mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
replaced all isdefined( condition ) && condition checks with is_true
This commit is contained in:
parent
383f7e4310
commit
2708e655c4
@ -68,14 +68,6 @@ init() //checked matches cerberus output
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if ( !isDefined( level._no_navcards ) )
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{
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level._no_navcards = 0;
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if ( level.script == "zm_prison" )
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{
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level._no_navcards = 1;
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}
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if ( !maps/mp/zombies/_zm_utility::is_classic() )
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{
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level._no_navcards = 1;
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}
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}
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if ( !isDefined( level.use_clientside_board_fx ) )
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{
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@ -85,6 +77,10 @@ init() //checked matches cerberus output
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{
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level.disable_deadshot_clientfield = 0; //needs to be 0 even if the map doesn't have the perk
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}
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if ( !isDefined( level.use_clientside_rock_tearin_fx ) )
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{
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level.use_clientside_rock_tearin_fx = 1;
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}
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if ( !isDefined( level.no_end_game_check ) )
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{
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level.no_end_game_check = 0;
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@ -101,12 +97,11 @@ init() //checked matches cerberus output
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{
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level.zm_disable_recording_stats = 0;
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}
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//end debug code
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level.player_out_of_playable_area_monitor = 1;
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level.player_too_many_weapons_monitor = 1;
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level.player_too_many_weapons_monitor_func = ::player_too_many_weapons_monitor;
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level.player_too_many_players_check = 0; //doesn't do anything on a plutonium server but probably best to keep it off anyway
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level.player_too_many_players_check = 0;
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level.player_too_many_players_check_func = ::player_too_many_players_check;
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level._use_choke_weapon_hints = 1;
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level._use_choke_blockers = 1;
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@ -194,7 +189,7 @@ init() //checked matches cerberus output
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init_flags();
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init_client_flags();
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registerclientfield( "world", "zombie_power_on", 1, 1, "int" );
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if ( isDefined( level._no_navcards ) && !level._no_navcards )
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if ( !is_true( level._no_navcards ) )
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{
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if ( level.scr_zm_ui_gametype_group == "zclassic" && !level.createfx_enabled )
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{
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@ -326,7 +321,7 @@ fade_out_intro_screen_zm( hold_black_time, fade_out_time, destroyed_afterwards )
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while ( i < players.size )
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{
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players[ i ] setclientuivisibilityflag( "hud_visible", 1 );
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if ( isdefined( level.player_movement_suppressed ) && level.player_movement_suppressed )
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if ( is_true( level.player_movement_suppressed ) )
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{
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players[ i ] freezecontrols( level.player_movement_suppressed );
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i++;
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@ -1046,7 +1041,6 @@ init_function_overrides() //checked does not match cerberus output did not chang
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level.playerlaststand_func = ::player_laststand;
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level.callbackplayerlaststand = ::callback_playerlaststand;
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level.prevent_player_damage = ::player_prevent_damage;
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//these don't work and it works fine without so why?
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level.callbackactorkilled = ::actor_killed_override;
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level.callbackactordamage = ::actor_damage_override_wrapper;
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@ -1113,7 +1107,7 @@ callback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, s
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return;
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}
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}
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if ( isDefined( level.pers_upgrade_insta_kill ) && level.pers_upgrade_insta_kill )
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if ( is_true( level.pers_upgrade_insta_kill ) )
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{
