mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
checked 5 gametypes series scripts
_callbacksetup.gsc, _damagefeedback.gsc, _hud.gsc, _perplayer.gsc, and _serversettings have been checked for both patch_zm and patch_mp.
This commit is contained in:
parent
18b5824147
commit
1970197ae0
@ -6,7 +6,7 @@
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#include maps/mp/_audio;
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#include maps/mp/_utility;
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codecallback_startgametype()
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codecallback_startgametype() //checked matches cerberus output
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{
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if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
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{
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@ -15,19 +15,19 @@ codecallback_startgametype()
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}
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}
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codecallback_finalizeinitialization()
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codecallback_finalizeinitialization() //checked matches cerberus output
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{
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maps/mp/_utility::callback( "on_finalize_initialization" );
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}
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codecallback_playerconnect()
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codecallback_playerconnect() //checked matches cerberus output
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{
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self endon( "disconnect" );
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self thread maps/mp/_audio::monitor_player_sprint();
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[[ level.callbackplayerconnect ]]();
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}
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codecallback_playerdisconnect()
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codecallback_playerdisconnect() //checked matches cerberus output
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{
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self notify( "disconnect" );
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level notify( "disconnect" );
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@ -35,75 +35,81 @@ codecallback_playerdisconnect()
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[[ level.callbackplayerdisconnect ]]();
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}
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codecallback_hostmigration()
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codecallback_hostmigration() //checked matches cerberus output
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{
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/*
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/#
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println( "****CodeCallback_HostMigration****" );
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#/
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*/
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[[ level.callbackhostmigration ]]();
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}
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codecallback_hostmigrationsave()
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codecallback_hostmigrationsave() //checked matches cerberus output
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{
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/*
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/#
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println( "****CodeCallback_HostMigrationSave****" );
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#/
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*/
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[[ level.callbackhostmigrationsave ]]();
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}
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codecallback_playermigrated()
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codecallback_playermigrated() //checked matches cerberus output
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{
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/*
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/#
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println( "****CodeCallback_PlayerMigrated****" );
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#/
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*/
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[[ level.callbackplayermigrated ]]();
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}
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codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
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codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
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}
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codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
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codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
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}
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codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
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codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
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}
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codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit )
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codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
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}
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codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
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codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
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{
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[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
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}
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codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset )
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codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
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{
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[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
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}
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codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname )
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codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
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{
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[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
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}
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codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset )
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codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
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{
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[[ level.callbackvehicleradiusdamage ]]( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset );
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}
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codecallback_faceeventnotify( notify_msg, ent )
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codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
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{
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if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
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{
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@ -114,7 +120,7 @@ codecallback_faceeventnotify( notify_msg, ent )
