mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-07 17:37:50 -05:00
checked 4 scripts in zm_prison_patch
Checked _zm_game_module_grief.gsc, _zm_game_module_meat.gsc, _zm_game_module_utility.gsc, and _zm_weap_tomahawk.gsc.
This commit is contained in:
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88cbdf413c
commit
37cdb1b40d
@ -1,10 +1,12 @@
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//checked includes changed to match cerberus output
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#include maps/mp/zombies/_zm_game_module;
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#include maps/mp/zombies/_zm_game_module_utility;
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#include maps/mp/zombies/_zm_utility;
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#include common_scripts/utility;
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#include maps/mp/gametypes_zm/_hud_util;
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#include maps/mp/_utility;
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register_game_module()
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register_game_module() //checked matches cerberus output
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{
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level.game_module_grief_index = 9;
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maps/mp/zombies/_zm_game_module::register_game_module( level.game_module_grief_index, "zgrief", ::onpreinitgametype, ::onpostinitgametype, undefined, ::onspawnzombie, ::onstartgametype );
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@ -1,3 +1,4 @@
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//checked includes match cerberus output
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#include maps/mp/zombies/_zm_game_module_utility;
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#include maps/mp/zombies/_zm_game_module_meat_utility;
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#include maps/mp/zombies/_zm_utility;
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@ -1,3 +1,4 @@
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//checked includes match cerberus output
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#include maps/mp/zombies/_zm_game_module_meat;
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#include maps/mp/zombies/_zm_game_module_meat_utility;
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#include maps/mp/zombies/_zm_utility;
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@ -5,32 +6,28 @@
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#include maps/mp/gametypes_zm/_hud_util;
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#include maps/mp/_utility;
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init_item_meat()
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init_item_meat() //checked matches cerberus output
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{
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level.item_meat_name = "item_meat_zm";
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precacheitem( level.item_meat_name );
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}
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move_ring( ring )
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move_ring( ring ) //checked changed to match cerberus output
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{
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positions = getstructarray( ring.target, "targetname" );
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positions = array_randomize( positions );
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level endon( "end_game" );
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while ( 1 )
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{
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_a23 = positions;
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_k23 = getFirstArrayKey( _a23 );
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while ( isDefined( _k23 ) )
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foreach ( position in positions )
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{
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position = _a23[ _k23 ];
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self moveto( position.origin, randomintrange( 30, 45 ) );
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self waittill( "movedone" );
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_k23 = getNextArrayKey( _a23, _k23 );
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}
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}
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}
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rotate_ring( forward )
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rotate_ring( forward ) //checked matches cerberus output
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{
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level endon( "end_game" );
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dir = -360;
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@ -1,3 +1,4 @@
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//checked includes match cerberus output
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#include maps/mp/zombies/_zm_stats;
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#include maps/mp/zombies/_zm_score;
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#include maps/mp/zombies/_zm_weapons;
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@ -6,7 +7,7 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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init()
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init() //checked matches cerberus output
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{
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registerclientfield( "toplayer", "tomahawk_in_use", 9000, 2, "int" );
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registerclientfield( "toplayer", "upgraded_tomahawk_in_use", 9000, 1, "int" );
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@ -25,7 +26,7 @@ init()
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level.a_tomahawk_pickup_funcs = [];
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}
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tomahawk_on_player_connect()
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tomahawk_on_player_connect() //checked matches cerberus output
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{
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self.current_tomahawk_weapon = "bouncing_tomahawk_zm";
