aimweight_end = goalweight;
self.a.aimweight_transframes = int( goaltime * 20 );
}
self.a.aimweight_t = 0;
}
incranimaimweight()
{
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = ( 1 * self.a.aimweight_t ) / self.a.aimweight_transframes;
self.a.aimweight = ( self.a.aimweight_start * ( 1 - t ) ) + ( self.a.aimweight_end * t );
}
if ( self.a.aimweight_t < self.a.aimweight_transframes )
{
self.a.aimweight_t++;
t = 1.0 * self.a.aimweight_t / self.a.aimweight_transframes;
self.a.aimweight = self.a.aimweight_start * ( 1 - t ) + self.a.aimweight_end * t;
}
}

View File

@ -1,227 +1,207 @@
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
point = getent( self.target, "targetname" );
if ( isdefined( point ) )
{
self.traverse_height = point.origin[2];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isdefined( point ) )
self.traverse_height = point.origin[2];
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
for ( i = 0; i < reps; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
return;
wait( delay );
amount = verticaloffset / frames;
if ( amount > 10.0 )
amount = 10.0;
else if ( amount < -10.0 )
amount = -10.0;
offset = ( 0, 0, amount );
for ( i = 0; i < frames; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
dog_wall_and_window_hop( traversename, height )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 36 )
{
self thread teleportthreadex( height - 36, 0,2, 7 );
}
}
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps/mp/animscripts/shared::donotetracksfortime( 1, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 36.0 )
self thread teleportthreadex( height - 36.0, 0.2, 7 );
debug_anim_print( "traverse::dog_wall_and_window_hop() - Setting " + traversename );
self setanimstate( traversename );
maps\mp\animscripts\shared::donotetracksfortime( 1.0, "done" );
debug_anim_print( "traverse::dog_wall_and_window_hop() - " + traversename );
self.traversecomplete = 1;
}
dog_jump_down( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isdefined( time ) )
time = 0.3;
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 40.0 )
self thread teleportthreadex( height - 40.0, 0.1, frames );
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_40" );
self setanimstate( "traverse_jump_down_40" );
maps\mp\animscripts\shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_down_far( height, frames, time )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isDefined( time ) )
{
time = 0,3;
}
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
if ( !isdefined( time ) )
time = 0.3;
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( 80 - height, 0,1, frames );
}
}
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps/mp/animscripts/shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 80.0 )
self thread teleportthreadex( 80.0 - height, 0.1, frames );
debug_anim_print( "traverse::dog_jump_down() - Setting traverse_jump_down_80" );
self setanimstate( "traverse_jump_down_80" );
maps\mp\animscripts\shared::donotetracksfortime( time, "done" );
debug_anim_print( "traverse::dog_jump_down() - traverse_jump_down_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up( height, frames )
{
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthread( realheight - height );
}
else
{
if ( height != 40 )
{
self thread teleportthreadex( height - 40, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps/mp/animscripts/shared::donotetracksfortime( 0,5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthread( realheight - height );
}
else if ( height != 40.0 )
self thread teleportthreadex( height - 40.0, 0.2, frames );
debug_anim_print( "traverse::dog_jump_up() - Setting traverse_jump_up_40" );
self setanimstate( "traverse_jump_up_40" );
maps\mp\animscripts\shared::donotetracksfortime( 0.5, "done" );
debug_anim_print( "traverse::dog_jump_up() - traverse_jump_up_40 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}
dog_jump_up_high( height, frames )
{
/#
assert( self.type == "dog", "Only dogs can do this traverse currently." );
assert( self.type == "dog", "Only dogs can do this traverse currently." );
#/
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
startnode = self getnegotiationstartnode();
/#
assert( isDefined( startnode ) );
assert( isdefined( startnode ) );
#/
self orientmode( "face angle", startnode.angles[ 1 ] );
if ( isDefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[ 2 ];
self thread teleportthreadex( height - 80, 0,2, frames );
}
else
{
if ( height != 80 )
{
self thread teleportthreadex( height - 80, 0,2, frames );
}
}
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps/mp/animscripts/shared::donotetracksfortime( 0,6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
self orientmode( "face angle", startnode.angles[1] );
if ( isdefined( startnode.traverse_height ) )
{
realheight = startnode.traverse_height - startnode.origin[2];
self thread teleportthreadex( height - 80, 0.2, frames );
}
else if ( height != 80.0 )
self thread teleportthreadex( height - 80.0, 0.2, frames );
debug_anim_print( "traverse::dog_jump_up_80() - Setting traverse_jump_up_80" );
self setanimstate( "traverse_jump_up_80" );
maps\mp\animscripts\shared::donotetracksfortime( 0.6, "done" );
debug_anim_print( "traverse::dog_jump_up_80() - traverse_jump_up_80 " );
self traversemode( "gravity" );
self.traversecomplete = 1;
}

View File

@ -1,44 +1,49 @@
#include maps/mp/animscripts/traverse/zm_shared;
#include maps/mp/animscripts/traverse/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\traverse\shared;
#include maps\mp\animscripts\traverse\zm_shared;
main()
{
traversestate = "zm_traverse_barrier";
traversealias = "barrier_walk";
if ( self.has_legs )
{
switch( self.zombie_move_speed )
{
case "low_gravity_walk":
case "walk":
case "walk_slide":
traversealias = "barrier_walk";
break;
case "low_gravity_run":
case "run":
case "run_slide":
traversealias = "barrier_run";
break;
case "low_gravity_sprint":
case "sprint":
case "sprint_slide":
case "super_sprint":
traversealias = "barrier_sprint";
break;
default:
if ( isDefined( level.zm_mantle_over_40_move_speed_override ) )
{
traversealias = self [[ level.zm_mantle_over_40_move_speed_override ]]();
}
else /#
assertmsg( "Zombie '" + self.classname + "' move speed of '" + self.zombie_move_speed + "' is not supported for mantle_over_40." );
traversestate = "zm_traverse_barrier";
traversealias = "barrier_walk";
if ( self.has_legs )
{
switch ( self.zombie_move_speed )
{
case "walk_slide":
case "walk":
case "low_gravity_walk":
traversealias = "barrier_walk";
break;
case "run_slide":
case "run":
case "low_gravity_run":
traversealias = "barrier_run";
break;
case "super_sprint":
case "sprint_slide":
case "sprint":
case "low_gravity_sprint":
traversealias = "barrier_sprint";
break;
default:
if ( isdefined( level.zm_mantle_over_40_move_speed_override ) )
traversealias = self [[ level.zm_mantle_over_40_move_speed_override ]]();
else
{
/#
assertmsg( "Zombie '" + self.classname + "' move speed of '" + self.zombie_move_speed + "' is not supported for mantle_over_40." );
#/
}
}
else
{
traversestate = "zm_traverse_barrier_crawl";
traversealias = "barrier_crawl";
}
self dotraverse( traversestate, traversealias );
}
}
}
else
{
traversestate = "zm_traverse_barrier_crawl";
traversealias = "barrier_crawl";
}
self dotraverse( traversestate, traversealias );
}

View File

@ -1,151 +1,146 @@
#include maps/mp/animscripts/zm_run;
#include maps/mp/animscripts/zm_shared;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\_utility;
#include common_scripts\utility;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\zm_run;
init_traverse()
{
point = getent( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isDefined( point ) )
{
self.traverse_height = point.origin[ 2 ];
}
}
point = getent( self.target, "targetname" );
if ( isdefined( point ) )
{
self.traverse_height = point.origin[2];
point delete();
}
else
{
point = getstruct( self.target, "targetname" );
if ( isdefined( point ) )
self.traverse_height = point.origin[2];
}
}
teleportthread( verticaloffset )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
reps = 5;
offset = ( 0, 0, verticaloffset / reps );
for ( i = 0; i < reps; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
teleportthreadex( verticaloffset, delay, frames )
{
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
{
return;
}
wait delay;
amount = verticaloffset / frames;
if ( amount > 10 )
{
amount = 10;
}
else
{
if ( amount < -10 )
{
amount = -10;
}
}
offset = ( 0, 0, amount );
i = 0;
while ( i < frames )
{
self teleport( self.origin + offset );
wait 0,05;
i++;
}
self endon( "killanimscript" );
self notify( "endTeleportThread" );
self endon( "endTeleportThread" );
if ( verticaloffset == 0 )
return;
wait( delay );
amount = verticaloffset / frames;
if ( amount > 10.0 )
amount = 10.0;
else if ( amount < -10.0 )
amount = -10.0;
offset = ( 0, 0, amount );
for ( i = 0; i < frames; i++ )
{
self teleport( self.origin + offset );
wait 0.05;
}
}
handletraversealignment()
{
self traversemode( "nogravity" );
self traversemode( "noclip" );
if ( isDefined( self.traverseheight ) && isDefined( self.traversestartnode.traverse_height ) )
{
currentheight = self.traversestartnode.traverse_height - self.traversestartz;
self thread teleportthread( currentheight - self.traverseheight );
}
self traversemode( "nogravity" );
self traversemode( "noclip" );
if ( isdefined( self.traverseheight ) && isdefined( self.traversestartnode.traverse_height ) )
{
currentheight = self.traversestartnode.traverse_height - self.traversestartz;
self thread teleportthread( currentheight - self.traverseheight );
}
}
dosimpletraverse( traversealias, no_powerups, traversestate )
{
if ( !isDefined( traversestate ) )
{
traversestate = "zm_traverse";
}
if ( isDefined( level.ignore_traverse ) )
{
if ( self [[ level.ignore_traverse ]]() )
{
return;
}
}
if ( isDefined( level.zm_traversal_override ) )
{
traversealias = self [[ level.zm_traversal_override ]]( traversealias );
}
if ( !self.has_legs )
{
traversestate += "_crawl";
traversealias += "_crawl";
}
self dotraverse( traversestate, traversealias, no_powerups );
if ( !isdefined( traversestate ) )
traversestate = "zm_traverse";
if ( isdefined( level.ignore_traverse ) )
{
if ( self [[ level.ignore_traverse ]]() )
return;
}
if ( isdefined( level.zm_traversal_override ) )
traversealias = self [[ level.zm_traversal_override ]]( traversealias );
if ( !self.has_legs )
{
traversestate += "_crawl";
traversealias += "_crawl";
}
self dotraverse( traversestate, traversealias, no_powerups );
}
dotraverse( traversestate, traversealias, no_powerups )
{
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
old_powerups = 0;
if ( isDefined( no_powerups ) && no_powerups )
{
old_powerups = self.no_powerups;
self.no_powerups = 1;
}
self.is_traversing = 1;
self notify( "zombie_start_traverse" );
self.traversestartnode = self getnegotiationstartnode();
self endon( "killanimscript" );
self traversemode( "nogravity" );
self traversemode( "noclip" );
old_powerups = 0;
if ( isdefined( no_powerups ) && no_powerups )
{
old_powerups = self.no_powerups;
self.no_powerups = 1;
}
self.is_traversing = 1;
self notify( "zombie_start_traverse" );
self.traversestartnode = self getnegotiationstartnode();
/#
assert( isDefined( self.traversestartnode ) );
assert( isdefined( self.traversestartnode ) );
#/
self orientmode( "face angle", self.traversestartnode.angles[ 1 ] );
self.traversestartz = self.origin[ 2 ];
if ( isDefined( self.pre_traverse ) )
{
self [[ self.pre_traverse ]]();
}
self setanimstatefromasd( traversestate, traversealias );
self maps/mp/animscripts/zm_shared::donotetracks( "traverse_anim" );
self traversemode( "gravity" );
self.a.nodeath = 0;
if ( isDefined( self.post_traverse ) )
{
self [[ self.post_traverse ]]();
}
self maps/mp/animscripts/zm_run::needsupdate();
if ( !self.isdog )
{
self maps/mp/animscripts/zm_run::moverun();
}
self.is_traversing = 0;
self notify( "zombie_end_traverse" );
if ( isDefined( no_powerups ) && no_powerups )
{
self.no_powerups = old_powerups;
}
self orientmode( "face angle", self.traversestartnode.angles[1] );
self.traversestartz = self.origin[2];
if ( isdefined( self.pre_traverse ) )
self [[ self.pre_traverse ]]();
self setanimstatefromasd( traversestate, traversealias );
self maps\mp\animscripts\zm_shared::donotetracks( "traverse_anim" );
self traversemode( "gravity" );
self.a.nodeath = 0;
if ( isdefined( self.post_traverse ) )
self [[ self.post_traverse ]]();
self maps\mp\animscripts\zm_run::needsupdate();
if ( !self.isdog )
self maps\mp\animscripts\zm_run::moverun();
self.is_traversing = 0;
self notify( "zombie_end_traverse" );
if ( isdefined( no_powerups ) && no_powerups )
self.no_powerups = old_powerups;
}

View File

@ -1,166 +1,138 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
anim_get_dvar_int( dvar, def )
{
return int( anim_get_dvar( dvar, def ) );
return int( anim_get_dvar( dvar, def ) );
}
anim_get_dvar( dvar, def )
{
if ( getDvar( dvar ) != "" )
{
return getDvarFloat( dvar );
}
else
{
setdvar( dvar, def );
return def;
}
if ( getdvar( dvar ) != "" )
return getdvarfloat( dvar );
else
{
setdvar( dvar, def );
return def;
}
}
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isDefined( val1 ) )
{
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + getTime() );
}
else
{
println( "DOG: Setting orient mode: " + mode + " " + getTime() );
if ( level.dog_debug_orient == self getentnum() )
{
if ( isdefined( val1 ) )
println( "DOG: Setting orient mode: " + mode + " " + val1 + " " + gettime() );
else
println( "DOG: Setting orient mode: " + mode + " " + gettime() );
}
#/
}
}
if ( isDefined( val1 ) )
{
self orientmode( mode, val1 );
}
else
{
self orientmode( mode );
}
if ( isdefined( val1 ) )
self orientmode( mode, val1 );
else
self orientmode( mode );
}
debug_anim_print( text )
{
/#
if ( level.dog_debug_anims )
{
println( ( text + " " ) + getTime() );
}
if ( level.dog_debug_anims_ent == self getentnum() )
{
println( ( text + " " ) + getTime() );
if ( level.dog_debug_anims )
println( text + " " + gettime() );
if ( level.dog_debug_anims_ent == self getentnum() )
println( text + " " + gettime() );
#/
}
}
debug_turn_print( text, line )
{
/#
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 0, 1 );
lookaheadyawcolor = ( 1, 0, 1 );
desiredyawcolor = ( 1, 0, 1 );
currentyaw = angleClamp180( self.angles[ 1 ] );
desiredyaw = angleClamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectorToAngle( lookaheaddir );
lookaheadyaw = angleClamp180( lookaheadangles[ 1 ] );
println( ( text + " " ) + getTime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
if ( level.dog_debug_turns == self getentnum() )
{
duration = 200;
currentyawcolor = ( 1, 1, 1 );
lookaheadyawcolor = ( 1, 0, 0 );
desiredyawcolor = ( 1, 1, 0 );
currentyaw = angleclamp180( self.angles[1] );
desiredyaw = angleclamp180( self.desiredangle );
lookaheaddir = self.lookaheaddir;
lookaheadangles = vectortoangles( lookaheaddir );
lookaheadyaw = angleclamp180( lookaheadangles[1] );
println( text + " " + gettime() + " cur: " + currentyaw + " look: " + lookaheadyaw + " desired: " + desiredyaw );
}
#/
}
}
debug_allow_movement()
{
/#
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
return anim_get_dvar_int( "debug_dog_allow_movement", "1" );
#/
return 1;
return 1;
}
debug_allow_combat()
{
/#
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
return anim_get_dvar_int( "debug_dog_allow_combat", "1" );
#/
return 1;
return 1;
}
current_yaw_line_debug( duration )
{
/#
currentyawcolor = [];
currentyawcolor[ 0 ] = ( 1, 0, 1 );
currentyawcolor[ 1 ] = ( 1, 0, 1 );
current_color_index = 0;
start_time = getTime();
if ( !isDefined( level.lastdebugheight ) )
{
level.lastdebugheight = 15;
}
while ( ( getTime() - start_time ) < 1000 )
{
pos1 = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + level.lastdebugheight );
pos2 = pos1 + vectorScale( anglesToForward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[ current_color_index ], 0,3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0,05;
}
if ( level.lastdebugheight == 15 )
{
level.lastdebugheight = 30;
}
else
{
level.lastdebugheight = 15;
currentyawcolor = [];
currentyawcolor[0] = ( 0, 0, 1 );
currentyawcolor[1] = ( 1, 0, 1 );
current_color_index = 0;
start_time = gettime();
if ( !isdefined( level.lastdebugheight ) )
level.lastdebugheight = 15;
while ( gettime() - start_time < 1000 )
{
pos1 = ( self.origin[0], self.origin[1], self.origin[2] + level.lastdebugheight );
pos2 = pos1 + vectorscale( anglestoforward( self.angles ), ( current_color_index + 1 ) * 10 );
line( pos1, pos2, currentyawcolor[current_color_index], 0.3, 1, duration );
current_color_index = ( current_color_index + 1 ) % currentyawcolor.size;
wait 0.05;
}
if ( level.lastdebugheight == 15 )
level.lastdebugheight = 30;
else
level.lastdebugheight = 15;
#/
}
}
getanimdirection( damageyaw )
{
if ( damageyaw > 135 || damageyaw <= -135 )
{
return "front";
}
else
{
if ( damageyaw > 45 && damageyaw <= 135 )
{
return "right";
}
else
{
if ( damageyaw > -45 && damageyaw <= 45 )
{
return "back";
}
else
{
return "left";
}
}
}
return "front";
if ( damageyaw > 135 || damageyaw <= -135 )
return "front";
else if ( damageyaw > 45 && damageyaw <= 135 )
return "right";
else if ( damageyaw > -45 && damageyaw <= 45 )
return "back";
else
return "left";
return "front";
}
setfootstepeffect( name, fx )
{
/#
assert( isDefined( name ), "Need to define the footstep surface type." );
assert( isdefined( name ), "Need to define the footstep surface type." );
#/
/#
assert( isDefined( fx ), "Need to define the mud footstep effect." );
assert( isdefined( fx ), "Need to define the mud footstep effect." );
#/
if ( !isDefined( anim.optionalstepeffects ) )
{
anim.optionalstepeffects = [];
}
anim.optionalstepeffects[ anim.optionalstepeffects.size ] = name;
level._effect[ "step_" + name ] = fx;
if ( !isdefined( anim.optionalstepeffects ) )
anim.optionalstepeffects = [];
anim.optionalstepeffects[anim.optionalstepeffects.size] = name;
level._effect["step_" + name] = fx;
}

View File

@ -1,71 +1,64 @@
#include maps/mp/animscripts/zm_melee;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_melee;
main()
{
self endon( "killanimscript" );
self endon( "melee" );
maps/mp/animscripts/zm_utility::initialize( "zombie_combat" );
self animmode( "zonly_physics", 0 );
if ( isDefined( self.combat_animmode ) )
{
self [[ self.combat_animmode ]]();
}
self orientmode( "face angle", self.angles[ 1 ] );
for ( ;; )
{
if ( trymelee() )
{
return;
}
exposedwait();
}
self endon( "killanimscript" );
self endon( "melee" );
maps\mp\animscripts\zm_utility::initialize( "zombie_combat" );
self animmode( "zonly_physics", 0 );
if ( isdefined( self.combat_animmode ) )
self [[ self.combat_animmode ]]();
self orientmode( "face angle", self.angles[1] );
for (;;)
{
if ( trymelee() )
return;
exposedwait();
}
}
exposedwait()
{
if ( !isDefined( self.can_always_see ) || !isDefined( self.enemy ) && !self cansee( self.enemy ) )
{
self endon( "enemy" );
wait ( 0,2 + randomfloat( 0,1 ) );
}
else
{
if ( !isDefined( self.enemy ) )
{
self endon( "enemy" );
wait ( 0,2 + randomfloat( 0,1 ) );
return;
}
else
{
wait 0,05;
}
}
if ( !isdefined( self.can_always_see ) && ( !isdefined( self.enemy ) || !self cansee( self.enemy ) ) )
{
self endon( "enemy" );
wait( 0.2 + randomfloat( 0.1 ) );
}
else if ( !isdefined( self.enemy ) )
{
self endon( "enemy" );
wait( 0.2 + randomfloat( 0.1 ) );
}
else
wait 0.05;
}
trymelee()
{
if ( isDefined( self.cant_melee ) && self.cant_melee )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( distancesquared( self.origin, self.enemy.origin ) > 262144 )
{
return 0;
}
canmelee = maps/mp/animscripts/zm_melee::canmeleedesperate();
if ( !canmelee )
{
return 0;
}
self thread maps/mp/animscripts/zm_melee::meleecombat();
return 1;
if ( isdefined( self.cant_melee ) && self.cant_melee )
return false;
if ( !isdefined( self.enemy ) )
return false;
if ( distancesquared( self.origin, self.enemy.origin ) > 262144 )
return false;
canmelee = maps\mp\animscripts\zm_melee::canmeleedesperate();
if ( !canmelee )
return false;
self thread maps\mp\animscripts\zm_melee::meleecombat();
return true;
}

View File

@ -1,439 +1,408 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/_utility;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\_utility;
#include maps\mp\animscripts\zm_shared;
main()
{
debug_anim_print( "zm_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.deathfunction ) )
{
successful_death = self [[ self.deathfunction ]]();
if ( !isDefined( successful_death ) || successful_death )
{
return;
}
}
if ( isDefined( self.a.nodeath ) && self.a.nodeath == 1 )
{
debug_anim_print( "zm_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isdefined( self.deathfunction ) )
{
successful_death = self [[ self.deathfunction ]]();
if ( !isdefined( successful_death ) || successful_death )
return;
}
if ( isdefined( self.a.nodeath ) && self.a.nodeath == 1 )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.anchor ) )
{
self.anchor delete();
}
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
self thread do_gib();
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" || self.a.gib_ref == "right_leg" && self.a.gib_ref == "left_leg" )
{
self.has_legs = 0;
}
if ( !isDefined( self.deathanim ) )
{
self.deathanim = "zm_death";
self.deathanim_substate = undefined;
}
self.deathanim = append_missing_legs_suffix( self.deathanim );
self animmode( "gravity" );
self setanimstatefromasd( self.deathanim, self.deathanim_substate );
if ( !self getanimhasnotetrackfromasd( "start_ragdoll" ) )
{
self thread waitforragdoll( self getanimlengthfromasd() * 0,35 );
}
if ( isDefined( self.skip_death_notetracks ) && self.skip_death_notetracks )
{
self waittillmatch( "death_anim" );
return "end";
}
else
{
self maps/mp/animscripts/zm_shared::donotetracks( "death_anim", self.handle_death_notetracks );
}
wait 3;
return;
}
self unlink();
if ( isdefined( self.anchor ) )
self.anchor delete();
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
self.enemy.syncedmeleetarget = undefined;
self thread do_gib();
if ( isdefined( self.a.gib_ref ) && ( self.a.gib_ref == "no_legs" || self.a.gib_ref == "right_leg" || self.a.gib_ref == "left_leg" ) )
self.has_legs = 0;
if ( !isdefined( self.deathanim ) )
{
self.deathanim = "zm_death";
self.deathanim_substate = undefined;
}
self.deathanim = append_missing_legs_suffix( self.deathanim );
self animmode( "gravity" );
self setanimstatefromasd( self.deathanim, self.deathanim_substate );
if ( !self getanimhasnotetrackfromasd( "start_ragdoll" ) )
self thread waitforragdoll( self getanimlengthfromasd() * 0.35 );
if ( isdefined( self.skip_death_notetracks ) && self.skip_death_notetracks )
self waittillmatch( "death_anim", "end" );
else
self maps\mp\animscripts\zm_shared::donotetracks( "death_anim", self.handle_death_notetracks );
}
waitforragdoll( time )
{
wait time;
do_ragdoll = 1;
if ( isDefined( self.nodeathragdoll ) && self.nodeathragdoll )
{
do_ragdoll = 0;
}
if ( isDefined( self ) && do_ragdoll )
{
self startragdoll();
}
wait( time );
do_ragdoll = 1;
if ( isdefined( self.nodeathragdoll ) && self.nodeathragdoll )
do_ragdoll = 0;
if ( isdefined( self ) && do_ragdoll )
self startragdoll();
}
on_fire_timeout()
{
self endon( "death" );
wait 12;
if ( isDefined( self ) && isalive( self ) )
{
self.is_on_fire = 0;
self notify( "stop_flame_damage" );
}
self endon( "death" );
wait 12;
if ( isdefined( self ) && isalive( self ) )
{
self.is_on_fire = 0;
self notify( "stop_flame_damage" );
}
}
flame_death_fx()
{
self endon( "death" );
if ( isDefined( self.is_on_fire ) && self.is_on_fire )
{
return;
}
self.is_on_fire = 1;
self thread on_fire_timeout();
if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_torso" ] ) )
{
if ( !self.isdog )
{
playfxontag( level._effect[ "character_fire_death_torso" ], self, "J_SpineLower" );
}
}
else
{
self endon( "death" );
if ( isdefined( self.is_on_fire ) && self.is_on_fire )
return;
self.is_on_fire = 1;
self thread on_fire_timeout();
if ( isdefined( level._effect ) && isdefined( level._effect["character_fire_death_torso"] ) )
{
if ( !self.isdog )
playfxontag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
}
else
{
/#
println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_torso"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_player_torso"" );
println( "^3ANIMSCRIPT WARNING: You are missing level._effect[\"character_fire_death_torso\"], please set it in your levelname_fx.gsc. Use \"env/fire/fx_fire_player_torso\"" );
#/
}
if ( isDefined( level._effect ) && isDefined( level._effect[ "character_fire_death_sm" ] ) )
{
wait 1;
tagarray = [];
tagarray[ 0 ] = "J_Elbow_LE";
tagarray[ 1 ] = "J_Elbow_RI";
tagarray[ 2 ] = "J_Knee_RI";
tagarray[ 3 ] = "J_Knee_LE";
tagarray = randomize_array( tagarray );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
wait 1;
tagarray[ 0 ] = "J_Wrist_RI";
tagarray[ 1 ] = "J_Wrist_LE";
if ( isDefined( self.a ) || !isDefined( self.a.gib_ref ) && self.a.gib_ref != "no_legs" )
{
tagarray[ 2 ] = "J_Ankle_RI";
tagarray[ 3 ] = "J_Ankle_LE";
}
tagarray = randomize_array( tagarray );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 0 ] );
playfxontag( level._effect[ "character_fire_death_sm" ], self, tagarray[ 1 ] );
}
else
{
}
if ( isdefined( level._effect ) && isdefined( level._effect["character_fire_death_sm"] ) )
{
wait 1;
tagarray = [];
tagarray[0] = "J_Elbow_LE";
tagarray[1] = "J_Elbow_RI";
tagarray[2] = "J_Knee_RI";
tagarray[3] = "J_Knee_LE";
tagarray = randomize_array( tagarray );
playfxontag( level._effect["character_fire_death_sm"], self, tagarray[0] );
wait 1;
tagarray[0] = "J_Wrist_RI";
tagarray[1] = "J_Wrist_LE";
if ( !isdefined( self.a ) || !isdefined( self.a.gib_ref ) || self.a.gib_ref != "no_legs" )
{
tagarray[2] = "J_Ankle_RI";
tagarray[3] = "J_Ankle_LE";
}
tagarray = randomize_array( tagarray );
playfxontag( level._effect["character_fire_death_sm"], self, tagarray[0] );
playfxontag( level._effect["character_fire_death_sm"], self, tagarray[1] );
}
else
{
/#
println( "^3ANIMSCRIPT WARNING: You are missing level._effect["character_fire_death_sm"], please set it in your levelname_fx.gsc. Use "env/fire/fx_fire_zombie_md"" );
println( "^3ANIMSCRIPT WARNING: You are missing level._effect[\"character_fire_death_sm\"], please set it in your levelname_fx.gsc. Use \"env/fire/fx_fire_zombie_md\"" );
#/
}
}
}
randomize_array( array )
{
i = 0;
while ( i < array.size )
{
j = randomint( array.size );
temp = array[ i ];
array[ i ] = array[ j ];
array[ j ] = temp;
i++;
}
return array;
for ( i = 0; i < array.size; i++ )
{
j = randomint( array.size );
temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}
get_tag_for_damage_location()
{
tag = "J_SpineLower";
if ( self.damagelocation == "helmet" )
{
tag = "j_head";
}
else if ( self.damagelocation == "head" )
{
tag = "j_head";
}
else if ( self.damagelocation == "neck" )
{
tag = "j_neck";
}
else if ( self.damagelocation == "torso_upper" )
{
tag = "j_spineupper";
}
else if ( self.damagelocation == "torso_lower" )
{
tag = "j_spinelower";
}
else if ( self.damagelocation == "right_arm_upper" )
{
tag = "j_elbow_ri";
}
else if ( self.damagelocation == "left_arm_upper" )
{
tag = "j_elbow_le";
}
else if ( self.damagelocation == "right_arm_lower" )
{
tag = "j_wrist_ri";
}
else
{
if ( self.damagelocation == "left_arm_lower" )
{
tag = "j_wrist_le";
}
}
return tag;
tag = "J_SpineLower";
if ( self.damagelocation == "helmet" )
tag = "j_head";
else if ( self.damagelocation == "head" )
tag = "j_head";
else if ( self.damagelocation == "neck" )
tag = "j_neck";
else if ( self.damagelocation == "torso_upper" )
tag = "j_spineupper";
else if ( self.damagelocation == "torso_lower" )
tag = "j_spinelower";
else if ( self.damagelocation == "right_arm_upper" )
tag = "j_elbow_ri";
else if ( self.damagelocation == "left_arm_upper" )
tag = "j_elbow_le";
else if ( self.damagelocation == "right_arm_lower" )
tag = "j_wrist_ri";
else if ( self.damagelocation == "left_arm_lower" )
tag = "j_wrist_le";
return tag;
}
set_last_gib_time()
{
anim notify( "stop_last_gib_time" );
anim endon( "stop_last_gib_time" );
wait 0,05;
anim.lastgibtime = getTime();
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
anim notify( "stop_last_gib_time" );
anim endon( "stop_last_gib_time" );
wait 0.05;
anim.lastgibtime = gettime();
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
}
get_gib_ref( direction )
{
if ( isDefined( self.a.gib_ref ) )
{
return;
}
if ( self.damagetaken < 165 )
{
return;
}
if ( getTime() > ( anim.lastgibtime + anim.gibdelay ) && anim.totalgibs > 0 )
{
anim.totalgibs--;
if ( isdefined( self.a.gib_ref ) )
return;
anim thread set_last_gib_time();
refs = [];
switch( direction )
{
case "right":
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "left_leg";
gib_ref = get_random( refs );
break;
case "left":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "right_leg";
gib_ref = get_random( refs );
break;
case "forward":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "guts";
refs[ refs.size ] = "no_legs";
gib_ref = get_random( refs );
break;
case "back":
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
gib_ref = get_random( refs );
break;
default:
refs[ refs.size ] = "right_arm";
refs[ refs.size ] = "left_arm";
refs[ refs.size ] = "right_leg";
refs[ refs.size ] = "left_leg";
refs[ refs.size ] = "no_legs";
refs[ refs.size ] = "guts";
gib_ref = get_random( refs );
break;
}
self.a.gib_ref = gib_ref;
}
else
{
self.a.gib_ref = undefined;
}
if ( self.damagetaken < 165 )
return;
if ( gettime() > anim.lastgibtime + anim.gibdelay && anim.totalgibs > 0 )
{
anim.totalgibs--;
anim thread set_last_gib_time();
refs = [];
switch ( direction )
{
case "right":
refs[refs.size] = "left_arm";
refs[refs.size] = "left_leg";
gib_ref = get_random( refs );
break;
case "left":
refs[refs.size] = "right_arm";
refs[refs.size] = "right_leg";
gib_ref = get_random( refs );
break;
case "forward":
refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "guts";
refs[refs.size] = "no_legs";
gib_ref = get_random( refs );
break;
case "back":
refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
gib_ref = get_random( refs );
break;
default:
refs[refs.size] = "right_arm";
refs[refs.size] = "left_arm";
refs[refs.size] = "right_leg";
refs[refs.size] = "left_leg";
refs[refs.size] = "no_legs";
refs[refs.size] = "guts";
gib_ref = get_random( refs );
break;
}
self.a.gib_ref = gib_ref;
}
else
self.a.gib_ref = undefined;
}
get_random( array )
{
return array[ randomint( array.size ) ];
return array[randomint( array.size )];
}
do_gib()
{
if ( !is_mature() )
{
return;
}
if ( !isDefined( self.a.gib_ref ) )
{
return;
}
if ( isDefined( self.is_on_fire ) && self.is_on_fire )
{
return;
}
if ( self is_zombie_gibbed() )
{
return;
}
self set_zombie_gibbed();
gib_ref = self.a.gib_ref;
limb_data = get_limb_data( gib_ref );
if ( !isDefined( limb_data ) )
{
if ( !is_mature() )
return;
if ( !isdefined( self.a.gib_ref ) )
return;
if ( isdefined( self.is_on_fire ) && self.is_on_fire )
return;
if ( self is_zombie_gibbed() )
return;
self set_zombie_gibbed();
gib_ref = self.a.gib_ref;
limb_data = get_limb_data( gib_ref );
if ( !isdefined( limb_data ) )
{
/#
println( "^3animscriptszm_death.gsc - limb_data is not setup for gib_ref on model: " + self.model + " and gib_ref of: " + self.a.gib_ref );
println( "^3animscriptszm_death.gsc - limb_data is not setup for gib_ref on model: " + self.model + " and gib_ref of: " + self.a.gib_ref );
#/
return;
}
if ( isDefined( self.dont_throw_gib ) && !self.dont_throw_gib )
{
self thread throw_gib( limb_data[ "spawn_tags_array" ] );
}
if ( gib_ref == "head" )
{
self.hat_gibbed = 1;
self.head_gibbed = 1;
size = self getattachsize();
i = 0;
while ( i < size )
{
model = self getattachmodelname( i );
if ( issubstr( model, "head" ) )
{
if ( isDefined( self.hatmodel ) )
{
self detach( self.hatmodel, "" );
}
self detach( model, "" );
if ( isDefined( self.torsodmg5 ) )
{
self attach( self.torsodmg5, "", 1 );
}
break;
}
else
{
i++;
}
}
}
else self setmodel( limb_data[ "body_model" ] );
self attach( limb_data[ "legs_model" ] );
return;
}
if ( !( isdefined( self.dont_throw_gib ) && self.dont_throw_gib ) )
self thread throw_gib( limb_data["spawn_tags_array"] );
if ( gib_ref == "head" )
{
self.hat_gibbed = 1;
self.head_gibbed = 1;
size = self getattachsize();
for ( i = 0; i < size; i++ )
{
model = self getattachmodelname( i );
if ( issubstr( model, "head" ) )
{
if ( isdefined( self.hatmodel ) )
self detach( self.hatmodel, "" );
self detach( model, "" );
if ( isdefined( self.torsodmg5 ) )
self attach( self.torsodmg5, "", 1 );
break;
}
}
}
else
{
self setmodel( limb_data["body_model"] );
self attach( limb_data["legs_model"] );
}
}
precache_gib_fx()
{
anim._effect[ "animscript_gib_fx" ] = loadfx( "weapon/bullet/fx_flesh_gib_fatal_01" );
anim._effect[ "animscript_gibtrail_fx" ] = loadfx( "trail/fx_trail_blood_streak" );
anim._effect[ "death_neckgrab_spurt" ] = loadfx( "impacts/fx_flesh_hit_neck_fatal" );
anim._effect["animscript_gib_fx"] = loadfx( "weapon/bullet/fx_flesh_gib_fatal_01" );
anim._effect["animscript_gibtrail_fx"] = loadfx( "trail/fx_trail_blood_streak" );
anim._effect["death_neckgrab_spurt"] = loadfx( "impacts/fx_flesh_hit_neck_fatal" );
}
get_limb_data( gib_ref )
{
temp_array = [];
if ( gib_ref == "right_arm" && isDefined( self.torsodmg2 ) && isDefined( self.legdmg1 ) && isDefined( self.gibspawn1 ) && isDefined( self.gibspawntag1 ) )
{
temp_array[ "right_arm" ][ "body_model" ] = self.torsodmg2;
temp_array[ "right_arm" ][ "legs_model" ] = self.legdmg1;
temp_array[ "right_arm" ][ "spawn_tags_array" ] = [];
temp_array[ "right_arm" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_arm;
}
if ( gib_ref == "left_arm" && isDefined( self.torsodmg3 ) && isDefined( self.legdmg1 ) && isDefined( self.gibspawn2 ) && isDefined( self.gibspawntag2 ) )
{
temp_array[ "left_arm" ][ "body_model" ] = self.torsodmg3;
temp_array[ "left_arm" ][ "legs_model" ] = self.legdmg1;
temp_array[ "left_arm" ][ "spawn_tags_array" ] = [];
temp_array[ "left_arm" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_left_arm;
}
if ( gib_ref == "right_leg" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg2 ) && isDefined( self.gibspawn3 ) && isDefined( self.gibspawntag3 ) )
{
temp_array[ "right_leg" ][ "body_model" ] = self.torsodmg1;
temp_array[ "right_leg" ][ "legs_model" ] = self.legdmg2;
temp_array[ "right_leg" ][ "spawn_tags_array" ] = [];
temp_array[ "right_leg" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_leg;
}
if ( gib_ref == "left_leg" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg3 ) && isDefined( self.gibspawn4 ) && isDefined( self.gibspawntag4 ) )
{
temp_array[ "left_leg" ][ "body_model" ] = self.torsodmg1;
temp_array[ "left_leg" ][ "legs_model" ] = self.legdmg3;
temp_array[ "left_leg" ][ "spawn_tags_array" ] = [];
temp_array[ "left_leg" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_left_leg;
}
if ( gib_ref == "no_legs" && isDefined( self.torsodmg1 ) && isDefined( self.legdmg4 ) && isDefined( self.gibspawn4 ) && isDefined( self.gibspawn3 ) && isDefined( self.gibspawntag3 ) && isDefined( self.gibspawntag4 ) )
{
temp_array[ "no_legs" ][ "body_model" ] = self.torsodmg1;
temp_array[ "no_legs" ][ "legs_model" ] = self.legdmg4;
temp_array[ "no_legs" ][ "spawn_tags_array" ] = [];
temp_array[ "no_legs" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_right_leg;
temp_array[ "no_legs" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_left_leg;
}
if ( gib_ref == "guts" && isDefined( self.torsodmg4 ) && isDefined( self.legdmg1 ) )
{
temp_array[ "guts" ][ "body_model" ] = self.torsodmg4;
temp_array[ "guts" ][ "legs_model" ] = self.legdmg1;
temp_array[ "guts" ][ "spawn_tags_array" ] = [];
temp_array[ "guts" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_guts;
if ( isDefined( self.gibspawn2 ) && isDefined( self.gibspawntag2 ) )
{
temp_array[ "guts" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_left_arm;
}
}
if ( gib_ref == "head" && isDefined( self.torsodmg5 ) && isDefined( self.legdmg1 ) )
{
temp_array[ "head" ][ "body_model" ] = self.torsodmg5;
temp_array[ "head" ][ "legs_model" ] = self.legdmg1;
temp_array[ "head" ][ "spawn_tags_array" ] = [];
temp_array[ "head" ][ "spawn_tags_array" ][ 0 ] = level._zombie_gib_piece_index_head;
if ( isDefined( self.hat_gibbed ) && !self.hat_gibbed && isDefined( self.gibspawn5 ) && isDefined( self.gibspawntag5 ) )
{
temp_array[ "head" ][ "spawn_tags_array" ][ 1 ] = level._zombie_gib_piece_index_hat;
}
}
if ( isDefined( temp_array[ gib_ref ] ) )
{
return temp_array[ gib_ref ];
}
else
{
return undefined;
}
temp_array = [];
if ( "right_arm" == gib_ref && isdefined( self.torsodmg2 ) && isdefined( self.legdmg1 ) && isdefined( self.gibspawn1 ) && isdefined( self.gibspawntag1 ) )
{
temp_array["right_arm"]["body_model"] = self.torsodmg2;
temp_array["right_arm"]["legs_model"] = self.legdmg1;
temp_array["right_arm"]["spawn_tags_array"] = [];
temp_array["right_arm"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_right_arm;
}
if ( "left_arm" == gib_ref && isdefined( self.torsodmg3 ) && isdefined( self.legdmg1 ) && isdefined( self.gibspawn2 ) && isdefined( self.gibspawntag2 ) )
{
temp_array["left_arm"]["body_model"] = self.torsodmg3;
temp_array["left_arm"]["legs_model"] = self.legdmg1;
temp_array["left_arm"]["spawn_tags_array"] = [];
temp_array["left_arm"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_left_arm;
}
if ( "right_leg" == gib_ref && isdefined( self.torsodmg1 ) && isdefined( self.legdmg2 ) && isdefined( self.gibspawn3 ) && isdefined( self.gibspawntag3 ) )
{
temp_array["right_leg"]["body_model"] = self.torsodmg1;
temp_array["right_leg"]["legs_model"] = self.legdmg2;
temp_array["right_leg"]["spawn_tags_array"] = [];
temp_array["right_leg"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_right_leg;
}
if ( "left_leg" == gib_ref && isdefined( self.torsodmg1 ) && isdefined( self.legdmg3 ) && isdefined( self.gibspawn4 ) && isdefined( self.gibspawntag4 ) )
{
temp_array["left_leg"]["body_model"] = self.torsodmg1;
temp_array["left_leg"]["legs_model"] = self.legdmg3;
temp_array["left_leg"]["spawn_tags_array"] = [];
temp_array["left_leg"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_left_leg;
}
if ( "no_legs" == gib_ref && isdefined( self.torsodmg1 ) && isdefined( self.legdmg4 ) && isdefined( self.gibspawn4 ) && isdefined( self.gibspawn3 ) && isdefined( self.gibspawntag3 ) && isdefined( self.gibspawntag4 ) )
{
temp_array["no_legs"]["body_model"] = self.torsodmg1;
temp_array["no_legs"]["legs_model"] = self.legdmg4;
temp_array["no_legs"]["spawn_tags_array"] = [];
temp_array["no_legs"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_right_leg;
temp_array["no_legs"]["spawn_tags_array"][1] = level._zombie_gib_piece_index_left_leg;
}
if ( "guts" == gib_ref && isdefined( self.torsodmg4 ) && isdefined( self.legdmg1 ) )
{
temp_array["guts"]["body_model"] = self.torsodmg4;
temp_array["guts"]["legs_model"] = self.legdmg1;
temp_array["guts"]["spawn_tags_array"] = [];
temp_array["guts"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_guts;
if ( isdefined( self.gibspawn2 ) && isdefined( self.gibspawntag2 ) )
temp_array["guts"]["spawn_tags_array"][1] = level._zombie_gib_piece_index_left_arm;
}
if ( "head" == gib_ref && isdefined( self.torsodmg5 ) && isdefined( self.legdmg1 ) )
{
temp_array["head"]["body_model"] = self.torsodmg5;
temp_array["head"]["legs_model"] = self.legdmg1;
temp_array["head"]["spawn_tags_array"] = [];
temp_array["head"]["spawn_tags_array"][0] = level._zombie_gib_piece_index_head;
if ( !( isdefined( self.hat_gibbed ) && self.hat_gibbed ) && isdefined( self.gibspawn5 ) && isdefined( self.gibspawntag5 ) )
temp_array["head"]["spawn_tags_array"][1] = level._zombie_gib_piece_index_hat;
}
if ( isdefined( temp_array[gib_ref] ) )
return temp_array[gib_ref];
else
return undefined;
}
throw_gib( limb_tags_array )
{
if ( isDefined( limb_tags_array ) )
{
if ( isDefined( level.track_gibs ) )
{
level [[ level.track_gibs ]]( self, limb_tags_array );
}
if ( isDefined( self.launch_gib_up ) )
{
self gib( "up", limb_tags_array );
return;
}
else
{
self gib( "normal", limb_tags_array );
}
}
if ( isdefined( limb_tags_array ) )
{
if ( isdefined( level.track_gibs ) )
level [[ level.track_gibs ]]( self, limb_tags_array );
if ( isdefined( self.launch_gib_up ) )
self gib( "up", limb_tags_array );
else
self gib( "normal", limb_tags_array );
}
}

