Checked zm_nuked_perks.gsc.

This commit is contained in:
JezuzLizard 2020-12-19 13:12:44 -08:00
parent f272b49867
commit 282de15f87

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_game_module; #include maps/mp/zombies/_zm_game_module;
#include maps/mp/animscripts/zm_death; #include maps/mp/animscripts/zm_death;
#include maps/mp/zombies/_zm_perks; #include maps/mp/zombies/_zm_perks;
@ -6,17 +7,15 @@
#include maps/mp/_utility; #include maps/mp/_utility;
#include common_scripts/utility; #include common_scripts/utility;
init_nuked_perks() init_nuked_perks() //checked changed to match cerberus output
{ {
level.perk_arrival_vehicle = getent( "perk_arrival_vehicle", "targetname" ); level.perk_arrival_vehicle = getent( "perk_arrival_vehicle", "targetname" );
level.perk_arrival_vehicle setmodel( "tag_origin" ); level.perk_arrival_vehicle setmodel( "tag_origin" );
flag_init( "perk_vehicle_bringing_in_perk" ); flag_init( "perk_vehicle_bringing_in_perk" );
structs = getstructarray( "zm_perk_machine", "targetname" ); structs = getstructarray( "zm_perk_machine", "targetname" );
i = 0; for ( i = 0; i < structs.size; i++ )
while ( i < structs.size )
{ {
structs[ i ] structdelete(); structs[ i ] structdelete();
i++;
} }
level.nuked_perks = []; level.nuked_perks = [];
level.nuked_perks[ 0 ] = spawnstruct(); level.nuked_perks[ 0 ] = spawnstruct();
@ -44,12 +43,10 @@ init_nuked_perks()
{ {
level.override_perk_targetname = "zm_perk_machine_override"; level.override_perk_targetname = "zm_perk_machine_override";
revive_perk_structs = getstructarray( "solo_revive", "targetname" ); revive_perk_structs = getstructarray( "solo_revive", "targetname" );
i = 0; for ( i = 0; i < revive_perk_structs.size; i++ )
while ( i < revive_perk_structs.size )
{ {
random_revive_structs[ i ] = getstruct( revive_perk_structs[ i ].target, "targetname" ); random_revive_structs[ i ] = getstruct( revive_perk_structs[ i ].target, "targetname" );
random_revive_structs[ i ].script_int = revive_perk_structs[ i ].script_int; random_revive_structs[ i ].script_int = revive_perk_structs[ i ].script_int;
i++;
} }
level.random_revive_structs = array_randomize( random_revive_structs ); level.random_revive_structs = array_randomize( random_revive_structs );
level.random_revive_structs[ 0 ].targetname = "zm_perk_machine_override"; level.random_revive_structs[ 0 ].targetname = "zm_perk_machine_override";
@ -62,22 +59,21 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = []; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
} }
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_revive_structs[ 0 ]; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_revive_structs[ 0 ];
/*
/# /#
level.random_revive_structs[ 0 ] thread draw_debug_location(); level.random_revive_structs[ 0 ] thread draw_debug_location();
#/ #/
*/
random_perk_structs = []; random_perk_structs = [];
perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" ); perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" );
perk_structs = array_exclude( perk_structs, revive_perk_structs ); perk_structs = array_exclude( perk_structs, revive_perk_structs );
i = 0; for ( i = 0; i < perk_structs.size; i++ )
while ( i < perk_structs.size )
{ {
random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" ); random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" );
random_perk_structs[ i ].script_int = perk_structs[ i ].script_int; random_perk_structs[ i ].script_int = perk_structs[ i ].script_int;
