uploaded _zm_perk_divetonuke as a baseline

This commit is contained in:
JezuzLizard 2020-05-24 11:46:10 -07:00
parent 05a271b435
commit 40c6e911d1
2 changed files with 140 additions and 0 deletions

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@ -0,0 +1,139 @@
#include maps/mp/_visionset_mgr;
#include maps/mp/zombies/_zm_perks;
#include maps/mp/zombies/_zm_net;
#include maps/mp/zombies/_zm_utility;
#include common_scripts/utility;
#include maps/mp/_utility;
enable_divetonuke_perk_for_level()
{
maps/mp/zombies/_zm_perks::register_perk_basic_info( "specialty_flakjacket", "divetonuke", 2000, &"ZOMBIE_PERK_DIVETONUKE", "zombie_perk_bottle_nuke" );
maps/mp/zombies/_zm_perks::register_perk_precache_func( "specialty_flakjacket", ::divetonuke_precache );
maps/mp/zombies/_zm_perks::register_perk_clientfields( "specialty_flakjacket", ::divetonuke_register_clientfield, ::divetonuke_set_clientfield );
maps/mp/zombies/_zm_perks::register_perk_machine( "specialty_flakjacket", ::divetonuke_perk_machine_setup, ::divetonuke_perk_machine_think );
maps/mp/zombies/_zm_perks::register_perk_host_migration_func( "specialty_flakjacket", ::divetonuke_host_migration_func );
}
init_divetonuke()
{
level.zombiemode_divetonuke_perk_func = ::divetonuke_explode;
maps/mp/_visionset_mgr::vsmgr_register_info( "visionset", "zm_perk_divetonuke", 9000, 400, 5, 1 );
level._effect[ "divetonuke_groundhit" ] = loadfx( "maps/zombie/fx_zmb_phdflopper_exp" );
set_zombie_var( "zombie_perk_divetonuke_radius", 300 );
set_zombie_var( "zombie_perk_divetonuke_min_damage", 1000 );
set_zombie_var( "zombie_perk_divetonuke_max_damage", 5000 );
}
divetonuke_precache()
{
if ( isDefined( level.divetonuke_precache_override_func ) )
{
[[ level.divetonuke_precache_override_func ]]();
return;
}
precacheitem( "zombie_perk_bottle_nuke" );
precacheshader( "specialty_divetonuke_zombies" );
precachemodel( "zombie_vending_nuke" );
precachemodel( "zombie_vending_nuke_on" );
precachestring( &"ZOMBIE_PERK_DIVETONUKE" );
level._effect[ "divetonuke_light" ] = loadfx( "misc/fx_zombie_cola_dtap_on" );
level.machine_assets[ "divetonuke" ] = spawnstruct();
level.machine_assets[ "divetonuke" ].weapon = "zombie_perk_bottle_nuke";
level.machine_assets[ "divetonuke" ].off_model = "zombie_vending_nuke";
level.machine_assets[ "divetonuke" ].on_model = "zombie_vending_nuke_on";
}
divetonuke_register_clientfield()
{
registerclientfield( "toplayer", "perk_dive_to_nuke", 9000, 1, "int" );
}
divetonuke_set_clientfield( state )
{
self setclientfieldtoplayer( "perk_dive_to_nuke", state );
}
divetonuke_perk_machine_setup( use_trigger, perk_machine, bump_trigger, collision )
{
use_trigger.script_sound = "mus_perks_phd_jingle";
use_trigger.script_string = "divetonuke_perk";
use_trigger.script_label = "mus_perks_phd_sting";
use_trigger.target = "vending_divetonuke";
perk_machine.script_string = "divetonuke_perk";
perk_machine.targetname = "vending_divetonuke";
if ( isDefined( bump_trigger ) )
{
bump_trigger.script_string = "divetonuke_perk";
}
}
divetonuke_perk_machine_think()
{
init_divetonuke();
while ( 1 )
{
machine = getentarray( "vending_divetonuke", "targetname" );
machine_triggers = getentarray( "vending_divetonuke", "target" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "divetonuke" ].off_model );
i++;
}
array_thread( machine_triggers, ::set_power_on, 0 );
level thread do_initial_power_off_callback( machine, "divetonuke" );
level waittill( "divetonuke_on" );
i = 0;
while ( i < machine.size )
{
machine[ i ] setmodel( level.machine_assets[ "divetonuke" ].on_model );
machine[ i ] vibrate( vectorScale( ( 0, -1, 0 ), 100 ), 0,3, 0,4, 3 );
machine[ i ] playsound( "zmb_perks_power_on" );
machine[ i ] thread perk_fx( "divetonuke_light" );
machine[ i ] thread play_loop_on_machine();
i++;
}
level notify( "specialty_flakjacket_power_on" );
array_thread( machine_triggers, ::set_power_on, 1 );
if ( isDefined( level.machine_assets[ "divetonuke" ].power_on_callback ) )
{
array_thread( machine, level.machine_assets[ "divetonuke" ].power_on_callback );
}
level waittill( "divetonuke_off" );
if ( isDefined( level.machine_assets[ "divetonuke" ].power_off_callback ) )
{
array_thread( machine, level.machine_assets[ "divetonuke" ].power_off_callback );
}
array_thread( machine, ::turn_perk_off );
}
}
divetonuke_host_migration_func()
{
flop = getentarray( "vending_divetonuke", "targetname" );
_a138 = flop;
_k138 = getFirstArrayKey( _a138 );
while ( isDefined( _k138 ) )
{
perk = _a138[ _k138 ];
if ( isDefined( perk.model ) && perk.model == level.machine_assets[ "divetonuke" ].on_model )
{
perk perk_fx( undefined, 1 );
perk thread perk_fx( "divetonuke_light" );
}
_k138 = getNextArrayKey( _a138, _k138 );
}
}
divetonuke_explode( attacker, origin )
{
radius = level.zombie_vars[ "zombie_perk_divetonuke_radius" ];
min_damage = level.zombie_vars[ "zombie_perk_divetonuke_min_damage" ];
max_damage = level.zombie_vars[ "zombie_perk_divetonuke_max_damage" ];
radiusdamage( origin, radius, max_damage, min_damage, attacker, "MOD_GRENADE_SPLASH" );
playfx( level._effect[ "divetonuke_groundhit" ], origin );
attacker playsound( "zmb_phdflop_explo" );
maps/mp/_visionset_mgr::vsmgr_activate( "visionset", "zm_perk_divetonuke", attacker );
wait 1;
maps/mp/_visionset_mgr::vsmgr_deactivate( "visionset", "zm_perk_divetonuke", attacker );
}

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@ -19,6 +19,7 @@ zm_prison_patch/maps/mp/zm_prison.gsc
```
### The following scripts are not checked yet, uploaded to setup a baseline:
```
zm_prison_patch/maps/mp/zombies/_zm_perk_divetonuke.gsc
```