checked zm_buried_maze

zm_buried_maze moved to no No Known Errors.
This commit is contained in:
JezuzLizard
2020-06-05 05:08:35 -07:00
parent 3f61c61a78
commit 3fceed6bab
2 changed files with 91 additions and 138 deletions

View File

@ -1,3 +1,4 @@
//checked includes match cerberus output
#include maps/mp/zombies/_zm_audio;
#include maps/mp/zombies/_zm_weap_time_bomb;
#include maps/mp/zombies/_zm_spawner;
@ -8,124 +9,106 @@
#include maps/mp/_utility;
#include common_scripts/utility;
maze_precache()
maze_precache() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
model_list = [];
i = 0;
while ( i < blocker_locations.size )
for ( i = 0; i < blocker_locations.size; i++ )
{
model_list[ blocker_locations[ i ].model ] = 1;
i++;
}
model_names = getarraykeys( model_list );
i = 0;
while ( i < model_names.size )
for ( i = 0; i < model_names.size; i++ )
{
precachemodel( model_names[ i ] );
i++;
}
}
maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate )
maze_nodes_link_unlink_internal( func_ptr, bignorechangeonmigrate ) //checked changed to match cerberus output
{
i = 0;
while ( i < self.blocked_nodes.size )
for ( i = 0; i < self.blocked_nodes.size; i++ )
{
j = 0;
while ( j < self.blocked_nodes[ i ].connected_nodes.size )
for ( j = 0; j < self.blocked_nodes[i].connected_nodes.size; j++ )
{
[[ func_ptr ]]( self.blocked_nodes[ i ], self.blocked_nodes[ i ].connected_nodes[ j ], bignorechangeonmigrate );
[[ func_ptr ]]( self.blocked_nodes[ i ].connected_nodes[ j ], self.blocked_nodes[ i ], bignorechangeonmigrate );
j++;
}
i++;
}
}
link_nodes_for_blocker_location()
link_nodes_for_blocker_location() //checked matches cerberus output
{
self maze_nodes_link_unlink_internal( ::maps/mp/zombies/_zm_utility::link_nodes, 1 );
self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::link_nodes, 1 );
}
unlink_nodes_for_blocker_location()
unlink_nodes_for_blocker_location() //checked matches cerberus output
{
self maze_nodes_link_unlink_internal( ::maps/mp/zombies/_zm_utility::unlink_nodes, 0 );
self maze_nodes_link_unlink_internal( maps/mp/zombies/_zm_utility::unlink_nodes, 0 );
}
init_maze_clientfields()
init_maze_clientfields() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
_a77 = blocker_locations;
_k77 = getFirstArrayKey( _a77 );
while ( isDefined( _k77 ) )
foreach ( blocker in blocker_locations )
{
blocker = _a77[ _k77 ];
registerclientfield( "world", "maze_blocker_" + blocker.script_noteworthy, 12000, 1, "int" );
_k77 = getNextArrayKey( _a77, _k77 );
}
}
init_maze_permutations()
init_maze_permutations() //checked changed to match cerberus output
{
blocker_locations = getstructarray( "maze_blocker", "targetname" );
level._maze._blocker_locations = [];
i = 0;
while ( i < blocker_locations.size )
for ( i = 0; i < blocker_locations.size; i++ )
{
if ( isDefined( blocker_locations[ i ].target ) )
{
blocker_locations[ i ].blocked_nodes = getnodearray( blocker_locations[ i ].target, "targetname" );
j = 0;
while ( j < blocker_locations[ i ].blocked_nodes.size )
for ( j = 0; j < blocker_locations[i].blocked_nodes.size; j++ )
{
blocker_locations[ i ].blocked_nodes[ j ].connected_nodes = getnodearray( blocker_locations[ i ].blocked_nodes[ j ].target, "targetname" );
j++;
}
}
else blocker_locations[ i ].blocked_nodes = [];
else
{
blocker_locations[ i ].blocked_nodes = [];
}
level._maze._blocker_locations[ blocker_locations[ i ].script_noteworthy ] = blocker_locations[ i ];
i++;
}
