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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 10:47:58 -05:00
properly uploaded mp scripts instead of zm versions
Checked_weapon_utils for both mp and zm.
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@ -1,7 +1,8 @@
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#include maps/mp/killstreaks/_killstreaks;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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isgrenadelauncherweapon( weapon )
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isgrenadelauncherweapon( weapon ) //checked matches cerberus output
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{
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if ( getsubstr( weapon, 0, 3 ) == "gl_" )
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{
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@ -17,7 +18,7 @@ isgrenadelauncherweapon( weapon )
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}
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}
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isdumbrocketlauncherweapon( weapon )
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isdumbrocketlauncherweapon( weapon ) //checked matches cerberus output
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{
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switch( weapon )
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{
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@ -29,7 +30,7 @@ isdumbrocketlauncherweapon( weapon )
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}
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}
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isguidedrocketlauncherweapon( weapon )
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isguidedrocketlauncherweapon( weapon ) //checked matches cerberus output
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{
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switch( weapon )
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{
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@ -44,7 +45,7 @@ isguidedrocketlauncherweapon( weapon )
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}
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}
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isrocketlauncherweapon( weapon )
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isrocketlauncherweapon( weapon ) //checked matches cerberus output
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{
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if ( isdumbrocketlauncherweapon( weapon ) )
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{
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@ -57,7 +58,7 @@ isrocketlauncherweapon( weapon )
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return 0;
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}
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islauncherweapon( weapon )
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islauncherweapon( weapon ) //checked matches cerberus output
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{
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if ( isrocketlauncherweapon( weapon ) )
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{
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@ -81,17 +82,21 @@ isreducedteamkillweapon( weapon )
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}
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}
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ishackweapon( weapon )
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ishackweapon( weapon ) //checked matches cerberus output
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{
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return 0;
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}
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ispistol( weapon )
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ispistol( weapon ) //checked changed at own discretion
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{
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return isDefined( level.side_arm_array[ weapon ] );
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if ( isDefined( level.side_arm_array[ weapon ] ) )
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{
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return 1;
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}
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return 0;
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}
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isflashorstunweapon( weapon )
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isflashorstunweapon( weapon ) //checked matches cerberus output
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{
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if ( isDefined( weapon ) )
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{
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@ -107,13 +112,13 @@ isflashorstunweapon( weapon )
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return 0;
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}
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isflashorstundamage( weapon, meansofdeath )
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isflashorstundamage( weapon, meansofdeath ) //checked changed at own discretion
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{
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if ( isflashorstunweapon( weapon ) )
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if ( ( meansofdeath == "MOD_GAS" || meansofdeath == "MOD_GRENADE_SPLASH" ) && isflashorstunweapon( weapon ) )
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{
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if ( meansofdeath != "MOD_GRENADE_SPLASH" )
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{
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return meansofdeath == "MOD_GAS";
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}
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return 1;
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}
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return 0;
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}
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@ -48,6 +48,7 @@ patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
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```
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### The following scripts have been checked, but they have not been tested yet
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```
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patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
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patch_zm/maps/mp/zombies/_zm_blockers.gsc
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patch_zm/maps/mp/zombies/_zm_buildables.gsc
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patch_zm/maps/mp/zombies/_zm_equip_turbine.gsc
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@ -92,7 +93,6 @@ patch_zm/maps/mp/gametypes_zm/_spawning.gsc
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patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc
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patch_zm/maps/mp/gametypes_zm/_spectating.gsc
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patch_zm/maps/mp/gametypes_zm/_tweakables.gsc
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patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
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patch_zm/maps/mp/gametypes_zm/_weaponobjects.gsc
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patch_zm/maps/mp/gametypes_zm/_weapons.gsc
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```
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