reorganized files and added more scripts

This commit is contained in:
JezuzLizard 2020-03-27 17:38:34 -07:00
parent 1b9b26edb6
commit 12522c527c
25 changed files with 3595 additions and 0 deletions

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@ -0,0 +1,847 @@
#include maps/mp/_visionset_mgr;
#include maps/mp/zombies/_zm;
#include maps/mp/zombies/_zm_equipment;
#include maps/mp/zombies/_zm_weap_cymbal_monkey;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_clone;
#include maps/mp/zombies/_zm_chugabud;
#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
#include maps/mp/zombies/_zm_perks;
init()
{
level.chugabud_laststand_func = ::chugabud_laststand;
level thread chugabud_hostmigration();
level._effect[ "chugabud_revive_fx" ] = loadfx( "weapon/quantum_bomb/fx_player_position_effect" );
level._effect[ "chugabud_bleedout_fx" ] = loadfx( "weapon/quantum_bomb/fx_player_position_effect" );
add_custom_limited_weapon_check( ::is_weapon_available_in_chugabud_corpse );
}
chugabug_precache()
{
}
chugabud_player_init()
{
}
chugabud_laststand()
{
self endon( "player_suicide" );
self endon( "disconnect" );
self endon( "chugabud_bleedout" );
self maps/mp/zombies/_zm_laststand::increment_downed_stat();
self.ignore_insta_kill = 1;
self.health = self.maxhealth;
self maps/mp/zombies/_zm_chugabud::chugabud_save_loadout();
self maps/mp/zombies/_zm_chugabud::chugabud_fake_death();
wait 3;
if ( isDefined( self.insta_killed ) || self.insta_killed && isDefined( self.disable_chugabud_corpse ) )
{
create_corpse = 0;
}
else
{
create_corpse = 1;
}
if ( create_corpse == 1 )
{
if ( isDefined( level._chugabug_reject_corpse_override_func ) )
{
reject_corpse = self [[ level._chugabug_reject_corpse_override_func ]]( self.origin );
if ( reject_corpse )
{
create_corpse = 0;
}
}
}
if ( create_corpse == 1 )
{
self thread activate_chugabud_effects_and_audio();
corpse = self chugabud_spawn_corpse();
corpse thread chugabud_corpse_revive_icon( self );
self.e_chugabud_corpse = corpse;
corpse thread chugabud_corpse_cleanup_on_spectator( self );
if ( isDefined( level.whos_who_client_setup ) )
{
corpse setclientfield( "clientfield_whos_who_clone_glow_shader", 1 );
}
}
self chugabud_fake_revive();
wait 0.1;
self.ignore_insta_kill = undefined;
self.disable_chugabud_corpse = undefined;
if ( create_corpse == 0 )
{
self notify( "chugabud_effects_cleanup" );
return;
}
bleedout_time = getDvarFloat( "player_lastStandBleedoutTime" );
self thread chugabud_bleed_timeout( bleedout_time, corpse );
self thread chugabud_handle_multiple_instances( corpse );
corpse waittill( "player_revived", e_reviver );
if ( isDefined( e_reviver ) && e_reviver == self )
{
self notify( "whos_who_self_revive" );
}
self perk_abort_drinking( 0.1 );
self maps/mp/zombies/_zm_perks::perk_set_max_health_if_jugg( "health_reboot", 1, 0 );
self setorigin( corpse.origin );
self setplayerangles( corpse.angles );
if ( self player_is_in_laststand() )
{
self thread chugabud_laststand_cleanup( corpse, "player_revived" );
self enableweaponcycling();
self enableoffhandweapons();
self auto_revive( self, 1 );
return;
}
self chugabud_laststand_cleanup( corpse, undefined );
}
chugabud_laststand_cleanup( corpse, str_notify )
{
if ( isDefined( str_notify ) )
{
self waittill( str_notify );
}
self chugabud_give_loadout();
self chugabud_corpse_cleanup( corpse, 1 );
}
chugabud_bleed_timeout( delay, corpse )
{
self endon( "player_suicide" );
self endon( "disconnect" );
corpse endon( "death" );
wait delay;
while ( isDefined( corpse.revivetrigger ) )
{
while ( corpse.revivetrigger.beingrevived )
{
wait 0.01;
}
}
while ( isDefined( self.loadout.perks ) && flag( "solo_game" ) )
{
i = 0;
while ( i < self.loadout.perks.size )
{
perk = self.loadout.perks[ i ];
if ( perk == "specialty_quickrevive" )
{
arrayremovevalue( self.loadout.perks, self.loadout.perks[ i ] );
corpse notify( "player_revived" );
return;
}
i++;
}
}
self chugabud_corpse_cleanup( corpse, 0 );
}
chugabud_corpse_cleanup( corpse, was_revived )
{
self notify( "chugabud_effects_cleanup" );
if ( was_revived )
{
playsoundatposition( "evt_ww_appear", corpse.origin );
playfx( level._effect[ "chugabud_revive_fx" ], corpse.origin );
}
else
{
playsoundatposition( "evt_ww_disappear", corpse.origin );
playfx( level._effect[ "chugabud_bleedout_fx" ], corpse.origin );
self notify( "chugabud_bleedout" );
}
if ( isDefined( corpse.revivetrigger ) )
{
corpse notify( "stop_revive_trigger" );
corpse.revivetrigger delete();
corpse.revivetrigger = undefined;
}
if ( isDefined( corpse.revive_hud_elem ) )
{
corpse.revive_hud_elem destroy();
corpse.revive_hud_elem = undefined;
}
self.loadout = undefined;
wait 0.1;
corpse delete();
self.e_chugabud_corpse = undefined;
}
chugabud_handle_multiple_instances( corpse )
{
corpse endon( "death" );
self waittill( "perk_chugabud_activated" );
self chugabud_corpse_cleanup( corpse, 0 );
}
chugabud_spawn_corpse()
{
corpse = maps/mp/zombies/_zm_clone::spawn_player_clone( self, self.origin, undefined, self.whos_who_shader );
corpse.angles = self.angles;