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}
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}
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codecallback_menuresponse( action, arg )
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codecallback_menuresponse( action, arg ) //checked matches cerberus output
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{
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if ( !isDefined( level.menuresponsequeue ) )
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{
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@ -129,18 +135,18 @@ codecallback_menuresponse( action, arg )
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level notify( "menuresponse_queue" );
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}
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menuresponsequeuepump()
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menuresponsequeuepump() //checked changed to match cerberus output
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{
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while ( 1 )
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{
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level waittill( "menuresponse_queue" );
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level.menuresponsequeue[ 0 ].ent notify( "menuresponse" );
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level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
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arrayremoveindex( level.menuresponsequeue, 0, 0 );
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wait 0,05;
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wait 0.05;
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}
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}
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setupcallbacks()
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setupcallbacks() //checked matches cerberus output
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{
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setdefaultcallbacks();
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level.idflags_radius = 1;
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@ -156,29 +162,31 @@ setupcallbacks()
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level.idflags_passthru = 1024;
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}
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setdefaultcallbacks()
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setdefaultcallbacks() //checked matches cerberus output
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{
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level.callbackstartgametype = ::maps/mp/gametypes/_globallogic::callback_startgametype;
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level.callbackplayerconnect = ::maps/mp/gametypes/_globallogic_player::callback_playerconnect;
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level.callbackplayerdisconnect = ::maps/mp/gametypes/_globallogic_player::callback_playerdisconnect;
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level.callbackplayerdamage = ::maps/mp/gametypes/_globallogic_player::callback_playerdamage;
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level.callbackplayerkilled = ::maps/mp/gametypes/_globallogic_player::callback_playerkilled;
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level.callbackplayermelee = ::maps/mp/gametypes/_globallogic_player::callback_playermelee;
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level.callbackplayerlaststand = ::maps/mp/gametypes/_globallogic_player::callback_playerlaststand;
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level.callbackactordamage = ::maps/mp/gametypes/_globallogic_actor::callback_actordamage;
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level.callbackactorkilled = ::maps/mp/gametypes/_globallogic_actor::callback_actorkilled;
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level.callbackvehicledamage = ::maps/mp/gametypes/_globallogic_vehicle::callback_vehicledamage;
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level.callbackvehicleradiusdamage = ::maps/mp/gametypes/_globallogic_vehicle::callback_vehicleradiusdamage;
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level.callbackplayermigrated = ::maps/mp/gametypes/_globallogic_player::callback_playermigrated;
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level.callbackhostmigration = ::maps/mp/gametypes/_hostmigration::callback_hostmigration;
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level.callbackhostmigrationsave = ::maps/mp/gametypes/_hostmigration::callback_hostmigrationsave;
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level.callbackstartgametype = maps/mp/gametypes/_globallogic::callback_startgametype;
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level.callbackplayerconnect = maps/mp/gametypes/_globallogic_player::callback_playerconnect;
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level.callbackplayerdisconnect = maps/mp/gametypes/_globallogic_player::callback_playerdisconnect;
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level.callbackplayerdamage = maps/mp/gametypes/_globallogic_player::callback_playerdamage;
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level.callbackplayerkilled = maps/mp/gametypes/_globallogic_player::callback_playerkilled;
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level.callbackplayermelee = maps/mp/gametypes/_globallogic_player::callback_playermelee;
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level.callbackplayerlaststand = maps/mp/gametypes/_globallogic_player::callback_playerlaststand;
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level.callbackactordamage = maps/mp/gametypes/_globallogic_actor::callback_actordamage;
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level.callbackactorkilled = maps/mp/gametypes/_globallogic_actor::callback_actorkilled;
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level.callbackvehicledamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicledamage;
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level.callbackvehicleradiusdamage = maps/mp/gametypes/_globallogic_vehicle::callback_vehicleradiusdamage;
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level.callbackplayermigrated = maps/mp/gametypes/_globallogic_player::callback_playermigrated;
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level.callbackhostmigration = maps/mp/gametypes/_hostmigration::callback_hostmigration;
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level.callbackhostmigrationsave = maps/mp/gametypes/_hostmigration::callback_hostmigrationsave;
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}
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abortlevel()
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abortlevel() //checked matches cerberus output
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{
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/*
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/#
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println( "ERROR: Aborting level - gametype is not supported" );
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#/
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*/
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level.callbackstartgametype = ::callbackvoid;
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level.callbackplayerconnect = ::callbackvoid;
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level.callbackplayerdisconnect = ::callbackvoid;
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@ -193,11 +201,12 @@ abortlevel()
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exitlevel( 0 );
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}
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codecallback_glasssmash( pos, dir )
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codecallback_glasssmash( pos, dir ) //checked matches cerberus output
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{
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level notify( "glass_smash" );
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}
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callbackvoid()