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self.current_tactical_grenade = "bouncing_tomahawk_zm";
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@ -33,13 +34,13 @@ tomahawk_on_player_connect()
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self thread watch_for_tomahawk_charge();
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}
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watch_for_tomahawk_throw()
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watch_for_tomahawk_throw() //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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while ( 1 )
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{
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self waittill( "grenade_fire", grenade, weapname );
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while ( !issubstr( weapname, "tomahawk_zm" ) )
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if ( !issubstr( weapname, "tomahawk_zm" ) )
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{
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continue;
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}
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@ -61,13 +62,13 @@ watch_for_tomahawk_throw()
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}
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}
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watch_for_tomahawk_charge()
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watch_for_tomahawk_charge() //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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while ( 1 )
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{
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self waittill( "grenade_pullback", weaponname );
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while ( !issubstr( weaponname, "tomahawk_zm" ) )
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if ( !issubstr( weaponname, "tomahawk_zm" ) )
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{
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continue;
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}
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@ -75,12 +76,12 @@ watch_for_tomahawk_charge()
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self thread play_charge_fx();
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self.n_tomahawk_cooking_time = getTime();
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self waittill_either( "grenade_fire", "grenade_throw_cancelled" );
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wait 0,1;
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wait 0.1;
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self.n_tomahawk_cooking_time = undefined;
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}
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}
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watch_for_grenade_cancel()
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watch_for_grenade_cancel() //checked matches cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -94,7 +95,7 @@ watch_for_grenade_cancel()
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self notify( "grenade_throw_cancelled" );
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}
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play_charge_fx()
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play_charge_fx() //checked changed to match cerberus output
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{
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self endon( "death" );
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self endon( "disconnect" );
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@ -122,60 +123,45 @@ play_charge_fx()
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{
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return;
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}
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else
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if ( time_to_pulse >= 3400 )
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{
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if ( time_to_pulse >= 3400 )
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{
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return;
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}
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else
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{
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wait 0,05;
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}
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return;
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}
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wait 0.05;
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}
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}
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get_grenade_charge_power( player )
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get_grenade_charge_power( player ) //checked changed to match cerberus output
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{
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player endon( "disconnect" );
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if ( self.n_cookedtime > 1000 && self.n_cookedtime < 2000 )
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{
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if ( player.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
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{
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return 4,5;
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return 4.5;
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}
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return 1,5;
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return 1.5;
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}
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else
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else if ( self.n_cookedtime > 2000 && self.n_cookedtime < 3000 )
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{
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if ( self.n_cookedtime > 2000 && self.n_cookedtime < 3000 )
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if ( player.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
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{
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if ( player.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