corpse maps/mp/zombies/_zm_clone::clone_give_weapon( "m1911_zm" );
corpse maps/mp/zombies/_zm_clone::clone_animate( "laststand" );
corpse.revive_hud = self chugabud_revive_hud_create();
corpse thread maps/mp/zombies/_zm_laststand::revive_trigger_spawn();
return corpse;
}
chugabud_revive_hud_create()
{
self.revive_hud = newclienthudelem( self );
self.revive_hud.alignx = "center";
self.revive_hud.aligny = "middle";
self.revive_hud.horzalign = "center";
self.revive_hud.vertalign = "bottom";
self.revive_hud.y = -50;
self.revive_hud.foreground = 1;
self.revive_hud.font = "default";
self.revive_hud.fontscale = 1.5;
self.revive_hud.alpha = 0;
self.revive_hud.color = ( 1, 1, 1 );
self.revive_hud settext( "" );
return self.revive_hud;
}
chugabud_save_loadout()
{
primaries = self getweaponslistprimaries();
currentweapon = self getcurrentweapon();
self.loadout = spawnstruct();
self.loadout.player = self;
self.loadout.weapons = [];
self.loadout.score = self.score;
self.loadout.current_weapon = -1;
_a376 = primaries;
index = getFirstArrayKey( _a376 );
while ( isDefined( index ) )
{
weapon = _a376[ index ];
self.loadout.weapons[ index ] = maps/mp/zombies/_zm_weapons::get_player_weapondata( self, weapon );
if ( weapon == currentweapon || self.loadout.weapons[ index ][ "alt_name" ] == currentweapon )
{
self.loadout.current_weapon = index;
}
index = getNextArrayKey( _a376, index );
}
self.loadout.equipment = self get_player_equipment();
if ( isDefined( self.loadout.equipment ) )
{
self equipment_take( self.loadout.equipment );
}
self.loadout save_weapons_for_chugabud( self );
if ( self hasweapon( "claymore_zm" ) )
{
self.loadout.hasclaymore = 1;
self.loadout.claymoreclip = self getweaponammoclip( "claymore_zm" );
}
self.loadout.perks = chugabud_save_perks( self );
self chugabud_save_grenades();
if ( maps/mp/zombies/_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
{
self.loadout.zombie_cymbal_monkey_count = self getweaponammoclip( "cymbal_monkey_zm" );
}
}
chugabud_save_grenades()
{
if ( self hasweapon( "emp_grenade_zm" ) )
{
self.loadout.hasemp = 1;
self.loadout.empclip = self getweaponammoclip( "emp_grenade_zm" );
}
lethal_grenade = self get_player_lethal_grenade();
if ( self hasweapon( lethal_grenade ) )
{
self.loadout.lethal_grenade = lethal_grenade;
self.loadout.lethal_grenade_count = self getweaponammoclip( lethal_grenade );
}
else
{
self.loadout.lethal_grenade = undefined;
}
}
chugabud_give_loadout()
{
self takeallweapons();
loadout = self.loadout;
primaries = self getweaponslistprimaries();
while ( loadout.weapons.size > 1 || primaries.size > 1 )
{
_a458 = primaries;
_k458 = getFirstArrayKey( _a458 );
while ( isDefined( _k458 ) )
{
weapon = _a458[ _k458 ];
self takeweapon( weapon );
_k458 = getNextArrayKey( _a458, _k458 );
}
}
i = 0;
while ( i < loadout.weapons.size )
{
if ( !isDefined( loadout.weapons[ i ] ) )
{
i++;
continue;
}
else if ( loadout.weapons[ i ][ "name" ] == "none" )
{
i++;
continue;
}
else
{
self maps/mp/zombies/_zm_weapons::weapondata_give( loadout.weapons[ i ] );
}
i++;
}
if ( loadout.current_weapon >= 0 && isDefined( loadout.weapons[ loadout.current_weapon ][ "name" ] ) )
{
self switchtoweapon( loadout.weapons[ loadout.current_weapon ][ "name" ] );
}
self giveweapon( "knife_zm" );
self maps/mp/zombies/_zm_equipment::equipment_give( self.loadout.equipment );
loadout restore_weapons_for_chugabud( self );
self chugabud_restore_claymore();
self.score = loadout.score;
self.pers[ "score" ] = loadout.score;
perk_array = maps/mp/zombies/_zm_perks::get_perk_array( 1 );
i = 0;
while ( i < perk_array.size )
{
perk = perk_array[ i ];
self unsetperk( perk );
self.num_perks--;
self set_perk_clientfield( perk, 0 );
i++;
}
while ( isDefined( loadout.perks ) && loadout.perks.size > 0 )
{
i = 0;
while ( i < loadout.perks.size )
{
if ( self hasperk( loadout.perks[ i ] ) )
{
i++;
continue;
}
else if ( loadout.perks[ i ] == "specialty_quickrevive" && flag( "solo_game" ) )
{
level.solo_game_free_player_quickrevive = 1;
}
if ( loadout.perks[ i ] == "specialty_finalstand" )
{
i++;
continue;
}
else
{
maps/mp/zombies/_zm_perks::give_perk( loadout.perks[ i ] );
}
i++;
}
}
self chugabud_restore_grenades();
if ( maps/mp/zombies/_zm_weap_cymbal_monkey::cymbal_monkey_exists() )
{
if ( loadout.zombie_cymbal_monkey_count )
{
self maps/mp/zombies/_zm_weap_cymbal_monkey::player_give_cymbal_monkey();
self setweaponammoclip( "cymbal_monkey_zm", loadout.zombie_cymbal_monkey_count );
}
}
}
chugabud_restore_grenades()
{
if ( isDefined( self.loadout.hasemp ) && self.loadout.hasemp )
{
self giveweapon( "emp_grenade_zm" );
self setweaponammoclip( "emp_grenade_zm", self.loadout.empclip );
}
if ( isDefined( self.loadout.lethal_grenade ) )
{
self giveweapon( self.loadout.lethal_grenade );
self setweaponammoclip( self.loadout.lethal_grenade, self.loadout.lethal_grenade_count );
}
}
chugabud_restore_claymore()
{
if ( isDefined( self.loadout.hasclaymore ) && self.loadout.hasclaymore && !self hasweapon( "claymore_zm" ) )
{
self giveweapon( "claymore_zm" );