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callbackvoid() //checked matches cerberus output
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{
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}
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init()
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init() //checked matches cerberus output
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{
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precacheshader( "damage_feedback" );
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precacheshader( "damage_feedback_flak" );
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@ -7,7 +7,7 @@ init()
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level thread onplayerconnect();
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}
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onplayerconnect()
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onplayerconnect() //checked matches cerberus output
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{
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for ( ;; )
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{
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@ -24,7 +24,7 @@ onplayerconnect()
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}
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}
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updatedamagefeedback( mod, inflictor, perkfeedback )
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updatedamagefeedback( mod, inflictor, perkfeedback ) //checked matches cerberus output
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{
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if ( !isplayer( self ) || sessionmodeiszombiesgame() )
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{
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@ -58,7 +58,10 @@ updatedamagefeedback( mod, inflictor, perkfeedback )
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break;
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}
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}
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else self playlocalsound( "mpl_hit_alert_low" );
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else
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{
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self playlocalsound( "mpl_hit_alert_low" );
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}
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}
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if ( isDefined( perkfeedback ) )
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{
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@ -79,19 +82,19 @@ updatedamagefeedback( mod, inflictor, perkfeedback )
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}
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}
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playhitsound( mod, alert )
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playhitsound( mod, alert ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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if ( self.hitsoundtracker )
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{
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self.hitsoundtracker = 0;
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self playlocalsound( alert );
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wait 0,05;
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wait 0.05;
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self.hitsoundtracker = 1;
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}
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}
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updatespecialdamagefeedback( hitent )
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updatespecialdamagefeedback( hitent ) //checked matches cerberus output
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{
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if ( !isplayer( self ) )
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{
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@ -105,7 +108,7 @@ updatespecialdamagefeedback( hitent )
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{
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return;
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}
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wait 0,05;
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wait 0.05;
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if ( !isDefined( self.directionalhitarray ) )
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{
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self.directionalhitarray = [];
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@ -120,15 +123,14 @@ updatespecialdamagefeedback( hitent )
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}
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}
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sendhitspecialeventatframeend( hitent )
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sendhitspecialeventatframeend( hitent ) //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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waittillframeend;
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enemyshit = 0;
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value = 1;
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entbitarray0 = 0;
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i = 0;
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while ( i < 32 )
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for ( i = 0; i < 32; i++ )
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{
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if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
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{
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@ -136,11 +138,9 @@ sendhitspecialeventatframeend( hitent )
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enemyshit++;
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}
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value *= 2;
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i++;
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}
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entbitarray1 = 0;
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i = 33;
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while ( i < 64 )
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for ( i = 33; i < 64; i++ )
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{
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if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
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{
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@ -148,7 +148,6 @@ sendhitspecialeventatframeend( hitent )
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enemyshit++;
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}
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value *= 2;
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i++;
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}
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if ( enemyshit )
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{
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@ -158,3 +157,4 @@ sendhitspecialeventatframeend( hitent )
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entbitarray0 = 0;
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entbitarray1 = 0;
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}
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@ -1,5 +1,5 @@
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init()
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init() //checked changed to match cerberus output
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{
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precacheshader( "progress_bar_bg" );
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precacheshader( "progress_bar_fg" );
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@ -16,13 +16,9 @@ init()
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level.uiparent.height = 0;
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level.uiparent.children = [];
