mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
accidently didn't check for simple syntax errors fixed now
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@ -133,6 +133,7 @@ door_classify( parent_trig ) //checked changed to match cerberus output
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{
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self.script_string = "move";
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}
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}
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if ( !isDefined( self.script_string ) )
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{
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self.script_string = "";
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@ -325,7 +326,7 @@ door_activate( time, open, quick, use_blocker_clip_for_pathing ) //checked match
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if ( !open )
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{
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self delay_thread( time, ::self_disconnectpaths );
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wait 0,1;
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wait 0.1;
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self solid();
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}
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return;
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@ -431,7 +431,7 @@ generate_piece_unitrigger( classname, origin, angles, flags, radius, script_heig
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}
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else
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{
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unitrigger_stub.script_length = 13,5;
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unitrigger_stub.script_length = 13.5;
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}
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if ( isDefined( script_width ) )
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{
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@ -439,7 +439,7 @@ generate_piece_unitrigger( classname, origin, angles, flags, radius, script_heig
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}
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else
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{
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unitrigger_stub.script_width = 27,5;
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unitrigger_stub.script_width = 27.5;
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}
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if ( isDefined( script_height ) )
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{
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@ -1000,7 +1000,7 @@ piece_allocate_spawn( piecespawn ) //checked changed to match cerberus output
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else if ( is_point_in_build_trigger( self.spawns[ i ].origin ) )
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{
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any_okay = 1;
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spawnweights[ i ] = 0,01;
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spawnweights[ i ] = 0.01;
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break;
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}
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else
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@ -3143,3 +3143,4 @@ get_buildable_stat_name( buildable ) //checked matches cerberus output
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}
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@ -567,7 +567,7 @@ suicide_trigger_think() //checked changed to match cerberus output
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}
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while ( 1 )
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{
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wait 0,1;
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wait 0.1;
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if ( !isDefined( self.suicideprompt ) )
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{
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continue;
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@ -1169,7 +1169,7 @@ revive_hud_think() //checked partially changed to match cerberus output //did no
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self endon( "disconnect" );
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while ( 1 )
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{
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wait 0,1;
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wait 0.1;
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if ( !player_any_player_in_laststand() )
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{
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continue;
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@ -1449,3 +1449,4 @@ cleanup_laststand_on_disconnect() //checked matches cerberus output
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}
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}
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@ -351,7 +351,7 @@ trap_activate_fire() //checked changed to match cerberus output
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clientnotify( self.script_string + "1" );
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clientnotify( self.script_parameters );
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fx_points = getstructarray( self.target, "targetname" );
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while ( i = 0; i < fx_points.size; i++ )
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for ( i = 0; i < fx_points.size; i++ )
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{
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wait_network_frame();
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fx_points[ i ] thread trap_audio_fx( self );
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@ -387,7 +387,7 @@ trap_activate_rotating() //checked partially changed to match cerberus output
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wait step;
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t += step;
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}
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for ( i = 0; i < self._trap_movers.size i++ )
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for ( i = 0; i < self._trap_movers.size; i++ )
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{
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self._trap_movers[ i ] rotateyaw( 360, 5, 0, 4.5 );
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}
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@ -766,7 +766,7 @@ get_trap_array( trap_type ) //checked changed to match cerberus output
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{
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ents = getentarray( "zombie_trap", "targetname" );
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traps = [];
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for ( i = 0; i < ents.size i++ )
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for ( i = 0; i < ents.size; i++ )
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{
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if ( ents[ i ].script_noteworthy == trap_type )
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{
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@ -863,3 +863,4 @@ is_trap_registered( a_registered_traps ) //checked matches cerberus output
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return isDefined( a_registered_traps[ self.script_noteworthy ] );
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}
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@ -62,7 +62,7 @@ player_handle_cymbal_monkey() //checked matches cerberus output
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{
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grenade = get_thrown_monkey();
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self player_throw_cymbal_monkey( grenade, num_attractors, max_attract_dist, attract_dist_diff );
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wait 0,05;
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wait 0.05;
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}
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}
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