mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
_bot no longer crashes but...
Bots do not spawn in after picking their teams. Also including
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parent
786d5cd109
commit
1070187ae8
@ -19,6 +19,14 @@
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init() //checked matches cerberus output
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init() //checked matches cerberus output
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{
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{
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//begin debug code
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level.custom_bot_loaded = 1;
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maps/mp/gametypes/_clientids::init();
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if ( !isDefined( level.debugLogging_bot ) )
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{
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level.debugLogging_bot = 0;
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}
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//end debug code
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/*
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/*
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/#
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/#
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level thread bot_system_devgui_think();
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level thread bot_system_devgui_think();
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@ -29,18 +37,23 @@ init() //checked matches cerberus output
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{
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{
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return;
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return;
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}
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}
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/*
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if ( level.rankedmatch && !is_bot_ranked_match() )
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if ( level.rankedmatch && !is_bot_ranked_match() )
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{
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{
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return;
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return;
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}
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}
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*/
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/*
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bot_friends = getDvarInt( "bot_friends" );
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bot_friends = getDvarInt( "bot_friends" );
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bot_enemies = getDvarInt( "bot_enemies" );
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bot_enemies = getDvarInt( "bot_enemies" );
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if ( bot_friends <= 0 && bot_enemies <= 0 )
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if ( bot_friends <= 0 && bot_enemies <= 0 )
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{
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{
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return;
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return;
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}
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}
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bot_wait_for_host();
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*/
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//bot_wait_for_host();
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bot_set_difficulty();
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bot_set_difficulty();
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/*
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if ( is_bot_comp_stomp() )
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if ( is_bot_comp_stomp() )
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{
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{
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team = bot_choose_comp_stomp_team();
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team = bot_choose_comp_stomp_team();
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@ -52,8 +65,9 @@ init() //checked matches cerberus output
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}
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}
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else
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else
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{
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{
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*/
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level thread bot_local_think();
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level thread bot_local_think();
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}
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//}
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}
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}
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spawn_bot( team ) //checked matches cerberus output
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spawn_bot( team ) //checked matches cerberus output
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@ -80,7 +94,7 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
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counts[ team ] = 0;
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counts[ team ] = 0;
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}
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}
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i = 0;
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i = 0;
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players = get_players;
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players = get_players();
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while ( i < players.size )
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while ( i < players.size )
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{
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{
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if ( !isDefined( players[ i ].team ) )
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if ( !isDefined( players[ i ].team ) )
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@ -98,26 +112,19 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
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}
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}
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count = 999999;
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count = 999999;
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enemy_team = player_team;
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enemy_team = player_team;
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i = 0;
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foreach ( team in level.teams )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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{
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if ( teams[ i ] == player_team )
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if ( team == player_team )
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{
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{
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i++;
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continue;
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}
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}
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if ( teams[ i ] == "spectator" )
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else if ( team == "spectator" )
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{
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{
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i++;
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continue;
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}
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}
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if ( counts[ teams[ i ] ] < count )
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else if ( counts[ team ] < count )
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{
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{
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enemy_team = teams[ i ];
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enemy_team = team;
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count = counts[ teams[ i ] ];
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count = counts[ team ];
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}
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}
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i++;
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}
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}
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return enemy_team;
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return enemy_team;
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}
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}
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@ -153,26 +160,19 @@ getenemyteamwithgreatestbotcount( player_team ) //checked partially changed to m
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}
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}
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count = -1;
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count = -1;
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enemy_team = undefined;
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enemy_team = undefined;
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i = 0;
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foreach ( team in level.teams )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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{
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if ( teams[ i ] == player_team )
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if ( team == player_team )
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{
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{
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i++;
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continue;
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}
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}
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if ( teams[ i ] == "spectator" )
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else if ( team == "spectator" )
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{
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{
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i++;
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continue;
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}
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}
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if ( counts[ teams[ i ] ] > count )
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else if ( counts[ team ] > count )
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{
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{
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enemy_team = teams[ i ];
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enemy_team = team;
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count = counts[ teams[ i ] ];
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count = counts[ team ];
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}
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}
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i++;
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}
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}
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return enemy_team;
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return enemy_team;
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}
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}
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@ -252,17 +252,15 @@ bot_count_enemy_bots( friend_team ) //checked partially changed to match cerberu
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return bot_count_bots();
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return bot_count_bots();
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}
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}
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enemies = 0;
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enemies = 0;
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i = 0;
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foreach ( team in level.teams )
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teams = getArrayKeys( level.teams );
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while ( i < teams.size )
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{
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{
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if ( teams[ i ] == friend_team )
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if ( team == friend_team )
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{
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{
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i++;
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continue;
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}
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}
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enemies += bot_count_bots( teams[ i ] );
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else
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i++;
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{
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enemies += bot_count_bots( team );
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}
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}
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}
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return enemies;
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return enemies;
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}
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}
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@ -486,8 +484,10 @@ bot_local_think() //checked changed at own discretion
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{
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{
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host_team = "allies";
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host_team = "allies";
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}
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}
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bot_expected_friends = getDvarInt( "bot_friends" );
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//bot_expected_friends = getDvarInt( "bot_friends" );
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bot_expected_enemies = getDvarInt( "bot_enemies" );
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//bot_expected_enemies = getDvarInt( "bot_enemies" );
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bot_expected_friends = 1;
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bot_expected_enemies = 1;
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if ( islocalgame() )
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if ( islocalgame() )
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{
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{
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}
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}
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@ -502,7 +502,7 @@ bot_local_think() //checked changed at own discretion
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wait 0.5;
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wait 0.5;
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continue;
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continue;
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}
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}
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else if ( bot_local_enemies( bot_expected_enemies, max_players, host_team ) )
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if ( bot_local_enemies( bot_expected_enemies, max_players, host_team ) )
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{
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{
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wait 0.5;
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wait 0.5;
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continue;
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continue;
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@ -1762,21 +1762,20 @@ bot_update_weapon()
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{
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{
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return;
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return;
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}
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}
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primariesArray = self getweaponslistprimaries();
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primaries = self getweaponslistprimaries();
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i = 0;
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foreach ( primary in primaries )
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primaries = getArrayKeys( primariesArray );
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while ( i < primaries.size )
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{
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{
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if ( primaries[ i ] == "knife_held_mp" )
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if ( primary == "knife_held_mp" )
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{
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{
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i++;
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i++;
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continue;
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continue;
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}
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}
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if ( ( self getweaponammoclip( primaries[ i ] ) || self getweaponammostock( primaries[ i ] ) ) && primaries[ i ] != weapon )
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if ( ( self getweaponammoclip( primary ) || self getweaponammostock( primary ) ) && primary != weapon )
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{
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{
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self switchtoweapon( primaries[ i ] );
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self switchtoweapon( primary );
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return;
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return;
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}
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}
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i++;
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}
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}
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}
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}
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@ -2596,3 +2595,5 @@ devgui_bot_spawn_think( origin, yaw ) //didn't check dev call
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