updated _zm_weap_slowgun with cerberus check

This commit is contained in:
JezuzLizard 2020-04-11 15:03:01 -07:00
parent fecea23e64
commit 3c3a03f1c6
2 changed files with 150 additions and 155 deletions

View File

@ -13,6 +13,7 @@ init() //checked matches cerberus output
{ {
return; return;
} }
level.start_weapon = "slowgun_zm";
registerclientfield( "actor", "slowgun_fx", 12000, 3, "int" ); registerclientfield( "actor", "slowgun_fx", 12000, 3, "int" );
registerclientfield( "actor", "anim_rate", 7000, 5, "float" ); registerclientfield( "actor", "anim_rate", 7000, 5, "float" );
registerclientfield( "allplayers", "anim_rate", 7000, 5, "float" ); registerclientfield( "allplayers", "anim_rate", 7000, 5, "float" );
@ -77,33 +78,26 @@ watch_slowgun_fired() //checked changed to match cerberus output
for ( ;; ) for ( ;; )
{ {
self waittill( "weapon_fired", weapon ); self waittill( "weapon_fired", weapon );
wait 0.05;
if ( weapon == "slowgun_zm" ) if ( weapon == "slowgun_zm" )
{ {
self slowgun_fired( 0 ); self slowgun_fired( 0 );
continue;
} }
if ( weapon == "slowgun_upgraded_zm" ) else if ( weapon == "slowgun_upgraded_zm" )
{ {
self slowgun_fired( 1 ); self slowgun_fired( 1 );
} }
} }
} }
slowgun_fired( upgraded ) slowgun_fired( upgraded ) //checked changed to match cerberus output
{ {
origin = self getweaponmuzzlepoint(); origin = self getweaponmuzzlepoint();
forward = self getweaponforwarddir(); forward = self getweaponforwarddir();
/#
show_muzzle( origin, forward );
#/
targets = self get_targets_in_range( upgraded, origin, forward ); targets = self get_targets_in_range( upgraded, origin, forward );
while ( targets.size ) foreach ( target in targets )
{ {
_a148 = targets;
_k148 = getFirstArrayKey( _a148 );
while ( isDefined( _k148 ) )
{
target = _a148[ _k148 ];
if ( isplayer( target ) ) if ( isplayer( target ) )
{ {
if ( is_player_valid( target ) && self != target ) if ( is_player_valid( target ) && self != target )
@ -111,25 +105,20 @@ slowgun_fired( upgraded )
target thread player_paralyzed( self, upgraded ); target thread player_paralyzed( self, upgraded );
} }
} }
else if ( isDefined( target.paralyzer_hit_callback ) ) if ( isdefined(target.paralyzer_hit_callback ) )
{ {
target thread [[ target.paralyzer_hit_callback ]]( self, upgraded ); target thread [[ target.paralyzer_hit_callback ]]( self, upgraded );
} }
else
{
target thread zombie_paralyzed( self, upgraded ); target thread zombie_paralyzed( self, upgraded );
} }
_k148 = getNextArrayKey( _a148, _k148 ); dot = vectordot( forward, ( 0, 0, -1 ) );
} if ( dot > 0.8 )
}
dot = vectordot( forward, ( 0, 1, 0 ) );
if ( dot > 0,8 )
{ {
self thread player_paralyzed( self, upgraded ); self thread player_paralyzed( self, upgraded );
} }
} }
slowgun_get_enemies_in_range( upgraded, position, forward, possible_targets ) slowgun_get_enemies_in_range( upgraded, position, forward, possible_targets ) //checked changed to match cerberus output
{ {
inner_range = 12; inner_range = 12;
outer_range = 660; outer_range = 660;
@ -145,67 +134,57 @@ slowgun_get_enemies_in_range( upgraded, position, forward, possible_targets )
cylinder_radius_squared = cylinder_radius * cylinder_radius; cylinder_radius_squared = cylinder_radius * cylinder_radius;
forward_view_angles = forward; forward_view_angles = forward;
end_pos = view_pos + vectorScale( forward_view_angles, outer_range ); end_pos = view_pos + vectorScale( forward_view_angles, outer_range );
/#
if ( getDvarInt( #"61A711C2" ) == 2 )
{
