mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
_bot no longer crashes but...
Bots do not spawn in after picking their teams. Also including
This commit is contained in:
parent
786d5cd109
commit
1070187ae8
@ -19,6 +19,14 @@
|
||||
|
||||
init() //checked matches cerberus output
|
||||
{
|
||||
//begin debug code
|
||||
level.custom_bot_loaded = 1;
|
||||
maps/mp/gametypes/_clientids::init();
|
||||
if ( !isDefined( level.debugLogging_bot ) )
|
||||
{
|
||||
level.debugLogging_bot = 0;
|
||||
}
|
||||
//end debug code
|
||||
/*
|
||||
/#
|
||||
level thread bot_system_devgui_think();
|
||||
@ -29,18 +37,23 @@ init() //checked matches cerberus output
|
||||
{
|
||||
return;
|
||||
}
|
||||
/*
|
||||
if ( level.rankedmatch && !is_bot_ranked_match() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
*/
|
||||
/*
|
||||
bot_friends = getDvarInt( "bot_friends" );
|
||||
bot_enemies = getDvarInt( "bot_enemies" );
|
||||
if ( bot_friends <= 0 && bot_enemies <= 0 )
|
||||
{
|
||||
return;
|
||||
}
|
||||
bot_wait_for_host();
|
||||
*/
|
||||
//bot_wait_for_host();
|
||||
bot_set_difficulty();
|
||||
/*
|
||||
if ( is_bot_comp_stomp() )
|
||||
{
|
||||
team = bot_choose_comp_stomp_team();
|
||||
@ -52,8 +65,9 @@ init() //checked matches cerberus output
|
||||
}
|
||||
else
|
||||
{
|
||||
*/
|
||||
level thread bot_local_think();
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
spawn_bot( team ) //checked matches cerberus output
|
||||
@ -80,7 +94,7 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
|
||||
counts[ team ] = 0;
|
||||
}
|
||||
i = 0;
|
||||
players = get_players;
|
||||
players = get_players();
|
||||
while ( i < players.size )
|
||||
{
|
||||
if ( !isDefined( players[ i ].team ) )
|
||||
@ -98,26 +112,19 @@ getenemyteamwithlowestplayercount( player_team ) //checked partially changed to
|
||||
}
|
||||
count = 999999;
|
||||
enemy_team = player_team;
|
||||
i = 0;
|
||||
teams = getArrayKeys( level.teams );
|
||||
while ( i < teams.size )
|
||||
foreach ( team in level.teams )
|
||||
{
|
||||
if ( teams[ i ] == player_team )
|
||||
if ( team == player_team )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( teams[ i ] == "spectator" )
|
||||
else if ( team == "spectator" )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( counts[ teams[ i ] ] < count )
|
||||
else if ( counts[ team ] < count )
|
||||
{
|
||||
enemy_team = teams[ i ];
|
||||
count = counts[ teams[ i ] ];
|
||||
enemy_team = team;
|
||||
count = counts[ team ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return enemy_team;
|
||||
}
|
||||
@ -153,26 +160,19 @@ getenemyteamwithgreatestbotcount( player_team ) //checked partially changed to m
|
||||
}
|
||||
count = -1;
|
||||
enemy_team = undefined;
|
||||
i = 0;
|
||||
teams = getArrayKeys( level.teams );
|
||||
while ( i < teams.size )
|
||||
foreach ( team in level.teams )
|
||||
{
|
||||
if ( teams[ i ] == player_team )
|
||||
if ( team == player_team )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( teams[ i ] == "spectator" )
|
||||
else if ( team == "spectator" )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( counts[ teams[ i ] ] > count )
|
||||
else if ( counts[ team ] > count )
|
||||
{
|
||||
enemy_team = teams[ i ];
|
||||
count = counts[ teams[ i ] ];
|
||||
enemy_team = team;
|
||||
count = counts[ team ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
return enemy_team;
|
||||
}
|
||||
@ -252,17 +252,15 @@ bot_count_enemy_bots( friend_team ) //checked partially changed to match cerberu
|
||||
return bot_count_bots();
|
||||
}
|
||||
enemies = 0;
|
||||
i = 0;
|
||||
teams = getArrayKeys( level.teams );
|
||||
while ( i < teams.size )
|
||||
foreach ( team in level.teams )
|
||||
{
|
||||
if ( teams[ i ] == friend_team )
|
||||
if ( team == friend_team )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
enemies += bot_count_bots( teams[ i ] );
|
||||
i++;
|
||||
else
|
||||
{
|
||||
enemies += bot_count_bots( team );
|
||||
}
|
||||
}
|
||||
return enemies;
|
||||
}
|
||||
@ -486,8 +484,10 @@ bot_local_think() //checked changed at own discretion
|
||||
{
|
||||
host_team = "allies";
|
||||
}
|
||||
bot_expected_friends = getDvarInt( "bot_friends" );
|
||||
bot_expected_enemies = getDvarInt( "bot_enemies" );
|
||||
//bot_expected_friends = getDvarInt( "bot_friends" );
|
||||
//bot_expected_enemies = getDvarInt( "bot_enemies" );
|
||||
bot_expected_friends = 1;
|
||||
bot_expected_enemies = 1;
|
||||
if ( islocalgame() )
|
||||
{
|
||||
}
|
||||
@ -502,7 +502,7 @@ bot_local_think() //checked changed at own discretion
|
||||
wait 0.5;
|
||||
continue;
|
||||
}
|
||||
else if ( bot_local_enemies( bot_expected_enemies, max_players, host_team ) )
|
||||
if ( bot_local_enemies( bot_expected_enemies, max_players, host_team ) )
|
||||
{
|
||||
wait 0.5;
|
||||
continue;
|
||||
@ -1762,21 +1762,20 @@ bot_update_weapon()
|
||||
{
|
||||
return;
|
||||
}
|
||||
primariesArray = self getweaponslistprimaries();
|
||||
i = 0;
|
||||
primaries = getArrayKeys( primariesArray );
|
||||
while ( i < primaries.size )
|
||||
primaries = self getweaponslistprimaries();
|
||||
foreach ( primary in primaries )
|
||||
{
|
||||
if ( primaries[ i ] == "knife_held_mp" )
|
||||
if ( primary == "knife_held_mp" )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( ( self getweaponammoclip( primaries[ i ] ) || self getweaponammostock( primaries[ i ] ) ) && primaries[ i ] != weapon )
|
||||
if ( ( self getweaponammoclip( primary ) || self getweaponammostock( primary ) ) && primary != weapon )
|
||||
{
|
||||
self switchtoweapon( primaries[ i ] );
|
||||
self switchtoweapon( primary );
|
||||
return;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
@ -2596,3 +2595,5 @@ devgui_bot_spawn_think( origin, yaw ) //didn't check dev call
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user