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self maps/mp/zombies/_zm_pers_upgrades_functions::pers_insta_kill_melee_swipe( smeansofdeath, eattacker );
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}
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@ -1125,7 +1119,7 @@ callback_playerdamage( einflictor, eattacker, idamage, idflags, smeansofdeath, s
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{
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idamage = self [[ level.overrideplayerdamage ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
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}
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if ( isDefined( self.magic_bullet_shield ) && self.magic_bullet_shield )
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if ( is_true( self.magic_bullet_shield ) )
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{
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maxhealth = self.maxhealth;
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self.health += idamage;
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@ -1208,30 +1202,30 @@ init_flags() //checked matches cerberus output
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init_client_flags() //checked matches cerberus output
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{
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//level._zombie_scriptmover_flag_box_random = 15; //from _zm.csc cerberus output
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if ( isDefined( level.use_clientside_board_fx ) && level.use_clientside_board_fx )
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if ( is_true( level.use_clientside_board_fx ) )
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{
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level._zombie_scriptmover_flag_board_horizontal_fx = 14;
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level._zombie_scriptmover_flag_board_vertical_fx = 13;
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}
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if ( isDefined( level.use_clientside_rock_tearin_fx ) && level.use_clientside_rock_tearin_fx )
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if ( is_true( level.use_clientside_rock_tearin_fx ) )
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{
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level._zombie_scriptmover_flag_rock_fx = 12;
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}
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level._zombie_player_flag_cloak_weapon = 14;
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if ( isDefined( level.disable_deadshot_clientfield ) && !level.disable_deadshot_clientfield )
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if ( !is_true( level.disable_deadshot_clientfield ) )
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{
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registerclientfield( "toplayer", "deadshot_perk", 1, 1, "int" );
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}
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registerclientfield( "actor", "zombie_riser_fx", 1, 1, "int" );
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if ( isDefined( level._no_water_risers ) && !level._no_water_risers )
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if ( !is_true( level._no_water_risers ) )
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{
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registerclientfield( "actor", "zombie_riser_fx_water", 1, 1, "int" );
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}
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if ( isDefined( level._foliage_risers ) && level._foliage_risers )
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if ( is_true( level._foliage_risers ) )
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{
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registerclientfield( "actor", "zombie_riser_fx_foliage", 12000, 1, "int" );
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}
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if ( isDefined( level.risers_use_low_gravity_fx ) && level.risers_use_low_gravity_fx )
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if ( is_true( level.risers_use_low_gravity_fx ) )
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{
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registerclientfield( "actor", "zombie_riser_fx_lowg", 1, 1, "int" );
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}
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@ -1249,7 +1243,7 @@ init_fx() //checked partially changed to match cerberus output //csc partially m
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level._uses_sticky_grenades = 1;
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if ( level.script == "zm_prison" )
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{
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level._use_sticky_grenades = 0;
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level._uses_sticky_grenades = 0;
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}
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}
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if ( !isDefined( level.disable_fx_zmb_wall_buy_semtex ) )
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@ -1292,19 +1286,19 @@ init_fx() //checked partially changed to match cerberus output //csc partially m
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level._effect[ "wood_chunk_destory" ] = loadfx( "impacts/fx_large_woodhit" );
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level._effect[ "fx_zombie_bar_break" ] = loadfx( "maps/zombie/fx_zombie_bar_break" );
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level._effect[ "fx_zombie_bar_break_lite" ] = loadfx( "maps/zombie/fx_zombie_bar_break_lite" );
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if ( isDefined( level.fx_exclude_edge_fog ) && !level.fx_exclude_edge_fog )
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if ( !is_true( level.fx_exclude_edge_fog ) )
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{
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level._effect[ "edge_fog" ] = loadfx( "maps/zombie/fx_fog_zombie_amb" );
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}
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level._effect[ "chest_light" ] = loadfx( "maps/zombie/fx_zmb_tranzit_marker_glow" );