near_circle_pos = view_pos + vectorScale( forward_view_angles, 2 );
circle( near_circle_pos, cylinder_radius, ( 0, 1, 0 ), 0, 0, 100 );
line( near_circle_pos, end_pos, ( 0, 1, 0 ), 1, 0, 100 );
circle( end_pos, cylinder_radius, ( 0, 1, 0 ), 0, 0, 100 );
#/
}
i = 0; i = 0;
while ( i < possible_targets.size ) while ( i < possible_targets.size )
{ {
if ( !isDefined( possible_targets[ i ] ) || !isalive( possible_targets[ i ] ) ) logline1 = "the value of i is: " + i + "\n";
logPrint( logline1 );
logline2 = "the possible targets are: " + possible_targets.size + "\n";
logPrint( logline2 );
if ( !isdefined( possible_targets[ i ] ) || !isalive( possible_targets[ i ] ) )
{ {
i++; i++;
continue; continue;
} }
else
{
test_origin = possible_targets[ i ] getcentroid(); test_origin = possible_targets[ i ] getcentroid();
test_range_squared = distancesquared( view_pos, test_origin ); test_range_squared = distancesquared( view_pos, test_origin );
if ( test_range_squared > slowgun_outer_range_squared ) if ( test_range_squared > slowgun_outer_range_squared )
{ {
possible_targets[ i ] slowgun_debug_print( "range", ( 0, 1, 0 ) ); //possible_targets[ i ] slowgun_debug_print("range", 1, 0, 0 );
i++; i++;
continue; continue;
} }
else normal = vectornormalize( test_origin - view_pos ); normal = vectornormalize( test_origin - view_pos );
dot = vectordot( forward_view_angles, normal ); dot = vectordot(forward_view_angles, normal);
if ( dot <= 0 ) if ( 0 > dot )
{ {
possible_targets[ i ] slowgun_debug_print( "dot", ( 0, 1, 0 ) ); //possible_targets[ i ] slowgun_debug_print( "dot", 1, 0, 0 );
i++; i++;
continue; continue;
} }
else radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin ); radial_origin = pointonsegmentnearesttopoint( view_pos, end_pos, test_origin );
if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared ) if ( distancesquared( test_origin, radial_origin ) > cylinder_radius_squared )
{ {
possible_targets[ i ] slowgun_debug_print( "cylinder", ( 0, 1, 0 ) ); //possible_targets[ i ] slowgun_debug_print( "cylinder", 1, 0, 0 );
i++; i++;
continue; continue;
} }
else if ( possible_targets[ i ] damageconetrace( view_pos, self ) == 0 ) if ( 0 == possible_targets[ i ] damageconetrace( view_pos, self ) )
{ {
possible_targets[ i ] slowgun_debug_print( "cone", ( 0, 1, 0 ) ); //possible_targets[ i ] slowgun_debug_print( "cone", 1, 0, 0 );
i++; i++;
continue; continue;
} }
else
{
level.slowgun_enemies[ level.slowgun_enemies.size ] = possible_targets[ i ];
}
}
i++; i++;
level.slowgun_enemies[ level.slowgun_enemies.size ] = possible_targets [ i ];
} }
return level.slowgun_enemies; return level.slowgun_enemies;
} }
get_targets_in_range( upgraded, position, forward )
get_targets_in_range( upgraded, position, forward ) //checked matches cerberus output
{ {
if ( !isDefined( self.slowgun_targets ) || ( getTime() - self.slowgun_target_time ) > 150 ) if ( !isDefined( self.slowgun_targets ) || getTime() - self.slowgun_target_time > 150 )
{ {
targets = []; targets = [];
possible_targets = getaispeciesarray( level.zombie_team, "all" ); possible_targets = getaispeciesarray( level.zombie_team, "all" );
@ -221,7 +200,7 @@ get_targets_in_range( upgraded, position, forward )
return self.slowgun_targets; return self.slowgun_targets;
} }
slowgun_on_zombie_spawned() slowgun_on_zombie_spawned() //checked matches cerberus output
{ {
self set_anim_rate( 1 ); self set_anim_rate( 1 );
self.paralyzer_hit_callback = ::zombie_paralyzed; self.paralyzer_hit_callback = ::zombie_paralyzed;