level._maze._perms = array( array( "blocker_1", "blocker_2", "blocker_3", "blocker_4" ), array( "blocker_5", "blocker_6", "blocker_7", "blocker_8", "blocker_9" ), array( "blocker_1", "blocker_10", "blocker_6", "blocker_4", "blocker_11" ), array( "blocker_1", "blocker_3", "blocker_4", "blocker_12" ), array( "blocker_5", "blocker_6", "blocker_12", "blocker_13" ), array( "blocker_4", "blocker_6", "blocker_14" ) );
randomize_maze_perms();
level._maze._active_perm_list = [];
}
init_maze_blocker_pool()
init_maze_blocker_pool() //checked changed to match cerberus output
{
pool_size = 0;
i = 0;
while ( i < level._maze._perms.size )
for ( i = 0; i < level._maze._perms.size; i++ )
{
if ( level._maze._perms[ i ].size > pool_size )
{
pool_size = level._maze._perms[ i ].size;
}
i++;
}
level._maze._blocker_pool = [];
i = 0;
while ( i < pool_size )
for ( i = 0; i < pool_size; i++ )
{
ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 0 ), 300 ) );
ent = spawn( "script_model", level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 ) );
ent ghost();
ent.in_use = 0;
level._maze._blocker_pool[ i ] = ent;
i++;
}
level._maze._blocker_pool_num_free = pool_size;
}
free_blockers_available()
free_blockers_available() //checked matches cerberus output
{
return level._maze._blocker_pool_num_free > 0;
}
get_free_blocker_model_from_pool()
get_free_blocker_model_from_pool() //checked changed to match cerberus output
{
i = 0;
while ( i < level._maze._blocker_pool.size )
for ( i = 0; i < level._maze._blocker_pool.size; i++ )
{
if ( !level._maze._blocker_pool[ i ].in_use )
{
@ -134,30 +117,31 @@ get_free_blocker_model_from_pool()
return level._maze._blocker_pool[ i ];
}
i++;
}
/*
/#
assertmsg( "zm_buried_maze : Blocker pool is empty." );
#/
*/
return undefined;
}
return_blocker_model_to_pool( ent )
return_blocker_model_to_pool( ent ) //checked changed to match cerberus output
{
ent ghost();
ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 0 ), 300 );
ent.origin = level._maze.players_in_maze_volume.origin - vectorScale( ( 0, 0, 1 ), 300 );
ent dontinterpolate();
ent.in_use = 0;
level._maze._blocker_pool_num_free++;
}
randomize_maze_perms()
randomize_maze_perms() //checked matches cerberus output
{
level._maze._perms = array_randomize( level._maze._perms );
level._maze._cur_perm = 0;
}
init()
init() //checked matches cerberus output
{
level._maze = spawnstruct();
level._maze.players_in_maze_volume = getent( "maze_player_volume", "targetname" );
@ -171,7 +155,7 @@ init()
level thread vo_in_maze();
}
maze_blocker_sinks_thread( blocker )
maze_blocker_sinks_thread( blocker ) //checked changed to match cerberus output
{
self waittill( "lower_" + self.script_noteworthy );
if ( flag( "start_zombie_round_logic" ) )
@ -179,7 +163,7 @@ maze_blocker_sinks_thread( blocker )
level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
}
blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
blocker moveto( self.origin - vectorScale( ( 0, 0, 0 ), 96 ), 1 );
blocker moveto( self.origin - vectorScale( ( 0, 0, 1 ), 96 ), 1 );
blocker waittill( "movedone" );
if ( flag( "start_zombie_round_logic" ) )
{
@ -189,43 +173,39 @@ maze_blocker_sinks_thread( blocker )
self link_nodes_for_blocker_location();
}
delay_destroy_corpses_near_blocker()
delay_destroy_corpses_near_blocker() //checked changed to match cerberus output
{
wait 0,2;
wait 0.2;
corpses = getcorpsearray();
while ( isDefined( corpses ) )
if ( isDefined( corpses ) )
{
_a247 = corpses;
_k247 = getFirstArrayKey( _a247 );