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if ( isDefined( level.fx_exclude_default_eye_glow ) && !level.fx_exclude_default_eye_glow )
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if ( !is_true( level.fx_exclude_default_eye_glow ) )
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{
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level._effect[ "eye_glow" ] = loadfx( "misc/fx_zombie_eye_single" );
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}
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level._effect[ "headshot" ] = loadfx( "impacts/fx_flesh_hit" );
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level._effect[ "headshot_nochunks" ] = loadfx( "misc/fx_zombie_bloodsplat" );
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level._effect[ "bloodspurt" ] = loadfx( "misc/fx_zombie_bloodspurt" );
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if ( isDefined( level.fx_exclude_tesla_head_light ) && !level.fx_exclude_tesla_head_light )
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if ( !is_true( level.fx_exclude_tesla_head_light ) )
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{
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level._effect[ "tesla_head_light" ] = loadfx( "maps/zombie/fx_zombie_tesla_neck_spurt" );
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}
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@ -1320,11 +1314,11 @@ init_fx() //checked partially changed to match cerberus output //csc partially m
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level._effect[ "fall_dust" ] = loadfx( "maps/zombie/fx_mp_zombie_body_dust_falling" );
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level._effect[ "character_fire_death_sm" ] = loadfx( "env/fire/fx_fire_zombie_md" );
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level._effect[ "character_fire_death_torso" ] = loadfx( "env/fire/fx_fire_zombie_torso" );
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if ( isDefined( level.fx_exclude_default_explosion ) && !level.fx_exclude_default_explosion )
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if ( !is_true( level.fx_exclude_default_explosion ) )
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{
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level._effect[ "def_explosion" ] = loadfx( "explosions/fx_default_explosion" );
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}
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if ( isDefined( level._uses_default_wallbuy_fx ) && level._uses_default_wallbuy_fx ) //changed to match _zm.csc
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if ( is_true( level._uses_default_wallbuy_fx ) ) //changed to match _zm.csc
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{
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level._effect[ "870mcs_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_870mcs" );
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level._effect[ "ak74u_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_ak74u" );
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@ -1336,14 +1330,14 @@ init_fx() //checked partially changed to match cerberus output //csc partially m
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level._effect[ "mp5k_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_mp5k" );
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level._effect[ "rottweil72_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_olympia" );
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}
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if ( isDefined( level._uses_sticky_grenades ) && level._uses_sticky_grenades )
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if ( is_true( level._uses_sticky_grenades ) )
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{
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if ( isDefined( level.disable_fx_zmb_wall_buy_semtex ) && !level.disable_fx_zmb_wall_buy_semtex )
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if ( !is_true( level.disable_fx_zmb_wall_buy_semtex ) )
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{
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level._effect[ "sticky_grenade_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_semtex" );
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}
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}
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if ( isDefined( level._uses_taser_knuckles ) && level._uses_taser_knuckles )
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if ( is_true( level._uses_taser_knuckles ) )
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{
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level._effect[ "tazer_knuckles_zm_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_taseknuck" );
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}
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@ -1351,7 +1345,7 @@ init_fx() //checked partially changed to match cerberus output //csc partially m
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{
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level._effect[ "dynamic_wallbuy_fx" ] = loadfx( "maps/zombie/fx_zmb_wall_buy_question" );
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}
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if ( isDefined( level.disable_fx_upgrade_aquired ) && !level.disable_fx_upgrade_aquired )
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if ( !is_true( level.disable_fx_upgrade_aquired ) )
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{
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level._effect[ "upgrade_aquired" ] = loadfx( "maps/zombie/fx_zmb_tanzit_upgrade" );
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}
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@ -1404,7 +1398,7 @@ checkforalldead( excluded_player ) //checked changed to match cerberus output
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}
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i++;
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}
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if ( count == 0 && isDefined( level.no_end_game_check ) && !level.no_end_game_check )
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if ( count == 0 && !is_true( level.no_end_game_check ) )
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{
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level notify( "end_game" );
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}
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@ -1443,15 +1437,15 @@ onplayerspawned() //checked matches cerberus output
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self.zmbdialoggroups = [];
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self.zmbdialoggroup = "";
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if ( isDefined( level.player_out_of_playable_area_monitor ) && level.player_out_of_playable_area_monitor )
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if ( is_true( level.player_out_of_playable_area_monitor ) )
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{
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self thread player_out_of_playable_area_monitor();
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}
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if ( isDefined( level.player_too_many_weapons_monitor ) && level.player_too_many_weapons_monitor )
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if ( is_true( level.player_too_many_weapons_monitor ) )
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{
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self thread [[ level.player_too_many_weapons_monitor_func ]]();
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}
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if ( isDefined( level.player_too_many_players_check ) && level.player_too_many_players_check )
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if ( is_true( level.player_too_many_players_check ) )
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{
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level thread [[ level.player_too_many_players_check_func ]]();
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}
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@ -1601,7 +1595,7 @@ player_out_of_playable_area_monitor() //checked changed to match cerberus output
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self maps/mp/zombies/_zm_stats::increment_client_stat( "cheat_total", 0 );
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self playlocalsound( level.zmb_laugh_alias );
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wait 0.5;
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if ( get_players().size == 1 && flag( "solo_game" ) && isDefined( self.waiting_to_revive ) && self.waiting_to_revive )
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if ( get_players().size == 1 && flag( "solo_game" ) && is_true( self.waiting_to_revive ) )
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{
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level notify( "end_game" );
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break;
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@ -1994,7 +1988,7 @@ remove_deadshot_bottle() //checked matches cerberus output
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take_additionalprimaryweapon() //checked changed to match cerberus output
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{
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weapon_to_take = undefined;
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if ( isDefined( self._retain_perks ) && self._retain_perks || isDefined( self._retain_perks_array ) && isDefined( self._retain_perks_array[ "specialty_additionalprimaryweapon" ] ) && self._retain_perks_array[ "specialty_additionalprimaryweapon" ] )
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if ( is_true( self._retain_perks ) || isDefined( self._retain_perks_array ) && isDefined( self._retain_perks_array[ "specialty_additionalprimaryweapon" ] ) && self._retain_perks_array[ "specialty_additionalprimaryweapon" ] )
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{
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return weapon_to_take;
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}
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@ -2033,7 +2027,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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statweapon = weaponaltweaponname( statweapon );
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}
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self addweaponstat( statweapon, "deathsDuringUse", 1 );
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if ( isDefined( self.hasperkspecialtytombstone ) && self.hasperkspecialtytombstone )
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if ( is_true( self.hasperkspecialtytombstone ) )
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{
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self.laststand_perks = maps/mp/zombies/_zm_tombstone::tombstone_save_perks( self );
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}
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@ -2053,7 +2047,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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{
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self.weapon_taken_by_losing_specialty_additionalprimaryweapon = take_additionalprimaryweapon();
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}
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if ( isDefined( self.hasperkspecialtytombstone ) && self.hasperkspecialtytombstone )
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if ( is_true( self.hasperkspecialtytombstone ) )
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{
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self [[ level.tombstone_laststand_func ]]();
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self thread [[ level.tombstone_spawn_func ]]();
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@ -2068,7 +2062,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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self thread last_stand_grenade_save_and_return();
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if ( smeansofdeath != "MOD_SUICIDE" && smeansofdeath != "MOD_FALLING" )
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{
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if ( isDefined( self.intermission ) && !self.intermission )
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if ( !is_true( self.intermission ) )
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{
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self maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "revive_down" );
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}
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@ -2097,7 +2091,7 @@ player_laststand( einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, s