i++;
} }
level.random_perk_structs = array_randomize( random_perk_structs ); level.random_perk_structs = array_randomize( random_perk_structs );
i = 1; for ( i = 1; i < 5; i++ )
while ( i < 5 )
{ {
level.random_perk_structs[ i ].targetname = "zm_perk_machine_override"; level.random_perk_structs[ i ].targetname = "zm_perk_machine_override";
level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model; level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model;
@ -89,25 +85,23 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = []; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
} }
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ]; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ];
/*
/# /#
level.random_perk_structs[ i ] thread draw_debug_location(); level.random_perk_structs[ i ] thread draw_debug_location();
#/ #/
i++; */
} }
} }
else level.override_perk_targetname = "zm_perk_machine_override"; level.override_perk_targetname = "zm_perk_machine_override";
random_perk_structs = []; random_perk_structs = [];
perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" ); perk_structs = getstructarray( "zm_random_machine", "script_noteworthy" );
i = 0; for ( i = 0; i < perk_structs.size; i++ )
while ( i < perk_structs.size )
{ {
random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" ); random_perk_structs[ i ] = getstruct( perk_structs[ i ].target, "targetname" );
random_perk_structs[ i ].script_int = perk_structs[ i ].script_int; random_perk_structs[ i ].script_int = perk_structs[ i ].script_int;
i++;
} }
level.random_perk_structs = array_randomize( random_perk_structs ); level.random_perk_structs = array_randomize( random_perk_structs );
i = 0; for ( i = 0; i < 5; i++ )
while ( i < 5 )
{ {
level.random_perk_structs[ i ].targetname = "zm_perk_machine_override"; level.random_perk_structs[ i ].targetname = "zm_perk_machine_override";
level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model; level.random_perk_structs[ i ].model = level.nuked_perks[ i ].model;
@ -119,20 +113,19 @@ init_nuked_perks()
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = []; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ] = [];
} }
level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ]; level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ][ level.struct_class_names[ "targetname" ][ "zm_perk_machine_override" ].size ] = level.random_perk_structs[ i ];
/*
/# /#
level.random_perk_structs[ i ] thread draw_debug_location(); level.random_perk_structs[ i ] thread draw_debug_location();
#/ #/
i++; */
} }
} }
draw_debug_location() draw_debug_location() //checked matches cerberus output
{ {
/#
#/
} }
wait_for_round_range( start_round, end_round ) wait_for_round_range( start_round, end_round ) //checked matches cerberus output
{ {
round_to_spawn = randomintrange( start_round, end_round ); round_to_spawn = randomintrange( start_round, end_round );
while ( level.round_number < round_to_spawn ) while ( level.round_number < round_to_spawn )
@ -141,7 +134,7 @@ wait_for_round_range( start_round, end_round )
} }
} }
bring_random_perk( machines, machine_triggers ) bring_random_perk( machines, machine_triggers ) //checked matches cerberus output
{ {
count = machines.size; count = machines.size;
if ( count <= 0 ) if ( count <= 0 )
@ -154,7 +147,7 @@ bring_random_perk( machines, machine_triggers )
arrayremoveindex( machine_triggers, index ); arrayremoveindex( machine_triggers, index );
} }