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{
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return 6;
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}
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return 2;
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}
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else
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{
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if ( self.n_cookedtime >= 3000 && player.current_tomahawk_weapon != "upgraded_tomahawk_zm" )
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{
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return 2;
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}
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else
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{
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if ( self.n_cookedtime >= 3000 )
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{
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return 3;
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}
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}
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return 6;
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}
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return 2;
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}
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else if ( self.n_cookedtime >= 3000 && player.current_tomahawk_weapon != "upgraded_tomahawk_zm" )
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{
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return 2;
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}
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else if ( self.n_cookedtime >= 3000 )
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{
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return 3;
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}
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return 1;
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}
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tomahawk_thrown( grenade )
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tomahawk_thrown( grenade ) //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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grenade endon( "in_hellhole" );
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@ -192,33 +178,25 @@ tomahawk_thrown( grenade )
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n_grenade_charge_power = grenade get_grenade_charge_power( self );
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a_zombies = get_array_of_closest( grenade_origin, a_zombies, undefined, undefined, 200 );
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a_powerups = get_array_of_closest( grenade_origin, level.active_powerups, undefined, undefined, 200 );
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while ( isDefined( level.a_tomahawk_pickup_funcs ) )
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if ( isDefined( level.a_tomahawk_pickup_funcs ) )
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{
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_a243 = level.a_tomahawk_pickup_funcs;
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_k243 = getFirstArrayKey( _a243 );
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while ( isDefined( _k243 ) )
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foreach ( tomahawk_func in level.a_tomahawk_pickup_funcs )
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{
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tomahawk_func = _a243[ _k243 ];
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if ( [[ tomahawk_func ]]( grenade, n_grenade_charge_power ) )
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{
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return;
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}
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_k243 = getNextArrayKey( _a243, _k243 );
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}
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}
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if ( isDefined( a_powerups ) && a_powerups.size > 0 )
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else if ( isDefined( a_powerups ) && a_powerups.size > 0 )
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{
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m_tomahawk = tomahawk_spawn( grenade_origin, n_grenade_charge_power );
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m_tomahawk.n_grenade_charge_power = n_grenade_charge_power;
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_a256 = a_powerups;
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_k256 = getFirstArrayKey( _a256 );
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while ( isDefined( _k256 ) )
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foreach ( powerup in a_powerups )
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{
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powerup = _a256[ _k256 ];
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powerup.origin = grenade_origin;
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powerup linkto( m_tomahawk );
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m_tomahawk.a_has_powerup = a_powerups;
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_k256 = getNextArrayKey( _a256, _k256 );
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}
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self thread tomahawk_return_player( m_tomahawk, 0 );
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return;
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@ -230,16 +208,9 @@ tomahawk_thrown( grenade )
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self thread tomahawk_return_player( m_tomahawk, 0 );
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return;
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}
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else
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foreach ( ai_zombie in a_zombies )
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{
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_a276 = a_zombies;
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_k276 = getFirstArrayKey( _a276 );
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while ( isDefined( _k276 ) )
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{
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ai_zombie = _a276[ _k276 ];
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ai_zombie.hit_by_tomahawk = 0;