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level.fontheight = 12;
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_a103 = level.teams;
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_k103 = getFirstArrayKey( _a103 );
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while ( isDefined( _k103 ) )
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foreach ( team in level.teams )
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{
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team = _a103[ _k103 ];
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level.hud[ team ] = spawnstruct();
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_k103 = getNextArrayKey( _a103, _k103 );
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}
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level.primaryprogressbary = -61;
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level.primaryprogressbarx = 0;
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@ -30,7 +26,7 @@ init()
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level.primaryprogressbarwidth = 120;
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level.primaryprogressbartexty = -75;
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level.primaryprogressbartextx = 0;
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level.primaryprogressbarfontsize = 1,4;
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level.primaryprogressbarfontsize = 1.4;
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if ( level.splitscreen )
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{
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level.primaryprogressbarx = 20;
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@ -45,7 +41,7 @@ init()
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level.secondaryprogressbarwidth = 120;
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level.secondaryprogressbartexty = -100;
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level.secondaryprogressbartextx = 0;
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level.secondaryprogressbarfontsize = 1,4;
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level.secondaryprogressbarfontsize = 1.4;
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if ( level.splitscreen )
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{
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level.secondaryprogressbarx = 20;
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@ -58,31 +54,31 @@ init()
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level.teamprogressbarheight = 14;
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level.teamprogressbarwidth = 192;
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level.teamprogressbartexty = 8;
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level.teamprogressbarfontsize = 1,65;
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level.teamprogressbarfontsize = 1.65;
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setdvar( "ui_generic_status_bar", 0 );
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if ( level.splitscreen )
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{
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level.lowertextyalign = "BOTTOM";
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level.lowertexty = -42;
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level.lowertextfontsize = 1,4;
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level.lowertextfontsize = 1.4;
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}
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else
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{
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level.lowertextyalign = "CENTER";
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level.lowertexty = 40;
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level.lowertextfontsize = 1,4;
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level.lowertextfontsize = 1.4;
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}
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}
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fontpulseinit()
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fontpulseinit() //checked matches cerberus output
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{
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self.basefontscale = self.fontscale;
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self.maxfontscale = self.fontscale * 2;
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self.inframes = 1,5;
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self.inframes = 1.5;
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self.outframes = 3;
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}
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fontpulse( player )
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fontpulse( player ) //checked matches cerberus output
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{
|
||||
self notify( "fontPulse" );
|
||||
self endon( "fontPulse" );
|
||||
@ -92,7 +88,7 @@ fontpulse( player )
|
||||
player endon( "joined_spectators" );
|
||||
if ( self.outframes == 0 )
|
||||
{
|
||||
self.fontscale = 0,01;
|
||||
self.fontscale = 0.01;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -100,25 +96,25 @@ fontpulse( player )
|
||||
}
|
||||
if ( self.inframes > 0 )
|
||||
{
|
||||
self changefontscaleovertime( self.inframes * 0,05 );
|
||||
self changefontscaleovertime( self.inframes * 0.05 );
|
||||
self.fontscale = self.maxfontscale;
|
||||
wait ( self.inframes * 0,05 );
|
||||
wait ( self.inframes * 0.05 );
|
||||
}
|
||||
else
|
||||
{
|
||||
self.fontscale = self.maxfontscale;
|
||||
self.alpha = 0;
|
||||
self fadeovertime( self.outframes * 0,05 );
|
||||
self fadeovertime( self.outframes * 0.05 );
|
||||
self.alpha = 1;
|
||||
}
|
||||
if ( self.outframes > 0 )
|
||||
{
|
||||
self changefontscaleovertime( self.outframes * 0,05 );
|
||||
self changefontscaleovertime( self.outframes * 0.05 );
|
||||
self.fontscale = self.basefontscale;
|
||||
}
|
||||
}
|
||||
|
||||
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername )
|
||||
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername ) //checked matches cerberus output
|
||||
{
|
||||
wait startwait;
|
||||
if ( !isDefined( self ) )
|
||||
@ -174,3 +170,4 @@ fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadern
|
||||
self.blackscreen = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include maps/mp/_utility;
|
||||
|
||||
init( id, playerbegincallback, playerendcallback )
|
||||
init( id, playerbegincallback, playerendcallback ) //checked matches cerberus output
|
||||
{
|
||||
precacheshader( "objpoint_default" );
|
||||
handler = spawnstruct();
|
||||
@ -14,7 +14,7 @@ init( id, playerbegincallback, playerendcallback )
|
||||
return handler;
|
||||
}
|
||||
|
||||
enable( handler )
|
||||
enable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
|
||||
{
|
||||
if ( handler.enabled )
|
||||
{
|
||||
@ -23,11 +23,9 @@ enable( handler )
|
||||
handler.enabled = 1;
|
||||
level.handlerglobalflagval++;
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[ i ].handlerflagval = level.handlerglobalflagval;
|
||||
i++;
|
||||
}
|
||||
players = handler.players;
|
||||
i = 0;
|
||||
@ -38,18 +36,15 @@ enable( handler )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
players[ i ] handleplayer( handler );
|
||||
}
|
||||
players[ i ] handleplayer( handler );
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
disable( handler )
|
||||
|
||||
disable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
|
||||
{
|
||||
if ( !handler.enabled )
|
||||
{
|
||||
@ -58,11 +53,9 @@ disable( handler )
|
||||
handler.enabled = 0;
|
||||
level.handlerglobalflagval++;
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[ i ].handlerflagval = level.handlerglobalflagval;
|
||||
i++;
|
||||
}
|
||||
players = handler.players;
|
||||
i = 0;
|
||||
@ -73,18 +66,15 @@ disable( handler )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
players[ i ] unhandleplayer( handler, 0, 0 );
|
||||
}
|
||||
players[ i ] unhandleplayer( handler, 0, 0 );
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
onplayerconnect( handler )
|
||||
onplayerconnect( handler ) //checked matches cerberus output
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