self set_player_placeable_mine( "claymore_zm" );
self setactionslot( 4, "weapon", "claymore_zm" );
self setweaponammoclip( "claymore_zm", self.loadout.claymoreclip );
}
}
chugabud_fake_death()
{
level notify( "fake_death" );
self notify( "fake_death" );
self takeallweapons();
self allowstand( 0 );
self allowcrouch( 0 );
self allowprone( 1 );
self.ignoreme = 1;
self enableinvulnerability();
wait 0.1;
self freezecontrols( 1 );
wait 0.9;
}
chugabud_fake_revive()
{
level notify( "fake_revive" );
self notify( "fake_revive" );
playsoundatposition( "evt_ww_disappear", self.origin );
playfx( level._effect[ "chugabud_revive_fx" ], self.origin );
spawnpoint = chugabud_get_spawnpoint();
if ( isDefined( level._chugabud_post_respawn_override_func ) )
{
self [[ level._chugabud_post_respawn_override_func ]]( spawnpoint.origin );
}
if ( isDefined( level.chugabud_force_corpse_position ) )
{
if ( isDefined( self.e_chugabud_corpse ) )
{
self.e_chugabud_corpse forceteleport( level.chugabud_force_corpse_position );
}
level.chugabud_force_corpse_position = undefined;
}
if ( isDefined( level.chugabud_force_player_position ) )
{
spawnpoint.origin = level.chugabud_force_player_position;
level.chugabud_force_player_position = undefined;
}
self setorigin( spawnpoint.origin );
self setplayerangles( spawnpoint.angles );
playsoundatposition( "evt_ww_appear", spawnpoint.origin );
playfx( level._effect[ "chugabud_revive_fx" ], spawnpoint.origin );
self allowstand( 1 );
self allowcrouch( 1 );
self allowprone( 1 );
self.ignoreme = 0;
self setstance( "stand" );
self freezecontrols( 0 );
self giveweapon( "knife_zm" );
self give_start_weapon( 1 );
self.score = self.loadout.score;
self.pers[ "score" ] = self.loadout.score;
self giveweapon( "frag_grenade_zm" );
self setweaponammoclip( "frag_grenade_zm", 2 );
self chugabud_restore_claymore();
wait 1;
self disableinvulnerability();
}
chugabud_get_spawnpoint()
{
spawnpoint = undefined;
if ( get_chugabug_spawn_point_from_nodes( self.origin, 500, 700, 64, 1 ) )
{
spawnpoint = level.chugabud_spawn_struct;
}
if ( !isDefined( spawnpoint ) )
{
if ( get_chugabug_spawn_point_from_nodes( self.origin, 100, 400, 64, 1 ) )
{
spawnpoint = level.chugabud_spawn_struct;
}
}
if ( !isDefined( spawnpoint ) )
{
if ( get_chugabug_spawn_point_from_nodes( self.origin, 50, 400, 256, 0 ) )
{
spawnpoint = level.chugabud_spawn_struct;
}
}
if ( !isDefined( spawnpoint ) )
{
spawnpoint = maps/mp/zombies/_zm::check_for_valid_spawn_near_team( self, 1 );
}
if ( !isDefined( spawnpoint ) )
{
match_string = "";
location = level.scr_zm_map_start_location;
if ( location != "default" && location == "" && isDefined( level.default_start_location ) )
{
location = level.default_start_location;
}
match_string = ( level.scr_zm_ui_gametype + "_" ) + location;
spawnpoints = [];
structs = getstructarray( "initial_spawn", "script_noteworthy" );
while ( isDefined( structs ) )
{
_a744 = structs;
_k744 = getFirstArrayKey( _a744 );
while ( isDefined( _k744 ) )
{
struct = _a744[ _k744 ];
while ( isDefined( struct.script_string ) )
{
tokens = strtok( struct.script_string, " " );
_a750 = tokens;
_k750 = getFirstArrayKey( _a750 );
while ( isDefined( _k750 ) )
{
token = _a750[ _k750 ];
if ( token == match_string )
{
spawnpoints[ spawnpoints.size ] = struct;
}
_k750 = getNextArrayKey( _a750, _k750 );
}
}
_k744 = getNextArrayKey( _a744, _k744 );
}
}
if ( !isDefined( spawnpoints ) || spawnpoints.size == 0 )
{
spawnpoints = getstructarray( "initial_spawn_points", "targetname" );
}
/*
/#
assert( isDefined( spawnpoints ), "Could not find initial spawn points!" );
#/
*/
spawnpoint = maps/mp/zombies/_zm::getfreespawnpoint( spawnpoints, self );
}
return spawnpoint;
}
get_chugabug_spawn_point_from_nodes( v_origin, min_radius, max_radius, max_height, ignore_targetted_nodes )
{
if ( !isDefined( level.chugabud_spawn_struct ) )
{
level.chugabud_spawn_struct = spawnstruct();
}
found_node = undefined;
a_nodes = getnodesinradiussorted( v_origin, max_radius, min_radius, max_height, "pathnodes" );
while ( isDefined( a_nodes ) && a_nodes.size > 0 )
{
a_player_volumes = getentarray( "player_volume", "script_noteworthy" );
index = a_nodes.size - 1;
i = index;
while ( i >= 0 )
{
n_node = a_nodes[ i ];
if ( ignore_targetted_nodes == 1 )
{
if ( isDefined( n_node.target ) )
{
i--;
continue;
}
}
else if ( !positionwouldtelefrag( n_node.origin ) )
{
if ( maps/mp/zombies/_zm_utility::check_point_in_enabled_zone( n_node.origin, 1, a_player_volumes ) )
{
v_start = ( n_node.origin[ 0 ], n_node.origin[ 1 ], n_node.origin[ 2 ] + 30 );
v_end = ( n_node.origin[ 0 ], n_node.origin[ 1 ], n_node.origin[ 2 ] - 30 );
trace = bullettrace( v_start, v_end, 0, undefined );
if ( trace[ "fraction" ] < 1 )
{
override_abort = 0;
if ( isDefined( level._chugabud_reject_node_override_func ) )
{
override_abort = [[ level._chugabud_reject_node_override_func ]]( v_origin, n_node );
}
if ( !override_abort )
{
found_node = n_node;
break;
}
}
}
}
else
{
i--;
}
}
}
if ( isDefined( found_node ) )
{
level.chugabud_spawn_struct.origin = found_node.origin;
