Checked zm_nuked_perks.gsc.

This commit is contained in:
JezuzLizard 2020-12-19 13:12:44 -08:00
parent f272b49867
commit 282de15f87

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@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_game_module;
#include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_perks;
@ -6,17 +7,15 @@
#include maps/mp/_utility;
#include common_scripts/utility;
init_nuked_perks()
init_nuked_perks() //checked changed to match cerberus output
{
level.perk_arrival_vehicle = getent( "perk_arrival_vehicle", "targetname" );
level.perk_arrival_vehicle setmodel( "tag_origin" );
flag_init( "perk_vehicle_bringing_in_perk" );
structs = getstructarray( "zm_perk_machine", "targetname" );
i = 0;
while ( i < structs.size )
for ( i = 0; i < structs.size; i++ )
{
structs[ i ] structdelete();
i++;
}
level.nuked_perks = [];
level.nuked_perks[ 0 ] = spawnstruct();
@ -44,12 +43,10 @@ init_nuked_perks()
{
level.override_perk_targetname = "zm_perk_machine_override";
revive_perk_structs = getstructarray( "solo_revive", "targetname" );
i = 0;
while ( i < revive_perk_structs.size )
for ( i = 0; i < revive_perk_structs.size; i++ )
{
random_revive_structs[ i ] = getstruct( revive_perk_structs[ i ].target, "targetname" );
random_revive_structs[ i ].script_int = revive_perk_structs[ i ].script_int;
i++;
}
level.random_revive_structs = array_randomize( random_revive_structs );
level.random_revive_structs[ 0 ].targetname = "zm_perk_machine_override";
@ -62,22 +59,21 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
}
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_revive_structs[ 0 ];
/*
/#
level.random_revive_structs[ 0 ] thread draw_debug_location();
#/
*/
random_perk_structs = [];
perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" );
perk_structs = array_exclude( perk_structs, revive_perk_structs );
i = 0;
while ( i < perk_structs.size )
for ( i = 0; i < perk_structs.size; i++ )
{
random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" );
random_perk_structs[ i ].script_int = perk_structs[ i ].script_int;
i++;
}
level.random_perk_structs = array_randomize( random_perk_structs );
i = 1;
while ( i < 5 )
for ( i = 1; i < 5; i++ )
{
level.random_perk_structs[ i ].targetname = "zm_perk_machine_override";
level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model;
@ -89,25 +85,23 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
}
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ];
/*
/#
level.random_perk_structs[ i ] thread draw_debug_location();
#/
i++;
*/
}
}
else level.override_perk_targetname = "zm_perk_machine_override";
level.override_perk_targetname = "zm_perk_machine_override";
random_perk_structs = [];
perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" );
i = 0;
while ( i < perk_structs.size )
for ( i = 0; i < perk_structs.size; i++ )
{
random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" );
random_perk_structs[ i ].script_int = perk_structs[ i ].script_int;
i++;
}
level.random_perk_structs = array_randomize( random_perk_structs );
i = 0;
while ( i < 5 )
for ( i = 0; i < 5; i++ )
{
level.random_perk_structs[ i ].targetname = "zm_perk_machine_override";
level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model;
@ -119,20 +113,19 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
}
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ];
/*
/#
level.random_perk_structs[ i ] thread draw_debug_location();
#/
i++;
*/
}
}
draw_debug_location()
draw_debug_location() //checked matches cerberus output
{
/#
#/
}
wait_for_round_range( start_round, end_round )
wait_for_round_range( start_round, end_round ) //checked matches cerberus output