@ -106,24 +96,22 @@ onplayerconnect( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerdisconnect( handler )
|
||||
onplayerdisconnect( handler ) //checked changed to match cerberus output
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
newplayers = [];
|
||||
i = 0;
|
||||
while ( i < handler.players.size )
|
||||
for ( i = 0; i < handler.players.size; i++ )
|
||||
{
|
||||
if ( handler.players[ i ] != self )
|
||||
{
|
||||
newplayers[ newplayers.size ] = handler.players[ i ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
handler.players = newplayers;
|
||||
self thread unhandleplayer( handler, 1, 1 );
|
||||
}
|
||||
|
||||
onjoinedteam( handler )
|
||||
onjoinedteam( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -133,7 +121,7 @@ onjoinedteam( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onjoinedspectators( handler )
|
||||
onjoinedspectators( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -143,7 +131,7 @@ onjoinedspectators( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerspawned( handler )
|
||||
onplayerspawned( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -153,7 +141,7 @@ onplayerspawned( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerkilled( handler )
|
||||
onplayerkilled( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -163,7 +151,7 @@ onplayerkilled( handler )
|
||||
}
|
||||
}
|
||||
|
||||
handleplayer( handler )
|
||||
handleplayer( handler ) //checked matches cerberus output
|
||||
{
|
||||
self.handlers[ handler.id ].ready = 1;
|
||||
if ( !handler.enabled )
|
||||
@ -178,7 +166,7 @@ handleplayer( handler )
|
||||
self thread [[ handler.playerbegincallback ]]();
|
||||
}
|
||||
|
||||
unhandleplayer( handler, unsetready, disconnected )
|
||||
unhandleplayer( handler, unsetready, disconnected ) //checked matches cerberus output
|
||||
{
|
||||
if ( !disconnected && unsetready )
|
||||
{
|
||||
@ -194,3 +182,4 @@ unhandleplayer( handler, unsetready, disconnected )
|
||||
}
|
||||
self thread [[ handler.playerendcallback ]]( disconnected );
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
init()
|
||||
init() //checked matches cerberus output
|
||||
{
|
||||
level.hostname = getDvar( "sv_hostname" );
|
||||
if ( level.hostname == "" )
|
||||
@ -64,7 +64,7 @@ init()
|
||||
}
|
||||
}
|
||||
|
||||
updateserversettings()
|
||||
updateserversettings() //checked matches cerberus output
|
||||
{
|
||||
sv_hostname = getDvar( "sv_hostname" );
|
||||
if ( level.hostname != sv_hostname )
|
||||
@ -92,7 +92,7 @@ updateserversettings()
|
||||
}
|
||||
}
|
||||
|
||||
constraingametype( gametype )
|
||||
constraingametype( gametype ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
|
||||
{
|
||||
entities = getentarray();
|
||||
i = 0;
|
||||
@ -108,7 +108,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "tdm" )
|
||||
if ( gametype == "tdm" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_tdm ) && entity.script_gametype_tdm != "1" )
|
||||
{
|
||||
@ -117,7 +117,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "ctf" )
|
||||
if ( gametype == "ctf" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_ctf ) && entity.script_gametype_ctf != "1" )
|
||||
{
|
||||
@ -126,7 +126,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "hq" )
|
||||
if ( gametype == "hq" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_hq ) && entity.script_gametype_hq != "1" )
|
||||
{
|
||||
@ -135,7 +135,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "sd" )
|
||||
if ( gametype == "sd" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_sd ) && entity.script_gametype_sd != "1" )
|
||||
{
|
||||
@ -144,21 +144,18 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( gametype == "koth" )
|
||||
{
|
||||
if ( gametype == "koth" )
|
||||
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
|
||||
{
|
||||
entity delete();
|
||||
}
|
||||
entity delete();
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
constrainmapsize( mapsize )
|
||||
constrainmapsize( mapsize ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
|
||||
{
|
||||
entities = getentarray();
|
||||
i = 0;
|
||||
@ -174,7 +171,7 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( int( mapsize ) == 16 )
|
||||
if ( int( mapsize ) == 16 )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_16 ) && entity.script_mapsize_16 != "1" )
|
||||
{
|
||||
@ -183,7 +180,7 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( int( mapsize ) == 32 )
|
||||
if ( int( mapsize ) == 32 )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_32 ) && entity.script_mapsize_32 != "1" )
|
||||
{
|
||||
@ -192,16 +189,14 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( int( mapsize ) == 64 )
|
||||
{
|
||||
if ( int( mapsize ) == 64 )
|
||||
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
|
||||
{
|
||||
entity delete();
|
||||
}
|
||||
entity delete();
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,15 +19,18 @@ patch_mp/maps/mp/gametypes/_shellshock.gsc
|
||||
```
|
||||
### The following scripts have been checked, but they have not been tested yet
|
||||
```
|
||||
patch_mp/maps/mp/gametypes/_callbacksetup.gsc
|
||||
patch_mp/maps/mp/gametypes/_damagefeedback.gsc
|
||||
patch_mp/maps/mp/gametypes/_hud.gsc
|
||||
patch_mp/maps/mp/gametypes/_perplayer.gsc
|
||||
patch_mp/maps/mp/gametypes/_serversettings.gsc
|
||||
patch_mp/maps/mp/gametypes/_weapon_utils.gsc
|
||||
```
|
||||
### The following scripts are not checked yet, uploaded to setup a baseline:
|
||||
```
|
||||
patch_mp/maps/mp/gametypes/_battlechatter.gsc
|
||||
patch_mp/maps/mp/gametypes/_callbacksetup.gsc
|
||||
patch_mp/maps/mp/gametypes/_class.gsc
|
||||
patch_mp/maps/mp/gametypes/_copter.gsc
|
||||
patch_mp/maps/mp/gametypes/_damagefeedback.gsc
|
||||
patch_mp/maps/mp/gametypes/_deathicons.gsc
|
||||
patch_mp/maps/mp/gametypes/_dev.gsc
|
||||
patch_mp/maps/mp/gametypes/_dev_class.gsc
|
||||
@ -45,17 +48,14 @@ patch_mp/maps/mp/gametypes/_globallogic_utils.gsc
|
||||
patch_mp/maps/mp/gametypes/_globallogic_vehicle.gsc
|
||||
patch_mp/maps/mp/gametypes/_healthoverlay.gsc
|
||||
patch_mp/maps/mp/gametypes/_hostmigration.gsc
|
||||
patch_mp/maps/mp/gametypes/_hud.gsc
|
||||
patch_mp/maps/mp/gametypes/_hud_message.gsc
|
||||
patch_mp/maps/mp/gametypes/_hud_util.gsc
|
||||
patch_mp/maps/mp/gametypes/_killcam.gsc
|
||||
patch_mp/maps/mp/gametypes/_menus.gsc
|
||||
patch_mp/maps/mp/gametypes/_objpoints.gsc
|
||||
patch_mp/maps/mp/gametypes/_perplayer.gsc
|
||||
patch_mp/maps/mp/gametypes/_persistence.gsc
|
||||
patch_mp/maps/mp/gametypes/_pregame.gsc
|
||||
patch_mp/maps/mp/gametypes/_rank.gsc
|
||||
patch_mp/maps/mp/gametypes/_serversettings.gsc
|
||||
patch_mp/maps/mp/gametypes/_spawning.gsc
|
||||
patch_mp/maps/mp/gametypes/_spawnlogic.gsc
|
||||
patch_mp/maps/mp/gametypes/_spectating.gsc
|
||||
|
@ -5,7 +5,7 @@
|
||||
#include maps/mp/_audio;
|
||||
#include maps/mp/_utility;
|
||||
|
||||
codecallback_startgametype()
|
||||
codecallback_startgametype() //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( level.gametypestarted ) || !level.gametypestarted )
|
||||
{
|
||||
@ -14,101 +14,100 @@ codecallback_startgametype()
|
||||
}
|
||||
}
|
||||
|
||||
codecallback_finalizeinitialization()
|
||||
codecallback_finalizeinitialization() //checked matches cerberus output
|
||||
{
|
||||
maps/mp/_utility::callback( "on_finalize_initialization" );
|
||||
}
|
||||
|
||||
codecallback_playerconnect()
|
||||
codecallback_playerconnect() //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self thread maps/mp/_audio::monitor_player_sprint();
|
||||
[[ level.callbackplayerconnect ]]();
|
||||
}
|
||||
|
||||
codecallback_playerdisconnect()
|
||||
codecallback_playerdisconnect() //checked matches cerberus output
|
||||
{
|
||||
self notify( "disconnect" );
|
||||
level notify( "disconnect" );
|
||||
client_num = self getentitynumber();
|
||||
[[ level.callbackplayerdisconnect ]]();
|
||||
}
|
||||
|
||||
codecallback_hostmigration()
|
||||
codecallback_hostmigration() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "****CodeCallback_HostMigration****" );
|
||||
#/
|
||||
*/
|
||||
[[ level.callbackhostmigration ]]();
|
||||
}
|
||||
|
||||
codecallback_hostmigrationsave()
|
||||
codecallback_hostmigrationsave() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "****CodeCallback_HostMigrationSave****" );
|
||||
#/
|
||||
*/
|
||||
[[ level.callbackhostmigrationsave ]]();
|
||||
}
|
||||
|
||||