while ( isDefined( _k247 ) )
foreach ( corpse in corpses )
{
corpse = _a247[ _k247 ];
if ( distancesquared( corpse.origin, self.origin ) < 2304 )
{
corpse delete();
}
_k247 = getNextArrayKey( _a247, _k247 );
}
}
}
maze_blocker_rises_thread()
maze_blocker_rises_thread() //checked changed to match cerberus output
{
blocker = get_free_blocker_model_from_pool();
self thread maze_blocker_sinks_thread( blocker );
self unlink_nodes_for_blocker_location();
blocker.origin = self.origin - vectorScale( ( 0, 0, 0 ), 96 );
blocker.origin = self.origin - vectorScale( ( 0, 0, 1 ), 96 );
blocker.angles = self.angles;
blocker setmodel( self.model );
blocker dontinterpolate();
blocker show();
wait 0,05;
wait 0.05;
if ( flag( "start_zombie_round_logic" ) )
{
level setclientfield( "maze_blocker_" + self.script_noteworthy, 1 );
}
blocker maps/mp/zombies/_zm_equip_headchopper::destroyheadchopperstouching();
blocker moveto( self.origin, 0,65 );
blocker moveto( self.origin, 0.65 );
blocker thread delay_destroy_corpses_near_blocker();
blocker waittill( "movedone" );
if ( flag( "start_zombie_round_logic" ) )
@ -234,7 +214,7 @@ maze_blocker_rises_thread()
}
}
maze_do_perm_change()
maze_do_perm_change() //checked changed to match cerberus output
{
level._maze._cur_perm++;
if ( level._maze._cur_perm == level._maze._perms.size )
@ -244,12 +224,10 @@ maze_do_perm_change()
new_perm_list = level._maze._perms[ level._maze._cur_perm ];
blockers_raise_list = [];
blockers_lower_list = level._maze._active_perm_list;
i = 0;
while ( i < new_perm_list.size )
for ( i = 0; i < new_perm_list.size; i++ )
{
found = 0;
j = 0;
while ( j < level._maze._active_perm_list.size )
for ( j = 0; j < level._maze._active_perm_list.size; j++ )
{
if ( new_perm_list[ i ] == level._maze._active_perm_list[ j ] )
{
@ -257,98 +235,83 @@ maze_do_perm_change()
blockers_lower_list[ j ] = "";
break;
}
else
{
j++;
}
}
if ( !found )
{
blockers_raise_list[ blockers_raise_list.size ] = new_perm_list[ i ];
}
i++;
}
level thread raise_new_perm_blockers( blockers_raise_list );
level thread lower_old_perm_blockers( blockers_lower_list );
level._maze._active_perm_list = level._maze._perms[ level._maze._cur_perm ];
}
raise_new_perm_blockers( list )
raise_new_perm_blockers( list ) //checked changed to match cerberus output
{
i = 0;
while ( i < list.size )
for ( i = 0; i < list.size; i++ )
{
while ( !free_blockers_available() )
{
wait 0,1;
wait 0.1;
}
level._maze._blocker_locations[ list[ i ] ] thread maze_blocker_rises_thread();
wait 0,25;
i++;
wait 0.25;
}
}
lower_old_perm_blockers( list )
lower_old_perm_blockers( list ) //checked changed to match cerberus output
{
i = 0;
while ( i < list.size )
for ( i = 0; i < list.size; i++ )
{
if ( list[ i ] != "" )
{
level._maze._blocker_locations[ list[ i ] ] notify( "lower_" + list[ i ] );
}
wait 0,25;
i++;
wait 0.25;
}
}
maze_debug_print( str )
maze_debug_print( str ) //checked matches cerberus output could not find dvar
{
/*
/#
if ( getDvar( #"55B04A98" ) != "" )
{
println( "Maze : " + str );
#/
}
*/
}
maze_can_change()
maze_can_change() //checked changed to match cerberus output
{
players = getplayers();
_a384 = players;
_k384 = getFirstArrayKey( _a384 );
while ( isDefined( _k384 ) )
foreach ( player in players )
{
player = _a384[ _k384 ];
if ( player.sessionstate != "spectator" && player istouching( level._maze.players_in_maze_volume ) )
{
maze_debug_print( "Player " + player getentitynumber() + " in maze volume. Maze cannot change." );