View File

@ -1,510 +1,495 @@
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\dog_stop;
main()
{
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
debug_anim_print( "dog_combat::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
/#
if ( !debug_allow_combat() )
{
combatidle();
return;
if ( !debug_allow_combat() )
{
combatidle();
return;
}
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
if ( isdefined( level.hostmigrationtimer ) )
{
combatidle();
return;
}
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
{
self meleebiteattackplayer( self.enemy );
}
if ( !isalive( self.enemy ) )
{
combatidle();
return;
}
if ( isplayer( self.enemy ) )
self meleebiteattackplayer( self.enemy );
}
combatidle()
{
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics" );
idleanim = "zm_combat_attackidle";
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstatefromasd( idleanim );
maps/mp/animscripts/zm_shared::donotetracks( "attack_combat" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
self set_orient_mode( "face enemy" );
self animmode( "zonly_physics" );
idleanim = "zm_combat_attackidle";
debug_anim_print( "dog_combat::combatIdle() - Setting " + idleanim );
self setanimstatefromasd( idleanim );
maps\mp\animscripts\zm_shared::donotetracks( "attack_combat" );
debug_anim_print( "dog_combat::combatIdle() - " + idleanim + " notify done." );
}
shouldwaitincombatidle()
{
if ( isDefined( level.hostmigrationtimer ) )
{
return 1;
}
if ( isdefined( level.hostmigrationtimer ) )
return 1;
/#
if ( isDefined( self.enemy ) )
{
assert( isalive( self.enemy ) );
}
assert( isdefined( self.enemy ) && isalive( self.enemy ) );
#/
if ( isDefined( self.enemy.dogattackallowtime ) )
{
return getTime() < self.enemy.dogattackallowtime;
}
return isdefined( self.enemy.dogattackallowtime ) && gettime() < self.enemy.dogattackallowtime;
}
setnextdogattackallowtime( time )
{
self.dogattackallowtime = getTime() + time;
self.dogattackallowtime = gettime() + time;
}
meleebiteattackplayer( player )
{
self animmode( "gravity", 0 );
self.safetochangescript = 0;
prepareattackplayer( player );
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
maps/mp/animscripts/zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
self.safetochangescript = 1;
self animmode( "none", 0 );
self animmode( "gravity", 0 );
self.safetochangescript = 0;
prepareattackplayer( player );
attack_time = 1.2 + randomfloat( 0.4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
maps\mp\animscripts\zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
self.safetochangescript = 1;
self animmode( "none", 0 );
}
meleebiteattackplayer2( player )
{
attackrangebuffer = 30;
for ( ;; )
{
if ( !isalive( self.enemy ) )
{
break;
}
else meleerange = self.meleeattackdist + attackrangebuffer;
if ( isDefined( player.syncedmeleetarget ) && player.syncedmeleetarget != self )
{
if ( checkendcombat( meleerange ) )
{
break;
}
else combatidle();
continue;
}
else
{
if ( self shouldwaitincombatidle() )
{
combatidle();
break;
}
else
{
self set_orient_mode( "face enemy" );
self animmode( "gravity" );
self.safetochangescript = 0;
attackrangebuffer = 30;
for (;;)
{
if ( !isalive( self.enemy ) )
break;
meleerange = self.meleeattackdist + attackrangebuffer;
if ( isdefined( player.syncedmeleetarget ) && player.syncedmeleetarget != self )
{
if ( checkendcombat( meleerange ) )
break;
else
{
combatidle();
continue;
}
}
if ( self shouldwaitincombatidle() )
{
combatidle();
continue;
}
self set_orient_mode( "face enemy" );
self animmode( "gravity" );
self.safetochangescript = 0;
/#
if ( getDvarInt( "debug_dog_sound" ) )
{
iprintln( "dog " + self getentnum() + " attack player " + getTime() );
if ( getdvarint( _hash_7B06BF0D ) )
iprintln( "dog " + self getentnum() + " attack player " + gettime() );
#/
}
player setnextdogattackallowtime( 200 );
if ( dog_cant_kill_in_one_hit( player ) )
{
level.lastdogmeleeplayertime = getTime();
level.dogmeleeplayercounter++;
if ( use_low_attack() )
{
self animmode( "angle deltas" );
self setanimstatefromasd( "zm_combat_attack_player_close_range" );
domeleeafterwait( 0,1 );
maps/mp/animscripts/zm_shared::donotetracksfortime( 1,4, "attack_combat" );
self animmode( "gravity" );
}
else
{
attack_time = 1,2 + randomfloat( 0,4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
domeleeafterwait( 0,1 );
maps/mp/animscripts/zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
}
else
{
self thread dog_melee_death( player );
player.attacked_by_dog = 1;
self thread clear_player_attacked_by_dog_on_death( player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_attack_player" );
self setanimstate( "combat_attack_player" );
self maps/mp/animscripts/shared::donotetracks( "done", ::handlemeleefinishattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_player notify done." );
self notify( "dog_no_longer_melee_able" );
self setcandamage( 1 );
self unlink();
}
self.safetochangescript = 1;
if ( checkendcombat( meleerange ) )
{
break;
}
}
}
else
{
}
}
self.safetochangescript = 1;
self animmode( "none" );
player setnextdogattackallowtime( 200 );
if ( dog_cant_kill_in_one_hit( player ) )
{
level.lastdogmeleeplayertime = gettime();
level.dogmeleeplayercounter++;
if ( use_low_attack() )
{
self animmode( "angle deltas" );
self setanimstatefromasd( "zm_combat_attack_player_close_range" );
domeleeafterwait( 0.1 );
maps\mp\animscripts\zm_shared::donotetracksfortime( 1.4, "attack_combat" );
self animmode( "gravity" );
}
else
{
attack_time = 1.2 + randomfloat( 0.4 );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_run_attack" );
self setanimstatefromasd( "zm_combat_attackidle" );
domeleeafterwait( 0.1 );
maps\mp\animscripts\zm_shared::donotetracksfortime( attack_time, "attack_combat", ::handlemeleebiteattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_run notify done." );
}
}
else
{
self thread dog_melee_death( player );
player.attacked_by_dog = 1;
self thread clear_player_attacked_by_dog_on_death( player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - Setting combat_attack_player" );
self setanimstate( "combat_attack_player" );
self maps\mp\animscripts\shared::donotetracks( "done", ::handlemeleefinishattacknotetracks, player );
debug_anim_print( "dog_combat::meleeBiteAttackPlayer() - combat_attack_player notify done." );
self notify( "dog_no_longer_melee_able" );
self setcandamage( 1 );
self unlink();
}
self.safetochangescript = 1;
if ( checkendcombat( meleerange ) )
break;
}
self.safetochangescript = 1;
self animmode( "none" );
}
domeleeafterwait( time )
{
self endon( "death" );
wait time;
hitent = self melee();
if ( isDefined( hitent ) )
{
if ( isplayer( hitent ) )
{
hitent shellshock( "dog_bite", 1 );
}
}
self endon( "death" );
wait( time );
hitent = self melee();
if ( isdefined( hitent ) )
{
if ( isplayer( hitent ) )
hitent shellshock( "dog_bite", 1 );
}
}
handlemeleebiteattacknotetracks2( note, player )
{
if ( note == "dog_melee" )
{
self melee( anglesToForward( self.angles ) );
}
if ( note == "dog_melee" )
self melee( anglestoforward( self.angles ) );
}
handlemeleebiteattacknotetracks( note, player )
{
switch( note )
{
case "dog_melee":
if ( !isDefined( level.dogmeleebiteattacktime ) )
{
level.dogmeleebiteattacktime = getTime() - level.dogmeleebiteattacktimestart;
level.dogmeleebiteattacktime += 50;
}
hitent = self melee( anglesToForward( self.angles ) );
if ( isDefined( hitent ) )
{
if ( isplayer( hitent ) )
{
hitent shellshock( "dog_bite", 1 );
}
}
else
{
if ( isDefined( level.dog_melee_miss ) )
{
self [[ level.dog_melee_miss ]]( player );
}
}
break;
case "stop_tracking":
melee_time = 200;
if ( !isDefined( level.dogmeleebiteattacktime ) )
{
level.dogmeleebiteattacktimestart = getTime();
}
else
{
melee_time = level.dogmeleebiteattacktime;
}
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
switch ( note )
{
case "dog_melee":
if ( !isdefined( level.dogmeleebiteattacktime ) )
{
level.dogmeleebiteattacktime = gettime() - level.dogmeleebiteattacktimestart;
level.dogmeleebiteattacktime += 50;
}
hitent = self melee( anglestoforward( self.angles ) );
if ( isdefined( hitent ) )
{
if ( isplayer( hitent ) )
hitent shellshock( "dog_bite", 1 );
}
else if ( isdefined( level.dog_melee_miss ) )
self [[ level.dog_melee_miss ]]( player );
break;
case "stop_tracking":
melee_time = 200;
if ( !isdefined( level.dogmeleebiteattacktime ) )
level.dogmeleebiteattacktimestart = gettime();
else
melee_time = level.dogmeleebiteattacktime;
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
}
handlemeleefinishattacknotetracks( note, player )
{
switch( note )
{
case "dog_melee":
if ( !isDefined( level.dogmeleefinishattacktime ) )
{
level.dogmeleefinishattacktime = getTime() - level.dogmeleefinishattacktimestart;
level.dogmeleefinishattacktime += 50;
}
hitent = self melee( anglesToForward( self.angles ) );
if ( isDefined( hitent ) && isalive( player ) )
{
if ( hitent == player )
{
break;
}
else }
else attackmiss();
return 1;
case "dog_early":
self notify( "dog_early_notetrack" );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_early" );
self setanimstate( "combat_attack_player_early" );
break;
case "dog_lunge":
thread set_melee_timer( player );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_lunge" );
self setanimstate( "combat_attack_player_lunge" );
break;
case "dogbite_damage":
self thread killplayer( player );
break;
case "stop_tracking":
melee_time = 200;
if ( !isDefined( level.dogmeleefinishattacktime ) )
{
level.dogmeleefinishattacktimestart = getTime();
}
else
{
melee_time = level.dogmeleefinishattacktime;
}
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
switch ( note )
{
case "dog_melee":
if ( !isdefined( level.dogmeleefinishattacktime ) )
{
level.dogmeleefinishattacktime = gettime() - level.dogmeleefinishattacktimestart;
level.dogmeleefinishattacktime += 50;
}
hitent = self melee( anglestoforward( self.angles ) );
if ( isdefined( hitent ) && isalive( player ) )
{
if ( hitent == player )
break;
}
else
{
attackmiss();
return 1;
}
break;
case "dog_early":
self notify( "dog_early_notetrack" );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_early" );
self setanimstate( "combat_attack_player_early" );
break;
case "dog_lunge":
thread set_melee_timer( player );
debug_anim_print( "dog_combat::handleMeleeFinishAttackNoteTracks() - Setting combat_attack_player_lunge" );
self setanimstate( "combat_attack_player_lunge" );
break;
case "dogbite_damage":
self thread killplayer( player );
break;
case "stop_tracking":
melee_time = 200;
if ( !isdefined( level.dogmeleefinishattacktime ) )
level.dogmeleefinishattacktimestart = gettime();
else
melee_time = level.dogmeleefinishattacktime;
self thread orienttoplayerdeadreckoning( player, melee_time );
break;
}
}
orienttoplayerdeadreckoning( player, time_till_bite )
{
enemy_attack_current_origin = player.origin;
enemy_attack_current_time = getTime();
enemy_motion_time_delta = enemy_attack_current_time - self.enemy_attack_start_time;
enemy_motion_direction = enemy_attack_current_origin - self.enemy_attack_start_origin;
if ( enemy_motion_time_delta == 0 )
{
enemy_predicted_position = player.origin;
}
else
{
enemy_velocity = enemy_motion_direction / enemy_motion_time_delta;
enemy_predicted_position = player.origin + ( enemy_velocity * time_till_bite );
}
self set_orient_mode( "face point", enemy_predicted_position );
enemy_attack_current_origin = player.origin;
enemy_attack_current_time = gettime();
enemy_motion_time_delta = enemy_attack_current_time - self.enemy_attack_start_time;
enemy_motion_direction = enemy_attack_current_origin - self.enemy_attack_start_origin;
if ( enemy_motion_time_delta == 0 )
enemy_predicted_position = player.origin;
else
{
enemy_velocity = enemy_motion_direction / enemy_motion_time_delta;
enemy_predicted_position = player.origin + enemy_velocity * time_till_bite;
}
self set_orient_mode( "face point", enemy_predicted_position );
}
checkendcombat( meleerange )
{
if ( !isDefined( self.enemy ) )
{
return 0;
}
disttotargetsq = distancesquared( self.origin, self.enemy.origin );
return disttotargetsq > ( meleerange * meleerange );
if ( !isdefined( self.enemy ) )
return 0;
disttotargetsq = distancesquared( self.origin, self.enemy.origin );
return disttotargetsq > meleerange * meleerange;
}
use_low_attack( player )
{
height_diff = self.enemy_attack_start_origin[ 2 ] - self.origin[ 2 ];
low_enough = 30;
if ( height_diff < low_enough && self.enemy_attack_start_stance == "prone" )
{
return 1;
}
melee_origin = ( self.origin[ 0 ], self.origin[ 1 ], self.origin[ 2 ] + 65 );
enemy_origin = ( self.enemy.origin[ 0 ], self.enemy.origin[ 1 ], self.enemy.origin[ 2 ] + 32 );
if ( !bullettracepassed( melee_origin, enemy_origin, 0, self ) )
{
return 1;
}
return 0;
height_diff = self.enemy_attack_start_origin[2] - self.origin[2];
low_enough = 30.0;
if ( height_diff < low_enough && self.enemy_attack_start_stance == "prone" )
return true;
melee_origin = ( self.origin[0], self.origin[1], self.origin[2] + 65 );
enemy_origin = ( self.enemy.origin[0], self.enemy.origin[1], self.enemy.origin[2] + 32 );
if ( !bullettracepassed( melee_origin, enemy_origin, 0, self ) )
return true;
return false;
}
prepareattackplayer( player )
{
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_DO_NOTHING";
distancetotarget = distance( self.origin, self.enemy.origin );
targetheight = abs( self.enemy.origin[ 2 ] - self.origin[ 2 ] );
self.enemy_attack_start_distance = distancetotarget;
self.enemy_attack_start_origin = player.origin;
self.enemy_attack_start_time = getTime();
self.enemy_attack_start_stance = player getstance();
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_DO_NOTHING";
distancetotarget = distance( self.origin, self.enemy.origin );
targetheight = abs( self.enemy.origin[2] - self.origin[2] );
self.enemy_attack_start_distance = distancetotarget;
self.enemy_attack_start_origin = player.origin;
self.enemy_attack_start_time = gettime();
self.enemy_attack_start_stance = player getstance();
}
attackteleportthread( offset )
{
self endon( "death" );
self endon( "killanimscript" );
reps = 5;
increment = ( offset[ 0 ] / reps, offset[ 1 ] / reps, offset[ 2 ] / reps );
i = 0;
while ( i < reps )
{
self teleport( self.origin + increment );
wait 0,05;
i++;
}
self endon( "death" );
self endon( "killanimscript" );
reps = 5;
increment = ( offset[0] / reps, offset[1] / reps, offset[2] / reps );
for ( i = 0; i < reps; i++ )
{
self teleport( self.origin + increment );
wait 0.05;
}
}
player_attacked()
{
if ( isalive( self ) )
{
return self meleebuttonpressed();
}
return isalive( self ) && self meleebuttonpressed();
}
set_melee_timer( player )
{
wait 0,15;
self.melee_able_timer = getTime();
wait 0.15;
self.melee_able_timer = gettime();
}
clear_player_attacked_by_dog_on_death( player )
{
self waittill( "death" );
player.attacked_by_dog = undefined;
self waittill( "death" );
player.attacked_by_dog = undefined;
}
dog_cant_kill_in_one_hit( player )
{
return 1;
if ( isDefined( player.dogs_dont_instant_kill ) )
{
return 1;
if ( isdefined( player.dogs_dont_instant_kill ) )
{
/#
assert( player.dogs_dont_instant_kill, "Dont set player.dogs_dont_instant_kill to false, set to undefined" );
assert( player.dogs_dont_instant_kill, "Dont set player.dogs_dont_instant_kill to false, set to undefined" );
#/
return 1;
}
if ( ( getTime() - level.lastdogmeleeplayertime ) > 8000 )
{
level.dogmeleeplayercounter = 0;
}
if ( level.dogmeleeplayercounter < level.dog_hits_before_kill )
{
return player.health > 25;
}
return 1;
}
if ( gettime() - level.lastdogmeleeplayertime > 8000 )
level.dogmeleeplayercounter = 0;
return level.dogmeleeplayercounter < level.dog_hits_before_kill && player.health > 25;
}
dog_melee_death( player )
{
self endon( "killanimscript" );
self endon( "dog_no_longer_melee_able" );
pressed = 0;
press_time = anim.dog_presstime;
self waittill( "dog_early_notetrack" );
while ( player player_attacked() )
{
wait 0,05;
}
for ( ;; )
{
if ( !pressed )
{
if ( player player_attacked() )
{
pressed = 1;
if ( isDefined( self.melee_able_timer ) && isalive( player ) )
{
if ( ( getTime() - self.melee_able_timer ) <= press_time )
{
player.player_view.custom_dog_save = "neck_snap";
self notify( "melee_stop" );
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_player_neck_snap" );
self waittillmatch( "done" );
return "dog_death";
debug_anim_print( "dog_combat::dog_melee_death() - combat_player_neck_snap notify done." );
self playsound( "aml_dog_neckbreak" );
self setcandamage( 1 );
self.a.nodeath = 1;
dif = player.origin - self.origin;
dif = ( dif[ 0 ], dif[ 1 ], 0 );
self dodamage( self.health + 503, self geteye() - dif, player );
self notify( "killanimscript" );
}
else
{
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_attack_player" );
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_LATE";
}
return;
}
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_SOON";
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_miss" );
self setanimstate( "combat_player_neck_miss" );
return;
}
}
else
{
if ( !player player_attacked() )
{
pressed = 0;
}
}
wait 0,05;
}
self endon( "killanimscript" );
self endon( "dog_no_longer_melee_able" );
pressed = 0;
press_time = anim.dog_presstime;
self waittill( "dog_early_notetrack" );
while ( player player_attacked() )
wait 0.05;
for (;;)
{
if ( !pressed )
{
if ( player player_attacked() )
{
pressed = 1;
if ( isdefined( self.melee_able_timer ) && isalive( player ) )
{
if ( gettime() - self.melee_able_timer <= press_time )
{
player.player_view.custom_dog_save = "neck_snap";
self notify( "melee_stop" );
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_player_neck_snap" );
self waittillmatch( "done", "dog_death" );
debug_anim_print( "dog_combat::dog_melee_death() - combat_player_neck_snap notify done." );
self playsound( "aml_dog_neckbreak" );
self setcandamage( 1 );
self.a.nodeath = 1;
dif = player.origin - self.origin;
dif = ( dif[0], dif[1], 0 );
self dodamage( self.health + 503, self geteye() - dif, player );
self notify( "killanimscript" );
}
else
{
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_snap" );
self setanimstate( "combat_attack_player" );
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_LATE";
}
return;
}
level.dog_death_quote = &"SCRIPT_PLATFORM_DOG_DEATH_TOO_SOON";
debug_anim_print( "dog_combat::dog_melee_death() - Setting combat_player_neck_miss" );
self setanimstate( "combat_player_neck_miss" );
return;
}
}
else if ( !player player_attacked() )
pressed = 0;
wait 0.05;
}
}
attackmiss()
{
if ( isDefined( self.enemy ) )
{
forward = anglesToForward( self.angles );
dirtoenemy = self.enemy.origin - ( self.origin + vectorScale( forward, 50 ) );
if ( vectordot( dirtoenemy, forward ) > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
}
else self.skipstartmove = 1;
self thread attackmisstracktargetthread();
if ( ( ( dirtoenemy[ 0 ] * forward[ 1 ] ) - ( dirtoenemy[ 1 ] * forward[ 0 ] ) ) > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_right" );
self setanimstate( "combat_attack_miss_right" );
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_left" );
self setanimstate( "combat_attack_miss_left" );
}
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
}
self maps/mp/animscripts/shared::donotetracks( "done" );
debug_anim_print( "dog_combat::attackMiss() - attackMiss notify done." );
self notify( "stop tracking" );
debug_anim_print( "dog_combat::attackMiss() - Stopped tracking" );
if ( isdefined( self.enemy ) )
{
forward = anglestoforward( self.angles );
dirtoenemy = self.enemy.origin - self.origin + vectorscale( forward, 50 );
if ( vectordot( dirtoenemy, forward ) > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
self thread maps\mp\animscripts\dog_stop::lookattarget( "normal" );
}
else
{
self.skipstartmove = 1;
self thread attackmisstracktargetthread();
if ( dirtoenemy[0] * forward[1] - dirtoenemy[1] * forward[0] > 0 )
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_right" );
self setanimstate( "combat_attack_miss_right" );
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss_left" );
self setanimstate( "combat_attack_miss_left" );
}
}
}
else
{
debug_anim_print( "dog_combat::attackMiss() - Setting combat_attack_miss" );
self setanimstate( "combat_attack_miss" );
}
self maps\mp\animscripts\shared::donotetracks( "done" );
debug_anim_print( "dog_combat::attackMiss() - attackMiss notify done." );
self notify( "stop tracking" );
debug_anim_print( "dog_combat::attackMiss() - Stopped tracking" );
}
attackmisstracktargetthread()
{
self endon( "killanimscript" );
wait 0,6;
self set_orient_mode( "face enemy" );
self endon( "killanimscript" );
wait 0.6;
self set_orient_mode( "face enemy" );
}
killplayer( player )
{
self endon( "pvd_melee_interrupted" );
player.specialdeath = 1;
player setcandamage( 1 );
wait 1;
damage = player.health + 1;
if ( !isalive( player ) )
{
return;
}
self endon( "pvd_melee_interrupted" );
player.specialdeath = 1;
player setcandamage( 1 );
wait 1;
damage = player.health + 1;
if ( !isalive( player ) )
return;
}

View File

@ -1,30 +1,34 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_shared;
main()
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isDefined( self.a.nodeath ) )
{
debug_anim_print( "dog_death::main()" );
self setaimanimweights( 0, 0 );
self endon( "killanimscript" );
if ( isdefined( self.a.nodeath ) )
{
/#
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
assert( self.a.nodeath, "Nodeath needs to be set to true or undefined." );
#/
wait 3;
return;
}
self unlink();
if ( isDefined( self.enemy ) && isDefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
{
self.enemy.syncedmeleetarget = undefined;
}
death_anim = "death_" + getanimdirection( self.damageyaw );
wait 3;
return;
}
self unlink();
if ( isdefined( self.enemy ) && isdefined( self.enemy.syncedmeleetarget ) && self.enemy.syncedmeleetarget == self )
self.enemy.syncedmeleetarget = undefined;
death_anim = "death_" + getanimdirection( self.damageyaw );
/#
println( death_anim );
println( death_anim );
#/
self animmode( "gravity" );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstatefromasd( death_anim );
maps/mp/animscripts/zm_shared::donotetracks( "dead_dog" );
self animmode( "gravity" );
debug_anim_print( "dog_death::main() - Setting " + death_anim );
self setanimstatefromasd( death_anim );
maps\mp\animscripts\zm_shared::donotetracks( "dead_dog" );
}

View File

@ -1,6 +1,8 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
self endon( "killanimscript" );
self endon( "stop_flashbang_effect" );
}

View File

@ -1,61 +1,59 @@
#include maps/mp/animscripts/dog_move;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\dog_move;
main()
{
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps/mp/animscripts/dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 102;
level.dogattackplayercloserangedist = 102;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "walk";
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416,82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "zombiedog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isDefined( level.dog_hits_before_kill ) )
{
level.dog_hits_before_kill = 1;
}
level.dog_debug_orient = 0;
level.dog_debug_anims = 0;
level.dog_debug_anims_ent = 0;
level.dog_debug_turns = 0;
debug_anim_print( "dog_init::main() " );
maps\mp\animscripts\dog_move::setup_sound_variables();
anim_get_dvar_int( "debug_dog_sound", "0" );
anim_get_dvar_int( "debug_dog_notetracks", "0" );
self.ignoresuppression = 1;
self.chatinitialized = 0;
self.nododgemove = 1;
level.dogattackplayerdist = 102;
level.dogattackplayercloserangedist = 102;
level.dogrunturnspeed = 20;
level.dogrunpainspeed = 20;
self.meleeattackdist = 0;
self thread setmeleeattackdist();
self.a = spawnstruct();
self.a.pose = "stand";
self.a.nextstandinghitdying = 0;
self.a.movement = "walk";
self.suppressionthreshold = 1;
self.disablearrivals = 0;
level.dogstoppingdistsq = 3416.82;
self.stopanimdistsq = level.dogstoppingdistsq;
self.pathenemyfightdist = 512;
self settalktospecies( "zombiedog" );
level.lastdogmeleeplayertime = 0;
level.dogmeleeplayercounter = 0;
if ( !isdefined( level.dog_hits_before_kill ) )
level.dog_hits_before_kill = 1;
}
setmeleeattackdist()
{
self endon( "death" );
while ( 1 )
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
{
self.meleeattackdist = 64;
break;
}
else
{
self.meleeattackdist = 102;
}
}
wait 1;
}
self endon( "death" );
while ( true )
{
if ( isdefined( self.enemy ) )
{
if ( isplayer( self.enemy ) )
self.meleeattackdist = 64;
else
self.meleeattackdist = 102;
}
wait 1;
}
}

View File

@ -1,14 +1,16 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\zm_shared;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstatefromasd( "zm_traverse_wallhop" );
maps/mp/animscripts/zm_shared::donotetracks( "traverse_wallhop" );
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_jump::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
self setanimstatefromasd( "zm_traverse_wallhop" );
maps\mp\animscripts\zm_shared::donotetracks( "traverse_wallhop" );
self.safetochangescript = 1;
}

View File

@ -1,259 +1,249 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/dog_stop;
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\zm_shared;
#include maps\mp\animscripts\dog_stop;
#include maps\mp\animscripts\zm_utility;
setup_sound_variables()
{
level.dog_sounds[ "far" ] = spawnstruct();
level.dog_sounds[ "close" ] = spawnstruct();
level.dog_sounds[ "close" ].minrange = 0;
level.dog_sounds[ "close" ].maxrange = 500;
level.dog_sounds[ "close" ].sound = "aml_dog_bark_close";
level.dog_sounds[ "close" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "close" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "close" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "close" ].minrangesqr = level.dog_sounds[ "close" ].minrange * level.dog_sounds[ "close" ].minrange;
level.dog_sounds[ "close" ].maxrangesqr = level.dog_sounds[ "close" ].maxrange * level.dog_sounds[ "close" ].maxrange;
level.dog_sounds[ "far" ].minrange = 500;
level.dog_sounds[ "far" ].maxrange = 0;
level.dog_sounds[ "far" ].sound = "aml_dog_bark";
level.dog_sounds[ "far" ].soundlengthplaceholder = 0,2;
level.dog_sounds[ "far" ].aftersoundwaitmin = 0,1;
level.dog_sounds[ "far" ].aftersoundwaitmax = 0,3;
level.dog_sounds[ "far" ].minrangesqr = level.dog_sounds[ "far" ].minrange * level.dog_sounds[ "far" ].minrange;
level.dog_sounds[ "far" ].maxrangesqr = level.dog_sounds[ "far" ].maxrange * level.dog_sounds[ "far" ].maxrange;
level.dog_sounds["far"] = spawnstruct();
level.dog_sounds["close"] = spawnstruct();
level.dog_sounds["close"].minrange = 0;
level.dog_sounds["close"].maxrange = 500;
level.dog_sounds["close"].sound = "aml_dog_bark_close";
level.dog_sounds["close"].soundlengthplaceholder = 0.2;
level.dog_sounds["close"].aftersoundwaitmin = 0.1;
level.dog_sounds["close"].aftersoundwaitmax = 0.3;
level.dog_sounds["close"].minrangesqr = level.dog_sounds["close"].minrange * level.dog_sounds["close"].minrange;
level.dog_sounds["close"].maxrangesqr = level.dog_sounds["close"].maxrange * level.dog_sounds["close"].maxrange;
level.dog_sounds["far"].minrange = 500;
level.dog_sounds["far"].maxrange = 0;
level.dog_sounds["far"].sound = "aml_dog_bark";
level.dog_sounds["far"].soundlengthplaceholder = 0.2;
level.dog_sounds["far"].aftersoundwaitmin = 0.1;
level.dog_sounds["far"].aftersoundwaitmax = 0.3;
level.dog_sounds["far"].minrangesqr = level.dog_sounds["far"].minrange * level.dog_sounds["far"].minrange;
level.dog_sounds["far"].maxrangesqr = level.dog_sounds["far"].maxrange * level.dog_sounds["far"].maxrange;
}
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_move::main()" );
self setaimanimweights( 0, 0 );
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
if ( !isDefined( self.traversecomplete ) && !isDefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
{
blendtime = 0,2;
}
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_run" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracks( "move_walk" );
}
}
self thread maps/mp/animscripts/dog_stop::lookattarget( "normal" );
while ( 1 )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
{
self thread stopmove();
}
self waittill( "run" );
}
}
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !isdefined( self.traversecomplete ) && !isdefined( self.skipstartmove ) && self.a.movement == "run" && do_movement )
{
self startmove();
blendtime = 0;
}
else
blendtime = 0.2;
self.traversecomplete = undefined;
self.skipstartmove = undefined;
if ( do_movement )
{
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::main() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.1, "move_run" );
debug_anim_print( "dog_move::main() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::main() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps\mp\animscripts\zm_shared::donotetracks( "move_walk" );
}
}
self thread maps\mp\animscripts\dog_stop::lookattarget( "normal" );
while ( true )
{
self moveloop();
if ( self.a.movement == "run" )
{
if ( self.disablearrivals == 0 )
self thread stopmove();
self waittill( "run" );
}
}
}
moveloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( 1 )
{
do_movement = 1;
self endon( "killanimscript" );
self endon( "stop_soon" );
while ( true )
{
do_movement = 1;
/#
if ( !debug_allow_movement() )
{
do_movement = 0;
if ( !debug_allow_movement() )
do_movement = 0;
#/
}
if ( isDefined( level.hostmigrationtimer ) )
{
do_movement = 0;
}
while ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps/mp/animscripts/zm_shared::donotetracks( "stop_idle" );
}
if ( self.disablearrivals )
{
self.stopanimdistsq = 0;
}
else
{
self.stopanimdistsq = level.dogstoppingdistsq;
}
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,2, "move_run" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
continue;
}
else
{
if ( isdefined( level.hostmigrationtimer ) )
do_movement = 0;
if ( !do_movement )
{
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps\mp\animscripts\zm_shared::donotetracks( "stop_idle" );
continue;
}
if ( self.disablearrivals )
self.stopanimdistsq = 0;
else
self.stopanimdistsq = level.dogstoppingdistsq;
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::moveLoop() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.2, "move_run" );
debug_anim_print( "dog_move::moveLoop() - move_run wait 0.2 done " );
}
else
{
/#
assert( self.a.movement == "walk" );
assert( self.a.movement == "walk" );
#/
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_walk" );
if ( self need_to_run() )
{
self.a.movement = "run";
self notify( "dog_running" );
}
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
debug_anim_print( "dog_move::moveLoop() - Setting move_walk " );
self setanimstatefromasd( "zm_move_walk" );
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.1, "move_walk" );
if ( self need_to_run() )
{
self.a.movement = "run";
self notify( "dog_running" );
}
debug_anim_print( "dog_move::moveLoop() - move_walk wait 0.2 done " );
}
}
}
startmovetracklookahead()
{
self endon( "killanimscript" );
i = 0;
while ( i < 2 )
{
lookaheadangle = vectorToAngle( self.lookaheaddir );
self set_orient_mode( "face angle", lookaheadangle );
i++;
}
self endon( "killanimscript" );
for ( i = 0; i < 2; i++ )
{
lookaheadangle = vectortoangles( self.lookaheaddir );
self set_orient_mode( "face angle", lookaheadangle );
}
}
startmove()
{
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstatefromasd( "zm_move_start" );
maps/mp/animscripts/zm_shared::donotetracks( "move_start" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none" );
self set_orient_mode( "face motion" );
debug_anim_print( "dog_move::startMove() - Setting move_start " );
self setanimstatefromasd( "zm_move_start" );
maps\mp\animscripts\zm_shared::donotetracks( "move_start" );
debug_anim_print( "dog_move::startMove() - move_start notify done." );
self animmode( "none" );
self set_orient_mode( "face motion" );
}
stopmove()
{
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstatefromasd( "zm_move_stop" );
maps/mp/animscripts/zm_shared::donotetracks( "move_stop" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
self endon( "killanimscript" );
self endon( "run" );
debug_anim_print( "dog_move::stopMove() - Setting move_stop" );
self setanimstatefromasd( "zm_move_stop" );
maps\mp\animscripts\zm_shared::donotetracks( "move_stop" );
debug_anim_print( "dog_move::stopMove() - move_stop notify done." );
}
getenemydistancesqr()
{
if ( isDefined( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin );
}
return 100000000;
if ( isdefined( self.enemy ) )
return distancesquared( self.origin, self.enemy.origin );
return 100000000;
}
getsoundkey( distancesqr )
{
keys = getarraykeys( level.dog_sounds );
i = 0;
while ( i < keys.size )
{
sound_set = level.dog_sounds[ keys[ i ] ];
if ( sound_set.minrangesqr > distancesqr )
{
i++;
continue;
}
else if ( sound_set.maxrangesqr && sound_set.maxrangesqr < distancesqr )
{
i++;
continue;
}
else
{
return keys[ i ];
}
i++;
}
return keys[ keys.size - 1 ];
keys = getarraykeys( level.dog_sounds );
for ( i = 0; i < keys.size; i++ )
{
sound_set = level.dog_sounds[keys[i]];
if ( sound_set.minrangesqr > distancesqr )
continue;
if ( sound_set.maxrangesqr && sound_set.maxrangesqr < distancesqr )
continue;
return keys[i];
}
return keys[keys.size - 1];
}
need_to_run()
{
run_dist_squared = 147456;
if ( getDvar( "scr_dog_run_distance" ) != "" )
{
dist = getDvarInt( "scr_dog_run_distance" );
run_dist_squared = dist * dist;
}
run_yaw = 20;
run_pitch = 30;
run_height = 64;
if ( self.a.movement != "walk" )
{
return 0;
}
if ( self.health < self.maxhealth )
{
return 1;
}
if ( !isDefined( self.enemy ) || !isalive( self.enemy ) )
{
return 0;
}
if ( !self cansee( self.enemy ) )
{
return 0;
}
dist = distancesquared( self.origin, self.enemy.origin );
if ( dist > run_dist_squared )
{
return 0;
}
height = self.origin[ 2 ] - self.enemy.origin[ 2 ];
if ( abs( height ) > run_height )
{
return 0;
}
yaw = self maps/mp/animscripts/zm_utility::absyawtoenemy();
if ( yaw > run_yaw )
{
return 0;
}
pitch = angleClamp180( vectorToAngle( self.origin - self.enemy.origin )[ 0 ] );
if ( abs( pitch ) > run_pitch )
{
return 0;
}
return 1;
run_dist_squared = 147456;
if ( getdvar( _hash_C7E63BA4 ) != "" )
{
dist = getdvarint( _hash_C7E63BA4 );
run_dist_squared = dist * dist;
}
run_yaw = 20;
run_pitch = 30;
run_height = 64;
if ( self.a.movement != "walk" )
return false;
if ( self.health < self.maxhealth )
return true;
if ( !isdefined( self.enemy ) || !isalive( self.enemy ) )
return false;
if ( !self cansee( self.enemy ) )
return false;
dist = distancesquared( self.origin, self.enemy.origin );
if ( dist > run_dist_squared )
return false;
height = self.origin[2] - self.enemy.origin[2];
if ( abs( height ) > run_height )
return false;
yaw = self maps\mp\animscripts\zm_utility::absyawtoenemy();
if ( yaw > run_yaw )
return false;
pitch = angleclamp180( vectortoangles( self.origin - self.enemy.origin )[0] );
if ( abs( pitch ) > run_pitch )
return false;
return true;
}