codecallback_prehostmigrationsave()
|
||||
{
|
||||
/#
|
||||
println( "****CodeCallback_PreHostMigrationSave****" );
|
||||
#/
|
||||
[[ level.callbackprehostmigrationsave ]]();
|
||||
}
|
||||
|
||||
codecallback_playermigrated()
|
||||
codecallback_playermigrated() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "****CodeCallback_PlayerMigrated****" );
|
||||
#/
|
||||
*/
|
||||
[[ level.callbackplayermigrated ]]();
|
||||
}
|
||||
|
||||
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
|
||||
codecallback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
[[ level.callbackplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
|
||||
}
|
||||
|
||||
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
|
||||
codecallback_playerkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
[[ level.callbackplayerkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
|
||||
}
|
||||
|
||||
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration )
|
||||
codecallback_playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
[[ level.callbackplayerlaststand ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset, deathanimduration );
|
||||
}
|
||||
|
||||
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit )
|
||||
codecallback_playermelee( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
[[ level.callbackplayermelee ]]( eattacker, idamage, sweapon, vorigin, vdir, boneindex, shieldhit );
|
||||
}
|
||||
|
||||
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex )
|
||||
codecallback_actordamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex ) //checked matches cerberus output
|
||||
{
|
||||
[[ level.callbackactordamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, boneindex );
|
||||
}
|
||||
|
||||
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset )
|
||||
codecallback_actorkilled( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset ) //checked matches cerberus output
|
||||
{
|
||||
[[ level.callbackactorkilled ]]( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, timeoffset );
|
||||
}
|
||||
|
||||
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname )
|
||||
codecallback_vehicledamage( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname ) //checked matches cerberus output
|
||||
{
|
||||
[[ level.callbackvehicledamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, timeoffset, damagefromunderneath, modelindex, partname );
|
||||
}
|
||||
|
||||
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset )
|
||||
codecallback_vehicleradiusdamage( einflictor, eattacker, idamage, finnerdamage, fouterdamage, idflags, smeansofdeath, sweapon, vpoint, fradius, fconeanglecos, vconedir, timeoffset ) //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
codecallback_faceeventnotify( notify_msg, ent )
|
||||
codecallback_faceeventnotify( notify_msg, ent ) //checked matches cerberus output
|
||||
{
|
||||
if ( isDefined( ent ) && isDefined( ent.do_face_anims ) && ent.do_face_anims )
|
||||
{
|
||||
@ -119,7 +118,7 @@ codecallback_faceeventnotify( notify_msg, ent )
|
||||
}
|
||||
}
|
||||
|
||||
codecallback_menuresponse( action, arg )
|
||||
codecallback_menuresponse( action, arg ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( level.menuresponsequeue ) )
|
||||
{
|
||||
@ -134,18 +133,18 @@ codecallback_menuresponse( action, arg )
|
||||
level notify( "menuresponse_queue" );
|
||||
}
|
||||
|
||||
menuresponsequeuepump()
|
||||
menuresponsequeuepump() //checked changed to match cerberus output
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
level waittill( "menuresponse_queue" );
|
||||
level.menuresponsequeue[ 0 ].ent notify( "menuresponse" );
|
||||
level.menuresponsequeue[ 0 ].ent notify( "menuresponse", level.menuresponsequeue[0].action, level.menuresponsequeue[0].arg );
|
||||
arrayremoveindex( level.menuresponsequeue, 0, 0 );
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
setupcallbacks()
|
||||
setupcallbacks() //checked matches cerberus output
|
||||
{
|
||||
setdefaultcallbacks();
|
||||
level.idflags_radius = 1;
|
||||
@ -161,35 +160,36 @@ setupcallbacks()
|
||||
level.idflags_passthru = 1024;
|
||||
}
|
||||
|
||||
setdefaultcallbacks()
|
||||
setdefaultcallbacks() //checked matches cerberus output
|
||||
{
|
||||
level.callbackstartgametype = ::maps/mp/gametypes_zm/_globallogic::callback_startgametype;
|
||||
level.callbackplayerconnect = ::maps/mp/gametypes_zm/_globallogic_player::callback_playerconnect;
|
||||
level.callbackplayerdisconnect = ::maps/mp/gametypes_zm/_globallogic_player::callback_playerdisconnect;
|
||||
level.callbackplayerdamage = ::maps/mp/gametypes_zm/_globallogic_player::callback_playerdamage;
|
||||
level.callbackplayerkilled = ::maps/mp/gametypes_zm/_globallogic_player::callback_playerkilled;
|
||||
level.callbackplayermelee = ::maps/mp/gametypes_zm/_globallogic_player::callback_playermelee;
|
||||
level.callbackplayerlaststand = ::maps/mp/gametypes_zm/_globallogic_player::callback_playerlaststand;
|
||||
level.callbackactordamage = ::maps/mp/gametypes_zm/_globallogic_actor::callback_actordamage;
|
||||
level.callbackactorkilled = ::maps/mp/gametypes_zm/_globallogic_actor::callback_actorkilled;
|
||||
level.callbackplayermigrated = ::maps/mp/gametypes_zm/_globallogic_player::callback_playermigrated;
|
||||
level.callbackhostmigration = ::maps/mp/gametypes_zm/_hostmigration::callback_hostmigration;
|
||||
level.callbackhostmigrationsave = ::maps/mp/gametypes_zm/_hostmigration::callback_hostmigrationsave;
|
||||
level.callbackprehostmigrationsave = ::maps/mp/gametypes_zm/_hostmigration::callback_prehostmigrationsave;
|
||||
level.callbackstartgametype = maps/mp/gametypes_zm/_globallogic::callback_startgametype;
|
||||
level.callbackplayerconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerconnect;
|
||||
level.callbackplayerdisconnect = maps/mp/gametypes_zm/_globallogic_player::callback_playerdisconnect;
|
||||
level.callbackplayerdamage = maps/mp/gametypes_zm/_globallogic_player::callback_playerdamage;
|
||||
level.callbackplayerkilled = maps/mp/gametypes_zm/_globallogic_player::callback_playerkilled;
|
||||
level.callbackplayermelee = maps/mp/gametypes_zm/_globallogic_player::callback_playermelee;
|
||||
level.callbackplayerlaststand = maps/mp/gametypes_zm/_globallogic_player::callback_playerlaststand;
|
||||
level.callbackactordamage = maps/mp/gametypes_zm/_globallogic_actor::callback_actordamage;
|
||||
level.callbackactorkilled = maps/mp/gametypes_zm/_globallogic_actor::callback_actorkilled;
|
||||
level.callbackplayermigrated = maps/mp/gametypes_zm/_globallogic_player::callback_playermigrated;
|
||||
level.callbackhostmigration = maps/mp/gametypes_zm/_hostmigration::callback_hostmigration;
|
||||
level.callbackhostmigrationsave = maps/mp/gametypes_zm/_hostmigration::callback_hostmigrationsave;
|
||||
}
|
||||
|
||||
abortlevel()
|
||||
abortlevel() //checked matches cerberus output
|
||||
{
|
||||
/*
|
||||
/#
|
||||
println( "ERROR: Aborting level - gametype is not supported" );
|
||||
#/
|
||||
*/
|
||||
level.callbackstartgametype = ::callbackvoid;
|
||||
level.callbackplayerconnect = ::callbackvoid;
|
||||
level.callbackplayerdisconnect = ::callbackvoid;
|
||||
level.callbackplayerdamage = ::callbackvoid;
|
||||
level.callbackplayerkilled = ::callbackvoid;
|
||||
level.callbackplayermelee = ::callbackvoid;
|
||||
level.callbackplayerlaststand = ::callbackvoid;
|
||||
level.callbackplayermelee = ::callbackvoid;
|
||||
level.callbackactordamage = ::callbackvoid;
|
||||
level.callbackactorkilled = ::callbackvoid;
|
||||
level.callbackvehicledamage = ::callbackvoid;
|
||||
@ -197,11 +197,13 @@ abortlevel()
|
||||
exitlevel( 0 );
|
||||
}
|
||||
|
||||
codecallback_glasssmash( pos, dir )
|
||||
codecallback_glasssmash( pos, dir ) //checked matches cerberus output
|
||||
{
|
||||
level notify( "glass_smash" );
|
||||
}
|
||||
|
||||
callbackvoid()
|
||||
callbackvoid() //checked matches cerberus output
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
init()
|
||||
init() //checked matches cerberus output
|
||||
{
|
||||
precacheshader( "damage_feedback" );
|
||||
precacheshader( "damage_feedback_flak" );
|
||||
@ -7,7 +7,7 @@ init()
|
||||
level thread onplayerconnect();
|
||||
}
|
||||
|
||||
onplayerconnect()
|
||||
onplayerconnect() //checked matches cerberus output
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
@ -24,7 +24,7 @@ onplayerconnect()
|
||||
}