return 0;
}
_k384 = getNextArrayKey( _a384, _k384 );
}
_a398 = players;
_k398 = getFirstArrayKey( _a398 );
while ( isDefined( _k398 ) )
foreach ( player in players )
{
player = _a398[ _k398 ];
if ( player.sessionstate != "spectator" && player istouching( level._maze.players_can_see_maze_volume ) )
{
if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0,5, 0 ) )
if ( player maps/mp/zombies/_zm_utility::is_player_looking_at( level._maze.players_in_maze_volume.origin, 0.5, 0 ) )
{
maze_debug_print( "Player " + player getentitynumber() + " looking at maze. Maze cannot change." );
return 0;
}
}
_k398 = getNextArrayKey( _a398, _k398 );
}
maze_debug_print( "Maze mutating." );
return 1;
}
maze_think()
maze_think() //checked matches cerberus output
{
wait 0,1;
wait 0.1;
while ( 1 )
{
if ( maze_can_change() )
@ -360,19 +323,21 @@ maze_think()
}
}
init_hedge_maze_spawnpoints()
init_hedge_maze_spawnpoints() //checked matches cerberus output
{
level.maze_hedge_spawnpoints = getstructarray( "custom_spawner_entry hedge_location", "script_noteworthy" );
}
maze_do_zombie_spawn( spot )
maze_do_zombie_spawn( spot ) //checked partially changed to match cerberus output see info.md
{
self endon( "death" );
spots = level.maze_hedge_spawnpoints;
spot = undefined;
/*
/#
assert( spots.size > 0, "No spawn locations found" );
#/
*/
players_in_maze = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
if ( isDefined( players_in_maze ) && players_in_maze.size != 0 )
{
@ -384,12 +349,9 @@ maze_do_zombie_spawn( spot )
}
closest_spots = get_array_of_closest( player.origin, spots, undefined, undefined, maxdistance );
favoritespots = [];
_a469 = closest_spots;
_k469 = getFirstArrayKey( _a469 );
while ( isDefined( _k469 ) )
foreach ( close_spot in closest_spots )
{
close_spot = _a469[ _k469 ];
if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0,75 ) )
if ( within_fov( close_spot.origin, close_spot.angles, player.origin, -0.75 ) )
{
favoritespots[ favoritespots.size ] = close_spot;
}
@ -400,18 +362,14 @@ maze_do_zombie_spawn( spot )
favoritespots[ favoritespots.size ] = close_spot;
}
}
_k469 = getNextArrayKey( _a469, _k469 );
}
if ( isDefined( favoritespots ) && favoritespots.size >= 2 )
{
spot = random( favoritespots );
}
else
else if ( isDefined( closest_spots ) && closest_spots.size > 0 )
{
if ( isDefined( closest_spots ) && closest_spots.size > 0 )
{
spot = random( closest_spots );
}
spot = random( closest_spots );
}
}
if ( !isDefined( spot ) )
@ -434,7 +392,7 @@ maze_do_zombie_spawn( spot )
self thread maze_do_zombie_rise( spot );
}
maze_do_zombie_rise( spot )
maze_do_zombie_rise( spot ) //checked changed to match cerberus output
{
self endon( "death" );
self.in_the_ground = 1;
@ -453,13 +411,13 @@ maze_do_zombie_rise( spot )
anim_ang = spot.angles;
anim_org += ( 0, 0, 0 );
self ghost();
self.anchor moveto( anim_org, 0,05 );
self.anchor moveto( anim_org, 0.05 );
self.anchor waittill( "movedone" );
target_org = get_desired_origin();
if ( isDefined( target_org ) )
{
anim_ang = vectorToAngle( target_org - self.origin );
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0,05 );
anim_ang = vectorToAngles( target_org - self.origin );
self.anchor rotateto( ( 0, anim_ang[ 1 ], 0 ), 0.05 );
self.anchor waittill( "rotatedone" );
}
self unlink();
@ -484,10 +442,10 @@ maze_do_zombie_rise( spot )
self notify( "rise_anim_finished" );
spot notify( "stop_zombie_rise_fx" );
self.in_the_ground = 0;
self notify( "risen" );