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_k276 = getNextArrayKey( _a276, _k276 );
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}
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ai_zombie.hit_by_tomahawk = 0;
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}
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if ( isDefined( a_zombies[ 0 ] ) && isalive( a_zombies[ 0 ] ) )
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{
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@ -272,15 +243,15 @@ tomahawk_thrown( grenade )
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}
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}
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check_for_time_out( grenade )
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check_for_time_out( grenade ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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grenade endon( "death" );
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wait 0,5;
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wait 0.5;
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grenade notify( "time_out" );
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}
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tomahawk_ricochet_attack( grenade_origin, tomahawk_charge_power )
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tomahawk_ricochet_attack( grenade_origin, tomahawk_charge_power ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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a_zombies = getaispeciesarray( "axis", "all" );
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@ -298,7 +269,7 @@ tomahawk_ricochet_attack( grenade_origin, tomahawk_charge_power )
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self thread tomahawk_attack_zombies( m_tomahawk, a_zombies );
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}
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tomahawk_attack_zombies( m_tomahawk, a_zombies )
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tomahawk_attack_zombies( m_tomahawk, a_zombies ) //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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if ( !isDefined( a_zombies ) )
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@ -314,8 +285,7 @@ tomahawk_attack_zombies( m_tomahawk, a_zombies )
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{
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n_attack_limit = 4;
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}
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i = 0;
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while ( i < n_attack_limit )
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for ( i = 0; i < n_attack_limit; i++ )
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{
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if ( isDefined( a_zombies[ i ] ) && isalive( a_zombies[ i ] ) )
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{
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@ -327,7 +297,7 @@ tomahawk_attack_zombies( m_tomahawk, a_zombies )
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if ( isDefined( a_zombies[ i ].hit_by_tomahawk ) && !a_zombies[ i ].hit_by_tomahawk )
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{
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v_target = a_zombies[ i ] gettagorigin( tag );
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m_tomahawk moveto( v_target, 0,3 );
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m_tomahawk moveto( v_target, 0.3 );
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m_tomahawk waittill( "movedone" );
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if ( isDefined( a_zombies[ i ] ) && isalive( a_zombies[ i ] ) )
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{
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@ -348,13 +318,12 @@ tomahawk_attack_zombies( m_tomahawk, a_zombies )
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}
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}
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}
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wait 0,2;
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i++;
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wait 0.2;
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}
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self thread tomahawk_return_player( m_tomahawk, n_attack_limit );
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}
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tomahawk_return_player( m_tomahawk, num_zombie_hit )
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tomahawk_return_player( m_tomahawk, num_zombie_hit ) //checked changed to match cerberus output
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{
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self endon( "disconnect" );
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n_dist = distance2dsquared( m_tomahawk.origin, self.origin );
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@ -364,27 +333,23 @@ tomahawk_return_player( m_tomahawk, num_zombie_hit )
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}
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while ( n_dist > 4096 )
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{
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m_tomahawk moveto( self geteye(), 0,25 );
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m_tomahawk moveto( self geteye(), 0.25 );
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if ( num_zombie_hit < 5 )
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{
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self tomahawk_check_for_zombie( m_tomahawk );
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num_zombie_hit++;
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}
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wait 0,1;
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wait 0.1;
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n_dist = distance2dsquared( m_tomahawk.origin, self geteye() );
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}
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while ( isDefined( m_tomahawk.a_has_powerup ) )
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if ( isDefined( m_tomahawk.a_has_powerup ) )
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{
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_a470 = m_tomahawk.a_has_powerup;
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_k470 = getFirstArrayKey( _a470 );
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while ( isDefined( _k470 ) )