{
round_to_spawn = randomintrange( start_round, end_round );
while ( level.round_number < round_to_spawn )
@ -141,7 +134,7 @@ wait_for_round_range( start_round, end_round )
}
}
bring_random_perk( machines, machine_triggers )
bring_random_perk( machines, machine_triggers ) //checked matches cerberus output
{
count = machines.size;
if ( count <= 0 )
@ -154,7 +147,7 @@ bring_random_perk( machines, machine_triggers )
arrayremoveindex( machine_triggers, index );
}
bring_perk( machine, trigger )
bring_perk( machine, trigger ) //checked changed to match cerberus output
{
players = get_players();
is_doubletap = 0;
@ -162,7 +155,7 @@ bring_perk( machine, trigger )
is_revive = 0;
is_jugger = 0;
flag_waitopen( "perk_vehicle_bringing_in_perk" );
playsoundatposition( "zmb_perks_incoming_quad_front", ( 0, -1, 0 ) );
playsoundatposition( "zmb_perks_incoming_quad_front", ( 0, 0, 0 ) );
playsoundatposition( "zmb_perks_incoming_alarm", ( -2198, 486, 327 ) );
machine setclientfield( "clientfield_perk_intro_fx", 1 );
machine.fx = spawn( "script_model", machine.origin );
@ -171,14 +164,16 @@ bring_perk( machine, trigger )
machine.fx.angles = machine.angles;
machine.fx setmodel( "tag_origin" );
machine.fx linkto( machine );
machine linkto( level.perk_arrival_vehicle, "tag_origin", ( 0, -1, 0 ), ( 0, -1, 0 ) );
machine linkto( level.perk_arrival_vehicle, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
start_node = getvehiclenode( "perk_arrival_path_" + machine.script_int, "targetname" );
/*
/#
level.perk_arrival_vehicle thread draw_debug_location();
#/
*/
level.perk_arrival_vehicle perk_follow_path( start_node );
machine unlink();
offset = ( 0, -1, 0 );
offset = ( 0, 0, 0 );
if ( issubstr( machine.targetname, "doubletap" ) )
{
forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) );
@ -198,14 +193,11 @@ bring_perk( machine, trigger )
trigger.blocker_model hide();
is_revive = 1;
}
else
else if ( issubstr( machine.targetname, "jugger" ) )
{
if ( issubstr( machine.targetname, "jugger" ) )
{
forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) );
offset = vectorScale( forward_dir * -1, 10 );
is_jugger = 1;
}
forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) );
offset = vectorScale( forward_dir * -1, 10 );
is_jugger = 1;
}
if ( !is_revive )
{
@ -219,7 +211,7 @@ bring_perk( machine, trigger )
level.quick_revive_final_pos = machine.origin;
level.quick_revive_final_angles = machine.angles;
}
machine.fx stoploopsound( 0,5 );
machine.fx stoploopsound( 0.5 );
machine setclientfield( "clientfield_perk_intro_fx", 0 );
playsoundatposition( "zmb_perks_incoming_land", machine.origin );
trigger trigger_on();
@ -228,7 +220,7 @@ bring_perk( machine, trigger )
machine.fx delete();
machine notify( machine.turn_on_notify );
level notify( machine.turn_on_notify );
machine vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
machine vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine playsound( "zmb_perks_power_on" );
machine maps/mp/zombies/_zm_perks::perk_fx( undefined, 1 );
if ( is_revive )
@ -244,32 +236,28 @@ bring_perk( machine, trigger )
{
machine thread maps/mp/zombies/_zm_perks::perk_fx( "doubletap_light" );
}
else
else if ( is_sleight )
{
if ( is_sleight )
{
machine thread maps/mp/zombies/_zm_perks::perk_fx( "sleight_light" );
}
machine thread maps/mp/zombies/_zm_perks::perk_fx( "sleight_light" );
}
}
perk_incoming_sound()
perk_incoming_sound() //checked matches cerberus output
{
self endon( "death" );
wait 10;
self playsound( "zmb_perks_incoming" );
}
bring_perk_landing_damage()