self notify( "risen", spot.script_string );
}
maze_achievement_watcher()
maze_achievement_watcher() //checked matches cerberus output
{
while ( 1 )
{
@ -498,15 +456,12 @@ maze_achievement_watcher()
}
}
start_maze_achievement_threads()
start_maze_achievement_threads() //checked partially changed to match cerberus output see info.md
{
while ( level.round_number >= 20 )
if ( level.round_number >= 20 )
{
_a607 = get_players();
_k607 = getFirstArrayKey( _a607 );
while ( isDefined( _k607 ) )
foreach ( player in get_players() )
{
player = _a607[ _k607 ];
player.achievement_player_started_round_in_maze = player is_player_in_zone( "zone_maze" );
if ( player.achievement_player_started_round_in_maze )
{
@ -516,12 +471,11 @@ start_maze_achievement_threads()
{
player notify( "_maze_achievement_think_done" );
}
_k607 = getNextArrayKey( _a607, _k607 );
}
}
}
watch_player_in_maze()
watch_player_in_maze() //checked matches cerberus output
{
self notify( "_maze_achievement_think_done" );
self endon( "_maze_achievement_think_done" );
@ -530,33 +484,31 @@ watch_player_in_maze()
while ( self.achievement_player_stayed_in_maze_for_entire_round )
{
self.achievement_player_stayed_in_maze_for_entire_round = self is_player_in_zone( "zone_maze" );
wait randomfloatrange( 0,5, 1 );
wait randomfloatrange( 0.5, 1 );
}
}
check_maze_achievement_threads()
check_maze_achievement_threads() //checked changed to match cerberus output
{
while ( level.round_number >= 20 )
if ( level.round_number >= 20 )
{
_a643 = get_players();
_k643 = getFirstArrayKey( _a643 );
while ( isDefined( _k643 ) )
foreach ( player in get_players() )
{
player = _a643[ _k643 ];
if ( isDefined( player.achievement_player_started_round_in_maze ) && player.achievement_player_started_round_in_maze && isDefined( player.achievement_player_stayed_in_maze_for_entire_round ) && player.achievement_player_stayed_in_maze_for_entire_round && level._time_bomb.last_round_restored != ( level.round_number - 1 ) && !maps/mp/zombies/_zm_weap_time_bomb::is_time_bomb_round_change() )
{
/*
/#
iprintlnbold( player.name + " got achievement MAZED AND CONFUSED" );
#/
*/
player notify( "player_stayed_in_maze_for_entire_high_level_round" );
player notify( "_maze_achievement_think_done" );
}
_k643 = getNextArrayKey( _a643, _k643 );
}
}
}
vo_in_maze()
vo_in_maze() //checked did not change to match cerberus output
{
flag_wait( "mansion_door1" );
nwaittime = 300;
@ -567,7 +519,7 @@ vo_in_maze()
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
while ( !isDefined( aplayersinzone ) || aplayersinzone.size == 0 )
{
wait randomint( nminwait, nmaxwait );
wait randomintrange( nminwait, nmaxwait );
aplayersinzone = maps/mp/zombies/_zm_zonemgr::get_players_in_zone( "zone_maze", 1 );
}
random( aplayersinzone ) maps/mp/zombies/_zm_audio::create_and_play_dialog( "general", "in_maze" );
@ -576,3 +528,4 @@ vo_in_maze()
wait nwaittime;
}
}

View File

@ -1,5 +1,6 @@
### The following gscs compile and run successfully with no known errors:
```
zm_buried_patch/maps/mp/zm_buried_maze.gsc
```
### The following scripts compile and run successfully with minor errors:
```
@ -36,7 +37,6 @@ zm_buried_patch/maps/mp/zm_buried_fx.gsc
zm_buried_patch/maps/mp/zm_buried_gamemodes.gsc
zm_buried_patch/maps/mp/zm_buried_grief_street.gsc
zm_buried_patch/maps/mp/zm_buried_jail.gsc
zm_buried_patch/maps/mp/zm_buried_maze.gsc
zm_buried_patch/maps/mp/zm_buried_power.gsc
zm_buried_patch/maps/mp/zm_buried_sq.gsc
zm_buried_patch/maps/mp/zm_buried_sq_bt.gsc