View File

@ -1,8 +1,10 @@
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
main()
{
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
debug_anim_print( "dog_pain::main() " );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
}

View File

@ -1,148 +1,145 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_shared;
main()
{
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( 1 )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps/mp/animscripts/zm_shared::donotetracks( "attack_idle", ::dogidlenotetracks );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,2, "stop_idle", ::dogidlenotetracks );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
debug_anim_print( "dog_stop::main()" );
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
self thread lookattarget( "attackIdle" );
while ( true )
{
if ( shouldattackidle() )
{
self randomattackidle();
maps\mp\animscripts\zm_shared::donotetracks( "attack_idle", ::dogidlenotetracks );
}
else
{
self set_orient_mode( "face current" );
debug_anim_print( "dog_stop::main() - Setting stop_idle" );
self notify( "stop tracking" );
self setaimanimweights( 0, 0 );
self setanimstatefromasd( "zm_stop_idle" );
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.2, "stop_idle", ::dogidlenotetracks );
self thread lookattarget( "attackIdle" );
}
debug_anim_print( "dog_stop::main() - stop idle loop notify done." );
}
}
dogidlenotetracks( note )
{
if ( note == "breathe_fire" )
{
if ( isDefined( level._effect[ "dog_breath" ] ) )
{
self.breath_fx = spawn( "script_model", self gettagorigin( "TAG_MOUTH_FX" ) );
self.breath_fx.angles = self gettagangles( "TAG_MOUTH_FX" );
self.breath_fx setmodel( "tag_origin" );
self.breath_fx linkto( self, "TAG_MOUTH_FX" );
playfxontag( level._effect[ "dog_breath" ], self.breath_fx, "tag_origin" );
}
}
if ( note == "breathe_fire" )
{
if ( isdefined( level._effect["dog_breath"] ) )
{
self.breath_fx = spawn( "script_model", self gettagorigin( "TAG_MOUTH_FX" ) );
self.breath_fx.angles = self gettagangles( "TAG_MOUTH_FX" );
self.breath_fx setmodel( "tag_origin" );
self.breath_fx linkto( self, "TAG_MOUTH_FX" );
playfxontag( level._effect["dog_breath"], self.breath_fx, "tag_origin" );
}
}
}
isfacingenemy( tolerancecosangle )
{
/#
assert( isDefined( self.enemy ) );
assert( isdefined( self.enemy ) );
#/
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
{
return 1;
}
forward = anglesToForward( self.angles );
val1 = ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] );
val2 = ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy;
return ( ( ( forward[ 0 ] * vectoenemy[ 0 ] ) + ( forward[ 1 ] * vectoenemy[ 1 ] ) ) / disttoenemy ) > tolerancecosangle;
vectoenemy = self.enemy.origin - self.origin;
disttoenemy = length( vectoenemy );
if ( disttoenemy < 1 )
return 1;
forward = anglestoforward( self.angles );
val1 = forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1];
val2 = ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy;
return ( forward[0] * vectoenemy[0] + forward[1] * vectoenemy[1] ) / disttoenemy > tolerancecosangle;
}
randomattackidle()
{
if ( isfacingenemy( -0,5 ) )
{
self set_orient_mode( "face current" );
}
else
{
self set_orient_mode( "face enemy" );
}
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isDefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else
{
if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstatefromasd( "zm_stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstatefromasd( "zm_stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
}
if ( isfacingenemy( -0.5 ) )
self set_orient_mode( "face current" );
else
self set_orient_mode( "face enemy" );
if ( should_growl() )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl" );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
return;
}
idlechance = 33;
barkchance = 66;
if ( isdefined( self.mode ) )
{
if ( self.mode == "growl" )
{
idlechance = 15;
barkchance = 30;
}
else if ( self.mode == "bark" )
{
idlechance = 15;
barkchance = 85;
}
}
rand = randomint( 100 );
if ( rand < idlechance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle" );
self setanimstatefromasd( "zm_stop_attackidle" );
}
else if ( rand < barkchance )
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_bark " );
self setanimstatefromasd( "zm_stop_attackidle_bark" );
}
else
{
debug_anim_print( "dog_stop::main() - Setting stop_attackidle_growl " );
self setanimstatefromasd( "zm_stop_attackidle_growl" );
}
}
shouldattackidle()
{
if ( isDefined( self.enemy ) && isalive( self.enemy ) )
{
return distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
return isdefined( self.enemy ) && isalive( self.enemy ) && distancesquared( self.origin, self.enemy.origin ) < 1000000;
}
should_growl()
{
if ( isDefined( self.script_growl ) )
{
return 1;
}
if ( !isalive( self.enemy ) )
{
return 1;
}
return !self cansee( self.enemy );
if ( isdefined( self.script_growl ) )
return 1;
if ( !isalive( self.enemy ) )
return 1;
return !self cansee( self.enemy );
}
lookattarget( lookposeset )
{
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps/mp/animscripts/shared::setanimaimweight( 1, 0,2 );
self maps/mp/animscripts/shared::trackloop();
self endon( "killanimscript" );
self endon( "stop tracking" );
debug_anim_print( "dog_stop::lookAtTarget() - Starting look at " + lookposeset );
self.rightaimlimit = 90;
self.leftaimlimit = -90;
self.upaimlimit = 45;
self.downaimlimit = -45;
self maps\mp\animscripts\shared::setanimaimweight( 1, 0.2 );
self maps\mp\animscripts\shared::trackloop();
}

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@ -1,136 +1,138 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\zm_shared;
main()
{
self endon( "killanimscript" );
debug_anim_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
{
turn_180( deltayaw );
}
else
{
turn_90( deltayaw );
}
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
self endon( "killanimscript" );
debug_anim_print( "dog_turn::main()" );
self setaimanimweights( 0, 0 );
self.safetochangescript = 0;
deltayaw = self getdeltaturnyaw();
if ( need_to_turn_around( deltayaw ) )
turn_180( deltayaw );
else
turn_90( deltayaw );
move_out_of_turn();
self.skipstartmove = 1;
self.safetochangescript = 1;
}
need_to_turn_around( deltayaw )
{
angle = getDvarFloat( "dog_turn180_angle" );
if ( deltayaw > angle || deltayaw < ( -1 * angle ) )
{
debug_turn_print( "need_to_turn_around: " + deltayaw + " YES" );
return 1;
}
debug_turn_print( "need_to_turn_around: " + deltayaw + " NO" );
return 0;
angle = getdvarfloat( "dog_turn180_angle" );
if ( deltayaw > angle || deltayaw < -1 * angle )
{
debug_turn_print( "need_to_turn_around: " + deltayaw + " YES" );
return true;
}
debug_turn_print( "need_to_turn_around: " + deltayaw + " NO" );
return false;
}
do_turn_anim( stopped_anim, run_anim, wait_time, run_wait_time )
{
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_anim_print( "dog_move::do_turn_anim() - Setting " + do_anim );
self setanimstatefromasd( do_anim );
maps/mp/animscripts/zm_shared::donotetracksfortime( run_wait_time, "move_turn" );
debug_anim_print( "dog_move::turn_around_right() - done with " + do_anim + " wait time " + run_wait_time );
speed = length( self getvelocity() );
do_anim = stopped_anim;
if ( level.dogrunturnspeed < speed )
{
do_anim = run_anim;
wait_time = run_wait_time;
}
debug_anim_print( "dog_move::do_turn_anim() - Setting " + do_anim );
self setanimstatefromasd( do_anim );
maps\mp\animscripts\zm_shared::donotetracksfortime( run_wait_time, "move_turn" );
debug_anim_print( "dog_move::turn_around_right() - done with " + do_anim + " wait time " + run_wait_time );
}
turn_left()
{
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0,5, 0,5 );
self do_turn_anim( "move_turn_left", "move_run_turn_left", 0.5, 0.5 );
}
turn_right()
{
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0,5, 0,5 );
self do_turn_anim( "move_turn_right", "move_run_turn_right", 0.5, 0.5 );
}
turn_180_left()
{
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_left", "move_run_turn_around_left", 0.5, 0.7 );
}
turn_180_right()
{
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0,5, 0,7 );
self do_turn_anim( "move_turn_around_right", "move_run_turn_around_right", 0.5, 0.7 );
}
move_out_of_turn()
{
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,1, "move_run" );
debug_anim_print( "dog_move::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps/mp/animscripts/zm_shared::donotetracks( "move_walk" );
}
if ( self.a.movement == "run" )
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_run" );
self setanimstatefromasd( "zm_move_run" );
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.1, "move_run" );
debug_anim_print( "dog_move::move_out_of_turn() - move_run wait 0.1 done " );
}
else
{
debug_anim_print( "dog_move::move_out_of_turn() - Setting move_start " );
self setanimstatefromasd( "zm_move_walk" );
maps\mp\animscripts\zm_shared::donotetracks( "move_walk" );
}
}
turn_90( deltayaw )
{
self animmode( "zonly_physics" );
debug_turn_print( "turn_90 deltaYaw: " + deltayaw );
if ( deltayaw > getDvarFloat( "dog_turn90_angle" ) )
{
debug_turn_print( "turn_90 left", 1 );
self turn_left();
}
else
{
debug_turn_print( "turn_90 right", 1 );
self turn_right();
}
self animmode( "zonly_physics" );
debug_turn_print( "turn_90 deltaYaw: " + deltayaw );
if ( deltayaw > getdvarfloat( "dog_turn90_angle" ) )
{
debug_turn_print( "turn_90 left", 1 );
self turn_left();
}
else
{
debug_turn_print( "turn_90 right", 1 );
self turn_right();
}
}
turn_180( deltayaw )
{
self animmode( "zonly_physics" );
debug_turn_print( "turn_180 deltaYaw: " + deltayaw );
if ( deltayaw > 177 || deltayaw < -177 )
{
if ( randomint( 2 ) == 0 )
{
debug_turn_print( "turn_around random right", 1 );
self turn_180_right();
}
else
{
debug_turn_print( "turn_around random left", 1 );
self turn_180_left();
}
}
else
{
if ( deltayaw > getDvarFloat( "dog_turn180_angle" ) )
{
debug_turn_print( "turn_around left", 1 );
self turn_180_left();
return;
}
else
{
debug_turn_print( "turn_around right", 1 );
self turn_180_right();
}
}
self animmode( "zonly_physics" );
debug_turn_print( "turn_180 deltaYaw: " + deltayaw );
if ( deltayaw > 177 || deltayaw < -177 )
{
if ( randomint( 2 ) == 0 )
{
debug_turn_print( "turn_around random right", 1 );
self turn_180_right();
}
else
{
debug_turn_print( "turn_around random left", 1 );
self turn_180_left();
}
}
else if ( deltayaw > getdvarfloat( "dog_turn180_angle" ) )
{
debug_turn_print( "turn_around left", 1 );
self turn_180_left();
}
else
{
debug_turn_print( "turn_around right", 1 );
self turn_180_right();
}
}

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@ -1,6 +1,9 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
}

View File

@ -1,158 +1,165 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_init;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_init;
#include maps\mp\animscripts\zm_shared;
main()
{
self.a = spawnstruct();
self.team = level.zombie_team;
firstinit();
self.a.pose = "stand";
self.a.movement = "stop";
self.a.state = "stop";
self.a.special = "none";
self.a.combatendtime = getTime();
self.a.script = "init";
self.a.alertness = "casual";
self.a.lastenemytime = getTime();
self.a.forced_cover = "none";
self.a.desired_script = "none";
self.a.current_script = "none";
self.a.lookangle = 0;
self.a.paintime = 0;
self.a.nextgrenadetrytime = 0;
self.walk = 0;
self.sprint = 0;
self.a.runblendtime = 0,2;
self.a.flamepaintime = 0;
self.a.postscriptfunc = undefined;
self.a.stance = "stand";
self._animactive = 0;
self thread deathnotify();
self.baseaccuracy = self.accuracy;
if ( !isDefined( self.script_accuracy ) )
{
self.script_accuracy = 1;
}
self.a.misstime = 0;
self.a.yawtransition = "none";
self.a.nodeath = 0;
self.a.misstime = 0;
self.a.misstimedebounce = 0;
self.a.disablepain = 0;
self.accuracystationarymod = 1;
self.chatinitialized = 0;
self.sightpostime = 0;
self.sightposleft = 1;
self.precombatrunenabled = 1;
self.is_zombie = 1;
self.a.crouchpain = 0;
self.a.nextstandinghitdying = 0;
if ( !isDefined( self.script_forcegrenade ) )
{
self.script_forcegrenade = 0;
}
self.a = spawnstruct();
self.team = level.zombie_team;
firstinit();
self.a.pose = "stand";
self.a.movement = "stop";
self.a.state = "stop";
self.a.special = "none";
self.a.combatendtime = gettime();
self.a.script = "init";
self.a.alertness = "casual";
self.a.lastenemytime = gettime();
self.a.forced_cover = "none";
self.a.desired_script = "none";
self.a.current_script = "none";
self.a.lookangle = 0;
self.a.paintime = 0;
self.a.nextgrenadetrytime = 0;
self.walk = 0;
self.sprint = 0;
self.a.runblendtime = 0.2;
self.a.flamepaintime = 0;
self.a.postscriptfunc = undefined;
self.a.stance = "stand";
self._animactive = 0;
self thread deathnotify();
self.baseaccuracy = self.accuracy;
if ( !isdefined( self.script_accuracy ) )
self.script_accuracy = 1;
self.a.misstime = 0;
self.a.yawtransition = "none";
self.a.nodeath = 0;
self.a.misstime = 0;
self.a.misstimedebounce = 0;
self.a.disablepain = 0;
self.accuracystationarymod = 1;
self.chatinitialized = 0;
self.sightpostime = 0;
self.sightposleft = 1;
self.precombatrunenabled = 1;
self.is_zombie = 1;
self.a.crouchpain = 0;
self.a.nextstandinghitdying = 0;
if ( !isdefined( self.script_forcegrenade ) )
self.script_forcegrenade = 0;
/#
self.a.lastdebugprint = "";
self.a.lastdebugprint = "";
#/
self.lastenemysighttime = 0;
self.combattime = 0;
self.coveridleselecttime = -696969;
self.old = spawnstruct();
self.reacquire_state = 0;
self.a.allow_shooting = 0;
self.lastenemysighttime = 0;
self.combattime = 0;
self.coveridleselecttime = -696969;
self.old = spawnstruct();
self.reacquire_state = 0;
self.a.allow_shooting = 0;
}
donothing()
{
}
empty( one, two, three, whatever )
{
}
clearenemy()
{
self notify( "stop waiting for enemy to die" );
self endon( "stop waiting for enemy to die" );
self.sightenemy waittill( "death" );
self.sightpos = undefined;
self.sighttime = 0;
self.sightenemy = undefined;
self notify( "stop waiting for enemy to die" );
self endon( "stop waiting for enemy to die" );
self.sightenemy waittill( "death" );
self.sightpos = undefined;
self.sighttime = 0;
self.sightenemy = undefined;
}
deathnotify()
{
self waittill( "death", other );
self notify( anim.scriptchange );
self waittill( "death", other );
self notify( anim.scriptchange );
}
firstinit()
{
if ( isDefined( anim.notfirsttime ) )
{
return;
}
anim.notfirsttime = 1;
anim.usefacialanims = 0;
if ( !isDefined( anim.dog_health ) )
{
anim.dog_health = 1;
}
if ( !isDefined( anim.dog_presstime ) )
{
anim.dog_presstime = 350;
}
if ( !isDefined( anim.dog_hits_before_kill ) )
{
anim.dog_hits_before_kill = 1;
}
level.nextgrenadedrop = randomint( 3 );
level.lastplayersighted = 100;
anim.defaultexception = ::empty;
setdvar( "scr_expDeathMayMoveCheck", "on" );
anim.lastsidestepanim = 0;
anim.meleerange = 64;
anim.meleerangesq = anim.meleerange * anim.meleerange;
anim.standrangesq = 262144;
anim.chargerangesq = 40000;
anim.chargelongrangesq = 262144;
anim.aivsaimeleerangesq = 160000;
anim.combatmemorytimeconst = 10000;
anim.combatmemorytimerand = 6000;
anim.scriptchange = "script_change";
anim.lastgibtime = 0;
anim.gibdelay = 3000;
anim.mingibs = 2;
anim.maxgibs = 4;
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
anim.corner_straight_yaw_limit = 36;
if ( !isDefined( anim.optionalstepeffectfunction ) )
{
anim.optionalstepeffects = [];
anim.optionalstepeffectfunction = ::empty;
}
anim.notetracks = [];
maps/mp/animscripts/zm_shared::registernotetracks();
if ( !isDefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
level.painai = undefined;
anim.maymovecheckenabled = 1;
anim.badplaces = [];
anim.badplaceint = 0;
anim.covercrouchleanpitch = -55;
anim.lastcarexplosiontime = -100000;
if ( isdefined( anim.notfirsttime ) )
return;
anim.notfirsttime = 1;
anim.usefacialanims = 0;
if ( !isdefined( anim.dog_health ) )
anim.dog_health = 1;
if ( !isdefined( anim.dog_presstime ) )
anim.dog_presstime = 350;
if ( !isdefined( anim.dog_hits_before_kill ) )
anim.dog_hits_before_kill = 1;
level.nextgrenadedrop = randomint( 3 );
level.lastplayersighted = 100;
anim.defaultexception = maps\mp\animscripts\zm_init::empty;
setdvar( "scr_expDeathMayMoveCheck", "on" );
anim.lastsidestepanim = 0;
anim.meleerange = 64;
anim.meleerangesq = anim.meleerange * anim.meleerange;
anim.standrangesq = 262144;
anim.chargerangesq = 40000;
anim.chargelongrangesq = 262144;
anim.aivsaimeleerangesq = 160000;
anim.combatmemorytimeconst = 10000;
anim.combatmemorytimerand = 6000;
anim.scriptchange = "script_change";
anim.lastgibtime = 0;
anim.gibdelay = 3000;
anim.mingibs = 2;
anim.maxgibs = 4;
anim.totalgibs = randomintrange( anim.mingibs, anim.maxgibs );
anim.corner_straight_yaw_limit = 36;
if ( !isdefined( anim.optionalstepeffectfunction ) )
{
anim.optionalstepeffects = [];
anim.optionalstepeffectfunction = ::empty;
}
anim.notetracks = [];
maps\mp\animscripts\zm_shared::registernotetracks();
if ( !isdefined( level.flag ) )
{
level.flag = [];
level.flags_lock = [];
}
level.painai = undefined;
anim.maymovecheckenabled = 1;
anim.badplaces = [];
anim.badplaceint = 0;
anim.covercrouchleanpitch = -55;
anim.lastcarexplosiontime = -100000;
}
onplayerconnect()
{
player = self;
firstinit();
player.invul = 0;
player = self;
firstinit();
player.invul = 0;
}

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@ -1,6 +1,9 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
}

View File

@ -1,304 +1,273 @@
#include maps/mp/animscripts/zm_combat;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_combat;
meleecombat()
{
self endon( "end_melee" );
self endon( "killanimscript" );
self endon( "end_melee" );
self endon( "killanimscript" );
/#
assert( canmeleeanyrange() );
assert( canmeleeanyrange() );
#/
self orientmode( "face enemy" );
if ( is_true( self.sliding_on_goo ) )
{
self animmode( "slide" );
}
else
{
self animmode( "zonly_physics" );
}
for ( ;; )
{
if ( isDefined( self.marked_for_death ) )
{
return;
}
if ( isDefined( self.enemy ) )
{
angles = vectorToAngle( self.enemy.origin - self.origin );
self orientmode( "face angle", angles[ 1 ] );
}
if ( isDefined( self.zmb_vocals_attack ) )
{
self playsound( self.zmb_vocals_attack );
}
if ( isDefined( self.nochangeduringmelee ) && self.nochangeduringmelee )
{
self.safetochangescript = 0;
}
if ( isDefined( self.is_inert ) && self.is_inert )
{
return;
}
set_zombie_melee_anim_state( self );
if ( isDefined( self.melee_anim_func ) )
{
self thread [[ self.melee_anim_func ]]();
}
while ( 1 )
{
self waittill( "melee_anim", note );
if ( note == "end" )
{
break;
}
else if ( note == "fire" )
{
if ( !isDefined( self.enemy ) )
{
break;
}
else if ( isDefined( self.dont_die_on_me ) && self.dont_die_on_me )
{
break;
}
else
{
self.enemy notify( "melee_swipe" );
oldhealth = self.enemy.health;
self melee();
if ( !isDefined( self.enemy ) )
{
break;
}
else if ( self.enemy.health >= oldhealth )
{
if ( isDefined( self.melee_miss_func ) )
{
self [[ self.melee_miss_func ]]();
break;
}
else
{
if ( isDefined( level.melee_miss_func ) )
{
self [[ level.melee_miss_func ]]();
}
}
}
self orientmode( "face enemy" );
if ( is_true( self.sliding_on_goo ) )
self animmode( "slide" );
else
self animmode( "zonly_physics" );
for (;;)
{
if ( isdefined( self.marked_for_death ) )
return;
if ( isdefined( self.enemy ) )
{
angles = vectortoangles( self.enemy.origin - self.origin );
self orientmode( "face angle", angles[1] );
}
if ( isdefined( self.zmb_vocals_attack ) )
self playsound( self.zmb_vocals_attack );
if ( isdefined( self.nochangeduringmelee ) && self.nochangeduringmelee )
self.safetochangescript = 0;
if ( isdefined( self.is_inert ) && self.is_inert )
return;
set_zombie_melee_anim_state( self );
if ( isdefined( self.melee_anim_func ) )
self thread [[ self.melee_anim_func ]]();
while ( true )
{
self waittill( "melee_anim", note );
if ( note == "end" )
break;
else if ( note == "fire" )
{
if ( !isdefined( self.enemy ) )
break;
if ( isdefined( self.dont_die_on_me ) && self.dont_die_on_me )
break;
self.enemy notify( "melee_swipe", self );
oldhealth = self.enemy.health;
self melee();
if ( !isdefined( self.enemy ) )
break;
if ( self.enemy.health >= oldhealth )
{
if ( isdefined( self.melee_miss_func ) )
self [[ self.melee_miss_func ]]();
else if ( isdefined( level.melee_miss_func ) )
self [[ level.melee_miss_func ]]();
}
/#
if ( getDvarInt( #"7F11F572" ) )
{
if ( self.enemy.health < oldhealth )
{
zombie_eye = self geteye();
player_eye = self.enemy geteye();
trace = bullettrace( zombie_eye, player_eye, 1, self );
hitpos = trace[ "position" ];
dist = distance( zombie_eye, hitpos );
iprintln( "melee HIT " + dist );
if ( getdvarint( _hash_7F11F572 ) )
{
if ( self.enemy.health < oldhealth )
{
zombie_eye = self geteye();
player_eye = self.enemy geteye();
trace = bullettrace( zombie_eye, player_eye, 1, self );
hitpos = trace["position"];
dist = distance( zombie_eye, hitpos );
iprintln( "melee HIT " + dist );
}
}
#/
}
}
continue;
}
else
{
if ( note == "stop" )
{
if ( !cancontinuetomelee() )
{
break;
}
}
}
else
{
}
}
}
if ( is_true( self.sliding_on_goo ) )
{
self orientmode( "face enemy" );
}
else self orientmode( "face default" );
if ( isDefined( self.nochangeduringmelee ) || self.nochangeduringmelee && is_true( self.sliding_on_goo ) )
{
if ( isDefined( self.enemy ) )
{
dist_sq = distancesquared( self.origin, self.enemy.origin );
if ( dist_sq > ( self.meleeattackdist * self.meleeattackdist ) )
{
self.safetochangescript = 1;
wait 0,1;
break;
}
else }
else self.safetochangescript = 1;
wait 0,1;
break;
}
else
{
}
}
if ( is_true( self.sliding_on_goo ) )
{
self animmode( "slide" );
}
else self animmode( "none" );
self thread maps/mp/animscripts/zm_combat::main();
}
else if ( note == "stop" )
{
if ( !cancontinuetomelee() )
break;
}
}
if ( is_true( self.sliding_on_goo ) )
self orientmode( "face enemy" );
else
self orientmode( "face default" );
if ( isdefined( self.nochangeduringmelee ) && self.nochangeduringmelee || is_true( self.sliding_on_goo ) )
{
if ( isdefined( self.enemy ) )
{
dist_sq = distancesquared( self.origin, self.enemy.origin );
if ( dist_sq > self.meleeattackdist * self.meleeattackdist )
{
self.safetochangescript = 1;
wait 0.1;
break;
}
continue;
}
self.safetochangescript = 1;
wait 0.1;
break;
}
}
if ( is_true( self.sliding_on_goo ) )
self animmode( "slide" );
else
self animmode( "none" );
self thread maps\mp\animscripts\zm_combat::main();
}
cancontinuetomelee()
{
return canmeleeinternal( "already started" );
return canmeleeinternal( "already started" );
}
canmeleeanyrange()
{
return canmeleeinternal( "any range" );
return canmeleeinternal( "any range" );
}
canmeleedesperate()
{
return canmeleeinternal( "long range" );
return canmeleeinternal( "long range" );
}
canmelee()
{
return canmeleeinternal( "normal" );
return canmeleeinternal( "normal" );
}
canmeleeinternal( state )
{
if ( !issentient( self.enemy ) )
{
return 0;
}
if ( !isalive( self.enemy ) )
{
return 0;
}
if ( isDefined( self.disablemelee ) )
{
if ( !issentient( self.enemy ) )
return false;
if ( !isalive( self.enemy ) )
return false;
if ( isdefined( self.disablemelee ) )
{
/#
assert( self.disablemelee );
assert( self.disablemelee );
#/
return 0;
}
yaw = abs( getyawtoenemy() );
if ( yaw > 60 || state != "already started" && yaw > 110 )
{
return 0;
}
enemypoint = self.enemy getorigin();
vectoenemy = enemypoint - self.origin;
self.enemydistancesq = lengthsquared( vectoenemy );
if ( self.enemydistancesq <= anim.meleerangesq )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
{
return 0;
}
return 1;
}
if ( state != "any range" )
{
chargerangesq = anim.chargerangesq;
if ( state == "long range" )
{
chargerangesq = anim.chargelongrangesq;
}
if ( self.enemydistancesq > chargerangesq )
{
return 0;
}
}
if ( state == "already started" )
{
return 0;
}
if ( isDefined( self.check_melee_path ) && self.check_melee_path )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
{
self notify( "melee_path_blocked" );
return 0;
}
}
if ( isDefined( level.can_melee ) )
{
if ( !( self [[ level.can_melee ]]() ) )
{
return 0;
}
}
return 1;
return false;
}
yaw = abs( getyawtoenemy() );
if ( yaw > 60 && state != "already started" || yaw > 110 )
return false;
enemypoint = self.enemy getorigin();
vectoenemy = enemypoint - self.origin;
self.enemydistancesq = lengthsquared( vectoenemy );
if ( self.enemydistancesq <= anim.meleerangesq )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
return false;
return true;
}
if ( state != "any range" )
{
chargerangesq = anim.chargerangesq;
if ( state == "long range" )
chargerangesq = anim.chargelongrangesq;
if ( self.enemydistancesq > chargerangesq )
return false;
}
if ( state == "already started" )
return false;
if ( isdefined( self.check_melee_path ) && self.check_melee_path )
{
if ( !ismeleepathclear( vectoenemy, enemypoint ) )
{
self notify( "melee_path_blocked" );
return false;
}
}
if ( isdefined( level.can_melee ) )
{
if ( !self [[ level.can_melee ]]() )
return false;
}
return true;
}
ismeleepathclear( vectoenemy, enemypoint )
{
dirtoenemy = vectornormalize( ( vectoenemy[ 0 ], vectoenemy[ 1 ], 0 ) );
meleepoint = enemypoint - ( dirtoenemy[ 0 ] * 28, dirtoenemy[ 1 ] * 28, 0 );
if ( !self isingoal( meleepoint ) )
{
return 0;
}
if ( self maymovetopoint( meleepoint ) )
{
return 1;
}
trace1 = bullettrace( self.origin + vectorScale( ( 0, 0, 1 ), 20 ), meleepoint + vectorScale( ( 0, 0, 1 ), 20 ), 1, self );
trace2 = bullettrace( self.origin + vectorScale( ( 0, 0, 1 ), 72 ), meleepoint + vectorScale( ( 0, 0, 1 ), 72 ), 1, self );
if ( isDefined( trace1[ "fraction" ] ) && trace1[ "fraction" ] == 1 && isDefined( trace2[ "fraction" ] ) && trace2[ "fraction" ] == 1 )
{
return 1;
}
if ( isDefined( trace1[ "entity" ] ) && trace1[ "entity" ] == self.enemy && isDefined( trace2[ "entity" ] ) && trace2[ "entity" ] == self.enemy )
{
return 1;
}
if ( isDefined( level.zombie_melee_in_water ) && level.zombie_melee_in_water )
{
if ( isDefined( trace1[ "surfacetype" ] ) && trace1[ "surfacetype" ] == "water" && isDefined( trace2[ "fraction" ] ) && trace2[ "fraction" ] == 1 )
{
return 1;
}
}
return 0;
dirtoenemy = vectornormalize( ( vectoenemy[0], vectoenemy[1], 0 ) );
meleepoint = enemypoint - ( dirtoenemy[0] * 28, dirtoenemy[1] * 28, 0 );
if ( !self isingoal( meleepoint ) )
return false;
if ( self maymovetopoint( meleepoint ) )
return true;
trace1 = bullettrace( self.origin + vectorscale( ( 0, 0, 1 ), 20.0 ), meleepoint + vectorscale( ( 0, 0, 1 ), 20.0 ), 1, self );
trace2 = bullettrace( self.origin + vectorscale( ( 0, 0, 1 ), 72.0 ), meleepoint + vectorscale( ( 0, 0, 1 ), 72.0 ), 1, self );
if ( isdefined( trace1["fraction"] ) && trace1["fraction"] == 1 && isdefined( trace2["fraction"] ) && trace2["fraction"] == 1 )
return true;
if ( isdefined( trace1["entity"] ) && trace1["entity"] == self.enemy && isdefined( trace2["entity"] ) && trace2["entity"] == self.enemy )
return true;
if ( isdefined( level.zombie_melee_in_water ) && level.zombie_melee_in_water )
{
if ( isdefined( trace1["surfacetype"] ) && trace1["surfacetype"] == "water" && isdefined( trace2["fraction"] ) && trace2["fraction"] == 1 )
return true;
}
return false;
}
set_zombie_melee_anim_state( zombie )
{
if ( isDefined( level.melee_anim_state ) )
{
melee_anim_state = self [[ level.melee_anim_state ]]();
}
if ( !isDefined( melee_anim_state ) )
{
if ( !zombie.has_legs && zombie.a.gib_ref == "no_legs" )
{
melee_anim_state = "zm_stumpy_melee";
break;
}
else
{
switch( zombie.zombie_move_speed )
{
case "walk":
melee_anim_state = append_missing_legs_suffix( "zm_walk_melee" );
break;
case "run":
case "sprint":
default:
melee_anim_state = append_missing_legs_suffix( "zm_run_melee" );
break;
}
}
}
zombie setanimstatefromasd( melee_anim_state );
if ( isdefined( level.melee_anim_state ) )
melee_anim_state = self [[ level.melee_anim_state ]]();
if ( !isdefined( melee_anim_state ) )
{
if ( !zombie.has_legs && zombie.a.gib_ref == "no_legs" )
melee_anim_state = "zm_stumpy_melee";
else
{
switch ( zombie.zombie_move_speed )
{
case "walk":
melee_anim_state = append_missing_legs_suffix( "zm_walk_melee" );
break;
case "sprint":
case "run":
default:
melee_anim_state = append_missing_legs_suffix( "zm_run_melee" );
break;
}
}
}
zombie setanimstatefromasd( melee_anim_state );
}

View File

@ -1,286 +1,256 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_run;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_run;
#include maps\mp\animscripts\zm_shared;
main()
{
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
previousscript = self.a.script;
maps/mp/animscripts/zm_utility::initialize( "zombie_move" );
movemainloop();
self endon( "killanimscript" );
self setaimanimweights( 0, 0 );
previousscript = self.a.script;
maps\mp\animscripts\zm_utility::initialize( "zombie_move" );
movemainloop();
}
movemainloop()
{
self endon( "killanimscript" );
self endon( "stop_soon" );
self.needs_run_update = 1;
self notify( "needs_run_update" );
self sidestepinit();
self thread trysidestepthread();
for ( ;; )
{
self maps/mp/animscripts/zm_run::moverun();
if ( isDefined( self.zombie_can_sidestep ) && self.zombie_can_sidestep )
{
self trysidestep();
}
}
self endon( "killanimscript" );
self endon( "stop_soon" );
self.needs_run_update = 1;
self notify( "needs_run_update" );
self sidestepinit();
self thread trysidestepthread();
for (;;)
{
self maps\mp\animscripts\zm_run::moverun();
if ( isdefined( self.zombie_can_sidestep ) && self.zombie_can_sidestep )
self trysidestep();
}
}
sidestepinit()
{
self.a.steppeddir = 0;
self.a.lastsidesteptime = getTime();
self.a.steppeddir = 0;
self.a.lastsidesteptime = gettime();
}
trysidestepthread()
{
self endon( "death" );
self notify( "new_trySideStepThread" );
self endon( "new_trySideStepThread" );
if ( !isDefined( self.zombie_can_sidestep ) )
{
return 0;
}
if ( isDefined( self.zombie_can_sidestep ) && !self.zombie_can_sidestep )
{
return 0;
}
while ( 1 )
{
self trysidestep();
wait 0,05;
}
self endon( "death" );
self notify( "new_trySideStepThread" );
self endon( "new_trySideStepThread" );
if ( !isdefined( self.zombie_can_sidestep ) )
return false;
if ( isdefined( self.zombie_can_sidestep ) && !self.zombie_can_sidestep )
return false;
while ( true )
{
self trysidestep();
wait 0.05;
}
}
trysidestep()
{
if ( isDefined( self.shouldsidestepfunc ) )
{
self.sidesteptype = self [[ self.shouldsidestepfunc ]]();
}
else
{
self.sidesteptype = shouldsidestep();
}
if ( self.sidesteptype == "none" )
{
if ( isDefined( self.zombie_can_forwardstep ) && self.zombie_can_forwardstep )
{
self.sidesteptype = shouldforwardstep();
}
}
if ( self.sidesteptype == "none" )
{
return 0;
}
self.desiredstepdir = getdesiredsidestepdir( self.sidesteptype );
self.asd_name = "zm_" + self.sidesteptype + "_" + self.desiredstepdir;
self.substate_index = self getanimsubstatefromasd( self.asd_name );
self.stepanim = self getanimfromasd( self.asd_name, self.substate_index );
if ( !self checkroomforanim( self.stepanim ) )
{
return 0;
}
self.allowpain = 0;
self animcustom( ::dosidestep );
self waittill( "sidestep_done" );
self.allowpain = 1;
if ( isdefined( self.shouldsidestepfunc ) )
self.sidesteptype = self [[ self.shouldsidestepfunc ]]();
else
self.sidesteptype = shouldsidestep();
if ( self.sidesteptype == "none" )
{
if ( isdefined( self.zombie_can_forwardstep ) && self.zombie_can_forwardstep )
self.sidesteptype = shouldforwardstep();
}
if ( self.sidesteptype == "none" )
return false;
self.desiredstepdir = getdesiredsidestepdir( self.sidesteptype );
self.asd_name = "zm_" + self.sidesteptype + "_" + self.desiredstepdir;
self.substate_index = self getanimsubstatefromasd( self.asd_name );
self.stepanim = self getanimfromasd( self.asd_name, self.substate_index );
if ( !self checkroomforanim( self.stepanim ) )
return false;
self.allowpain = 0;
self animcustom( ::dosidestep );
self waittill( "sidestep_done" );
self.allowpain = 1;
}
getdesiredsidestepdir( sidesteptype )
{
if ( sidesteptype == "roll" || sidesteptype == "phase" )
{
self.desiredstepdir = "forward";
return self.desiredstepdir;
}
if ( sidesteptype == "roll" || sidesteptype == "phase" )
{
self.desiredstepdir = "forward";
return self.desiredstepdir;
}
/#
assert( sidesteptype == "step", "Unsupported SideStepType" );
assert( sidesteptype == "step", "Unsupported SideStepType" );
#/
randomroll = randomfloat( 1 );
if ( self.a.steppeddir < 0 )
{
self.desiredstepdir = "right";
}
else if ( self.a.steppeddir > 0 )
{
self.desiredstepdir = "left";
}
else if ( randomroll < 0,5 )
{
self.desiredstepdir = "right";
}
else
{
self.desiredstepdir = "left";
}
return self.desiredstepdir;
randomroll = randomfloat( 1 );
if ( self.a.steppeddir < 0 )
self.desiredstepdir = "right";
else if ( self.a.steppeddir > 0 )
self.desiredstepdir = "left";
else if ( randomroll < 0.5 )
self.desiredstepdir = "right";
else
self.desiredstepdir = "left";
return self.desiredstepdir;
}
checkroomforanim( stepanim )
{
if ( !self maymovefrompointtopoint( self.origin, getanimendpos( stepanim ) ) )
{
return 0;
}
return 1;
if ( !self maymovefrompointtopoint( self.origin, getanimendpos( stepanim ) ) )
return false;
return true;
}
shouldsidestep()
{
if ( cansidestep() && isplayer( self.enemy ) && self.enemy islookingat( self ) )
{
if ( self.zombie_move_speed != "sprint" || randomfloat( 1 ) < 0,7 )
{
return "step";
}
else
{
return "roll";
}
}
return "none";
if ( cansidestep() && isplayer( self.enemy ) && self.enemy islookingat( self ) )
{
if ( self.zombie_move_speed != "sprint" || randomfloat( 1 ) < 0.7 )
return "step";
else
return "roll";
}
return "none";
}
cansidestep()
{
if ( !isDefined( self.zombie_can_sidestep ) || !self.zombie_can_sidestep )
{
return 0;
}
if ( ( getTime() - self.a.lastsidesteptime ) < 2000 )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( self.a.pose != "stand" )
{
return 0;
}
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 4096 )
{
return 0;
}
if ( distsqfromenemy > 1000000 )
{
return 0;
}
if ( !isDefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
{
return 0;
}
if ( abs( self getmotionangle() ) > 15 )
{
return 0;
}
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
{
return 0;
}
return 1;
if ( !isdefined( self.zombie_can_sidestep ) || !self.zombie_can_sidestep )
return false;
if ( gettime() - self.a.lastsidesteptime < 2000 )
return false;
if ( !isdefined( self.enemy ) )
return false;
if ( self.a.pose != "stand" )
return false;
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 4096 )
return false;
if ( distsqfromenemy > 1000000 )
return false;
if ( !isdefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
return false;
if ( abs( self getmotionangle() ) > 15 )
return false;
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
return false;
return true;
}
shouldforwardstep()
{
if ( canforwardstep() && isplayer( self.enemy ) )
{
return "phase";
}
return "none";
if ( canforwardstep() && isplayer( self.enemy ) )
return "phase";
return "none";
}
canforwardstep()
{
if ( isDefined( self.a.lastsidesteptime ) && ( getTime() - self.a.lastsidesteptime ) < 2000 )
{
return 0;
}
if ( !isDefined( self.enemy ) )
{
return 0;
}
if ( self.a.pose != "stand" )
{
return 0;
}
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 14400 )
{
return 0;
}
if ( distsqfromenemy > 5760000 )
{
return 0;
}
if ( !isDefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
{
return 0;
}
if ( abs( self getmotionangle() ) > 15 )
{
return 0;
}
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
{
return 0;
}
return 1;
if ( isdefined( self.a.lastsidesteptime ) && gettime() - self.a.lastsidesteptime < 2000 )
return false;
if ( !isdefined( self.enemy ) )
return false;
if ( self.a.pose != "stand" )
return false;
distsqfromenemy = distancesquared( self.origin, self.enemy.origin );
if ( distsqfromenemy < 14400 )
return false;
if ( distsqfromenemy > 5760000 )
return false;
if ( !isdefined( self.pathgoalpos ) || distancesquared( self.origin, self.pathgoalpos ) < 4096 )
return false;
if ( abs( self getmotionangle() ) > 15 )
return false;
yaw = getyawtoorigin( self.enemy.origin );
if ( abs( yaw ) > 45 )
return false;
return true;
}
dosidestep()
{
self endon( "death" );
self endon( "killanimscript" );
self playsidestepanim( self.stepanim, self.sidesteptype );
if ( self.desiredstepdir == "left" )
{
self.a.steppeddir--;
self endon( "death" );
self endon( "killanimscript" );
self playsidestepanim( self.stepanim, self.sidesteptype );
}
else
{
self.a.steppeddir++;
}
self.a.lastsidesteptime = getTime();
self notify( "sidestep_done" );
if ( self.desiredstepdir == "left" )
self.a.steppeddir--;
else
self.a.steppeddir++;
self.a.lastsidesteptime = gettime();
self notify( "sidestep_done" );
}
playsidestepanim( stepanim, sidesteptype )
{
self animmode( "gravity", 0 );
self orientmode( "face angle", self.angles[ 1 ] );
runblendouttime = 0,2;
if ( isDefined( self.sidestepfunc ) )
{
self thread [[ self.sidestepfunc ]]( "step_anim", stepanim );
}
self setanimstatefromasd( self.asd_name, self.substate_index );
maps/mp/animscripts/zm_shared::donotetracks( "step_anim" );
if ( isalive( self ) )
{
self thread facelookaheadforabit();
}
self animmode( "gravity", 0 );
self orientmode( "face angle", self.angles[1] );
runblendouttime = 0.2;
if ( isdefined( self.sidestepfunc ) )
self thread [[ self.sidestepfunc ]]( "step_anim", stepanim );
self setanimstatefromasd( self.asd_name, self.substate_index );
maps\mp\animscripts\zm_shared::donotetracks( "step_anim" );
if ( isalive( self ) )
self thread facelookaheadforabit();
}
facelookaheadforabit()
{
self endon( "death" );
self endon( "killanimscript" );
lookaheadangles = vectorToAngle( self.lookaheaddir );
self orientmode( "face angle", lookaheadangles[ 1 ] );
wait 0,2;
self animmode( "normal", 0 );
self orientmode( "face default" );
self endon( "death" );
self endon( "killanimscript" );
lookaheadangles = vectortoangles( self.lookaheaddir );
self orientmode( "face angle", lookaheadangles[1] );
wait 0.2;
self animmode( "normal", 0 );
self orientmode( "face default" );
}