v_dir = vectornormalize( v_origin - level.chugabud_spawn_struct.origin );
level.chugabud_spawn_struct.angles = vectorToAngles( v_dir );
return 1;
}
return 0;
}
force_corpse_respawn_position( forced_corpse_position )
{
level.chugabud_force_corpse_position = forced_corpse_position;
}
force_player_respawn_position( forced_player_position )
{
level.chugabud_force_player_position = forced_player_position;
}
save_weapons_for_chugabud( player )
{
self.chugabud_melee_weapons = [];
i = 0;
while ( i < level._melee_weapons.size )
{
self save_weapon_for_chugabud( player, level._melee_weapons[ i ].weapon_name );
i++;
}
}
save_weapon_for_chugabud( player, weapon_name )
{
if ( player hasweapon( weapon_name ) )
{
self.chugabud_melee_weapons[ weapon_name ] = 1;
}
}
restore_weapons_for_chugabud( player )
{
i = 0;
while ( i < level._melee_weapons.size )
{
self restore_weapon_for_chugabud( player, level._melee_weapons[ i ].weapon_name );
i++;
}
self.chugabud_melee_weapons = undefined;
}
restore_weapon_for_chugabud( player, weapon_name )
{
if ( isDefined( weapon_name ) || !isDefined( self.chugabud_melee_weapons ) && !isDefined( self.chugabud_melee_weapons[ weapon_name ] ) )
{
return;
}
if ( isDefined( self.chugabud_melee_weapons[ weapon_name ] ) && self.chugabud_melee_weapons[ weapon_name ] )
{
player giveweapon( weapon_name );
player set_player_melee_weapon( weapon_name );
self.chugabud_melee_weapons[ weapon_name ] = 0;
}
}
chugabud_save_perks( ent )
{
perk_array = ent get_perk_array( 1 );
_a941 = perk_array;
_k941 = getFirstArrayKey( _a941 );
while ( isDefined( _k941 ) )
{
perk = _a941[ _k941 ];
ent unsetperk( perk );
_k941 = getNextArrayKey( _a941, _k941 );
}
return perk_array;
}
playchugabudtimeraudio()
{
self endon( "chugabud_grabbed" );
self endon( "chugabud_timedout" );
player = self.player;
self thread playchugabudtimerout( player );
while ( 1 )
{
player playsoundtoplayer( "zmb_chugabud_timer_count", player );
wait 1;
}
}
playchugabudtimerout( player )
{
self endon( "chugabud_grabbed" );
self waittill( "chugabud_timedout" );
player playsoundtoplayer( "zmb_chugabud_timer_out", player );
}
chugabud_hostmigration()
{
level endon( "end_game" );
level notify( "chugabud_hostmigration" );
level endon( "chugabud_hostmigration" );
while ( 1 )
{
level waittill( "host_migration_end" );
chugabuds = getentarray( "player_chugabud_model", "script_noteworthy" );
_a1000 = chugabuds;
_k1000 = getFirstArrayKey( _a1000 );
while ( isDefined( _k1000 ) )
{
model = _a1000[ _k1000 ];
playfxontag( level._effect[ "powerup_on" ], model, "tag_origin" );
_k1000 = getNextArrayKey( _a1000, _k1000 );
}
}
}
player_revived_cleanup_chugabud_corpse()
{
}
player_has_chugabud_corpse()
{
if ( isDefined( self.e_chugabud_corpse ) )
{
return 1;
}
return 0;
}
is_weapon_available_in_chugabud_corpse( weapon, player_to_check )
{
count = 0;
upgradedweapon = weapon;
if ( isDefined( level.zombie_weapons[ weapon ] ) && isDefined( level.zombie_weapons[ weapon ].upgrade_name ) )
{
upgradedweapon = level.zombie_weapons[ weapon ].upgrade_name;
}
players = getplayers();
while ( isDefined( players ) )
{
player_index = 0;
while ( player_index < players.size )
{
player = players[ player_index ];
if ( isDefined( player_to_check ) && player != player_to_check )
{
player_index++;
continue;
}
else
{
while ( player player_has_chugabud_corpse() )
{
while ( isDefined( player.loadout ) && isDefined( player.loadout.weapons ) )
{
i = 0;
while ( i < player.loadout.weapons.size )
{
chugabud_weapon = player.loadout.weapons[ i ];
if ( isDefined( chugabud_weapon ) || chugabud_weapon[ "name" ] == weapon && chugabud_weapon[ "name" ] == upgradedweapon )
{
count++;
}
i++;
}
}
}
}
player_index++;
}
}
return count;
}
chugabud_corpse_cleanup_on_spectator( player )
{
self endon( "death" );
player endon( "disconnect" );
while ( 1 )
{
if ( player.sessionstate == "spectator" )
{
break;
}
else
{
wait 0.01;
}
}
player chugabud_corpse_cleanup( self, 0 );
}
chugabud_corpse_revive_icon( player )
{
self endon( "death" );
height_offset = 30;
index = player.clientid;
hud_elem = newhudelem();
self.revive_hud_elem = hud_elem;
hud_elem.x = self.origin[ 0 ];
hud_elem.y = self.origin[ 1 ];
hud_elem.z = self.origin[ 2 ] + height_offset;
hud_elem.alpha = 1;
hud_elem.archived = 1;
hud_elem setshader( "waypoint_revive", 5, 5 );
hud_elem setwaypoint( 1 );
hud_elem.hidewheninmenu = 1;
hud_elem.immunetodemogamehudsettings = 1;
while ( 1 )
{
if ( !isDefined( self.revive_hud_elem ) )
{
return;
}
else
{
hud_elem.x = self.origin[ 0 ];
hud_elem.y = self.origin[ 1 ];
hud_elem.z = self.origin[ 2 ] + height_offset;
wait 0.01;
}
}
}
activate_chugabud_effects_and_audio()
{
if ( isDefined( level.whos_who_client_setup ) )
{
if ( !isDefined( self.whos_who_effects_active ) )
{
if ( isDefined( level.chugabud_shellshock ) )
{
self shellshock( "whoswho", 60 );
}
if ( isDefined( level.vsmgr_prio_visionset_zm_whos_who ) )
{
maps/mp/_visionset_mgr::vsmgr_activate( "visionset", "zm_whos_who", self );
}
self setclientfieldtoplayer( "clientfield_whos_who_audio", 1 );
