uploading zm_transit_classic as a baseline

This commit is contained in:
JezuzLizard 2020-05-13 12:12:44 -07:00
parent a2b6fb9683
commit 1d6c27d33e

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@ -0,0 +1,546 @@
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_stats;
#include maps/mp/zombies/_zm_blockers;
#include maps/mp/zombies/_zm;
#include maps/mp/zm_transit_distance_tracking;
#include maps/mp/zm_transit;
#include maps/mp/zm_transit_power;
#include maps/mp/zm_transit_ai_screecher;
#include maps/mp/zm_transit_bus;
#include maps/mp/zm_transit_buildables;
#include maps/mp/zm_transit_utility;
#include maps/mp/zombies/_zm_buildables;
#include maps/mp/zombies/_zm_weapons;
#include maps/mp/zombies/_zm_utility;
#include maps/mp/_utility;
#include common_scripts/utility;
precache()
{
maps/mp/zombies/_zm_ai_screecher::precache();
maps/mp/zombies/_zm_ai_avogadro::precache();
maps/mp/zm_transit_buildables::include_buildables();
maps/mp/zm_transit_buildables::init_buildables();
maps/mp/zm_transit_sq::init();
maps/mp/zombies/_zm_equip_turbine::init();
maps/mp/zombies/_zm_equip_turret::init();
maps/mp/zombies/_zm_equip_electrictrap::init();
precachemodel( "zm_collision_transit_town_classic" );
precachemodel( "p_glo_tools_chest_tall" );
precachemodel( "fxanim_zom_bus_interior_mod" );
precachemodel( "p6_anim_zm_barricade_board_collision" );
precachemodel( "p6_anim_zm_barricade_board_bus_collision" );
registerclientfield( "vehicle", "the_bus_spawned", 1, 1, "int" );
registerclientfield( "vehicle", "bus_flashing_lights", 1, 1, "int" );
registerclientfield( "vehicle", "bus_head_lights", 1, 1, "int" );
registerclientfield( "vehicle", "bus_brake_lights", 1, 1, "int" );
registerclientfield( "vehicle", "bus_turn_signal_left", 1, 1, "int" );
registerclientfield( "vehicle", "bus_turn_signal_right", 1, 1, "int" );
registerclientfield( "allplayers", "screecher_sq_lights", 1, 1, "int" );
registerclientfield( "allplayers", "screecher_maxis_lights", 1, 1, "int" );
registerclientfield( "allplayers", "sq_tower_sparks", 1, 1, "int" );
onplayerconnect_callback( ::maps/mp/zm_transit_bus::onplayerconnect );
onplayerconnect_callback( ::maps/mp/zm_transit_ai_screecher::portal_player_watcher );
level thread maps/mp/zombies/_zm_banking::init();
}
main()
{
level.ta_vaultfee = 100;
level.ta_tellerfee = 100;
if ( !isDefined( level.custom_ai_type ) )
{
level.custom_ai_type = [];
}
level.custom_ai_type[ level.custom_ai_type.size ] = ::maps/mp/zombies/_zm_ai_screecher::init;
level.custom_ai_type[ level.custom_ai_type.size ] = ::maps/mp/zombies/_zm_ai_avogadro::init;
level.enemy_location_override_func = ::maps/mp/zm_transit_bus::enemy_location_override;
level.adjust_enemyoverride_func = ::maps/mp/zm_transit_bus::adjust_enemyoverride;
level.closest_player_override = ::closest_player_transit;
door_triggers = getentarray( "electric_door", "script_noteworthy" );
_a80 = door_triggers;
_k80 = getFirstArrayKey( _a80 );
while ( isDefined( _k80 ) )
{
trigger = _a80[ _k80 ];
if ( isDefined( trigger.script_flag ) && trigger.script_flag == "OnPowDoorWH" )
{
}
else
{
trigger.power_door_ignore_flag_wait = 1;
}
_k80 = getNextArrayKey( _a80, _k80 );
}
door_triggers = getentarray( "local_electric_door", "script_noteworthy" );
_a91 = door_triggers;
_k91 = getFirstArrayKey( _a91 );
while ( isDefined( _k91 ) )
{
trigger = _a91[ _k91 ];
if ( isDefined( trigger.script_flag ) && trigger.script_flag == "OnPowDoorWH" )
{
}
else
{
trigger.power_door_ignore_flag_wait = 1;
}
_k91 = getNextArrayKey( _a91, _k91 );
}
level.zm_traversal_override = ::zm_traversal_override;
level.the_bus = getent( "the_bus", "targetname" );