View File

@ -1,18 +1,21 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
main()
{
self setflashbanged( 0 );
if ( isDefined( self.longdeathstarting ) )
{
self waittill( "killanimscript" );
return;
}
if ( self.a.disablepain )
{
return;
}
self setflashbanged( 0 );
if ( isdefined( self.longdeathstarting ) )
{
self waittill( "killanimscript" );
return;
}
if ( self.a.disablepain )
return;
}

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@ -1,61 +1,61 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_shared;
moverun()
{
self endon( "death" );
if ( isDefined( self.needs_run_update ) && !self.needs_run_update )
{
self waittill( "needs_run_update" );
}
if ( isDefined( self.is_inert ) && self.is_inert )
{
wait 0,1;
return;
}
self setaimanimweights( 0, 0 );
self setanimstatefromspeed();
maps/mp/animscripts/zm_shared::donotetracksfortime( 0,05, "move_anim" );
self.needs_run_update = 0;
self endon( "death" );
if ( isdefined( self.needs_run_update ) && !self.needs_run_update )
self waittill( "needs_run_update" );
if ( isdefined( self.is_inert ) && self.is_inert )
{
wait 0.1;
return;
}
self setaimanimweights( 0, 0 );
self setanimstatefromspeed();
maps\mp\animscripts\zm_shared::donotetracksfortime( 0.05, "move_anim" );
self.needs_run_update = 0;
}
setanimstatefromspeed()
{
animstate = self append_missing_legs_suffix( "zm_move_" + self.zombie_move_speed );
if ( isDefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" )
{
animstate = "zm_move_stumpy";
}
if ( isDefined( self.preserve_asd_substates ) && self.preserve_asd_substates && animstate == self getanimstatefromasd() )
{
substate = self getanimsubstatefromasd();
self setanimstatefromasd( animstate, substate );
}
else
{
self setanimstatefromasd( animstate );
}
if ( isDefined( self.setanimstatefromspeed ) )
{
self [[ self.setanimstatefromspeed ]]( animstate, substate );
}
animstate = self append_missing_legs_suffix( "zm_move_" + self.zombie_move_speed );
if ( isdefined( self.a.gib_ref ) && self.a.gib_ref == "no_legs" )
animstate = "zm_move_stumpy";
if ( isdefined( self.preserve_asd_substates ) && self.preserve_asd_substates && animstate == self getanimstatefromasd() )
{
substate = self getanimsubstatefromasd();
self setanimstatefromasd( animstate, substate );
}
else
self setanimstatefromasd( animstate );
if ( isdefined( self.setanimstatefromspeed ) )
self [[ self.setanimstatefromspeed ]]( animstate, substate );
}
needsupdate()
{
self.needs_run_update = 1;
self notify( "needs_run_update" );
self.needs_run_update = 1;
self notify( "needs_run_update" );
}
needsdelayedupdate()
{
self endon( "death" );
while ( isDefined( self.needs_run_update ) && self.needs_run_update )
{
wait 0,1;
}
self.needs_run_update = 1;
self notify( "needs_run_update" );
self endon( "death" );
while ( isdefined( self.needs_run_update ) && self.needs_run_update )
wait 0.1;
self.needs_run_update = 1;
self notify( "needs_run_update" );
}

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@ -1,39 +1,39 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
main()
{
self endon( "death" );
self notify( "killanimscript" );
self endon( "end_sequence" );
if ( !isDefined( self.codescripted[ "animState" ] ) )
{
return;
}
self startscriptedanim( self.codescripted[ "origin" ], self.codescripted[ "angles" ], self.codescripted[ "animState" ], self.codescripted[ "animSubState" ], self.codescripted[ "AnimMode" ] );
self.a.script = "scripted";
self.codescripted = undefined;
if ( isDefined( self.deathstring_passed ) )
{
self.deathstring = self.deathstring_passed;
}
self waittill( "killanimscript" );
self endon( "death" );
self notify( "killanimscript" );
self endon( "end_sequence" );
if ( !isdefined( self.codescripted["animState"] ) )
return;
self startscriptedanim( self.codescripted["origin"], self.codescripted["angles"], self.codescripted["animState"], self.codescripted["animSubState"], self.codescripted["AnimMode"] );
self.a.script = "scripted";
self.codescripted = undefined;
if ( isdefined( self.deathstring_passed ) )
self.deathstring = self.deathstring_passed;
self waittill( "killanimscript" );
}
init( origin, angles, animstate, animsubstate, animmode )
{
self.codescripted[ "origin" ] = origin;
self.codescripted[ "angles" ] = angles;
self.codescripted[ "animState" ] = animstate;
self.codescripted[ "animSubState" ] = animsubstate;
if ( isDefined( animmode ) )
{
self.codescripted[ "AnimMode" ] = animmode;
}
else
{
self.codescripted[ "AnimMode" ] = "normal";
}
self.codescripted["origin"] = origin;
self.codescripted["angles"] = angles;
self.codescripted["animState"] = animstate;
self.codescripted["animSubState"] = animsubstate;
if ( isdefined( animmode ) )
self.codescripted["AnimMode"] = animmode;
else
self.codescripted["AnimMode"] = "normal";
}
end_script()
{
}

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@ -1,509 +1,460 @@
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
deleteatlimit()
{
wait 30;
self delete();
wait 30.0;
self delete();
}
lookatentity( looktargetentity, lookduration, lookspeed, eyesonly, interruptothers )
{
return;
}
lookatposition( looktargetpos, lookduration, lookspeed, eyesonly, interruptothers )
{
/#
assert( isai( self ), "Can only call this function on an AI character" );
assert( isai( self ), "Can only call this function on an AI character" );
#/
/#
assert( self.a.targetlookinitilized == 1, "LookAtPosition called on AI that lookThread was not called on" );
assert( self.a.targetlookinitilized == 1, "LookAtPosition called on AI that lookThread was not called on" );
#/
/#
if ( lookspeed != "casual" )
{
assert( lookspeed == "alert", "lookSpeed must be casual or alert" );
}
assert( lookspeed == "casual" || lookspeed == "alert", "lookSpeed must be casual or alert" );
#/
if ( isDefined( interruptothers ) || interruptothers == "interrupt others" && getTime() > self.a.lookendtime )
{
self.a.looktargetpos = looktargetpos;
self.a.lookendtime = getTime() + ( lookduration * 1000 );
if ( lookspeed == "casual" )
{
self.a.looktargetspeed = 800;
}
else
{
self.a.looktargetspeed = 1600;
}
if ( isDefined( eyesonly ) && eyesonly == "eyes only" )
{
self notify( "eyes look now" );
return;
}
else
{
self notify( "look now" );
}
}
if ( !isdefined( interruptothers ) || interruptothers == "interrupt others" || gettime() > self.a.lookendtime )
{
self.a.looktargetpos = looktargetpos;
self.a.lookendtime = gettime() + lookduration * 1000;
if ( lookspeed == "casual" )
self.a.looktargetspeed = 800;
else
self.a.looktargetspeed = 1600;
if ( isdefined( eyesonly ) && eyesonly == "eyes only" )
self notify( "eyes look now" );
else
self notify( "look now" );
}
}
lookatanimations( leftanim, rightanim )
{
self.a.lookanimationleft = leftanim;
self.a.lookanimationright = rightanim;
self.a.lookanimationleft = leftanim;
self.a.lookanimationright = rightanim;
}
handledogsoundnotetracks( note )
{
if ( note != "sound_dogstep_run_default" || note == "dogstep_rf" && note == "dogstep_lf" )
{
self playsound( "fly_dog_step_run_default" );
return 1;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
{
return 0;
}
alias = "aml" + getsubstr( note, 5 );
if ( isalive( self ) )
{
self thread play_sound_on_tag_endon_death( alias, "tag_eye" );
}
else
{
self thread play_sound_in_space( alias, self gettagorigin( "tag_eye" ) );
}
return 1;
if ( note == "sound_dogstep_run_default" || note == "dogstep_rf" || note == "dogstep_lf" )
{
self playsound( "fly_dog_step_run_default" );
return true;
}
prefix = getsubstr( note, 0, 5 );
if ( prefix != "sound" )
return false;
alias = "aml" + getsubstr( note, 5 );
if ( isalive( self ) )
self thread play_sound_on_tag_endon_death( alias, "tag_eye" );
else
self thread play_sound_in_space( alias, self gettagorigin( "tag_eye" ) );
return true;
}
growling()
{
return isDefined( self.script_growl );
return isdefined( self.script_growl );
}
registernotetracks()
{
anim.notetracks[ "anim_pose = "stand"" ] = ::notetrackposestand;
anim.notetracks[ "anim_pose = "crouch"" ] = ::notetrackposecrouch;
anim.notetracks[ "anim_movement = "stop"" ] = ::notetrackmovementstop;
anim.notetracks[ "anim_movement = "walk"" ] = ::notetrackmovementwalk;
anim.notetracks[ "anim_movement = "run"" ] = ::notetrackmovementrun;
anim.notetracks[ "anim_alertness = causal" ] = ::notetrackalertnesscasual;
anim.notetracks[ "anim_alertness = alert" ] = ::notetrackalertnessalert;
anim.notetracks[ "gravity on" ] = ::notetrackgravity;
anim.notetracks[ "gravity off" ] = ::notetrackgravity;
anim.notetracks[ "gravity code" ] = ::notetrackgravity;
anim.notetracks[ "bodyfall large" ] = ::notetrackbodyfall;
anim.notetracks[ "bodyfall small" ] = ::notetrackbodyfall;
anim.notetracks[ "footstep" ] = ::notetrackfootstep;
anim.notetracks[ "step" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_right_large" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_right_small" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_left_large" ] = ::notetrackfootstep;
anim.notetracks[ "footstep_left_small" ] = ::notetrackfootstep;
anim.notetracks[ "footscrape" ] = ::notetrackfootscrape;
anim.notetracks[ "land" ] = ::notetrackland;
anim.notetracks[ "start_ragdoll" ] = ::notetrackstartragdoll;
anim.notetracks["anim_pose = \"stand\""] = ::notetrackposestand;
anim.notetracks["anim_pose = \"crouch\""] = ::notetrackposecrouch;
anim.notetracks["anim_movement = \"stop\""] = ::notetrackmovementstop;
anim.notetracks["anim_movement = \"walk\""] = ::notetrackmovementwalk;
anim.notetracks["anim_movement = \"run\""] = ::notetrackmovementrun;
anim.notetracks["anim_alertness = causal"] = ::notetrackalertnesscasual;
anim.notetracks["anim_alertness = alert"] = ::notetrackalertnessalert;
anim.notetracks["gravity on"] = ::notetrackgravity;
anim.notetracks["gravity off"] = ::notetrackgravity;
anim.notetracks["gravity code"] = ::notetrackgravity;
anim.notetracks["bodyfall large"] = ::notetrackbodyfall;
anim.notetracks["bodyfall small"] = ::notetrackbodyfall;
anim.notetracks["footstep"] = ::notetrackfootstep;
anim.notetracks["step"] = ::notetrackfootstep;
anim.notetracks["footstep_right_large"] = ::notetrackfootstep;
anim.notetracks["footstep_right_small"] = ::notetrackfootstep;
anim.notetracks["footstep_left_large"] = ::notetrackfootstep;
anim.notetracks["footstep_left_small"] = ::notetrackfootstep;
anim.notetracks["footscrape"] = ::notetrackfootscrape;
anim.notetracks["land"] = ::notetrackland;
anim.notetracks["start_ragdoll"] = ::notetrackstartragdoll;
}
notetrackstopanim( note, flagname )
{
}
notetrackstartragdoll( note, flagname )
{
if ( isDefined( self.noragdoll ) )
{
return;
}
self unlink();
self startragdoll();
if ( isdefined( self.noragdoll ) )
return;
self unlink();
self startragdoll();
}
notetrackmovementstop( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "stop";
}
if ( issentient( self ) )
self.a.movement = "stop";
}
notetrackmovementwalk( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "walk";
}
if ( issentient( self ) )
self.a.movement = "walk";
}
notetrackmovementrun( note, flagname )
{
if ( issentient( self ) )
{
self.a.movement = "run";
}
if ( issentient( self ) )
self.a.movement = "run";
}
notetrackalertnesscasual( note, flagname )
{
if ( issentient( self ) )
{
self.a.alertness = "casual";
}
if ( issentient( self ) )
self.a.alertness = "casual";
}
notetrackalertnessalert( note, flagname )
{
if ( issentient( self ) )
{
self.a.alertness = "alert";
}
if ( issentient( self ) )
self.a.alertness = "alert";
}
notetrackposestand( note, flagname )
{
self.a.pose = "stand";
self notify( "entered_pose" + "stand" );
self.a.pose = "stand";
self notify( "entered_pose" + "stand" );
}
notetrackposecrouch( note, flagname )
{
self.a.pose = "crouch";
self notify( "entered_pose" + "crouch" );
if ( self.a.crouchpain )
{
self.a.crouchpain = 0;
self.health = 150;
}
self.a.pose = "crouch";
self notify( "entered_pose" + "crouch" );
if ( self.a.crouchpain )
{
self.a.crouchpain = 0;
self.health = 150;
}
}
notetrackgravity( note, flagname )
{
if ( issubstr( note, "on" ) )
{
self animmode( "gravity" );
}
else if ( issubstr( note, "off" ) )
{
self animmode( "nogravity" );
self.nogravity = 1;
}
else
{
if ( issubstr( note, "code" ) )
{
self animmode( "none" );
self.nogravity = undefined;
}
}
if ( issubstr( note, "on" ) )
self animmode( "gravity" );
else if ( issubstr( note, "off" ) )
{
self animmode( "nogravity" );
self.nogravity = 1;
}
else if ( issubstr( note, "code" ) )
{
self animmode( "none" );
self.nogravity = undefined;
}
}
notetrackbodyfall( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
if ( issubstr( note, "large" ) )
{
self playsound( "fly_bodyfall_large_" + groundtype );
}
else
{
if ( issubstr( note, "small" ) )
{
self playsound( "fly_bodyfall_small_" + groundtype );
}
}
if ( isdefined( self.groundtype ) )
groundtype = self.groundtype;
else
groundtype = "dirt";
if ( issubstr( note, "large" ) )
self playsound( "fly_bodyfall_large_" + groundtype );
else if ( issubstr( note, "small" ) )
self playsound( "fly_bodyfall_small_" + groundtype );
}
notetrackfootstep( note, flagname )
{
if ( issubstr( note, "left" ) )
{
playfootstep( "J_Ball_LE" );
}
else
{
playfootstep( "J_BALL_RI" );
}
if ( !level.clientscripts )
{
self playsound( "fly_gear_run" );
}
if ( issubstr( note, "left" ) )
playfootstep( "J_Ball_LE" );
else
playfootstep( "J_BALL_RI" );
if ( !level.clientscripts )
self playsound( "fly_gear_run" );
}
notetrackfootscrape( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
self playsound( "fly_step_scrape_" + groundtype );
if ( isdefined( self.groundtype ) )
groundtype = self.groundtype;
else
groundtype = "dirt";
self playsound( "fly_step_scrape_" + groundtype );
}
notetrackland( note, flagname )
{
if ( isDefined( self.groundtype ) )
{
groundtype = self.groundtype;
}
else
{
groundtype = "dirt";
}
self playsound( "fly_land_npc_" + groundtype );
if ( isdefined( self.groundtype ) )
groundtype = self.groundtype;
else
groundtype = "dirt";
self playsound( "fly_land_npc_" + groundtype );
}
handlenotetrack( note, flagname, customfunction, var1 )
{
if ( isai( self ) && self.isdog )
{
if ( handledogsoundnotetracks( note ) )
{
return;
}
}
else
{
notetrackfunc = anim.notetracks[ note ];
if ( isDefined( notetrackfunc ) )
{
return [[ notetrackfunc ]]( note, flagname );
}
}
switch( note )
{
case "end":
case "finish":
case "undefined":
if ( isai( self ) && self.a.pose == "back" )
{
}
return note;
case "swish small":
self thread play_sound_in_space( "fly_gear_enemy", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "swish large":
self thread play_sound_in_space( "fly_gear_enemy_large", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "no death":
self.a.nodeath = 1;
break;
case "no pain":
self.allowpain = 0;
break;
case "allow pain":
self.allowpain = 1;
break;
case "anim_melee = "right"":
case "anim_melee = right":
self.a.meleestate = "right";
break;
case "anim_melee = "left"":
case "anim_melee = left":
self.a.meleestate = "left";
break;
case "swap taghelmet to tagleft":
if ( isDefined( self.hatmodel ) )
{
if ( isDefined( self.helmetsidemodel ) )
{
self detach( self.helmetsidemodel, "TAG_HELMETSIDE" );
self.helmetsidemodel = undefined;
}
self detach( self.hatmodel, "" );
self attach( self.hatmodel, "TAG_WEAPON_LEFT" );
self.hatmodel = undefined;
}
break;
default:
if ( isDefined( customfunction ) )
{
if ( !isDefined( var1 ) )
{
return [[ customfunction ]]( note );
}
else
{
return [[ customfunction ]]( note, var1 );
}
}
}
}
if ( isai( self ) && self.isdog )
{
if ( handledogsoundnotetracks( note ) )
return;
}
else
{
notetrackfunc = anim.notetracks[note];
if ( isdefined( notetrackfunc ) )
return [[ notetrackfunc ]]( note, flagname );
}
switch ( note )
{
case "undefined":
case "finish":
case "end":
if ( isai( self ) && self.a.pose == "back" )
{
}
return note;
case "swish small":
self thread play_sound_in_space( "fly_gear_enemy", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "swish large":
self thread play_sound_in_space( "fly_gear_enemy_large", self gettagorigin( "TAG_WEAPON_RIGHT" ) );
break;
case "no death":
self.a.nodeath = 1;
break;
case "no pain":
self.allowpain = 0;
break;
case "allow pain":
self.allowpain = 1;
break;
case "anim_melee = right":
case "anim_melee = \"right\"":
self.a.meleestate = "right";
break;
case "anim_melee = left":
case "anim_melee = \"left\"":
self.a.meleestate = "left";
break;
case "swap taghelmet to tagleft":
if ( isdefined( self.hatmodel ) )
{
if ( isdefined( self.helmetsidemodel ) )
{
self detach( self.helmetsidemodel, "TAG_HELMETSIDE" );
self.helmetsidemodel = undefined;
}
self detach( self.hatmodel, "" );
self attach( self.hatmodel, "TAG_WEAPON_LEFT" );
self.hatmodel = undefined;
}
break;
default:
if ( isdefined( customfunction ) )
{
if ( !isdefined( var1 ) )
return [[ customfunction ]]( note );
else
return [[ customfunction ]]( note, var1 );
}
break;
}
}
donotetracks( flagname, customfunction, var1 )
{
for ( ;; )
{
self waittill( flagname, note );
if ( !isDefined( note ) )
{
note = "undefined";
}
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isDefined( val ) )
{
return val;
}
}
for (;;)
{
self waittill( flagname, note );
if ( !isdefined( note ) )
note = "undefined";
val = self handlenotetrack( note, flagname, customfunction, var1 );
if ( isdefined( val ) )
return val;
}
}
donotetracksforeverproc( notetracksfunc, flagname, killstring, customfunction, var1 )
{
if ( isDefined( killstring ) )
{
self endon( killstring );
}
self endon( "killanimscript" );
for ( ;; )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
time = getTime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = getTime() - time;
if ( timetaken < 0,05 )
{
if ( isdefined( killstring ) )
self endon( killstring );
self endon( "killanimscript" );
for (;;)
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
time = gettime();
returnednote = [[ notetracksfunc ]]( flagname, customfunction, var1 );
timetaken = gettime() - time;
if ( timetaken < 0.05 )
{
/#
println( getTime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
println( gettime() + " mapsmpanimscriptsshared::DoNoteTracksForever is trying to cause an infinite loop on anim " + flagname + ", returned " + returnednote + "." );
#/
wait ( 0,05 - timetaken );
}
}
}
wait( 0.05 - timetaken );
}
}
}
}
donotetracksforever( flagname, killstring, customfunction, var1 )
{
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
donotetracksforeverproc( ::donotetracks, flagname, killstring, customfunction, var1 );
}
donotetracksfortimeproc( donotetracksforeverfunc, time, flagname, customfunction, ent, var1 )
{
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
ent endon( "stop_notetracks" );
[[ donotetracksforeverfunc ]]( flagname, undefined, customfunction, var1 );
}
donotetracksfortime( time, flagname, customfunction, var1 )
{
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
ent = spawnstruct();
ent thread donotetracksfortimeendnotify( time );
donotetracksfortimeproc( ::donotetracksforever, time, flagname, customfunction, ent, var1 );
}
donotetracksfortimeendnotify( time )
{
wait time;
self notify( "stop_notetracks" );
wait( time );
self notify( "stop_notetracks" );
}
playfootstep( foot )
{
if ( !level.clientscripts )
{
if ( !isai( self ) )
{
self playsound( "fly_step_run_dirt" );
return;
}
}
groundtype = undefined;
if ( !isDefined( self.groundtype ) )
{
if ( !isDefined( self.lastgroundtype ) )
{
if ( !level.clientscripts )
{
self playsound( "fly_step_run_dirt" );
}
return;
}
groundtype = self.lastgroundtype;
}
else
{
groundtype = self.groundtype;
self.lastgroundtype = self.groundtype;
}
if ( !level.clientscripts )
{
self playsound( "fly_step_run_" + groundtype );
}
[[ anim.optionalstepeffectfunction ]]( foot, groundtype );
if ( !level.clientscripts )
{
if ( !isai( self ) )
{
self playsound( "fly_step_run_dirt" );
return;
}
}
groundtype = undefined;
if ( !isdefined( self.groundtype ) )
{
if ( !isdefined( self.lastgroundtype ) )
{
if ( !level.clientscripts )
self playsound( "fly_step_run_dirt" );
return;
}
groundtype = self.lastgroundtype;
}
else
{
groundtype = self.groundtype;
self.lastgroundtype = self.groundtype;
}
if ( !level.clientscripts )
self playsound( "fly_step_run_" + groundtype );
[[ anim.optionalstepeffectfunction ]]( foot, groundtype );
}
playfootstepeffect( foot, groundtype )
{
if ( level.clientscripts )
{
return;
}
i = 0;
while ( i < anim.optionalstepeffects.size )
{
if ( isDefined( self.fire_footsteps ) && self.fire_footsteps )
{
groundtype = "fire";
}
if ( groundtype != anim.optionalstepeffects[ i ] )
{
i++;
continue;
}
else
{
org = self gettagorigin( foot );
playfx( level._effect[ "step_" + anim.optionalstepeffects[ i ] ], org, org + vectorScale( ( 0, 0, 1 ), 100 ) );
return;
}
i++;
}
if ( level.clientscripts )
return;
for ( i = 0; i < anim.optionalstepeffects.size; i++ )
{
if ( isdefined( self.fire_footsteps ) && self.fire_footsteps )
groundtype = "fire";
if ( groundtype != anim.optionalstepeffects[i] )
continue;
org = self gettagorigin( foot );
playfx( level._effect["step_" + anim.optionalstepeffects[i]], org, org + vectorscale( ( 0, 0, 1 ), 100.0 ) );
return;
}
}
movetooriginovertime( origin, time )
{
self endon( "killanimscript" );
if ( distancesquared( self.origin, origin ) > 256 && !self maymovetopoint( origin ) )
{
self endon( "killanimscript" );
if ( distancesquared( self.origin, origin ) > 256 && !self maymovetopoint( origin ) )
{
/#
println( "^1Warning: AI starting behavior for node at " + origin + " but could not move to that point." );
println( "^1Warning: AI starting behavior for node at " + origin + " but could not move to that point." );
#/
return;
}
self.keepclaimednodeingoal = 1;
offset = self.origin - origin;
frames = int( time * 20 );
offsetreduction = vectorScale( offset, 1 / frames );
i = 0;
while ( i < frames )
{
offset -= offsetreduction;
self teleport( origin + offset );
wait 0,05;
i++;
}
self.keepclaimednodeingoal = 0;
return;
}
self.keepclaimednodeingoal = 1;
offset = self.origin - origin;
frames = int( time * 20 );
offsetreduction = vectorscale( offset, 1.0 / frames );
for ( i = 0; i < frames; i++ )
{
offset -= offsetreduction;
self teleport( origin + offset );
wait 0.05;
}
self.keepclaimednodeingoal = 0;
}
returntrue()
{
return 1;
return 1;
}

View File

@ -1,26 +1,27 @@
#include maps/mp/animscripts/zm_shared;
#include maps/mp/animscripts/zm_utility;
#include maps/mp/animscripts/utility;
#include maps/mp/animscripts/shared;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\shared;
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\zm_utility;
#include maps\mp\animscripts\zm_shared;
main()
{
self endon( "killanimscript" );
for ( ;; )
{
if ( isDefined( level.ignore_stop_func ) )
{
if ( self [[ level.ignore_stop_func ]]() )
{
return;
}
}
if ( !self hasanimstatefromasd( "zm_idle" ) )
{
return;
}
animstate = maps/mp/animscripts/zm_utility::append_missing_legs_suffix( "zm_idle" );
self setanimstatefromasd( animstate );
maps/mp/animscripts/zm_shared::donotetracks( "idle_anim" );
}
self endon( "killanimscript" );
for (;;)
{
if ( isdefined( level.ignore_stop_func ) )
{
if ( self [[ level.ignore_stop_func ]]() )
return;
}
if ( !self hasanimstatefromasd( "zm_idle" ) )
return;
animstate = maps\mp\animscripts\zm_utility::append_missing_legs_suffix( "zm_idle" );
self setanimstatefromasd( animstate );
maps\mp\animscripts\zm_shared::donotetracks( "idle_anim" );
}
}

View File

@ -1,6 +1,9 @@
#include maps/mp/animscripts/shared;
#include maps/mp/animscripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\animscripts\utility;
#include maps\mp\animscripts\shared;
main()
{
}

File diff suppressed because it is too large Load Diff

View File

@ -1,209 +1,215 @@
#include maps/mp/gametypes_zm/_hostmigration;
#include maps/mp/gametypes_zm/_globallogic_actor;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/_audio;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\_audio;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_globallogic_actor;
#include maps\mp\gametypes_zm\_hostmigration;
codecallback_startgametype() //checked matches cerberus output
codecallback_startgametype()
{
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
if ( !isdefined( level.gametypestarted ) || !level.gametypestarted )
{
[[ level.callbackstartgametype ]]();
level.gametypestarted = 1;
}
}
codecallback_finalizeinitialization() //checked matches cerberus output
codecallback_finalizeinitialization()
{
maps/mp/_utility::callback( "on_finalize_initialization" );
maps\mp\_utility::callback( "on_finalize_initialization" );
}
codecallback_playerconnect() //checked matches cerberus output
codecallback_playerconnect()
{
self endon( "disconnect" );
self thread maps/mp/_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
self endon( "disconnect" );
self thread maps\mp\_audio::monitor_player_sprint();
[[ level.callbackplayerconnect ]]();
}
codecallback_playerdisconnect() //checked matches cerberus output
codecallback_playerdisconnect()
{
self notify( "disconnect" );
level notify( "disconnect" );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
self notify( "disconnect" );
client_num = self getentitynumber();
[[ level.callbackplayerdisconnect ]]();
}
codecallback_hostmigration() //checked matches cerberus output
codecallback_hostmigration()
{
/*
/#
println( "****CodeCallback_HostMigration****" );
println( "****CodeCallback_HostMigration****" );
#/
*/
[[ level.callbackhostmigration ]]();
[[ level.callbackhostmigration ]]();
}
codecallback_hostmigrationsave() //checked matches cerberus output
codecallback_hostmigrationsave()
{
/*
/#
println( "****CodeCallback_HostMigrationSave****" );
println( "****CodeCallback_HostMigrationSave****" );
#/
*/
[[ level.callbackhostmigrationsave ]]();
[[ level.callbackhostmigrationsave ]]();
}
codecallback_playermigrated() //checked matches cerberus output
codecallback_prehostmigrationsave()
{
/*
/#
println( "****CodeCallback_PlayerMigrated****" );
println( "****CodeCallback_PreHostMigrationSave****" );
#/
*/
[[ level.callbackplayermigrated ]]();
[[ level.callbackprehostmigrationsave ]]();
}
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
codecallback_playermigrated()
{
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
{
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
}
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
{
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
{
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
}
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
{
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
}
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
{
}
codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
{
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isDefined( level.face_event_handler ) && isDefined( level.face_event_handler.events[ notify_msg ] ) )
{
ent sendfaceevent( level.face_event_handler.events[ notify_msg ] );
}
}
}
codecallback_menuresponse( action, arg ) //checked matches cerberus output
{
if ( !isDefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[ index ] = spawnstruct();
level.menuresponsequeue[ index ].action = action;
level.menuresponsequeue[ index ].arg = arg;
level.menuresponsequeue[ index ].ent = self;
level notify( "menuresponse_queue" );
}
menuresponsequeuepump() //checked changed to match cerberus output
{
while ( 1 )
{
level waittill( "menuresponse_queue" );
level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
}
}
setupcallbacks() //checked matches cerberus output
{
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
}
setdefaultcallbacks() //checked matches cerberus output
{
level.callbackstartgametype = maps/mp/gametypes_zm/_globallogic::callback_startgametype;
level.callbackplayerconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps/mp/gametypes_zm/_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps/mp/gametypes_zm/_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps/mp/gametypes_zm/_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps/mp/gametypes_zm/_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps/mp/gametypes_zm/_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps/mp/gametypes_zm/_globallogic_actor::callback_actorkilled;
level.callbackplayermigrated = maps/mp/gametypes_zm/_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps/mp/gametypes_zm/_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps/mp/gametypes_zm/_hostmigration::callback_hostmigrationsave;
}
abortlevel() //checked matches cerberus output
{
/*
/#
println( "ERROR: Aborting level - gametype is not supported" );
println( "****CodeCallback_PlayerMigrated****" );
#/
*/
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
[[ level.callbackplayermigrated ]]();
}
codecallback_glasssmash( pos, dir ) //checked matches cerberus output
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
{
level notify( "glass_smash" );
self endon( "disconnect" );
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
callbackvoid() //checked matches cerberus output
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
{
self endon( "disconnect" );
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
{
self endon( "disconnect" );
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
}
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit )
{
self endon( "disconnect" );
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
}
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
{
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
}
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset )
{
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
}
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname )
{
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
}
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset )
{
}
codecallback_faceeventnotify( notify_msg, ent )
{
if ( isdefined( ent ) && isdefined( ent.do_face_anims ) && ent.do_face_anims )
{
if ( isdefined( level.face_event_handler ) && isdefined( level.face_event_handler.events[notify_msg] ) )
ent sendfaceevent( level.face_event_handler.events[notify_msg] );
}
}
codecallback_menuresponse( action, arg )
{
if ( !isdefined( level.menuresponsequeue ) )
{
level.menuresponsequeue = [];
level thread menuresponsequeuepump();
}
index = level.menuresponsequeue.size;
level.menuresponsequeue[index] = spawnstruct();
level.menuresponsequeue[index].action = action;
level.menuresponsequeue[index].arg = arg;
level.menuresponsequeue[index].ent = self;
level notify( "menuresponse_queue" );
}
menuresponsequeuepump()
{
while ( true )
{
level waittill( "menuresponse_queue" );
do
{
level.menuresponsequeue[0].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
arrayremoveindex( level.menuresponsequeue, 0, 0 );
wait 0.05;
}
while ( level.menuresponsequeue.size > 0 );
}
}
setupcallbacks()
{
setdefaultcallbacks();
level.idflags_radius = 1;
level.idflags_no_armor = 2;
level.idflags_no_knockback = 4;
level.idflags_penetration = 8;
level.idflags_destructible_entity = 16;
level.idflags_shield_explosive_impact = 32;
level.idflags_shield_explosive_impact_huge = 64;
level.idflags_shield_explosive_splash = 128;
level.idflags_no_team_protection = 256;
level.idflags_no_protection = 512;
level.idflags_passthru = 1024;
}
setdefaultcallbacks()
{
level.callbackstartgametype = maps\mp\gametypes_zm\_globallogic::callback_startgametype;
level.callbackplayerconnect = maps\mp\gametypes_zm\_globallogic_player::callback_playerconnect;
level.callbackplayerdisconnect = maps\mp\gametypes_zm\_globallogic_player::callback_playerdisconnect;
level.callbackplayerdamage = maps\mp\gametypes_zm\_globallogic_player::callback_playerdamage;
level.callbackplayerkilled = maps\mp\gametypes_zm\_globallogic_player::callback_playerkilled;
level.callbackplayermelee = maps\mp\gametypes_zm\_globallogic_player::callback_playermelee;
level.callbackplayerlaststand = maps\mp\gametypes_zm\_globallogic_player::callback_playerlaststand;
level.callbackactordamage = maps\mp\gametypes_zm\_globallogic_actor::callback_actordamage;
level.callbackactorkilled = maps\mp\gametypes_zm\_globallogic_actor::callback_actorkilled;
level.callbackplayermigrated = maps\mp\gametypes_zm\_globallogic_player::callback_playermigrated;
level.callbackhostmigration = maps\mp\gametypes_zm\_hostmigration::callback_hostmigration;
level.callbackhostmigrationsave = maps\mp\gametypes_zm\_hostmigration::callback_hostmigrationsave;
level.callbackprehostmigrationsave = maps\mp\gametypes_zm\_hostmigration::callback_prehostmigrationsave;
}
abortlevel()
{
/#
println( "ERROR: Aborting level - gametype is not supported" );
#/
level.callbackstartgametype = ::callbackvoid;
level.callbackplayerconnect = ::callbackvoid;
level.callbackplayerdisconnect = ::callbackvoid;
level.callbackplayerdamage = ::callbackvoid;
level.callbackplayerkilled = ::callbackvoid;
level.callbackplayermelee = ::callbackvoid;
level.callbackplayerlaststand = ::callbackvoid;
level.callbackactordamage = ::callbackvoid;
level.callbackactorkilled = ::callbackvoid;
level.callbackvehicledamage = ::callbackvoid;
setdvar( "g_gametype", "dm" );
exitlevel( 0 );
}
codecallback_glasssmash( pos, dir )
{
level notify( "glass_smash", pos, dir );
}
callbackvoid()
{
}

View File

@ -1,16 +1,19 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
level.clientid = 0;
level thread onplayerconnect();
level.clientid = 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++;
}
for (;;)
{
level waittill( "connecting", player );
player.clientid = level.clientid;
level.clientid++;
}
}