self setclientfieldtoplayer( "clientfield_whos_who_filter", 1 );
self.whos_who_effects_active = 1;
self thread deactivate_chugabud_effects_and_audio();
}
}
}
deactivate_chugabud_effects_and_audio()
{
self waittill_any( "death", "chugabud_effects_cleanup" );
if ( isDefined( level.whos_who_client_setup ) )
{
if ( isDefined( self.whos_who_effects_active ) && self.whos_who_effects_active == 1 )
{
if ( isDefined( level.chugabud_shellshock ) )
{
self stopshellshock();
}
if ( isDefined( level.vsmgr_prio_visionset_zm_whos_who ) )
{
maps/mp/_visionset_mgr::vsmgr_deactivate( "visionset", "zm_whos_who", self );
}
self setclientfieldtoplayer( "clientfield_whos_who_audio", 0 );
self setclientfieldtoplayer( "clientfield_whos_who_filter", 0 );
}
self.whos_who_effects_active = undefined;
}
}

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#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
//#using_animtree( "zm_ally" );
init()
{
init_mover_tree();
}
spawn_player_clone( player, origin, forceweapon, forcemodel )
{
if ( !isDefined( origin ) )
{
origin = player.origin;
}
primaryweapons = player getweaponslistprimaries();
if ( isDefined( forceweapon ) )
{
weapon = forceweapon;
}
else if ( primaryweapons.size )
{
weapon = primaryweapons[ 0 ];
}
else
{
weapon = player getcurrentweapon();
}
weaponmodel = getweaponmodel( weapon );
spawner = getent( "fake_player_spawner", "targetname" );
if ( isDefined( spawner ) )
{
clone = spawner spawnactor();
clone.origin = origin;
clone.isactor = 1;
}
else
{
clone = spawn( "script_model", origin );
clone.isactor = 0;
}
if ( isDefined( forcemodel ) )
{
clone setmodel( forcemodel );
}
else
{
clone setmodel( self.model );
if ( isDefined( player.headmodel ) )
{
clone.headmodel = player.headmodel;
clone attach( clone.headmodel, "", 1 );
}
}
if ( weaponmodel != "" && weaponmodel != "none" )
{
clone attach( weaponmodel, "tag_weapon_right" );
}
clone.team = player.team;
clone.is_inert = 1;
clone.zombie_move_speed = "walk";
clone.script_noteworthy = "corpse_clone";
clone.actor_damage_func = ::clone_damage_func;
return clone;
}
clone_damage_func( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
{
idamage = 0;
if ( sweapon != "knife_ballistic_upgraded_zm" && sweapon != "knife_ballistic_bowie_upgraded_zm" || sweapon == "knife_ballistic_no_melee_upgraded_zm" && sweapon == "knife_ballistic_sickle_upgraded_zm" )
{
self notify( "player_revived" );
}
return idamage;
}
clone_give_weapon( weapon )
{
weaponmodel = getweaponmodel( weapon );
if ( weaponmodel != "" && weaponmodel != "none" )
{
self attach( weaponmodel, "tag_weapon_right" );
}
}
clone_animate( animtype )
{
if ( self.isactor )
{
self thread clone_actor_animate( animtype );
}
else
{
self thread clone_mover_animate( animtype );
}
}
clone_actor_animate( animtype )
{
wait 0.1;
switch( animtype )
{
case "laststand":
self setanimstatefromasd( "laststand" );
break;
case "idle":
default:
self setanimstatefromasd( "idle" );
break;
}
}
init_mover_tree()
{
scriptmodelsuseanimtree( -1 );
}
clone_mover_animate( animtype )
{
self useanimtree( -1 );
switch( animtype )
{
case "laststand":
self setanim( %pb_laststand_idle );
break;
case "afterlife":
self setanim( %pb_afterlife_laststand_idle );
break;
case "chair":
self setanim( %ai_actor_elec_chair_idle );
break;
case "falling":
self setanim( %pb_falling_loop );
break;
case "idle":
default:
self setanim( %pb_stand_alert );
break;
}
}

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#include maps/mp/zombies/_zm_laststand;
#include maps/mp/zombies/_zm_equipment;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
init()
{
if ( !maps/mp/zombies/_zm_equipment::is_equipment_included( "equip_gasmask_zm" ) )
{
return;
}
registerclientfield( "toplayer", "gasmaskoverlay", 16000, 1, "int" );
maps/mp/zombies/_zm_equipment::register_equipment( "equip_gasmask_zm", &"ZOMBIE_EQUIP_GASMASK_PICKUP_HINT_STRING", &"ZOMBIE_EQUIP_GASMASK_HOWTO", undefined, "gasmask", ::gasmask_activation_watcher_thread );
level.deathcard_spawn_func = ::remove_gasmask_on_player_bleedout;
precacheitem( "lower_equip_gasmask_zm" );
onplayerconnect_callback( ::gasmask_on_player_connect );
}
gasmask_on_player_connect()
{
}
gasmask_removed_watcher_thread()
{
self notify( "only_one_gasmask_removed_thread" );
self endon( "only_one_gasmask_removed_thread" );
self endon( "disconnect" );
self waittill( "equip_gasmask_zm_taken" );
if ( isDefined( level.zombiemode_gasmask_reset_player_model ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_reset_player_model ]]( ent_num );
}
if ( isDefined( level.zombiemode_gasmask_reset_player_viewmodel ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_reset_player_viewmodel ]]( ent_num );
}
self setclientfieldtoplayer( "gasmaskoverlay", 0 );
}
gasmask_activation_watcher_thread()
{
self endon( "zombified" );
self endon( "disconnect" );
self endon( "equip_gasmask_zm_taken" );
self thread gasmask_removed_watcher_thread();
self thread remove_gasmask_on_game_over();
