dropping sorting scripts by folder now all scripts are in their proper folders

This commit is contained in:
JezuzLizard 2020-04-02 15:17:31 -07:00
parent b6617db1be
commit 1b624c0e3c
6 changed files with 56 additions and 45 deletions

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@ -1,3 +1,13 @@
/*
* Black Ops 2 - GSC Studio by iMCSx
*
* Creator : JezuzLizard
* Project : _zm_ai_dogs
* Mode : Zombies
* Date : 2020/03/22 - 12:33:00
*
*/
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_score;
@ -708,6 +718,7 @@ dog_run_think()
self.maxhealth = level.dog_health;
self.health = level.dog_health;
}
maps/mp/zombies/_zm_net::network_safe_play_fx_on_tag("dog_fx", 2, level._effect["dog_eye_glow"], self.fx_dog_eye, "tag_origin");
maps/mp/zombies/_zm_net::network_safe_play_fx_on_tag( "dog_fx", 2, self.fx_dog_trail_type, self.fx_dog_trail, "tag_origin" );
self playloopsound( self.fx_dog_trail_sound );
while ( 1 )
@ -740,3 +751,4 @@ dog_thundergun_knockdown( player, gib )
}

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@ -1,56 +1,56 @@
### The following gscs compile and run successfully with no known errors:
```
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_clientids.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_globalentities.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_scoreboard.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/_shellshock.gsc
patch_zm/maps/mp/gametypes_zm/NoKnownErrors/zclassic.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_basic.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_dogs.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ai_faller.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_bot.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_clone.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_equip_hacker.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_equip_gasmask.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_ffotd.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_boards.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_box.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_doors.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_packapunch.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_perks.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_powerups.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_hackables_wallbuys.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_net.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_perk_electric_cherry.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades_functions.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_pers_upgrades_system.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_server_throttle.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_score.gsc
patch_zm/maps/mp/zombies/NoKnownErrors/_zm_tombstone.gsc
patch_zm/maps/mp/gametypes_zm/_clientids.gsc
patch_zm/maps/mp/gametypes_zm/_globalentities.gsc
patch_zm/maps/mp/gametypes_zm/_scoreboard.gsc
patch_zm/maps/mp/gametypes_zm/_shellshock.gsc
patch_zm/maps/mp/gametypes_zm/zclassic.gsc
patch_zm/maps/mp/zombies/_zm_ai_basic.gsc
patch_zm/maps/mp/zombies/_zm_ai_dogs.gsc
patch_zm/maps/mp/zombies/_zm_ai_faller.gsc
patch_zm/maps/mp/zombies/_zm_bot.gsc
patch_zm/maps/mp/zombies/_zm_clone.gsc
patch_zm/maps/mp/zombies/_zm_equip_hacker.gsc
patch_zm/maps/mp/zombies/_zm_equip_gasmask.gsc
patch_zm/maps/mp/zombies/_zm_ffotd.gsc
patch_zm/maps/mp/zombies/_zm_hackables_boards.gsc
patch_zm/maps/mp/zombies/_zm_hackables_box.gsc
patch_zm/maps/mp/zombies/_zm_hackables_doors.gsc
patch_zm/maps/mp/zombies/_zm_hackables_packapunch.gsc
patch_zm/maps/mp/zombies/_zm_hackables_perks.gsc
patch_zm/maps/mp/zombies/_zm_hackables_powerups.gsc
patch_zm/maps/mp/zombies/_zm_hackables_wallbuys.gsc
patch_zm/maps/mp/zombies/_zm_net.gsc
patch_zm/maps/mp/zombies/_zm_perk_electric_cherry.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades_functions.gsc
patch_zm/maps/mp/zombies/_zm_pers_upgrades_system.gsc
patch_zm/maps/mp/zombies/_zm_server_throttle.gsc
patch_zm/maps/mp/zombies/_zm_score.gsc
patch_zm/maps/mp/zombies/_zm_tombstone.gsc
```
### The following scripts compile and run successfully with minor errors:
```
patch_zm/maps/mp/zombies/MinorErorrs/_zm_timer.gsc
patch_zm/maps/mp/zombies/_zm_timer.gsc
```
### The following scripts compile and run successfully with major errors:
```
patch_zm/maps/mp/gametypes_zm/MajorErrors/_zm_gametype.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_magicbox.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_perks.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_powerups.gsc
patch_zm/maps/mp/zombies/MajorErrors/_zm_weapons.gsc
patch_zm/maps/mp/zombies/_zm_chugabud.gsc
patch_zm/maps/mp/zombies/_zm_magicbox.gsc
patch_zm/maps/mp/zombies/_zm_perks.gsc
patch_zm/maps/mp/zombies/_zm_powerups.gsc
patch_zm/maps/mp/zombies/_zm_weapons.gsc
```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
```
patch_zm/maps/mp/zombies/exe_client_field_mismatch/_zm.gsc
patch_zm/maps/mp/zombies/exe_client_field_mismatch/_zm_gump.gsc
patch_zm/maps/mp/zombies/exe_client_field_mismatch/_zm_equipment.gsc
patch_zm/maps/mp/zombies/_zm.gsc
patch_zm/maps/mp/zombies/_zm_gump.gsc
patch_zm/maps/mp/zombies/_zm_equipment.gsc
```
### The following scripts compile but cause a minidump or other severe error:
```
patch_zm/maps/mp/zombies/SevereErrors/_load.gsc
patch_zm/maps/mp/zombies/_load.gsc
```
### notes:

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@ -21,5 +21,4 @@ Scripts that cause this error will run serverside but clients cannot join due to
**Severe Errors**: Minidump, hang on map_rotate, crash, or other error that prevents the server from starting up is in this category.
This type of error can be caused by many different things
Each script will be sorted by its location e.g. patch_zm/maps/mp/zombies and then sorted by error type so it would look like this:
patch_zm/maps/mp/zombies/MinorErrors/_zm_timer.gsc
Each script will be sorted by its location e.g. patch_zm/maps/mp/zombies check the markdown in each folder to see the current status of a script

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@ -4,7 +4,7 @@
### The following scripts compile and run successfully with major errors:
```
zm_highrise_patch/maps/mp/zombies/MajorErrors/_zm_weap_slipgun.gsc
zm_highrise_patch/maps/mp/zombies/_zm_weap_slipgun.gsc
```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch

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@ -1,6 +1,6 @@
### The following gscs compile and run successfully with no known errors:
```
zm_tomb_patch/maps/mp/zombies/NoKnownErrors/_zm_perk_random.gsc
zm_tomb_patch/maps/mp/zombies/_zm_perk_random.gsc
```
### The following scripts compile and run successfully with minor errors:

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@ -1,17 +1,17 @@
### The following gscs compile and run successfully with no known errors:
```
zm_transit_patch/maps/mp/NoKnownErrors/zm_transit_utility.gsc
zm_transit_patch/maps/mp/zm_transit_utility.gsc
```
### The following scripts compile and run successfully with minor errors:
```
zm_transit_patch/maps/mp/MinorErrors/gametypes_zm/zgrief.gsc
zm_transit_patch/maps/mp/gametypes_zm/zgrief.gsc
```
### The following scripts compile and run successfully with major errors:
```
zm_transit_patch/maps/mp/zombies/MajorErrors/_zm_weap_jetgun.gsc
zm_transit_patch/maps/mp/zombies/_zm_weap_jetgun.gsc
```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch