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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-08 01:47:50 -05:00
fixed spawnpoints
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9a9b5cc64e
commit
1c274d6daa
@ -57,6 +57,7 @@ onstartgametype() //checked changed to match cerberus output
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game[ "attackers" ] = olddefenders;
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game[ "defenders" ] = oldattackers;
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}
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allowed = [];
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allowed[ 0 ] = "tdm";
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level.displayroundendtext = 0;
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maps/mp/gametypes/_gameobjects::main( allowed );
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@ -137,7 +138,7 @@ onspawnplayerunified( question ) //checked matches cerberus output
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maps/mp/gametypes/_spawning::onspawnplayer_unified();
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}
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onspawnplayer( predictedspawn, question ) //checked changed to match cerberus output
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onspawnplayer( predictedspawn, question ) //minor edit to fix spawns
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{
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pixbeginevent( "TDM:onSpawnPlayer" );
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self.usingobj = undefined;
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@ -179,12 +180,15 @@ onspawnplayer( predictedspawn, question ) //checked changed to match cerberus ou
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spawnpoint = maps/mp/gametypes/_spawnlogic::getspawnpoint_random( spawnpoints );
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}
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}
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else if ( game[ "switchedsides" ] )
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else
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{
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spawnteam = maps/mp/_utility::getotherteam( spawnteam );
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if ( game[ "switchedsides" ] )
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{
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spawnteam = maps/mp/_utility::getotherteam( spawnteam );
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}
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spawnpoints = maps/mp/gametypes/_spawnlogic::getteamspawnpoints( spawnteam );
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spawnpoint = maps/mp/gametypes/_spawnlogic::getspawnpoint_nearteam( spawnpoints );
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}
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spawnpoints = maps/mp/gametypes/_spawnlogic::getteamspawnpoints( spawnteam );
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spawnpoint = maps/mp/gametypes/_spawnlogic::getspawnpoint_nearteam( spawnpoints );
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if ( predictedspawn )
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{
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self predictspawnpoint( spawnpoint.origin, spawnpoint.angles );
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@ -233,7 +237,7 @@ onroundendgame( roundwinner ) //checked changed to match cerberus output
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return winner;
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}
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onscoreclosemusic() //checked changed to match cerberus output
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onscoreclosemusic() //added parenthese to fix order of operations
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{
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teamscores = [];
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while ( !level.gameended )
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@ -258,7 +262,7 @@ onscoreclosemusic() //checked changed to match cerberus output
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}
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}
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scoredif = topscore - runnerupscore;
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if ( scoredif <= scorethreshold && scorethresholdstart <= topscore )
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if ( ( scoredif <= scorethreshold ) && ( scorethresholdstart <= topscore ) )
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{
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thread maps/mp/gametypes/_globallogic_audio::set_music_on_team( "TIME_OUT", "both" );
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thread maps/mp/gametypes/_globallogic_audio::actionmusicset();
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