@ -231,7 +210,7 @@ slowgun_on_zombie_spawned()
self setclientfield( "slowgun_fx", 0 ); self setclientfield( "slowgun_fx", 0 );
} }
can_be_paralyzed( zombie ) can_be_paralyzed( zombie ) //checked matches cerberus output
{ {
if ( is_true( zombie.is_ghost ) ) if ( is_true( zombie.is_ghost ) )
{ {
@ -248,7 +227,7 @@ can_be_paralyzed( zombie )
return 0; return 0;
} }
set_anim_rate( rate ) set_anim_rate( rate ) //checked matches cerberus output
{ {
if ( isDefined( self ) ) if ( isDefined( self ) )
{ {
@ -266,7 +245,7 @@ set_anim_rate( rate )
} }
} }
reset_anim() reset_anim() //checked matches cerberus output
{ {
wait_network_frame(); wait_network_frame();
if ( !isDefined( self ) ) if ( !isDefined( self ) )
@ -291,7 +270,7 @@ reset_anim()
} }
} }
zombie_change_rate( time, newrate ) zombie_change_rate( time, newrate ) //checked matches cerberus output
{ {
self set_anim_rate( newrate ); self set_anim_rate( newrate );
if ( isDefined( self.reset_anim ) ) if ( isDefined( self.reset_anim ) )
@ -308,13 +287,13 @@ zombie_change_rate( time, newrate )
} }
} }
zombie_slow_for_time( time, multiplier ) zombie_slow_for_time( time, multiplier ) //checked changed to match cerberus output
{ {
if ( !isDefined( multiplier ) ) if ( !isDefined( multiplier ) )
{ {
multiplier = 2; multiplier = 2;
} }
paralyzer_time_per_frame = 0,1 * ( 1 + multiplier ); paralyzer_time_per_frame = 0.1 * ( 1 + multiplier );
if ( self.paralyzer_slowtime <= time ) if ( self.paralyzer_slowtime <= time )
{ {
self.paralyzer_slowtime = time + paralyzer_time_per_frame; self.paralyzer_slowtime = time + paralyzer_time_per_frame;
@ -331,13 +310,13 @@ zombie_slow_for_time( time, multiplier )
{ {
self.slowgun_desired_anim_rate = 1; self.slowgun_desired_anim_rate = 1;
} }
if ( self.slowgun_desired_anim_rate > 0,3 ) if ( self.slowgun_desired_anim_rate > 0.3 )
{ {
self.slowgun_desired_anim_rate -= 0,2; self.slowgun_desired_anim_rate -= 0.2;
} }
else else
{ {
self.slowgun_desired_anim_rate = 0,05; self.slowgun_desired_anim_rate = 0.05;
} }
if ( is_true( self.slowing ) ) if ( is_true( self.slowing ) )
{ {
@ -345,62 +324,54 @@ zombie_slow_for_time( time, multiplier )
} }
self.slowing = 1; self.slowing = 1;
self.preserve_asd_substates = 1; self.preserve_asd_substates = 1;
self playloopsound( "wpn_paralyzer_slowed_loop", 0,1 ); self playloopsound( "wpn_paralyzer_slowed_loop", 0.1 );
while ( self.paralyzer_slowtime > 0 && isalive( self ) ) while ( self.paralyzer_slowtime > 0 && isalive( self ) )
{ {
if ( self.paralyzer_slowtime < 0,1 ) if ( self.paralyzer_slowtime < 0.1 )
{ {
self.slowgun_desired_anim_rate = 1; self.slowgun_desired_anim_rate = 1;
} }
else if ( self.paralyzer_slowtime < ( 2 * 0,1 ) ) else if ( self.paralyzer_slowtime < ( 2 * 0.1 ) )
{ {
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,8 ); self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0.8 );
} }
else if ( self.paralyzer_slowtime < ( 3 * 0,1 ) ) else if ( self.paralyzer_slowtime < ( 3 * 0.1 ) )
{ {
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,6 ); self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0.6 );
} }
else if ( self.paralyzer_slowtime < ( 4 * 0,1 ) ) else if ( self.paralyzer_slowtime < ( 4 * 0.1 ) )
{ {
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,4 ); self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0.4 );
} }
else else if ( self.paralyzer_slowtime < ( 5 * 0.1 ) )
{ {
if ( self.paralyzer_slowtime < ( 5 * 0,1 ) ) self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0.2 );