bring_perk( machine, trigger ) bring_perk( machine, trigger ) //checked changed to match cerberus output
{ {
players = get_players(); players = get_players();
is_doubletap = 0; is_doubletap = 0;
@ -162,7 +155,7 @@ bring_perk( machine, trigger )
is_revive = 0; is_revive = 0;
is_jugger = 0; is_jugger = 0;
flag_waitopen( "perk_vehicle_bringing_in_perk" ); flag_waitopen( "perk_vehicle_bringing_in_perk" );
playsoundatposition( "zmb_perks_incoming_quad_front", ( 0, -1, 0 ) ); playsoundatposition( "zmb_perks_incoming_quad_front", ( 0, 0, 0 ) );
playsoundatposition( "zmb_perks_incoming_alarm", ( -2198, 486, 327 ) ); playsoundatposition( "zmb_perks_incoming_alarm", ( -2198, 486, 327 ) );
machine setclientfield( "clientfield_perk_intro_fx", 1 ); machine setclientfield( "clientfield_perk_intro_fx", 1 );
machine.fx = spawn( "script_model", machine.origin ); machine.fx = spawn( "script_model", machine.origin );
@ -171,14 +164,16 @@ bring_perk( machine, trigger )
machine.fx.angles = machine.angles; machine.fx.angles = machine.angles;
machine.fx setmodel( "tag_origin" ); machine.fx setmodel( "tag_origin" );
machine.fx linkto( machine ); machine.fx linkto( machine );
machine linkto( level.perk_arrival_vehicle, "tag_origin", ( 0, -1, 0 ), ( 0, -1, 0 ) ); machine linkto( level.perk_arrival_vehicle, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) );
start_node = getvehiclenode( "perk_arrival_path_" + machine.script_int, "targetname" ); start_node = getvehiclenode( "perk_arrival_path_" + machine.script_int, "targetname" );
/*
/# /#
level.perk_arrival_vehicle thread draw_debug_location(); level.perk_arrival_vehicle thread draw_debug_location();
#/ #/
*/
level.perk_arrival_vehicle perk_follow_path( start_node ); level.perk_arrival_vehicle perk_follow_path( start_node );
machine unlink(); machine unlink();
offset = ( 0, -1, 0 ); offset = ( 0, 0, 0 );
if ( issubstr( machine.targetname, "doubletap" ) ) if ( issubstr( machine.targetname, "doubletap" ) )
{ {
forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) ); forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) );
@ -198,14 +193,11 @@ bring_perk( machine, trigger )
trigger.blocker_model hide(); trigger.blocker_model hide();
is_revive = 1; is_revive = 1;
} }
else else if ( issubstr( machine.targetname, "jugger" ) )
{ {
if ( issubstr( machine.targetname, "jugger" ) ) forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) );
{ offset = vectorScale( forward_dir * -1, 10 );
forward_dir = anglesToForward( machine.original_angles + vectorScale( ( 0, -1, 0 ), 90 ) ); is_jugger = 1;
offset = vectorScale( forward_dir * -1, 10 );
is_jugger = 1;
}
} }
if ( !is_revive ) if ( !is_revive )
{ {
@ -219,7 +211,7 @@ bring_perk( machine, trigger )
level.quick_revive_final_pos = machine.origin; level.quick_revive_final_pos = machine.origin;
level.quick_revive_final_angles = machine.angles; level.quick_revive_final_angles = machine.angles;
} }
machine.fx stoploopsound( 0,5 ); machine.fx stoploopsound( 0.5 );
machine setclientfield( "clientfield_perk_intro_fx", 0 ); machine setclientfield( "clientfield_perk_intro_fx", 0 );
playsoundatposition( "zmb_perks_incoming_land", machine.origin ); playsoundatposition( "zmb_perks_incoming_land", machine.origin );
trigger trigger_on(); trigger trigger_on();
@ -228,7 +220,7 @@ bring_perk( machine, trigger )
machine.fx delete(); machine.fx delete();
machine notify( machine.turn_on_notify ); machine notify( machine.turn_on_notify );