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foreach ( powerup in m_tomahawk.a_has_powerup )
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{
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powerup = _a470[ _k470 ];
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if ( isDefined( powerup ) )
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{
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powerup.origin = self.origin;
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}
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_k470 = getNextArrayKey( _a470, _k470 );
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}
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}
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m_tomahawk delete();
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@ -394,18 +359,14 @@ tomahawk_return_player( m_tomahawk, num_zombie_hit )
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self playsoundtoplayer( "wpn_tomahawk_cooldown_done", self );
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self givemaxammo( self.current_tomahawk_weapon );
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a_zombies = getaispeciesarray( "axis", "all" );
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_a490 = a_zombies;
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_k490 = getFirstArrayKey( _a490 );
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while ( isDefined( _k490 ) )
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foreach ( ai_zombie in a_zombies )
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{
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ai_zombie = _a490[ _k490 ];
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ai_zombie.hit_by_tomahawk = 0;
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_k490 = getNextArrayKey( _a490, _k490 );
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}
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self setclientfieldtoplayer( "tomahawk_in_use", 3 );
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}
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tomahawk_check_for_zombie( grenade )
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tomahawk_check_for_zombie( grenade ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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grenade endon( "death" );
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@ -420,7 +381,7 @@ tomahawk_check_for_zombie( grenade )
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}
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}
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tomahawk_hit_zombie( ai_zombie, grenade )
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tomahawk_hit_zombie( ai_zombie, grenade ) //checked matches cerberus output
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{
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self endon( "disconnect" );
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if ( isDefined( ai_zombie ) && isalive( ai_zombie ) )
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@ -452,7 +413,7 @@ tomahawk_hit_zombie( ai_zombie, grenade )
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}
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}
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tomahawk_spawn( grenade_origin, charged )
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tomahawk_spawn( grenade_origin, charged ) //checked matches cerberus output
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{
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m_tomahawk = spawn( "script_model", grenade_origin );
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m_tomahawk setmodel( "t6_wpn_zmb_tomahawk_world" );
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@ -474,17 +435,17 @@ tomahawk_spawn( grenade_origin, charged )
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return m_tomahawk;
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}
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tomahawk_spin()
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tomahawk_spin() //checked matches cerberus output
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{
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self endon( "death" );
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while ( isDefined( self ) )
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{
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self rotatepitch( 90, 0,2 );
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wait 0,15;
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self rotatepitch( 90, 0.2 );
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wait 0.15;
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}
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}
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tomahawk_pickup()
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tomahawk_pickup() //checked matches cerberus output
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{
|
||||
flag_wait( "soul_catchers_charged" );
|
||||
flag_init( "tomahawk_pickup_complete" );
|
||||
@ -511,47 +472,51 @@ tomahawk_pickup()
|
||||
trigger_upgraded.script_noteworthy = "redeemer_pickup_trigger";
|
||||
trigger_upgraded sethintstring( &"ZM_PRISON_TOMAHAWK_UPGRADED_PICKUP" );
|
||||
trigger_upgraded setcursorhint( "HINT_NOICON" );
|
||||
/*
|
||||
/#
|
||||
iprintlnbold( "GO FIND THE TOMAHAWK" );
|
||||
#/
|
||||
*/
|
||||
trigger thread tomahawk_pickup_trigger();
|
||||
trigger_upgraded thread tomahawk_pickup_trigger();
|
||||
flag_set( "tomahawk_pickup_complete" );
|
||||
}
|
||||
|
||||
tomahawk_pickup_trigger()
|
||||
tomahawk_pickup_trigger() //checked changed to match cerberus output
|
||||
{
|
||||
for ( ;; )
|
||||
while ( 1 )
|
||||
{
|
||||
while ( 1 )
|
||||
self waittill( "trigger", player );
|
||||
if ( isDefined( player.current_tactical_grenade ) && !issubstr( player.current_tactical_grenade, "tomahawk_zm" ) )
|
||||
{
|
||||
self waittill( "trigger", player );
|
||||
if ( isDefined( player.current_tactical_grenade ) && !issubstr( player.current_tactical_grenade, "tomahawk_zm" ) )
|
||||
player takeweapon( player.current_tactical_grenade );
|
||||
}
|
||||
if ( player.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
|
||||
{
|
||||
if ( !is_true( player.afterlife ) )
|
||||
{
|
||||
player takeweapon( player.current_tactical_grenade );
|
||||
continue;
|
||||
}
|
||||
while ( player.current_tomahawk_weapon == "upgraded_tomahawk_zm" )
|
||||
else
|
||||
{
|
||||
if ( !is_true( player.afterlife ) )
|
||||
