mirror of
https://github.com/JezuzLizard/Recompilable-gscs-for-BO2-zombies-and-multiplayer.git
synced 2025-06-10 02:37:59 -05:00
checked zm_buried_maze
zm_buried_maze moved to no No Known Errors.
This commit is contained in:
@ -1,3 +1,4 @@
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//checked includes match cerberus output
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#include maps/mp/zombies/_zm_audio;
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#include maps/mp/zombies/_zm_weap_time_bomb;
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#include maps/mp/zombies/_zm_spawner;
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@ -8,124 +9,106 @@
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#include maps/mp/_utility;
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#include common_scripts/utility;
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maze_precache()
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maze_precache() //checked changed to match cerberus output
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{
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blocker_locations = getstructarray( "maze_blocker", "targetname" );
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model_list = [];
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i = 0;
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while ( i < blocker_locations.size )
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for ( i = 0; i < blocker_locations.size; i++ )
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{
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model_list[ blocker_locations[ i ].model ] = 1;
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i++;
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}
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model_names = getarraykeys( model_list );
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i = 0;
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while ( i < model_names.size )
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for ( i = 0; i < model_names.size; i++ )
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{
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precachemodel( model_names[ i ] );
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i++;
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}
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}
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maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate )
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maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate ) //checked changed to match cerberus output
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{
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i = 0;
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while ( i < self.blocked_nodes.size )
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for ( i = 0; i < self.blocked_nodes.size; i++ )
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{
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j = 0;
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while ( j < self.blocked_nodes[ i ].connected_nodes.size )
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for ( j = 0; j < self.blocked_nodes[i].connected_nodes.size; j++ )
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{
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[[ func_ptr ]]( self.blocked_nodes[ i ], self.blocked_nodes[ i ].connected_nodes[ j ], bignorechangeonmigrate );
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[[ func_ptr ]]( self.blocked_nodes[ i ].connected_nodes[ j ], self.blocked_nodes[ i ], bignorechangeonmigrate );
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j++;
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}
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i++;
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}
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}
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link_nodes_for_blocker_location()
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link_nodes_for_blocker_location() //checked matches cerberus output
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{
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self maze_nodes_link_unlink_internal( ::maps/mp/zombies/_zm_utility::link_nodes, 1 );
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self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::link_nodes, 1 );
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}
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unlink_nodes_for_blocker_location()
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unlink_nodes_for_blocker_location() //checked matches cerberus output
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{
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self maze_nodes_link_unlink_internal( ::maps/mp/zombies/_zm_utility::unlink_nodes, 0 );
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self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::unlink_nodes, 0 );
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}
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init_maze_clientfields()
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init_maze_clientfields() //checked changed to match cerberus output
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{
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blocker_locations = getstructarray( "maze_blocker", "targetname" );
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_a77 = blocker_locations;
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_k77 = getFirstArrayKey( _a77 );
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while ( isDefined( _k77 ) )
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foreach ( blocker in blocker_locations )
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{
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blocker = _a77[ _k77 ];
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registerclientfield( "world", "maze_blocker_" + blocker.script_noteworthy, 12000, 1, "int" );
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_k77 = getNextArrayKey( _a77, _k77 );
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}
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}
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init_maze_permutations()
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init_maze_permutations() //checked changed to match cerberus output
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{
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blocker_locations = getstructarray( "maze_blocker", "targetname" );
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level._maze._blocker_locations = [];
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i = 0;
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while ( i < blocker_locations.size )
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for ( i = 0; i < blocker_locations.size; i++ )
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{
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if ( isDefined( blocker_locations[ i ].target ) )
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{
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blocker_locations[ i ].blocked_nodes = getnodearray( blocker_locations[ i ].target, "targetname" );
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j = 0;
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while ( j < blocker_locations[ i ].blocked_nodes.size )
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for ( j = 0; j < blocker_locations[i].blocked_nodes.size; j++ )
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{
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blocker_locations[ i ].blocked_nodes[ j ].connected_nodes = getnodearray( blocker_locations[ i ].blocked_nodes[ j ].target, "targetname" );