level thread init_bus();
level thread maps/mp/zm_transit_sq::start_transit_sidequest();
level thread inert_zombies_init();
level thread maps/mp/zm_transit_power::initializepower();
level thread maps/mp/zm_transit_ambush::main();
level thread maps/mp/zm_transit::falling_death_init();
level.check_valid_spawn_override = ::maps/mp/zm_transit::transit_respawn_override;
level.zombie_check_suppress_gibs = ::maps/mp/zm_transit_bus::shouldsuppressgibs;
level thread transit_vault_breach_init();
level thread maps/mp/zm_transit_distance_tracking::zombie_tracking_init();
level thread solo_tombstone_removal();
level thread collapsing_bridge_init();
level thread banking_and_weapon_locker_main();
level thread bus_roof_damage_init();
level thread diner_hatch_access();
level thread maps/mp/zombies/_zm_buildables::think_buildables();
setdvar( "r_rimIntensity_debug", 1 );
setdvar( "r_rimIntensity", 3,5 );
level thread zm_traversal_override_ignores();
level thread maps/mp/zombies/_zm::post_main();
level.spectator_respawn_custom_score = ::callback_spectator_respawn_custom_score;
level.custom_pap_deny_vo_func = ::transit_custom_deny_vox;
level.custom_generic_deny_vo_func = ::transit_custom_deny_vox;
level.custom_player_death_vo_func = ::transit_custom_death_vox;
level.custom_powerup_vo_response = ::transit_custom_powerup_vo_response;
level.zombie_vars[ "zombie_intermission_time" ] = 12;
}
zm_traversal_override_ignores()
{
}
zm_traversal_override( traversealias )
{
suffix = "";
sndalias = undefined;
chance = 0;
sndchance = 0;
if ( isDefined( self.isscreecher ) && !self.isscreecher && isDefined( self.is_avogadro ) && !self.is_avogadro )
{
if ( isDefined( self.traversestartnode ) && isDefined( self.traversestartnode.script_string ) && self.traversestartnode.script_string == "ignore_traverse_override" )
{
return traversealias;
}
switch( traversealias )
{
case "jump_down_48":
if ( isDefined( self.has_legs ) && self.has_legs )
{
suffix = "_stumble";
chance = 0;
}
break;
case "jump_down_127":
case "jump_down_190":
case "jump_down_222":
case "jump_down_90":
if ( isDefined( self.has_legs ) && self.has_legs )
{
suffix = "_stumble";
chance = 30;
}
break;
case "jump_up_127":
case "jump_up_190":
case "jump_up_222":
case "jump_up_48":
sndalias = "vox_zmba_zombie_pickup_" + randomint( 2 );
suffix = "_grabbed";
chance = 6;
sndchance = 3;
break;
}
if ( chance != 0 && randomint( 100 ) <= chance )
{
if ( isDefined( sndalias ) && randomint( 100 ) <= sndchance )
{
playsoundatposition( sndalias, self.origin );
}
traversealias += suffix;
}
}
return traversealias;
}
init_bus()
{
flag_wait( "start_zombie_round_logic" );
level.the_bus thread maps/mp/zm_transit_bus::bussetup();
}
closest_player_transit( origin, players )
{
if ( isDefined( level.the_bus ) || level.the_bus.numaliveplayersridingbus > 0 && isDefined( level.calc_closest_player_using_paths ) && !level.calc_closest_player_using_paths )
{
player = getclosest( origin, players );
}
else
{
player = get_closest_player_using_paths( origin, players );
}
return player;
}
transit_vault_breach_init()
{
vault_doors = getentarray( "town_bunker_door", "targetname" );
array_thread( vault_doors, ::transit_vault_breach );
}
transit_vault_breach()
{
if ( isDefined( self ) )
{
self.damage_state = 0;
if ( isDefined( self.target ) )
{
clip = getent( self.target, "targetname" );
clip linkto( self );
self.clip = clip;
}
self thread vault_breach_think();
}
else
{
return;
}
}
vault_breach_think()
{
level endon( "intermission" );
self.health = 99999;
self setcandamage( 1 );
self.damage_state = 0;
self.clip.health = 99999;
self.clip setcandamage( 1 );
while ( 1 )
{
self thread track_clip_damage();
self waittill( "damage", amount, attacker, direction, point, dmg_type, modelname, tagname, partname, weaponname );
if ( isDefined( weaponname ) && weaponname != "emp_grenade_zm" || weaponname == "ray_gun_zm" && weaponname == "ray_gun_upgraded_zm" )
{
continue;
}
if ( isDefined( amount ) && amount <= 1 )
{
continue;
}
if ( isplayer( attacker ) && dmg_type != "MOD_PROJECTILE" && dmg_type != "MOD_PROJECTILE_SPLASH" && dmg_type != "MOD_EXPLOSIVE" && dmg_type != "MOD_EXPLOSIVE_SPLASH" || dmg_type == "MOD_GRENADE" && dmg_type == "MOD_GRENADE_SPLASH" )
{
if ( self.damage_state == 0 )
{
self.damage_state = 1;
}
playfxontag( level._effect[ "def_explosion" ], self, "tag_origin" );
self playsound( "exp_vault_explode" );
self bunkerdoorrotate( 1 );
if ( isDefined( self.script_flag ) )
{
flag_set( self.script_flag );
}
if ( isDefined( self.clip ) )
{
self.clip connectpaths();
}
wait 1;
playsoundatposition( "zmb_cha_ching_loud", self.origin );
return;
}
}
}
track_clip_damage()
{
self endon( "damage" );
self.clip waittill( "damage", amount, attacker, direction, point, dmg_type );
self notify( "damage" );
}
bunkerdoorrotate( open, time )
{
if ( !isDefined( time ) )
{
time = 0,2;
}
rotate = self.script_float;
if ( !open )
{
rotate *= -1;
}
if ( isDefined( self.script_angles ) )
{
self notsolid();
self rotateto( self.script_angles, time, 0, 0 );
self thread maps/mp/zombies/_zm_blockers::door_solid_thread();
}
}
collapsing_bridge_init()
{
time = 1,5;
trig = getent( "bridge_trig", "targetname" );
if ( !isDefined( trig ) )
{
return;
}
bridge = getentarray( trig.target, "targetname" );
if ( !isDefined( bridge ) )
{
return;
}
trig waittill( "trigger", who );
trig playsound( "evt_bridge_collapse_start" );
trig thread play_delayed_sound( time );
i = 0;
while ( i < bridge.size )
{
if ( isDefined( bridge[ i ].script_angles ) )
{
rot_angle = bridge[ i ].script_angles;
}
else
{
rot_angle = ( 0, 0, 0 );
}
earthquake( randomfloatrange( 0,5, 1 ), 1,5, bridge[ i ].origin, 1000 );
exploder( 150 );
bridge[ i ] rotateto( rot_angle, time, 0, 0 );
i++;
}
wait 1;
if ( !isDefined( level.collapse_vox_said ) )
{
level thread automatonspeak( "inform", "bridge_collapse" );
level.collapse_vox_said = 1;
}
}
play_delayed_sound( time )
{
wait time;
self playsound( "evt_bridge_collapse_end" );
}
banking_and_weapon_locker_main()
{
flag_wait( "start_zombie_round_logic" );
weapon_locker = spawnstruct();
weapon_locker.origin = ( 8236, -6844, 144 );
weapon_locker.angles = vectorScale( ( 0, 0, 0 ), 30 );
weapon_locker.script_length = 16;
weapon_locker.script_width = 32;
weapon_locker.script_height = 64;
deposit_spot = spawnstruct();
deposit_spot.origin = ( 588, 402, 6 );
deposit_spot.angles = ( 0, 0, 0 );
deposit_spot.targetname = "bank_deposit";
deposit_spot.script_unitrigger_type = "unitrigger_radius_use";
deposit_spot.radius = 32;
withdraw_spot = spawnstruct();
withdraw_spot.origin = ( 588, 496, 6 );
withdraw_spot.angles = ( 0, 0, 0 );
withdraw_spot.targetname = "bank_withdraw";
withdraw_spot.script_unitrigger_type = "unitrigger_radius_use";
withdraw_spot.radius = 32;
level thread maps/mp/zombies/_zm_weapon_locker::main();
weapon_locker thread maps/mp/zombies/_zm_weapon_locker::triggerweaponslockerwatch();
level thread maps/mp/zombies/_zm_banking::main();
deposit_spot thread maps/mp/zombies/_zm_banking::bank_deposit_unitrigger();
withdraw_spot thread maps/mp/zombies/_zm_banking::bank_withdraw_unitrigger();
}
bus_roof_damage_init()
{
trigs = getentarray( "bus_knock_off", "targetname" );
array_thread( trigs, ::bus_roof_damage );
}
bus_roof_damage()