{
self.slowgun_desired_anim_rate = max( self.slowgun_desired_anim_rate, 0,2 );
}
} }
if ( self.slowgun_desired_anim_rate == self.slowgun_anim_rate ) if ( self.slowgun_desired_anim_rate == self.slowgun_anim_rate )
{ {
self.paralyzer_slowtime -= 0,1; self.paralyzer_slowtime -= 0.1;
wait 0,1; wait 0.1;
continue;
} }
else if ( self.slowgun_desired_anim_rate >= self.slowgun_anim_rate ) else if ( self.slowgun_desired_anim_rate >= self.slowgun_anim_rate )
{ {
new_rate = self.slowgun_desired_anim_rate; new_rate = self.slowgun_desired_anim_rate;
if ( ( self.slowgun_desired_anim_rate - self.slowgun_anim_rate ) > 0,2 ) if ( ( self.slowgun_desired_anim_rate - self.slowgun_anim_rate ) > 0.2 )
{ {
new_rate = self.slowgun_anim_rate + 0,2; new_rate = self.slowgun_anim_rate + 0.2;
} }
self.paralyzer_slowtime -= 0,1; self.paralyzer_slowtime -= 0.1;
zombie_change_rate( 0,1, new_rate ); zombie_change_rate( 0.1, new_rate );
self.paralyzer_damaged_multiplier = 1; self.paralyzer_damaged_multiplier = 1;
continue;
} }
else
{
if ( self.slowgun_desired_anim_rate <= self.slowgun_anim_rate ) if ( self.slowgun_desired_anim_rate <= self.slowgun_anim_rate )
{ {
new_rate = self.slowgun_desired_anim_rate; new_rate = self.slowgun_desired_anim_rate;
if ( ( self.slowgun_anim_rate - self.slowgun_desired_anim_rate ) > 0,2 ) if ( ( self.slowgun_anim_rate - self.slowgun_desired_anim_rate ) > 0.2 )
{ {
new_rate = self.slowgun_anim_rate - 0,2; new_rate = self.slowgun_anim_rate - 0.2;
}
self.paralyzer_slowtime -= 0,25;
zombie_change_rate( 0,25, new_rate );
} }
self.paralyzer_slowtime -= 0.25;
zombie_change_rate( 0.25, new_rate );
} }
} }
if ( self.slowgun_anim_rate < 1 ) if ( self.slowgun_anim_rate < 1 )
@ -411,10 +382,10 @@ zombie_slow_for_time( time, multiplier )
self.slowing = 0; self.slowing = 0;
self.paralyzer_damaged_multiplier = 1; self.paralyzer_damaged_multiplier = 1;
self setclientfield( "slowgun_fx", 0 ); self setclientfield( "slowgun_fx", 0 );
self stoploopsound( 0,1 ); self stoploopsound( 0.1 );
} }
zombie_paralyzed( player, upgraded ) zombie_paralyzed( player, upgraded ) //checked changed to match cerberus output
{ {
if ( !can_be_paralyzed( self ) ) if ( !can_be_paralyzed( self ) )
{ {
@ -429,7 +400,7 @@ zombie_paralyzed( player, upgraded )
{ {
self setclientfield( "slowgun_fx", 1 ); self setclientfield( "slowgun_fx", 1 );
} }
if ( self.slowgun_anim_rate <= 0,1 || insta && self.slowgun_anim_rate <= 0,5 ) if ( self.slowgun_anim_rate <= 0.1 || insta && self.slowgun_anim_rate <= 0.5 )
{ {
if ( upgraded ) if ( upgraded )
{ {
@ -439,8 +410,19 @@ zombie_paralyzed( player, upgraded )
{ {
damage = level.slowgun_damage; damage = level.slowgun_damage;
} }
damage *= randomfloatrange( 0,667, 1,5 ); damage *= randomfloatrange( 0.667, 1.5 );
damage *= self.paralyzer_damaged_multiplier; damage *= self.paralyzer_damaged_multiplier;
//extra code from cerberus output that was missing
if ( !isdefined(self.paralyzer_damage ) )
{
self.paralyzer_damage = 0;
}
if ( self.paralyzer_damage > 47073 )
{
damage = damage * 47073 / self.paralyzer_damage;
}
self.paralyzer_damage = self.paralyzer_damage + damage;
if ( insta ) if ( insta )
{ {
damage = self.health + 666; damage = self.health + 666;
@ -449,22 +431,24 @@ zombie_paralyzed( player, upgraded )
{ {
self dodamage( damage, player.origin, player, player, "none", level.slowgun_damage_mod, 0, "slowgun_zm" ); self dodamage( damage, player.origin, player, player, "none", level.slowgun_damage_mod, 0, "slowgun_zm" );
} }
self.paralyzer_damaged_multiplier *= 1,15; self.paralyzer_damaged_multiplier *= 1.15;
//extra code from cerberus output
self.paralyzer_damaged_multiplier = min( self.paralyzer_damaged_multiplier, 50 );
} }
else else
{ {
self.paralyzer_damaged_multiplier = 1; self.paralyzer_damaged_multiplier = 1;
} }
self zombie_slow_for_time( 0,2 ); self zombie_slow_for_time( 0.2 );
} }
get_extra_damage( amount, mod, slow ) get_extra_damage( amount, mod, slow ) //checked matches cerberus output
{ {
mult = 1 - slow; mult = 1 - slow;
return amount * slow; return amount * slow;
} }
slowgun_zombie_damage_response( mod, hit_location, hit_origin, player, amount ) slowgun_zombie_damage_response( mod, hit_location, hit_origin, player, amount ) //checked changed to match cerberus output
{ {
if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) ) if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) )
{ {
@ -488,8 +472,11 @@ slowgun_zombie_damage_response( mod, hit_location, hit_origin, player, amount )
if ( ( getTime() - self.paralyzer_score_time_ms ) >= 500 ) if ( ( getTime() - self.paralyzer_score_time_ms ) >= 500 )
{ {
self.paralyzer_score_time_ms = getTime(); self.paralyzer_score_time_ms = getTime();
if ( self.paralyzer_damage < 47073 )
{
player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, level.zombie_team ); player maps/mp/zombies/_zm_score::player_add_points( "damage", mod, hit_location, self.isdog, level.zombie_team );
} }
}
if ( player maps/mp/zombies/_zm_powerups::is_insta_kill_active() ) if ( player maps/mp/zombies/_zm_powerups::is_insta_kill_active() )
{ {
amount = self.health + 666; amount = self.health + 666;
@ -501,7 +488,7 @@ slowgun_zombie_damage_response( mod, hit_location, hit_origin, player, amount )
return 1; return 1;
} }
explosion_choke() explosion_choke() //checked matches cerberus output
{ {
if ( !isDefined( level.slowgun_explosion_time ) ) if ( !isDefined( level.slowgun_explosion_time ) )
{ {
@ -514,7 +501,7 @@ explosion_choke()
} }
while ( level.slowgun_explosion_count > 4 ) while ( level.slowgun_explosion_count > 4 )
{ {
wait 0,05; wait 0.05;
if ( level.slowgun_explosion_time != getTime() ) if ( level.slowgun_explosion_time != getTime() )
{ {
level.slowgun_explosion_count = 0; level.slowgun_explosion_count = 0;
@ -525,7 +512,7 @@ explosion_choke()
return; return;
} }
explode_into_dust( player, upgraded ) explode_into_dust( player, upgraded ) //checked matches cerberus output
{ {
if ( isDefined( self.marked_for_insta_upgraded_death ) ) if ( isDefined( self.marked_for_insta_upgraded_death ) )
{ {
@ -544,7 +531,7 @@ explode_into_dust( player, upgraded )
self ghost(); self ghost();
} }
slowgun_zombie_death_response() slowgun_zombie_death_response() //checked matches cerberus output
{ {
if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) ) if ( !self is_slowgun_damage( self.damagemod, self.damageweapon ) )
{ {
@ -555,18 +542,19 @@ slowgun_zombie_death_response()
return 1; return 1;
} }
is_slowgun_damage( mod, weapon ) is_slowgun_damage( mod, weapon ) //checked does not match cerberus output changed at own discretion
{ {
if ( isDefined( weapon ) ) if ( isDefined( weapon ) )
{ {
if ( weapon != "slowgun_zm" ) if ( weapon == "slowgun_upgraded_zm" || weapon == "slowgun_zm" )
{ {
return weapon == "slowgun_upgraded_zm"; return 1;
} }
} }
return 0;
} }
setjumpenabled( onoff ) setjumpenabled( onoff ) //checked changed to match cerberus output
{ {
if ( onoff ) if ( onoff )
{ {
@ -580,16 +568,13 @@ setjumpenabled( onoff )