bring_perk_landing_damage() //checked partially changed to match cerberus output see info.md No. 2
{
player_prone_damage_radius = 300;
earthquake( 0,7, 2,5, self.origin, 1000 );
earthquake( 0.7, 2.5, self.origin, 1000 );
radiusdamage( self.origin, player_prone_damage_radius, 10, 5, undefined, "MOD_EXPLOSIVE" );
exploder( 500 + self.script_int );
exploder( 511 );
players = get_players();
i = 0;
while ( i < players.size )
for ( i = 0; i < players.size; i++ )
{
if ( distancesquared( players[ i ].origin, self.origin ) <= ( player_prone_damage_radius * player_prone_damage_radius ) )
{
@ -277,35 +265,28 @@ bring_perk_landing_damage()
players[ i ] shellshock( "default", 1,5 );
radiusdamage( players[ i ].origin, player_prone_damage_radius / 2, 10, 5, undefined, "MOD_EXPLOSIVE" );
}
i++;
}
zombies = getaiarray( level.zombie_team );
i = 0;
while ( i < zombies.size )
for ( i = 0; i < zombies.size; i++ )
{
zombie = zombies[ i ];
if ( !isDefined( zombie ) || !isalive( zombie ) )
{
i++;
continue;
}
else
{
if ( distancesquared( zombie.origin, self.origin ) > 250000 )
{
i++;
continue;
}
else
{
zombie thread perk_machine_knockdown_zombie( self.origin );
}
}
i++;
}
}
perk_machine_knockdown_zombie( origin )
perk_machine_knockdown_zombie( origin ) //checked matches cerberus output
{
self.a.gib_ref = random( array( "guts", "right_arm", "left_arm" ) );
self thread maps/mp/animscripts/zm_death::do_gib();
@ -314,7 +295,7 @@ perk_machine_knockdown_zombie( origin )
self dodamage( self.health + 100, origin );
}
perk_follow_path( node )
perk_follow_path( node ) //checked matches cerberus output
{
flag_set( "perk_vehicle_bringing_in_perk" );
self notify( "newpath" );
@ -334,13 +315,13 @@ perk_follow_path( node )
flag_clear( "perk_vehicle_bringing_in_perk" );
}
turn_perks_on()
turn_perks_on() //checked matches cerberus output
{
wait 3;
maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
}
perks_from_the_sky()
perks_from_the_sky() //checked matches cerberus output
{
level thread turn_perks_on();
top_height = 8000;
@ -352,23 +333,23 @@ perks_from_the_sky()
return;
}
machine_triggers[ 0 ] = getent( "vending_revive", "target" );
move_perk( machines[ 0 ], top_height, 5, 0,001 );
move_perk( machines[ 0 ], top_height, 5, 0.001 );
machine_triggers[ 0 ] trigger_off();
machines[ 1 ] = getent( "vending_doubletap", "targetname" );
machine_triggers[ 1 ] = getent( "vending_doubletap", "target" );
move_perk( machines[ 1 ], top_height, 5, 0,001 );
move_perk( machines[ 1 ], top_height, 5, 0.001 );
machine_triggers[ 1 ] trigger_off();
machines[ 2 ] = getent( "vending_sleight", "targetname" );
machine_triggers[ 2 ] = getent( "vending_sleight", "target" );
move_perk( machines[ 2 ], top_height, 5, 0,001 );
move_perk( machines[ 2 ], top_height, 5, 0.001 );
machine_triggers[ 2 ] trigger_off();
machines[ 3 ] = getent( "vending_jugg", "targetname" );
machine_triggers[ 3 ] = getent( "vending_jugg", "target" );
move_perk( machines[ 3 ], top_height, 5, 0,001 );
move_perk( machines[ 3 ], top_height, 5, 0.001 );
machine_triggers[ 3 ] trigger_off();
machine_triggers[ 4 ] = getent( "specialty_weapupgrade", "script_noteworthy" );
machines[ 4 ] = getent( machine_triggers[ 4 ].target, "targetname" );
move_perk( machines[ 4 ], top_height, 5, 0,001 );
move_perk( machines[ 4 ], top_height, 5, 0.001 );
machine_triggers[ 4 ] trigger_off();
flag_wait( "initial_blackscreen_passed" );
wait randomfloatrange( 5, 15 );
@ -398,7 +379,7 @@ perks_from_the_sky()
bring_random_perk( machines, machine_triggers );
}
move_perk( ent, dist, time, accel )
move_perk( ent, dist, time, accel ) //checked matches cerberus output
{
ent.original_pos = ent.origin;
ent.original_angles = ent.angles;