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j++;
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}
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}
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else blocker_locations[ i ].blocked_nodes = [];
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else
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{
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blocker_locations[ i ].blocked_nodes = [];
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}
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level._maze._blocker_locations[ blocker_locations[ i ].script_noteworthy ] = blocker_locations[ i ];
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i++;
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}
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level._maze._perms = array( array( "blocker_1", "blocker_2", "blocker_3", "blocker_4" ), array( "blocker_5", "blocker_6", "blocker_7", "blocker_8", "blocker_9" ), array( "blocker_1", "blocker_10", "blocker_6", "blocker_4", "blocker_11" ), array( "blocker_1", "blocker_3", "blocker_4", "blocker_12" ), array( "blocker_5", "blocker_6", "blocker_12", "blocker_13" ), array( "blocker_4", "blocker_6", "blocker_14" ) );
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randomize_maze_perms();
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level._maze._active_perm_list = [];
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}
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init_maze_blocker_pool()
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init_maze_blocker_pool() //checked changed to match cerberus output
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{
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pool_size = 0;
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i = 0;
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while ( i < level._maze._perms.size )
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for ( i = 0; i < level._maze._perms.size; i++ )
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{
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if ( level._maze._perms[ i ].size > pool_size )
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{
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pool_size = level._maze._perms[ i ].size;
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}
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i++;
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}
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level._maze._blocker_pool = [];
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i = 0;
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while ( i < pool_size )
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for ( i = 0; i < pool_size; i++ )
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{
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ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 0 ), 300 ) );
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ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 ) );
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ent ghost();
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ent.in_use = 0;
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level._maze._blocker_pool[ i ] = ent;
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i++;
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}
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level._maze._blocker_pool_num_free = pool_size;
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}
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free_blockers_available()
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free_blockers_available() //checked matches cerberus output
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{
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return level._maze._blocker_pool_num_free > 0;
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}
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get_free_blocker_model_from_pool()
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get_free_blocker_model_from_pool() //checked changed to match cerberus output
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{
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i = 0;
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while ( i < level._maze._blocker_pool.size )
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for ( i = 0; i < level._maze._blocker_pool.size; i++ )
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{
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if ( !level._maze._blocker_pool[ i ].in_use )
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{
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@ -134,30 +117,31 @@ get_free_blocker_model_from_pool()
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return level._maze._blocker_pool[ i ];
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}
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i++;
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}
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/*
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/#
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assertmsg( "zm_buried_maze : Blocker pool is empty." );
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#/
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*/
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return undefined;
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}
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return_blocker_model_to_pool( ent )
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return_blocker_model_to_pool( ent ) //checked changed to match cerberus output
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{
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ent ghost();
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ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 0 ), 300 );
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ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 );
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ent dontinterpolate();
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ent.in_use = 0;
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level._maze._blocker_pool_num_free++;
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}
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randomize_maze_perms()
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randomize_maze_perms() //checked matches cerberus output
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{
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level._maze._perms = array_randomize( level._maze._perms );
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level._maze._cur_perm = 0;
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}
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init()
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init() //checked matches cerberus output
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{
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level._maze = spawnstruct();
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level._maze.players_in_maze_volume = getent( "maze_player_volume", "targetname" );
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@ -171,7 +155,7 @@ init()
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level thread vo_in_maze();
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}
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maze_blocker_sinks_thread( blocker )
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maze_blocker_sinks_thread( blocker ) //checked changed to match cerberus output
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{