self allowjump( 1 ); self allowjump( 1 );
} }
} }
else else if ( !isDefined( self.jump_was_enabled ) )
{
if ( !isDefined( self.jump_was_enabled ) )
{ {
self.jump_was_enabled = self allowjump( 0 ); self.jump_was_enabled = self allowjump( 0 );
} }
}
} }
get_ahead_ent() get_ahead_ent() //checked changed to match cerberus output
{ {
velocity = self getvelocity(); velocity = self getvelocity();
if ( lengthsquared( velocity ) < 225 ) if ( lengthsquared( velocity ) < 225 )
@ -597,17 +582,17 @@ get_ahead_ent()
return undefined; return undefined;
} }
start = self geteyeapprox(); start = self geteyeapprox();
end = start + ( velocity * 0,25 ); end = start + ( velocity * 0.25 );
mins = ( 0, 1, 0 ); mins = ( 0, 0, 0 );
maxs = ( 0, 1, 0 ); maxs = ( 0, 0, 0 );
trace = physicstrace( start, end, vectorScale( ( 0, 1, 0 ), 15 ), vectorScale( ( 0, 1, 0 ), 15 ), self, level.physicstracemaskclip ); trace = physicstrace( start, end, vectorScale( ( -1, -1, 0 ), 15 ), vectorScale( ( 1, 1, 0 ), 15 ), self, level.physicstracemaskclip );
if ( isDefined( trace[ "entity" ] ) ) if ( isDefined( trace[ "entity" ] ) )
{ {
return trace[ "entity" ]; return trace[ "entity" ];
} }
else else
{ {
if ( trace[ "fraction" ] < 0,99 || trace[ "surfacetype" ] != "none" ) if ( trace[ "fraction" ] < 0.99 || trace[ "surfacetype" ] != "none" )
{ {
return level; return level;
} }
@ -615,13 +600,13 @@ get_ahead_ent()
return undefined; return undefined;
} }
bump() bump() //checked matched cerberus output
{ {
self playrumbleonentity( "damage_heavy" ); self playrumbleonentity( "damage_heavy" );
earthquake( 0,5, 0,15, self.origin, 1000, self ); earthquake( 0.5, 0.15, self.origin, 1000, self );
} }
player_fly_rumble() player_fly_rumble() //checked matches cerberus output
{ {
self endon( "player_slow_stop_flying" ); self endon( "player_slow_stop_flying" );
self endon( "disconnect" ); self endon( "disconnect" );
@ -667,11 +652,11 @@ player_fly_rumble()
} }
last_ahead = ahead; last_ahead = ahead;
} }
wait 0,15; wait 0.15;
} }
} }
dont_tread_on_z() dont_tread_on_z() //checked matches cerberus output
{ {
if ( !isDefined( level.ghost_head_damage ) ) if ( !isDefined( level.ghost_head_damage ) )
{ {
@ -692,7 +677,7 @@ dont_tread_on_z()
self dodamage( level.ghost_head_damage, ground.origin, ground ); self dodamage( level.ghost_head_damage, ground.origin, ground );
if ( is_true( ground.is_ghost ) ) if ( is_true( ground.is_ghost ) )
{ {
level.ghost_head_damage *= 1,5; level.ghost_head_damage *= 1.5;
if ( self.score > 4000 ) if ( self.score > 4000 )
{ {
self.score -= 4000; self.score -= 4000;
@ -707,13 +692,13 @@ dont_tread_on_z()
{ {
self dodamage( level.ghost_head_damage, first_ground.origin, first_ground ); self dodamage( level.ghost_head_damage, first_ground.origin, first_ground );
} }
wait 0,25; wait 0.25;
ground = self getgroundent(); ground = self getgroundent();
} }
} }
} }
player_slow_for_time( time ) player_slow_for_time( time ) //checked matches cerberus output
{ {
self notify( "player_slow_for_time" ); self notify( "player_slow_for_time" );
self endon( "player_slow_for_time" ); self endon( "player_slow_for_time" );
@ -723,21 +708,21 @@ player_slow_for_time( time )
self thread player_fly_rumble(); self thread player_fly_rumble();
} }
self setclientfieldtoplayer( "slowgun_fx", 1 ); self setclientfieldtoplayer( "slowgun_fx", 1 );
self set_anim_rate( 0,05 ); self set_anim_rate( 0.05 );
wait time; wait time;
self set_anim_rate( 1 ); self set_anim_rate( 1 );