View File

@ -1,160 +1,166 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
precacheshader( "damage_feedback" );
precacheshader( "damage_feedback_flak" );
precacheshader( "damage_feedback_tac" );
level thread onplayerconnect();
precacheshader( "damage_feedback" );
precacheshader( "damage_feedback_flak" );
precacheshader( "damage_feedback_tac" );
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player.hud_damagefeedback = newdamageindicatorhudelem( player );
player.hud_damagefeedback.horzalign = "center";
player.hud_damagefeedback.vertalign = "middle";
player.hud_damagefeedback.x = -12;
player.hud_damagefeedback.y = -12;
player.hud_damagefeedback.alpha = 0;
player.hud_damagefeedback.archived = 1;
player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
player.hitsoundtracker = 1;
}
for (;;)
{
level waittill( "connecting", player );
player.hud_damagefeedback = newdamageindicatorhudelem( player );
player.hud_damagefeedback.horzalign = "center";
player.hud_damagefeedback.vertalign = "middle";
player.hud_damagefeedback.x = -12;
player.hud_damagefeedback.y = -12;
player.hud_damagefeedback.alpha = 0;
player.hud_damagefeedback.archived = 1;
player.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
player.hitsoundtracker = 1;
}
}
updatedamagefeedback( mod, inflictor, perkfeedback ) //checked matches cerberus output
updatedamagefeedback( mod, inflictor, perkfeedback )
{
if ( !isplayer( self ) || sessionmodeiszombiesgame() )
{
return;
}
if ( isDefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
{
if ( isDefined( inflictor ) && isDefined( inflictor.soundmod ) )
{
switch( inflictor.soundmod )
{
case "player":
self playlocalsound( "mpl_hit_alert" );
break;
case "heli":
self thread playhitsound( mod, "mpl_hit_alert_air" );
break;
case "hpm":
self thread playhitsound( mod, "mpl_hit_alert_hpm" );
break;
case "taser_spike":
self thread playhitsound( mod, "mpl_hit_alert_taser_spike" );
break;
case "dog":
case "straferun":
case "default_loud":
self thread playhitsound( mod, "mpl_hit_heli_gunner" );
break;
default:
self thread playhitsound( mod, "mpl_hit_alert_low" );
break;
}
}
else
{
self playlocalsound( "mpl_hit_alert_low" );
}
}
if ( isDefined( perkfeedback ) )
{
switch( perkfeedback )
{
case "flakjacket":
self.hud_damagefeedback setshader( "damage_feedback_flak", 24, 48 );
break;
case "tacticalMask":
self.hud_damagefeedback setshader( "damage_feedback_tac", 24, 48 );
break;
}
}
else self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeovertime( 1 );
self.hud_damagefeedback.alpha = 0;
}
if ( !isplayer( self ) || sessionmodeiszombiesgame() )
return;
if ( isdefined( mod ) && mod != "MOD_CRUSH" && mod != "MOD_GRENADE_SPLASH" && mod != "MOD_HIT_BY_OBJECT" )
{
if ( isdefined( inflictor ) && isdefined( inflictor.soundmod ) )
{
switch ( inflictor.soundmod )
{
case "player":
self thread playhitsound( mod, "mpl_hit_alert" );
break;
case "heli":
self thread playhitsound( mod, "mpl_hit_alert_air" );
break;
case "hpm":
self thread playhitsound( mod, "mpl_hit_alert_hpm" );
break;
case "taser_spike":
self thread playhitsound( mod, "mpl_hit_alert_taser_spike" );
break;
case "straferun":
case "dog":
break;
case "default_loud":
self thread playhitsound( mod, "mpl_hit_heli_gunner" );
break;
default:
self thread playhitsound( mod, "mpl_hit_alert_low" );
break;
}
}
else
self thread playhitsound( mod, "mpl_hit_alert_low" );
}
if ( isdefined( perkfeedback ) )
{
switch ( perkfeedback )
{
case "flakjacket":
self.hud_damagefeedback setshader( "damage_feedback_flak", 24, 48 );
break;
case "tacticalMask":
self.hud_damagefeedback setshader( "damage_feedback_tac", 24, 48 );
break;
}
}
else
self.hud_damagefeedback setshader( "damage_feedback", 24, 48 );
self.hud_damagefeedback.alpha = 1;
self.hud_damagefeedback fadeovertime( 1 );
self.hud_damagefeedback.alpha = 0;
}
playhitsound( mod, alert ) //checked matches cerberus output
playhitsound( mod, alert )
{
self endon( "disconnect" );
if ( self.hitsoundtracker )
{
self.hitsoundtracker = 0;
self playlocalsound( alert );
wait 0.05;
self.hitsoundtracker = 1;
}
self endon( "disconnect" );
if ( self.hitsoundtracker )
{
self.hitsoundtracker = 0;
self playlocalsound( alert );
wait 0.05;
self.hitsoundtracker = 1;
}
}
updatespecialdamagefeedback( hitent ) //checked matches cerberus output
updatespecialdamagefeedback( hitent )
{
if ( !isplayer( self ) )
{
return;
}
if ( !isDefined( hitent ) )
{
return;
}
if ( !isplayer( hitent ) )
{
return;
}
wait 0.05;
if ( !isDefined( self.directionalhitarray ) )
{
self.directionalhitarray = [];
hitentnum = hitent getentitynumber();
self.directionalhitarray[ hitentnum ] = 1;
self thread sendhitspecialeventatframeend( hitent );
}
else
{
hitentnum = hitent getentitynumber();
self.directionalhitarray[ hitentnum ] = 1;
}
if ( !isplayer( self ) )
return;
if ( !isdefined( hitent ) )
return;
if ( !isplayer( hitent ) )
return;
wait 0.05;
if ( !isdefined( self.directionalhitarray ) )
{
self.directionalhitarray = [];
hitentnum = hitent getentitynumber();
self.directionalhitarray[hitentnum] = 1;
self thread sendhitspecialeventatframeend( hitent );
}
else
{
hitentnum = hitent getentitynumber();
self.directionalhitarray[hitentnum] = 1;
}
}
sendhitspecialeventatframeend( hitent ) //checked changed to match cerberus output
sendhitspecialeventatframeend( hitent )
{
self endon( "disconnect" );
waittillframeend;
enemyshit = 0;
value = 1;
entbitarray0 = 0;
for ( i = 0; i < 32; i++ )
{
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
{
entbitarray0 += value;
enemyshit++;
}
value *= 2;
}
entbitarray1 = 0;
for ( i = 33; i < 64; i++ )
{
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
{
entbitarray1 += value;
enemyshit++;
}
value *= 2;
}
if ( enemyshit )
{
self directionalhitindicator( entbitarray0, entbitarray1 );
}
self.directionalhitarray = undefined;
entbitarray0 = 0;
entbitarray1 = 0;
}
self endon( "disconnect" );
waittillframeend;
enemyshit = 0;
value = 1;
entbitarray0 = 0;
for ( i = 0; i < 32; i++ )
{
if ( isdefined( self.directionalhitarray[i] ) && self.directionalhitarray[i] != 0 )
{
entbitarray0 += value;
enemyshit++;
}
value *= 2;
}
entbitarray1 = 0;
for ( i = 33; i < 64; i++ )
{
if ( isdefined( self.directionalhitarray[i] ) && self.directionalhitarray[i] != 0 )
{
entbitarray1 += value;
enemyshit++;
}
value *= 2;
}
if ( enemyshit )
self directionalhitindicator( entbitarray0, entbitarray1 );
self.directionalhitarray = undefined;
entbitarray0 = 0;
entbitarray1 = 0;
}

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@ -1,102 +1,90 @@
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
init()
{
/#
for ( ;; )
{
updatedevsettingszm();
wait 0,5;
for (;;)
{
updatedevsettingszm();
wait 0.5;
}
#/
}
}
updatedevsettingszm()
{
/#
if ( level.players.size > 0 )
{
if ( getDvar( "r_streamDumpDistance" ) == "3" )
{
if ( !isDefined( level.streamdumpteamindex ) )
{
level.streamdumpteamindex = 0;
}
else
{
level.streamdumpteamindex++;
}
numpoints = 0;
spawnpoints = [];
location = level.scr_zm_map_start_location;
if ( location != "default" && location == "" && isDefined( level.default_start_location ) )
{
location = level.default_start_location;
}
match_string = ( level.scr_zm_ui_gametype + "_" ) + location;
if ( level.streamdumpteamindex < level.teams.size )
{
structs = getstructarray( "initial_spawn", "script_noteworthy" );
while ( isDefined( structs ) )
{
_a46 = structs;
_k46 = getFirstArrayKey( _a46 );
while ( isDefined( _k46 ) )
{
struct = _a46[ _k46 ];
while ( isDefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
_a51 = tokens;
_k51 = getFirstArrayKey( _a51 );
while ( isDefined( _k51 ) )
{
token = _a51[ _k51 ];
if ( token == match_string )
{
spawnpoints[ spawnpoints.size ] = struct;
}
_k51 = getNextArrayKey( _a51, _k51 );
}
}
_k46 = getNextArrayKey( _a46, _k46 );
}
}
if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )
{
spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
}
if ( isDefined( spawnpoints ) )
{
numpoints = spawnpoints.size;
}
}
if ( numpoints == 0 )
{
setdvar( "r_streamDumpDistance", "0" );
level.streamdumpteamindex = -1;
return;
}
else
{
averageorigin = ( 0, 0, 0 );
averageangles = ( 0, 0, 0 );
_a80 = spawnpoints;
_k80 = getFirstArrayKey( _a80 );
while ( isDefined( _k80 ) )
{
spawnpoint = _a80[ _k80 ];
averageorigin += spawnpoint.origin / numpoints;
averageangles += spawnpoint.angles / numpoints;
_k80 = getNextArrayKey( _a80, _k80 );
}
level.players[ 0 ] setplayerangles( averageangles );
level.players[ 0 ] setorigin( averageorigin );
wait 0,05;
setdvar( "r_streamDumpDistance", "2" );
if ( level.players.size > 0 )
{
if ( getdvar( "r_streamDumpDistance" ) == "3" )
{
if ( !isdefined( level.streamdumpteamindex ) )
level.streamdumpteamindex = 0;
else
level.streamdumpteamindex++;
numpoints = 0;
spawnpoints = [];
location = level.scr_zm_map_start_location;
if ( ( location == "default" || location == "" ) && isdefined( level.default_start_location ) )
location = level.default_start_location;
match_string = level.scr_zm_ui_gametype + "_" + location;
if ( level.streamdumpteamindex < level.teams.size )
{
structs = getstructarray( "initial_spawn", "script_noteworthy" );
if ( isdefined( structs ) )
{
foreach ( struct in structs )
{
if ( isdefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
foreach ( token in tokens )
{
if ( token == match_string )
spawnpoints[spawnpoints.size] = struct;
}
}
}
}
if ( !isdefined( spawnpoints ) || spawnpoints.size == 0 )
spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
if ( isdefined( spawnpoints ) )
numpoints = spawnpoints.size;
}
if ( numpoints == 0 )
{
setdvar( "r_streamDumpDistance", "0" );
level.streamdumpteamindex = -1;
}
else
{
averageorigin = ( 0, 0, 0 );
averageangles = ( 0, 0, 0 );
foreach ( spawnpoint in spawnpoints )
{
averageorigin += spawnpoint.origin / numpoints;
averageangles += spawnpoint.angles / numpoints;
}
level.players[0] setplayerangles( averageangles );
level.players[0] setorigin( averageorigin );
wait 0.05;
setdvar( "r_streamDumpDistance", "2" );
}
}
}
#/
}
}
}
}

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@ -0,0 +1,3 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool

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@ -1,204 +1,174 @@
//checked includes match cerberus output
#include maps/mp/_challenges;
#include maps/mp/gametypes_zm/_damagefeedback;
#include maps/mp/gametypes_zm/_weapons;
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_globallogic_utils;
#include maps\mp\gametypes_zm\_weapons;
#include maps\mp\gametypes_zm\_damagefeedback;
#include maps\mp\_challenges;
callback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex ) //checked changed to match cerberus output
callback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( self.aiteam == "spectator" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
self.idflags = idflags;
self.idflagstime = getTime();
eattacker = maps/mp/gametypes_zm/_globallogic_player::figureoutattacker( eattacker );
if ( !isDefined( vdir ) )
{
idflags |= level.idflags_no_knockback;
}
friendly = 0;
if ( self.health == self.maxhealth || !isDefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( maps/mp/gametypes_zm/_globallogic_utils::isheadshot( sweapon, shitloc, smeansofdeath, einflictor ) )
{
smeansofdeath = "MOD_HEAD_SHOT";
}
if ( level.onlyheadshots )
{
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
{
return;
}
else if ( smeansofdeath == "MOD_HEAD_SHOT" )
{
idamage = 150;
}
}
if ( sweapon == "none" && isDefined( einflictor ) )
{
if ( isDefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
{
sweapon = "explodable_barrel_mp";
}
else if ( isDefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
{
sweapon = "destructible_car_mp";
}
}
if ( idflags & level.idflags_no_protection )
{
if ( isplayer( eattacker ) )
{
eattacker.pers[ "participation" ]++;
}
prevhealthratio = self.health / self.maxhealth;
if ( level.teambased && isplayer( eattacker ) && self != eattacker && self.aiteam == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
return;
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
else if ( level.friendlyfire == 2 )
{
return;
}
else if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
friendly = 1;
}
else if ( isDefined( eattacker ) && isDefined( self.script_owner ) && eattacker == self.script_owner && !level.hardcoremode )
{
return;
}
if ( isDefined( eattacker ) && isDefined( self.script_owner ) && isDefined( eattacker.script_owner ) && eattacker.script_owner == self.script_owner )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( sweapon ) && !issubstr( smeansofdeath, "MOD_MELEE" ) )
{
eattacker thread maps/mp/gametypes/_weapons::checkhit( sweapon );
}
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isDefined( einflictor ) && isDefined( einflictor.iscooked ) )
{
self.wascooked = getTime();
}
else
{
self.wascooked = undefined;
}
if ( isDefined( eattacker ) && eattacker != self )
{
self.lastdamagewasfromenemy = 1;
}
else
{
self.lastdamagewasfromenemy = 0;
}
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
if ( isDefined( eattacker ) && eattacker != self )
{
if ( sweapon != "artillery_mp" && !isDefined( einflictor ) || !isai( einflictor ) )
{
if ( idamage > 0 )
{
eattacker thread maps/mp/gametypes_zm/_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
}
/*
if ( game["state"] == "postgame" )
return;
if ( self.aiteam == "spectator" )
return;
if ( isdefined( eattacker ) && isplayer( eattacker ) && isdefined( eattacker.candocombat ) && !eattacker.candocombat )
return;
self.idflags = idflags;
self.idflagstime = gettime();
eattacker = maps\mp\gametypes_zm\_globallogic_player::figureoutattacker( eattacker );
if ( !isdefined( vdir ) )
idflags |= level.idflags_no_knockback;
friendly = 0;
if ( self.health == self.maxhealth || !isdefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( maps\mp\gametypes_zm\_globallogic_utils::isheadshot( sweapon, shitloc, smeansofdeath, einflictor ) )
smeansofdeath = "MOD_HEAD_SHOT";
if ( level.onlyheadshots )
{
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
return;
else if ( smeansofdeath == "MOD_HEAD_SHOT" )
idamage = 150;
}
if ( sweapon == "none" && isdefined( einflictor ) )
{
if ( isdefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
sweapon = "explodable_barrel_mp";
else if ( isdefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
sweapon = "destructible_car_mp";
}
if ( !( idflags & level.idflags_no_protection ) )
{
if ( isplayer( eattacker ) )
eattacker.pers["participation"]++;
prevhealthratio = self.health / self.maxhealth;
if ( level.teambased && isplayer( eattacker ) && self != eattacker && self.aiteam == eattacker.pers["team"] )
{
if ( level.friendlyfire == 0 )
return;
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
else if ( level.friendlyfire == 2 )
return;
else if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0.5 );
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
friendly = 1;
}
else
{
if ( isdefined( eattacker ) && isdefined( self.script_owner ) && eattacker == self.script_owner && !level.hardcoremode )
return;
if ( isdefined( eattacker ) && isdefined( self.script_owner ) && isdefined( eattacker.script_owner ) && eattacker.script_owner == self.script_owner )
return;
if ( idamage < 1 )
idamage = 1;
if ( isdefined( eattacker ) && isplayer( eattacker ) && isdefined( sweapon ) && !issubstr( smeansofdeath, "MOD_MELEE" ) )
eattacker thread maps\mp\gametypes_zm\_weapons::checkhit( sweapon );
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isdefined( einflictor ) && isdefined( einflictor.iscooked ) )
self.wascooked = gettime();
else
self.wascooked = undefined;
self.lastdamagewasfromenemy = isdefined( eattacker ) && eattacker != self;
self finishactordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
}
if ( isdefined( eattacker ) && eattacker != self )
{
if ( sweapon != "artillery_mp" && ( !isdefined( einflictor ) || !isai( einflictor ) ) )
{
if ( idamage > 0 )
eattacker thread maps\mp\gametypes_zm\_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
/#
if ( getDvarInt( "g_debugDamage" ) )
{
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + shitloc + ";" + boneindex + "\n" );
if ( getdvarint( "g_debugDamage" ) )
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + shitloc + ";" + boneindex + "\n" );
#/
}
*/
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = self.aiteam;
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers[ "team" ];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "AD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = self.aiteam;
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers["team"];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "AD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
}
callback_actorkilled( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime ) //checked matches cerberus output
callback_actorkilled( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime )
{
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isai( attacker ) && isDefined( attacker.script_owner ) )
{
if ( attacker.script_owner.team != self.aiteam )
{
attacker = attacker.script_owner;
}
}
if ( attacker.classname == "script_vehicle" && isDefined( attacker.owner ) )
{
attacker = attacker.owner;
}
if ( isDefined( attacker ) && isplayer( attacker ) )
{
if ( !level.teambased || self.aiteam != attacker.pers[ "team" ] )
{
level.globalkillstreaksdestroyed++;
attacker addweaponstat( "dogs_mp", "destroyed", 1 );
attacker maps/mp/_challenges::killeddog();
}
}
if ( game["state"] == "postgame" )
return;
if ( isai( attacker ) && isdefined( attacker.script_owner ) )
{
if ( attacker.script_owner.team != self.aiteam )
attacker = attacker.script_owner;
}
if ( attacker.classname == "script_vehicle" && isdefined( attacker.owner ) )
attacker = attacker.owner;
if ( isdefined( attacker ) && isplayer( attacker ) )
{
if ( !level.teambased || self.aiteam != attacker.pers["team"] )
{
level.globalkillstreaksdestroyed++;
attacker addweaponstat( "dogs_mp", "destroyed", 1 );
attacker maps\mp\_challenges::killeddog();
}
}
}

View File

@ -1,230 +1,220 @@
#include maps/mp/gametypes_zm/_spawnlogic;
#include maps/mp/gametypes_zm/_globallogic_audio;
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/gametypes_zm/_globallogic_utils;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_globallogic_utils;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_globallogic_score;
#include maps\mp\gametypes_zm\_globallogic_audio;
#include maps\mp\gametypes_zm\_spawnlogic;
getwinningteamfromloser( losing_team )
{
if ( level.multiteam )
{
return "tie";
}
else
{
if ( losing_team == "axis" )
{
return "allies";
}
}
return "axis";
if ( level.multiteam )
return "tie";
else if ( losing_team == "axis" )
return "allies";
return "axis";
}
default_onforfeit( team )
{
level.gameforfeited = 1;
level notify( "forfeit in progress" );
level endon( "forfeit in progress" );
level endon( "abort forfeit" );
forfeit_delay = 20;
announcement( game[ "strings" ][ "opponent_forfeiting_in" ], forfeit_delay, 0 );
wait 10;
announcement( game[ "strings" ][ "opponent_forfeiting_in" ], 10, 0 );
wait 10;
endreason = &"";
if ( !isDefined( team ) )
{
setdvar( "ui_text_endreason", game[ "strings" ][ "players_forfeited" ] );
endreason = game[ "strings" ][ "players_forfeited" ];
winner = level.players[ 0 ];
}
else if ( isDefined( level.teams[ team ] ) )
{
endreason = game[ "strings" ][ team + "_forfeited" ];
setdvar( "ui_text_endreason", endreason );
winner = getwinningteamfromloser( team );
}
else
{
level.gameforfeited = 1;
level notify( "forfeit in progress" );
level endon( "forfeit in progress" );
level endon( "abort forfeit" );
forfeit_delay = 20.0;
announcement( game["strings"]["opponent_forfeiting_in"], forfeit_delay, 0 );
wait 10.0;
announcement( game["strings"]["opponent_forfeiting_in"], 10.0, 0 );
wait 10.0;
endreason = &"";
if ( !isdefined( team ) )
{
setdvar( "ui_text_endreason", game["strings"]["players_forfeited"] );
endreason = game["strings"]["players_forfeited"];
winner = level.players[0];
}
else if ( isdefined( level.teams[team] ) )
{
endreason = game["strings"][team + "_forfeited"];
setdvar( "ui_text_endreason", endreason );
winner = getwinningteamfromloser( team );
}
else
{
/#
assert( isDefined( team ), "Forfeited team is not defined" );
assert( isdefined( team ), "Forfeited team is not defined" );
#/
/#
assert( 0, "Forfeited team " + team + " is not allies or axis" );
assert( 0, "Forfeited team " + team + " is not allies or axis" );
#/
winner = "tie";
}
level.forcedend = 1;
if ( isplayer( winner ) )
{
logstring( "forfeit, win: " + winner getxuid() + "(" + winner.name + ")" );
}
else
{
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "forfeit", winner );
}
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, endreason );
winner = "tie";
}
level.forcedend = 1;
if ( isplayer( winner ) )
logstring( "forfeit, win: " + winner getxuid() + "(" + winner.name + ")" );
else
maps\mp\gametypes_zm\_globallogic_utils::logteamwinstring( "forfeit", winner );
thread maps\mp\gametypes_zm\_globallogic::endgame( winner, endreason );
}
default_ondeadevent( team )
{
if ( isDefined( level.teams[ team ] ) )
{
eliminatedstring = game[ "strings" ][ team + "_eliminated" ];
iprintln( eliminatedstring );
makedvarserverinfo( "ui_text_endreason", eliminatedstring );
setdvar( "ui_text_endreason", eliminatedstring );
winner = getwinningteamfromloser( team );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "team eliminated", winner );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, eliminatedstring );
}
else makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "tie" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "tie" ] );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "tie" );
if ( level.teambased )
{
thread maps/mp/gametypes_zm/_globallogic::endgame( "tie", game[ "strings" ][ "tie" ] );
}
else
{
thread maps/mp/gametypes_zm/_globallogic::endgame( undefined, game[ "strings" ][ "tie" ] );
}
if ( isdefined( level.teams[team] ) )
{
eliminatedstring = game["strings"][team + "_eliminated"];
iprintln( eliminatedstring );
makedvarserverinfo( "ui_text_endreason", eliminatedstring );
setdvar( "ui_text_endreason", eliminatedstring );
winner = getwinningteamfromloser( team );
maps\mp\gametypes_zm\_globallogic_utils::logteamwinstring( "team eliminated", winner );
thread maps\mp\gametypes_zm\_globallogic::endgame( winner, eliminatedstring );
}
else
{
makedvarserverinfo( "ui_text_endreason", game["strings"]["tie"] );
setdvar( "ui_text_endreason", game["strings"]["tie"] );
maps\mp\gametypes_zm\_globallogic_utils::logteamwinstring( "tie" );
if ( level.teambased )
thread maps\mp\gametypes_zm\_globallogic::endgame( "tie", game["strings"]["tie"] );
else
thread maps\mp\gametypes_zm\_globallogic::endgame( undefined, game["strings"]["tie"] );
}
}
default_onalivecountchange( team )
{
}
default_onroundendgame( winner )
{
return winner;
return winner;
}
default_ononeleftevent( team )
{
if ( !level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "last one alive, win: " + winner.name );
}
else
{
logstring( "last one alive, win: unknown" );
}
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, &"MP_ENEMIES_ELIMINATED" );
}
else
{
index = 0;
while ( index < level.players.size )
{
player = level.players[ index ];
if ( !isalive( player ) )
{
index++;
continue;
}
else if ( !isDefined( player.pers[ "team" ] ) || player.pers[ "team" ] != team )
{
index++;
continue;
}
else
{
player maps/mp/gametypes_zm/_globallogic_audio::leaderdialogonplayer( "sudden_death" );
}
index++;
}
}
if ( !level.teambased )
{
winner = maps\mp\gametypes_zm\_globallogic_score::gethighestscoringplayer();
if ( isdefined( winner ) )
logstring( "last one alive, win: " + winner.name );
else
logstring( "last one alive, win: unknown" );
thread maps\mp\gametypes_zm\_globallogic::endgame( winner, &"MP_ENEMIES_ELIMINATED" );
}
else
{
for ( index = 0; index < level.players.size; index++ )
{
player = level.players[index];
if ( !isalive( player ) )
continue;
if ( !isdefined( player.pers["team"] ) || player.pers["team"] != team )
continue;
player maps\mp\gametypes_zm\_globallogic_audio::leaderdialogonplayer( "sudden_death" );
}
}
}
default_ontimelimit()
{
winner = undefined;
if ( level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "time limit", winner );
}
else winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "time limit, win: " + winner.name );
}
else
{
logstring( "time limit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "time_limit_reached" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "time_limit_reached" ] );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, game[ "strings" ][ "time_limit_reached" ] );
winner = undefined;
if ( level.teambased )
{
winner = maps\mp\gametypes_zm\_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps\mp\gametypes_zm\_globallogic_utils::logteamwinstring( "time limit", winner );
}
else
{
winner = maps\mp\gametypes_zm\_globallogic_score::gethighestscoringplayer();
if ( isdefined( winner ) )
logstring( "time limit, win: " + winner.name );
else
logstring( "time limit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game["strings"]["time_limit_reached"] );
setdvar( "ui_text_endreason", game["strings"]["time_limit_reached"] );
thread maps\mp\gametypes_zm\_globallogic::endgame( winner, game["strings"]["time_limit_reached"] );
}
default_onscorelimit()
{
if ( !level.endgameonscorelimit )
{
return 0;
}
winner = undefined;
if ( level.teambased )
{
winner = maps/mp/gametypes_zm/_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps/mp/gametypes_zm/_globallogic_utils::logteamwinstring( "scorelimit", winner );
}
else winner = maps/mp/gametypes_zm/_globallogic_score::gethighestscoringplayer();
if ( isDefined( winner ) )
{
logstring( "scorelimit, win: " + winner.name );
}
else
{
logstring( "scorelimit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game[ "strings" ][ "score_limit_reached" ] );
setdvar( "ui_text_endreason", game[ "strings" ][ "score_limit_reached" ] );
thread maps/mp/gametypes_zm/_globallogic::endgame( winner, game[ "strings" ][ "score_limit_reached" ] );
return 1;
if ( !level.endgameonscorelimit )
return false;
winner = undefined;
if ( level.teambased )
{
winner = maps\mp\gametypes_zm\_globallogic::determineteamwinnerbygamestat( "teamScores" );
maps\mp\gametypes_zm\_globallogic_utils::logteamwinstring( "scorelimit", winner );
}
else
{
winner = maps\mp\gametypes_zm\_globallogic_score::gethighestscoringplayer();
if ( isdefined( winner ) )
logstring( "scorelimit, win: " + winner.name );
else
logstring( "scorelimit, tie" );
}
makedvarserverinfo( "ui_text_endreason", game["strings"]["score_limit_reached"] );
setdvar( "ui_text_endreason", game["strings"]["score_limit_reached"] );
thread maps\mp\gametypes_zm\_globallogic::endgame( winner, game["strings"]["score_limit_reached"] );
return true;
}
default_onspawnspectator( origin, angles )
{
if ( isDefined( origin ) && isDefined( angles ) )
{
self spawn( origin, angles );
return;
}
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
if ( isdefined( origin ) && isdefined( angles ) )
{
self spawn( origin, angles );
return;
}
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
/#
assert( spawnpoints.size, "There are no mp_global_intermission spawn points in the map. There must be at least one." );
assert( spawnpoints.size, "There are no mp_global_intermission spawn points in the map. There must be at least one." );
#/
spawnpoint = maps/mp/gametypes_zm/_spawnlogic::getspawnpoint_random( spawnpoints );
self spawn( spawnpoint.origin, spawnpoint.angles );
spawnpoint = maps\mp\gametypes_zm\_spawnlogic::getspawnpoint_random( spawnpoints );
self spawn( spawnpoint.origin, spawnpoint.angles );
}
default_onspawnintermission()
{
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
spawnpoint = spawnpoints[ 0 ];
if ( isDefined( spawnpoint ) )
{
self spawn( spawnpoint.origin, spawnpoint.angles );
}
else
{
spawnpointname = "mp_global_intermission";
spawnpoints = getentarray( spawnpointname, "classname" );
spawnpoint = spawnpoints[0];
if ( isdefined( spawnpoint ) )
self spawn( spawnpoint.origin, spawnpoint.angles );
else
{
/#
maps/mp/_utility::error( "NO " + spawnpointname + " SPAWNPOINTS IN MAP" );
maps\mp\_utility::error( "NO " + spawnpointname + " SPAWNPOINTS IN MAP" );
#/
}
}
}
default_gettimelimit()
{
return clamp( getgametypesetting( "timeLimit" ), level.timelimitmin, level.timelimitmax );
return clamp( getgametypesetting( "timeLimit" ), level.timelimitmin, level.timelimitmax );
}

View File

@ -1,544 +1,494 @@
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_spectating;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/gametypes_zm/_hud_util;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_util;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_spectating;
#include maps\mp\gametypes_zm\_globallogic_player;
init()
{
precachestring( &"MP_HALFTIME" );
precachestring( &"MP_OVERTIME" );
precachestring( &"MP_ROUNDEND" );
precachestring( &"MP_INTERMISSION" );
precachestring( &"MP_SWITCHING_SIDES_CAPS" );
precachestring( &"MP_FRIENDLY_FIRE_WILL_NOT" );
precachestring( &"MP_RAMPAGE" );
precachestring( &"medal_received" );
precachestring( &"killstreak_received" );
precachestring( &"prox_grenade_notify" );
precachestring( &"player_callout" );
precachestring( &"score_event" );
precachestring( &"rank_up" );
precachestring( &"gun_level_complete" );
precachestring( &"challenge_complete" );
if ( sessionmodeiszombiesgame() )
{
precachestring( &"hud_update_survival_team" );
}
if ( level.splitscreen )
{
precachestring( &"MP_ENDED_GAME" );
}
else
{
precachestring( &"MP_HOST_ENDED_GAME" );
}
precachestring( &"MP_HALFTIME" );
precachestring( &"MP_OVERTIME" );
precachestring( &"MP_ROUNDEND" );
precachestring( &"MP_INTERMISSION" );
precachestring( &"MP_SWITCHING_SIDES_CAPS" );
precachestring( &"MP_FRIENDLY_FIRE_WILL_NOT" );
precachestring( &"MP_RAMPAGE" );
precachestring( &"medal_received" );
precachestring( &"killstreak_received" );
precachestring( &"prox_grenade_notify" );
precachestring( &"player_callout" );
precachestring( &"score_event" );
precachestring( &"rank_up" );
precachestring( &"gun_level_complete" );
precachestring( &"challenge_complete" );
if ( sessionmodeiszombiesgame() )
precachestring( &"hud_update_survival_team" );
if ( level.splitscreen )
precachestring( &"MP_ENDED_GAME" );
else
precachestring( &"MP_HOST_ENDED_GAME" );
}
setupcallbacks()
{
level.autoassign = ::menuautoassign;
level.spectator = ::menuspectator;
level.class = ::menuclass;
level.teammenu = ::menuteam;
level.autoassign = ::menuautoassign;
level.spectator = ::menuspectator;
level.class = ::menuclass;
level.teammenu = ::menuteam;
}
hideloadoutaftertime( delay )
{
self endon( "disconnect" );
self endon( "perks_hidden" );
wait delay;
self thread hideallperks( 0,4 );
self notify( "perks_hidden" );
self endon( "disconnect" );
self endon( "perks_hidden" );
wait( delay );
self thread hideallperks( 0.4 );
self notify( "perks_hidden" );
}
hideloadoutondeath()
{
self endon( "disconnect" );
self endon( "perks_hidden" );
self waittill( "death" );
self hideallperks();
self notify( "perks_hidden" );
self endon( "disconnect" );
self endon( "perks_hidden" );
self waittill( "death" );
self hideallperks();
self notify( "perks_hidden" );
}
hideloadoutonkill()
{
self endon( "disconnect" );
self endon( "death" );
self endon( "perks_hidden" );
self waittill( "killed_player" );
self hideallperks();
self notify( "perks_hidden" );
self endon( "disconnect" );
self endon( "death" );
self endon( "perks_hidden" );
self waittill( "killed_player" );
self hideallperks();
self notify( "perks_hidden" );
}
freegameplayhudelems()
{
while ( isDefined( self.perkicon ) )
{
numspecialties = 0;
while ( numspecialties < level.maxspecialties )
{
if ( isDefined( self.perkicon[ numspecialties ] ) )
{
self.perkicon[ numspecialties ] destroyelem();
self.perkname[ numspecialties ] destroyelem();
}
numspecialties++;
}
}
if ( isDefined( self.perkhudelem ) )
{
self.perkhudelem destroyelem();
}
if ( isDefined( self.killstreakicon ) )
{
if ( isDefined( self.killstreakicon[ 0 ] ) )
{
self.killstreakicon[ 0 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 1 ] ) )
{
self.killstreakicon[ 1 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 2 ] ) )
{
self.killstreakicon[ 2 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 3 ] ) )
{
self.killstreakicon[ 3 ] destroyelem();
}
if ( isDefined( self.killstreakicon[ 4 ] ) )
{
self.killstreakicon[ 4 ] destroyelem();
}
}
self notify( "perks_hidden" );
if ( isDefined( self.lowermessage ) )
{
self.lowermessage destroyelem();
}
if ( isDefined( self.lowertimer ) )
{
self.lowertimer destroyelem();
}
if ( isDefined( self.proxbar ) )
{
self.proxbar destroyelem();
}
if ( isDefined( self.proxbartext ) )
{
self.proxbartext destroyelem();
}
if ( isDefined( self.carryicon ) )
{
self.carryicon destroyelem();
}
if ( isdefined( self.perkicon ) )
{
for ( numspecialties = 0; numspecialties < level.maxspecialties; numspecialties++ )
{
if ( isdefined( self.perkicon[numspecialties] ) )
{
self.perkicon[numspecialties] destroyelem();
self.perkname[numspecialties] destroyelem();
}
}
}
if ( isdefined( self.perkhudelem ) )
self.perkhudelem destroyelem();
if ( isdefined( self.killstreakicon ) )
{
if ( isdefined( self.killstreakicon[0] ) )
self.killstreakicon[0] destroyelem();
if ( isdefined( self.killstreakicon[1] ) )
self.killstreakicon[1] destroyelem();
if ( isdefined( self.killstreakicon[2] ) )
self.killstreakicon[2] destroyelem();
if ( isdefined( self.killstreakicon[3] ) )
self.killstreakicon[3] destroyelem();
if ( isdefined( self.killstreakicon[4] ) )
self.killstreakicon[4] destroyelem();
}
self notify( "perks_hidden" );
if ( isdefined( self.lowermessage ) )
self.lowermessage destroyelem();
if ( isdefined( self.lowertimer ) )
self.lowertimer destroyelem();
if ( isdefined( self.proxbar ) )
self.proxbar destroyelem();
if ( isdefined( self.proxbartext ) )
self.proxbartext destroyelem();
if ( isdefined( self.carryicon ) )
self.carryicon destroyelem();
}
teamplayercountsequal( playercounts )
{
count = undefined;
_a150 = level.teams;
_k150 = getFirstArrayKey( _a150 );
while ( isDefined( _k150 ) )
{
team = _a150[ _k150 ];
if ( !isDefined( count ) )
{
count = playercounts[ team ];
}
else
{
if ( count != playercounts[ team ] )
{
return 0;
}
}
_k150 = getNextArrayKey( _a150, _k150 );
}
return 1;
count = undefined;
foreach ( team in level.teams )
{
if ( !isdefined( count ) )
{
count = playercounts[team];
continue;
}
if ( count != playercounts[team] )
return false;
}
return true;
}
teamwithlowestplayercount( playercounts, ignore_team )
{
count = 9999;
lowest_team = undefined;
_a169 = level.teams;
_k169 = getFirstArrayKey( _a169 );
while ( isDefined( _k169 ) )
{
team = _a169[ _k169 ];
if ( count > playercounts[ team ] )
{
count = playercounts[ team ];
lowest_team = team;
}
_k169 = getNextArrayKey( _a169, _k169 );
}
return lowest_team;
count = 9999;
lowest_team = undefined;
foreach ( team in level.teams )
{
if ( count > playercounts[team] )
{
count = playercounts[team];
lowest_team = team;
}
}
return lowest_team;
}
menuautoassign( comingfrommenu )
{
teamkeys = getarraykeys( level.teams );
assignment = teamkeys[ randomint( teamkeys.size ) ];
self closemenus();
if ( isDefined( level.forceallallies ) && level.forceallallies )
{
assignment = "allies";
}
else
{
if ( level.teambased )
{
if ( getDvarInt( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange == "1" || self.hasspawned && comingfrommenu )
{
assignment = "";
break;
}
else
{
team = getassignedteam( self );
switch( team )
{
case 1:
assignment = teamkeys[ 1 ];
break;
case 2:
assignment = teamkeys[ 0 ];
break;
case 3:
assignment = teamkeys[ 2 ];
break;
case 4:
if ( !isDefined( level.forceautoassign ) || !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
default:
assignment = "";
if ( isDefined( level.teams[ team ] ) )
{
assignment = team;
}
else
{
if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
}
}
}
}
if ( assignment == "" || getDvarInt( "party_autoteams" ) == 0 )
{
if ( sessionmodeiszombiesgame() )
{
assignment = "allies";
}
}
if ( assignment == self.pers[ "team" ] || self.sessionstate == "playing" && self.sessionstate == "dead" )
{
self beginclasschoice();
return;
}
}
else if ( getDvarInt( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange != "1" || !self.hasspawned && !comingfrommenu )
{
team = getassignedteam( self );
if ( isDefined( level.teams[ team ] ) )
{
assignment = team;
}
else
{
if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game[ "menu_class" ] );
return;
}
}
}
}
}
if ( assignment != self.pers[ "team" ] || self.sessionstate == "playing" && self.sessionstate == "dead" )
{
self.switching_teams = 1;
self.joining_team = assignment;
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = assignment;
self.team = assignment;
self.class = undefined;
self updateobjectivetext();
if ( level.teambased )
{
self.sessionteam = assignment;
}
else
{
self.sessionteam = "none";
self.ffateam = assignment;
}
if ( !isalive( self ) )
{
self.statusicon = "hud_status_dead";
}
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
self beginclasschoice();
self setclientscriptmainmenu( game[ "menu_class" ] );
teamkeys = getarraykeys( level.teams );
assignment = teamkeys[randomint( teamkeys.size )];
self closemenus();
if ( isdefined( level.forceallallies ) && level.forceallallies )
assignment = "allies";
else if ( level.teambased )
{
if ( getdvarint( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange == "1" && ( self.hasspawned || comingfrommenu ) )
assignment = "";
else
{
team = getassignedteam( self );
switch ( team )
{
case "1":
assignment = teamkeys[1];
break;
case "2":
assignment = teamkeys[0];
break;
case "3":
assignment = teamkeys[2];
break;
case "4":
if ( !isdefined( level.forceautoassign ) || !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
default:
assignment = "";
if ( isdefined( level.teams[team] ) )
assignment = team;
else if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
}
}
}
if ( assignment == "" || getdvarint( "party_autoteams" ) == 0 )
{
if ( sessionmodeiszombiesgame() )
assignment = "allies";
}
if ( assignment == self.pers["team"] && ( self.sessionstate == "playing" || self.sessionstate == "dead" ) )
{
self beginclasschoice();
return;
}
}
else if ( getdvarint( "party_autoteams" ) == 1 )
{
if ( level.allow_teamchange != "1" || !self.hasspawned && !comingfrommenu )
{
team = getassignedteam( self );
if ( isdefined( level.teams[team] ) )
assignment = team;
else if ( team == "spectator" && !level.forceautoassign )
{
self setclientscriptmainmenu( game["menu_class"] );
return;
}
}
}
if ( assignment != self.pers["team"] && ( self.sessionstate == "playing" || self.sessionstate == "dead" ) )
{
self.switching_teams = 1;
self.joining_team = assignment;
self.leaving_team = self.pers["team"];
self suicide();
}
self.pers["team"] = assignment;
self.team = assignment;
self.pers["class"] = undefined;
self.class = undefined;
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self updateobjectivetext();
if ( level.teambased )
self.sessionteam = assignment;
else
{
self.sessionteam = "none";
self.ffateam = assignment;
}
if ( !isalive( self ) )
self.statusicon = "hud_status_dead";
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
self beginclasschoice();
self setclientscriptmainmenu( game["menu_class"] );
}
teamscoresequal()
{
score = undefined;
_a413 = level.teams;
_k413 = getFirstArrayKey( _a413 );
while ( isDefined( _k413 ) )
{
team = _a413[ _k413 ];
if ( !isDefined( score ) )
{
score = getteamscore( team );
}
else
{
if ( score != getteamscore( team ) )
{
return 0;
}
}
_k413 = getNextArrayKey( _a413, _k413 );
}
return 1;
score = undefined;
foreach ( team in level.teams )
{
if ( !isdefined( score ) )
{
score = getteamscore( team );
continue;
}
if ( score != getteamscore( team ) )
return false;
}
return true;
}
teamwithlowestscore()
{
score = 99999999;
lowest_team = undefined;
_a432 = level.teams;
_k432 = getFirstArrayKey( _a432 );
while ( isDefined( _k432 ) )
{
team = _a432[ _k432 ];
if ( score > getteamscore( team ) )
{
lowest_team = team;
}
_k432 = getNextArrayKey( _a432, _k432 );
}
return lowest_team;
score = 99999999;
lowest_team = undefined;
foreach ( team in level.teams )
{
if ( score > getteamscore( team ) )
lowest_team = team;
}
return lowest_team;
}
pickteamfromscores( teams )
{
assignment = "allies";
if ( teamscoresequal() )
{
assignment = teams[ randomint( teams.size ) ];
}
else
{
assignment = teamwithlowestscore();
}
return assignment;
assignment = "allies";
if ( teamscoresequal() )
assignment = teams[randomint( teams.size )];
else
assignment = teamwithlowestscore();
return assignment;
}
getsplitscreenteam()
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
else if ( level.players[ index ] == self )
{
index++;
continue;
}
else if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
else
{
team = level.players[ index ].sessionteam;
if ( team != "spectator" )
{
return team;
}
}
index++;
}
return "";
for ( index = 0; index < level.players.size; index++ )
{
if ( !isdefined( level.players[index] ) )
continue;
if ( level.players[index] == self )
continue;
if ( !self isplayeronsamemachine( level.players[index] ) )
continue;
team = level.players[index].sessionteam;
if ( team != "spectator" )
return team;
}
return "";
}
updateobjectivetext()
{
if ( sessionmodeiszombiesgame() || self.pers[ "team" ] == "spectator" )
{
self setclientcgobjectivetext( "" );
return;
}
if ( level.scorelimit > 0 )
{
self setclientcgobjectivetext( getobjectivescoretext( self.pers[ "team" ] ) );
}
else
{
self setclientcgobjectivetext( getobjectivetext( self.pers[ "team" ] ) );
}
if ( sessionmodeiszombiesgame() || self.pers["team"] == "spectator" )
{
self setclientcgobjectivetext( "" );
return;
}
if ( level.scorelimit > 0 )
self setclientcgobjectivetext( getobjectivescoretext( self.pers["team"] ) );
else
self setclientcgobjectivetext( getobjectivetext( self.pers["team"] ) );
}
closemenus()
{
self closemenu();
self closeingamemenu();
self closemenu();
self closeingamemenu();
}
beginclasschoice( forcenewchoice )
{
/#
assert( isDefined( level.teams[ self.pers[ "team" ] ] ) );
assert( isdefined( level.teams[self.pers["team"]] ) );
#/
team = self.pers[ "team" ];
if ( level.disablecac == 1 )
{
self.pers[ "class" ] = level.defaultclass;
self.class = level.defaultclass;
if ( self.sessionstate != "playing" && game[ "state" ] == "playing" )
{
self thread [[ level.spawnclient ]]();
}
level thread maps/mp/gametypes_zm/_globallogic::updateteamstatus();
self thread maps/mp/gametypes_zm/_spectating::setspectatepermissionsformachine();
return;
}
if ( level.wagermatch )
{
self openmenu( game[ "menu_changeclass_wager" ] );
}
else if ( getDvarInt( "barebones_class_mode" ) )
{
self openmenu( game[ "menu_changeclass_barebones" ] );
}
else
{
self openmenu( game[ "menu_changeclass_" + team ] );
}
team = self.pers["team"];
if ( level.disablecac == 1 )
{
self.pers["class"] = level.defaultclass;
self.class = level.defaultclass;
if ( self.sessionstate != "playing" && game["state"] == "playing" )
self thread [[ level.spawnclient ]]();
level thread maps\mp\gametypes_zm\_globallogic::updateteamstatus();
self thread maps\mp\gametypes_zm\_spectating::setspectatepermissionsformachine();
return;
}
if ( level.wagermatch )
self openmenu( game["menu_changeclass_wager"] );
else if ( getdvarint( "barebones_class_mode" ) )
self openmenu( game["menu_changeclass_barebones"] );
else
self openmenu( game["menu_changeclass_" + team] );
}
showmainmenuforteam()
{
/#
assert( isDefined( level.teams[ self.pers[ "team" ] ] ) );
assert( isdefined( level.teams[self.pers["team"]] ) );
#/
team = self.pers[ "team" ];
if ( level.wagermatch )
{
self openmenu( game[ "menu_changeclass_wager" ] );
}
else
{
self openmenu( game[ "menu_changeclass_" + team ] );
}
team = self.pers["team"];
if ( level.wagermatch )
self openmenu( game["menu_changeclass_wager"] );
else
self openmenu( game["menu_changeclass_" + team] );
}
menuteam( team )
{
self closemenus();
if ( !level.console && level.allow_teamchange == "0" && isDefined( self.hasdonecombat ) && self.hasdonecombat )
{
return;
}
if ( self.pers[ "team" ] != team )
{
if ( level.ingraceperiod || !isDefined( self.hasdonecombat ) && !self.hasdonecombat )
{
self.hasspawned = 0;
}
if ( self.sessionstate == "playing" )
{
self.switching_teams = 1;
self.joining_team = team;
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = team;
self.team = team;
self.class = undefined;
self updateobjectivetext();
if ( level.teambased )
{
self.sessionteam = team;
}
else
{
self.sessionteam = "none";
self.ffateam = team;
}
self setclientscriptmainmenu( game[ "menu_class" ] );
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
}
self beginclasschoice();
self closemenus();
if ( !level.console && level.allow_teamchange == "0" && ( isdefined( self.hasdonecombat ) && self.hasdonecombat ) )
return;
if ( self.pers["team"] != team )
{
if ( level.ingraceperiod && ( !isdefined( self.hasdonecombat ) || !self.hasdonecombat ) )
self.hasspawned = 0;
if ( self.sessionstate == "playing" )
{
self.switching_teams = 1;
self.joining_team = team;
self.leaving_team = self.pers["team"];
self suicide();
}
self.pers["team"] = team;
self.team = team;
self.pers["class"] = undefined;
self.class = undefined;
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self updateobjectivetext();
if ( level.teambased )
self.sessionteam = team;
else
{
self.sessionteam = "none";
self.ffateam = team;
}
self setclientscriptmainmenu( game["menu_class"] );
self notify( "joined_team" );
level notify( "joined_team" );
self notify( "end_respawn" );
}
self beginclasschoice();
}
menuspectator()
{
self closemenus();
if ( self.pers[ "team" ] != "spectator" )
{
if ( isalive( self ) )
{
self.switching_teams = 1;
self.joining_team = "spectator";
self.leaving_team = self.pers[ "team" ];
self suicide();
}
self.pers[ "team" ] = "spectator";
self.team = "spectator";
self.class = undefined;
self updateobjectivetext();
self.sessionteam = "spectator";
if ( !level.teambased )
{
self.ffateam = "spectator";
}
[[ level.spawnspectator ]]();
self thread maps/mp/gametypes_zm/_globallogic_player::spectate_player_watcher();
self setclientscriptmainmenu( game[ "menu_class" ] );
self notify( "joined_spectators" );
}
self closemenus();
if ( self.pers["team"] != "spectator" )
{
if ( isalive( self ) )
{
self.switching_teams = 1;
self.joining_team = "spectator";
self.leaving_team = self.pers["team"];
self suicide();
}
self.pers["team"] = "spectator";
self.team = "spectator";
self.pers["class"] = undefined;
self.class = undefined;
self.pers["weapon"] = undefined;
self.pers["savedmodel"] = undefined;
self updateobjectivetext();
self.sessionteam = "spectator";
if ( !level.teambased )
self.ffateam = "spectator";
[[ level.spawnspectator ]]();
self thread maps\mp\gametypes_zm\_globallogic_player::spectate_player_watcher();
self setclientscriptmainmenu( game["menu_class"] );
self notify( "joined_spectators" );
}
}
menuclass( response )
{
self closemenus();
self closemenus();
}
removespawnmessageshortly( delay )
{
self endon( "disconnect" );
waittillframeend;
self endon( "end_respawn" );
wait delay;
self clearlowermessage( 2 );
self endon( "disconnect" );
waittillframeend;
self endon( "end_respawn" );
wait( delay );
self clearlowermessage( 2.0 );
}

View File

@ -1,478 +1,435 @@
#include maps/mp/gametypes_zm/_globallogic_score;
#include maps/mp/gametypes_zm/_hostmigration;
#include maps/mp/gametypes_zm/_hud_message;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_hud_message;
#include maps\mp\gametypes_zm\_hostmigration;
#include maps\mp\gametypes_zm\_globallogic_score;
waittillslowprocessallowed()
{
while ( level.lastslowprocessframe == getTime() )
{
wait 0,05;
}
level.lastslowprocessframe = getTime();
while ( level.lastslowprocessframe == gettime() )
wait 0.05;
level.lastslowprocessframe = gettime();
}
testmenu()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 10;
notifydata = spawnstruct();
notifydata.titletext = &"MP_CHALLENGE_COMPLETED";
notifydata.notifytext = "wheee";
notifydata.sound = "mp_challenge_complete";
self thread maps/mp/gametypes_zm/_hud_message::notifymessage( notifydata );
}
self endon( "death" );
self endon( "disconnect" );
for (;;)
{
wait 10.0;
notifydata = spawnstruct();
notifydata.titletext = &"MP_CHALLENGE_COMPLETED";
notifydata.notifytext = "wheee";
notifydata.sound = "mp_challenge_complete";
self thread maps\mp\gametypes_zm\_hud_message::notifymessage( notifydata );
}
}
testshock()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 3;
numshots = randomint( 6 );
i = 0;
while ( i < numshots )
{
iprintlnbold( numshots );
self shellshock( "frag_grenade_mp", 0,2 );
wait 0,1;
i++;
}
}
self endon( "death" );
self endon( "disconnect" );
for (;;)
{
wait 3.0;
numshots = randomint( 6 );
for ( i = 0; i < numshots; i++ )
{
iprintlnbold( numshots );
self shellshock( "frag_grenade_mp", 0.2 );
wait 0.1;
}
}
}
testhps()
{
self endon( "death" );
self endon( "disconnect" );
hps = [];
hps[ hps.size ] = "radar_mp";
hps[ hps.size ] = "artillery_mp";
hps[ hps.size ] = "dogs_mp";
for ( ;; )
{
hp = "radar_mp";
wait 20;
}
self endon( "death" );
self endon( "disconnect" );
hps = [];
hps[hps.size] = "radar_mp";
hps[hps.size] = "artillery_mp";
hps[hps.size] = "dogs_mp";
for (;;)
{
hp = "radar_mp";
wait 20.0;
}
}
timeuntilroundend()
{
if ( level.gameended )
{
timepassed = ( getTime() - level.gameendtime ) / 1000;
timeremaining = level.postroundtime - timepassed;
if ( timeremaining < 0 )
{
return 0;
}
return timeremaining;
}
if ( level.inovertime )
{
return undefined;
}
if ( level.timelimit <= 0 )
{
return undefined;
}
if ( !isDefined( level.starttime ) )
{
return undefined;
}
timepassed = ( gettimepassed() - level.starttime ) / 1000;
timeremaining = ( level.timelimit * 60 ) - timepassed;
return timeremaining + level.postroundtime;
if ( level.gameended )
{
timepassed = ( gettime() - level.gameendtime ) / 1000;
timeremaining = level.postroundtime - timepassed;
if ( timeremaining < 0 )
return 0;
return timeremaining;
}
if ( level.inovertime )
return undefined;
if ( level.timelimit <= 0 )
return undefined;
if ( !isdefined( level.starttime ) )
return undefined;
timepassed = ( gettimepassed() - level.starttime ) / 1000;
timeremaining = level.timelimit * 60 - timepassed;
return timeremaining + level.postroundtime;
}
gettimeremaining()
{
return ( ( level.timelimit * 60 ) * 1000 ) - gettimepassed();
return level.timelimit * 60 * 1000 - gettimepassed();
}
registerpostroundevent( eventfunc )
{
if ( !isDefined( level.postroundevents ) )
{
level.postroundevents = [];
}
level.postroundevents[ level.postroundevents.size ] = eventfunc;
if ( !isdefined( level.postroundevents ) )
level.postroundevents = [];
level.postroundevents[level.postroundevents.size] = eventfunc;
}
executepostroundevents()
{
if ( !isDefined( level.postroundevents ) )
{
return;
}
i = 0;
while ( i < level.postroundevents.size )
{
[[ level.postroundevents[ i ] ]]();
i++;
}
if ( !isdefined( level.postroundevents ) )
return;
for ( i = 0; i < level.postroundevents.size; i++ )
[[ level.postroundevents[i] ]]();
}
getvalueinrange( value, minvalue, maxvalue )
{
if ( value > maxvalue )
{
return maxvalue;
}
else
{
if ( value < minvalue )
{
return minvalue;
}
else
{
return value;
}
}
if ( value > maxvalue )
return maxvalue;
else if ( value < minvalue )
return minvalue;
else
return value;
}
assertproperplacement()
{
/#
numplayers = level.placement[ "all" ].size;
i = 0;
while ( i < ( numplayers - 1 ) )
{
if ( isDefined( level.placement[ "all" ][ i ] ) && isDefined( level.placement[ "all" ][ i + 1 ] ) )
{
if ( level.placement[ "all" ][ i ].score < level.placement[ "all" ][ i + 1 ].score )
{
println( "^1Placement array:" );
i = 0;
while ( i < numplayers )
{
player = level.placement[ "all" ][ i ];
println( "^1" + i + ". " + player.name + ": " + player.score );
i++;
}
assertmsg( "Placement array was not properly sorted" );
return;
}
}
else
{
i++;
numplayers = level.placement["all"].size;
for ( i = 0; i < numplayers - 1; i++ )
{
if ( isdefined( level.placement["all"][i] ) && isdefined( level.placement["all"][i + 1] ) )
{
if ( level.placement["all"][i].score < level.placement["all"][i + 1].score )
{
println( "^1Placement array:" );
for ( i = 0; i < numplayers; i++ )
{
player = level.placement["all"][i];
println( "^1" + i + ". " + player.name + ": " + player.score );
}
/#
assertmsg( "Placement array was not properly sorted" );
#/
break;
}
}
}
#/
}
}
}
isvalidclass( class )
{
if ( level.oldschool || sessionmodeiszombiesgame() )
{
if ( level.oldschool || sessionmodeiszombiesgame() )
{
/#
assert( !isDefined( class ) );
assert( !isdefined( class ) );
#/
return 1;
}
if ( isDefined( class ) )
{
return class != "";
}
return 1;
}
return isdefined( class ) && class != "";
}
playtickingsound( gametype_tick_sound )
{
self endon( "death" );
self endon( "stop_ticking" );
level endon( "game_ended" );
time = level.bombtimer;
while ( 1 )
{
self playsound( gametype_tick_sound );
if ( time > 10 )
{
time -= 1;
wait 1;
}
else if ( time > 4 )
{
time -= 0,5;
wait 0,5;
}
else if ( time > 1 )
{
time -= 0,4;
wait 0,4;
}
else
{
time -= 0,3;
wait 0,3;
}
maps/mp/gametypes_zm/_hostmigration::waittillhostmigrationdone();
}
self endon( "death" );
self endon( "stop_ticking" );
level endon( "game_ended" );
time = level.bombtimer;
while ( true )
{
self playsound( gametype_tick_sound );
if ( time > 10 )
{
time -= 1;
wait 1;
}
else if ( time > 4 )
{
time -= 0.5;
wait 0.5;
}
else if ( time > 1 )
{
time -= 0.4;
wait 0.4;
}
else
{
time -= 0.3;
wait 0.3;
}
maps\mp\gametypes_zm\_hostmigration::waittillhostmigrationdone();
}
}
stoptickingsound()
{
self notify( "stop_ticking" );
self notify( "stop_ticking" );
}
gametimer()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
level.starttime = getTime();
level.discardtime = 0;
if ( isDefined( game[ "roundMillisecondsAlreadyPassed" ] ) )
{
level.starttime -= game[ "roundMillisecondsAlreadyPassed" ];
}
prevtime = getTime();
while ( game[ "state" ] == "playing" )
{
if ( !level.timerstopped )
{
game[ "timepassed" ] += getTime() - prevtime;
}
prevtime = getTime();
wait 1;
}
level endon( "game_ended" );
level waittill( "prematch_over" );
level.starttime = gettime();
level.discardtime = 0;
if ( isdefined( game["roundMillisecondsAlreadyPassed"] ) )
{
level.starttime -= game["roundMillisecondsAlreadyPassed"];
game["roundMillisecondsAlreadyPassed"] = undefined;
}
prevtime = gettime();
while ( game["state"] == "playing" )
{
if ( !level.timerstopped )
game["timepassed"] += gettime() - prevtime;
prevtime = gettime();
wait 1.0;
}
}
gettimepassed()
{
if ( !isDefined( level.starttime ) )
{
return 0;
}
if ( level.timerstopped )
{
return level.timerpausetime - level.starttime - level.discardtime;
}
else
{
return getTime() - level.starttime - level.discardtime;
}
if ( !isdefined( level.starttime ) )
return 0;
if ( level.timerstopped )
return level.timerpausetime - level.starttime - level.discardtime;
else
return gettime() - level.starttime - level.discardtime;
}
pausetimer()
{
if ( level.timerstopped )
{
return;
}
level.timerstopped = 1;
level.timerpausetime = getTime();
if ( level.timerstopped )
return;
level.timerstopped = 1;
level.timerpausetime = gettime();
}
resumetimer()
{
if ( !level.timerstopped )
{
return;
}
level.timerstopped = 0;
level.discardtime += getTime() - level.timerpausetime;
if ( !level.timerstopped )
return;
level.timerstopped = 0;
level.discardtime += gettime() - level.timerpausetime;
}
getscoreremaining( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
assert( isplayer( self ) || isdefined( team ) );
#/
scorelimit = level.scorelimit;
if ( isplayer( self ) )
{
return scorelimit - maps/mp/gametypes_zm/_globallogic_score::_getplayerscore( self );
}
else
{
return scorelimit - getteamscore( team );
}
scorelimit = level.scorelimit;
if ( isplayer( self ) )
return scorelimit - maps\mp\gametypes_zm\_globallogic_score::_getplayerscore( self );
else
return scorelimit - getteamscore( team );
}
getscoreperminute( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
assert( isplayer( self ) || isdefined( team ) );
#/
scorelimit = level.scorelimit;
timelimit = level.timelimit;
minutespassed = ( gettimepassed() / 60000 ) + 0,0001;
if ( isplayer( self ) )
{
return maps/mp/gametypes_zm/_globallogic_score::_getplayerscore( self ) / minutespassed;
}
else
{
return getteamscore( team ) / minutespassed;
}
scorelimit = level.scorelimit;
timelimit = level.timelimit;
minutespassed = gettimepassed() / 60000 + 0.0001;
if ( isplayer( self ) )
return maps\mp\gametypes_zm\_globallogic_score::_getplayerscore( self ) / minutespassed;
else
return getteamscore( team ) / minutespassed;
}
getestimatedtimeuntilscorelimit( team )
{
/#
if ( !isplayer( self ) )
{
assert( isDefined( team ) );
}
assert( isplayer( self ) || isdefined( team ) );
#/
scoreperminute = self getscoreperminute( team );
scoreremaining = self getscoreremaining( team );
if ( !scoreperminute )
{
return 999999;
}
return scoreremaining / scoreperminute;
scoreperminute = self getscoreperminute( team );
scoreremaining = self getscoreremaining( team );
if ( !scoreperminute )
return 999999;
return scoreremaining / scoreperminute;
}
rumbler()
{
self endon( "disconnect" );
while ( 1 )
{
wait 0,1;
self playrumbleonentity( "damage_heavy" );
}
self endon( "disconnect" );
while ( true )
{
wait 0.1;
self playrumbleonentity( "damage_heavy" );
}
}
waitfortimeornotify( time, notifyname )
{
self endon( notifyname );
wait time;
self endon( notifyname );
wait( time );
}
waitfortimeornotifynoartillery( time, notifyname )
{
self endon( notifyname );
wait time;
while ( isDefined( level.artilleryinprogress ) )
{
self endon( notifyname );
wait( time );
while ( isdefined( level.artilleryinprogress ) )
{
/#
assert( level.artilleryinprogress );
assert( level.artilleryinprogress );
#/
wait 0,25;
}
wait 0.25;
}
}
isheadshot( sweapon, shitloc, smeansofdeath, einflictor )
{
if ( shitloc != "head" && shitloc != "helmet" )
{
return 0;
}
switch( smeansofdeath )
{
case "MOD_BAYONET":
case "MOD_MELEE":
return 0;
case "MOD_IMPACT":
if ( sweapon != "knife_ballistic_mp" )
{
return 0;
}
}
return 1;
if ( shitloc != "head" && shitloc != "helmet" )
return false;
switch ( smeansofdeath )
{
case "MOD_MELEE":
case "MOD_BAYONET":
return false;
case "MOD_IMPACT":
if ( sweapon != "knife_ballistic_mp" )
return false;
}
return true;
}
gethitlocheight( shitloc )
{
switch( shitloc )
{
case "head":
case "helmet":
case "neck":
return 60;
case "gun":
case "left_arm_lower":
case "left_arm_upper":
case "left_hand":
case "right_arm_lower":
case "right_arm_upper":
case "right_hand":
case "torso_upper":
return 48;
case "torso_lower":
return 40;
case "left_leg_upper":
case "right_leg_upper":
return 32;
case "left_leg_lower":
case "right_leg_lower":
return 10;
case "left_foot":
case "right_foot":
return 5;
}
return 48;
switch ( shitloc )
{
case "neck":
case "helmet":
case "head":
return 60;
case "torso_upper":
case "right_hand":
case "right_arm_upper":
case "right_arm_lower":
case "left_hand":
case "left_arm_upper":
case "left_arm_lower":
case "gun":
return 48;
case "torso_lower":
return 40;
case "right_leg_upper":
case "left_leg_upper":
return 32;
case "right_leg_lower":
case "left_leg_lower":
return 10;
case "right_foot":
case "left_foot":
return 5;
}
return 48;
}
debugline( start, end )
{
/#
i = 0;
while ( i < 50 )
{
line( start, end );
wait 0,05;
i++;
for ( i = 0; i < 50; i++ )
{
line( start, end );
wait 0.05;
}
#/
}
}
isexcluded( entity, entitylist )
{
index = 0;
while ( index < entitylist.size )
{
if ( entity == entitylist[ index ] )
{
return 1;
}
index++;
}
return 0;
for ( index = 0; index < entitylist.size; index++ )
{
if ( entity == entitylist[index] )
return true;
}
return false;
}
waitfortimeornotifies( desireddelay )
{
startedwaiting = getTime();
waitedtime = ( getTime() - startedwaiting ) / 1000;
if ( waitedtime < desireddelay )
{
wait ( desireddelay - waitedtime );
return desireddelay;
}
else
{
return waitedtime;
}
startedwaiting = gettime();
waitedtime = ( gettime() - startedwaiting ) / 1000;
if ( waitedtime < desireddelay )
{
wait( desireddelay - waitedtime );
return desireddelay;
}
else
return waitedtime;
}
logteamwinstring( wintype, winner )
{
log_string = wintype;
if ( isDefined( winner ) )
{
log_string = ( log_string + ", win: " ) + winner;
}
_a469 = level.teams;
_k469 = getFirstArrayKey( _a469 );
while ( isDefined( _k469 ) )
{
team = _a469[ _k469 ];
log_string = ( log_string + ", " ) + team + ": " + game[ "teamScores" ][ team ];
_k469 = getNextArrayKey( _a469, _k469 );
}
logstring( log_string );
log_string = wintype;
if ( isdefined( winner ) )
log_string = log_string + ", win: " + winner;
foreach ( team in level.teams )
log_string = log_string + ", " + team + ": " + game["teamScores"][team];
logstring( log_string );
}

View File

@ -1,471 +1,381 @@
#include maps/mp/gametypes_zm/_damagefeedback;
#include maps/mp/gametypes_zm/_globallogic_player;
#include maps/mp/gametypes_zm/_weapons;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_weapons;
#include maps\mp\gametypes_zm\_globallogic_player;
#include maps\mp\gametypes_zm\_damagefeedback;
callback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname )
{
self.idflags = idflags;
self.idflagstime = getTime();
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
if ( !isDefined( vdir ) )
{
idflags |= level.idflags_no_knockback;
}
friendly = 0;
if ( isDefined( self.maxhealth ) || self.health == self.maxhealth && !isDefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( sweapon == "none" && isDefined( einflictor ) )
{
if ( isDefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
{
sweapon = "explodable_barrel_mp";
}
else
{
if ( isDefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
{
sweapon = "destructible_car_mp";
}
}
}
if ( idflags & level.idflags_no_protection )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
{
return;
}
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
{
}
else
{
if ( smeansofdeath == "MOD_PROJECTILE" || smeansofdeath == "MOD_GRENADE" )
{
idamage *= getvehicleprojectilescalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
{
return;
}
}
else
{
if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
{
idamage *= getvehicleunderneathsplashscalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
{
return;
}
}
}
}
idamage *= level.vehicledamagescalar;
idamage = int( idamage );
if ( isplayer( eattacker ) )
{
eattacker.pers[ "participation" ]++;
}
prevhealthratio = self.health / self.maxhealth;
if ( isDefined( self.owner ) && isplayer( self.owner ) )
{
team = self.owner.pers[ "team" ];
}
if ( level.teambased && isplayer( eattacker ) && team == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else
{
if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
}
friendly = 1;
}
else
{
if ( !level.teambased && isDefined( self.targetname ) && self.targetname == "rcbomb" )
{
}
else
{
if ( isDefined( self.owner ) && isDefined( eattacker ) && self.owner == eattacker )
{
return;
}
}
if ( idamage < 1 )
{
idamage = 1;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( sweapon ) )
{
eattacker thread maps/mp/gametypes_zm/_weapons::checkhit( sweapon );
}
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isDefined( einflictor.iscooked ) )
{
self.wascooked = getTime();
}
else
{
self.wascooked = undefined;
}
attacker_seat = undefined;
if ( isDefined( eattacker ) )
{
attacker_seat = self getoccupantseat( eattacker );
}
if ( isDefined( eattacker ) )
{
self.lastdamagewasfromenemy = !isDefined( attacker_seat );
}
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
if ( level.gametype == "hack" && sweapon != "emp_grenade_mp" )
{
idamage = 0;
}
}
if ( isDefined( eattacker ) && eattacker != self )
{
if ( maps/mp/gametypes_zm/_globallogic_player::dodamagefeedback( sweapon, einflictor ) )
{
if ( idamage > 0 )
{
eattacker thread maps/mp/gametypes_zm/_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
}
self.idflags = idflags;
self.idflagstime = gettime();
if ( game["state"] == "postgame" )
return;
if ( isdefined( eattacker ) && isplayer( eattacker ) && isdefined( eattacker.candocombat ) && !eattacker.candocombat )
return;
if ( !isdefined( vdir ) )
idflags |= level.idflags_no_knockback;
friendly = 0;
if ( isdefined( self.maxhealth ) && self.health == self.maxhealth || !isdefined( self.attackers ) )
{
self.attackers = [];
self.attackerdata = [];
self.attackerdamage = [];
}
if ( sweapon == "none" && isdefined( einflictor ) )
{
if ( isdefined( einflictor.targetname ) && einflictor.targetname == "explodable_barrel" )
sweapon = "explodable_barrel_mp";
else if ( isdefined( einflictor.destructible_type ) && issubstr( einflictor.destructible_type, "vehicle_" ) )
sweapon = "destructible_car_mp";
}
if ( !( idflags & level.idflags_no_protection ) )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
return;
if ( smeansofdeath == "MOD_PISTOL_BULLET" || smeansofdeath == "MOD_RIFLE_BULLET" )
{
}
else if ( smeansofdeath == "MOD_PROJECTILE" || smeansofdeath == "MOD_GRENADE" )
{
idamage *= getvehicleprojectilescalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
return;
}
else if ( smeansofdeath == "MOD_GRENADE_SPLASH" )
{
idamage *= getvehicleunderneathsplashscalar( sweapon );
idamage = int( idamage );
if ( idamage == 0 )
return;
}
idamage *= level.vehicledamagescalar;
idamage = int( idamage );
if ( isplayer( eattacker ) )
eattacker.pers["participation"]++;
prevhealthratio = self.health / self.maxhealth;
if ( isdefined( self.owner ) && isplayer( self.owner ) )
team = self.owner.pers["team"];
if ( level.teambased && isplayer( eattacker ) && team == eattacker.pers["team"] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
return;
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
return;
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 1 );
}
else if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0.5 );
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
}
friendly = 1;
}
else
{
if ( !level.teambased && isdefined( self.targetname ) && self.targetname == "rcbomb" )
{
}
else if ( isdefined( self.owner ) && isdefined( eattacker ) && self.owner == eattacker )
return;
if ( idamage < 1 )
idamage = 1;
if ( isdefined( eattacker ) && isplayer( eattacker ) && isdefined( sweapon ) )
eattacker thread maps\mp\gametypes_zm\_weapons::checkhit( sweapon );
if ( issubstr( smeansofdeath, "MOD_GRENADE" ) && isdefined( einflictor.iscooked ) )
self.wascooked = gettime();
else
self.wascooked = undefined;
attacker_seat = undefined;
if ( isdefined( eattacker ) )
attacker_seat = self getoccupantseat( eattacker );
self.lastdamagewasfromenemy = isdefined( eattacker ) && !isdefined( attacker_seat );
self finishvehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, damagefromunderneath, modelindex, partname, 0 );
if ( level.gametype == "hack" && sweapon != "emp_grenade_mp" )
idamage = 0;
}
if ( isdefined( eattacker ) && eattacker != self )
{
if ( maps\mp\gametypes_zm\_globallogic_player::dodamagefeedback( sweapon, einflictor ) )
{
if ( idamage > 0 )
eattacker thread maps\mp\gametypes_zm\_damagefeedback::updatedamagefeedback( smeansofdeath, einflictor );
}
}
}
/#
if ( getDvarInt( "g_debugDamage" ) )
{
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + " hitLoc:" + shitloc );
if ( getdvarint( "g_debugDamage" ) )
println( "actor:" + self getentitynumber() + " health:" + self.health + " attacker:" + eattacker.clientid + " inflictor is player:" + isplayer( einflictor ) + " damage:" + idamage + " hitLoc:" + shitloc );
#/
}
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = "";
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers[ "team" ];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "VD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
if ( 1 )
{
lpselfnum = self getentitynumber();
lpselfteam = "";
lpattackerteam = "";
if ( isplayer( eattacker ) )
{
lpattacknum = eattacker getentitynumber();
lpattackguid = eattacker getguid();
lpattackname = eattacker.name;
lpattackerteam = eattacker.pers["team"];
}
else
{
lpattacknum = -1;
lpattackguid = "";
lpattackname = "";
lpattackerteam = "world";
}
logprint( "VD;" + lpselfnum + ";" + lpselfteam + ";" + lpattackguid + ";" + lpattacknum + ";" + lpattackerteam + ";" + lpattackname + ";" + sweapon + ";" + idamage + ";" + smeansofdeath + ";" + shitloc + "\n" );
}
}
callback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime )
{
idamage = 0;
finnerdamage = 0;
fouterdamage = 0;
self.idflags = idflags;
self.idflagstime = getTime();
if ( game[ "state" ] == "postgame" )
{
return;
}
if ( isDefined( eattacker ) && isplayer( eattacker ) && isDefined( eattacker.candocombat ) && !eattacker.candocombat )
{
return;
}
friendly = 0;
if ( idflags & level.idflags_no_protection )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
{
return;
}
if ( smeansofdeath != "MOD_PROJECTILE_SPLASH" || smeansofdeath == "MOD_GRENADE_SPLASH" && smeansofdeath == "MOD_EXPLOSIVE" )
{
scalar = getvehicleprojectilesplashscalar( sweapon );
idamage = int( idamage * scalar );
finnerdamage *= scalar;
fouterdamage *= scalar;
if ( finnerdamage == 0 )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
}
occupant_team = undefined;
if ( level.teambased && isplayer( eattacker ) && occupant_team == eattacker.pers[ "team" ] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
{
return;
}
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else
{
if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0,5 );
if ( idamage < 1 )
{
idamage = 1;
}
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
}
friendly = 1;
return;
}
else
{
if ( idamage < 1 )
{
idamage = 1;
}
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
}
idamage = 0;
finnerdamage = 0;
fouterdamage = 0;
self.idflags = idflags;
self.idflagstime = gettime();
if ( game["state"] == "postgame" )
return;
if ( isdefined( eattacker ) && isplayer( eattacker ) && isdefined( eattacker.candocombat ) && !eattacker.candocombat )
return;
friendly = 0;
if ( !( idflags & level.idflags_no_protection ) )
{
if ( self isvehicleimmunetodamage( idflags, smeansofdeath, sweapon ) )
return;
if ( smeansofdeath == "MOD_PROJECTILE_SPLASH" || smeansofdeath == "MOD_GRENADE_SPLASH" || smeansofdeath == "MOD_EXPLOSIVE" )
{
scalar = getvehicleprojectilesplashscalar( sweapon );
idamage = int( idamage * scalar );
finnerdamage *= scalar;
fouterdamage *= scalar;
if ( finnerdamage == 0 )
return;
if ( idamage < 1 )
idamage = 1;
}
occupant_team = undefined;
if ( level.teambased && isplayer( eattacker ) && occupant_team == eattacker.pers["team"] )
{
if ( level.friendlyfire == 0 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
return;
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 1 )
{
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 2 )
{
if ( !allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon ) )
return;
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
else if ( level.friendlyfire == 3 )
{
idamage = int( idamage * 0.5 );
if ( idamage < 1 )
idamage = 1;
self.lastdamagewasfromenemy = 0;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
friendly = 1;
}
else
{
if ( idamage < 1 )
idamage = 1;
self finishvehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, psoffsettime );
}
}
}
vehiclecrush()
{
self endon( "disconnect" );
if ( isDefined( level._effect ) && isDefined( level._effect[ "tanksquish" ] ) )
{
playfx( level._effect[ "tanksquish" ], self.origin + vectorScale( ( 0, 0, 1 ), 30 ) );
}
self playsound( "chr_crunch" );
self endon( "disconnect" );
if ( isdefined( level._effect ) && isdefined( level._effect["tanksquish"] ) )
playfx( level._effect["tanksquish"], self.origin + vectorscale( ( 0, 0, 1 ), 30.0 ) );
self playsound( "chr_crunch" );
}
getvehicleprojectilescalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 1;
}
else if ( sweapon == "sticky_grenade_mp" )
{
scale = 1;
}
else if ( sweapon == "claymore_mp" )
{
scale = 1;
}
else if ( sweapon == "remote_missile_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "remote_mortar_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "smaw_mp" )
{
scale = 0,2;
}
else if ( sweapon == "fhj18_mp" )
{
scale = 0,2;
}
else if ( issubstr( sweapon, "gl_" ) )
{
scale = 1;
}
else if ( issubstr( sweapon, "turret_mp" ) )
{
scale = 1;
}
else if ( issubstr( sweapon, "grenade" ) )
{
scale = 1;
}
else
{
scale = 1;
}
return scale;
if ( sweapon == "satchel_charge_mp" )
scale = 1;
else if ( sweapon == "sticky_grenade_mp" )
scale = 1;
else if ( sweapon == "claymore_mp" )
scale = 1;
else if ( sweapon == "remote_missile_missile_mp" )
scale = 10.0;
else if ( sweapon == "remote_mortar_missile_mp" )
scale = 10.0;
else if ( sweapon == "smaw_mp" )
scale = 0.2;
else if ( sweapon == "fhj18_mp" )
scale = 0.2;
else if ( issubstr( sweapon, "gl_" ) )
scale = 1;
else if ( issubstr( sweapon, "turret_mp" ) )
scale = 1;
else if ( issubstr( sweapon, "grenade" ) )
scale = 1;
else
scale = 1;
return scale;
}
getvehicleprojectilesplashscalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 1;
}
else if ( sweapon == "sticky_grenade_mp" )
{
scale = 1;
}
else if ( sweapon == "claymore_mp" )
{
scale = 1;
}
else if ( sweapon == "remote_missile_missile_mp" )
{
scale = 10;
}
else if ( sweapon == "remote_mortar_missile_mp" )
{
scale = 4;
}
else if ( sweapon == "chopper_minigun_mp" )
{
scale = 0,5;
}
else if ( issubstr( sweapon, "gl_" ) )
{
scale = 0,5;
}
else if ( issubstr( sweapon, "turrent_mp" ) )
{
scale = 0,1;
}
else if ( issubstr( sweapon, "grenade" ) )
{
scale = 1;
}
else
{
scale = 1;
}
return scale;
if ( sweapon == "satchel_charge_mp" )
scale = 1;
else if ( sweapon == "sticky_grenade_mp" )
scale = 1;
else if ( sweapon == "claymore_mp" )
scale = 1;
else if ( sweapon == "remote_missile_missile_mp" )
scale = 10.0;
else if ( sweapon == "remote_mortar_missile_mp" )
scale = 4.0;
else if ( sweapon == "chopper_minigun_mp" )
scale = 0.5;
else if ( issubstr( sweapon, "gl_" ) )
scale = 0.5;
else if ( issubstr( sweapon, "turrent_mp" ) )
scale = 0.1;
else if ( issubstr( sweapon, "grenade" ) )
scale = 1;
else
scale = 1;
return scale;
}
getvehicleunderneathsplashscalar( sweapon )
{
if ( sweapon == "satchel_charge_mp" )
{
scale = 10;
scale *= 3;
}
else
{
scale = 1;
}
return scale;
if ( sweapon == "satchel_charge_mp" )
{
scale = 10.0;
scale *= 3.0;
}
else
scale = 1.0;
return scale;
}
getvehiclebulletdamage( sweapon )
{
if ( issubstr( sweapon, "ptrs41_" ) )
{
idamage = 25;
}
else if ( issubstr( sweapon, "gunner" ) )
{
idamage = 5;
}
else if ( issubstr( sweapon, "mg42_bipod" ) || issubstr( sweapon, "30cal_bipod" ) )
{
idamage = 5;
}
else
{
idamage = 1;
}
return idamage;
if ( issubstr( sweapon, "ptrs41_" ) )
idamage = 25;
else if ( issubstr( sweapon, "gunner" ) )
idamage = 5;
else if ( issubstr( sweapon, "mg42_bipod" ) || issubstr( sweapon, "30cal_bipod" ) )
idamage = 5;
else
idamage = 1;
return idamage;
}
allowfriendlyfiredamage( einflictor, eattacker, smeansofdeath, sweapon )
{
if ( isDefined( self.allowfriendlyfiredamageoverride ) )
{
return [[ self.allowfriendlyfiredamageoverride ]]( einflictor, eattacker, smeansofdeath, sweapon );
}
vehicle = eattacker getvehicleoccupied();
return 0;
if ( isdefined( self.allowfriendlyfiredamageoverride ) )
return [[ self.allowfriendlyfiredamageoverride ]]( einflictor, eattacker, smeansofdeath, sweapon );
vehicle = eattacker getvehicleoccupied();
return 0;
}