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self waittill( "lower_" + self.script_noteworthy );
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if ( flag( "start_zombie_round_logic" ) )
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@ -179,7 +163,7 @@ maze_blocker_sinks_thread( blocker )
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level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
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}
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blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
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blocker moveto( self.origin - vectorScale( ( 0, 0, 0 ), 96 ), 1 );
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blocker moveto( self.origin - vectorScale( ( 0, 0, 1 ), 96 ), 1 );
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blocker waittill( "movedone" );
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if ( flag( "start_zombie_round_logic" ) )
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{
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@ -189,43 +173,39 @@ maze_blocker_sinks_thread( blocker )
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self link_nodes_for_blocker_location();
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}
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delay_destroy_corpses_near_blocker()
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delay_destroy_corpses_near_blocker() //checked changed to match cerberus output
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{
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wait 0,2;
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wait 0.2;
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corpses = getcorpsearray();
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while ( isDefined( corpses ) )
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if ( isDefined( corpses ) )
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{
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_a247 = corpses;
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_k247 = getFirstArrayKey( _a247 );
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while ( isDefined( _k247 ) )
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foreach ( corpse in corpses )
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{
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corpse = _a247[ _k247 ];
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if ( distancesquared( corpse.origin, self.origin ) < 2304 )
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{
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corpse delete();
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}
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_k247 = getNextArrayKey( _a247, _k247 );
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}
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}
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}
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maze_blocker_rises_thread()
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maze_blocker_rises_thread() //checked changed to match cerberus output
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{
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blocker = get_free_blocker_model_from_pool();
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self thread maze_blocker_sinks_thread( blocker );
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self unlink_nodes_for_blocker_location();
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blocker.origin = self.origin - vectorScale( ( 0, 0, 0 ), 96 );
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blocker.origin = self.origin - vectorScale( ( 0, 0, 1 ), 96 );
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blocker.angles = self.angles;
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blocker setmodel( self.model );
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blocker dontinterpolate();
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blocker show();
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wait 0,05;
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wait 0.05;
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if ( flag( "start_zombie_round_logic" ) )
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{
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level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
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}
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blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
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blocker moveto( self.origin, 0,65 );
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blocker moveto( self.origin, 0.65 );
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blocker thread delay_destroy_corpses_near_blocker();
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blocker waittill( "movedone" );
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if ( flag( "start_zombie_round_logic" ) )
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@ -234,7 +214,7 @@ maze_blocker_rises_thread()
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}
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}
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maze_do_perm_change()
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maze_do_perm_change() //checked changed to match cerberus output
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{
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level._maze._cur_perm++;
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if ( level._maze._cur_perm == level._maze._perms.size )
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@ -244,12 +224,10 @@ maze_do_perm_change()
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new_perm_list = level._maze._perms[ level._maze._cur_perm ];
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blockers_raise_list = [];
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blockers_lower_list = level._maze._active_perm_list;
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i = 0;
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while ( i < new_perm_list.size )
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for ( i = 0; i < new_perm_list.size; i++ )
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{
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found = 0;
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j = 0;
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while ( j < level._maze._active_perm_list.size )
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for ( j = 0; j < level._maze._active_perm_list.size; j++ )
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{
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if ( new_perm_list[ i ] == level._maze._active_perm_list[ j ] )
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{
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@ -257,98 +235,83 @@ maze_do_perm_change()
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blockers_lower_list[ j ] = "";
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break;
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}
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else
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{
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j++;
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}
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}
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if ( !found )
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{
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blockers_raise_list[ blockers_raise_list.size ] = new_perm_list[ i ];
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}
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i++;