self setclientfieldtoplayer( "slowgun_fx", 0 ); self setclientfieldtoplayer( "slowgun_fx", 0 );
self.slowgun_flying = 0; self.slowgun_flying = 0;
} }
player_paralyzed( byplayer, upgraded ) player_paralyzed( byplayer, upgraded ) //checked changed to match cerberus output
{ {
self notify( "player_paralyzed" ); self notify( "player_paralyzed" );
self endon( "player_paralyzed" ); self endon( "player_paralyzed" );
self endon( "death" ); self endon( "death" );
if ( isDefined( level.slowgun_allow_player_paralyze ) ) if ( isDefined( level.slowgun_allow_player_paralyze ) )
{ {
if ( !( self [[ level.slowgun_allow_player_paralyze ]]() ) ) if ( !self [[ level.slowgun_allow_player_paralyze ]]() )
{ {
return; return;
} }
@ -754,11 +739,12 @@ player_paralyzed( byplayer, upgraded )
playfxontag( level._effect[ sizzle ], self, "J_SpineLower" ); playfxontag( level._effect[ sizzle ], self, "J_SpineLower" );
} }
} }
self thread player_slow_for_time( 0,25 ); self thread player_slow_for_time( 0.25 );
} }
slowgun_debug_print( msg, color ) slowgun_debug_print( msg, color )
{ {
/*
/# /#
if ( getDvarInt( #"61A711C2" ) != 2 ) if ( getDvarInt( #"61A711C2" ) != 2 )
{ {
@ -770,10 +756,12 @@ slowgun_debug_print( msg, color )
} }
print3d( self.origin + vectorScale( ( 0, 1, 0 ), 60 ), msg, color, 1, 1, 40 ); print3d( self.origin + vectorScale( ( 0, 1, 0 ), 60 ), msg, color, 1, 1, 40 );
#/ #/
*/
} }
show_anim_rate( pos, dsquared ) show_anim_rate( pos, dsquared )
{ {
/*
/# /#
if ( distancesquared( pos, self.origin ) > dsquared ) if ( distancesquared( pos, self.origin ) > dsquared )
{ {
@ -784,10 +772,12 @@ show_anim_rate( pos, dsquared )
text = "" + int( rate * 100 ) + " S"; text = "" + int( rate * 100 ) + " S";
print3d( self.origin + ( 0, 1, 0 ), text, color, 1, 0,5, 1 ); print3d( self.origin + ( 0, 1, 0 ), text, color, 1, 0,5, 1 );
#/ #/
*/
} }
show_slow_time( pos, dsquared, insta ) show_slow_time( pos, dsquared, insta )
{ {
/*
/# /#
if ( distancesquared( pos, self.origin ) > dsquared ) if ( distancesquared( pos, self.origin ) > dsquared )
{ {
@ -809,10 +799,12 @@ show_slow_time( pos, dsquared, insta )
text = "" + rate + ""; text = "" + rate + "";
print3d( self.origin + vectorScale( ( 0, 1, 0 ), 50 ), text, color, 1, 0,5, 1 ); print3d( self.origin + vectorScale( ( 0, 1, 0 ), 50 ), text, color, 1, 0,5, 1 );
#/ #/
*/
} }
show_anim_rates() show_anim_rates()
{ {
/*
/# /#
while ( 1 ) while ( 1 )
{ {
@ -864,10 +856,12 @@ show_anim_rates()
wait 0,05; wait 0,05;
#/ #/
} }
*/
} }
show_muzzle( origin, forward ) show_muzzle( origin, forward )
{ {
/*
/# /#
if ( getDvarInt( #"61A711C2" ) == 4 ) if ( getDvarInt( #"61A711C2" ) == 4 )
{ {
@ -880,5 +874,6 @@ show_muzzle( origin, forward )
line( start, end, green, 1, 0, frames ); line( start, end, green, 1, 0, frames );
#/ #/
} }
*/
} }

View File

@ -6,6 +6,7 @@
``` ```
### The following scripts compile and run successfully with major errors: ### The following scripts compile and run successfully with major errors:
``` ```
zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
``` ```
### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch ### The following scripts compile and run serverside but clients cannot join due to exe_client_field_mismatch
``` ```
@ -15,7 +16,6 @@
``` ```
### The following scripts are not tested yet, uploaded to setup a baseline: ### The following scripts are not tested yet, uploaded to setup a baseline:
``` ```
zm_buried_patch/maps/mp/zombies/_zm_weap_slowgun.gsc
``` ```
### notes: ### notes: