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https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
fixed ammo buys attachments and limited weapons
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7e6449d7e3
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@ -589,16 +589,16 @@ add_attachments( weapon_name, upgrade_name ) //checked does not match cerberus o
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row = tablelookuprownum( table, 0, upgrade_name );
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if ( row > -1 )
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{
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level.zombie_weapons[ weapon_name ].default_attachment = TableLookUp( table, 0, upgrade.name, 1 );
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level.zombie_weapons[ weapon_name ].default_attachment = TableLookUp( table, 0, upgrade_name, 1 );
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level.zombie_weapons[ weapon_name ].addon_attachments = [];
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index = 2;
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next_addon = TableLookUp( table, 0, upgrade.name, index );
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next_addon = TableLookUp( table, 0, upgrade_name, index );
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while ( isdefined( next_addon ) && next_addon.size > 0 )
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{
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level.zombie_weapons[ weapon_name ].addon_attachments[ level.zombie_weapons[ weapon_name ].addon_attachments.size ] = next_addon;
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index++;
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next_addon = TableLookUp( table, 0, upgrade.name, index );
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next_addon = TableLookUp( table, 0, upgrade_name, index );
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}
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}
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}
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@ -741,11 +741,6 @@ init_weapons() //checked matches cerberus output
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[[ level._zombie_custom_add_weapons ]]();
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}
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precachemodel( "zombie_teddybear" );
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if ( level.debugLogging_zm_weapons )
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{
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logline1 = "_zm_weapons.gsc init_weapons() completed its operation" + "\n";
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logprint( logline1 );
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}
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}
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add_limited_weapon( weapon_name, amount ) //checked matches cerberus output
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@ -759,10 +754,8 @@ add_limited_weapon( weapon_name, amount ) //checked matches cerberus output
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limited_weapon_below_quota( weapon, ignore_player, pap_triggers ) //checked changed to match cerberus output
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{
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if ( isDefined( level.limited_weapons[ weapon ] ) )
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{
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if ( !isDefined( pap_triggers ) )
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{
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if ( !isDefined( level.pap_triggers ) )
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@ -806,7 +799,7 @@ limited_weapon_below_quota( weapon, ignore_player, pap_triggers ) //checked chan
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}
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for ( k = 0; k < pap_triggers.size; k++ )
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{
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if ( isDefined( pap_triggers[ k ].current_weapon ) && pap_triggers[ k ].current_weapon == weapon || pap_triggers[ k ].current_weapon == upgradedweapon )
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if ( isDefined( pap_triggers[ k ].current_weapon ) && pap_triggers[ k ].current_weapon == weapon || isDefined( pap_triggers[ k ].current_weapon ) && pap_triggers[ k ].current_weapon == upgradedweapon )
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{
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count++;
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if ( count >= limit )
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@ -853,7 +846,6 @@ limited_weapon_below_quota( weapon, ignore_player, pap_triggers ) //checked chan
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}
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}
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return 1;
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}
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add_custom_limited_weapon_check( callback ) //checked matches cerberus output
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@ -994,7 +986,7 @@ init_spawnable_weapon_upgrade() //checked partially changed to match cerberus ou
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else
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{
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unitrigger_stub.hint_parm1 = get_weapon_display_name( spawn_list[ i ].zombie_weapon_upgrade );
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if ( isDefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
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if ( !isDefined( unitrigger_stub.hint_parm1 ) || unitrigger_stub.hint_parm1 == "" || unitrigger_stub.hint_parm1 == "none" )
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{
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unitrigger_stub.hint_parm1 = "missing weapon name " + spawn_list[ i ].zombie_weapon_upgrade;
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}
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@ -1035,11 +1027,6 @@ init_spawnable_weapon_upgrade() //checked partially changed to match cerberus ou
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}
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level._spawned_wallbuys = spawn_list;
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tempmodel delete();
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if ( level.debugLogging_zm_weapons )
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{
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logline2 = "_zm_weapons.gsc init_spawnable_weapon_upgrade() completed its operation" + "\n";
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logprint( logline2 );
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}
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}
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add_dynamic_wallbuy( weapon, wallbuy, pristine ) //checked partially changed to match cerberus output
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@ -1206,7 +1193,7 @@ wall_weapon_update_prompt( player ) //checked partially changed to match cerberu
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{
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cost = get_weapon_cost( weapon );
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weapon_display = get_weapon_display_name( weapon );
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if ( isDefined( weapon_display ) || weapon_display == "" || weapon_display == "none" )
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if ( !isDefined( weapon_display ) || weapon_display == "" || weapon_display == "none" )
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{
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weapon_display = "missing weapon name " + weapon;
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}
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@ -1227,11 +1214,6 @@ wall_weapon_update_prompt( player ) //checked partially changed to match cerberu
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self.stub.cursor_hint = "HINT_WEAPON";
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self.stub.cursor_hint_weapon = weapon;
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self setcursorhint( self.stub.cursor_hint, self.stub.cursor_hint_weapon );
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if ( level.debugLogging_zm_weapons )
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{
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logline3 = "_zm_weapons.gsc wall_weapon_update_prompt() completed its operation" + "\n";
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logprint( logline3 );
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}
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return 1;
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}
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@ -1638,7 +1620,7 @@ weapon_supports_attachments( weaponname ) //checked changed at own discretion
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{
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attachments = level.zombie_weapons[ weaponname ].addon_attachments;
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}
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if ( isDefined( attachments ) && attachments.size > 1 )
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if ( isDefined( attachments ) && attachments.size > 0 ) //was 1
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{
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return 1;
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}
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@ -1818,9 +1800,9 @@ can_upgrade_weapon( weaponname ) //checked changed to match cerberus output
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}
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weaponname = tolower( weaponname );
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weaponname = get_base_name( weaponname );
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if ( !is_weapon_upgraded( weaponname ) )
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if ( !is_weapon_upgraded( weaponname ) && isDefined( level.zombie_weapons[ weaponname ].upgrade_name ) )
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{
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return isDefined( level.zombie_weapons[ weaponname ].upgrade_name );
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return 1;
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}
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if ( isDefined( level.zombiemode_reusing_pack_a_punch ) && level.zombiemode_reusing_pack_a_punch && weapon_supports_attachments( weaponname ) )
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{
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@ -2622,7 +2604,7 @@ ammo_give( weapon ) //checked changed to match cerberus output
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stockmax = weaponstartammo( weapon );
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clipcount = self getweaponammoclip( weapon );
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currstock = self getammocount( weapon );
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if ( currstock - clipcount >= stockmax )
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if ( ( currstock - clipcount ) >= stockmax )
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{
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give_ammo = 0;
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}
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@ -2823,3 +2805,5 @@ register_zombie_weapon_callback( str_weapon, func ) //checked matches cerberus o
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