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self thread [[ level.custom_laststand_func ]]();
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}
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}
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if ( isDefined( self.intermission ) && self.intermission )
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if ( is_true( self.intermission ) )
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{
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bbprint( "zombie_playerdeaths", "round %d playername %s deathtype %s x %f y %f z %f", level.round_number, self.name, "died", self.origin );
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wait 0.5;
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@ -2145,7 +2139,7 @@ spawnspectator() //checked matches cerberus output
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{
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return;
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}
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if ( isDefined( level.no_spectator ) && level.no_spectator )
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if ( is_true( level.no_spectator ) )
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{
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wait 3;
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exitlevel();
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@ -2304,7 +2298,7 @@ last_stand_pistol_swap() //checked changed to match cerberus output
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}
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ammoclip = weaponclipsize( self.laststandpistol );
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doubleclip = ammoclip * 2;
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if ( isdefined( self._special_solo_pistol_swap ) && self._special_solo_pistol_swap || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol )
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if ( is_true( self._special_solo_pistol_swap ) || self.laststandpistol == level.default_solo_laststandpistol && !self.hadpistol )
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{
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self._special_solo_pistol_swap = 0;
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self.hadpistol = 0;
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@ -2358,7 +2352,7 @@ last_stand_best_pistol() //checked changed to match cerberus output
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}
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if ( class != "pistol" || class == "pistolspread" || class == "pistol spread" )
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{
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if ( current_weapons[ i ] != level.default_laststandpistol && !flag("solo_game") || !flag( "solo_game" ) && current_weapons[ i ] != level.default_solo_laststandpistol )
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if ( current_weapons[ i ] != level.default_laststandpistol && !flag( "solo_game" ) || !flag( "solo_game" ) && current_weapons[ i ] != level.default_solo_laststandpistol )
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{
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if ( self getammocount( current_weapons[ i ] ) <= 0)
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{
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@ -2415,7 +2409,7 @@ last_stand_compare_pistols( struct_array ) //checked changed to match cerberus o
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{
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self.hadpistol = 0;
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self._special_solo_pistol_swap = 1;
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if ( isDefined( level.force_solo_quick_revive ) && level.force_solo_quick_revive || !self hasperk( "specialty_quickrevive" ) )
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if ( is_true( level.force_solo_quick_revive ) || !self hasperk( "specialty_quickrevive" ) )
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{
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return highest_score_pistol.gun;
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}
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@ -2549,7 +2543,7 @@ last_stand_take_thrown_grenade() //checked matches cerberus output
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last_stand_grenade_save_and_return() //checked changed to match cerberus output
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{
|
||||
if ( isDefined( level.isresetting_grief ) && level.isresetting_grief )
|
||||
if ( is_true( level.isresetting_grief ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -2795,7 +2789,7 @@ get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct )
|
||||
k++;
|
||||
continue;
|
||||
}
|
||||
if ( isdefined( return_struct ) && return_struct )
|
||||
if ( is_true( return_struct ) )
|
||||
{
|
||||
return spawn_array[ k ];
|
||||
}
|
||||
@ -2814,7 +2808,7 @@ get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct )
|
||||
if ( !isdefined( spawn_array[ k ].plyr) || spawn_array[ k ].plyr == revivee getentitynumber() )
|
||||
{
|
||||
spawn_array[ k ].plyr = revivee getentitynumber();
|
||||
if ( isdefined( return_struct ) && return_struct )
|
||||
if ( is_true( return_struct ) )
|
||||
{
|
||||
return spawn_array[ k ];
|
||||
}
|
||||
@ -2822,7 +2816,7 @@ get_valid_spawn_location( revivee, spawn_points, closest_group, return_struct )
|
||||
}
|
||||
k++;
|
||||
}
|
||||
if ( isDefined( return_struct ) && return_struct )
|
||||
if ( is_true( return_struct ) )
|
||||
{
|
||||
return spawn_array[ 0 ];
|
||||
}
|
||||
@ -3053,7 +3047,12 @@ round_spawning() //checked changed to match cerberus output
|
||||
level thread zombie_speed_up();
|
||||
}
|
||||
level.zombie_total = [[ level.max_zombie_func ]]( max );
|
||||
|
||||
//test
|
||||
if ( isDefined( level.debugModZombieTotalOverride ) )
|
||||
{
|
||||
level.zombie_total = level.debugModZombieTotalOverride;
|
||||
}
|
||||
|
||||
level notify( "zombie_total_set" );
|
||||
mixed_spawns = 0;
|
||||
old_spawn = undefined;
|
||||
@ -3141,7 +3140,7 @@ round_spawning() //checked changed to match cerberus output
|
||||
}
|
||||
if ( isDefined( level.zombie_spawners ) )
|
||||
{
|
||||
if ( isDefined( level.use_multiple_spawns ) && level.use_multiple_spawns )
|
||||
if ( is_true( level.use_multiple_spawns ) )
|
||||
{
|
||||
if ( isDefined( spawn_point.script_int ) )
|
||||
{
|
||||