|
||||
}
|
||||
|
||||
updatedamagefeedback( mod, inflictor, perkfeedback )
|
||||
updatedamagefeedback( mod, inflictor, perkfeedback ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isplayer( self ) || sessionmodeiszombiesgame() )
|
||||
{
|
||||
@ -37,7 +37,7 @@ updatedamagefeedback( mod, inflictor, perkfeedback )
|
||||
switch( inflictor.soundmod )
|
||||
{
|
||||
case "player":
|
||||
self thread playhitsound( mod, "mpl_hit_alert" );
|
||||
self playlocalsound( "mpl_hit_alert" );
|
||||
break;
|
||||
case "heli":
|
||||
self thread playhitsound( mod, "mpl_hit_alert_air" );
|
||||
@ -58,7 +58,10 @@ updatedamagefeedback( mod, inflictor, perkfeedback )
|
||||
break;
|
||||
}
|
||||
}
|
||||
else self thread playhitsound( mod, "mpl_hit_alert_low" );
|
||||
else
|
||||
{
|
||||
self playlocalsound( "mpl_hit_alert_low" );
|
||||
}
|
||||
}
|
||||
if ( isDefined( perkfeedback ) )
|
||||
{
|
||||
@ -79,19 +82,19 @@ updatedamagefeedback( mod, inflictor, perkfeedback )
|
||||
}
|
||||
}
|
||||
|
||||
playhitsound( mod, alert )
|
||||
playhitsound( mod, alert ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
if ( self.hitsoundtracker )
|
||||
{
|
||||
self.hitsoundtracker = 0;
|
||||
self playlocalsound( alert );
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
self.hitsoundtracker = 1;
|
||||
}
|
||||
}
|
||||
|
||||
updatespecialdamagefeedback( hitent )
|
||||
updatespecialdamagefeedback( hitent ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isplayer( self ) )
|
||||
{
|
||||
@ -105,7 +108,7 @@ updatespecialdamagefeedback( hitent )
|
||||
{
|
||||
return;
|
||||
}
|
||||
wait 0,05;
|
||||
wait 0.05;
|
||||
if ( !isDefined( self.directionalhitarray ) )
|
||||
{
|
||||
self.directionalhitarray = [];
|
||||
@ -120,15 +123,14 @@ updatespecialdamagefeedback( hitent )
|
||||
}
|
||||
}
|
||||
|
||||
sendhitspecialeventatframeend( hitent )
|
||||
sendhitspecialeventatframeend( hitent ) //checked changed to match cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
waittillframeend;
|
||||
enemyshit = 0;
|
||||
value = 1;
|
||||
entbitarray0 = 0;
|
||||
i = 0;
|
||||
while ( i < 32 )
|
||||
for ( i = 0; i < 32; i++ )
|
||||
{
|
||||
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
|
||||
{
|
||||
@ -136,11 +138,9 @@ sendhitspecialeventatframeend( hitent )
|
||||
enemyshit++;
|
||||
}
|
||||
value *= 2;
|
||||
i++;
|
||||
}
|
||||
entbitarray1 = 0;
|
||||
i = 33;
|
||||
while ( i < 64 )
|
||||
for ( i = 33; i < 64; i++ )
|
||||
{
|
||||
if ( isDefined( self.directionalhitarray[ i ] ) && self.directionalhitarray[ i ] != 0 )
|
||||
{
|
||||
@ -148,7 +148,6 @@ sendhitspecialeventatframeend( hitent )
|
||||
enemyshit++;
|
||||
}
|
||||
value *= 2;
|
||||
i++;
|
||||
}
|
||||
if ( enemyshit )
|
||||
{
|
||||
@ -158,3 +157,4 @@ sendhitspecialeventatframeend( hitent )
|
||||
entbitarray0 = 0;
|
||||
entbitarray1 = 0;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
init()
|
||||
init() //checked changed to match cerberus output
|
||||
{
|
||||
precacheshader( "progress_bar_bg" );
|
||||
precacheshader( "progress_bar_fg" );
|
||||
@ -16,13 +16,9 @@ init()
|
||||
level.uiparent.height = 0;
|
||||
level.uiparent.children = [];
|
||||
level.fontheight = 12;
|
||||
_a103 = level.teams;
|
||||
_k103 = getFirstArrayKey( _a103 );
|
||||
while ( isDefined( _k103 ) )
|
||||
foreach ( team in level.teams )
|
||||
{
|
||||
team = _a103[ _k103 ];
|
||||
level.hud[ team ] = spawnstruct();
|
||||
_k103 = getNextArrayKey( _a103, _k103 );
|
||||
}
|
||||
level.primaryprogressbary = -61;
|
||||
level.primaryprogressbarx = 0;
|
||||
@ -30,7 +26,7 @@ init()
|
||||
level.primaryprogressbarwidth = 120;
|
||||
level.primaryprogressbartexty = -75;
|
||||
level.primaryprogressbartextx = 0;
|
||||
level.primaryprogressbarfontsize = 1,4;
|
||||
level.primaryprogressbarfontsize = 1.4;
|
||||
level.primaryprogressbarx_ss = 20;
|
||||
level.primaryprogressbartextx_ss = 20;
|
||||
level.primaryprogressbary_ss = 30;
|
||||
@ -42,7 +38,7 @@ init()
|
||||
level.secondaryprogressbarwidth = 120;
|
||||
level.secondaryprogressbartexty = -100;
|
||||
level.secondaryprogressbartextx = 0;
|
||||
level.secondaryprogressbarfontsize = 1,4;
|
||||
level.secondaryprogressbarfontsize = 1.4;
|
||||
level.secondaryprogressbarx_ss = 20;
|
||||
level.secondaryprogressbartextx_ss = 20;
|
||||
level.secondaryprogressbary_ss = 15;
|
||||
@ -52,25 +48,25 @@ init()
|
||||
level.teamprogressbarheight = 14;
|
||||
level.teamprogressbarwidth = 192;
|
||||
level.teamprogressbartexty = 8;
|
||||
level.teamprogressbarfontsize = 1,65;
|
||||
setdvar( "ui_generic_status_bar", 0 );
|
||||
level.teamprogressbarfontsize = 1.65;
|
||||
setdvar("ui_generic_status_bar", 0);
|
||||
level.lowertextyalign = "BOTTOM";
|
||||
level.lowertexty = -42;
|
||||
level.lowertextfontsize = 1,4;
|
||||
level.lowertextfontsize = 1.4;
|
||||
level.lowertextyalign_ss = "CENTER";
|
||||
level.lowertexty_ss = 40;
|
||||
level.lowertextfontsize_ss = 1,4;
|
||||
level.lowertextfontsize_ss = 1.4;
|
||||
}
|
||||
|
||||
fontpulseinit()
|
||||
fontpulseinit() //checked matches cerberus output
|
||||
{
|
||||
self.basefontscale = self.fontscale;
|
||||
self.maxfontscale = self.fontscale * 2;
|
||||
self.inframes = 1,5;
|
||||
self.inframes = 1.5;
|
||||
self.outframes = 3;
|
||||
}
|
||||
|
||||
fontpulse( player )
|
||||
fontpulse( player ) //checked matches cerberus output
|
||||
{
|
||||
self notify( "fontPulse" );
|
||||
self endon( "fontPulse" );
|
||||
@ -80,7 +76,7 @@ fontpulse( player )
|
||||
player endon( "joined_spectators" );
|
||||
if ( self.outframes == 0 )
|
||||
{
|
||||
self.fontscale = 0,01;
|
||||
self.fontscale = 0.01;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -88,30 +84,26 @@ fontpulse( player )
|
||||
}
|
||||
if ( self.inframes > 0 )
|
||||
{
|
||||
self changefontscaleovertime( self.inframes * 0,05 );
|
||||
self changefontscaleovertime( self.inframes * 0.05 );
|
||||
self.fontscale = self.maxfontscale;
|
||||
wait ( self.inframes * 0,05 );
|
||||
wait ( self.inframes * 0.05 );
|
||||
}
|
||||
else
|
||||
{
|
||||
self.fontscale = self.maxfontscale;
|
||||
self.alpha = 0;
|
||||
self fadeovertime( self.outframes * 0,05 );
|
||||
self fadeovertime( self.outframes * 0.05 );
|
||||
self.alpha = 1;
|
||||
}
|
||||
if ( self.outframes > 0 )
|
||||
{
|
||||
self changefontscaleovertime( self.outframes * 0,05 );
|
||||
self changefontscaleovertime( self.outframes * 0.05 );
|
||||
self.fontscale = self.basefontscale;
|
||||
}
|
||||
}
|
||||
|
||||
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername, n_sort )
|
||||
fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadername ) //checked matches cerberus output
|
||||
{
|
||||
if ( !isDefined( n_sort ) )
|
||||
{
|
||||
n_sort = 50;
|
||||
}
|
||||
wait startwait;
|
||||
if ( !isDefined( self ) )
|
||||
{
|
||||
@ -128,7 +120,8 @@ fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadern
|
||||
self.blackscreen.foreground = 0;
|
||||
self.blackscreen.hidewhendead = 0;
|
||||
self.blackscreen.hidewheninmenu = 1;
|
||||
self.blackscreen.sort = n_sort;
|
||||
self.blackscreen.immunetodemogamehudsettings = 1;
|
||||
self.blackscreen.sort = 50;
|
||||
if ( isDefined( shadername ) )
|
||||
{
|
||||
self.blackscreen setshader( shadername, 640, 480 );
|
||||
@ -165,3 +158,4 @@ fadetoblackforxsec( startwait, blackscreenwait, fadeintime, fadeouttime, shadern
|
||||
self.blackscreen = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include maps/mp/_utility;
|
||||
|
||||
init( id, playerbegincallback, playerendcallback )
|
||||
init( id, playerbegincallback, playerendcallback ) //checked matches cerberus output
|
||||
{
|
||||
precacheshader( "objpoint_default" );
|
||||
handler = spawnstruct();
|
||||
@ -14,7 +14,7 @@ init( id, playerbegincallback, playerendcallback )
|
||||
return handler;
|
||||
}
|
||||
|
||||
enable( handler )
|
||||
enable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
|
||||
{
|
||||
if ( handler.enabled )
|
||||
{
|
||||
@ -23,11 +23,9 @@ enable( handler )
|
||||
handler.enabled = 1;
|
||||
level.handlerglobalflagval++;
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[ i ].handlerflagval = level.handlerglobalflagval;
|
||||
i++;
|
||||
}
|
||||
players = handler.players;
|
||||
i = 0;
|
||||
@ -38,18 +36,15 @@ enable( handler )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
players[ i ] handleplayer( handler );
|
||||
}
|
||||