{
while ( 1 )
{
self waittill( "trigger", who );
if ( isplayer( who ) )
{
if ( who getstance() == "stand" )
{
who dodamage( 1, who.origin );
}
}
else
{
if ( isDefined( who.marked_for_death ) && !who.marked_for_death && isDefined( who.has_legs ) && who.has_legs )
{
who dodamage( who.health + 100, who.origin );
who.marked_for_death = 1;
level.zombie_total++;
}
}
wait 0,1;
}
}
diner_hatch_access()
{
diner_hatch = getent( "diner_hatch", "targetname" );
diner_hatch_col = getent( "diner_hatch_collision", "targetname" );
diner_hatch_mantle = getent( "diner_hatch_mantle", "targetname" );
if ( !isDefined( diner_hatch ) || !isDefined( diner_hatch_col ) )
{
return;
}
diner_hatch hide();
diner_hatch_mantle.start_origin = diner_hatch_mantle.origin;
diner_hatch_mantle.origin += vectorScale( ( 0, 0, 0 ), 500 );
player = wait_for_buildable( "dinerhatch" );
diner_hatch show();
diner_hatch_col delete();
diner_hatch_mantle.origin = diner_hatch_mantle.start_origin;
player maps/mp/zombies/_zm_buildables::track_placed_buildables( "dinerhatch" );
}
inert_zombies_init()
{
inert_spawn_location = getstructarray( "inert_location", "script_noteworthy" );
if ( isDefined( inert_spawn_location ) )
{
array_thread( inert_spawn_location, ::spawn_inert_zombies );
}
}
spawn_inert_zombies()
{
if ( !isDefined( self.angles ) )
{
self.angles = ( 0, 0, 0 );
}
wait 0,1;
if ( isDefined( level.zombie_spawners ) )
{
spawner = random( level.zombie_spawners );
ai = spawn_zombie( spawner );
}
if ( isDefined( ai ) )
{
ai forceteleport( self.origin, self.angles );
ai.start_inert = 1;
}
}
sparking_power_lines()
{
lines = getentarray( "power_line_sparking", "targetname" );
}
callback_spectator_respawn_custom_score()
{
difference = 1500 - self.score;
money_required = 1;
if ( difference >= 1000 )
{
money_required = 2;
}
if ( !sessionmodeisonlinegame() )
{
if ( !isDefined( self.account_val ) )
{
self.account_val = 0;
}
if ( self.account_val >= money_required )
{
self.account_val -= money_required;
}
else
{
self.account_val = 0;
}
}
else account_val = self maps/mp/zombies/_zm_stats::get_map_stat( "depositBox" );
if ( account_val >= money_required )
{
self set_map_stat( "depositBox", account_val - money_required );
}
else
{
self set_map_stat( "depositBox", 0 );
}
}
transit_custom_deny_vox( door_buy )
{
switch( self.characterindex )
{
case 0:
alias = randomintrange( 2, 5 );
if ( isDefined( door_buy ) && door_buy )
{
alias = undefined;
}
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "door_deny", undefined, alias );
break;
case 1:
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 0 );
break;
case 2:
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 0 );
break;
case 3:
x = randomint( 100 );
if ( x > 66 )
{
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "perk_deny", undefined, 0 );
}
else if ( x > 33 )
{
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "no_money_box", undefined, 0 );
}
else
{
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "no_money_weapon", undefined, 0 );
}
break;
}
}
transit_custom_death_vox()
{
if ( self.characterindex != 2 )
{
return 0;
}
self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "pain_high" );
return 1;
}
transit_custom_powerup_vo_response( powerup_player, powerup )
{
dist = 250000;
players = get_players();
_a660 = players;
_k660 = getFirstArrayKey( _a660 );
while ( isDefined( _k660 ) )
{
player = _a660[ _k660 ];
if ( player == powerup_player )
{
}
else if ( distancesquared( player.origin, powerup_player.origin ) < dist )
{
player do_player_general_vox( "general", "exert_laugh", 10, 5 );
}
_k660 = getNextArrayKey( _a660, _k660 );
}
}