@ -3189,7 +3188,7 @@ run_custom_ai_spawn_checks() //checked changed to match cerberus output
|
||||
{
|
||||
a_spawners = [[ s.func_get_spawners ]]();
|
||||
level.zombie_spawners = arraycombine( level.zombie_spawners, a_spawners, 0, 0 );
|
||||
if ( isdefined( level.use_multiple_spawns ) && level.use_multiple_spawns )
|
||||
if ( is_true( level.use_multiple_spawns ) )
|
||||
{
|
||||
foreach ( sp in a_spawners )
|
||||
{
|
||||
@ -3218,7 +3217,7 @@ run_custom_ai_spawn_checks() //checked changed to match cerberus output
|
||||
{
|
||||
arrayremovevalue( level.zombie_spawners, sp );
|
||||
}
|
||||
if ( isdefined( level.use_multiple_spawns ) && level.use_multiple_spawns )
|
||||
if ( is_true( level.use_multiple_spawns ) )
|
||||
{
|
||||
foreach ( sp in a_spawners )
|
||||
{
|
||||
@ -3272,7 +3271,7 @@ zombie_speed_up() //checked does not match cerberus output changed at own discre
|
||||
zombies = get_round_enemy_array();
|
||||
while ( zombies.size > 0 )
|
||||
{
|
||||
if ( zombies.size == 1 && isDefined( zombies[ 0 ].has_legs ) && zombies[ 0 ].has_legs )
|
||||
if ( zombies.size == 1 && is_true( zombies[ 0 ].has_legs ) )
|
||||
{
|
||||
if ( isDefined( level.zombie_speed_up ) )
|
||||
{
|
||||
@ -3455,7 +3454,7 @@ round_one_up() //checked changed to match cerberus output
|
||||
}
|
||||
if ( intro )
|
||||
{
|
||||
if ( isDefined( level.host_ended_game ) && level.host_ended_game )
|
||||
if ( is_true( level.host_ended_game ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -3507,7 +3506,7 @@ round_think( restart ) //checked changed to match cerberus output
|
||||
restart = 0;
|
||||
}
|
||||
level endon( "end_round_think" );
|
||||
if ( isDefined( restart ) && !restart )
|
||||
if ( !is_true( restart ) )
|
||||
{
|
||||
if ( isDefined( level.initial_round_wait_func ) )
|
||||
{
|
||||
@ -3516,7 +3515,7 @@ round_think( restart ) //checked changed to match cerberus output
|
||||
players = get_players();
|
||||
foreach ( player in players )
|
||||
{
|
||||
if ( isdefined( player.hostmigrationcontrolsfrozen ) && player.hostmigrationcontrolsfrozen )
|
||||
if ( is_true( player.hostmigrationcontrolsfrozen ) )
|
||||
{
|
||||
player freezecontrols( 0 );
|
||||
}
|
||||
@ -3546,7 +3545,7 @@ round_think( restart ) //checked changed to match cerberus output
|
||||
maps/mp/zombies/_zm_powerups::powerup_round_start();
|
||||
players = get_players();
|
||||
array_thread( players, ::rebuild_barrier_reward_reset );
|
||||
if ( isDefined( level.headshots_only ) && !level.headshots_only && !restart )
|
||||
if ( !is_true( level.headshots_only ) && !restart )
|
||||
{
|
||||
level thread award_grenades_for_survivors();
|
||||
}
|
||||
@ -3581,14 +3580,13 @@ round_think( restart ) //checked changed to match cerberus output
|
||||
[[ level.round_end_custom_logic ]]();
|
||||
}
|
||||
players = get_players();
|
||||
if ( isDefined( level.no_end_game_check ) && level.no_end_game_check )
|
||||
if ( is_true( level.no_end_game_check ) )
|
||||
{
|
||||
level thread last_stand_revive();
|
||||
level thread spectators_respawn();
|
||||
}
|
||||
else if ( players.size != 1 )
|
||||
{
|
||||
//testing definitely broken
|
||||
level thread spectators_respawn();
|
||||
}
|
||||
players = get_players();
|
||||
@ -3726,7 +3724,7 @@ round_spawn_failsafe() //checked changed to match cerberus output
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( self.ignore_round_spawn_failsafe ) && self.ignore_round_spawn_failsafe )
|
||||
if ( is_true( self.ignore_round_spawn_failsafe ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -3735,7 +3733,7 @@ round_spawn_failsafe() //checked changed to match cerberus output
|
||||
{
|
||||
wait 10;
|
||||
}
|
||||
if ( isDefined( self.is_inert ) && self.is_inert )
|
||||
if ( is_true( self.is_inert ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -3748,7 +3746,7 @@ round_spawn_failsafe() //checked changed to match cerberus output
|
||||
}
|
||||
if ( self.origin[ 2 ] < level.zombie_vars[ "below_world_check" ] )
|
||||
{
|
||||
if ( isDefined( level.put_timed_out_zombies_back_in_queue ) && level.put_timed_out_zombies_back_in_queue && !flag( "dog_round" ) && isDefined( self.isscreecher ) && !self.isscreecher )
|
||||
if ( is_true( level.put_timed_out_zombies_back_in_queue ) && !flag( "dog_round" ) && !is_true( self.isscreecher ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
level.zombie_total_subtract++;
|
||||
@ -3758,9 +3756,9 @@ round_spawn_failsafe() //checked changed to match cerberus output
|
||||
}
|
||||
else if ( distancesquared( self.origin, prevorigin ) < 576 )
|
||||
{
|
||||
if ( isDefined( level.put_timed_out_zombies_back_in_queue ) && level.put_timed_out_zombies_back_in_queue && !flag( "dog_round" ) )
|
||||
if ( is_true( level.put_timed_out_zombies_back_in_queue ) && !flag( "dog_round" ) )
|
||||
{
|
||||
if ( !self.ignoreall && isDefined( self.nuked ) && !self.nuked && isDefined( self.marked_for_death ) && !self.marked_for_death && isDefined( self.isscreecher ) && !self.isscreecher && isDefined( self.has_legs ) && self.has_legs )
|
||||
if ( !self.ignoreall && !is_true( self.nuked ) && !is_true( self.marked_for_death ) && !is_true( self.isscreecher ) && is_true( self.has_legs ) )
|
||||
{
|
||||
level.zombie_total++;
|
||||
level.zombie_total_subtract++;
|
||||
@ -4116,7 +4114,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
self [[ level._game_module_player_damage_callback ]]( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
|
||||
}
|
||||
idamage = self check_player_damage_callbacks( einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime );
|
||||
if ( isDefined( self.use_adjusted_grenade_damage ) && self.use_adjusted_grenade_damage )
|
||||
if ( is_true( self.use_adjusted_grenade_damage ) )
|
||||
{
|
||||
self.use_adjusted_grenade_damage = undefined;
|
||||
if ( self.health > idamage )
|
||||
@ -4134,16 +4132,16 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
}
|
||||
if ( isDefined( einflictor ) )
|
||||
{
|
||||
if ( isDefined( einflictor.water_damage ) && einflictor.water_damage )
|
||||
if ( is_true( einflictor.water_damage ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if ( isDefined( eattacker ) && isDefined( eattacker.is_zombie ) && eattacker.is_zombie || isplayer( eattacker ) )
|
||||
if ( isDefined( eattacker ) && is_true( eattacker.is_zombie ) || isplayer( eattacker ) )
|
||||
{
|
||||
if ( isDefined( self.hasriotshield ) && self.hasriotshield && isDefined( vdir ) )
|
||||
if ( is_true( self.hasriotshield ) && isDefined( vdir ) )
|
||||
{
|
||||
if ( isDefined( self.hasriotshieldequipped ) && self.hasriotshieldequipped )