level notify( machine.turn_on_notify ); level notify( machine.turn_on_notify );
machine vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 ); machine vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0.3, 0.4, 3 );
machine playsound( "zmb_perks_power_on" ); machine playsound( "zmb_perks_power_on" );
machine maps/mp/zombies/_zm_perks::perk_fx( undefined, 1 ); machine maps/mp/zombies/_zm_perks::perk_fx( undefined, 1 );
if ( is_revive ) if ( is_revive )
@ -244,32 +236,28 @@ bring_perk( machine, trigger )
{ {
machine thread maps/mp/zombies/_zm_perks::perk_fx( "doubletap_light" ); machine thread maps/mp/zombies/_zm_perks::perk_fx( "doubletap_light" );
} }
else else if ( is_sleight )
{ {
if ( is_sleight ) machine thread maps/mp/zombies/_zm_perks::perk_fx( "sleight_light" );
{
machine thread maps/mp/zombies/_zm_perks::perk_fx( "sleight_light" );
}
} }
} }
perk_incoming_sound() perk_incoming_sound() //checked matches cerberus output
{ {
self endon( "death" ); self endon( "death" );
wait 10; wait 10;
self playsound( "zmb_perks_incoming" ); self playsound( "zmb_perks_incoming" );
} }
bring_perk_landing_damage() bring_perk_landing_damage() //checked partially changed to match cerberus output see info.md No. 2
{ {
player_prone_damage_radius = 300; player_prone_damage_radius = 300;
earthquake( 0,7, 2,5, self.origin, 1000 ); earthquake( 0.7, 2.5, self.origin, 1000 );
radiusdamage( self.origin, player_prone_damage_radius, 10, 5, undefined, "MOD_EXPLOSIVE" ); radiusdamage( self.origin, player_prone_damage_radius, 10, 5, undefined, "MOD_EXPLOSIVE" );
exploder( 500 + self.script_int ); exploder( 500 + self.script_int );
exploder( 511 ); exploder( 511 );
players = get_players(); players = get_players();
i = 0; for ( i = 0; i < players.size; i++ )
while ( i < players.size )
{ {
if ( distancesquared( players[ i ].origin, self.origin ) <= ( player_prone_damage_radius * player_prone_damage_radius ) ) if ( distancesquared( players[ i ].origin, self.origin ) <= ( player_prone_damage_radius * player_prone_damage_radius ) )
{ {
@ -277,35 +265,28 @@ bring_perk_landing_damage()
players[ i ] shellshock( "default", 1,5 ); players[ i ] shellshock( "default", 1,5 );
radiusdamage( players[ i ].origin, player_prone_damage_radius / 2, 10, 5, undefined, "MOD_EXPLOSIVE" ); radiusdamage( players[ i ].origin, player_prone_damage_radius / 2, 10, 5, undefined, "MOD_EXPLOSIVE" );
} }
i++;
} }
zombies = getaiarray( level.zombie_team ); zombies = getaiarray( level.zombie_team );
i = 0; for ( i = 0; i < zombies.size; i++ )
while ( i < zombies.size )
{ {
zombie = zombies[ i ]; zombie = zombies[ i ];
if ( !isDefined( zombie ) || !isalive( zombie ) ) if ( !isDefined( zombie ) || !isalive( zombie ) )
{ {
i++;
continue;
} }
else else
{ {
if ( distancesquared( zombie.origin, self.origin ) > 250000 ) if ( distancesquared( zombie.origin, self.origin ) > 250000 )
{ {
i++;
continue;
} }
else else
{ {
zombie thread perk_machine_knockdown_zombie( self.origin ); zombie thread perk_machine_knockdown_zombie( self.origin );
} }
} }
i++;
} }
} }
perk_machine_knockdown_zombie( origin ) perk_machine_knockdown_zombie( origin ) //checked matches cerberus output
{ {
self.a.gib_ref = random( array( "guts", "right_arm", "left_arm" ) ); self.a.gib_ref = random( array( "guts", "right_arm", "left_arm" ) );
self thread maps/mp/animscripts/zm_death::do_gib(); self thread maps/mp/animscripts/zm_death::do_gib();
@ -314,7 +295,7 @@ perk_machine_knockdown_zombie( origin )