players[ i ] handleplayer( handler );
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
disable( handler )
|
||||
|
||||
disable( handler ) //checked partially changed to match cerberus output didn't change while loop to for loop to prevent infinite loop continue bug
|
||||
{
|
||||
if ( !handler.enabled )
|
||||
{
|
||||
@ -58,11 +53,9 @@ disable( handler )
|
||||
handler.enabled = 0;
|
||||
level.handlerglobalflagval++;
|
||||
players = get_players();
|
||||
i = 0;
|
||||
while ( i < players.size )
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[ i ].handlerflagval = level.handlerglobalflagval;
|
||||
i++;
|
||||
}
|
||||
players = handler.players;
|
||||
i = 0;
|
||||
@ -73,18 +66,15 @@ disable( handler )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
if ( players[ i ].handlers[ handler.id ].ready )
|
||||
{
|
||||
players[ i ] unhandleplayer( handler, 0, 0 );
|
||||
}
|
||||
players[ i ] unhandleplayer( handler, 0, 0 );
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
onplayerconnect( handler )
|
||||
onplayerconnect( handler ) //checked matches cerberus output
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
@ -106,24 +96,22 @@ onplayerconnect( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerdisconnect( handler )
|
||||
onplayerdisconnect( handler ) //checked changed to match cerberus output
|
||||
{
|
||||
self waittill( "disconnect" );
|
||||
newplayers = [];
|
||||
i = 0;
|
||||
while ( i < handler.players.size )
|
||||
for ( i = 0; i < handler.players.size; i++ )
|
||||
{
|
||||
if ( handler.players[ i ] != self )
|
||||
{
|
||||
newplayers[ newplayers.size ] = handler.players[ i ];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
handler.players = newplayers;
|
||||
self thread unhandleplayer( handler, 1, 1 );
|
||||
}
|
||||
|
||||
onjoinedteam( handler )
|
||||
onjoinedteam( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -133,7 +121,7 @@ onjoinedteam( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onjoinedspectators( handler )
|
||||
onjoinedspectators( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -143,7 +131,7 @@ onjoinedspectators( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerspawned( handler )
|
||||
onplayerspawned( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -153,7 +141,7 @@ onplayerspawned( handler )
|
||||
}
|
||||
}
|
||||
|
||||
onplayerkilled( handler )
|
||||
onplayerkilled( handler ) //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
for ( ;; )
|
||||
@ -163,7 +151,7 @@ onplayerkilled( handler )
|
||||
}
|
||||
}
|
||||
|
||||
handleplayer( handler )
|
||||
handleplayer( handler ) //checked matches cerberus output
|
||||
{
|
||||
self.handlers[ handler.id ].ready = 1;
|
||||
if ( !handler.enabled )
|
||||
@ -178,7 +166,7 @@ handleplayer( handler )
|
||||
self thread [[ handler.playerbegincallback ]]();
|
||||
}
|
||||
|
||||
unhandleplayer( handler, unsetready, disconnected )
|
||||
unhandleplayer( handler, unsetready, disconnected ) //checked matches cerberus output
|
||||
{
|
||||
if ( !disconnected && unsetready )
|
||||
{
|
||||
@ -194,3 +182,4 @@ unhandleplayer( handler, unsetready, disconnected )
|
||||
}
|
||||
self thread [[ handler.playerendcallback ]]( disconnected );
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
|
||||
init()
|
||||
init() //checked matches cerberus output
|
||||
{
|
||||
level.hostname = getDvar( "sv_hostname" );
|
||||
if ( level.hostname == "" )
|
||||
@ -64,7 +64,7 @@ init()
|
||||
}
|
||||
}
|
||||
|
||||
updateserversettings()
|
||||
updateserversettings() //checked matches cerberus output
|
||||
{
|
||||
sv_hostname = getDvar( "sv_hostname" );
|
||||
if ( level.hostname != sv_hostname )
|
||||
@ -92,7 +92,7 @@ updateserversettings()
|
||||
}
|
||||
}
|
||||
|
||||
constraingametype( gametype )
|
||||
constraingametype( gametype ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
|
||||
{
|
||||
entities = getentarray();
|
||||
i = 0;
|
||||
@ -108,7 +108,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "tdm" )
|
||||
if ( gametype == "tdm" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_tdm ) && entity.script_gametype_tdm != "1" )
|
||||
{
|
||||
@ -117,7 +117,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "ctf" )
|
||||
if ( gametype == "ctf" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_ctf ) && entity.script_gametype_ctf != "1" )
|
||||
{
|
||||
@ -126,7 +126,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "hq" )
|
||||
if ( gametype == "hq" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_hq ) && entity.script_gametype_hq != "1" )
|
||||
{
|
||||
@ -135,7 +135,7 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( gametype == "sd" )
|
||||
if ( gametype == "sd" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_sd ) && entity.script_gametype_sd != "1" )
|
||||
{
|
||||
@ -144,21 +144,18 @@ constraingametype( gametype )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( gametype == "koth" )
|
||||
{
|
||||
if ( gametype == "koth" )
|
||||
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
|
||||
{
|
||||
if ( isDefined( entity.script_gametype_koth ) && entity.script_gametype_koth != "1" )
|
||||
{
|
||||
entity delete();
|
||||
}
|
||||
entity delete();
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
constrainmapsize( mapsize )
|
||||
constrainmapsize( mapsize ) //checked partially changed to match cerberus output did not change while loop to for for loop because of infinite loop caused by continues
|
||||
{
|
||||
entities = getentarray();
|
||||
i = 0;
|
||||
@ -174,7 +171,7 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( int( mapsize ) == 16 )
|
||||
if ( int( mapsize ) == 16 )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_16 ) && entity.script_mapsize_16 != "1" )
|
||||
{
|
||||
@ -183,7 +180,7 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else if ( int( mapsize ) == 32 )
|
||||
if ( int( mapsize ) == 32 )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_32 ) && entity.script_mapsize_32 != "1" )
|
||||
{
|
||||
@ -192,16 +189,14 @@ constrainmapsize( mapsize )
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
else
|
||||
if ( int( mapsize ) == 64 )
|
||||
{
|
||||
if ( int( mapsize ) == 64 )
|
||||
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
|
||||
{
|
||||
if ( isDefined( entity.script_mapsize_64 ) && entity.script_mapsize_64 != "1" )
|
||||
{
|
||||
entity delete();
|
||||
}
|
||||
entity delete();
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,11 @@ patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
|
||||
```
|
||||
### The following scripts have been checked, but they have not been tested yet
|
||||
```
|
||||
patch_zm/maps/mp/gametypes_zm/_callbacksetup.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_damagefeedback.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_perplayer.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_serversettings.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_weapon_utils.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_blockers.gsc
|
||||
patch_zm/maps/mp/zombies/_zm_buildables.gsc
|
||||
@ -66,8 +71,6 @@ patch_zm/maps/mp/zombies/_zm_weap_cymbal_monkey.gsc
|
||||
```
|
||||
### The following scripts are not checked yet, uploaded to setup a baseline:
|
||||
```
|
||||
patch_zm/maps/mp/gametypes_zm/_callbacksetup.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_damagefeedback.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_dev.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_gameobjects.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_globallogic.gsc
|
||||
@ -83,12 +86,9 @@ patch_zm/maps/mp/gametypes_zm/_globallogic_vehicle.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_gv_actions.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_healthoverlay.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hostmigration.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud_message.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_hud_util.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_menus.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_perplayer.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_serversettings.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spawning.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spawnlogic.gsc
|
||||
patch_zm/maps/mp/gametypes_zm/_spectating.gsc
|
||||
|
Loading…
x
Reference in New Issue
Block a user