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}
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level thread raise_new_perm_blockers( blockers_raise_list );
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level thread lower_old_perm_blockers( blockers_lower_list );
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level._maze._active_perm_list = level._maze._perms[ level._maze._cur_perm ];
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}
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raise_new_perm_blockers( list )
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raise_new_perm_blockers( list ) //checked changed to match cerberus output
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{
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i = 0;
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while ( i < list.size )
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for ( i = 0; i < list.size; i++ )
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{
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while ( !free_blockers_available() )
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{
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wait 0,1;
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wait 0.1;
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}
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level._maze._blocker_locations[ list[ i ] ] thread maze_blocker_rises_thread();
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wait 0,25;
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i++;
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wait 0.25;
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}
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}
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lower_old_perm_blockers( list )
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lower_old_perm_blockers( list ) //checked changed to match cerberus output
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{
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i = 0;
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while ( i < list.size )
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for ( i = 0; i < list.size; i++ )
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{
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if ( list[ i ] != "" )
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{
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level._maze._blocker_locations[ list[ i ] ] notify( "lower_" + list[ i ] );
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}
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wait 0,25;
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i++;
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wait 0.25;
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}
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}
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maze_debug_print( str )
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maze_debug_print( str ) //checked matches cerberus output could not find dvar
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{
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/*
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/#
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if ( getDvar( #"55B04A98" ) != "" )
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{
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println( "Maze : " + str );
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#/
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}
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*/
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}
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maze_can_change()
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maze_can_change() //checked changed to match cerberus output
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{
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players = getplayers();
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_a384 = players;
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_k384 = getFirstArrayKey( _a384 );
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while ( isDefined( _k384 ) )
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foreach ( player in players )
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{
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player = _a384[ _k384 ];
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if ( player.sessionstate != "spectator" && player istouching( level._maze.players_in_maze_volume ) )
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{
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maze_debug_print( "Player " + player getentitynumber() + " in maze volume. Maze cannot change." );
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return 0;
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}
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_k384 = getNextArrayKey( _a384, _k384 );
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}
|
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_a398 = players;
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_k398 = getFirstArrayKey( _a398 );
|
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while ( isDefined( _k398 ) )
|
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foreach ( player in players )
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{
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player = _a398[ _k398 ];
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if ( player.sessionstate != "spectator" && player istouching( level._maze.players_can_see_maze_volume ) )
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{
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if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0,5, 0 ) )
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if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0.5, 0 ) )
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{
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maze_debug_print( "Player " + player getentitynumber() + " looking at maze. Maze cannot change." );
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return 0;
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}
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}
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_k398 = getNextArrayKey( _a398, _k398 );
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}
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maze_debug_print( "Maze mutating." );
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return 1;
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}
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maze_think()
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maze_think() //checked matches cerberus output
|
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{
|
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wait 0,1;
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wait 0.1;
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while ( 1 )
|
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{
|
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if ( maze_can_change() )
|
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@ -360,19 +323,21 @@ maze_think()
|
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}
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}
|
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init_hedge_maze_spawnpoints()
|
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init_hedge_maze_spawnpoints() //checked matches cerberus output
|
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{
|
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level.maze_hedge_spawnpoints = getstructarray( "custom_spawner_entry hedge_location", "script_noteworthy" );
