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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
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Merge pull request #35 from INSANEMODE/patch-4
fix staff parts not glowing.
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commit
1a81c27fa4
@ -336,9 +336,11 @@ craftable_add_glow_fx() //checked partially changed to match cerberus output
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*/
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return;
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}
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for ( i = 0; i < s_craftable.a_piecestubs.size; i++ )
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piecestubs_array = s_craftable.a_piecestubs;
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piecestubs_key = getFirstArrayKey( piecestubs_array );
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while ( isDefined( piecestubs_key ) )
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{
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if ( s_piece.piecename == "gem" )
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s_piece = piecestubs_array[ piecestubs_key ]; if ( s_piece.piecename == "gem" )
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{
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}
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else
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@ -354,6 +356,7 @@ craftable_add_glow_fx() //checked partially changed to match cerberus output
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}
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s_piece.piecespawn.model thread craftable_model_attach_glow( n_elem, do_glow_now );
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}
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piecestubs_key = getNextArrayKey( piecestubs_array, piecestubs_key );
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}
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}
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}
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@ -418,9 +418,11 @@ craftable_add_glow_fx() //checked partially changed to match cerberus output
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*/
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return;
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}
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for ( i = 0; i < s_craftable.a_piecestubs.size; i++ )
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piecestubs_array = s_craftable.a_piecestubs;
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piecestubs_key = getFirstArrayKey( piecestubs_array );
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while ( isDefined( piecestubs_key ) )
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{
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if ( s_piece.piecename == "gem" )
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s_piece = piecestubs_array[ piecestubs_key ]; if ( s_piece.piecename == "gem" )
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{
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}
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else
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@ -432,10 +434,11 @@ craftable_add_glow_fx() //checked partially changed to match cerberus output
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}
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else
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{
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do_glow_now = 0;
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do_glow_now = 1;
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}
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s_piece.piecespawn.model thread craftable_model_attach_glow( n_elem, do_glow_now );
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}
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piecestubs_key = getNextArrayKey( piecestubs_array, piecestubs_key );
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}
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}
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}
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