Fixed a missed bit of code when converting from a foreach to a for loop.

This commit is contained in:
JezuzLizard 2021-02-06 15:28:58 -08:00
parent facd670155
commit 11863c1c92

View File

@ -1032,7 +1032,7 @@ pick_up_keys() //dev call didn't check
players = get_players();
for ( i = 0; i < players.size;)
{
if ( isDefined( player.current_buildable_piece ) && player.current_buildable_piece.buildablename == "keys_zm" )
if ( isDefined( players[ i ].current_buildable_piece ) && players[ i ].current_buildable_piece.buildablename == "keys_zm" )
{
}
else