if ( isDefined( level.zombiemode_gasmask_set_player_model ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_set_player_model ]]( ent_num );
}
if ( isDefined( level.zombiemode_gasmask_set_player_viewmodel ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_set_player_viewmodel ]]( ent_num );
}
for ( ;; )
{
while ( 1 )
{
self waittill_either( "equip_gasmask_zm_activate", "equip_gasmask_zm_deactivate" );
if ( self maps/mp/zombies/_zm_equipment::is_equipment_active( "equip_gasmask_zm" ) )
{
self increment_is_drinking();
self setactionslot( 1, "" );
if ( isDefined( level.zombiemode_gasmask_set_player_model ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_change_player_headmodel ]]( ent_num, 1 );
}
clientnotify( "gmsk2" );
self waittill( "weapon_change_complete" );
self setclientfieldtoplayer( "gasmaskoverlay", 1 );
}
else
{
self increment_is_drinking();
self setactionslot( 1, "" );
if ( isDefined( level.zombiemode_gasmask_set_player_model ) )
{
ent_num = self.characterindex;
if ( isDefined( self.zm_random_char ) )
{
ent_num = self.zm_random_char;
}
self [[ level.zombiemode_gasmask_change_player_headmodel ]]( ent_num, 0 );
}
self takeweapon( "equip_gasmask_zm" );
self giveweapon( "lower_equip_gasmask_zm" );
self switchtoweapon( "lower_equip_gasmask_zm" );
wait 0.05;
self setclientfieldtoplayer( "gasmaskoverlay", 0 );
self waittill( "weapon_change_complete" );
self takeweapon( "lower_equip_gasmask_zm" );
self giveweapon( "equip_gasmask_zm" );
}
if ( !self maps/mp/zombies/_zm_laststand::player_is_in_laststand() )
{
if ( self is_multiple_drinking() )
{
self decrement_is_drinking();
self setactionslot( 1, "weapon", "equip_gasmask_zm" );
self notify( "equipment_select_response_done" );
}
}
else if ( isDefined( self.prev_weapon_before_equipment_change ) && self hasweapon( self.prev_weapon_before_equipment_change ) )
{
if ( self.prev_weapon_before_equipment_change != self getcurrentweapon() )
{
self switchtoweapon( self.prev_weapon_before_equipment_change );
self waittill( "weapon_change_complete" );
}
break;
}
else
{
primaryweapons = self getweaponslistprimaries();
if ( isDefined( primaryweapons ) && primaryweapons.size > 0 )
{
if ( primaryweapons[ 0 ] != self getcurrentweapon() )
{
self switchtoweapon( primaryweapons[ 0 ] );
self waittill( "weapon_change_complete" );
}
break;
}
else
{
self switchtoweapon( get_player_melee_weapon() );
}
}
}
self setactionslot( 1, "weapon", "equip_gasmask_zm" );
if ( !self maps/mp/zombies/_zm_laststand::player_is_in_laststand() && isDefined( self.intermission ) && !self.intermission )
{
self decrement_is_drinking();
}
self notify( "equipment_select_response_done" );
}
}
remove_gasmask_on_player_bleedout()
{
self setclientfieldtoplayer( "gasmaskoverlay", 0 );
wait_network_frame();
wait_network_frame();
self setclientfieldtoplayer( "gasmaskoverlay", 1 );
}
remove_gasmask_on_game_over()
{
self endon( "equip_gasmask_zm_taken" );
level waittill( "pre_end_game" );
self setclientfieldtoplayer( "gasmaskoverlay", 0 );
}
gasmask_active()
{
return self maps/mp/zombies/_zm_equipment::is_equipment_active( "equip_gasmask_zm" );
}
gasmask_debug_print( msg, color )
{
/*
/#
if ( !getDvarInt( #"4D1BCA99" ) )
{
return;
}
if ( !isDefined( color ) )
{
color = ( 0, 0, 1 );
}
print3d( self.origin + vectorScale( ( 0, 0, 1 ), 60 ), msg, color, 1, 1, 40 );
#/
*/
}

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#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
main_start()
{
mapname = tolower( getDvar( "mapname" ) );
gametype = getDvar( "ui_gametype" );
if ( tolower( getDvar( "mapname" ) ) == "zm_transit" && getDvar( "ui_gametype" ) == "zclassic" )
{
level thread transit_navcomputer_remove_card_on_success();
}
if ( tolower( getDvar( "mapname" ) ) == "zm_prison" && getDvar( "ui_gametype" ) == "zgrief" )
{
level.zbarrier_script_string_sets_collision = 1;
}
if ( mapname != "zm_transit" && mapname == "zm_highrise" && gametype == "zclassic" )
{
level.pers_upgrade_sniper = 1;
level.pers_upgrade_pistol_points = 1;
level.pers_upgrade_perk_lose = 1;
level.pers_upgrade_double_points = 1;
level.pers_upgrade_nube = 1;
}
}
main_end()
{
onfinalizeinitialization_callback( ::force_navcomputer_trigger_think );
level.original_melee_miss_func = level.melee_miss_func;
level.melee_miss_func = ::ffotd_melee_miss_func;
}
force_navcomputer_trigger_think()
{
if ( !isDefined( level.zombie_include_buildables ) || !level.zombie_include_buildables.size )
{
return;
}
_a52 = level.zombie_include_buildables;
_k52 = getFirstArrayKey( _a52 );
while ( isDefined( _k52 ) )
{
buildable = _a52[ _k52 ];
if ( buildable.name == "sq_common" )
{
if ( isDefined( buildable.triggerthink ) )
{
level [[ buildable.triggerthink ]]();
trigger_think_func = buildable.triggerthink;
buildable.triggerthink = undefined;
level waittill( "buildables_setup" );
buildable.triggerthink = trigger_think_func;
return;
}
}
_k52 = getNextArrayKey( _a52, _k52 );
}
}
transit_navcomputer_remove_card_on_success()
{
wait_for_buildable( "sq_common" );
wait_network_frame();
trig_pos = getstruct( "sq_common_key", "targetname" );