player disable_player_move_states( 1 );
|
||||
gun = player getcurrentweapon();
|
||||
level notify( "bouncing_tomahawk_zm_aquired" );
|
||||
player maps/mp/zombies/_zm_stats::increment_client_stat( "prison_tomahawk_acquired", 0 );
|
||||
player giveweapon( "zombie_tomahawk_flourish" );
|
||||
player thread tomahawk_update_hud_on_last_stand();
|
||||
player switchtoweapon( "zombie_tomahawk_flourish" );
|
||||
player waittill_any( "player_downed", "weapon_change_complete" );
|
||||
if ( self.script_noteworthy == "redeemer_pickup_trigger" )
|
||||
{
|
||||
player.redeemer_trigger = self;
|
||||
player setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
|
||||
}
|
||||
player switchtoweapon( gun );
|
||||
player enable_player_move_states();
|
||||
player.loadout.hastomahawk = 1;
|
||||
continue;
|
||||
}
|
||||
else player disable_player_move_states( 1 );
|
||||
gun = player getcurrentweapon();
|
||||
level notify( "bouncing_tomahawk_zm_aquired" );
|
||||
player maps/mp/zombies/_zm_stats::increment_client_stat( "prison_tomahawk_acquired", 0 );
|
||||
player giveweapon( "zombie_tomahawk_flourish" );
|
||||
player thread tomahawk_update_hud_on_last_stand();
|
||||
player switchtoweapon( "zombie_tomahawk_flourish" );
|
||||
player waittill_any( "player_downed", "weapon_change_complete" );
|
||||
if ( self.script_noteworthy == "redeemer_pickup_trigger" )
|
||||
{
|
||||
player.redeemer_trigger = self;
|
||||
player setclientfieldtoplayer( "upgraded_tomahawk_in_use", 1 );
|
||||
}
|
||||
player switchtoweapon( gun );
|
||||
player enable_player_move_states();
|
||||
player.loadout.hastomahawk = 1;
|
||||
}
|
||||
if ( !player hasweapon( "bouncing_tomahawk_zm" ) && !player hasweapon( "upgraded_tomahawk_zm" ) )
|
||||
{
|
||||
@ -582,50 +547,44 @@ tomahawk_pickup_trigger()
|
||||
player switchtoweapon( gun );
|
||||
}
|
||||
player enable_player_move_states();
|
||||
wait 0,1;
|
||||
wait 0.1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tomahawk_pickup_spin()
|
||||
tomahawk_pickup_spin() //checked matches cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
while ( 1 )
|
||||
{
|
||||
self rotateyaw( 90, 1 );
|
||||
wait 0,15;
|
||||
wait 0.15;
|
||||
}
|
||||
}
|
||||
|
||||
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk )
|
||||
calculate_tomahawk_damage( n_target_zombie, n_tomahawk_power, tomahawk ) //checked changed to match cerberus output
|
||||
{
|
||||
if ( n_tomahawk_power > 2 )
|
||||
{
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else if ( level.round_number >= 10 && level.round_number < 13 && tomahawk.low_level_instant_kill_charge <= 3 )
|
||||
{
|
||||
tomahawk.low_level_instant_kill_charge += 1;
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else if ( level.round_number >= 13 && level.round_number < 15 && tomahawk.low_level_instant_kill_charge <= 2 )
|
||||
{
|
||||
tomahawk.low_level_instant_kill_charge += 1;
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( level.round_number >= 10 && level.round_number < 13 && tomahawk.low_level_instant_kill_charge <= 3 )
|
||||
{
|
||||
tomahawk.low_level_instant_kill_charge += 1;
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( level.round_number >= 13 && level.round_number < 15 && tomahawk.low_level_instant_kill_charge <= 2 )
|
||||
{
|
||||
tomahawk.low_level_instant_kill_charge += 1;
|
||||
return n_target_zombie.health + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 1000 * n_tomahawk_power;
|
||||
}
|
||||
}
|
||||
return 1000 * n_tomahawk_power;
|
||||
}
|
||||
}
|
||||
|
||||
setting_tutorial_hud()
|
||||
setting_tutorial_hud() //checked matches cerberus output
|
||||
{
|
||||
client_hint = newclienthudelem( self );
|
||||
client_hint.alignx = "center";
|
||||
@ -635,13 +594,13 @@ setting_tutorial_hud()
|
||||
client_hint.y = -120;
|
||||
client_hint.foreground = 1;
|
||||
client_hint.font = "default";
|
||||
client_hint.fontscale = 1,5;
|
||||
client_hint.fontscale = 1.5;
|
||||
client_hint.alpha = 1;
|
||||
client_hint.color = ( 1, 1, 1 );
|
||||
return client_hint;
|
||||
}
|
||||
|
||||
tomahawk_tutorial_hint()
|
||||
tomahawk_tutorial_hint() //checked matches cerberus output
|
||||
{
|
||||
hud = setting_tutorial_hud();
|
||||
hud settext( &"ZM_PRISON_TOMAHAWK_TUTORIAL" );
|
||||
@ -650,7 +609,7 @@ tomahawk_tutorial_hint()
|
||||
hud destroy();
|
||||
}
|
||||
|
||||
tomahawk_update_hud_on_last_stand()
|
||||
tomahawk_update_hud_on_last_stand() //checked matches cerberus output
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
self endon( "bled_out" );
|
||||
@ -662,7 +621,7 @@ tomahawk_update_hud_on_last_stand()
|
||||
self waittill( "player_revived" );
|
||||
if ( isalive( self ) )
|
||||
{
|
||||
wait 0,1;
|
||||
wait 0.1;
|
||||
self setclientfieldtoplayer( "tomahawk_in_use", 1 );
|
||||
self giveweapon( self.current_tomahawk_weapon );
|
||||
self givemaxammo( self.current_tomahawk_weapon );
|
||||
@ -670,3 +629,4 @@ tomahawk_update_hud_on_last_stand()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,7 +19,11 @@ zm_prison_patch/maps/mp/zombies/_zm_perk_divetonuke.gsc
|
||||
### The following scripts have been checked, but they have not been tested yet
|
||||
```
|
||||
zm_prison_patch/maps/mp/zm_alcatraz_weap_quest.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_grief.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_meat.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_utility.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_blundersplat.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_tomahawk.gsc
|
||||
```
|
||||
### The following scripts are not checked yet, uploaded to setup a baseline:
|
||||
```
|
||||
@ -48,17 +52,13 @@ zm_prison_patch/maps/mp/zm_prison_sq_wth.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_afterlife.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_ai_brutus.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_craftables.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_grief.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_meat.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_meat_utility.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_game_module_utility.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_magicbox_prison.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_melee_weapon.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_riotshield_prison.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_ballistic_knife.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_claymore.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_riotshield_prison.gsc
|
||||
zm_prison_patch/maps/mp/zombies/_zm_weap_tomahawk.gsc
|
||||
```
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user