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@ -1,276 +1,280 @@
#include maps/mp/gametypes/_globallogic_player;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\gametypes_zm\_globallogic_player;
init() //checked matches cerberus output
init()
{
precacheshader( "overlay_low_health" );
level.healthoverlaycutoff = 0.55;
regentime = level.playerhealthregentime;
level.playerhealth_regularregendelay = regentime * 1000;
level.healthregendisabled = level.playerhealth_regularregendelay <= 0;
level thread onplayerconnect();
precacheshader( "overlay_low_health" );
level.healthoverlaycutoff = 0.55;
regentime = level.playerhealthregentime;
level.playerhealth_regularregendelay = regentime * 1000;
level.healthregendisabled = level.playerhealth_regularregendelay <= 0;
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onplayerspawned();
player thread onplayerkilled();
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerdisconnect();
}
for (;;)
{
level waittill( "connecting", player );
player thread onplayerspawned();
player thread onplayerkilled();
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerdisconnect();
}
}
onjoinedteam() //checked matches cerberus output
onjoinedteam()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self notify( "end_healthregen" );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_team" );
self notify( "end_healthregen" );
}
}
onjoinedspectators() //checked matches cerberus output
onjoinedspectators()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self notify( "end_healthregen" );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_spectators" );
self notify( "end_healthregen" );
}
}
onplayerspawned() //checked matches cerberus output
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread playerhealthregen();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread playerhealthregen();
}
}
onplayerkilled() //checked matches cerberus output
onplayerkilled()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "killed_player" );
self notify( "end_healthregen" );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "killed_player" );
self notify( "end_healthregen" );
}
}
onplayerdisconnect() //checked matches cerberus output
onplayerdisconnect()
{
self waittill( "disconnect" );
self notify( "end_healthregen" );
self waittill( "disconnect" );
self notify( "end_healthregen" );
}
playerhealthregen() //checked changed to match cerberus output
playerhealthregen()
{
self endon( "end_healthregen" );
if ( self.health <= 0 )
{
/*
self endon( "end_healthregen" );
if ( self.health <= 0 )
{
/#
assert( !isalive( self ) );
assert( !isalive( self ) );
#/
*/
return;
}
maxhealth = self.health;
oldhealth = maxhealth;
player = self;
health_add = 0;
regenrate = 0.1;
usetrueregen = 0;
veryhurt = 0;
player.breathingstoptime = -10000;
thread playerbreathingsound( maxhealth * 0.35 );
thread playerheartbeatsound( maxhealth * 0.35 );
lastsoundtime_recover = 0;
hurttime = 0;
newhealth = 0;
for ( ;; )
{
wait 0.05;
if ( isDefined( player.regenrate ) )
{
regenrate = player.regenrate;
usetrueregen = 1;
}
if ( player.health == maxhealth )
{
veryhurt = 0;
self.atbrinkofdeath = 0;
continue;
}
if ( player.health <= 0 )
{
return;
}
if ( isDefined( player.laststand ) && player.laststand )
{
continue;
}
wasveryhurt = veryhurt;
ratio = player.health / maxhealth;
if ( ratio <= level.healthoverlaycutoff )
{
veryhurt = 1;
self.atbrinkofdeath = 1;
if ( !wasveryhurt )
{
hurttime = getTime();
}
}
if ( player.health >= oldhealth )
{
regentime = level.playerhealth_regularregendelay;
if ( player hasperk( "specialty_healthregen" ) )
{
regentime = int( regentime / getDvarFloat( "perk_healthRegenMultiplier" ) );
}
if ( ( getTime() - hurttime ) < regentime )
{
continue;
}
else if ( level.healthregendisabled )
{
continue;
}
else if ( ( getTime() - lastsoundtime_recover ) > regentime )
{
lastsoundtime_recover = getTime();
self notify( "snd_breathing_better" );
}
if ( veryhurt )
{
newhealth = ratio;
veryhurttime = 3000;
if ( player hasperk( "specialty_healthregen" ) )
{
veryhurttime = int( veryhurttime / getDvarFloat( "perk_healthRegenMultiplier" ) );
}
if ( getTime() > ( hurttime + veryhurttime ) )
{
newhealth += regenrate;
}
}
else if ( usetrueregen )
{
newhealth = ratio + regenrate;
}
else
{
newhealth = 1;
}
if ( newhealth >= 1 )
{
self maps/mp/gametypes/_globallogic_player::resetattackerlist();
newhealth = 1;
}
if ( newhealth <= 0 )
{
return;
}
player setnormalhealth( newhealth );
change = player.health - oldhealth;
if ( change > 0 )
{
player decayplayerdamages( change );
}
oldhealth = player.health;
continue;
}
oldhealth = player.health;
health_add = 0;
hurttime = getTime();
player.breathingstoptime = hurttime + 6000;
}
return;
}
maxhealth = self.health;
oldhealth = maxhealth;
player = self;
health_add = 0;
regenrate = 0.1;
usetrueregen = 0;
veryhurt = 0;
player.breathingstoptime = -10000;
thread playerbreathingsound( maxhealth * 0.35 );
thread playerheartbeatsound( maxhealth * 0.35 );
lastsoundtime_recover = 0;
hurttime = 0;
newhealth = 0;
for (;;)
{
wait 0.05;
if ( isdefined( player.regenrate ) )
{
regenrate = player.regenrate;
usetrueregen = 1;
}
if ( player.health == maxhealth )
{
veryhurt = 0;
self.atbrinkofdeath = 0;
continue;
}
if ( player.health <= 0 )
return;
if ( isdefined( player.laststand ) && player.laststand )
continue;
wasveryhurt = veryhurt;
ratio = player.health / maxhealth;
if ( ratio <= level.healthoverlaycutoff )
{
veryhurt = 1;
self.atbrinkofdeath = 1;
if ( !wasveryhurt )
hurttime = gettime();
}
if ( player.health >= oldhealth )
{
regentime = level.playerhealth_regularregendelay;
if ( player hasperk( "specialty_healthregen" ) )
regentime = int( regentime / getdvarfloat( "perk_healthRegenMultiplier" ) );
if ( gettime() - hurttime < regentime )
continue;
if ( level.healthregendisabled )
continue;
if ( gettime() - lastsoundtime_recover > regentime )
{
lastsoundtime_recover = gettime();
self notify( "snd_breathing_better" );
}
if ( veryhurt )
{
newhealth = ratio;
veryhurttime = 3000;
if ( player hasperk( "specialty_healthregen" ) )
veryhurttime = int( veryhurttime / getdvarfloat( "perk_healthRegenMultiplier" ) );
if ( gettime() > hurttime + veryhurttime )
newhealth += regenrate;
}
else if ( usetrueregen )
newhealth = ratio + regenrate;
else
newhealth = 1;
if ( newhealth >= 1.0 )
{
self maps\mp\gametypes_zm\_globallogic_player::resetattackerlist();
newhealth = 1.0;
}
if ( newhealth <= 0 )
return;
player setnormalhealth( newhealth );
change = player.health - oldhealth;
if ( change > 0 )
player decayplayerdamages( change );
oldhealth = player.health;
continue;
}
oldhealth = player.health;
health_add = 0;
hurttime = gettime();
player.breathingstoptime = hurttime + 6000;
}
}
decayplayerdamages( decay ) //checked partially changed to match cerberus output //continues in for loops bad see github for more info
decayplayerdamages( decay )
{
if ( !isDefined( self.attackerdamage ) )
{
return;
}
i = 0;
while ( i < self.attackerdamage.size )
{
if ( !isDefined( self.attackerdamage[ i ] ) || !isDefined( self.attackerdamage[ i ].damage ) )
{
i++;
continue;
}
self.attackerdamage[ i ].damage -= decay;
if ( self.attackerdamage[ i ].damage < 0 )
{
self.attackerdamage[ i ].damage = 0;
}
i++;
}
if ( !isdefined( self.attackerdamage ) )
return;
for ( i = 0; i < self.attackerdamage.size; i++ )
{
if ( !isdefined( self.attackerdamage[i] ) || !isdefined( self.attackerdamage[i].damage ) )
continue;
self.attackerdamage[i].damage -= decay;
if ( self.attackerdamage[i].damage < 0 )
self.attackerdamage[i].damage = 0;
}
}
playerbreathingsound( healthcap ) //checked changed to match cerberus output
playerbreathingsound( healthcap )
{
self endon( "end_healthregen" );
wait 2;
player = self;
for ( ;; )
{
wait 0.2;
if ( player.health <= 0 )
{
return;
}
if ( player.health >= healthcap )
{
continue;
}
else if ( level.healthregendisabled && getTime() > player.breathingstoptime )
{
continue;
}
player notify( "snd_breathing_hurt" );
wait 0.784;
wait ( 0.1 + randomfloat( 0.8 ) );
}
self endon( "end_healthregen" );
wait 2;
player = self;
for (;;)
{
wait 0.2;
if ( player.health <= 0 )
return;
if ( player.health >= healthcap )
continue;
if ( level.healthregendisabled && gettime() > player.breathingstoptime )
continue;
player notify( "snd_breathing_hurt" );
wait 0.784;
wait( 0.1 + randomfloat( 0.8 ) );
}
}
playerheartbeatsound( healthcap ) //checked changed to match cerberus output
playerheartbeatsound( healthcap )
{
self endon( "end_healthregen" );
self.hearbeatwait = 0.2;
wait 2;
player = self;
for ( ;; )
{
wait 0.2;
if ( player.health <= 0 )
{
return;
}
if ( player.health >= healthcap )
{
self.hearbeatwait = 0.3;
continue;
}
else if ( level.healthregendisabled && getTime() > player.breathingstoptime )
{
self.hearbeatwait = 0.3;
continue;
}
player playlocalsound( "mpl_player_heartbeat" );
wait self.hearbeatwait;
if ( self.hearbeatwait <= 0.6 )
{
self.hearbeatwait += 0.1;
}
}
}
self endon( "end_healthregen" );
self.hearbeatwait = 0.2;
wait 2;
player = self;
for (;;)
{
wait 0.2;
if ( player.health <= 0 )
return;
if ( player.health >= healthcap )
{
self.hearbeatwait = 0.3;
continue;
}
if ( level.healthregendisabled && gettime() > player.breathingstoptime )
{
self.hearbeatwait = 0.3;
continue;
}
player playlocalsound( "mpl_player_heartbeat" );
wait( self.hearbeatwait );
if ( self.hearbeatwait <= 0.6 )
self.hearbeatwait += 0.1;
}
}

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@ -1,161 +1,160 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked changed to match cerberus output
init()
{
precacheshader( "progress_bar_bg" );
precacheshader( "progress_bar_fg" );
precacheshader( "progress_bar_fill" );
precacheshader( "score_bar_bg" );
level.uiparent = spawnstruct();
level.uiparent.horzalign = "left";
level.uiparent.vertalign = "top";
level.uiparent.alignx = "left";
level.uiparent.aligny = "top";
level.uiparent.x = 0;
level.uiparent.y = 0;
level.uiparent.width = 0;
level.uiparent.height = 0;
level.uiparent.children = [];
level.fontheight = 12;
foreach ( team in level.teams )
{
level.hud[ team ] = spawnstruct();
}
level.primaryprogressbary = -61;
level.primaryprogressbarx = 0;
level.primaryprogressbarheight = 9;
level.primaryprogressbarwidth = 120;
level.primaryprogressbartexty = -75;
level.primaryprogressbartextx = 0;
level.primaryprogressbarfontsize = 1.4;
level.primaryprogressbarx_ss = 20;
level.primaryprogressbartextx_ss = 20;
level.primaryprogressbary_ss = 30;
level.primaryprogressbartexty_ss = 33;
level.primaryprogressbarheight_ss = 2;
level.secondaryprogressbary = -85;
level.secondaryprogressbarx = 0;
level.secondaryprogressbarheight = 9;
level.secondaryprogressbarwidth = 120;
level.secondaryprogressbartexty = -100;
level.secondaryprogressbartextx = 0;
level.secondaryprogressbarfontsize = 1.4;
level.secondaryprogressbarx_ss = 20;
level.secondaryprogressbartextx_ss = 20;
level.secondaryprogressbary_ss = 15;
level.secondaryprogressbartexty_ss = 0;
level.secondaryprogressbarheight_ss = 2;
level.teamprogressbary = 32;
level.teamprogressbarheight = 14;
level.teamprogressbarwidth = 192;
level.teamprogressbartexty = 8;
level.teamprogressbarfontsize = 1.65;
setdvar("ui_generic_status_bar", 0);
level.lowertextyalign = "BOTTOM";
level.lowertexty = -42;
level.lowertextfontsize = 1.4;
level.lowertextyalign_ss = "CENTER";
level.lowertexty_ss = 40;
level.lowertextfontsize_ss = 1.4;
precacheshader( "progress_bar_bg" );
precacheshader( "progress_bar_fg" );
precacheshader( "progress_bar_fill" );
precacheshader( "score_bar_bg" );
level.uiparent = spawnstruct();
level.uiparent.horzalign = "left";
level.uiparent.vertalign = "top";
level.uiparent.alignx = "left";
level.uiparent.aligny = "top";
level.uiparent.x = 0;
level.uiparent.y = 0;
level.uiparent.width = 0;
level.uiparent.height = 0;
level.uiparent.children = [];
level.fontheight = 12;
foreach ( team in level.teams )
level.hud[team] = spawnstruct();
level.primaryprogressbary = -61;
level.primaryprogressbarx = 0;
level.primaryprogressbarheight = 9;
level.primaryprogressbarwidth = 120;
level.primaryprogressbartexty = -75;
level.primaryprogressbartextx = 0;
level.primaryprogressbarfontsize = 1.4;
level.primaryprogressbarx_ss = 20;
level.primaryprogressbartextx_ss = 20;
level.primaryprogressbary_ss = 30;
level.primaryprogressbartexty_ss = 33;
level.primaryprogressbarheight_ss = 2;
level.secondaryprogressbary = -85;
level.secondaryprogressbarx = 0;
level.secondaryprogressbarheight = 9;
level.secondaryprogressbarwidth = 120;
level.secondaryprogressbartexty = -100;
level.secondaryprogressbartextx = 0;
level.secondaryprogressbarfontsize = 1.4;
level.secondaryprogressbarx_ss = 20;
level.secondaryprogressbartextx_ss = 20;
level.secondaryprogressbary_ss = 15;
level.secondaryprogressbartexty_ss = 0;
level.secondaryprogressbarheight_ss = 2;
level.teamprogressbary = 32;
level.teamprogressbarheight = 14;
level.teamprogressbarwidth = 192;
level.teamprogressbartexty = 8;
level.teamprogressbarfontsize = 1.65;
setdvar( "ui_generic_status_bar", 0 );
level.lowertextyalign = "BOTTOM";
level.lowertexty = -42;
level.lowertextfontsize = 1.4;
level.lowertextyalign_ss = "CENTER";
level.lowertexty_ss = 40;
level.lowertextfontsize_ss = 1.4;
}
fontpulseinit() //checked matches cerberus output
fontpulseinit()
{
self.basefontscale = self.fontscale;
self.maxfontscale = self.fontscale * 2;
self.inframes = 1.5;
self.outframes = 3;
self.basefontscale = self.fontscale;
self.maxfontscale = self.fontscale * 2;
self.inframes = 1.5;
self.outframes = 3;
}
fontpulse( player ) //checked matches cerberus output
fontpulse( player )
{
self notify( "fontPulse" );
self endon( "fontPulse" );
self endon( "death" );
player endon( "disconnect" );
player endon( "joined_team" );
player endon( "joined_spectators" );
if ( self.outframes == 0 )
{
self.fontscale = 0.01;
}
else
{
self.fontscale = self.fontscale;
}
if ( self.inframes > 0 )
{
self changefontscaleovertime( self.inframes * 0.05 );
self.fontscale = self.maxfontscale;
wait ( self.inframes * 0.05 );
}
else
{
self.fontscale = self.maxfontscale;
self.alpha = 0;
self fadeovertime( self.outframes * 0.05 );
self.alpha = 1;
}
if ( self.outframes > 0 )
{
self changefontscaleovertime( self.outframes * 0.05 );
self.fontscale = self.basefontscale;
}
self notify( "fontPulse" );
self endon( "fontPulse" );
self endon( "death" );
player endon( "disconnect" );
player endon( "joined_team" );
player endon( "joined_spectators" );
if ( self.outframes == 0 )
self.fontscale = 0.01;
else
self.fontscale = self.fontscale;
if ( self.inframes > 0 )
{
self changefontscaleovertime( self.inframes * 0.05 );
self.fontscale = self.maxfontscale;
wait( self.inframes * 0.05 );
}
else
{
self.fontscale = self.maxfontscale;
self.alpha = 0;
self fadeovertime( self.outframes * 0.05 );
self.alpha = 1;
}
if ( self.outframes > 0 )
{
self changefontscaleovertime( self.outframes * 0.05 );
self.fontscale = self.basefontscale;
}
}
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername ) //checked matches cerberus output
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername, n_sort )
{
wait startwait;
if ( !isDefined( self ) )
{
return;
}
if ( !isDefined( self.blackscreen ) )
{
self.blackscreen = newclienthudelem( self );
}
self.blackscreen.x = 0;
self.blackscreen.y = 0;
self.blackscreen.horzalign = "fullscreen";
self.blackscreen.vertalign = "fullscreen";
self.blackscreen.foreground = 0;
self.blackscreen.hidewhendead = 0;
self.blackscreen.hidewheninmenu = 1;
self.blackscreen.immunetodemogamehudsettings = 1;
self.blackscreen.sort = 50;
if ( isDefined( shadername ) )
{
self.blackscreen setshader( shadername, 640, 480 );
}
else
{
self.blackscreen setshader( "black", 640, 480 );
}
self.blackscreen.alpha = 0;
if ( fadeintime > 0 )
{
self.blackscreen fadeovertime( fadeintime );
}
self.blackscreen.alpha = 1;
wait fadeintime;
if ( !isDefined( self.blackscreen ) )
{
return;
}
wait blackscreenwait;
if ( !isDefined( self.blackscreen ) )
{
return;
}
if ( fadeouttime > 0 )
{
self.blackscreen fadeovertime( fadeouttime );
}
self.blackscreen.alpha = 0;
wait fadeouttime;
if ( isDefined( self.blackscreen ) )
{
self.blackscreen destroy();
self.blackscreen = undefined;
}
}
if ( !isdefined( n_sort ) )
n_sort = 50;
wait( startwait );
if ( !isdefined( self ) )
return;
if ( !isdefined( self.blackscreen ) )
self.blackscreen = newclienthudelem( self );
self.blackscreen.x = 0;
self.blackscreen.y = 0;
self.blackscreen.horzalign = "fullscreen";
self.blackscreen.vertalign = "fullscreen";
self.blackscreen.foreground = 0;
self.blackscreen.hidewhendead = 0;
self.blackscreen.hidewheninmenu = 1;
self.blackscreen.sort = n_sort;
if ( isdefined( shadername ) )
self.blackscreen setshader( shadername, 640, 480 );
else
self.blackscreen setshader( "black", 640, 480 );
self.blackscreen.alpha = 0;
if ( fadeintime > 0 )
self.blackscreen fadeovertime( fadeintime );
self.blackscreen.alpha = 1;
wait( fadeintime );
if ( !isdefined( self.blackscreen ) )
return;
wait( blackscreenwait );
if ( !isdefined( self.blackscreen ) )
return;
if ( fadeouttime > 0 )
self.blackscreen fadeovertime( fadeouttime );
self.blackscreen.alpha = 0;
wait( fadeouttime );
if ( isdefined( self.blackscreen ) )
{
self.blackscreen destroy();
self.blackscreen = undefined;
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,167 +1,174 @@
#include maps/mp/gametypes_zm/_rank;
#include maps/mp/gametypes_zm/_globallogic;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include maps\mp\gametypes_zm\_globallogic;
#include maps\mp\gametypes_zm\_rank;
init() //checked changed to match cerberus output
init()
{
precachestring( &"open_ingame_menu" );
game[ "menu_team" ] = "team_marinesopfor";
game[ "menu_initteam_allies" ] = "initteam_marines";
game[ "menu_initteam_axis" ] = "initteam_opfor";
game[ "menu_class" ] = "class";
game[ "menu_changeclass" ] = "changeclass";
game[ "menu_changeclass_offline" ] = "changeclass";
game[ "menu_wager_side_bet" ] = "sidebet";
game[ "menu_wager_side_bet_player" ] = "sidebet_player";
game[ "menu_changeclass_wager" ] = "changeclass_wager";
game[ "menu_changeclass_custom" ] = "changeclass_custom";
game[ "menu_changeclass_barebones" ] = "changeclass_barebones";
foreach ( team in level.teams )
{
game[ "menu_changeclass_" + team ] = "changeclass";
}
game[ "menu_controls" ] = "ingame_controls";
game[ "menu_options" ] = "ingame_options";
game[ "menu_leavegame" ] = "popup_leavegame";
precachemenu( game[ "menu_controls" ] );
precachemenu( game[ "menu_options" ] );
precachemenu( game[ "menu_leavegame" ] );
precachemenu( "scoreboard" );
precachemenu( "spectate" );
precachemenu( game[ "menu_team" ] );
precachemenu( game[ "menu_changeclass_allies" ] );
precachemenu( game[ "menu_initteam_allies" ] );
precachemenu( game[ "menu_changeclass_axis" ] );
precachemenu( game[ "menu_class" ] );
precachemenu( game[ "menu_changeclass" ] );
precachemenu( game[ "menu_initteam_axis" ] );
precachemenu( game[ "menu_changeclass_offline" ] );
precachemenu( game[ "menu_changeclass_wager" ] );
precachemenu( game[ "menu_changeclass_custom" ] );
precachemenu( game[ "menu_changeclass_barebones" ] );
precachemenu( game[ "menu_wager_side_bet" ] );
precachemenu( game[ "menu_wager_side_bet_player" ] );
precachestring( &"MP_HOST_ENDED_GAME" );
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
level thread onplayerconnect();
precachestring( &"open_ingame_menu" );
game["menu_team"] = "team_marinesopfor";
game["menu_initteam_allies"] = "initteam_marines";
game["menu_initteam_axis"] = "initteam_opfor";
game["menu_class"] = "class";
game["menu_changeclass"] = "changeclass";
game["menu_changeclass_offline"] = "changeclass";
game["menu_wager_side_bet"] = "sidebet";
game["menu_wager_side_bet_player"] = "sidebet_player";
game["menu_changeclass_wager"] = "changeclass_wager";
game["menu_changeclass_custom"] = "changeclass_custom";
game["menu_changeclass_barebones"] = "changeclass_barebones";
foreach ( team in level.teams )
game["menu_changeclass_" + team] = "changeclass";
game["menu_controls"] = "ingame_controls";
game["menu_options"] = "ingame_options";
game["menu_leavegame"] = "popup_leavegame";
precachemenu( game["menu_controls"] );
precachemenu( game["menu_options"] );
precachemenu( game["menu_leavegame"] );
precachemenu( "scoreboard" );
precachemenu( "spectate" );
precachemenu( game["menu_team"] );
precachemenu( game["menu_changeclass_allies"] );
precachemenu( game["menu_initteam_allies"] );
precachemenu( game["menu_changeclass_axis"] );
precachemenu( game["menu_class"] );
precachemenu( game["menu_changeclass"] );
precachemenu( game["menu_initteam_axis"] );
precachemenu( game["menu_changeclass_offline"] );
precachemenu( game["menu_changeclass_wager"] );
precachemenu( game["menu_changeclass_custom"] );
precachemenu( game["menu_changeclass_barebones"] );
precachemenu( game["menu_wager_side_bet"] );
precachemenu( game["menu_wager_side_bet_player"] );
precachestring( &"MP_HOST_ENDED_GAME" );
precachestring( &"MP_HOST_ENDGAME_RESPONSE" );
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onmenuresponse();
}
for (;;)
{
level waittill( "connecting", player );
player thread onmenuresponse();
}
}
onmenuresponse() //checked changed to match cerberus output
onmenuresponse()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "menuresponse", menu, response );
if ( response == "back" )
{
self closemenu();
self closeingamemenu();
if ( level.console )
{
if ( menu == game[ "menu_changeclass" ] || menu == game[ "menu_changeclass_offline" ] || menu == game[ "menu_team" ] || menu == game[ "menu_controls" ] )
{
if ( isDefined( level.teams[ self.pers[ "team" ] ] ) )
{
self openmenu( game[ "menu_class" ] );
}
}
}
continue;
}
if ( response == "changeteam" && level.allow_teamchange == "1" )
{
self closemenu();
self closeingamemenu();
self openmenu( game[ "menu_team" ] );
}
if ( response == "changeclass_marines_splitscreen" )
{
self openmenu( "changeclass_marines_splitscreen" );
}
if ( response == "changeclass_opfor_splitscreen" )
{
self openmenu( "changeclass_opfor_splitscreen" );
}
if ( response == "endgame" )
{
if ( level.splitscreen )
{
level.skipvote = 1;
if ( !level.gameended )
{
level thread maps/mp/gametypes_zm/_globallogic::forceend();
}
}
continue;
}
if ( response == "killserverpc" )
{
level thread maps/mp/gametypes_zm/_globallogic::killserverpc();
continue;
}
if ( response == "endround" )
{
if ( !level.gameended )
{
self gamehistoryplayerquit();
level thread maps/mp/gametypes_zm/_globallogic::forceend();
}
else
{
self closemenu();
self closeingamemenu();
self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
}
continue;
}
if ( menu == game[ "menu_team" ] && level.allow_teamchange == "1" )
{
switch( response )
{
case "autoassign":
self [[ level.autoassign ]]( 1 );
break;
case "spectator":
self [[ level.spectator ]]();
break;
default:
self [[ level.teammenu ]]( response );
break;
}
continue;
}
if ( menu == game[ "menu_changeclass" ] || menu == game[ "menu_changeclass_offline" ] || menu == game[ "menu_changeclass_wager" ] || menu == game[ "menu_changeclass_custom" ] || menu == game[ "menu_changeclass_barebones" ] )
{
self closemenu();
self closeingamemenu();
if ( level.rankedmatch && issubstr( response, "custom" ) )
{
if ( self isitemlocked( maps/mp/gametypes_zm/_rank::getitemindex( "feature_cac" ) ) )
{
kick( self getentitynumber() );
}
}
self.selectedclass = 1;
self [[ level.class ]]( response );
continue;
}
if ( menu == "spectate" )
{
player = getplayerfromclientnum( int( response ) );
if ( isDefined( player ) )
{
self setcurrentspectatorclient( player );
}
}
}
}
self endon( "disconnect" );
for (;;)
{
self waittill( "menuresponse", menu, response );
if ( response == "back" )
{
self closemenu();
self closeingamemenu();
if ( level.console )
{
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
{
if ( isdefined( level.teams[self.pers["team"]] ) )
self openmenu( game["menu_class"] );
}
}
continue;
}
if ( response == "changeteam" && level.allow_teamchange == "1" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_team"] );
}
if ( response == "changeclass_marines_splitscreen" )
self openmenu( "changeclass_marines_splitscreen" );
if ( response == "changeclass_opfor_splitscreen" )
self openmenu( "changeclass_opfor_splitscreen" );
if ( response == "endgame" )
{
if ( self issplitscreen() )
{
level.skipvote = 1;
if ( !level.gameended )
level thread maps\mp\gametypes_zm\_globallogic::forceend();
}
continue;
}
if ( response == "killserverpc" )
{
level thread maps\mp\gametypes_zm\_globallogic::killserverpc();
continue;
}
if ( response == "endround" )
{
if ( !level.gameended )
level thread maps\mp\gametypes_zm\_globallogic::forceend();
else
{
self closemenu();
self closeingamemenu();
self iprintln( &"MP_HOST_ENDGAME_RESPONSE" );
}
continue;
}
if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
{
switch ( response )
{
case "autoassign":
self [[ level.autoassign ]]( 1 );
break;
case "spectator":
self [[ level.spectator ]]();
break;
default:
self [[ level.teammenu ]]( response );
break;
}
continue;
}
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
{
self closemenu();
self closeingamemenu();
if ( level.rankedmatch && issubstr( response, "custom" ) )
{
if ( self isitemlocked( maps\mp\gametypes_zm\_rank::getitemindex( "feature_cac" ) ) )
kick( self getentitynumber() );
}
self.selectedclass = 1;
self [[ level.class ]]( response );
continue;
}
if ( menu == "spectate" )
{
player = getplayerfromclientnum( int( response ) );
if ( isdefined( player ) )
self setcurrentspectatorclient( player );
}
}
}

View File

@ -1,185 +1,179 @@
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
init( id, playerbegincallback, playerendcallback ) //checked matches cerberus output
init( id, playerbegincallback, playerendcallback )
{
precacheshader( "objpoint_default" );
handler = spawnstruct();
handler.id = id;
handler.playerbegincallback = playerbegincallback;
handler.playerendcallback = playerendcallback;
handler.enabled = 0;
handler.players = [];
thread onplayerconnect( handler );
level.handlerglobalflagval = 0;
return handler;
precacheshader( "objpoint_default" );
handler = spawnstruct();
handler.id = id;
handler.playerbegincallback = playerbegincallback;
handler.playerendcallback = playerendcallback;
handler.enabled = 0;
handler.players = [];
thread onplayerconnect( handler );
level.handlerglobalflagval = 0;
return handler;
}
enable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
enable( handler )
{
if ( handler.enabled )
{
return;
}
handler.enabled = 1;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ].handlerflagval = level.handlerglobalflagval;
}
players = handler.players;
i = 0;
while ( i < players.size )
{
if ( players[ i ].handlerflagval != level.handlerglobalflagval )
{
i++;
continue;
}
if ( players[ i ].handlers[ handler.id ].ready )
{
players[ i ] handleplayer( handler );
}
i++;
}
if ( handler.enabled )
return;
handler.enabled = 1;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
players[i].handlerflagval = level.handlerglobalflagval;
players = handler.players;
for ( i = 0; i < players.size; i++ )
{
if ( players[i].handlerflagval != level.handlerglobalflagval )
continue;
if ( players[i].handlers[handler.id].ready )
players[i] handleplayer( handler );
}
}
disable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
disable( handler )
{
if ( !handler.enabled )
{
return;
}
handler.enabled = 0;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
players[ i ].handlerflagval = level.handlerglobalflagval;
}
players = handler.players;
i = 0;
while ( i < players.size )
{
if ( players[ i ].handlerflagval != level.handlerglobalflagval )
{
i++;
continue;
}
if ( players[ i ].handlers[ handler.id ].ready )
{
players[ i ] unhandleplayer( handler, 0, 0 );
}
i++;
}
if ( !handler.enabled )
return;
handler.enabled = 0;
level.handlerglobalflagval++;
players = get_players();
for ( i = 0; i < players.size; i++ )
players[i].handlerflagval = level.handlerglobalflagval;
players = handler.players;
for ( i = 0; i < players.size; i++ )
{
if ( players[i].handlerflagval != level.handlerglobalflagval )
continue;
if ( players[i].handlers[handler.id].ready )
players[i] unhandleplayer( handler, 0, 0 );
}
}
onplayerconnect( handler ) //checked matches cerberus output
onplayerconnect( handler )
{
for ( ;; )
{
level waittill( "connecting", player );
if ( !isDefined( player.handlers ) )
{
player.handlers = [];
}
player.handlers[ handler.id ] = spawnstruct();
player.handlers[ handler.id ].ready = 0;
player.handlers[ handler.id ].handled = 0;
player.handlerflagval = -1;
handler.players[ handler.players.size ] = player;
player thread onplayerdisconnect( handler );
player thread onplayerspawned( handler );
player thread onjoinedteam( handler );
player thread onjoinedspectators( handler );
player thread onplayerkilled( handler );
}
for (;;)
{
level waittill( "connecting", player );
if ( !isdefined( player.handlers ) )
player.handlers = [];
player.handlers[handler.id] = spawnstruct();
player.handlers[handler.id].ready = 0;
player.handlers[handler.id].handled = 0;
player.handlerflagval = -1;
handler.players[handler.players.size] = player;
player thread onplayerdisconnect( handler );
player thread onplayerspawned( handler );
player thread onjoinedteam( handler );
player thread onjoinedspectators( handler );
player thread onplayerkilled( handler );
}
}
onplayerdisconnect( handler ) //checked changed to match cerberus output
onplayerdisconnect( handler )
{
self waittill( "disconnect" );
newplayers = [];
for ( i = 0; i < handler.players.size; i++ )
{
if ( handler.players[ i ] != self )
{
newplayers[ newplayers.size ] = handler.players[ i ];
}
}
handler.players = newplayers;
self thread unhandleplayer( handler, 1, 1 );
self waittill( "disconnect" );
newplayers = [];
for ( i = 0; i < handler.players.size; i++ )
{
if ( handler.players[i] != self )
newplayers[newplayers.size] = handler.players[i];
}
handler.players = newplayers;
self thread unhandleplayer( handler, 1, 1 );
}
onjoinedteam( handler ) //checked matches cerberus output
onjoinedteam( handler )
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self thread unhandleplayer( handler, 1, 0 );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_team" );
self thread unhandleplayer( handler, 1, 0 );
}
}
onjoinedspectators( handler ) //checked matches cerberus output
onjoinedspectators( handler )
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self thread unhandleplayer( handler, 1, 0 );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_spectators" );
self thread unhandleplayer( handler, 1, 0 );
}
}
onplayerspawned( handler ) //checked matches cerberus output
onplayerspawned( handler )
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self thread handleplayer( handler );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self thread handleplayer( handler );
}
}
onplayerkilled( handler ) //checked matches cerberus output
onplayerkilled( handler )
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "killed_player" );
self thread unhandleplayer( handler, 1, 0 );
}
self endon( "disconnect" );
for (;;)
{
self waittill( "killed_player" );
self thread unhandleplayer( handler, 1, 0 );
}
}
handleplayer( handler ) //checked matches cerberus output
handleplayer( handler )
{
self.handlers[ handler.id ].ready = 1;
if ( !handler.enabled )
{
return;
}
if ( self.handlers[ handler.id ].handled )
{
return;
}
self.handlers[ handler.id ].handled = 1;
self thread [[ handler.playerbegincallback ]]();
self.handlers[handler.id].ready = 1;
if ( !handler.enabled )
return;
if ( self.handlers[handler.id].handled )
return;
self.handlers[handler.id].handled = 1;
self thread [[ handler.playerbegincallback ]]();
}
unhandleplayer( handler, unsetready, disconnected ) //checked matches cerberus output
unhandleplayer( handler, unsetready, disconnected )
{
if ( !disconnected && unsetready )
{
self.handlers[ handler.id ].ready = 0;
}
if ( !self.handlers[ handler.id ].handled )
{
return;
}
if ( !disconnected )
{
self.handlers[ handler.id ].handled = 0;
}
self thread [[ handler.playerendcallback ]]( disconnected );
}
if ( !disconnected && unsetready )
self.handlers[handler.id].ready = 0;
if ( !self.handlers[handler.id].handled )
return;
if ( !disconnected )
self.handlers[handler.id].handled = 0;
self thread [[ handler.playerendcallback ]]( disconnected );
}

View File

@ -1,25 +1,27 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
setdvar( "g_ScoresColor_Spectator", ".25 .25 .25" );
setdvar( "g_ScoresColor_Free", ".76 .78 .10" );
setdvar( "g_teamColor_MyTeam", ".4 .7 .4" );
setdvar( "g_teamColor_EnemyTeam", "1 .315 0.35" );
setdvar( "g_teamColor_MyTeamAlt", ".35 1 1" );
setdvar( "g_teamColor_EnemyTeamAlt", "1 .5 0" );
setdvar( "g_teamColor_Squad", ".315 0.35 1" );
if ( level.createfx_enabled )
{
return;
}
if ( sessionmodeiszombiesgame() )
{
setdvar( "g_TeamIcon_Axis", "faction_cia" );
setdvar( "g_TeamIcon_Allies", "faction_cdc" );
}
else
{
setdvar( "g_TeamIcon_Axis", game[ "icons" ][ "axis" ] );
setdvar( "g_TeamIcon_Allies", game[ "icons" ][ "allies" ] );
}
setdvar( "g_ScoresColor_Spectator", ".25 .25 .25" );
setdvar( "g_ScoresColor_Free", ".76 .78 .10" );
setdvar( "g_teamColor_MyTeam", ".4 .7 .4" );
setdvar( "g_teamColor_EnemyTeam", "1 .315 0.35" );
setdvar( "g_teamColor_MyTeamAlt", ".35 1 1" );
setdvar( "g_teamColor_EnemyTeamAlt", "1 .5 0" );
setdvar( "g_teamColor_Squad", ".315 0.35 1" );
if ( level.createfx_enabled )
return;
if ( sessionmodeiszombiesgame() )
{
setdvar( "g_TeamIcon_Axis", "faction_cia" );
setdvar( "g_TeamIcon_Allies", "faction_cdc" );
}
else
{
setdvar( "g_TeamIcon_Axis", game["icons"]["axis"] );
setdvar( "g_TeamIcon_Allies", game["icons"]["allies"] );
}
}