trigs = getentarray( "trigger_radius_use", "classname" );
nav_trig = undefined;
_a81 = trigs;
_k81 = getFirstArrayKey( _a81 );
while ( isDefined( _k81 ) )
{
trig = _a81[ _k81 ];
if ( trig.origin == trig_pos.origin )
{
nav_trig = trig;
}
_k81 = getNextArrayKey( _a81, _k81 );
}
if ( isDefined( nav_trig ) )
{
while ( 1 )
{
nav_trig waittill( "trigger", who );
if ( isplayer( who ) && is_player_valid( who ) && does_player_have_correct_navcard( who ) )
{
break;
}
}
players = get_players();
_a101 = players;
_k101 = getFirstArrayKey( _a101 );
while ( isDefined( _k101 ) )
{
player = _a101[ _k101 ];
player maps/mp/zombies/_zm_stats::set_global_stat( level.navcard_needed, 0 );
_k101 = getNextArrayKey( _a101, _k101 );
}
level thread sq_refresh_player_navcard_hud();
}
}
sq_refresh_player_navcard_hud()
{
if ( !isDefined( level.navcards ) )
{
return;
}
players = get_players();
_a116 = players;
_k116 = getFirstArrayKey( _a116 );
while ( isDefined( _k116 ) )
{
player = _a116[ _k116 ];
navcard_bits = 0;
i = 0;
while ( i < level.navcards.size )
{
hasit = player maps/mp/zombies/_zm_stats::get_global_stat( level.navcards[ i ] );
if ( isDefined( player.navcard_grabbed ) && player.navcard_grabbed == level.navcards[ i ] )
{
hasit = 1;
}
if ( hasit )
{
navcard_bits = navcard_bits + 1;
}
i++;
}
wait_network_frame();
player setclientfield( "navcard_held", 0 );
if ( navcard_bits > 0 )
{
wait_network_frame();
player setclientfield( "navcard_held", navcard_bits );
}
_k116 = getNextArrayKey( _a116, _k116 );
}
}
player_in_exploit_area( player_trigger_origin, player_trigger_radius )
{
if ( distancesquared( player_trigger_origin, self.origin ) < ( player_trigger_radius * player_trigger_radius ) )
{
/*
/#
iprintlnbold( "player exploit detectect" );
#/
*/
return 1;
}
return 0;
}
path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point )
{
spawnflags = 9;
zombie_trigger = spawn( "trigger_radius", zombie_trigger_origin, spawnflags, zombie_trigger_radius, zombie_trigger_height );
zombie_trigger setteamfortrigger( level.zombie_team );
/*
/#
thread debug_exploit( zombie_trigger_origin, zombie_trigger_radius, player_trigger_origin, player_trigger_radius, zombie_goto_point );
#/
*/
while ( 1 )
{
zombie_trigger waittill( "trigger", who );
if ( !is_true( who.reroute ) )
{
who thread exploit_reroute( zombie_trigger, player_trigger_origin, player_trigger_radius, zombie_goto_point );
}
}
}
exploit_reroute( zombie_trigger, player_trigger_origin, player_trigger_radius, zombie_goto_point )
{
self endon( "death" );
self.reroute = 1;
while ( 1 )
{
if ( self istouching( zombie_trigger ) )
{
player = self.favoriteenemy;
if ( isDefined( player ) && player player_in_exploit_area( player_trigger_origin, player_trigger_radius ) )
{
self.reroute_origin = zombie_goto_point;
}
else
{
break;
}
}
else
{
break;
}
wait 0.2;
}
self.reroute = 0;
}
debug_exploit( player_origin, player_radius, enemy_origin, enemy_radius, zombie_goto_point )
{
/*
/#
while ( isDefined( self ) )
{
circle( player_origin, player_radius, ( 1, 1, 0 ), 0, 1, 1 );
circle( enemy_origin, enemy_radius, ( 1, 1, 0 ), 0, 1, 1 );
line( player_origin, enemy_origin, ( 1, 1, 0 ), 1 );
line( enemy_origin, zombie_goto_point, ( 1, 1, 0 ), 1 );
wait 0.05;
#/
}
*/
}
ffotd_melee_miss_func()
{
if ( isDefined( self.enemy ) )
{
if ( isplayer( self.enemy ) && self.enemy getcurrentweapon() == "claymore_zm" )
{
dist_sq = distancesquared( self.enemy.origin, self.origin );
melee_dist_sq = self.meleeattackdist * self.meleeattackdist;
if ( dist_sq < melee_dist_sq )
{
self.enemy dodamage( self.meleedamage, self.origin, self, self, "none", "MOD_MELEE" );
return;
}
}
}
if ( isDefined( level.original_melee_miss_func ) )
{
self [[ level.original_melee_miss_func ]]();
}
}

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#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
network_choke_init( id, max )
{
if ( !isDefined( level.zombie_network_choke_ids_max ) )
{
level.zombie_network_choke_ids_max = [];
level.zombie_network_choke_ids_count = [];
}
level.zombie_network_choke_ids_max[ id ] = max;
level.zombie_network_choke_ids_count[ id ] = 0;
level thread network_choke_thread( id );
}
network_choke_thread( id )
{
while ( 1 )
{
wait_network_frame();
wait_network_frame();
level.zombie_network_choke_ids_count[ id ] = 0;
}
}
network_choke_safe( id )
{
return level.zombie_network_choke_ids_count[ id ] < level.zombie_network_choke_ids_max[ id ];
}
network_choke_action( id, choke_action, arg1, arg2, arg3 )
{
/*
/#
assert( isDefined( level.zombie_network_choke_ids_max[ id ] ), "Network Choke: " + id + " undefined" );
#/
*/
while ( !network_choke_safe( id ) )
{
wait 0.05;
}
level.zombie_network_choke_ids_count[ id ]++;
if ( !isDefined( arg1 ) )
{
return [[ choke_action ]]();
}
if ( !isDefined( arg2 ) )
{
return [[ choke_action ]]( arg1 );
}
if ( !isDefined( arg3 ) )
{
return [[ choke_action ]]( arg1, arg2 );
}
return [[ choke_action ]]( arg1, arg2, arg3 );
}
network_entity_valid( entity )
{
if ( !isDefined( entity ) )
{
return 0;
}
return 1;
}
network_safe_init( id, max )