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}
|
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|
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maze_do_zombie_spawn( spot )
|
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maze_do_zombie_spawn( spot ) //checked partially changed to match cerberus output see info.md
|
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{
|
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self endon( "death" );
|
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spots = level.maze_hedge_spawnpoints;
|
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spot = undefined;
|
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/*
|
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/#
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assert( spots.size > 0, "No spawn locations found" );
|
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#/
|
||||
*/
|
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players_in_maze = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
|
||||
if ( isDefined( players_in_maze ) && players_in_maze.size != 0 )
|
||||
{
|
||||
@ -384,12 +349,9 @@ maze_do_zombie_spawn( spot )
|
||||
}
|
||||
closest_spots = get_array_of_closest( player.origin, spots, undefined, undefined, maxdistance );
|
||||
favoritespots = [];
|
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_a469 = closest_spots;
|
||||
_k469 = getFirstArrayKey( _a469 );
|
||||
while ( isDefined( _k469 ) )
|
||||
foreach ( close_spot in closest_spots )
|
||||
{
|
||||
close_spot = _a469[ _k469 ];
|
||||
if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0,75 ) )
|
||||
if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0.75 ) )
|
||||
{
|
||||
favoritespots[ favoritespots.size ] = close_spot;
|
||||
}
|
||||
@ -400,20 +362,16 @@ maze_do_zombie_spawn( spot )
|
||||
favoritespots[ favoritespots.size ] = close_spot;
|
||||
}
|
||||
}
|
||||
_k469 = getNextArrayKey( _a469, _k469 );
|
||||
}
|
||||
if ( isDefined( favoritespots ) && favoritespots.size >= 2 )
|
||||
{
|
||||
spot = random( favoritespots );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isDefined( closest_spots ) && closest_spots.size > 0 )
|
||||
else if ( isDefined( closest_spots ) && closest_spots.size > 0 )
|
||||
{
|
||||
spot = random( closest_spots );
|
||||
}
|
||||
}
|
||||
}
|
||||
if ( !isDefined( spot ) )
|
||||
{
|
||||
spot = random( spots );
|
||||
@ -434,7 +392,7 @@ maze_do_zombie_spawn( spot )
|
||||
self thread maze_do_zombie_rise( spot );
|
||||
}
|
||||
|
||||
maze_do_zombie_rise( spot )
|
||||
maze_do_zombie_rise( spot ) //checked changed to match cerberus output
|
||||
{
|
||||
self endon( "death" );
|
||||
self.in_the_ground = 1;
|
||||
@ -453,13 +411,13 @@ maze_do_zombie_rise( spot )
|
||||
anim_ang = spot.angles;
|
||||
anim_org += ( 0, 0, 0 );
|
||||
self ghost();
|
||||
self.anchor moveto( anim_org, 0,05 );
|
||||
self.anchor moveto( anim_org, 0.05 );
|
||||
self.anchor waittill( "movedone" );
|
||||
target_org = get_desired_origin();
|
||||
if ( isDefined( target_org ) )
|
||||
{
|
||||
anim_ang = vectorToAngle( target_org - self.origin );
|
||||
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0,05 );
|
||||
anim_ang = vectorToAngles( target_org - self.origin );
|
||||
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 );
|
||||
self.anchor waittill( "rotatedone" );
|
||||
}
|
||||
self unlink();
|
||||
@ -484,10 +442,10 @@ maze_do_zombie_rise( spot )
|
||||
self notify( "rise_anim_finished" );
|
||||
spot notify( "stop_zombie_rise_fx" );
|
||||
self.in_the_ground = 0;
|
||||
self notify( "risen" );
|
||||
self notify( "risen", spot.script_string );
|
||||
}
|
||||
|
||||
maze_achievement_watcher()
|
||||
maze_achievement_watcher() //checked matches cerberus output
|
||||
{
|
||||
while ( 1 )
|
||||
{
|
||||
@ -498,15 +456,12 @@ maze_achievement_watcher()
|
||||
}
|
||||
}
|
||||
|
||||
start_maze_achievement_threads()
|
||||
start_maze_achievement_threads() //checked partially changed to match cerberus output see info.md
|
||||
{
|
||||
while ( level.round_number >= 20 )
|
||||
if ( level.round_number >= 20 )
|
||||
{
|
||||
_a607 = get_players();
|
||||
_k607 = getFirstArrayKey( _a607 );
|
||||
while ( isDefined( _k607 ) )
|
||||
foreach ( player in get_players() )
|
||||
{
|
||||
player = _a607[ _k607 ];
|
||||
player.achievement_player_started_round_in_maze = player is_player_in_zone( "zone_maze" );
|
||||
if ( player.achievement_player_started_round_in_maze )
|
||||
{
|
||||
@ -516,12 +471,11 @@ start_maze_achievement_threads()
|
||||
{
|
||||
player notify( "_maze_achievement_think_done" );
|
||||
}
|
||||
_k607 = getNextArrayKey( _a607, _k607 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
watch_player_in_maze()
|
||||
watch_player_in_maze() //checked matches cerberus output
|
||||
{
|
||||
self notify( "_maze_achievement_think_done" );
|
||||
self endon( "_maze_achievement_think_done" );
|
||||
@ -530,33 +484,31 @@ watch_player_in_maze()
|
||||
while ( self.achievement_player_stayed_in_maze_for_entire_round )
|
||||
{
|
||||
self.achievement_player_stayed_in_maze_for_entire_round = self is_player_in_zone( "zone_maze" );
|
||||
wait randomfloatrange( 0,5, 1 );
|
||||
wait randomfloatrange( 0.5, 1 );
|
||||
}
|
||||
}
|
||||
|
||||
check_maze_achievement_threads()
|
||||
check_maze_achievement_threads() //checked changed to match cerberus output
|
||||
{
|
||||
while ( level.round_number >= 20 )
|
||||
if ( level.round_number >= 20 )
|
||||
{
|
||||
_a643 = get_players();
|
||||
_k643 = getFirstArrayKey( _a643 );
|
||||
while ( isDefined( _k643 ) )
|
||||
foreach ( player in get_players() )
|
||||
{
|
||||
player = _a643[ _k643 ];
|
||||
if ( isDefined( player.achievement_player_started_round_in_maze ) && player.achievement_player_started_round_in_maze && isDefined( player.achievement_player_stayed_in_maze_for_entire_round ) && player.achievement_player_stayed_in_maze_for_entire_round && level._time_bomb.last_round_restored != ( level.round_number - 1 ) && !maps/mp/zombies/_zm_weap_time_bomb::is_time_bomb_round_change() )
|
||||
{
|
||||
/*
|
||||
/#
|
||||
iprintlnbold( player.name + " got achievement MAZED AND CONFUSED" );
|
||||
#/
|
||||
*/
|
||||
player notify( "player_stayed_in_maze_for_entire_high_level_round" );
|
||||
player notify( "_maze_achievement_think_done" );
|
||||
}
|
||||
_k643 = getNextArrayKey( _a643, _k643 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vo_in_maze()
|
||||
vo_in_maze() //checked did not change to match cerberus output
|
||||
{
|
||||
flag_wait( "mansion_door1" );
|
||||
nwaittime = 300;
|
||||
@ -567,7 +519,7 @@ vo_in_maze()
|
||||
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
|
||||
while ( !isDefined( aplayersinzone ) || aplayersinzone.size == 0 )
|
||||
{
|
||||
wait randomint( nminwait, nmaxwait );
|
||||
wait randomintrange( nminwait, nmaxwait );
|
||||
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
|
||||
}
|
||||
random( aplayersinzone ) maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "in_maze" );
|
||||
@ -576,3 +528,4 @@ vo_in_maze()
|
||||
wait nwaittime;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
### The following gscs compile and run successfully with no known errors:
|
||||
```
|
||||
zm_buried_patch/maps/mp/zm_buried_maze.gsc
|
||||
```
|
||||
### The following scripts compile and run successfully with minor errors:
|
||||
```
|
||||
@ -36,7 +37,6 @@ zm_buried_patch/maps/mp/zm_buried_fx.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_gamemodes.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_grief_street.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_jail.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_maze.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_power.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_sq.gsc
|
||||
zm_buried_patch/maps/mp/zm_buried_sq_bt.gsc
|
||||
|
Reference in New Issue
Block a user