View File

@ -1,202 +1,191 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked matches cerberus output
init()
{
level.hostname = getDvar( "sv_hostname" );
if ( level.hostname == "" )
{
level.hostname = "CoDHost";
}
setdvar( "sv_hostname", level.hostname );
setdvar( "ui_hostname", level.hostname );
makedvarserverinfo( "ui_hostname", "CoDHost" );
level.motd = getDvar( "scr_motd" );
if ( level.motd == "" )
{
level.motd = "";
}
setdvar( "scr_motd", level.motd );
setdvar( "ui_motd", level.motd );
makedvarserverinfo( "ui_motd", "" );
level.allowvote = getDvar( "g_allowVote" );
if ( level.allowvote == "" )
{
level.allowvote = "1";
}
setdvar( "g_allowvote", level.allowvote );
setdvar( "ui_allowvote", level.allowvote );
makedvarserverinfo( "ui_allowvote", "1" );
level.allow_teamchange = "0";
if ( sessionmodeisprivate() || !sessionmodeisonlinegame() )
{
level.allow_teamchange = "1";
}
setdvar( "ui_allow_teamchange", level.allow_teamchange );
level.friendlyfire = getgametypesetting( "friendlyfiretype" );
setdvar( "ui_friendlyfire", level.friendlyfire );
makedvarserverinfo( "ui_friendlyfire", "0" );
if ( getDvar( "scr_mapsize" ) == "" )
{
setdvar( "scr_mapsize", "64" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 64 )
{
setdvar( "scr_mapsize", "64" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 32 )
{
setdvar( "scr_mapsize", "32" );
}
else if ( getDvarFloat( "scr_mapsize" ) >= 16 )
{
setdvar( "scr_mapsize", "16" );
}
else
{
setdvar( "scr_mapsize", "8" );
}
level.mapsize = getDvarFloat( "scr_mapsize" );
constraingametype( getDvar( "g_gametype" ) );
constrainmapsize( level.mapsize );
for ( ;; )
{
updateserversettings();
wait 5;
}
level.hostname = getdvar( "sv_hostname" );
if ( level.hostname == "" )
level.hostname = "CoDHost";
setdvar( "sv_hostname", level.hostname );
setdvar( "ui_hostname", level.hostname );
makedvarserverinfo( "ui_hostname", "CoDHost" );
level.motd = getdvar( "scr_motd" );
if ( level.motd == "" )
level.motd = "";
setdvar( "scr_motd", level.motd );
setdvar( "ui_motd", level.motd );
makedvarserverinfo( "ui_motd", "" );
level.allowvote = getdvar( "g_allowVote" );
if ( level.allowvote == "" )
level.allowvote = "1";
setdvar( "g_allowvote", level.allowvote );
setdvar( "ui_allowvote", level.allowvote );
makedvarserverinfo( "ui_allowvote", "1" );
level.allow_teamchange = "0";
if ( sessionmodeisprivate() || !sessionmodeisonlinegame() )
level.allow_teamchange = "1";
setdvar( "ui_allow_teamchange", level.allow_teamchange );
level.friendlyfire = getgametypesetting( "friendlyfiretype" );
setdvar( "ui_friendlyfire", level.friendlyfire );
makedvarserverinfo( "ui_friendlyfire", "0" );
if ( getdvar( "scr_mapsize" ) == "" )
setdvar( "scr_mapsize", "64" );
else if ( getdvarfloat( "scr_mapsize" ) >= 64 )
setdvar( "scr_mapsize", "64" );
else if ( getdvarfloat( "scr_mapsize" ) >= 32 )
setdvar( "scr_mapsize", "32" );
else if ( getdvarfloat( "scr_mapsize" ) >= 16 )
setdvar( "scr_mapsize", "16" );
else
setdvar( "scr_mapsize", "8" );
level.mapsize = getdvarfloat( "scr_mapsize" );
constraingametype( getdvar( "g_gametype" ) );
constrainmapsize( level.mapsize );
for (;;)
{
updateserversettings();
wait 5;
}
}
updateserversettings() //checked matches cerberus output
updateserversettings()
{
sv_hostname = getDvar( "sv_hostname" );
if ( level.hostname != sv_hostname )
{
level.hostname = sv_hostname;
setdvar( "ui_hostname", level.hostname );
}
scr_motd = getDvar( "scr_motd" );
if ( level.motd != scr_motd )
{
level.motd = scr_motd;
setdvar( "ui_motd", level.motd );
}
g_allowvote = getDvar( "g_allowVote" );
if ( level.allowvote != g_allowvote )
{
level.allowvote = g_allowvote;
setdvar( "ui_allowvote", level.allowvote );
}
scr_friendlyfire = getgametypesetting( "friendlyfiretype" );
if ( level.friendlyfire != scr_friendlyfire )
{
level.friendlyfire = scr_friendlyfire;
setdvar( "ui_friendlyfire", level.friendlyfire );
}
sv_hostname = getdvar( "sv_hostname" );
if ( level.hostname != sv_hostname )
{
level.hostname = sv_hostname;
setdvar( "ui_hostname", level.hostname );
}
scr_motd = getdvar( "scr_motd" );
if ( level.motd != scr_motd )
{
level.motd = scr_motd;
setdvar( "ui_motd", level.motd );
}
g_allowvote = getdvar( "g_allowVote" );
if ( level.allowvote != g_allowvote )
{
level.allowvote = g_allowvote;
setdvar( "ui_allowvote", level.allowvote );
}
scr_friendlyfire = getgametypesetting( "friendlyfiretype" );
if ( level.friendlyfire != scr_friendlyfire )
{
level.friendlyfire = scr_friendlyfire;
setdvar( "ui_friendlyfire", level.friendlyfire );
}
}
constraingametype( gametype ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
constraingametype( gametype )
{
entities = getentarray();
i = 0;
while ( i < entities.size )
{
entity = entities[ i ];
if ( gametype == "dm" )
{
if ( isDefined( entity.script_gametype_dm ) && entity.script_gametype_dm != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "tdm" )
{
if ( isDefined( entity.script_gametype_tdm ) && entity.script_gametype_tdm != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "ctf" )
{
if ( isDefined( entity.script_gametype_ctf ) && entity.script_gametype_ctf != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "hq" )
{
if ( isDefined( entity.script_gametype_hq ) && entity.script_gametype_hq != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "sd" )
{
if ( isDefined( entity.script_gametype_sd ) && entity.script_gametype_sd != "1" )
{
entity delete();
}
i++;
continue;
}
if ( gametype == "koth" )
{
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
{
entity delete();
}
}
i++;
}
entities = getentarray();
for ( i = 0; i < entities.size; i++ )
{
entity = entities[i];
if ( gametype == "dm" )
{
if ( isdefined( entity.script_gametype_dm ) && entity.script_gametype_dm != "1" )
entity delete();
continue;
}
if ( gametype == "tdm" )
{
if ( isdefined( entity.script_gametype_tdm ) && entity.script_gametype_tdm != "1" )
entity delete();
continue;
}
if ( gametype == "ctf" )
{
if ( isdefined( entity.script_gametype_ctf ) && entity.script_gametype_ctf != "1" )
entity delete();
continue;
}
if ( gametype == "hq" )
{
if ( isdefined( entity.script_gametype_hq ) && entity.script_gametype_hq != "1" )
entity delete();
continue;
}
if ( gametype == "sd" )
{
if ( isdefined( entity.script_gametype_sd ) && entity.script_gametype_sd != "1" )
entity delete();
continue;
}
if ( gametype == "koth" )
{
if ( isdefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
entity delete();
}
}
}
constrainmapsize( mapsize ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
constrainmapsize( mapsize )
{
entities = getentarray();
i = 0;
while ( i < entities.size )
{
entity = entities[ i ];
if ( int( mapsize ) == 8 )
{
if ( isDefined( entity.script_mapsize_08 ) && entity.script_mapsize_08 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 16 )
{
if ( isDefined( entity.script_mapsize_16 ) && entity.script_mapsize_16 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 32 )
{
if ( isDefined( entity.script_mapsize_32 ) && entity.script_mapsize_32 != "1" )
{
entity delete();
}
i++;
continue;
}
if ( int( mapsize ) == 64 )
{
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
{
entity delete();
}
}
i++;
}
}
entities = getentarray();
for ( i = 0; i < entities.size; i++ )
{
entity = entities[i];
if ( int( mapsize ) == 8 )
{
if ( isdefined( entity.script_mapsize_08 ) && entity.script_mapsize_08 != "1" )
entity delete();
continue;
}
if ( int( mapsize ) == 16 )
{
if ( isdefined( entity.script_mapsize_16 ) && entity.script_mapsize_16 != "1" )
entity delete();
continue;
}
if ( int( mapsize ) == 32 )
{
if ( isdefined( entity.script_mapsize_32 ) && entity.script_mapsize_32 != "1" )
entity delete();
continue;
}
if ( int( mapsize ) == 64 )
{
if ( isdefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
entity delete();
}
}
}

View File

@ -1,65 +1,56 @@
#include common_scripts/utility;
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheshellshock( "frag_grenade_mp" );
precacheshellshock( "damage_mp" );
precacherumble( "artillery_rumble" );
precacherumble( "grenade_rumble" );
precacheshellshock( "frag_grenade_mp" );
precacheshellshock( "damage_mp" );
precacherumble( "artillery_rumble" );
precacherumble( "grenade_rumble" );
}
shellshockondamage( cause, damage )
{
if ( cause != "MOD_EXPLOSIVE" && cause != "MOD_GRENADE" && cause != "MOD_GRENADE_SPLASH" || cause == "MOD_PROJECTILE" && cause == "MOD_PROJECTILE_SPLASH" )
{
time = 0;
if ( damage >= 90 )
{
time = 4;
}
else if ( damage >= 50 )
{
time = 3;
}
else if ( damage >= 25 )
{
time = 2;
}
else
{
if ( damage > 10 )
{
time = 2;
}
}
if ( time )
{
if ( self mayapplyscreeneffect() )
{
self shellshock( "frag_grenade_mp", 0.5 );
}
}
}
if ( cause == "MOD_EXPLOSIVE" || cause == "MOD_GRENADE" || cause == "MOD_GRENADE_SPLASH" || cause == "MOD_PROJECTILE" || cause == "MOD_PROJECTILE_SPLASH" )
{
time = 0;
if ( damage >= 90 )
time = 4;
else if ( damage >= 50 )
time = 3;
else if ( damage >= 25 )
time = 2;
else if ( damage > 10 )
time = 2;
if ( time )
{
if ( self mayapplyscreeneffect() )
self shellshock( "frag_grenade_mp", 0.5 );
}
}
}
endondeath()
{
self waittill( "death" );
waittillframeend;
self notify( "end_explode" );
self waittill( "death" );
waittillframeend;
self notify( "end_explode" );
}
endontimer( timer )
{
self endon( "disconnect" );
wait timer;
self notify( "end_on_timer" );
self endon( "disconnect" );
wait( timer );
self notify( "end_on_timer" );
}
rcbomb_earthquake( position )
{
playrumbleonposition( "grenade_rumble", position );
earthquake( 0.5, 0.5, self.origin, 512 );
playrumbleonposition( "grenade_rumble", position );
earthquake( 0.5, 0.5, self.origin, 512 );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,251 +1,228 @@
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
init() //checked changed to match cerberus output
init()
{
foreach ( team in level.teams )
{
level.spectateoverride[ team ] = spawnstruct();
}
level thread onplayerconnect();
foreach ( team in level.teams )
level.spectateoverride[team] = spawnstruct();
level thread onplayerconnect();
}
onplayerconnect() //checked matches cerberus output
onplayerconnect()
{
for ( ;; )
{
level waittill( "connecting", player );
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerspawned();
}
for (;;)
{
level waittill( "connecting", player );
player thread onjoinedteam();
player thread onjoinedspectators();
player thread onplayerspawned();
}
}
onplayerspawned() //checked matches cerberus output
onplayerspawned()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "spawned_player" );
self setspectatepermissions();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "spawned_player" );
self setspectatepermissions();
}
}
onjoinedteam() //checked matches cerberus output
onjoinedteam()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_team" );
self setspectatepermissionsformachine();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_team" );
self setspectatepermissionsformachine();
}
}
onjoinedspectators() //checked matches cerberus output
onjoinedspectators()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "joined_spectators" );
self setspectatepermissionsformachine();
}
self endon( "disconnect" );
for (;;)
{
self waittill( "joined_spectators" );
self setspectatepermissionsformachine();
}
}
updatespectatesettings() //checked changed to match cerberus output
updatespectatesettings()
{
level endon( "game_ended" );
for ( index = 0; index < level.players.size; index++ )
{
level.players[ index ] setspectatepermissions();
}
level endon( "game_ended" );
for ( index = 0; index < level.players.size; index++ )
level.players[index] setspectatepermissions();
}
getsplitscreenteam() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
getsplitscreenteam()
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
if ( level.players[ index ] == self )
{
index++;
continue;
}
if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
team = level.players[ index ].sessionteam;
if ( team != "spectator" )
{
return team;
}
index++;
}
return self.sessionteam;
for ( index = 0; index < level.players.size; index++ )
{
if ( !isdefined( level.players[index] ) )
continue;
if ( level.players[index] == self )
continue;
if ( !self isplayeronsamemachine( level.players[index] ) )
continue;
team = level.players[index].sessionteam;
if ( team != "spectator" )
return team;
}
return self.sessionteam;
}
otherlocalplayerstillalive() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
otherlocalplayerstillalive()
{
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
if ( level.players[ index ] == self )
{
index++;
continue;
}
if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
if ( isalive( level.players[ index ] ) )
{
return 1;
}
index++;
}
return 0;
for ( index = 0; index < level.players.size; index++ )
{
if ( !isdefined( level.players[index] ) )
continue;
if ( level.players[index] == self )
continue;
if ( !self isplayeronsamemachine( level.players[index] ) )
continue;
if ( isalive( level.players[index] ) )
return true;
}
return false;
}
allowspectateallteams( allow ) //checked changed to match cerberus output
allowspectateallteams( allow )
{
foreach ( team in level.teams )
{
self allowspectateteam( team, allow );
}
foreach ( team in level.teams )
self allowspectateteam( team, allow );
}
allowspectateallteamsexceptteam( skip_team, allow ) //checked partially changed to match cerberus output did not use continue in foreach see github for more info
allowspectateallteamsexceptteam( skip_team, allow )
{
foreach ( team in level.teams )
{
if ( team == skip_team )
{
}
else
{
self allowspectateteam( team, allow );
}
}
foreach ( team in level.teams )
{
if ( team == skip_team )
continue;
self allowspectateteam( team, allow );
}
}
setspectatepermissions() //checked changed to match cerberus output
setspectatepermissions()
{
team = self.sessionteam;
if ( team == "spectator" )
{
if ( self issplitscreen() && !level.splitscreen )
{
team = getsplitscreenteam();
}
if ( team == "spectator" )
{
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
return;
}
}
spectatetype = level.spectatetype;
switch( spectatetype )
{
case 0:
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 0 );
break;
case 3:
if ( self issplitscreen() && self otherlocalplayerstillalive() )
{
self allowspectateallteams( 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
break;
}
case 1:
if ( !level.teambased )
{
self allowspectateallteams( 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
}
else if ( isDefined( team ) && isDefined( level.teams[ team ] ) )
{
self allowspectateteam( team, 1 );
self allowspectateallteamsexceptteam( team, 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
else
{
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
break;
case 2:
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
break;
}
if ( isDefined( team ) && isDefined( level.teams[ team ] ) )
{
if ( isDefined( level.spectateoverride[ team ].allowfreespectate ) )
{
self allowspectateteam( "freelook", 1 );
}
if ( isDefined( level.spectateoverride[ team ].allowenemyspectate ) )
{
self allowspectateallteamsexceptteam( team, 1 );
}
}
team = self.sessionteam;
if ( team == "spectator" )
{
if ( self issplitscreen() && !level.splitscreen )
team = getsplitscreenteam();
if ( team == "spectator" )
{
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
return;
}
}
spectatetype = level.spectatetype;
switch ( spectatetype )
{
case "0":
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 0 );
break;
case "3":
if ( self issplitscreen() && self otherlocalplayerstillalive() )
{
self allowspectateallteams( 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
break;
}
case "1":
if ( !level.teambased )
{
self allowspectateallteams( 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "localplayers", 1 );
}
else if ( isdefined( team ) && isdefined( level.teams[team] ) )
{
self allowspectateteam( team, 1 );
self allowspectateallteamsexceptteam( team, 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
else
{
self allowspectateallteams( 0 );
self allowspectateteam( "freelook", 0 );
self allowspectateteam( "none", 0 );
self allowspectateteam( "localplayers", 1 );
}
break;
case "2":
self allowspectateallteams( 1 );
self allowspectateteam( "freelook", 1 );
self allowspectateteam( "none", 1 );
self allowspectateteam( "localplayers", 1 );
break;
}
if ( isdefined( team ) && isdefined( level.teams[team] ) )
{
if ( isdefined( level.spectateoverride[team].allowfreespectate ) )
self allowspectateteam( "freelook", 1 );
if ( isdefined( level.spectateoverride[team].allowenemyspectate ) )
self allowspectateallteamsexceptteam( team, 1 );
}
}
setspectatepermissionsformachine() //checked partially changed to match cerberus output did not change while loop to for loop see github for more info
setspectatepermissionsformachine()
{
self setspectatepermissions();
if ( !self issplitscreen() )
{
return;
}
index = 0;
while ( index < level.players.size )
{
if ( !isDefined( level.players[ index ] ) )
{
index++;
continue;
}
else if ( level.players[ index ] == self )
{
index++;
continue;
}
else if ( !self isplayeronsamemachine( level.players[ index ] ) )
{
index++;
continue;
}
level.players[ index ] setspectatepermissions();
index++;
}
}
self setspectatepermissions();
if ( !self issplitscreen() )
return;
for ( index = 0; index < level.players.size; index++ )
{
if ( !isdefined( level.players[index] ) )
continue;
if ( level.players[index] == self )
continue;
if ( !self isplayeronsamemachine( level.players[index] ) )
continue;
level.players[index] setspectatepermissions();
}
}

View File

@ -1,401 +1,382 @@
#include maps/mp/_utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include maps\mp\_utility;
gettweakabledvarvalue( category, name ) //checked matches cerberus output
gettweakabledvarvalue( category, name )
{
switch( category )
{
case "rule":
dvar = level.rules[ name ].dvar;
break;
case "game":
dvar = level.gametweaks[ name ].dvar;
break;
case "team":
dvar = level.teamtweaks[ name ].dvar;
break;
case "player":
dvar = level.playertweaks[ name ].dvar;
break;
case "class":
dvar = level.classtweaks[ name ].dvar;
break;
case "weapon":
dvar = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
dvar = level.hudtweaks[ name ].dvar;
break;
default:
dvar = undefined;
break;
}
/*
switch ( category )
{
case "rule":
dvar = level.rules[name].dvar;
break;
case "game":
dvar = level.gametweaks[name].dvar;
break;
case "team":
dvar = level.teamtweaks[name].dvar;
break;
case "player":
dvar = level.playertweaks[name].dvar;
break;
case "class":
dvar = level.classtweaks[name].dvar;
break;
case "weapon":
dvar = level.weapontweaks[name].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[name].dvar;
break;
case "hud":
dvar = level.hudtweaks[name].dvar;
break;
default:
dvar = undefined;
break;
}
/#
assert( isDefined( dvar ) );
assert( isdefined( dvar ) );
#/
*/
value = getDvarInt( dvar );
return value;
value = getdvarint( dvar );
return value;
}
gettweakabledvar( category, name ) //checked matches cerberus output
gettweakabledvar( category, name )
{
switch( category )
{
case "rule":
value = level.rules[ name ].dvar;
break;
case "game":
value = level.gametweaks[ name ].dvar;
break;
case "team":
value = level.teamtweaks[ name ].dvar;
break;
case "player":
value = level.playertweaks[ name ].dvar;
break;
case "class":
value = level.classtweaks[ name ].dvar;
break;
case "weapon":
value = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
value = level.hudtweaks[ name ].dvar;
break;
default:
value = undefined;
break;
}
/*
switch ( category )
{
case "rule":
value = level.rules[name].dvar;
break;
case "game":
value = level.gametweaks[name].dvar;
break;
case "team":
value = level.teamtweaks[name].dvar;
break;
case "player":
value = level.playertweaks[name].dvar;
break;
case "class":
value = level.classtweaks[name].dvar;
break;
case "weapon":
value = level.weapontweaks[name].dvar;
break;
case "killstreak":
value = level.hardpointtweaks[name].dvar;
break;
case "hud":
value = level.hudtweaks[name].dvar;
break;
default:
value = undefined;
break;
}
/#
assert( isDefined( value ) );
assert( isdefined( value ) );
#/
*/
return value;
return value;
}
gettweakablevalue( category, name ) //checked matches cerberus output
gettweakablevalue( category, name )
{
switch( category )
{
case "rule":
value = level.rules[ name ].value;
break;
case "game":
value = level.gametweaks[ name ].value;
break;
case "team":
value = level.teamtweaks[ name ].value;
break;
case "player":
value = level.playertweaks[ name ].value;
break;
case "class":
value = level.classtweaks[ name ].value;
break;
case "weapon":
value = level.weapontweaks[ name ].value;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].value;
break;
case "hud":
value = level.hudtweaks[ name ].value;
break;
default:
value = undefined;
break;
}
overridedvar = "scr_" + level.gametype + "_" + category + "_" + name;
if ( getDvar( overridedvar ) != "" )
{
return getDvarInt( overridedvar );
}
/*
switch ( category )
{
case "rule":
value = level.rules[name].value;
break;
case "game":
value = level.gametweaks[name].value;
break;
case "team":
value = level.teamtweaks[name].value;
break;
case "player":
value = level.playertweaks[name].value;
break;
case "class":
value = level.classtweaks[name].value;
break;
case "weapon":
value = level.weapontweaks[name].value;
break;
case "killstreak":
value = level.hardpointtweaks[name].value;
break;
case "hud":
value = level.hudtweaks[name].value;
break;
default:
value = undefined;
break;
}
overridedvar = "scr_" + level.gametype + "_" + category + "_" + name;
if ( getdvar( overridedvar ) != "" )
return getdvarint( overridedvar );
/#
assert( isDefined( value ) );
assert( isdefined( value ) );
#/
*/
return value;
return value;
}
gettweakablelastvalue( category, name ) //checked matches cerberus output
gettweakablelastvalue( category, name )
{
switch( category )
{
case "rule":
value = level.rules[ name ].lastvalue;
break;
case "game":
value = level.gametweaks[ name ].lastvalue;
break;
case "team":
value = level.teamtweaks[ name ].lastvalue;
break;
case "player":
value = level.playertweaks[ name ].lastvalue;
break;
case "class":
value = level.classtweaks[ name ].lastvalue;
break;
case "weapon":
value = level.weapontweaks[ name ].lastvalue;
break;
case "killstreak":
value = level.hardpointtweaks[ name ].lastvalue;
break;
case "hud":
value = level.hudtweaks[ name ].lastvalue;
break;
default:
value = undefined;
break;
}
/*
switch ( category )
{
case "rule":
value = level.rules[name].lastvalue;
break;
case "game":
value = level.gametweaks[name].lastvalue;
break;
case "team":
value = level.teamtweaks[name].lastvalue;
break;
case "player":
value = level.playertweaks[name].lastvalue;
break;
case "class":
value = level.classtweaks[name].lastvalue;
break;
case "weapon":
value = level.weapontweaks[name].lastvalue;
break;
case "killstreak":
value = level.hardpointtweaks[name].lastvalue;
break;
case "hud":
value = level.hudtweaks[name].lastvalue;
break;
default:
value = undefined;
break;
}
/#
assert( isDefined( value ) );
assert( isdefined( value ) );
#/
*/
return value;
return value;
}
settweakablevalue( category, name, value ) //checked matches cerberus output
settweakablevalue( category, name, value )
{
switch( category )
{
case "rule":
dvar = level.rules[ name ].dvar;
break;
case "game":
dvar = level.gametweaks[ name ].dvar;
break;
case "team":
dvar = level.teamtweaks[ name ].dvar;
break;
case "player":
dvar = level.playertweaks[ name ].dvar;
break;
case "class":
dvar = level.classtweaks[ name ].dvar;
break;
case "weapon":
dvar = level.weapontweaks[ name ].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[ name ].dvar;
break;
case "hud":
dvar = level.hudtweaks[ name ].dvar;
break;
default:
dvar = undefined;
break;
}
setdvar( dvar, value );
switch ( category )
{
case "rule":
dvar = level.rules[name].dvar;
break;
case "game":
dvar = level.gametweaks[name].dvar;
break;
case "team":
dvar = level.teamtweaks[name].dvar;
break;
case "player":
dvar = level.playertweaks[name].dvar;
break;
case "class":
dvar = level.classtweaks[name].dvar;
break;
case "weapon":
dvar = level.weapontweaks[name].dvar;
break;
case "killstreak":
dvar = level.hardpointtweaks[name].dvar;
break;
case "hud":
dvar = level.hudtweaks[name].dvar;
break;
default:
dvar = undefined;
break;
}
setdvar( dvar, value );
}
settweakablelastvalue( category, name, value ) //checked changed to match cerberus output
settweakablelastvalue( category, name, value )
{
switch( category )
{
case "rule":
level.rules[ name ].lastvalue = value;
break;
case "game":
level.gametweaks[ name ].lastvalue = value;
break;
case "team":
level.teamtweaks[ name ].lastvalue = value;
break;
case "player":
level.playertweaks[ name ].lastvalue = value;
break;
case "class":
level.classtweaks[ name ].lastvalue = value;
break;
case "weapon":
level.weapontweaks[ name ].lastvalue = value;
break;
case "killstreak":
level.hardpointtweaks[ name ].lastvalue = value;
break;
case "hud":
level.hudtweaks[ name ].lastvalue = value;
break;
default:
break;
}
switch ( category )
{
case "rule":
level.rules[name].lastvalue = value;
break;
case "game":
level.gametweaks[name].lastvalue = value;
break;
case "team":
level.teamtweaks[name].lastvalue = value;
break;
case "player":
level.playertweaks[name].lastvalue = value;
break;
case "class":
level.classtweaks[name].lastvalue = value;
break;
case "weapon":
level.weapontweaks[name].lastvalue = value;
break;
case "killstreak":
level.hardpointtweaks[name].lastvalue = value;
break;
case "hud":
level.hudtweaks[name].lastvalue = value;
break;
default:
break;
}
}
registertweakable( category, name, dvar, value ) //checked matches cerberus output
registertweakable( category, name, dvar, value )
{
if ( isstring( value ) )
{
if ( getDvar( dvar ) == "" )
{
setdvar( dvar, value );
}
else
{
value = getDvar( dvar );
}
}
else if ( getDvar( dvar ) == "" )
{
setdvar( dvar, value );
}
else
{
value = getDvarInt( dvar );
}
switch( category )
{
case "rule":
if ( !isDefined( level.rules[ name ] ) )
{
level.rules[ name ] = spawnstruct();
}
level.rules[ name ].value = value;
level.rules[ name ].lastvalue = value;
level.rules[ name ].dvar = dvar;
break;
case "game":
if ( !isDefined( level.gametweaks[ name ] ) )
{
level.gametweaks[ name ] = spawnstruct();
}
level.gametweaks[ name ].value = value;
level.gametweaks[ name ].lastvalue = value;
level.gametweaks[ name ].dvar = dvar;
break;
case "team":
if ( !isDefined( level.teamtweaks[ name ] ) )
{
level.teamtweaks[ name ] = spawnstruct();
}
level.teamtweaks[ name ].value = value;
level.teamtweaks[ name ].lastvalue = value;
level.teamtweaks[ name ].dvar = dvar;
break;
case "player":
if ( !isDefined( level.playertweaks[ name ] ) )
{
level.playertweaks[ name ] = spawnstruct();
}
level.playertweaks[ name ].value = value;
level.playertweaks[ name ].lastvalue = value;
level.playertweaks[ name ].dvar = dvar;
break;
case "class":
if ( !isDefined( level.classtweaks[ name ] ) )
{
level.classtweaks[ name ] = spawnstruct();
}
level.classtweaks[ name ].value = value;
level.classtweaks[ name ].lastvalue = value;
level.classtweaks[ name ].dvar = dvar;
break;
case "weapon":
if ( !isDefined( level.weapontweaks[ name ] ) )
{
level.weapontweaks[ name ] = spawnstruct();
}
level.weapontweaks[ name ].value = value;
level.weapontweaks[ name ].lastvalue = value;
level.weapontweaks[ name ].dvar = dvar;
break;
case "killstreak":
if ( !isDefined( level.hardpointtweaks[ name ] ) )
{
level.hardpointtweaks[ name ] = spawnstruct();
}
level.hardpointtweaks[ name ].value = value;
level.hardpointtweaks[ name ].lastvalue = value;
level.hardpointtweaks[ name ].dvar = dvar;
break;
case "hud":
if ( !isDefined( level.hudtweaks[ name ] ) )
{
level.hudtweaks[ name ] = spawnstruct();
}
level.hudtweaks[ name ].value = value;
level.hudtweaks[ name ].lastvalue = value;
level.hudtweaks[ name ].dvar = dvar;
break;
}
if ( isstring( value ) )
{
if ( getdvar( dvar ) == "" )
setdvar( dvar, value );
else
value = getdvar( dvar );
}
else if ( getdvar( dvar ) == "" )
setdvar( dvar, value );
else
value = getdvarint( dvar );
switch ( category )
{
case "rule":
if ( !isdefined( level.rules[name] ) )
level.rules[name] = spawnstruct();
level.rules[name].value = value;
level.rules[name].lastvalue = value;
level.rules[name].dvar = dvar;
break;
case "game":
if ( !isdefined( level.gametweaks[name] ) )
level.gametweaks[name] = spawnstruct();
level.gametweaks[name].value = value;
level.gametweaks[name].lastvalue = value;
level.gametweaks[name].dvar = dvar;
break;
case "team":
if ( !isdefined( level.teamtweaks[name] ) )
level.teamtweaks[name] = spawnstruct();
level.teamtweaks[name].value = value;
level.teamtweaks[name].lastvalue = value;
level.teamtweaks[name].dvar = dvar;
break;
case "player":
if ( !isdefined( level.playertweaks[name] ) )
level.playertweaks[name] = spawnstruct();
level.playertweaks[name].value = value;
level.playertweaks[name].lastvalue = value;
level.playertweaks[name].dvar = dvar;
break;
case "class":
if ( !isdefined( level.classtweaks[name] ) )
level.classtweaks[name] = spawnstruct();
level.classtweaks[name].value = value;
level.classtweaks[name].lastvalue = value;
level.classtweaks[name].dvar = dvar;
break;
case "weapon":
if ( !isdefined( level.weapontweaks[name] ) )
level.weapontweaks[name] = spawnstruct();
level.weapontweaks[name].value = value;
level.weapontweaks[name].lastvalue = value;
level.weapontweaks[name].dvar = dvar;
break;
case "killstreak":
if ( !isdefined( level.hardpointtweaks[name] ) )
level.hardpointtweaks[name] = spawnstruct();
level.hardpointtweaks[name].value = value;
level.hardpointtweaks[name].lastvalue = value;
level.hardpointtweaks[name].dvar = dvar;
break;
case "hud":
if ( !isdefined( level.hudtweaks[name] ) )
level.hudtweaks[name] = spawnstruct();
level.hudtweaks[name].value = value;
level.hudtweaks[name].lastvalue = value;
level.hudtweaks[name].dvar = dvar;
break;
}
}
init() //checked matches cerberus output
init()
{
level.clienttweakables = [];
level.tweakablesinitialized = 1;
level.rules = [];
level.gametweaks = [];
level.teamtweaks = [];
level.playertweaks = [];
level.classtweaks = [];
level.weapontweaks = [];
level.hardpointtweaks = [];
level.hudtweaks = [];
registertweakable( "game", "arcadescoring", "scr_game_arcadescoring", 0 );
registertweakable( "game", "difficulty", "scr_game_difficulty", 1 );
registertweakable( "game", "pinups", "scr_game_pinups", 0 );
registertweakable( "team", "teamkillerplaylistbanquantum", "scr_team_teamkillerplaylistbanquantum", 0 );
registertweakable( "team", "teamkillerplaylistbanpenalty", "scr_team_teamkillerplaylistbanpenalty", 0 );
registertweakable( "player", "allowrevive", "scr_player_allowrevive", 1 );
registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registertweakable( "weapon", "allowsatchel", "scr_weapon_allowsatchel", 1 );
registertweakable( "weapon", "allowbetty", "scr_weapon_allowbetty", 1 );
registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
setclienttweakable( "hud", "showobjicons" );
registertweakable( "killstreak", "allowradar", "scr_hardpoint_allowradar", 1 );
registertweakable( "killstreak", "allowradardirection", "scr_hardpoint_allowradardirection", 1 );
registertweakable( "killstreak", "allowcounteruav", "scr_hardpoint_allowcounteruav", 1 );
registertweakable( "killstreak", "allowdogs", "scr_hardpoint_allowdogs", 1 );
registertweakable( "killstreak", "allowhelicopter_comlink", "scr_hardpoint_allowhelicopter_comlink", 1 );
registertweakable( "killstreak", "allowrcbomb", "scr_hardpoint_allowrcbomb", 1 );
registertweakable( "killstreak", "allowauto_turret", "scr_hardpoint_allowauto_turret", 1 );
level thread updateuitweakables();
level.clienttweakables = [];
level.tweakablesinitialized = 1;
level.rules = [];
level.gametweaks = [];
level.teamtweaks = [];
level.playertweaks = [];
level.classtweaks = [];
level.weapontweaks = [];
level.hardpointtweaks = [];
level.hudtweaks = [];
registertweakable( "game", "arcadescoring", "scr_game_arcadescoring", 0 );
registertweakable( "game", "difficulty", "scr_game_difficulty", 1 );
registertweakable( "game", "pinups", "scr_game_pinups", 0 );
registertweakable( "team", "teamkillerplaylistbanquantum", "scr_team_teamkillerplaylistbanquantum", 0 );
registertweakable( "team", "teamkillerplaylistbanpenalty", "scr_team_teamkillerplaylistbanpenalty", 0 );
registertweakable( "player", "allowrevive", "scr_player_allowrevive", 1 );
registertweakable( "weapon", "allowfrag", "scr_weapon_allowfrags", 1 );
registertweakable( "weapon", "allowsmoke", "scr_weapon_allowsmoke", 1 );
registertweakable( "weapon", "allowflash", "scr_weapon_allowflash", 1 );
registertweakable( "weapon", "allowc4", "scr_weapon_allowc4", 1 );
registertweakable( "weapon", "allowsatchel", "scr_weapon_allowsatchel", 1 );
registertweakable( "weapon", "allowbetty", "scr_weapon_allowbetty", 1 );
registertweakable( "weapon", "allowrpgs", "scr_weapon_allowrpgs", 1 );
registertweakable( "weapon", "allowmines", "scr_weapon_allowmines", 1 );
registertweakable( "hud", "showobjicons", "ui_hud_showobjicons", 1 );
setclienttweakable( "hud", "showobjicons" );
registertweakable( "killstreak", "allowradar", "scr_hardpoint_allowradar", 1 );
registertweakable( "killstreak", "allowradardirection", "scr_hardpoint_allowradardirection", 1 );
registertweakable( "killstreak", "allowcounteruav", "scr_hardpoint_allowcounteruav", 1 );
registertweakable( "killstreak", "allowdogs", "scr_hardpoint_allowdogs", 1 );
registertweakable( "killstreak", "allowhelicopter_comlink", "scr_hardpoint_allowhelicopter_comlink", 1 );
registertweakable( "killstreak", "allowrcbomb", "scr_hardpoint_allowrcbomb", 1 );
registertweakable( "killstreak", "allowauto_turret", "scr_hardpoint_allowauto_turret", 1 );
level thread updateuitweakables();
}
setclienttweakable( category, name ) //checked matches cerberus output
setclienttweakable( category, name )
{
level.clienttweakables[ level.clienttweakables.size ] = name;
level.clienttweakables[level.clienttweakables.size] = name;
}
updateuitweakables() //checked changed to match cerberus output
updateuitweakables()
{
for ( ;; )
{
for ( index = 0; index < level.clienttweakables.size; index++ )
{
clienttweakable = level.clienttweakables[ index ];
curvalue = gettweakabledvarvalue( "hud", clienttweakable );
lastvalue = gettweakablelastvalue( "hud", clienttweakable );
if ( curvalue != lastvalue )
{
updateserverdvar( gettweakabledvar( "hud", clienttweakable ), curvalue );
settweakablelastvalue( "hud", clienttweakable, curvalue );
}
}
wait 1;
}
for (;;)
{
for ( index = 0; index < level.clienttweakables.size; index++ )
{
clienttweakable = level.clienttweakables[index];
curvalue = gettweakabledvarvalue( "hud", clienttweakable );
lastvalue = gettweakablelastvalue( "hud", clienttweakable );
if ( curvalue != lastvalue )
{
updateserverdvar( gettweakabledvar( "hud", clienttweakable ), curvalue );
settweakablelastvalue( "hud", clienttweakable, curvalue );
}
}
wait 1.0;
}
}
updateserverdvar( dvar, value ) //checked matches cerberus output
updateserverdvar( dvar, value )
{
makedvarserverinfo( dvar, value );
makedvarserverinfo( dvar, value );
}

View File

@ -1,124 +1,111 @@
#include maps/mp/killstreaks/_killstreaks;
#include maps/mp/_utility;
#include common_scripts/utility;
// T6 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
#include common_scripts\utility;
#include maps\mp\_utility;
isgrenadelauncherweapon( weapon ) //checked matches cerberus output
isgrenadelauncherweapon( weapon )
{
if ( getsubstr( weapon, 0, 3 ) == "gl_" )
{
return 1;
}
switch( weapon )
{
case "china_lake_mp":
case "xm25_mp":
return 1;
default:
return 0;
}
if ( getsubstr( weapon, 0, 3 ) == "gl_" )
return true;
switch ( weapon )
{
case "xm25_mp":
case "china_lake_mp":
return true;
default:
return false;
}
}
isdumbrocketlauncherweapon( weapon ) //checked matches cerberus output
isdumbrocketlauncherweapon( weapon )
{
switch( weapon )
{
case "m220_tow_mp":
case "rpg_mp":
return 1;
default:
return 0;
}
switch ( weapon )
{
case "rpg_mp":
case "m220_tow_mp":
return true;
default:
return false;
}
}
isguidedrocketlauncherweapon( weapon ) //checked matches cerberus output
isguidedrocketlauncherweapon( weapon )
{
switch( weapon )
{
case "fhj18_mp":
case "javelin_mp":
case "m202_flash_mp":
case "m72_law_mp":
case "smaw_mp":
return 1;
default:
return 0;
}
switch ( weapon )
{
case "smaw_mp":
case "m72_law_mp":
case "m202_flash_mp":
case "javelin_mp":
case "fhj18_mp":
return true;
default:
return false;
}
}
isrocketlauncherweapon( weapon ) //checked matches cerberus output
isrocketlauncherweapon( weapon )
{
if ( isdumbrocketlauncherweapon( weapon ) )
{
return 1;
}
if ( isguidedrocketlauncherweapon( weapon ) )
{
return 1;
}
return 0;
if ( isdumbrocketlauncherweapon( weapon ) )
return true;
if ( isguidedrocketlauncherweapon( weapon ) )
return true;
return false;
}
islauncherweapon( weapon ) //checked matches cerberus output
islauncherweapon( weapon )
{
if ( isrocketlauncherweapon( weapon ) )
{
return 1;
}
if ( isgrenadelauncherweapon( weapon ) )
{
return 1;
}
return 0;
if ( isrocketlauncherweapon( weapon ) )
return true;
if ( isgrenadelauncherweapon( weapon ) )
return true;
return false;
}
isreducedteamkillweapon( weapon )
{
switch( weapon )
{
case "planemortar_mp":
return 1;
default:
return 0;
}
switch ( weapon )
{
case "planemortar_mp":
return true;
default:
return false;
}
}
ishackweapon( weapon ) //checked matches cerberus output
ishackweapon( weapon )
{
return 0;
return 0;
}
ispistol( weapon ) //checked changed at own discretion
ispistol( weapon )
{
if ( isDefined( level.side_arm_array[ weapon ] ) )
{
return 1;
}
return 0;
return isdefined( level.side_arm_array[weapon] );
}
isflashorstunweapon( weapon ) //checked matches cerberus output
isflashorstunweapon( weapon )
{
if ( isDefined( weapon ) )
{
switch( weapon )
{
case "concussion_grenade_mp":
case "flash_grenade_mp":
case "proximity_grenade_aoe_mp":
case "proximity_grenade_mp":
return 1;
}
}
return 0;
if ( isdefined( weapon ) )
{
switch ( weapon )
{
case "proximity_grenade_mp":
case "proximity_grenade_aoe_mp":
case "flash_grenade_mp":
case "concussion_grenade_mp":
return true;
}
}
return false;
}
isflashorstundamage( weapon, meansofdeath ) //checked changed at own discretion
isflashorstundamage( weapon, meansofdeath )
{
if ( ( meansofdeath == "MOD_GAS" || meansofdeath == "MOD_GRENADE_SPLASH" ) && isflashorstunweapon( weapon ) )
{
return 1;
}
return 0;
return isflashorstunweapon( weapon ) && ( meansofdeath == "MOD_GRENADE_SPLASH" || meansofdeath == "MOD_GAS" );
}

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