{
if ( !isDefined( level.zombie_network_choke_ids_max ) || !isDefined( level.zombie_network_choke_ids_max[ id ] ) )
{
network_choke_init( id, max );
}
/*
/#
assert( max == level.zombie_network_choke_ids_max[ id ] );
#/
*/
}
_network_safe_spawn( classname, origin )
{
return spawn( classname, origin );
}
network_safe_spawn( id, max, classname, origin )
{
network_safe_init( id, max );
return network_choke_action( id, ::_network_safe_spawn, classname, origin );
}
_network_safe_play_fx_on_tag( fx, entity, tag )
{
if ( network_entity_valid( entity ) )
{
playfxontag( fx, entity, tag );
}
}
network_safe_play_fx_on_tag( id, max, fx, entity, tag )
{
network_safe_init( id, max );
network_choke_action( id, ::_network_safe_play_fx_on_tag, fx, entity, tag );
}

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#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
server_choke_init( id, max )
{
if ( !isDefined( level.zombie_server_choke_ids_max ) )
{
level.zombie_server_choke_ids_max = [];
level.zombie_server_choke_ids_count = [];
}
level.zombie_server_choke_ids_max[ id ] = max;
level.zombie_server_choke_ids_count[ id ] = 0;
level thread server_choke_thread( id );
}
server_choke_thread( id )
{
while ( 1 )
{
wait 0.05;
level.zombie_server_choke_ids_count[ id ] = 0;
}
}
server_choke_safe( id )
{
return level.zombie_server_choke_ids_count[ id ] < level.zombie_server_choke_ids_max[ id ];
}
server_choke_action( id, choke_action, arg1, arg2, arg3 )
{
/*
/#
assert( isDefined( level.zombie_server_choke_ids_max[ id ] ), "server Choke: " + id + " undefined" );
#/
*/
while ( !server_choke_safe( id ) )
{
wait 0.05;
}
level.zombie_server_choke_ids_count[ id ]++;
if ( !isDefined( arg1 ) )
{
return [[ choke_action ]]();
}
if ( !isDefined( arg2 ) )
{
return [[ choke_action ]]( arg1 );
}
if ( !isDefined( arg3 ) )
{
return [[ choke_action ]]( arg1, arg2 );
}
return [[ choke_action ]]( arg1, arg2, arg3 );
}
server_entity_valid( entity )
{
if ( !isDefined( entity ) )
{
return 0;
}
return 1;
}
server_safe_init( id, max )
{
if ( !isDefined( level.zombie_server_choke_ids_max ) || !isDefined( level.zombie_server_choke_ids_max[ id ] ) )
{
server_choke_init( id, max );
}
/*
/#
assert( max == level.zombie_server_choke_ids_max[ id ] );
#/
*/
}
_server_safe_ground_trace( pos )
{
return groundpos( pos );
}
server_safe_ground_trace( id, max, origin )
{
server_safe_init( id, max );
return server_choke_action( id, ::_server_safe_ground_trace, origin );
}
_server_safe_ground_trace_ignore_water( pos )
{
return groundpos_ignore_water( pos );
}
server_safe_ground_trace_ignore_water( id, max, origin )
{
server_safe_init( id, max );
return server_choke_action( id, ::_server_safe_ground_trace_ignore_water, origin );
}

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,7 @@
### The following gscs compile and run successfully with no known errors:
```
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_clientids.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_globalentities.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_scoreboard.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_shellshock.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/zclassic.gsc
@ -7,7 +9,10 @@ patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_basic.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_dogs.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_faller.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_bot.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_clone.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_equip_hacker.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_equip_gasmask.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ffotd.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_boards.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_box.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_doors.gsc
@ -15,10 +20,12 @@ patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_packapunch.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_perks.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_powerups.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_wallbuys.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_net.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_perk_electric_cherry.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades_functions.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades_system.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_server_throttle.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_score.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_tombstone.gsc
```
@ -29,6 +36,7 @@ patch_zm/maps/mp/zombies/MinorErorrs/_zm_timer.gsc
### The following scripts compile and run successfully with major errors:
```
patch_zm/maps/mp/gametypes_zm/MajorErrors/_zm_gametype.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_magicbox.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_perks.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_powerups.gsc