|
||||
if ( is_true( self.hasriotshieldequipped ) )
|
||||
{
|
||||
if ( self player_shield_facing_attacker( vdir, 0.2 ) && isDefined( self.player_shield_apply_damage ) )
|
||||
{
|
||||
@ -4167,11 +4165,11 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( self.is_zombie ) && self.is_zombie && isDefined( eattacker.is_zombie ) && eattacker.is_zombie )
|
||||
if ( is_true( self.is_zombie ) && is_true( eattacker.is_zombie ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( eattacker.is_zombie ) && eattacker.is_zombie )
|
||||
if ( is_true( eattacker.is_zombie ) )
|
||||
{
|
||||
self.ignoreattacker = eattacker;
|
||||
self thread remove_ignore_attacker();
|
||||
@ -4198,9 +4196,9 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
self playrumbleonentity( "damage_heavy" );
|
||||
}
|
||||
canexert = 1;
|
||||
if ( isDefined( level.pers_upgrade_flopper ) && level.pers_upgrade_flopper )
|
||||
if ( is_true( level.pers_upgrade_flopper ) )
|
||||
{
|
||||
if ( isDefined( self.pers_upgrades_awarded[ "flopper" ] ) && self.pers_upgrades_awarded[ "flopper" ] )
|
||||
if ( is_true( self.pers_upgrades_awarded[ "flopper" ] ) )
|
||||
{
|
||||
if ( smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_GRENADE_SPLASH" )
|
||||
{
|
||||
@ -4208,7 +4206,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isDefined( canexert ) && canexert )
|
||||
if ( is_true( canexert ) )
|
||||
{
|
||||
if ( randomintrange( 0, 1 ) == 0 )
|
||||
{
|
||||
@ -4241,7 +4239,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( level.pers_upgrade_flopper ) && level.pers_upgrade_flopper )
|
||||
if ( is_true( level.pers_upgrade_flopper ) )
|
||||
{
|
||||
if ( self maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_flopper_damage_check( smeansofdeath, idamage ) )
|
||||
{
|
||||
@ -4256,14 +4254,14 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
if ( isDefined( level.pers_upgrade_flopper ) && level.pers_upgrade_flopper )
|
||||
if ( is_true( level.pers_upgrade_flopper ) )
|
||||
{
|
||||
if ( isDefined( self.pers_upgrades_awarded[ "flopper" ] ) && self.pers_upgrades_awarded[ "flopper" ] )
|
||||
if ( is_true( self.pers_upgrades_awarded[ "flopper" ] ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
if ( self.health > 75 && isDefined( self.is_zombie ) && !self.is_zombie )
|
||||
if ( self.health > 75 && !is_true( self.is_zombie ) )
|
||||
{
|
||||
return 75;
|
||||
}
|
||||
@ -4313,7 +4311,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
if ( isDefined( eattacker ) && isplayer( eattacker ) && eattacker.team != self.team && isDefined( self.laststand ) && !self.laststand || !self maps/mp/zombies/_zm_laststand::player_is_in_laststand() || !isDefined( self.last_player_attacker ) )
|
||||
{
|
||||
if ( isDefined( eattacker.maxhealth ) && isDefined( eattacker.is_zombie ) && eattacker.is_zombie )
|
||||
if ( isDefined( eattacker.maxhealth ) && is_true( eattacker.is_zombie ) )
|
||||
{
|
||||
eattacker.health = eattacker.maxhealth;
|
||||
}
|
||||
@ -4346,15 +4344,25 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
count++;
|
||||
}
|
||||
}
|
||||
if ( ( level.errorDisplayLevel == 0 || level.errorDisplayLevel == 3 ) && level.debugLogging_zm )
|
||||
{
|
||||
logline1 = "INFO: _zm.gsc player_damage_override() count is: " + count + " \n";
|
||||
logprint( logline1 );
|
||||
}
|
||||
//checked against bo3 _zm.gsc changed to match
|
||||
if ( count < players.size || isDefined( level._game_module_game_end_check ) && ![[ level._game_module_game_end_check ]]() )
|
||||
{
|
||||
if ( isDefined( self.lives ) && self.lives > 0 || isDefined( level.force_solo_quick_revive ) && level.force_solo_quick_revive && self hasperk( "specialty_quickrevive" ) )
|
||||
if ( isDefined( self.lives ) && self.lives > 0 || is_true( level.force_solo_quick_revive ) && self hasperk( "specialty_quickrevive" ) )
|
||||
{
|
||||
self thread wait_and_revive();
|
||||
}
|
||||
return finaldamage;
|
||||
}
|
||||
if ( ( level.errorDisplayLevel == 0 || level.errorDisplayLevel == 3 ) && level.debugLogging_zm )
|
||||
{
|
||||
logline2 = "INFO: _zm.gsc player_damage_override() self.lives is: " + self.lives + " \n";
|
||||
logprint( logline2 );
|
||||
}
|
||||
if ( players.size == 1 && flag( "solo_game" ) )
|
||||
{
|
||||
if ( self.lives == 0 || !self hasperk( "specialty_quickrevive" ) )
|
||||
@ -4368,7 +4376,7 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
non_solo_death = 1;
|
||||
}
|
||||
if ( ( solo_death || non_solo_death ) && isDefined( level.no_end_game_check ) && !level.no_end_game_check )
|
||||
if ( ( solo_death || non_solo_death ) && !is_true( level.no_end_game_check ) )
|
||||
{
|
||||
level notify( "stop_suicide_trigger" );
|
||||
self thread maps/mp/zombies/_zm_laststand::playerlaststand( einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime );
|
||||
@ -4383,10 +4391,17 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ( level.errorDisplayLevel == 0 || level.errorDisplayLevel == 3 ) && level.debugLogging_zm )
|
||||
{
|
||||
logline3 = "INFO: _zm.gsc player_damage_override() player_fake_death() called " + " \n";
|
||||
logprint( logline3 );
|
||||
}
|
||||
self thread player_fake_death();
|
||||
}
|
||||
}
|
||||
if ( count == players.size && isDefined( level.no_end_game_check ) && !level.no_end_game_check )
|
||||
solo_flag = flag( "solo_game" );
|
||||
player_has_quickrevive = self hasperk( "specialty_quickrevive" );
|
||||
if ( count == players.size && !is_true( level.no_end_game_check ) )
|
||||
{
|
||||
if ( players.size == 1 && flag( "solo_game" ) )
|
||||
{
|
||||
@ -4399,6 +4414,11 @@ player_damage_override( einflictor, eattacker, idamage, idflags, smeansofdeath,
|
||||
{
|
||||
increment_dog_round_stat( "lost" );
|
||||
}
|
||||
if ( ( level.errorDisplayLevel == 0 || level.errorDisplayLevel == 3 ) && level.debugLogging_zm )
|
||||
{
|
||||
logline4 = "INFO: _zm.gsc player_damage_override() end_game is notified " + " player lives: " + self.lives + " flag( solo_game ) " + solo_flag + " players in game: " + players.size + " level.no_end_game_check: " + level.no_end_game_check + " player has quick revive: " + player_has_quickrevive + " \n";
|
||||
logprint( logline4 );
|
||||
}
|
||||
level notify( "end_game" );
|
||||
}
|
||||
else
|
||||
@ -4470,7 +4490,7 @@ wait_and_revive() //checked changed to match cerberus output //checked against b
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ( isDefined( self.pers_upgrades_awarded[ "perk_lose" ] ) && self.pers_upgrades_awarded[ "perk_lose" ] )
|
||||
if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