self dodamage( self.health + 100, origin ); self dodamage( self.health + 100, origin );
} }
perk_follow_path( node ) perk_follow_path( node ) //checked matches cerberus output
{ {
flag_set( "perk_vehicle_bringing_in_perk" ); flag_set( "perk_vehicle_bringing_in_perk" );
self notify( "newpath" ); self notify( "newpath" );
@ -334,13 +315,13 @@ perk_follow_path( node )
flag_clear( "perk_vehicle_bringing_in_perk" ); flag_clear( "perk_vehicle_bringing_in_perk" );
} }
turn_perks_on() turn_perks_on() //checked matches cerberus output
{ {
wait 3; wait 3;
maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors(); maps/mp/zombies/_zm_game_module::turn_power_on_and_open_doors();
} }
perks_from_the_sky() perks_from_the_sky() //checked matches cerberus output
{ {
level thread turn_perks_on(); level thread turn_perks_on();
top_height = 8000; top_height = 8000;
@ -352,23 +333,23 @@ perks_from_the_sky()
return; return;
} }
machine_triggers[ 0 ] = getent( "vending_revive", "target" ); machine_triggers[ 0 ] = getent( "vending_revive", "target" );
move_perk( machines[ 0 ], top_height, 5, 0,001 ); move_perk( machines[ 0 ], top_height, 5, 0.001 );
machine_triggers[ 0 ] trigger_off(); machine_triggers[ 0 ] trigger_off();
machines[ 1 ] = getent( "vending_doubletap", "targetname" ); machines[ 1 ] = getent( "vending_doubletap", "targetname" );
machine_triggers[ 1 ] = getent( "vending_doubletap", "target" ); machine_triggers[ 1 ] = getent( "vending_doubletap", "target" );
move_perk( machines[ 1 ], top_height, 5, 0,001 ); move_perk( machines[ 1 ], top_height, 5, 0.001 );
machine_triggers[ 1 ] trigger_off(); machine_triggers[ 1 ] trigger_off();
machines[ 2 ] = getent( "vending_sleight", "targetname" ); machines[ 2 ] = getent( "vending_sleight", "targetname" );
machine_triggers[ 2 ] = getent( "vending_sleight", "target" ); machine_triggers[ 2 ] = getent( "vending_sleight", "target" );
move_perk( machines[ 2 ], top_height, 5, 0,001 ); move_perk( machines[ 2 ], top_height, 5, 0.001 );
machine_triggers[ 2 ] trigger_off(); machine_triggers[ 2 ] trigger_off();
machines[ 3 ] = getent( "vending_jugg", "targetname" ); machines[ 3 ] = getent( "vending_jugg", "targetname" );
machine_triggers[ 3 ] = getent( "vending_jugg", "target" ); machine_triggers[ 3 ] = getent( "vending_jugg", "target" );
move_perk( machines[ 3 ], top_height, 5, 0,001 ); move_perk( machines[ 3 ], top_height, 5, 0.001 );
machine_triggers[ 3 ] trigger_off(); machine_triggers[ 3 ] trigger_off();
machine_triggers[ 4 ] = getent( "specialty_weapupgrade", "script_noteworthy" ); machine_triggers[ 4 ] = getent( "specialty_weapupgrade", "script_noteworthy" );
machines[ 4 ] = getent( machine_triggers[ 4 ].target, "targetname" ); machines[ 4 ] = getent( machine_triggers[ 4 ].target, "targetname" );
move_perk( machines[ 4 ], top_height, 5, 0,001 ); move_perk( machines[ 4 ], top_height, 5, 0.001 );
machine_triggers[ 4 ] trigger_off(); machine_triggers[ 4 ] trigger_off();
flag_wait( "initial_blackscreen_passed" ); flag_wait( "initial_blackscreen_passed" );
wait randomfloatrange( 5, 15 ); wait randomfloatrange( 5, 15 );
@ -398,7 +379,7 @@ perks_from_the_sky()
bring_random_perk( machines, machine_triggers ); bring_random_perk( machines, machine_triggers );
} }
move_perk( ent, dist, time, accel ) move_perk( ent, dist, time, accel ) //checked matches cerberus output
{ {
ent.original_pos = ent.origin; ent.original_pos = ent.origin;
ent.original_angles = ent.angles; ent.original_angles = ent.angles;