|
||||
{
|
||||
self maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save();
|
||||
}
|
||||
@ -4496,7 +4516,7 @@ wait_and_revive() //checked changed to match cerberus output //checked against b
|
||||
self.lives--;
|
||||
|
||||
self.waiting_to_revive = 0;
|
||||
if ( isDefined( self.pers_upgrades_awarded[ "perk_lose" ] ) && self.pers_upgrades_awarded[ "perk_lose" ] )
|
||||
if ( is_true( self.pers_upgrades_awarded[ "perk_lose" ] ) )
|
||||
{
|
||||
self thread maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_perk_lose_restore();
|
||||
}
|
||||
@ -4525,7 +4545,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
}
|
||||
if ( !isplayer( attacker ) && isDefined( self.non_attacker_func ) )
|
||||
{
|
||||
if ( isDefined( self.non_attack_func_takes_attacker ) && self.non_attack_func_takes_attacker )
|
||||
if ( is_true( self.non_attack_func_takes_attacker ) )
|
||||
{
|
||||
return self [[ self.non_attacker_func ]]( damage, weapon, attacker );
|
||||
}
|
||||
@ -4556,7 +4576,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
{
|
||||
attacker = attacker.owner;
|
||||
}
|
||||
if ( isDefined( self.in_water ) && self.in_water )
|
||||
if ( is_true( self.in_water ) )
|
||||
{
|
||||
if ( int( final_damage ) >= self.health )
|
||||
{
|
||||
@ -4568,7 +4588,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
{
|
||||
final_damage *= 2;
|
||||
}
|
||||
if ( isDefined( level.headshots_only ) && level.headshots_only && isDefined( attacker ) && isplayer( attacker ) )
|
||||
if ( is_true( level.headshots_only ) && isDefined( attacker ) && isplayer( attacker ) )
|
||||
{
|
||||
//changed to match bo3 _zm.gsc behavior
|
||||
if ( meansofdeath == "MOD_MELEE" && shitloc == "head" || meansofdeath == "MOD_MELEE" && shitloc == "helmet" )
|
||||
@ -4590,7 +4610,7 @@ actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon,
|
||||
actor_damage_override_wrapper( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex ) //checked does not match cerberus output did not change
|
||||
{
|
||||
damage_override = self actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
|
||||
if ( ( self.health - damage_override ) > 0 || isDefined( self.dont_die_on_me ) && !self.dont_die_on_me )
|
||||
if ( ( self.health - damage_override ) > 0 || !is_true( self.dont_die_on_me ) )
|
||||
{
|
||||
self finishactordamage( inflictor, attacker, damage_override, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex );
|
||||
}
|
||||
@ -4645,7 +4665,7 @@ actor_killed_override( einflictor, attacker, idamage, smeansofdeath, sweapon, vd
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( isDefined( self.is_ziplining ) && self.is_ziplining )
|
||||
if ( is_true( self.is_ziplining ) )
|
||||
{
|
||||
self.deathanim = undefined;
|
||||
}
|
||||
@ -5102,7 +5122,7 @@ zombie_game_over_death() //checked changed to match cerberus output
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if ( isDefined( zombies[ i ].ignore_game_over_death ) && zombies[ i ].ignore_game_over_death )
|
||||
if ( is_true( zombies[ i ].ignore_game_over_death ) )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
@ -5163,8 +5183,8 @@ player_intermission() //checked changed to match cerberus output
|
||||
{
|
||||
if ( !isdefined( org ) )
|
||||
{
|
||||
org = spawn("script_model", self.origin + VectorScale( 0, 0, -1, 60));
|
||||
org setmodel("tag_origin");
|
||||
org = spawn( "script_model", self.origin + VectorScale( 0, 0, -1, 60 ) );
|
||||
org setmodel( "tag_origin" );
|
||||
}
|
||||
org.origin = points[ i ].origin;
|
||||
org.angles = points[ i ].angles;
|
||||
@ -5178,7 +5198,7 @@ player_intermission() //checked changed to match cerberus output
|
||||
speed = 20;
|
||||
if ( isdefined( points[ i ].speed ) )
|
||||
{
|
||||
speed = points[i].speed;
|
||||
speed = points[ i ].speed;
|
||||
}
|
||||
target_point = getstruct( points[ i ].target, "targetname" );
|
||||
dist = distance( points[ i ].origin, target_point.origin );
|
||||
@ -5215,13 +5235,13 @@ fade_up_over_time( t ) //checked matches cerberus output
|
||||
self.alpha = 1;
|
||||
}
|
||||
|
||||
default_exit_level() //checked changed to match cerberus output
|
||||
default_exit_level() //checked partially changed match beta dump see info.md
|
||||
{
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
i = 0;
|
||||
while ( i < zombies.size )
|
||||
{
|
||||
if( isdefined(zombies[ i ].ignore_solo_last_stand ) && zombies[ i ].ignore_solo_last_stand )
|
||||
if( is_true( zombies[ i ].ignore_solo_last_stand ) )
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
@ -5235,10 +5255,11 @@ default_exit_level() //checked changed to match cerberus output
|
||||
if ( zombies[ i ].ignoreme )
|
||||
{
|
||||
zombies[ i ] thread default_delayed_exit();
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
zombies[ i ] thread default_find_exit_point();
|
||||
else
|
||||
{
|
||||
zombies[ i ] thread default_find_exit_point();
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
@ -5327,7 +5348,7 @@ register_sidequest( id, sidequest_stat ) //checked changed to match cerberus out
|
||||
return;
|
||||
}
|
||||
*/
|
||||
if ( isDefined( level.zm_disable_recording_stats ) && level.zm_disable_recording_stats )
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -5364,7 +5385,7 @@ set_sidequest_completed( id ) //checked changed to match cerberus output
|
||||
return;
|
||||
}
|
||||
*/
|
||||
if ( isDefined( level.zm_disable_recording_stats ) && level.zm_disable_recording_stats )
|
||||
if ( is_true( level.zm_disable_recording_stats ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -5381,7 +5402,7 @@ set_sidequest_completed( id ) //checked changed to match cerberus output
|
||||
|
||||
playswipesound( mod, attacker ) //checked matches cerberus output
|
||||
{
|
||||
if ( isDefined( attacker.is_zombie ) && attacker.is_zombie )
|
||||
if ( is_true( attacker.is_zombie ) )
|
||||
{
|
||||
self playsoundtoplayer( "evt_player_swiped", self );
|
||||
return;
|
||||
@ -5517,7 +5538,7 @@ check_quickrevive_for_hotjoin( disconnecting_player ) //checked changed to match
|
||||
subtract_num = 1;
|
||||
}
|
||||
players = get_players();
|
||||
if ( ( players.size - subtract_num ) == 1 || isDefined( level.force_solo_quick_revive ) && level.force_solo_quick_revive )
|
||||
if ( ( players.size - subtract_num ) == 1 || is_true( level.force_solo_quick_revive ) )
|
||||
{
|
||||
solo_mode = 1;
|
||||
if ( !flag( "solo_game" ) )
|
||||
@ -5597,6 +5618,11 @@ player_too_many_players_check() //checked matches cerberus output
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user